check if ctx->Driver.GetBufferSize==NULL and no-op
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * General framebuffer-related functions, like glClear, glScissor, etc.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "state.h"
40
41
42 #define BAD_MASK ~0u
43
44
45 #if _HAVE_FULL_GL
46 void GLAPIENTRY
47 _mesa_ClearIndex( GLfloat c )
48 {
49 GET_CURRENT_CONTEXT(ctx);
50 ASSERT_OUTSIDE_BEGIN_END(ctx);
51
52 if (ctx->Color.ClearIndex == (GLuint) c)
53 return;
54
55 FLUSH_VERTICES(ctx, _NEW_COLOR);
56 ctx->Color.ClearIndex = (GLuint) c;
57
58 if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) {
59 /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
60 (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
61 }
62 }
63 #endif
64
65
66 /**
67 * Specify the clear values for the color buffers.
68 *
69 * \param red red color component.
70 * \param green green color component.
71 * \param blue blue color component.
72 * \param alpha alpha component.
73 *
74 * \sa glClearColor().
75 *
76 * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
77 * change, flushes the vertices and notifies the driver via the
78 * dd_function_table::ClearColor callback.
79 */
80 void GLAPIENTRY
81 _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
82 {
83 GLfloat tmp[4];
84 GET_CURRENT_CONTEXT(ctx);
85 ASSERT_OUTSIDE_BEGIN_END(ctx);
86
87 tmp[0] = CLAMP(red, 0.0F, 1.0F);
88 tmp[1] = CLAMP(green, 0.0F, 1.0F);
89 tmp[2] = CLAMP(blue, 0.0F, 1.0F);
90 tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
91
92 if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
93 return; /* no change */
94
95 FLUSH_VERTICES(ctx, _NEW_COLOR);
96 COPY_4V(ctx->Color.ClearColor, tmp);
97
98 if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
99 /* it's OK to call glClearColor in CI mode but it should be a NOP */
100 (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
101 }
102 }
103
104
105 /**
106 * Clear buffers.
107 *
108 * \param mask bit-mask indicating the buffers to be cleared.
109 *
110 * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState
111 * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
112 * etc. If the rasterization mode is set to GL_RENDER then requests the driver
113 * to clear the buffers, via the dd_function_table::Clear callback.
114 */
115 void GLAPIENTRY
116 _mesa_Clear( GLbitfield mask )
117 {
118 GET_CURRENT_CONTEXT(ctx);
119 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
120
121 if (MESA_VERBOSE & VERBOSE_API)
122 _mesa_debug(ctx, "glClear 0x%x\n", mask);
123
124 if (mask & ~(GL_COLOR_BUFFER_BIT |
125 GL_DEPTH_BUFFER_BIT |
126 GL_STENCIL_BUFFER_BIT |
127 GL_ACCUM_BUFFER_BIT)) {
128 /* invalid bit set */
129 _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
130 return;
131 }
132
133 if (ctx->NewState) {
134 _mesa_update_state( ctx ); /* update _Xmin, etc */
135 }
136
137 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
138 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
139 "glClear(incomplete framebuffer)");
140 return;
141 }
142
143 if (ctx->RenderMode == GL_RENDER) {
144 const GLint x = ctx->DrawBuffer->_Xmin;
145 const GLint y = ctx->DrawBuffer->_Ymin;
146 const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
147 const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
148 GLbitfield bufferMask;
149
150 /* don't clear depth buffer if depth writing disabled */
151 if (!ctx->Depth.Mask)
152 mask &= ~GL_DEPTH_BUFFER_BIT;
153
154 /* Build the bitmask to send to device driver's Clear function.
155 * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
156 * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
157 * BUFFER_BIT_COLORn flags.
158 */
159 bufferMask = 0;
160 if (mask & GL_COLOR_BUFFER_BIT) {
161 bufferMask |= ctx->DrawBuffer->_ColorDrawBufferMask[0];
162 }
163
164 if ((mask & GL_DEPTH_BUFFER_BIT)
165 && ctx->DrawBuffer->Visual.haveDepthBuffer) {
166 bufferMask |= BUFFER_BIT_DEPTH;
167 }
168
169 if ((mask & GL_STENCIL_BUFFER_BIT)
170 && ctx->DrawBuffer->Visual.haveStencilBuffer) {
171 bufferMask |= BUFFER_BIT_STENCIL;
172 }
173
174 if ((mask & GL_ACCUM_BUFFER_BIT)
175 && ctx->DrawBuffer->Visual.haveAccumBuffer) {
176 bufferMask |= BUFFER_BIT_ACCUM;
177 }
178
179 ASSERT(ctx->Driver.Clear);
180 ctx->Driver.Clear( ctx, bufferMask, (GLboolean) !ctx->Scissor.Enabled,
181 x, y, width, height );
182 }
183 }
184
185
186
187 /**
188 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
189 * available to the rendering context.
