remove dead code left over after fixing GL_READ/DRAW_BUFFER state issues
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * General framebuffer-related functions, like glClear, glScissor, etc.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "state.h"
40
41
42 #define BAD_MASK ~0u
43
44
45 #if _HAVE_FULL_GL
46 void GLAPIENTRY
47 _mesa_ClearIndex( GLfloat c )
48 {
49 GET_CURRENT_CONTEXT(ctx);
50 ASSERT_OUTSIDE_BEGIN_END(ctx);
51
52 if (ctx->Color.ClearIndex == (GLuint) c)
53 return;
54
55 FLUSH_VERTICES(ctx, _NEW_COLOR);
56 ctx->Color.ClearIndex = (GLuint) c;
57
58 if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) {
59 /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
60 (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
61 }
62 }
63 #endif
64
65
66 /**
67 * Specify the clear values for the color buffers.
68 *
69 * \param red red color component.
70 * \param green green color component.
71 * \param blue blue color component.
72 * \param alpha alpha component.
73 *
74 * \sa glClearColor().
75 *
76 * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
77 * change, flushes the vertices and notifies the driver via the
78 * dd_function_table::ClearColor callback.
79 */
80 void GLAPIENTRY
81 _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
82 {
83 GLfloat tmp[4];
84 GET_CURRENT_CONTEXT(ctx);
85 ASSERT_OUTSIDE_BEGIN_END(ctx);
86
87 tmp[0] = CLAMP(red, 0.0F, 1.0F);
88 tmp[1] = CLAMP(green, 0.0F, 1.0F);
89 tmp[2] = CLAMP(blue, 0.0F, 1.0F);
90 tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
91
92 if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
93 return; /* no change */
94
95 FLUSH_VERTICES(ctx, _NEW_COLOR);
96 COPY_4V(ctx->Color.ClearColor, tmp);
97
98 if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
99 /* it's OK to call glClearColor in CI mode but it should be a NOP */
100 (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
101 }
102 }
103
104
105 /**
106 * Clear buffers.
107 *
108 * \param mask bit-mask indicating the buffers to be cleared.
109 *
110 * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState
111 * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
112 * etc. If the rasterization mode is set to GL_RENDER then requests the driver
113 * to clear the buffers, via the dd_function_table::Clear callback.
114 */
115 void GLAPIENTRY
116 _mesa_Clear( GLbitfield mask )
117 {
118 GET_CURRENT_CONTEXT(ctx);
119 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
120
121 if (MESA_VERBOSE & VERBOSE_API)
122 _mesa_debug(ctx, "glClear 0x%x\n", mask);
123
124 if (mask & ~(GL_COLOR_BUFFER_BIT |
125 GL_DEPTH_BUFFER_BIT |
126 GL_STENCIL_BUFFER_BIT |
127 GL_ACCUM_BUFFER_BIT)) {
128 /* invalid bit set */
129 _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
130 return;
131 }
132
133 if (ctx->NewState) {
134 _mesa_update_state( ctx ); /* update _Xmin, etc */
135 }
136
137 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
138 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
139 "glClear(incomplete framebuffer)");
140 return;
141 }
142
143 if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0)
144 return;
145
146 if (ctx->RenderMode == GL_RENDER) {
147 GLbitfield bufferMask;
148
149 /* don't clear depth buffer if depth writing disabled */
150 if (!ctx->Depth.Mask)
151 mask &= ~GL_DEPTH_BUFFER_BIT;
152
153 /* Build the bitmask to send to device driver's Clear function.
154 * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
155 * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
156 * BUFFER_BIT_COLORn flags.
