mesa: refactor: move scissor functions into new scissor.c file
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * General framebuffer-related functions, like glClear, glScissor, etc.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "state.h"
40
41
42 #define BAD_MASK ~0u
43
44
45 #if _HAVE_FULL_GL
46 void GLAPIENTRY
47 _mesa_ClearIndex( GLfloat c )
48 {
49 GET_CURRENT_CONTEXT(ctx);
50 ASSERT_OUTSIDE_BEGIN_END(ctx);
51
52 if (ctx->Color.ClearIndex == (GLuint) c)
53 return;
54
55 FLUSH_VERTICES(ctx, _NEW_COLOR);
56 ctx->Color.ClearIndex = (GLuint) c;
57
58 if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) {
59 /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
60 (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
61 }
62 }
63 #endif
64
65
66 /**
67 * Specify the clear values for the color buffers.
68 *
69 * \param red red color component.
70 * \param green green color component.
71 * \param blue blue color component.
72 * \param alpha alpha component.
73 *
74 * \sa glClearColor().
75 *
76 * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
77 * change, flushes the vertices and notifies the driver via the
78 * dd_function_table::ClearColor callback.
79 */
80 void GLAPIENTRY
81 _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
82 {
83 GLfloat tmp[4];
84 GET_CURRENT_CONTEXT(ctx);
85 ASSERT_OUTSIDE_BEGIN_END(ctx);
86
87 tmp[0] = CLAMP(red, 0.0F, 1.0F);
88 tmp[1] = CLAMP(green, 0.0F, 1.0F);
89 tmp[2] = CLAMP(blue, 0.0F, 1.0F);
90 tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
91
92 if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
93 return; /* no change */
94
95 FLUSH_VERTICES(ctx, _NEW_COLOR);
96 COPY_4V(ctx->Color.ClearColor, tmp);
97
98 if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
99 /* it's OK to call glClearColor in CI mode but it should be a NOP */
100 (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
101 }
102 }
103
104
105 /**
106 * Clear buffers.
107 *
108 * \param mask bit-mask indicating the buffers to be cleared.
109 *
110 * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState
111 * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
112 * etc. If the rasterization mode is set to GL_RENDER then requests the driver
113 * to clear the buffers, via the dd_function_table::Clear callback.
114 */
115 void GLAPIENTRY
116 _mesa_Clear( GLbitfield mask )
117 {
118 GET_CURRENT_CONTEXT(ctx);
119 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
120
121 FLUSH_CURRENT(ctx, 0);
122
123 if (MESA_VERBOSE & VERBOSE_API)
124 _mesa_debug(ctx, "glClear 0x%x\n", mask);
125
126 if (mask & ~(GL_COLOR_BUFFER_BIT |
127 GL_DEPTH_BUFFER_BIT |
128 GL_STENCIL_BUFFER_BIT |
129 GL_ACCUM_BUFFER_BIT)) {
130 /* invalid bit set */
131 _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
132 return;
133 }
134
135 if (ctx->NewState) {
136 _mesa_update_state( ctx ); /* update _Xmin, etc */
137 }
138
139 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
140 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
141 "glClear(incomplete framebuffer)");
142 return;
143 }
144
145 if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0)
146 return;
147
148 if (ctx->RenderMode == GL_RENDER) {
149 GLbitfield bufferMask;
150
151 /* don't clear depth buffer if depth writing disabled */
152 if (!ctx->Depth.Mask)
153 mask &= ~GL_DEPTH_BUFFER_BIT;
154
155 /* Build the bitmask to send to device driver's Clear function.
156 * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
157 * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
158 * BUFFER_BIT_COLORn flags.
