mesa: Fix ReadBuffers with pbuffers
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "mtypes.h"
39 #include "util/bitscan.h"
40 #include "util/u_math.h"
41
42
43 #define BAD_MASK ~0u
44
45
46 /**
47 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
48 * available to the rendering context (for drawing or reading).
49 * This depends on the type of framebuffer. For window system framebuffers
50 * we look at the framebuffer's visual. But for user-create framebuffers we
51 * look at the number of supported color attachments.
52 * \param fb the framebuffer to draw to, or read from
53 * \return bitmask of BUFFER_BIT_* flags
54 */
55 static GLbitfield
56 supported_buffer_bitmask(const struct gl_context *ctx,
57 const struct gl_framebuffer *fb)
58 {
59 GLbitfield mask = 0x0;
60
61 if (_mesa_is_user_fbo(fb)) {
62 /* A user-created renderbuffer */
63 mask = ((1 << ctx->Const.MaxColorAttachments) - 1) << BUFFER_COLOR0;
64 }
65 else {
66 /* A window system framebuffer */
67 GLint i;
68 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
69 if (fb->Visual.stereoMode) {
70 mask |= BUFFER_BIT_FRONT_RIGHT;
71 if (fb->Visual.doubleBufferMode) {
72 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
73 }
74 }
75 else if (fb->Visual.doubleBufferMode) {
76 mask |= BUFFER_BIT_BACK_LEFT;
77 }
78
79 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
80 mask |= (BUFFER_BIT_AUX0 << i);
81 }
82 }
83
84 return mask;
85 }
86
87 static GLenum
88 back_to_front_if_single_buffered(const struct gl_context *ctx, GLenum buffer)
89 {
90 /* If the front buffer is the only buffer, GL_BACK and all other flags
91 * that include BACK select the front buffer for drawing. There are
92 * several reasons we want to do this.
93 *
94 * 1) OpenGL ES 3.0 requires it:
95 *
96 * Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
97 * ES 3.0.1 specification says:
98 *
99 * "When draw buffer zero is BACK, color values are written
100 * into the sole buffer for single-buffered contexts, or into
101 * the back buffer for double-buffered contexts."
102 *
103 * We also do this for GLES 1 and 2 because those APIs have no
104 * concept of selecting the front and back buffer anyway and it's
105 * convenient to be able to maintain the magic behaviour of
106 * GL_BACK in that case.
107 *
108 * 2) Pbuffers are back buffers from the application point of view,
109 * but they are front buffers from the Mesa point of view,
110 * because they are always single buffered.
111 */
112 if (!ctx->DrawBuffer->Visual.doubleBufferMode) {
113 switch (buffer) {
114 case GL_BACK:
115 buffer = GL_FRONT;
116 break;
117 case GL_BACK_RIGHT:
118 buffer = GL_FRONT_RIGHT;
119 break;
120 case GL_BACK_LEFT:
121 buffer = GL_FRONT_LEFT;
122 break;
123 }
124 }
125
126 return buffer;
127 }
128
129 /**
130 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
131 * Given a GLenum naming one or more color buffers (such as
132 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
133 */
134 static GLbitfield
135 draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
136 {
137 buffer = back_to_front_if_single_buffered(ctx, buffer);
138
139 switch (buffer) {
140 case GL_NONE:
141 return 0;
142 case GL_FRONT:
143 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
144 case GL_BACK:
145 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
146 case GL_RIGHT:
147 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
148 case GL_FRONT_RIGHT:
149 return BUFFER_BIT_FRONT_RIGHT;
150 case GL_BACK_RIGHT:
151 return BUFFER_BIT_BACK_RIGHT;
152 case GL_BACK_LEFT:
153 return BUFFER_BIT_BACK_LEFT;
154 case GL_FRONT_AND_BACK:
155 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
156 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
157 case GL_LEFT:
158 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
159 case GL_FRONT_LEFT:
160 return BUFFER_BIT_FRONT_LEFT;
161 case GL_AUX0:
162 return BUFFER_BIT_AUX0;
163 case GL_AUX1:
164 case GL_AUX2:
165 case GL_AUX3:
166 return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
167 case GL_COLOR_ATTACHMENT0_EXT:
168 return BUFFER_BIT_COLOR0;
169 case GL_COLOR_ATTACHMENT1_EXT:
170 return BUFFER_BIT_COLOR1;
171 case GL_COLOR_ATTACHMENT2_EXT:
172 return BUFFER_BIT_COLOR2;
173 case GL_COLOR_ATTACHMENT3_EXT:
174 return BUFFER_BIT_COLOR3;
175 case GL_COLOR_ATTACHMENT4_EXT:
176 return BUFFER_BIT_COLOR4;
177 case GL_COLOR_ATTACHMENT5_EXT:
178 return BUFFER_BIT_COLOR5;
179 case GL_COLOR_ATTACHMENT6_EXT:
180 return BUFFER_BIT_COLOR6;
181 case GL_COLOR_ATTACHMENT7_EXT:
182 return BUFFER_BIT_COLOR7;
183 default:
184 /* not an error, but also not supported */
185 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
186 return 1 << BUFFER_COUNT;
187 /* error */
188 return BAD_MASK;
189 }
190 }
191
192
193 /**
194 * Helper routine used by glReadBuffer.