157 */
158 bufferMask = 0;
159 if (mask & GL_COLOR_BUFFER_BIT) {
160 bufferMask |= ctx->DrawBuffer->_ColorDrawBufferMask[0];
161 }
162
163 if ((mask & GL_DEPTH_BUFFER_BIT)
164 && ctx->DrawBuffer->Visual.haveDepthBuffer) {
165 bufferMask |= BUFFER_BIT_DEPTH;
166 }
167
168 if ((mask & GL_STENCIL_BUFFER_BIT)
169 && ctx->DrawBuffer->Visual.haveStencilBuffer) {
170 bufferMask |= BUFFER_BIT_STENCIL;
171 }
172
173 if ((mask & GL_ACCUM_BUFFER_BIT)
174 && ctx->DrawBuffer->Visual.haveAccumBuffer) {
175 bufferMask |= BUFFER_BIT_ACCUM;
176 }
177
178 ASSERT(ctx->Driver.Clear);
179 ctx->Driver.Clear(ctx, bufferMask);
180 }
181 }
182
183
184
185 /**
186 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
187 * available to the rendering context (for drawing or reading).
188 * This depends on the type of framebuffer. For window system framebuffers
189 * we look at the framebuffer's visual. But for user-create framebuffers we
190 * look at the number of supported color attachments.
191 * \param fb the framebuffer to draw to, or read from
192 * \return bitmask of BUFFER_BIT_* flags
193 */
194 static GLbitfield
195 supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb)
196 {
197 GLbitfield mask = 0x0;
198
199 if (fb->Name > 0) {
200 /* A user-created renderbuffer */
201 GLuint i;
202 ASSERT(ctx->Extensions.EXT_framebuffer_object);
203 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
204 mask |= (BUFFER_BIT_COLOR0 << i);
205 }
206 }
207 else {
208 /* A window system framebuffer */
209 GLint i;
210 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
211 if (fb->Visual.stereoMode) {
212 mask |= BUFFER_BIT_FRONT_RIGHT;
213 if (fb->Visual.doubleBufferMode) {
214 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
215 }
216 }
217 else if (fb->Visual.doubleBufferMode) {
218 mask |= BUFFER_BIT_BACK_LEFT;
219 }
220
221 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
222 mask |= (BUFFER_BIT_AUX0 << i);
223 }
224 }
225
226 return mask;
227 }
228
229
230 /**
231 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
232 * Given a GLenum naming one or more color buffers (such as
233 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
234 */
235 static GLbitfield
236 draw_buffer_enum_to_bitmask(GLenum buffer)
237 {
238 switch (buffer) {
239 case GL_NONE:
240 return 0;
241 case GL_FRONT:
242 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
243 case GL_BACK:
244 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
245 case GL_RIGHT:
246 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
247 case GL_FRONT_RIGHT:
248 return BUFFER_BIT_FRONT_RIGHT;
249 case GL_BACK_RIGHT:
250 return BUFFER_BIT_BACK_RIGHT;
251 case GL_BACK_LEFT:
252 return BUFFER_BIT_BACK_LEFT;
253 case GL_FRONT_AND_BACK:
254 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
255 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
256 case GL_LEFT:
257 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
258 case GL_FRONT_LEFT:
259 return BUFFER_BIT_FRONT_LEFT;
260 case GL_AUX0:
261 return BUFFER_BIT_AUX0;
262 case GL_AUX1:
263 return BUFFER_BIT_AUX1;
264 case GL_AUX2:
265 return BUFFER_BIT_AUX2;
266 case GL_AUX3:
267 return BUFFER_BIT_AUX3;
268 case GL_COLOR_ATTACHMENT0_EXT:
269 return BUFFER_BIT_COLOR0;
270 case GL_COLOR_ATTACHMENT1_EXT:
271 return BUFFER_BIT_COLOR1;
272 case GL_COLOR_ATTACHMENT2_EXT:
273 return BUFFER_BIT_COLOR2;
274 case GL_COLOR_ATTACHMENT3_EXT:
275 return BUFFER_BIT_COLOR3;
276 default:
277 /* error */
278 return BAD_MASK;
279 }
280 }
281
282
283 /**
284 * Helper routine used by glReadBuffer.
285 * Given a GLenum naming a color buffer, return the index of the corresponding
286 * renderbuffer (a BUFFER_* value).
287 * return -1 for an invalid buffer.
