mesa: add draw_buffers_error() helper
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "mtypes.h"
39 #include "util/bitscan.h"
40
41
42 #define BAD_MASK ~0u
43
44
45 /**
46 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
47 * available to the rendering context (for drawing or reading).
48 * This depends on the type of framebuffer. For window system framebuffers
49 * we look at the framebuffer's visual. But for user-create framebuffers we
50 * look at the number of supported color attachments.
51 * \param fb the framebuffer to draw to, or read from
52 * \return bitmask of BUFFER_BIT_* flags
53 */
54 static GLbitfield
55 supported_buffer_bitmask(const struct gl_context *ctx,
56 const struct gl_framebuffer *fb)
57 {
58 GLbitfield mask = 0x0;
59
60 if (_mesa_is_user_fbo(fb)) {
61 /* A user-created renderbuffer */
62 mask = ((1 << ctx->Const.MaxColorAttachments) - 1) << BUFFER_COLOR0;
63 }
64 else {
65 /* A window system framebuffer */
66 GLint i;
67 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
68 if (fb->Visual.stereoMode) {
69 mask |= BUFFER_BIT_FRONT_RIGHT;
70 if (fb->Visual.doubleBufferMode) {
71 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
72 }
73 }
74 else if (fb->Visual.doubleBufferMode) {
75 mask |= BUFFER_BIT_BACK_LEFT;
76 }
77
78 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
79 mask |= (BUFFER_BIT_AUX0 << i);
80 }
81 }
82
83 return mask;
84 }
85
86
87 /**
88 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
89 * Given a GLenum naming one or more color buffers (such as
90 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
91 */
92 static GLbitfield
93 draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
94 {
95 switch (buffer) {
96 case GL_NONE:
97 return 0;
98 case GL_FRONT:
99 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
100 case GL_BACK:
101 if (_mesa_is_gles(ctx)) {
102 /* Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
103 * ES 3.0.1 specification says:
104 *
105 * "When draw buffer zero is BACK, color values are written
106 * into the sole buffer for single-buffered contexts, or into
107 * the back buffer for double-buffered contexts."
108 *
109 * Since there is no stereo rendering in ES 3.0, only return the
110 * LEFT bits. This also satisfies the "n must be 1" requirement.
111 *
112 * We also do this for GLES 1 and 2 because those APIs have no
113 * concept of selecting the front and back buffer anyway and it's
114 * convenient to be able to maintain the magic behaviour of
115 * GL_BACK in that case.
116 */
117 if (ctx->DrawBuffer->Visual.doubleBufferMode)
118 return BUFFER_BIT_BACK_LEFT;
119 return BUFFER_BIT_FRONT_LEFT;
120 }
121 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
122 case GL_RIGHT:
123 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
124 case GL_FRONT_RIGHT:
125 return BUFFER_BIT_FRONT_RIGHT;
126 case GL_BACK_RIGHT:
127 return BUFFER_BIT_BACK_RIGHT;
128 case GL_BACK_LEFT:
129 return BUFFER_BIT_BACK_LEFT;
130 case GL_FRONT_AND_BACK:
131 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
132 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
133 case GL_LEFT:
134 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
135 case GL_FRONT_LEFT:
136 return BUFFER_BIT_FRONT_LEFT;
137 case GL_AUX0:
138 return BUFFER_BIT_AUX0;
139 case GL_AUX1:
140 case GL_AUX2:
141 case GL_AUX3:
142 return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
143 case GL_COLOR_ATTACHMENT0_EXT:
144 return BUFFER_BIT_COLOR0;
145 case GL_COLOR_ATTACHMENT1_EXT:
146 return BUFFER_BIT_COLOR1;
147 case GL_COLOR_ATTACHMENT2_EXT:
148 return BUFFER_BIT_COLOR2;
149 case GL_COLOR_ATTACHMENT3_EXT:
150 return BUFFER_BIT_COLOR3;
151 case GL_COLOR_ATTACHMENT4_EXT:
152 return BUFFER_BIT_COLOR4;
153 case GL_COLOR_ATTACHMENT5_EXT:
154 return BUFFER_BIT_COLOR5;
155 case GL_COLOR_ATTACHMENT6_EXT:
156 return BUFFER_BIT_COLOR6;
157 case GL_COLOR_ATTACHMENT7_EXT:
158 return BUFFER_BIT_COLOR7;
159 default:
160 /* not an error, but also not supported */
161 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
162 return 1 << BUFFER_COUNT;
163 /* error */
164 return BAD_MASK;
165 }
166 }
167
168
169 /**
170 * Helper routine used by glReadBuffer.