195 * Given a GLenum naming a color buffer, return the index of the corresponding
196 * renderbuffer (a BUFFER_* value).
197 * return BUFFER_NONE for an invalid buffer.
198 */
199 static gl_buffer_index
200 read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer)
201 {
202 buffer = back_to_front_if_single_buffered(ctx, buffer);
203
204 switch (buffer) {
205 case GL_FRONT:
206 return BUFFER_FRONT_LEFT;
207 case GL_BACK:
208 return BUFFER_BACK_LEFT;
209 case GL_RIGHT:
210 return BUFFER_FRONT_RIGHT;
211 case GL_FRONT_RIGHT:
212 return BUFFER_FRONT_RIGHT;
213 case GL_BACK_RIGHT:
214 return BUFFER_BACK_RIGHT;
215 case GL_BACK_LEFT:
216 return BUFFER_BACK_LEFT;
217 case GL_LEFT:
218 return BUFFER_FRONT_LEFT;
219 case GL_FRONT_LEFT:
220 return BUFFER_FRONT_LEFT;
221 case GL_AUX0:
222 return BUFFER_AUX0;
223 case GL_FRONT_AND_BACK:
224 return BUFFER_FRONT_LEFT;
225 case GL_AUX1:
226 case GL_AUX2:
227 case GL_AUX3:
228 return BUFFER_COUNT; /* invalid, but not -1 */
229 case GL_COLOR_ATTACHMENT0_EXT:
230 return BUFFER_COLOR0;
231 case GL_COLOR_ATTACHMENT1_EXT:
232 return BUFFER_COLOR1;
233 case GL_COLOR_ATTACHMENT2_EXT:
234 return BUFFER_COLOR2;
235 case GL_COLOR_ATTACHMENT3_EXT:
236 return BUFFER_COLOR3;
237 case GL_COLOR_ATTACHMENT4_EXT:
238 return BUFFER_COLOR4;
239 case GL_COLOR_ATTACHMENT5_EXT:
240 return BUFFER_COLOR5;
241 case GL_COLOR_ATTACHMENT6_EXT:
242 return BUFFER_COLOR6;
243 case GL_COLOR_ATTACHMENT7_EXT:
244 return BUFFER_COLOR7;
245 default:
246 /* not an error, but also not supported */
247 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
248 return BUFFER_COUNT;
249 /* error */
250 return BUFFER_NONE;
251 }
252 }
253
254 static bool
255 is_legal_es3_readbuffer_enum(GLenum buf)
256 {
257 return buf == GL_BACK || buf == GL_NONE ||
258 (buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31);
259 }
260
261 /**
262 * Called by glDrawBuffer() and glNamedFramebufferDrawBuffer().
263 * Specify which renderbuffer(s) to draw into for the first color output.
264 * <buffer> can name zero, one, two or four renderbuffers!
265 * \sa _mesa_DrawBuffers
266 *
267 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
268 *
269 * Note that the behaviour of this function depends on whether the
270 * current ctx->DrawBuffer is a window-system framebuffer or a user-created
271 * framebuffer object.
272 * In the former case, we update the per-context ctx->Color.DrawBuffer
273 * state var _and_ the FB's ColorDrawBuffer state.
274 * In the later case, we update the FB's ColorDrawBuffer state only.