288 */
289 static GLint
290 read_buffer_enum_to_index(GLenum buffer)
291 {
292 switch (buffer) {
293 case GL_FRONT:
294 return BUFFER_FRONT_LEFT;
295 case GL_BACK:
296 return BUFFER_BACK_LEFT;
297 case GL_RIGHT:
298 return BUFFER_FRONT_RIGHT;
299 case GL_FRONT_RIGHT:
300 return BUFFER_FRONT_RIGHT;
301 case GL_BACK_RIGHT:
302 return BUFFER_BACK_RIGHT;
303 case GL_BACK_LEFT:
304 return BUFFER_BACK_LEFT;
305 case GL_LEFT:
306 return BUFFER_FRONT_LEFT;
307 case GL_FRONT_LEFT:
308 return BUFFER_FRONT_LEFT;
309 case GL_AUX0:
310 return BUFFER_AUX0;
311 case GL_AUX1:
312 return BUFFER_AUX1;
313 case GL_AUX2:
314 return BUFFER_AUX2;
315 case GL_AUX3:
316 return BUFFER_AUX3;
317 case GL_COLOR_ATTACHMENT0_EXT:
318 return BUFFER_COLOR0;
319 case GL_COLOR_ATTACHMENT1_EXT:
320 return BUFFER_COLOR1;
321 case GL_COLOR_ATTACHMENT2_EXT:
322 return BUFFER_COLOR2;
323 case GL_COLOR_ATTACHMENT3_EXT:
324 return BUFFER_COLOR3;
325 default:
326 /* error */
327 return -1;
328 }
329 }
330
331
332 /**
333 * Called by glDrawBuffer().
334 * Specify which renderbuffer(s) to draw into for the first color output.
335 * <buffer> can name zero, one, two or four renderbuffers!
336 * \sa _mesa_DrawBuffersARB
337 *
338 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
339 *
340 * Note that the behaviour of this function depends on whether the
341 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
342 * a user-created framebuffer object (Name!=0).
343 * In the former case, we update the per-context ctx->Color.DrawBuffer
344 * state var _and_ the FB's ColorDrawBuffer state.
345 * In the later case, we update the FB's ColorDrawBuffer state only.
346 *
347 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
348 * new FB is a window system FB, we need to re-update the FB's
349 * ColorDrawBuffer state to match the context. This is handled in
350 * _mesa_update_framebuffer().
351 *
352 * See the GL_EXT_framebuffer_object spec for more info.
353 */
354 void GLAPIENTRY
355 _mesa_DrawBuffer(GLenum buffer)
356 {
357 GLbitfield destMask;
358 GET_CURRENT_CONTEXT(ctx);
359 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
360
361 if (MESA_VERBOSE & VERBOSE_API) {
362 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
363 }
364
365 if (buffer == GL_NONE) {
366 destMask = 0x0;
367 }
368 else {
369 const GLbitfield supportedMask
370 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
371 destMask = draw_buffer_enum_to_bitmask(buffer);
372 if (destMask == BAD_MASK) {
373 /* totally bogus buffer */
374 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer)");
375 return;
376 }
377 destMask &= supportedMask;
378 if (destMask == 0x0) {
379 /* none of the named color buffers exist! */
380 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(buffer)");
381 return;
382 }
383 }
384
385 /* if we get here, there's no error so set new state */
386 _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
387
388 /*
389 * Call device driver function.
390 */
391 if (ctx->Driver.DrawBuffers)
392 ctx->Driver.DrawBuffers(ctx, 1, &buffer);
393 else if (ctx->Driver.DrawBuffer)
394 ctx->Driver.DrawBuffer(ctx, buffer);
395 }
396
397
398 /**
399 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
400 * for N fragment program color outputs.
401 * \sa _mesa_DrawBuffer
402 * \param n number of outputs
403 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
404 * names cannot specify more than one buffer. For example,
405 * GL_FRONT_AND_BACK is illegal.