171 * Given a GLenum naming a color buffer, return the index of the corresponding
172 * renderbuffer (a BUFFER_* value).
173 * return -1 for an invalid buffer.
174 */
175 static gl_buffer_index
176 read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer)
177 {
178 switch (buffer) {
179 case GL_FRONT:
180 return BUFFER_FRONT_LEFT;
181 case GL_BACK:
182 if (_mesa_is_gles(ctx)) {
183 /* In draw_buffer_enum_to_bitmask, when GLES contexts draw to
184 * GL_BACK with a single-buffered configuration, we actually end
185 * up drawing to the sole front buffer in our internal
186 * representation. For consistency, we must read from that
187 * front left buffer too.
188 */
189 if (!ctx->DrawBuffer->Visual.doubleBufferMode)
190 return BUFFER_FRONT_LEFT;
191 }
192 return BUFFER_BACK_LEFT;
193 case GL_RIGHT:
194 return BUFFER_FRONT_RIGHT;
195 case GL_FRONT_RIGHT:
196 return BUFFER_FRONT_RIGHT;
197 case GL_BACK_RIGHT:
198 return BUFFER_BACK_RIGHT;
199 case GL_BACK_LEFT:
200 return BUFFER_BACK_LEFT;
201 case GL_LEFT:
202 return BUFFER_FRONT_LEFT;
203 case GL_FRONT_LEFT:
204 return BUFFER_FRONT_LEFT;
205 case GL_AUX0:
206 return BUFFER_AUX0;
207 case GL_FRONT_AND_BACK:
208 return BUFFER_FRONT_LEFT;
209 case GL_AUX1:
210 case GL_AUX2:
211 case GL_AUX3:
212 return BUFFER_COUNT; /* invalid, but not -1 */
213 case GL_COLOR_ATTACHMENT0_EXT:
214 return BUFFER_COLOR0;
215 case GL_COLOR_ATTACHMENT1_EXT:
216 return BUFFER_COLOR1;
217 case GL_COLOR_ATTACHMENT2_EXT:
218 return BUFFER_COLOR2;
219 case GL_COLOR_ATTACHMENT3_EXT:
220 return BUFFER_COLOR3;
221 case GL_COLOR_ATTACHMENT4_EXT:
222 return BUFFER_COLOR4;
223 case GL_COLOR_ATTACHMENT5_EXT:
224 return BUFFER_COLOR5;
225 case GL_COLOR_ATTACHMENT6_EXT:
226 return BUFFER_COLOR6;
227 case GL_COLOR_ATTACHMENT7_EXT:
228 return BUFFER_COLOR7;
229 default:
230 /* not an error, but also not supported */
231 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
232 return BUFFER_COUNT;
233 /* error */
234 return BUFFER_NONE;
235 }
236 }
237
238 static bool
239 is_legal_es3_readbuffer_enum(GLenum buf)
240 {
241 return buf == GL_BACK || buf == GL_NONE ||
242 (buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31);
243 }
244
245 /**
246 * Called by glDrawBuffer() and glNamedFramebufferDrawBuffer().
247 * Specify which renderbuffer(s) to draw into for the first color output.
248 * <buffer> can name zero, one, two or four renderbuffers!
249 * \sa _mesa_DrawBuffers
250 *
251 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
252 *
253 * Note that the behaviour of this function depends on whether the
254 * current ctx->DrawBuffer is a window-system framebuffer or a user-created
255 * framebuffer object.