275 *
276 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
277 * new FB is a window system FB, we need to re-update the FB's
278 * ColorDrawBuffer state to match the context. This is handled in
279 * _mesa_update_framebuffer().
280 *
281 * See the GL_EXT_framebuffer_object spec for more info.
282 */
283 static ALWAYS_INLINE void
284 draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
285 GLenum buffer, const char *caller, bool no_error)
286 {
287 GLbitfield destMask;
288
289 FLUSH_VERTICES(ctx, 0);
290
291 if (MESA_VERBOSE & VERBOSE_API) {
292 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
293 }
294
295 if (buffer == GL_NONE) {
296 destMask = 0x0;
297 }
298 else {
299 const GLbitfield supportedMask
300 = supported_buffer_bitmask(ctx, fb);
301 destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
302 if (!no_error && destMask == BAD_MASK) {
303 /* totally bogus buffer */
304 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
305 _mesa_enum_to_string(buffer));
306 return;
307 }
308 destMask &= supportedMask;
309 if (!no_error && destMask == 0x0) {
310 /* none of the named color buffers exist! */
311 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
312 caller, _mesa_enum_to_string(buffer));
313 return;
314 }
315 }
316
317 /* if we get here, there's no error so set new state */
318 const GLenum16 buffer16 = buffer;
319 _mesa_drawbuffers(ctx, fb, 1, &buffer16, &destMask);
320
321 /* Call device driver function only if fb is the bound draw buffer */
322 if (fb == ctx->DrawBuffer) {
323 if (ctx->Driver.DrawBuffer)
324 ctx->Driver.DrawBuffer(ctx);
325 if (ctx->Driver.DrawBufferAllocate)
326 ctx->Driver.DrawBufferAllocate(ctx);
327 }
328 }
329
330
331 static void
332 draw_buffer_error(struct gl_context *ctx, struct gl_framebuffer *fb,
333 GLenum buffer, const char *caller)
334 {
335 draw_buffer(ctx, fb, buffer, caller, false);
336 }
337
338
339 static void
340 draw_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
341 GLenum buffer, const char *caller)
342 {
343 draw_buffer(ctx, fb, buffer, caller, true);
344 }
345
346
347 void GLAPIENTRY
348 _mesa_DrawBuffer_no_error(GLenum buffer)
349 {
350 GET_CURRENT_CONTEXT(ctx);
351 draw_buffer_no_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
352 }
353
354
355 void GLAPIENTRY
356 _mesa_DrawBuffer(GLenum buffer)
357 {
358 GET_CURRENT_CONTEXT(ctx);
359 draw_buffer_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
360 }
361
362
363 void GLAPIENTRY
364 _mesa_NamedFramebufferDrawBuffer_no_error(GLuint framebuffer, GLenum buf)
365 {
366 GET_CURRENT_CONTEXT(ctx);
367 struct gl_framebuffer *fb;
368
369 if (framebuffer) {
370 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
371 } else {
372 fb = ctx->WinSysDrawBuffer;
373 }
374
375 draw_buffer_no_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
376 }
377
378
379 void GLAPIENTRY
380 _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
381 {
382 GET_CURRENT_CONTEXT(ctx);
383 struct gl_framebuffer *fb;
384
385 if (framebuffer) {
386 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
387 "glNamedFramebufferDrawBuffer");
388 if (!fb)
389 return;
390 }
391 else
392 fb = ctx->WinSysDrawBuffer;
393
394 draw_buffer_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
395 }
396
397
398 /**
399 * Called by glDrawBuffersARB() and glNamedFramebufferDrawBuffers() to specify
400 * the destination color renderbuffers for N fragment program color outputs.
401 * \sa _mesa_DrawBuffer
402 * \param n number of outputs
403 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
404 * names cannot specify more than one buffer. For example,
405 * GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK
406 * that is considered special and allowed as far as n is one
407 * since 4.5.
408 */
409 static ALWAYS_INLINE void
410 draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
411 const GLenum *buffers, const char *caller, bool no_error)
412 {
413 GLuint output;
414 GLbitfield usedBufferMask, supportedMask;
415 GLbitfield destMask[MAX_DRAW_BUFFERS];
416
417 FLUSH_VERTICES(ctx, 0);
418
419 if (!no_error) {
420 /* Turns out n==0 is a valid input that should not produce an error.