406 */
407 void GLAPIENTRY
408 _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
409 {
410 GLint output;
411 GLbitfield usedBufferMask, supportedMask;
412 GLbitfield destMask[MAX_DRAW_BUFFERS];
413 GET_CURRENT_CONTEXT(ctx);
414 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
415
416 if (!ctx->Extensions.ARB_draw_buffers) {
417 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB");
418 return;
419 }
420 if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
421 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
422 return;
423 }
424
425 supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
426 usedBufferMask = 0x0;
427
428 /* complicated error checking... */
429 for (output = 0; output < n; output++) {
430 if (buffers[output] == GL_NONE) {
431 destMask[output] = 0x0;
432 }
433 else {
434 destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
435 if (destMask[output] == BAD_MASK
436 || _mesa_bitcount(destMask[output]) > 1) {
437 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
438 return;
439 }
440 destMask[output] &= supportedMask;
441 if (destMask[output] == 0) {
442 _mesa_error(ctx, GL_INVALID_OPERATION,
443 "glDrawBuffersARB(unsupported buffer)");
444 return;
445 }
446 if (destMask[output] & usedBufferMask) {
447 /* can't specify a dest buffer more than once! */
448 _mesa_error(ctx, GL_INVALID_OPERATION,
449 "glDrawBuffersARB(duplicated buffer)");
450 return;
451 }
452
453 /* update bitmask */
454 usedBufferMask |= destMask[output];
455 }
456 }
457
458 /* OK, if we get here, there were no errors so set the new state */
459 _mesa_drawbuffers(ctx, n, buffers, destMask);
460
461 /*
462 * Call device driver function.
463 */
464 if (ctx->Driver.DrawBuffers)
465 ctx->Driver.DrawBuffers(ctx, n, buffers);
466 else if (ctx->Driver.DrawBuffer)
467 ctx->Driver.DrawBuffer(ctx, buffers[0]);
468 }
469
470
471 /**
472 * Set color output state. Traditionally, there was only one color
473 * output, but fragment programs can now have several distinct color
474 * outputs (see GL_ARB_draw_buffers). This function sets the state
475 * for one such color output.
476 * \param ctx current context
477 * \param output which fragment program output
478 * \param buffer buffer to write to (like GL_LEFT)
479 * \param destMask BUFFER_* bitmask
480 * (like BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
481 */
482 static void
483 set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
484 GLbitfield destMask)
485 {
486 struct gl_framebuffer *fb = ctx->DrawBuffer;
487
488 ASSERT(output < ctx->Const.MaxDrawBuffers);
489
490 /* Set per-FBO state */
491 fb->ColorDrawBuffer[output] = buffer;
492 fb->_ColorDrawBufferMask[output] = destMask;
493 /* not really needed, will be set later */
494 fb->_NumColorDrawBuffers[output] = 0;
495
496 if (fb->Name == 0) {
497 /* Only set the per-context DrawBuffer state if we're currently
498 * drawing to a window system framebuffer.
499 */
500 ctx->Color.DrawBuffer[output] = buffer;
501 }
502 }
503
504
505 /**
506 * Helper function to set the GL_DRAW_BUFFER state in the context and
507 * current FBO.
508 *
509 * All error checking will have been done prior to calling this function
510 * so nothing should go wrong at this point.
511 *
512 * \param ctx current context
513 * \param n number of color outputs to set
514 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
515 * \param destMask array[n] of BUFFER_* bitmasks which correspond to the
516 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
517 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
518 */
519 void
520 _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
521 const GLbitfield *destMask)
522 {
523 GLbitfield mask[MAX_DRAW_BUFFERS];
524 GLuint output;
525
526 if (!destMask) {
527 /* compute destMask values now */
528 const GLbitfield supportedMask
529 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
530 for (output = 0; output < n; output++) {
531 mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
532 ASSERT(mask[output] != BAD_MASK);
533 mask[output] &= supportedMask;
534 }
535 destMask = mask;
536 }
537
538 for (output = 0; output < n; output++) {
539 set_color_output(ctx, output, buffers[output], destMask[output]);
540 }
541
542 /* set remaining color outputs to NONE */
543 for (output = n; output < ctx->Const.MaxDrawBuffers; output++) {
544 set_color_output(ctx, output, GL_NONE, 0x0);
545 }
546
547 ctx->NewState |= _NEW_COLOR;
548 }
549
550
551 /**
552 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
553 * GL_READ_BUFFER state in the context and current FBO.