190 * This depends on the framebuffer we're writing to. For window system
191 * framebuffers we look at the framebuffer's visual. But for user-
192 * create framebuffers we look at the number of supported color attachments.
193 */
194 static GLbitfield
195 supported_buffer_bitmask(const GLcontext *ctx, GLuint framebufferID)
196 {
197 GLbitfield mask = 0x0;
198
199 if (framebufferID > 0) {
200 /* A user-created renderbuffer */
201 GLuint i;
202 ASSERT(ctx->Extensions.EXT_framebuffer_object);
203 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
204 mask |= (BUFFER_BIT_COLOR0 << i);
205 }
206 }
207 else {
208 /* A window system renderbuffer */
209 GLint i;
210 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
211 if (ctx->Visual.stereoMode) {
212 mask |= BUFFER_BIT_FRONT_RIGHT;
213 if (ctx->Visual.doubleBufferMode) {
214 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
215 }
216 }
217 else if (ctx->Visual.doubleBufferMode) {
218 mask |= BUFFER_BIT_BACK_LEFT;
219 }
220
221 for (i = 0; i < ctx->Visual.numAuxBuffers; i++) {
222 mask |= (BUFFER_BIT_AUX0 << i);
223 }
224 }
225
226 return mask;
227 }
228
229
230 /**
231 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
232 * Given a GLenum naming one or more color buffers (such as
233 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
234 */
235 static GLbitfield
236 draw_buffer_enum_to_bitmask(GLenum buffer)
237 {
238 switch (buffer) {
239 case GL_NONE:
240 return 0;
241 case GL_FRONT:
242 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
243 case GL_BACK:
244 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
245 case GL_RIGHT:
246 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
247 case GL_FRONT_RIGHT:
248 return BUFFER_BIT_FRONT_RIGHT;
249 case GL_BACK_RIGHT:
250 return BUFFER_BIT_BACK_RIGHT;
251 case GL_BACK_LEFT:
252 return BUFFER_BIT_BACK_LEFT;
253 case GL_FRONT_AND_BACK:
254 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
255 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
256 case GL_LEFT:
257 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
258 case GL_FRONT_LEFT:
259 return BUFFER_BIT_FRONT_LEFT;
260 case GL_AUX0:
261 return BUFFER_BIT_AUX0;
262 case GL_AUX1:
263 return BUFFER_BIT_AUX1;
264 case GL_AUX2:
265 return BUFFER_BIT_AUX2;
266 case GL_AUX3:
267 return BUFFER_BIT_AUX3;
268 case GL_COLOR_ATTACHMENT0_EXT:
269 return BUFFER_BIT_COLOR0;
270 case GL_COLOR_ATTACHMENT1_EXT:
271 return BUFFER_BIT_COLOR1;
272 case GL_COLOR_ATTACHMENT2_EXT:
273 return BUFFER_BIT_COLOR2;
274 case GL_COLOR_ATTACHMENT3_EXT:
275 return BUFFER_BIT_COLOR3;
276 default:
277 /* error */
278 return BAD_MASK;
279 }
280 }
281
282
283 /**
284 * Helper routine used by glReadBuffer.
285 * Given a GLenum naming a color buffer, return the index of the corresponding
286 * renderbuffer (a BUFFER_* value).
287 * return -1 for an invalid buffer.
288 */
289 static GLint
290 read_buffer_enum_to_index(GLenum buffer)
291 {
292 switch (buffer) {
293 case GL_FRONT:
294 return BUFFER_FRONT_LEFT;
295 case GL_BACK:
296 return BUFFER_BACK_LEFT;
297 case GL_RIGHT:
298 return BUFFER_FRONT_RIGHT;
299 case GL_FRONT_RIGHT:
300 return BUFFER_FRONT_RIGHT;
301 case GL_BACK_RIGHT:
302 return BUFFER_BACK_RIGHT;
303 case GL_BACK_LEFT:
304 return BUFFER_BACK_LEFT;
305 case GL_LEFT:
306 return BUFFER_FRONT_LEFT;
307 case GL_FRONT_LEFT:
308 return BUFFER_FRONT_LEFT;
309 case GL_AUX0:
310 return BUFFER_AUX0;
311 case GL_AUX1:
312 return BUFFER_AUX1;
313 case GL_AUX2:
314 return BUFFER_AUX2;
315 case GL_AUX3:
316 return BUFFER_AUX3;
317 case GL_COLOR_ATTACHMENT0_EXT:
318 return BUFFER_COLOR0;
319 case GL_COLOR_ATTACHMENT1_EXT:
320 return BUFFER_COLOR1;
321 case GL_COLOR_ATTACHMENT2_EXT:
322 return BUFFER_COLOR2;
323 case GL_COLOR_ATTACHMENT3_EXT:
324 return BUFFER_COLOR3;
325 default:
326 /* error */
327 return -1;
328 }
329 }
330
331
332 /**
333 * Called by glDrawBuffer().