256 * In the former case, we update the per-context ctx->Color.DrawBuffer
257 * state var _and_ the FB's ColorDrawBuffer state.
258 * In the later case, we update the FB's ColorDrawBuffer state only.
259 *
260 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
261 * new FB is a window system FB, we need to re-update the FB's
262 * ColorDrawBuffer state to match the context. This is handled in
263 * _mesa_update_framebuffer().
264 *
265 * See the GL_EXT_framebuffer_object spec for more info.
266 */
267 static ALWAYS_INLINE void
268 draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
269 GLenum buffer, const char *caller, bool no_error)
270 {
271 GLbitfield destMask;
272
273 FLUSH_VERTICES(ctx, 0);
274
275 if (MESA_VERBOSE & VERBOSE_API) {
276 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
277 }
278
279 if (buffer == GL_NONE) {
280 destMask = 0x0;
281 }
282 else {
283 const GLbitfield supportedMask
284 = supported_buffer_bitmask(ctx, fb);
285 destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
286 if (!no_error && destMask == BAD_MASK) {
287 /* totally bogus buffer */
288 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
289 _mesa_enum_to_string(buffer));
290 return;
291 }
292 destMask &= supportedMask;
293 if (!no_error && destMask == 0x0) {
294 /* none of the named color buffers exist! */
295 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
296 caller, _mesa_enum_to_string(buffer));
297 return;
298 }
299 }
300
301 /* if we get here, there's no error so set new state */
302 _mesa_drawbuffers(ctx, fb, 1, &buffer, &destMask);
303
304 /* Call device driver function only if fb is the bound draw buffer */
305 if (fb == ctx->DrawBuffer) {
306 if (ctx->Driver.DrawBuffers)
307 ctx->Driver.DrawBuffers(ctx, 1, &buffer);
308 else if (ctx->Driver.DrawBuffer)
309 ctx->Driver.DrawBuffer(ctx, buffer);
310 }
311 }
312
313
314 static void
315 draw_buffer_error(struct gl_context *ctx, struct gl_framebuffer *fb,
316 GLenum buffer, const char *caller)
317 {
318 draw_buffer(ctx, fb, buffer, caller, false);
319 }
320
321
322 static void
323 draw_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
324 GLenum buffer, const char *caller)
325 {
326 draw_buffer(ctx, fb, buffer, caller, true);
327 }
328
329
330 void GLAPIENTRY
331 _mesa_DrawBuffer_no_error(GLenum buffer)
332 {
333 GET_CURRENT_CONTEXT(ctx);
334 draw_buffer_no_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
335 }
336
337
338 void GLAPIENTRY
339 _mesa_DrawBuffer(GLenum buffer)
340 {
341 GET_CURRENT_CONTEXT(ctx);
342 draw_buffer_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
343 }
344
345
346 void GLAPIENTRY
347 _mesa_NamedFramebufferDrawBuffer_no_error(GLuint framebuffer, GLenum buf)
348 {
349 GET_CURRENT_CONTEXT(ctx);
350 struct gl_framebuffer *fb;
351
352 if (framebuffer) {
353 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
354 } else {
355 fb = ctx->WinSysDrawBuffer;
356 }
357
358 draw_buffer_no_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
359 }
360
361
362 void GLAPIENTRY
363 _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
364 {
365 GET_CURRENT_CONTEXT(ctx);
366 struct gl_framebuffer *fb;
367
368 if (framebuffer) {
369 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
370 "glNamedFramebufferDrawBuffer");
371 if (!fb)
372 return;
373 }
374 else
375 fb = ctx->WinSysDrawBuffer;
376
377 draw_buffer_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
378 }
379
380
381 /**
382 * Called by glDrawBuffersARB() and glNamedFramebufferDrawBuffers() to specify
383 * the destination color renderbuffers for N fragment program color outputs.
384 * \sa _mesa_DrawBuffer
385 * \param n number of outputs
386 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
387 * names cannot specify more than one buffer. For example,
388 * GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK
389 * that is considered special and allowed as far as n is one
390 * since 4.5.