554 * \param ctx the rendering context
555 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
556 * \param bufferIndex the numerical index corresponding to 'buffer'
557 */
558 void
559 _mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex)
560 {
561 struct gl_framebuffer *fb = ctx->ReadBuffer;
562
563 if (fb->Name == 0) {
564 /* Only update the per-context READ_BUFFER state if we're bound to
565 * a window-system framebuffer.
566 */
567 ctx->Pixel.ReadBuffer = buffer;
568 }
569
570 fb->ColorReadBuffer = buffer;
571 fb->_ColorReadBufferIndex = bufferIndex;
572
573 ctx->NewState |= _NEW_PIXEL;
574 }
575
576
577
578 /**
579 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
580 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
581 */
582 void GLAPIENTRY
583 _mesa_ReadBuffer(GLenum buffer)
584 {
585 struct gl_framebuffer *fb;
586 GLbitfield supportedMask;
587 GLint srcBuffer;
588 GET_CURRENT_CONTEXT(ctx);
589 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
590
591 if (MESA_VERBOSE & VERBOSE_API)
592 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
593
594 fb = ctx->ReadBuffer;
595
596 if (MESA_VERBOSE & VERBOSE_API)
597 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
598
599 if (fb->Name > 0 && buffer == GL_NONE) {
600 /* This is legal for user-created framebuffer objects */
601 srcBuffer = -1;
602 }
603 else {
604 /* general case / window-system framebuffer */
605 srcBuffer = read_buffer_enum_to_index(buffer);
606 if (srcBuffer == -1) {
607 _mesa_error(ctx, GL_INVALID_ENUM,
608 "glReadBuffer(buffer=0x%x)", buffer);
609 return;
610 }
611 supportedMask = supported_buffer_bitmask(ctx, fb);
612 if (((1 << srcBuffer) & supportedMask) == 0) {
613 _mesa_error(ctx, GL_INVALID_OPERATION,
614 "glReadBuffer(buffer=0x%x)", buffer);
615 return;
616 }
617 }
618
619 /* OK, all error checking has been completed now */
620
621 _mesa_readbuffer(ctx, buffer, srcBuffer);
622
623 /*
624 * Call device driver function.
625 */
626 if (ctx->Driver.ReadBuffer)
627 (*ctx->Driver.ReadBuffer)(ctx, buffer);
628 }
629
630
631 #if _HAVE_FULL_GL
632
633 /**
634 * XXX THIS IS OBSOLETE - drivers should take care of detecting window
635 * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
636 *
637 * GL_MESA_resize_buffers extension.
638 *
639 * When this function is called, we'll ask the window system how large
640 * the current window is. If it's a new size, we'll call the driver's
641 * ResizeBuffers function. The driver will then resize its color buffers
642 * as needed, and maybe call the swrast's routine for reallocating
643 * swrast-managed depth/stencil/accum/etc buffers.
644 * \note This function should only be called through the GL API, not
645 * from device drivers (as was done in the past).
646 */
647
648 void _mesa_resizebuffers( GLcontext *ctx )
649 {
650 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
651
652 if (MESA_VERBOSE & VERBOSE_API)
653 _mesa_debug(ctx, "glResizeBuffersMESA\n");
654
655 if (!ctx->Driver.GetBufferSize) {
656 return;
657 }
658
659 if (ctx->WinSysDrawBuffer) {
660 GLuint newWidth, newHeight;
661 GLframebuffer *buffer = ctx->WinSysDrawBuffer;
662
663 assert(buffer->Name == 0);
664
665 /* ask device driver for size of output buffer */
666 ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
667
668 /* see if size of device driver's color buffer (window) has changed */
669 if (buffer->Width != newWidth || buffer->Height != newHeight) {
670 if (ctx->Driver.ResizeBuffers)
671 ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
672 }
673 }
674
675 if (ctx->WinSysReadBuffer
676 && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
677 GLuint newWidth, newHeight;
678 GLframebuffer *buffer = ctx->WinSysReadBuffer;
679
680 assert(buffer->Name == 0);
681
682 /* ask device driver for size of read buffer */
683 ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
684
685 /* see if size of device driver's color buffer (window) has changed */
686 if (buffer->Width != newWidth || buffer->Height != newHeight) {
687 if (ctx->Driver.ResizeBuffers)
688 ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
689 }
690 }
691
692 ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
693 }
694
695
696 /*
697 * XXX THIS IS OBSOLETE
698 */
699 void GLAPIENTRY
700 _mesa_ResizeBuffersMESA( void )
701 {
702 GET_CURRENT_CONTEXT(ctx);
703
704 if (ctx->Extensions.MESA_resize_buffers)
705 _mesa_resizebuffers( ctx );
706 }
707
708
709 /*
710 * XXX move somewhere else someday?