334 * Specify which renderbuffer(s) to draw into for the first color output.
335 * <buffer> can name zero, one, two or four renderbuffers!
336 * \sa _mesa_DrawBuffersARB
337 *
338 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
339 */
340 void GLAPIENTRY
341 _mesa_DrawBuffer(GLenum buffer)
342 {
343 GLuint bufferID;
344 GLbitfield destMask;
345 GET_CURRENT_CONTEXT(ctx);
346 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
347
348 if (MESA_VERBOSE & VERBOSE_API) {
349 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
350 }
351
352 bufferID = ctx->DrawBuffer->Name;
353
354 if (buffer == GL_NONE) {
355 destMask = 0x0;
356 }
357 else {
358 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, bufferID);
359 destMask = draw_buffer_enum_to_bitmask(buffer);
360 if (destMask == BAD_MASK) {
361 /* totally bogus buffer */
362 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer)");
363 return;
364 }
365 destMask &= supportedMask;
366 if (destMask == 0x0) {
367 /* none of the named color buffers exist! */
368 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(buffer)");
369 return;
370 }
371 }
372
373 /* if we get here, there's no error so set new state */
374 _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
375 }
376
377
378 /**
379 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
380 * for N fragment program color outputs.
381 * \sa _mesa_DrawBuffer
382 * \param n number of outputs
383 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
384 * names cannot specify more than one buffer. For example,
385 * GL_FRONT_AND_BACK is illegal.
386 */
387 void GLAPIENTRY
388 _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
389 {
390 GLint output;
391 GLuint bufferID;
392 GLbitfield usedBufferMask, supportedMask;
393 GLbitfield destMask[MAX_DRAW_BUFFERS];
394 GET_CURRENT_CONTEXT(ctx);
395 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
396
397 if (!ctx->Extensions.ARB_draw_buffers) {
398 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB");
399 return;
400 }
401 if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
402 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
403 return;
404 }
405
406 bufferID = ctx->DrawBuffer->Name;
407
408 supportedMask = supported_buffer_bitmask(ctx, bufferID);
409 usedBufferMask = 0x0;
410
411 /* complicated error checking... */
412 for (output = 0; output < n; output++) {
413 if (buffers[output] == GL_NONE) {
414 destMask[output] = 0x0;
415 }
416 else {
417 destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
418 if (destMask[output] == BAD_MASK
419 || _mesa_bitcount(destMask[output]) > 1) {
420 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
421 return;
422 }
423 destMask[output] &= supportedMask;
424 if (destMask[output] == 0) {
425 _mesa_error(ctx, GL_INVALID_OPERATION,
426 "glDrawBuffersARB(unsupported buffer)");
427 return;
428 }
429 if (destMask[output] & usedBufferMask) {
430 /* can't specify a dest buffer more than once! */
431 _mesa_error(ctx, GL_INVALID_OPERATION,
432 "glDrawBuffersARB(duplicated buffer)");
433 return;
434 }
435
436 /* update bitmask */
437 usedBufferMask |= destMask[output];
438 }
439 }
440
441 /* OK, if we get here, there were no errors so set the new state */
442 _mesa_drawbuffers(ctx, n, buffers, destMask);
443 }
444
445
446 /**
447 * Set color output state. Traditionally, there was only one color
448 * output, but fragment programs can now have several distinct color
449 * outputs (see GL_ARB_draw_buffers). This function sets the state
450 * for one such color output.
451 * \param ctx current context
452 * \param output which fragment program output
453 * \param buffer buffer to write to (like GL_LEFT)
454 * \param destMask BUFFER_* bitmask
455 * (like BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
456 */
457 static void
458 set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
459 GLbitfield destMask)
460 {
461 struct gl_framebuffer *fb = ctx->DrawBuffer;
462
463 ASSERT(output < ctx->Const.MaxDrawBuffers);
464
465 /* Set per-FBO state */
466 fb->ColorDrawBuffer[output] = buffer;
467 fb->_ColorDrawBufferMask[output] = destMask;
468 /* not really needed, will be set later */
469 fb->_NumColorDrawBuffers[output] = 0;
470
471 /* Set traditional state var */
472 ctx->Color.DrawBuffer[output] = buffer;
473 }
474
475
476 /**
477 * Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and
478 * _mesa_PopAttrib to set drawbuffer state.