421 * The remaining code below correctly handles the n==0 case.
422 *
423 * From the OpenGL 3.0 specification, page 258:
424 * "An INVALID_VALUE error is generated if n is greater than
425 * MAX_DRAW_BUFFERS."
426 */
427 if (n < 0) {
428 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
429 return;
430 }
431
432 if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
433 _mesa_error(ctx, GL_INVALID_VALUE,
434 "%s(n > maximum number of draw buffers)", caller);
435 return;
436 }
437
438 /* From the ES 3.0 specification, page 180:
439 * "If the GL is bound to the default framebuffer, then n must be 1
440 * and the constant must be BACK or NONE."
441 * (same restriction applies with GL_EXT_draw_buffers specification)
442 */
443 if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) &&
444 (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
445 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
446 return;
447 }
448 }
449
450 supportedMask = supported_buffer_bitmask(ctx, fb);
451 usedBufferMask = 0x0;
452
453 /* complicated error checking... */
454 for (output = 0; output < n; output++) {
455 if (!no_error) {
456 /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
457 * "An INVALID_ENUM error is generated if any value in bufs is FRONT,
458 * LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
459 * the default framebuffer and framebuffer objects, and exists because
460 * these constants may themselves refer to multiple buffers, as shown
461 * in table 17.4."
462 *
463 * From the OpenGL 4.5 specification, page 492 (page 514 of the PDF):
464 * "If the default framebuffer is affected, then each of the constants
465 * must be one of the values listed in table 17.6 or the special value
466 * BACK. When BACK is used, n must be 1 and color values are written
467 * into the left buffer for single-buffered contexts, or into the back
468 * left buffer for double-buffered contexts."
469 *
470 * Note "special value BACK". GL_BACK also refers to multiple buffers,
471 * but it is consider a special case here. This is a change on 4.5.
472 * For OpenGL 4.x we check that behaviour. For any previous version we
473 * keep considering it wrong (as INVALID_ENUM).
474 */
475 if (buffers[output] == GL_BACK &&
476 _mesa_is_winsys_fbo(fb) &&
477 _mesa_is_desktop_gl(ctx) &&
478 ctx->Version >= 40) {
479 if (n != 1) {
480 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
481 caller);
482 return;
483 }
484 } else if (buffers[output] == GL_FRONT ||
485 buffers[output] == GL_LEFT ||
486 buffers[output] == GL_RIGHT ||
487 buffers[output] == GL_FRONT_AND_BACK ||
488 (buffers[output] == GL_BACK &&
489 _mesa_is_desktop_gl(ctx))) {
490 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
491 caller, _mesa_enum_to_string(buffers[output]));
492 return;
493 }
494 }
495
496 destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
497
498 if (!no_error) {
499 /* From the OpenGL 3.0 specification, page 258:
500 * "Each buffer listed in bufs must be one of the values from tables
501 * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
502 */
503 if (destMask[output] == BAD_MASK) {
504 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
505 caller, _mesa_enum_to_string(buffers[output]));
506 return;
507 }
508
509 /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
510 * specification says:
511 *
512 * "If the GL is bound to a draw framebuffer object, the ith
513 * buffer listed in bufs must be COLOR_ATTACHMENTi or NONE .
514 * Specifying a buffer out of order, BACK , or COLOR_ATTACHMENTm
515 * where m is greater than or equal to the value of MAX_-
516 * COLOR_ATTACHMENTS , will generate the error INVALID_OPERATION .
517 */
518 if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
519 buffers[output] != GL_NONE &&
520 (buffers[output] < GL_COLOR_ATTACHMENT0 ||
521 buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
522 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
523 return;
524 }
525 }
526
527 if (buffers[output] == GL_NONE) {
528 destMask[output] = 0x0;
529 }
530 else {
531 /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
532 * spec (20080923) says:
533 *
534 * "If the GL is bound to a framebuffer object and DrawBuffers is
535 * supplied with [...] COLOR_ATTACHMENTm where m is greater than
536 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
537 * INVALID_OPERATION results."