711 */
712 void GLAPIENTRY
713 _mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
714 {
715 GET_CURRENT_CONTEXT(ctx);
716
717 if (!ctx->Extensions.ARB_multisample) {
718 _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB");
719 return;
720 }
721
722 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
723 ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
724 ctx->Multisample.SampleCoverageInvert = invert;
725 ctx->NewState |= _NEW_MULTISAMPLE;
726 }
727
728 #endif /* _HAVE_FULL_GL */
729
730
731
732 /**
733 * Define the scissor box.
734 *
735 * \param x, y coordinates of the scissor box lower-left corner.
736 * \param width width of the scissor box.
737 * \param height height of the scissor box.
738 *
739 * \sa glScissor().
740 *
741 * Verifies the parameters and updates __GLcontextRec::Scissor. On a
742 * change flushes the vertices and notifies the driver via
743 * the dd_function_table::Scissor callback.
744 */
745 void
746 _mesa_set_scissor(GLcontext *ctx,
747 GLint x, GLint y, GLsizei width, GLsizei height)
748 {
749 if (x == ctx->Scissor.X &&
750 y == ctx->Scissor.Y &&
751 width == ctx->Scissor.Width &&
752 height == ctx->Scissor.Height)
753 return;
754
755 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
756 ctx->Scissor.X = x;
757 ctx->Scissor.Y = y;
758 ctx->Scissor.Width = width;
759 ctx->Scissor.Height = height;
760
761 if (ctx->Driver.Scissor)
762 ctx->Driver.Scissor( ctx, x, y, width, height );
763 }
764
765
766 void GLAPIENTRY
767 _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
768 {
769 GET_CURRENT_CONTEXT(ctx);
770 ASSERT_OUTSIDE_BEGIN_END(ctx);
771
772 if (width < 0 || height < 0) {
773 _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
774 return;
775 }
776
777 if (MESA_VERBOSE & VERBOSE_API)
778 _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
779
780 _mesa_set_scissor(ctx, x, y, width, height);
781 }
782
783
784
785 /**********************************************************************/
786 /** \name Initialization */
787 /*@{*/
788
789 /**
790 * Initialize the context's scissor state.
791 * \param ctx the GL context.
792 */
793 void
794 _mesa_init_scissor(GLcontext *ctx)
795 {
796 /* Scissor group */
797 ctx->Scissor.Enabled = GL_FALSE;
798 ctx->Scissor.X = 0;
799 ctx->Scissor.Y = 0;
800 ctx->Scissor.Width = 0;
801 ctx->Scissor.Height = 0;
802 }
803
804
805 /**
806 * Initialize the context's multisample state.
807 * \param ctx the GL context.
808 */
809 void
810 _mesa_init_multisample(GLcontext *ctx)
811 {
812 ctx->Multisample.Enabled = GL_FALSE;
813 ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
814 ctx->Multisample.SampleAlphaToOne = GL_FALSE;
815 ctx->Multisample.SampleCoverage = GL_FALSE;
816 ctx->Multisample.SampleCoverageValue = 1.0;
817 ctx->Multisample.SampleCoverageInvert = GL_FALSE;
818 }
819
820 /*@}*/