159 */
160 bufferMask = 0;
161 if (mask & GL_COLOR_BUFFER_BIT) {
162 bufferMask |= ctx->DrawBuffer->_ColorDrawBufferMask[0];
163 }
164
165 if ((mask & GL_DEPTH_BUFFER_BIT)
166 && ctx->DrawBuffer->Visual.haveDepthBuffer) {
167 bufferMask |= BUFFER_BIT_DEPTH;
168 }
169
170 if ((mask & GL_STENCIL_BUFFER_BIT)
171 && ctx->DrawBuffer->Visual.haveStencilBuffer) {
172 bufferMask |= BUFFER_BIT_STENCIL;
173 }
174
175 if ((mask & GL_ACCUM_BUFFER_BIT)
176 && ctx->DrawBuffer->Visual.haveAccumBuffer) {
177 bufferMask |= BUFFER_BIT_ACCUM;
178 }
179
180 ASSERT(ctx->Driver.Clear);
181 ctx->Driver.Clear(ctx, bufferMask);
182 }
183 }
184
185
186
187 /**
188 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
189 * available to the rendering context (for drawing or reading).
190 * This depends on the type of framebuffer. For window system framebuffers
191 * we look at the framebuffer's visual. But for user-create framebuffers we
192 * look at the number of supported color attachments.
193 * \param fb the framebuffer to draw to, or read from
194 * \return bitmask of BUFFER_BIT_* flags
195 */
196 static GLbitfield
197 supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb)
198 {
199 GLbitfield mask = 0x0;
200
201 if (fb->Name > 0) {
202 /* A user-created renderbuffer */
203 GLuint i;
204 ASSERT(ctx->Extensions.EXT_framebuffer_object);
205 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
206 mask |= (BUFFER_BIT_COLOR0 << i);
207 }
208 }
209 else {
210 /* A window system framebuffer */
211 GLint i;
212 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
213 if (fb->Visual.stereoMode) {
214 mask |= BUFFER_BIT_FRONT_RIGHT;
215 if (fb->Visual.doubleBufferMode) {
216 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
217 }
218 }
219 else if (fb->Visual.doubleBufferMode) {
220 mask |= BUFFER_BIT_BACK_LEFT;
221 }
222
223 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
224 mask |= (BUFFER_BIT_AUX0 << i);
225 }
226 }
227
228 return mask;
229 }
230
231
232 /**
233 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
234 * Given a GLenum naming one or more color buffers (such as
235 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
236 */
237 static GLbitfield
238 draw_buffer_enum_to_bitmask(GLenum buffer)
239 {
240 switch (buffer) {
241 case GL_NONE:
242 return 0;
243 case GL_FRONT:
244 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
245 case GL_BACK:
246 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
247 case GL_RIGHT:
248 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
249 case GL_FRONT_RIGHT:
250 return BUFFER_BIT_FRONT_RIGHT;
251 case GL_BACK_RIGHT:
252 return BUFFER_BIT_BACK_RIGHT;
253 case GL_BACK_LEFT:
254 return BUFFER_BIT_BACK_LEFT;
255 case GL_FRONT_AND_BACK:
256 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
257 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
258 case GL_LEFT:
259 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
260 case GL_FRONT_LEFT:
261 return BUFFER_BIT_FRONT_LEFT;
262 case GL_AUX0:
263 return BUFFER_BIT_AUX0;
264 case GL_AUX1:
265 return BUFFER_BIT_AUX1;
266 case GL_AUX2:
267 return BUFFER_BIT_AUX2;
268 case GL_AUX3:
269 return BUFFER_BIT_AUX3;
270 case GL_COLOR_ATTACHMENT0_EXT:
271 return BUFFER_BIT_COLOR0;
272 case GL_COLOR_ATTACHMENT1_EXT:
273 return BUFFER_BIT_COLOR1;
274 case GL_COLOR_ATTACHMENT2_EXT:
275 return BUFFER_BIT_COLOR2;
276 case GL_COLOR_ATTACHMENT3_EXT:
277 return BUFFER_BIT_COLOR3;
278 default:
279 /* error */
280 return BAD_MASK;
281 }
282 }
283
284
285 /**
286 * Helper routine used by glReadBuffer.
287 * Given a GLenum naming a color buffer, return the index of the corresponding
288 * renderbuffer (a BUFFER_* value).
289 * return -1 for an invalid buffer.