391 */
392 static ALWAYS_INLINE void
393 draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
394 const GLenum *buffers, const char *caller, bool no_error)
395 {
396 GLuint output;
397 GLbitfield usedBufferMask, supportedMask;
398 GLbitfield destMask[MAX_DRAW_BUFFERS];
399
400 FLUSH_VERTICES(ctx, 0);
401
402 if (!no_error) {
403 /* Turns out n==0 is a valid input that should not produce an error.
404 * The remaining code below correctly handles the n==0 case.
405 *
406 * From the OpenGL 3.0 specification, page 258:
407 * "An INVALID_VALUE error is generated if n is greater than
408 * MAX_DRAW_BUFFERS."
409 */
410 if (n < 0) {
411 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
412 return;
413 }
414
415 if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
416 _mesa_error(ctx, GL_INVALID_VALUE,
417 "%s(n > maximum number of draw buffers)", caller);
418 return;
419 }
420
421 /* From the ES 3.0 specification, page 180:
422 * "If the GL is bound to the default framebuffer, then n must be 1
423 * and the constant must be BACK or NONE."
424 * (same restriction applies with GL_EXT_draw_buffers specification)
425 */
426 if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) &&
427 (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
428 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
429 return;
430 }
431 }
432
433 supportedMask = supported_buffer_bitmask(ctx, fb);
434 usedBufferMask = 0x0;
435
436 /* complicated error checking... */
437 for (output = 0; output < n; output++) {
438 destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
439
440 if (!no_error) {
441 /* From the OpenGL 3.0 specification, page 258:
442 * "Each buffer listed in bufs must be one of the values from tables
443 * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
444 */
445 if (destMask[output] == BAD_MASK) {
446 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
447 caller, _mesa_enum_to_string(buffers[output]));
448 return;
449 }
450
451 /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
452 * "An INVALID_ENUM error is generated if any value in bufs is FRONT,
453 * LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
454 * the default framebuffer and framebuffer objects, and exists because
455 * these constants may themselves refer to multiple buffers, as shown
456 * in table 17.4."
457 *
458 * And on page 492 (page 514 of the PDF):
459 * "If the default framebuffer is affected, then each of the constants
460 * must be one of the values listed in table 17.6 or the special value
461 * BACK. When BACK is used, n must be 1 and color values are written
462 * into the left buffer for single-buffered contexts, or into the back
463 * left buffer for double-buffered contexts."
464 *
465 * Note "special value BACK". GL_BACK also refers to multiple buffers,
466 * but it is consider a special case here. This is a change on 4.5.
467 * For OpenGL 4.x we check that behaviour. For any previous version we
468 * keep considering it wrong (as INVALID_ENUM).
469 */
470 if (_mesa_bitcount(destMask[output]) > 1) {
471 if (_mesa_is_winsys_fbo(fb) && ctx->Version >= 40 &&
472 buffers[output] == GL_BACK) {
473 if (n != 1) {
474 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
475 caller);
476 return;
477 }
478 } else {
479 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
480 caller, _mesa_enum_to_string(buffers[output]));
481 return;
482 }
483 }
484
485 /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
486 * specification says:
487 *
488 * "If the GL is bound to a draw framebuffer object, the ith
489 * buffer listed in bufs must be COLOR_ATTACHMENTi or NONE .
490 * Specifying a buffer out of order, BACK , or COLOR_ATTACHMENTm
491 * where m is greater than or equal to the value of MAX_-
492 * COLOR_ATTACHMENTS , will generate the error INVALID_OPERATION .
493 */
494 if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
495 buffers[output] != GL_NONE &&
496 (buffers[output] < GL_COLOR_ATTACHMENT0 ||
497 buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
498 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
499 return;
500 }
501 }
502
503 if (buffers[output] == GL_NONE) {
504 destMask[output] = 0x0;
505 }
506 else {
507 /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
508 * spec (20080923) says:
509 *
510 * "If the GL is bound to a framebuffer object and DrawBuffers is
511 * supplied with [...] COLOR_ATTACHMENTm where m is greater than
512 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
513 * INVALID_OPERATION results."