479 * All error checking will have been done prior to calling this function
480 * so nothing should go wrong at this point.
481 * \param ctx current context
482 * \param n number of color outputs to set
483 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
484 * \param destMask array[n] of BUFFER_* bitmasks which correspond to the
485 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
486 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
487 */
488 void
489 _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
490 const GLbitfield *destMask)
491 {
492 GLbitfield mask[MAX_DRAW_BUFFERS];
493 GLuint output;
494
495 if (!destMask) {
496 /* compute destMask values now */
497 const GLuint bufferID = ctx->DrawBuffer->Name;
498 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, bufferID);
499 for (output = 0; output < n; output++) {
500 mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
501 ASSERT(mask[output] != BAD_MASK);
502 mask[output] &= supportedMask;
503 }
504 destMask = mask;
505 }
506
507 for (output = 0; output < n; output++) {
508 set_color_output(ctx, output, buffers[output], destMask[output]);
509 }
510
511 /* set remaining color outputs to NONE */
512 for (output = n; output < ctx->Const.MaxDrawBuffers; output++) {
513 set_color_output(ctx, output, GL_NONE, 0x0);
514 }
515
516 ctx->NewState |= _NEW_COLOR;
517
518 /*
519 * Call device driver function.
520 */
521 if (ctx->Driver.DrawBuffers)
522 ctx->Driver.DrawBuffers(ctx, n, buffers);
523 else if (ctx->Driver.DrawBuffer)
524 ctx->Driver.DrawBuffer(ctx, buffers[0]);
525 }
526
527
528
529 /**
530 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
531 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
532 */
533 void GLAPIENTRY
534 _mesa_ReadBuffer(GLenum buffer)
535 {
536 struct gl_framebuffer *fb;
537 GLbitfield supportedMask;
538 GLint srcBuffer;
539 GLuint bufferID;
540 GET_CURRENT_CONTEXT(ctx);
541 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
542
543 fb = ctx->ReadBuffer;
544 bufferID = fb->Name;
545
546 if (MESA_VERBOSE & VERBOSE_API)
547 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
548
549 if (bufferID > 0 && buffer == GL_NONE) {
550 /* This is legal for user-created framebuffer objects */
551 srcBuffer = -1;
552 }
553 else {
554 /* general case / window-system framebuffer */
555 srcBuffer = read_buffer_enum_to_index(buffer);
556 if (srcBuffer == -1) {
557 _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer=0x%x)", buffer);
558 return;
559 }
560 supportedMask = supported_buffer_bitmask(ctx, bufferID);
561 if (((1 << srcBuffer) & supportedMask) == 0) {
562 _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer=0x%x)", buffer);
563 return;
564 }
565 }
566
567 if (bufferID == 0) {
568 ctx->Pixel.ReadBuffer = buffer;
569 }
570 fb->ColorReadBuffer = buffer;
571 fb->_ColorReadBufferIndex = srcBuffer;
572
573 ctx->NewState |= _NEW_PIXEL;
574
575 /*
576 * Call device driver function.
577 */
578 if (ctx->Driver.ReadBuffer)
579 (*ctx->Driver.ReadBuffer)(ctx, buffer);
580 }
581
582
583 #if _HAVE_FULL_GL
584
585 /**
586 * XXX THIS IS OBSOLETE - drivers should take care of detecting window
587 * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
588 *
589 * GL_MESA_resize_buffers extension.
590 *
591 * When this function is called, we'll ask the window system how large
592 * the current window is. If it's a new size, we'll call the driver's
593 * ResizeBuffers function. The driver will then resize its color buffers
594 * as needed, and maybe call the swrast's routine for reallocating
595 * swrast-managed depth/stencil/accum/etc buffers.
596 * \note This function should only be called through the GL API, not
597 * from device drivers (as was done in the past).