538 */
539 if (!no_error && _mesa_is_user_fbo(fb) && buffers[output] >=
540 GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
541 _mesa_error(ctx, GL_INVALID_OPERATION,
542 "%s(buffers[%d] >= maximum number of draw buffers)",
543 caller, output);
544 return;
545 }
546
547 /* From the OpenGL 3.0 specification, page 259:
548 * "If the GL is bound to the default framebuffer and DrawBuffers is
549 * supplied with a constant (other than NONE) that does not indicate
550 * any of the color buffers allocated to the GL context by the window
551 * system, the error INVALID_OPERATION will be generated.
552 *
553 * If the GL is bound to a framebuffer object and DrawBuffers is
554 * supplied with a constant from table 4.6 [...] then the error
555 * INVALID_OPERATION results."
556 */
557 destMask[output] &= supportedMask;
558 if (!no_error) {
559 if (destMask[output] == 0) {
560 _mesa_error(ctx, GL_INVALID_OPERATION,
561 "%s(unsupported buffer %s)",
562 caller, _mesa_enum_to_string(buffers[output]));
563 return;
564 }
565
566 /* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
567 * "If the GL is bound to a framebuffer object, the ith buffer
568 * listed in bufs must be COLOR_ATTACHMENTi or NONE. [...]
569 * INVALID_OPERATION." (same restriction applies with
570 * GL_EXT_draw_buffers specification)
571 */
572 if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
573 buffers[output] != GL_NONE &&
574 buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
575 _mesa_error(ctx, GL_INVALID_OPERATION,
576 "%s(unsupported buffer %s)",
577 caller, _mesa_enum_to_string(buffers[output]));
578 return;
579 }
580
581 /* From the OpenGL 3.0 specification, page 258:
582 * "Except for NONE, a buffer may not appear more than once in the
583 * array pointed to by bufs. Specifying a buffer more then once
584 * will result in the error INVALID_OPERATION."
585 */
586 if (destMask[output] & usedBufferMask) {
587 _mesa_error(ctx, GL_INVALID_OPERATION,
588 "%s(duplicated buffer %s)",
589 caller, _mesa_enum_to_string(buffers[output]));
590 return;
591 }
592 }
593
594 /* update bitmask */
595 usedBufferMask |= destMask[output];
596 }
597 }
598
599 /* OK, if we get here, there were no errors so set the new state */
600 GLenum16 buffers16[MAX_DRAW_BUFFERS];
601 for (int i = 0; i < n; i++)
602 buffers16[i] = buffers[i];
603
604 _mesa_drawbuffers(ctx, fb, n, buffers16, destMask);
605
606 /*
607 * Call device driver function if fb is the bound draw buffer.
608 * Note that n can be equal to 0,
609 * in which case we don't want to reference buffers[0], which
610 * may not be valid.
611 */
612 if (fb == ctx->DrawBuffer) {
613 if (ctx->Driver.DrawBuffer)
614 ctx->Driver.DrawBuffer(ctx);
615 if (ctx->Driver.DrawBufferAllocate)
616 ctx->Driver.DrawBufferAllocate(ctx);
617 }
618 }
619
620
621 static void
622 draw_buffers_error(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
623 const GLenum *buffers, const char *caller)
624 {
625 draw_buffers(ctx, fb, n, buffers, caller, false);
626 }
627
628
629 static void
630 draw_buffers_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
631 GLsizei n, const GLenum *buffers, const char *caller)
632 {
633 draw_buffers(ctx, fb, n, buffers, caller, true);
634 }
635
636
637 void GLAPIENTRY
638 _mesa_DrawBuffers_no_error(GLsizei n, const GLenum *buffers)
639 {
640 GET_CURRENT_CONTEXT(ctx);
641 draw_buffers_no_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
642 }
643
644
645 void GLAPIENTRY
646 _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
647 {
648 GET_CURRENT_CONTEXT(ctx);
649 draw_buffers_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
650 }
651
652
653 void GLAPIENTRY
654 _mesa_NamedFramebufferDrawBuffers_no_error(GLuint framebuffer, GLsizei n,
655 const GLenum *bufs)
656 {
657 GET_CURRENT_CONTEXT(ctx);
658 struct gl_framebuffer *fb;
659
660 if (framebuffer) {
661 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
662 } else {
663 fb = ctx->WinSysDrawBuffer;
664 }
665
666 draw_buffers_no_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
667 }
668
669
670 void GLAPIENTRY
671 _mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
672 const GLenum *bufs)
673 {
674 GET_CURRENT_CONTEXT(ctx);
675 struct gl_framebuffer *fb;
676
677 if (framebuffer) {
678 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
679 "glNamedFramebufferDrawBuffers");
680 if (!fb)
681 return;
682 }
683 else
684 fb = ctx->WinSysDrawBuffer;
685
686 draw_buffers_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
687 }
688
689
690 /**
691 * Performs necessary state updates when _mesa_drawbuffers makes an
692 * actual change.