514 */
515 if (!no_error && _mesa_is_user_fbo(fb) && buffers[output] >=
516 GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
517 _mesa_error(ctx, GL_INVALID_OPERATION,
518 "%s(buffers[%d] >= maximum number of draw buffers)",
519 caller, output);
520 return;
521 }
522
523 /* From the OpenGL 3.0 specification, page 259:
524 * "If the GL is bound to the default framebuffer and DrawBuffers is
525 * supplied with a constant (other than NONE) that does not indicate
526 * any of the color buffers allocated to the GL context by the window
527 * system, the error INVALID_OPERATION will be generated.
528 *
529 * If the GL is bound to a framebuffer object and DrawBuffers is
530 * supplied with a constant from table 4.6 [...] then the error
531 * INVALID_OPERATION results."
532 */
533 destMask[output] &= supportedMask;
534 if (!no_error) {
535 if (destMask[output] == 0) {
536 _mesa_error(ctx, GL_INVALID_OPERATION,
537 "%s(unsupported buffer %s)",
538 caller, _mesa_enum_to_string(buffers[output]));
539 return;
540 }
541
542 /* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
543 * "If the GL is bound to a framebuffer object, the ith buffer
544 * listed in bufs must be COLOR_ATTACHMENTi or NONE. [...]
545 * INVALID_OPERATION." (same restriction applies with
546 * GL_EXT_draw_buffers specification)
547 */
548 if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
549 buffers[output] != GL_NONE &&
550 buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
551 _mesa_error(ctx, GL_INVALID_OPERATION,
552 "%s(unsupported buffer %s)",
553 caller, _mesa_enum_to_string(buffers[output]));
554 return;
555 }
556
557 /* From the OpenGL 3.0 specification, page 258:
558 * "Except for NONE, a buffer may not appear more than once in the
559 * array pointed to by bufs. Specifying a buffer more then once
560 * will result in the error INVALID_OPERATION."
561 */
562 if (destMask[output] & usedBufferMask) {
563 _mesa_error(ctx, GL_INVALID_OPERATION,
564 "%s(duplicated buffer %s)",
565 caller, _mesa_enum_to_string(buffers[output]));
566 return;
567 }
568 }
569
570 /* update bitmask */
571 usedBufferMask |= destMask[output];
572 }
573 }
574
575 /* OK, if we get here, there were no errors so set the new state */
576 _mesa_drawbuffers(ctx, fb, n, buffers, destMask);
577
578 /*
579 * Call device driver function if fb is the bound draw buffer.
580 * Note that n can be equal to 0,
581 * in which case we don't want to reference buffers[0], which
582 * may not be valid.
583 */
584 if (fb == ctx->DrawBuffer) {
585 if (ctx->Driver.DrawBuffers)
586 ctx->Driver.DrawBuffers(ctx, n, buffers);
587 else if (ctx->Driver.DrawBuffer)
588 ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
589 }
590 }
591
592
593 static void
594 draw_buffers_error(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
595 const GLenum *buffers, const char *caller)
596 {
597 draw_buffers(ctx, fb, n, buffers, caller, false);
598 }
599
600
601 void GLAPIENTRY
602 _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
603 {
604 GET_CURRENT_CONTEXT(ctx);
605 draw_buffers_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
606 }
607
608
609 void GLAPIENTRY
610 _mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
611 const GLenum *bufs)
612 {
613 GET_CURRENT_CONTEXT(ctx);
614 struct gl_framebuffer *fb;
615
616 if (framebuffer) {
617 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
618 "glNamedFramebufferDrawBuffers");
619 if (!fb)
620 return;
621 }
622 else
623 fb = ctx->WinSysDrawBuffer;
624
625 draw_buffers_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
626 }
627
628
629 /**
630 * Performs necessary state updates when _mesa_drawbuffers makes an
631 * actual change.