598 */
599
600 void _mesa_resizebuffers( GLcontext *ctx )
601 {
602 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
603
604 if (MESA_VERBOSE & VERBOSE_API)
605 _mesa_debug(ctx, "glResizeBuffersMESA\n");
606
607 if (!ctx->Driver.GetBufferSize) {
608 return;
609 }
610
611 if (ctx->WinSysDrawBuffer) {
612 GLuint newWidth, newHeight;
613 GLframebuffer *buffer = ctx->WinSysDrawBuffer;
614
615 assert(buffer->Name == 0);
616
617 /* ask device driver for size of output buffer */
618 ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
619
620 /* see if size of device driver's color buffer (window) has changed */
621 if (buffer->Width != newWidth || buffer->Height != newHeight) {
622 if (ctx->Driver.ResizeBuffers)
623 ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
624 }
625 }
626
627 if (ctx->WinSysReadBuffer
628 && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
629 GLuint newWidth, newHeight;
630 GLframebuffer *buffer = ctx->WinSysReadBuffer;
631
632 assert(buffer->Name == 0);
633
634 /* ask device driver for size of read buffer */
635 ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
636
637 /* see if size of device driver's color buffer (window) has changed */
638 if (buffer->Width != newWidth || buffer->Height != newHeight) {
639 if (ctx->Driver.ResizeBuffers)
640 ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
641 }
642 }
643
644 ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
645 }
646
647
648 /*
649 * XXX THIS IS OBSOLETE
650 */
651 void GLAPIENTRY
652 _mesa_ResizeBuffersMESA( void )
653 {
654 GET_CURRENT_CONTEXT(ctx);
655
656 _mesa_resizebuffers( ctx );
657 }
658
659
660 /*
661 * XXX move somewhere else someday?
662 */
663 void GLAPIENTRY
664 _mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
665 {
666 GET_CURRENT_CONTEXT(ctx);
667
668 if (!ctx->Extensions.ARB_multisample) {
669 _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB");
670 return;
671 }
672
673 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
674 ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
675 ctx->Multisample.SampleCoverageInvert = invert;
676 ctx->NewState |= _NEW_MULTISAMPLE;
677 }
678
679 #endif /* _HAVE_FULL_GL */
680
681
682
683 /**
684 * Define the scissor box.
685 *
686 * \param x, y coordinates of the scissor box lower-left corner.
687 * \param width width of the scissor box.
688 * \param height height of the scissor box.
689 *
690 * \sa glScissor().
691 *
692 * Verifies the parameters and updates __GLcontextRec::Scissor. On a
693 * change flushes the vertices and notifies the driver via
694 * the dd_function_table::Scissor callback.
695 */
696 void
697 _mesa_set_scissor(GLcontext *ctx,
698 GLint x, GLint y, GLsizei width, GLsizei height)
699 {
700 if (x == ctx->Scissor.X &&
701 y == ctx->Scissor.Y &&
702 width == ctx->Scissor.Width &&
703 height == ctx->Scissor.Height)
704 return;
705
706 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
707 ctx->Scissor.X = x;
708 ctx->Scissor.Y = y;
709 ctx->Scissor.Width = width;
710 ctx->Scissor.Height = height;
711
712 if (ctx->Driver.Scissor)
713 ctx->Driver.Scissor( ctx, x, y, width, height );
714 }
715
716
717 void GLAPIENTRY
718 _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
719 {
720 GET_CURRENT_CONTEXT(ctx);
721 ASSERT_OUTSIDE_BEGIN_END(ctx);
722
723 if (width < 0 || height < 0) {
724 _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
725 return;
726 }
727
728 if (MESA_VERBOSE & VERBOSE_API)
729 _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
730
731 _mesa_set_scissor(ctx, x, y, width, height);
732 }
733
734
735
736 /**********************************************************************/
737 /** \name Initialization */
738 /*@{*/
739
740 /**
741 * Initialize the context's scissor state.
742 * \param ctx the GL context.
743 */
744 void
745 _mesa_init_scissor(GLcontext *ctx)
746 {
747 /* Scissor group */
748 ctx->Scissor.Enabled = GL_FALSE;
749 ctx->Scissor.X = 0;
750 ctx->Scissor.Y = 0;
751 ctx->Scissor.Width = 0;
752 ctx->Scissor.Height = 0;
753 }
754
755
756 /**
757 * Initialize the context's multisample state.
758 * \param ctx the GL context.
759 */
760 void
761 _mesa_init_multisample(GLcontext *ctx)
762 {
763 ctx->Multisample.Enabled = GL_FALSE;
764 ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
765 ctx->Multisample.SampleAlphaToOne = GL_FALSE;
766 ctx->Multisample.SampleCoverage = GL_FALSE;
767 ctx->Multisample.SampleCoverageValue = 1.0;
768 ctx->Multisample.SampleCoverageInvert = GL_FALSE;
769 }
770
771 /*@}*/