290 */
291 static GLint
292 read_buffer_enum_to_index(GLenum buffer)
293 {
294 switch (buffer) {
295 case GL_FRONT:
296 return BUFFER_FRONT_LEFT;
297 case GL_BACK:
298 return BUFFER_BACK_LEFT;
299 case GL_RIGHT:
300 return BUFFER_FRONT_RIGHT;
301 case GL_FRONT_RIGHT:
302 return BUFFER_FRONT_RIGHT;
303 case GL_BACK_RIGHT:
304 return BUFFER_BACK_RIGHT;
305 case GL_BACK_LEFT:
306 return BUFFER_BACK_LEFT;
307 case GL_LEFT:
308 return BUFFER_FRONT_LEFT;
309 case GL_FRONT_LEFT:
310 return BUFFER_FRONT_LEFT;
311 case GL_AUX0:
312 return BUFFER_AUX0;
313 case GL_AUX1:
314 return BUFFER_AUX1;
315 case GL_AUX2:
316 return BUFFER_AUX2;
317 case GL_AUX3:
318 return BUFFER_AUX3;
319 case GL_COLOR_ATTACHMENT0_EXT:
320 return BUFFER_COLOR0;
321 case GL_COLOR_ATTACHMENT1_EXT:
322 return BUFFER_COLOR1;
323 case GL_COLOR_ATTACHMENT2_EXT:
324 return BUFFER_COLOR2;
325 case GL_COLOR_ATTACHMENT3_EXT:
326 return BUFFER_COLOR3;
327 default:
328 /* error */
329 return -1;
330 }
331 }
332
333
334 /**
335 * Called by glDrawBuffer().
336 * Specify which renderbuffer(s) to draw into for the first color output.
337 * <buffer> can name zero, one, two or four renderbuffers!
338 * \sa _mesa_DrawBuffersARB
339 *
340 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
341 */
342 void GLAPIENTRY
343 _mesa_DrawBuffer(GLenum buffer)
344 {
345 GLbitfield destMask;
346 GET_CURRENT_CONTEXT(ctx);
347 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
348
349 if (MESA_VERBOSE & VERBOSE_API) {
350 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
351 }
352
353 if (buffer == GL_NONE) {
354 destMask = 0x0;
355 }
356 else {
357 const GLbitfield supportedMask
358 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
359 destMask = draw_buffer_enum_to_bitmask(buffer);
360 if (destMask == BAD_MASK) {
361 /* totally bogus buffer */
362 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer)");
363 return;
364 }
365 destMask &= supportedMask;
366 if (destMask == 0x0) {
367 /* none of the named color buffers exist! */
368 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(buffer)");
369 return;
370 }
371 }
372
373 /* if we get here, there's no error so set new state */
374 _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
375
376 /*
377 * Call device driver function.
378 */
379 if (ctx->Driver.DrawBuffers)
380 ctx->Driver.DrawBuffers(ctx, 1, &buffer);
381 else if (ctx->Driver.DrawBuffer)
382 ctx->Driver.DrawBuffer(ctx, buffer);
383 }
384
385
386 /**
387 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
388 * for N fragment program color outputs.
389 * \sa _mesa_DrawBuffer
390 * \param n number of outputs
391 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
392 * names cannot specify more than one buffer. For example,
393 * GL_FRONT_AND_BACK is illegal.
394 */
395 void GLAPIENTRY
396 _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
397 {
398 GLint output;
399 GLbitfield usedBufferMask, supportedMask;
400 GLbitfield destMask[MAX_DRAW_BUFFERS];
401 GET_CURRENT_CONTEXT(ctx);
402 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
403
404 if (!ctx->Extensions.ARB_draw_buffers) {
405 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB");
406 return;
407 }
408 if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
409 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
410 return;
411 }
412
413 supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
414 usedBufferMask = 0x0;
415
416 /* complicated error checking... */
417 for (output = 0; output < n; output++) {
418 if (buffers[output] == GL_NONE) {
419 destMask[output] = 0x0;
420 }
421 else {
422 destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
423 if (destMask[output] == BAD_MASK
424 || _mesa_bitcount(destMask[output]) > 1) {
425 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
426 return;
427 }
428 destMask[output] &= supportedMask;
429 if (destMask[output] == 0) {
430 _mesa_error(ctx, GL_INVALID_OPERATION,
431 "glDrawBuffersARB(unsupported buffer)");
432 return;
433 }
434 if (destMask[output] & usedBufferMask) {
435 /* can't specify a dest buffer more than once! */
436 _mesa_error(ctx, GL_INVALID_OPERATION,
437 "glDrawBuffersARB(duplicated buffer)");
438 return;
439 }
440
441 /* update bitmask */
442 usedBufferMask |= destMask[output];
443 }
444 }
445
446 /* OK, if we get here, there were no errors so set the new state */
447 _mesa_drawbuffers(ctx, n, buffers, destMask);
448
449 /*
450 * Call device driver function.