632 */
633 static void
634 updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
635 {
636 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
637
638 if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
639 /* Flag the FBO as requiring validation. */
640 if (_mesa_is_user_fbo(fb)) {
641 fb->_Status = 0;
642 }
643 }
644 }
645
646
647 /**
648 * Helper function to set the GL_DRAW_BUFFER state for the given context and
649 * FBO. Called via glDrawBuffer(), glDrawBuffersARB()
650 *
651 * All error checking will have been done prior to calling this function
652 * so nothing should go wrong at this point.
653 *
654 * \param ctx current context
655 * \param fb the desired draw buffer
656 * \param n number of color outputs to set
657 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
658 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
659 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
660 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
661 */
662 void
663 _mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
664 GLuint n, const GLenum *buffers, const GLbitfield *destMask)
665 {
666 GLbitfield mask[MAX_DRAW_BUFFERS];
667 GLuint buf;
668
669 if (!destMask) {
670 /* compute destMask values now */
671 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
672 GLuint output;
673 for (output = 0; output < n; output++) {
674 mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
675 assert(mask[output] != BAD_MASK);
676 mask[output] &= supportedMask;
677 }
678 destMask = mask;
679 }
680
681 /*
682 * destMask[0] may have up to four bits set
683 * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
684 * Otherwise, destMask[x] can only have one bit set.
685 */
686 if (n > 0 && _mesa_bitcount(destMask[0]) > 1) {
687 GLuint count = 0, destMask0 = destMask[0];
688 while (destMask0) {
689 const int bufIndex = u_bit_scan(&destMask0);
690 if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
691 updated_drawbuffers(ctx, fb);
692 fb->_ColorDrawBufferIndexes[count] = bufIndex;
693 }
694 count++;
695 }
696 fb->ColorDrawBuffer[0] = buffers[0];
697 fb->_NumColorDrawBuffers = count;
698 }
699 else {
700 GLuint count = 0;
701 for (buf = 0; buf < n; buf++ ) {
702 if (destMask[buf]) {
703 GLint bufIndex = ffs(destMask[buf]) - 1;
704 /* only one bit should be set in the destMask[buf] field */
705 assert(_mesa_bitcount(destMask[buf]) == 1);
706 if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
707 updated_drawbuffers(ctx, fb);
708 fb->_ColorDrawBufferIndexes[buf] = bufIndex;
709 }
710 count = buf + 1;
711 }
712 else {
713 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
714 updated_drawbuffers(ctx, fb);
715 fb->_ColorDrawBufferIndexes[buf] = -1;
716 }
717 }
718 fb->ColorDrawBuffer[buf] = buffers[buf];
719 }
720 fb->_NumColorDrawBuffers = count;
721 }
722
723 /* set remaining outputs to -1 (GL_NONE) */
724 for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
725 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
726 updated_drawbuffers(ctx, fb);
727 fb->_ColorDrawBufferIndexes[buf] = -1;
728 }
729 }
730 for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
731 fb->ColorDrawBuffer[buf] = GL_NONE;
732 }
733
734 if (_mesa_is_winsys_fbo(fb)) {
735 /* also set context drawbuffer state */
736 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
737 if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
738 updated_drawbuffers(ctx, fb);
739 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
740 }
741 }
742 }
743 }
744
745
746 /**
747 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
748 * from the context's Color.DrawBuffer[] state.
749 * Use when changing contexts.
750 */
751 void
752 _mesa_update_draw_buffers(struct gl_context *ctx)
753 {
754 /* should be a window system FBO */
755 assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
756
757 _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
758 ctx->Color.DrawBuffer, NULL);
759 }
760
761
762 /**
763 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
764 * GL_READ_BUFFER state for the given context and FBO.
765 * Note that all error checking should have been done before calling
766 * this function.
767 * \param ctx the rendering context
768 * \param fb the framebuffer object to update
769 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
770 * \param bufferIndex the numerical index corresponding to 'buffer'
771 */
772 void
773 _mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
774 GLenum buffer, gl_buffer_index bufferIndex)
775 {
776 if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
777 /* Only update the per-context READ_BUFFER state if we're bound to
778 * a window-system framebuffer.