693 */
694 static void
695 updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
696 {
697 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
698
699 if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
700 /* Flag the FBO as requiring validation. */
701 if (_mesa_is_user_fbo(fb)) {
702 fb->_Status = 0;
703 }
704 }
705 }
706
707
708 /**
709 * Helper function to set the GL_DRAW_BUFFER state for the given context and
710 * FBO. Called via glDrawBuffer(), glDrawBuffersARB()
711 *
712 * All error checking will have been done prior to calling this function
713 * so nothing should go wrong at this point.
714 *
715 * \param ctx current context
716 * \param fb the desired draw buffer
717 * \param n number of color outputs to set
718 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
719 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
720 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
721 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
722 */
723 void
724 _mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
725 GLuint n, const GLenum16 *buffers,
726 const GLbitfield *destMask)
727 {
728 GLbitfield mask[MAX_DRAW_BUFFERS];
729 GLuint buf;
730
731 if (!destMask) {
732 /* compute destMask values now */
733 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
734 GLuint output;
735 for (output = 0; output < n; output++) {
736 mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
737 assert(mask[output] != BAD_MASK);
738 mask[output] &= supportedMask;
739 }
740 destMask = mask;
741 }
742
743 /*
744 * destMask[0] may have up to four bits set
745 * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
746 * Otherwise, destMask[x] can only have one bit set.
747 */
748 if (n > 0 && util_bitcount(destMask[0]) > 1) {
749 GLuint count = 0, destMask0 = destMask[0];
750 while (destMask0) {
751 const gl_buffer_index bufIndex = u_bit_scan(&destMask0);
752 if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
753 updated_drawbuffers(ctx, fb);
754 fb->_ColorDrawBufferIndexes[count] = bufIndex;
755 }
756 count++;
757 }
758 fb->ColorDrawBuffer[0] = buffers[0];
759 fb->_NumColorDrawBuffers = count;
760 }
761 else {
762 GLuint count = 0;
763 for (buf = 0; buf < n; buf++ ) {
764 if (destMask[buf]) {
765 gl_buffer_index bufIndex = ffs(destMask[buf]) - 1;
766 /* only one bit should be set in the destMask[buf] field */
767 assert(util_bitcount(destMask[buf]) == 1);
768 if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
769 updated_drawbuffers(ctx, fb);
770 fb->_ColorDrawBufferIndexes[buf] = bufIndex;
771 }
772 count = buf + 1;
773 }
774 else {
775 if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
776 updated_drawbuffers(ctx, fb);
777 fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
778 }
779 }
780 fb->ColorDrawBuffer[buf] = buffers[buf];
781 }
782 fb->_NumColorDrawBuffers = count;
783 }
784
785 /* set remaining outputs to BUFFER_NONE */
786 for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
787 if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
788 updated_drawbuffers(ctx, fb);
789 fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
790 }
791 }
792 for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
793 fb->ColorDrawBuffer[buf] = GL_NONE;
794 }
795
796 if (_mesa_is_winsys_fbo(fb)) {
797 /* also set context drawbuffer state */
798 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
799 if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
800 updated_drawbuffers(ctx, fb);
801 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
802 }
803 }
804 }
805 }
806
807
808 /**
809 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
810 * from the context's Color.DrawBuffer[] state.
811 * Use when changing contexts.
812 */
813 void
814 _mesa_update_draw_buffers(struct gl_context *ctx)
815 {
816 /* should be a window system FBO */
817 assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
818
819 _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
820 ctx->Color.DrawBuffer, NULL);
821 }
822
823
824 /**
825 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
826 * GL_READ_BUFFER state for the given context and FBO.
827 * Note that all error checking should have been done before calling
828 * this function.