451 */
452 if (ctx->Driver.DrawBuffers)
453 ctx->Driver.DrawBuffers(ctx, n, buffers);
454 else if (ctx->Driver.DrawBuffer)
455 ctx->Driver.DrawBuffer(ctx, buffers[0]);
456 }
457
458
459 /**
460 * Set color output state. Traditionally, there was only one color
461 * output, but fragment programs can now have several distinct color
462 * outputs (see GL_ARB_draw_buffers). This function sets the state
463 * for one such color output.
464 * \param ctx current context
465 * \param output which fragment program output
466 * \param buffer buffer to write to (like GL_LEFT)
467 * \param destMask BUFFER_* bitmask
468 * (like BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
469 */
470 static void
471 set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
472 GLbitfield destMask)
473 {
474 struct gl_framebuffer *fb = ctx->DrawBuffer;
475
476 ASSERT(output < ctx->Const.MaxDrawBuffers);
477
478 /* Set per-FBO state */
479 fb->ColorDrawBuffer[output] = buffer;
480 fb->_ColorDrawBufferMask[output] = destMask;
481 /* not really needed, will be set later */
482 fb->_NumColorDrawBuffers[output] = 0;
483
484 if (fb->Name == 0)
485 /* Set traditional state var */
486 ctx->Color.DrawBuffer[output] = buffer;
487 }
488
489
490 /**
491 * Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and
492 * other places (window fbo fixup) to set fbo (and the old ctx) fields.
493 * All error checking will have been done prior to calling this function
494 * so nothing should go wrong at this point.
495 * \param ctx current context
496 * \param n number of color outputs to set
497 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
498 * \param destMask array[n] of BUFFER_* bitmasks which correspond to the
499 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
500 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
501 */
502 void
503 _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
504 const GLbitfield *destMask)
505 {
506 GLbitfield mask[MAX_DRAW_BUFFERS];
507 GLuint output;
508
509 if (!destMask) {
510 /* compute destMask values now */
511 const GLbitfield supportedMask
512 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
513 for (output = 0; output < n; output++) {
514 mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
515 ASSERT(mask[output] != BAD_MASK);
516 mask[output] &= supportedMask;
517 }
518 destMask = mask;
519 }
520
521 for (output = 0; output < n; output++) {
522 set_color_output(ctx, output, buffers[output], destMask[output]);
523 }
524
525 /* set remaining color outputs to NONE */
526 for (output = n; output < ctx->Const.MaxDrawBuffers; output++) {
527 set_color_output(ctx, output, GL_NONE, 0x0);
528 }
529
530 ctx->NewState |= _NEW_BUFFERS;
531 }
532
533
534 GLboolean
535 _mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer)
536 {
537 struct gl_framebuffer *fb;
538 GLbitfield supportedMask;
539 GLint srcBuffer;
540
541 fb = ctx->ReadBuffer;
542
543 if (MESA_VERBOSE & VERBOSE_API)
544 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
545
546 if (fb->Name > 0 && buffer == GL_NONE) {
547 /* This is legal for user-created framebuffer objects */
548 srcBuffer = -1;
549 }
550 else {
551 /* general case / window-system framebuffer */
552 srcBuffer = read_buffer_enum_to_index(buffer);
553 if (srcBuffer == -1) {
554 _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer=0x%x)", buffer);
555 return GL_FALSE;
556 }
557 supportedMask = supported_buffer_bitmask(ctx, fb);
558 if (((1 << srcBuffer) & supportedMask) == 0) {
559 _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer=0x%x)", buffer);
560 return GL_FALSE;
561 }
562 }
563
564 if (fb->Name == 0) {
565 ctx->Pixel.ReadBuffer = buffer;
566 }
567 fb->ColorReadBuffer = buffer;
568 fb->_ColorReadBufferIndex = srcBuffer;
569
570 return GL_TRUE;
571 }
572
573
574
575 /**
576 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
577 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
578 */
579 void GLAPIENTRY
580 _mesa_ReadBuffer(GLenum buffer)
581 {
582 GET_CURRENT_CONTEXT(ctx);
583 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
584
585 if (MESA_VERBOSE & VERBOSE_API)
586 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
587
588 if (!_mesa_readbuffer_update_fields(ctx, buffer))
589 return;
590
591 ctx->NewState |= _NEW_BUFFERS;
592
593 /*
594 * Call device driver function.