779 */
780 ctx->Pixel.ReadBuffer = buffer;
781 }
782
783 fb->ColorReadBuffer = buffer;
784 fb->_ColorReadBufferIndex = bufferIndex;
785
786 ctx->NewState |= _NEW_BUFFERS;
787 }
788
789
790
791 /**
792 * Called by glReadBuffer and glNamedFramebufferReadBuffer to set the source
793 * renderbuffer for reading pixels.
794 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
795 */
796 static ALWAYS_INLINE void
797 read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
798 GLenum buffer, const char *caller, bool no_error)
799 {
800 gl_buffer_index srcBuffer;
801
802 FLUSH_VERTICES(ctx, 0);
803
804 if (MESA_VERBOSE & VERBOSE_API)
805 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
806
807 if (buffer == GL_NONE) {
808 /* This is legal--it means that no buffer should be bound for reading. */
809 srcBuffer = BUFFER_NONE;
810 }
811 else {
812 /* general case / window-system framebuffer */
813 if (!no_error &&_mesa_is_gles3(ctx) &&
814 !is_legal_es3_readbuffer_enum(buffer))
815 srcBuffer = BUFFER_NONE;
816 else
817 srcBuffer = read_buffer_enum_to_index(ctx, buffer);
818
819 if (!no_error) {
820 GLbitfield supportedMask;
821
822 if (srcBuffer == BUFFER_NONE) {
823 _mesa_error(ctx, GL_INVALID_ENUM,
824 "%s(invalid buffer %s)", caller,
825 _mesa_enum_to_string(buffer));
826 return;
827 }
828
829 supportedMask = supported_buffer_bitmask(ctx, fb);
830 if (((1 << srcBuffer) & supportedMask) == 0) {
831 _mesa_error(ctx, GL_INVALID_OPERATION,
832 "%s(invalid buffer %s)", caller,
833 _mesa_enum_to_string(buffer));
834 return;
835 }
836 }
837 }
838
839 /* OK, all error checking has been completed now */
840
841 _mesa_readbuffer(ctx, fb, buffer, srcBuffer);
842
843 /* Call the device driver function only if fb is the bound read buffer */
844 if (fb == ctx->ReadBuffer) {
845 if (ctx->Driver.ReadBuffer)
846 ctx->Driver.ReadBuffer(ctx, buffer);
847 }
848 }
849
850
851 static void
852 read_buffer_err(struct gl_context *ctx, struct gl_framebuffer *fb,
853 GLenum buffer, const char *caller)
854 {
855 read_buffer(ctx, fb, buffer, caller, false);
856 }
857
858
859 static void
860 read_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
861 GLenum buffer, const char *caller)
862 {
863 read_buffer(ctx, fb, buffer, caller, true);
864 }
865
866
867 void GLAPIENTRY
868 _mesa_ReadBuffer_no_error(GLenum buffer)
869 {
870 GET_CURRENT_CONTEXT(ctx);
871 read_buffer_no_error(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
872 }
873
874
875 void GLAPIENTRY
876 _mesa_ReadBuffer(GLenum buffer)
877 {
878 GET_CURRENT_CONTEXT(ctx);
879 read_buffer_err(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
880 }
881
882
883 void GLAPIENTRY
884 _mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src)
885 {
886 GET_CURRENT_CONTEXT(ctx);
887
888 struct gl_framebuffer *fb;
889
890 if (framebuffer) {
891 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
892 } else {
893 fb = ctx->WinSysReadBuffer;
894 }
895
896 read_buffer_no_error(ctx, fb, src, "glNamedFramebufferReadBuffer");
897 }
898
899
900 void GLAPIENTRY
901 _mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
902 {
903 GET_CURRENT_CONTEXT(ctx);
904 struct gl_framebuffer *fb;
905
906 if (framebuffer) {
907 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
908 "glNamedFramebufferReadBuffer");
909 if (!fb)
910 return;
911 }
912 else
913 fb = ctx->WinSysReadBuffer;
914
915 read_buffer_err(ctx, fb, src, "glNamedFramebufferReadBuffer");
916 }