829 * \param ctx the rendering context
830 * \param fb the framebuffer object to update
831 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
832 * \param bufferIndex the numerical index corresponding to 'buffer'
833 */
834 void
835 _mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
836 GLenum buffer, gl_buffer_index bufferIndex)
837 {
838 if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
839 /* Only update the per-context READ_BUFFER state if we're bound to
840 * a window-system framebuffer.
841 */
842 ctx->Pixel.ReadBuffer = buffer;
843 }
844
845 fb->ColorReadBuffer = buffer;
846 fb->_ColorReadBufferIndex = bufferIndex;
847
848 ctx->NewState |= _NEW_BUFFERS;
849 }
850
851
852
853 /**
854 * Called by glReadBuffer and glNamedFramebufferReadBuffer to set the source
855 * renderbuffer for reading pixels.
856 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
857 */
858 static ALWAYS_INLINE void
859 read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
860 GLenum buffer, const char *caller, bool no_error)
861 {
862 gl_buffer_index srcBuffer;
863
864 FLUSH_VERTICES(ctx, 0);
865
866 if (MESA_VERBOSE & VERBOSE_API)
867 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
868
869 if (buffer == GL_NONE) {
870 /* This is legal--it means that no buffer should be bound for reading. */
871 srcBuffer = BUFFER_NONE;
872 }
873 else {
874 /* general case / window-system framebuffer */
875 if (!no_error &&_mesa_is_gles3(ctx) &&
876 !is_legal_es3_readbuffer_enum(buffer))
877 srcBuffer = BUFFER_NONE;
878 else
879 srcBuffer = read_buffer_enum_to_index(ctx, buffer);
880
881 if (!no_error) {
882 GLbitfield supportedMask;
883
884 if (srcBuffer == BUFFER_NONE) {
885 _mesa_error(ctx, GL_INVALID_ENUM,
886 "%s(invalid buffer %s)", caller,
887 _mesa_enum_to_string(buffer));
888 return;
889 }
890
891 supportedMask = supported_buffer_bitmask(ctx, fb);
892 if (((1 << srcBuffer) & supportedMask) == 0) {
893 _mesa_error(ctx, GL_INVALID_OPERATION,
894 "%s(invalid buffer %s)", caller,
895 _mesa_enum_to_string(buffer));
896 return;
897 }
898 }
899 }
900
901 /* OK, all error checking has been completed now */
902
903 _mesa_readbuffer(ctx, fb, buffer, srcBuffer);
904
905 /* Call the device driver function only if fb is the bound read buffer */
906 if (fb == ctx->ReadBuffer) {
907 if (ctx->Driver.ReadBuffer)
908 ctx->Driver.ReadBuffer(ctx, buffer);
909 }
910 }
911
912
913 static void
914 read_buffer_err(struct gl_context *ctx, struct gl_framebuffer *fb,
915 GLenum buffer, const char *caller)
916 {
917 read_buffer(ctx, fb, buffer, caller, false);
918 }
919
920
921 static void
922 read_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
923 GLenum buffer, const char *caller)
924 {
925 read_buffer(ctx, fb, buffer, caller, true);
926 }
927
928
929 void GLAPIENTRY
930 _mesa_ReadBuffer_no_error(GLenum buffer)
931 {
932 GET_CURRENT_CONTEXT(ctx);
933 read_buffer_no_error(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
934 }
935
936
937 void GLAPIENTRY
938 _mesa_ReadBuffer(GLenum buffer)
939 {
940 GET_CURRENT_CONTEXT(ctx);
941 read_buffer_err(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
942 }
943
944
945 void GLAPIENTRY
946 _mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src)
947 {
948 GET_CURRENT_CONTEXT(ctx);
949
950 struct gl_framebuffer *fb;
951
952 if (framebuffer) {
953 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
954 } else {
955 fb = ctx->WinSysReadBuffer;
956 }
957
958 read_buffer_no_error(ctx, fb, src, "glNamedFramebufferReadBuffer");
959 }
960
961
962 void GLAPIENTRY
963 _mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
964 {
965 GET_CURRENT_CONTEXT(ctx);
966 struct gl_framebuffer *fb;
967
968 if (framebuffer) {
969 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
970 "glNamedFramebufferReadBuffer");
971 if (!fb)
972 return;
973 }
974 else
975 fb = ctx->WinSysReadBuffer;
976
977 read_buffer_err(ctx, fb, src, "glNamedFramebufferReadBuffer");
978 }