595 */
596 if (ctx->Driver.ReadBuffer)
597 (*ctx->Driver.ReadBuffer)(ctx, buffer);
598 }
599
600
601 #if _HAVE_FULL_GL
602
603 /**
604 * XXX THIS IS OBSOLETE - drivers should take care of detecting window
605 * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
606 *
607 * GL_MESA_resize_buffers extension.
608 *
609 * When this function is called, we'll ask the window system how large
610 * the current window is. If it's a new size, we'll call the driver's
611 * ResizeBuffers function. The driver will then resize its color buffers
612 * as needed, and maybe call the swrast's routine for reallocating
613 * swrast-managed depth/stencil/accum/etc buffers.
614 * \note This function should only be called through the GL API, not
615 * from device drivers (as was done in the past).
616 */
617
618 void _mesa_resizebuffers( GLcontext *ctx )
619 {
620 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
621
622 if (MESA_VERBOSE & VERBOSE_API)
623 _mesa_debug(ctx, "glResizeBuffersMESA\n");
624
625 if (!ctx->Driver.GetBufferSize) {
626 return;
627 }
628
629 if (ctx->WinSysDrawBuffer) {
630 GLuint newWidth, newHeight;
631 GLframebuffer *buffer = ctx->WinSysDrawBuffer;
632
633 assert(buffer->Name == 0);
634
635 /* ask device driver for size of output buffer */
636 ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
637
638 /* see if size of device driver's color buffer (window) has changed */
639 if (buffer->Width != newWidth || buffer->Height != newHeight) {
640 if (ctx->Driver.ResizeBuffers)
641 ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
642 }
643 }
644
645 if (ctx->WinSysReadBuffer
646 && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
647 GLuint newWidth, newHeight;
648 GLframebuffer *buffer = ctx->WinSysReadBuffer;
649
650 assert(buffer->Name == 0);
651
652 /* ask device driver for size of read buffer */
653 ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
654
655 /* see if size of device driver's color buffer (window) has changed */
656 if (buffer->Width != newWidth || buffer->Height != newHeight) {
657 if (ctx->Driver.ResizeBuffers)
658 ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
659 }
660 }
661
662 ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
663 }
664
665
666 /*
667 * XXX THIS IS OBSOLETE
668 */
669 void GLAPIENTRY
670 _mesa_ResizeBuffersMESA( void )
671 {
672 GET_CURRENT_CONTEXT(ctx);
673
674 if (ctx->Extensions.MESA_resize_buffers)
675 _mesa_resizebuffers( ctx );
676 }
677
678
679 /*
680 * XXX move somewhere else someday?
681 */
682 void GLAPIENTRY
683 _mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
684 {
685 GET_CURRENT_CONTEXT(ctx);
686
687 if (!ctx->Extensions.ARB_multisample) {
688 _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB");
689 return;
690 }
691
692 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
693 ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
694 ctx->Multisample.SampleCoverageInvert = invert;
695 ctx->NewState |= _NEW_MULTISAMPLE;
696 }
697
698 #endif /* _HAVE_FULL_GL */
699
700
701
702 /**
703 * Initialize the context's multisample state.
704 * \param ctx the GL context.
705 */
706 void
707 _mesa_init_multisample(GLcontext *ctx)
708 {
709 ctx->Multisample.Enabled = GL_FALSE;
710 ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
711 ctx->Multisample.SampleAlphaToOne = GL_FALSE;
712 ctx->Multisample.SampleCoverage = GL_FALSE;
713 ctx->Multisample.SampleCoverageValue = 1.0;
714 ctx->Multisample.SampleCoverageInvert = GL_FALSE;
715 }