Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "state.h"
40
41
42 #define BAD_MASK ~0u
43
44
45 /**
46 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
47 * available to the rendering context (for drawing or reading).
48 * This depends on the type of framebuffer. For window system framebuffers
49 * we look at the framebuffer's visual. But for user-create framebuffers we
50 * look at the number of supported color attachments.
51 * \param fb the framebuffer to draw to, or read from
52 * \return bitmask of BUFFER_BIT_* flags
53 */
54 static GLbitfield
55 supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb)
56 {
57 GLbitfield mask = 0x0;
58
59 if (fb->Name > 0) {
60 /* A user-created renderbuffer */
61 GLuint i;
62 ASSERT(ctx->Extensions.EXT_framebuffer_object);
63 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
64 mask |= (BUFFER_BIT_COLOR0 << i);
65 }
66 }
67 else {
68 /* A window system framebuffer */
69 GLint i;
70 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
71 if (fb->Visual.stereoMode) {
72 mask |= BUFFER_BIT_FRONT_RIGHT;
73 if (fb->Visual.doubleBufferMode) {
74 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
75 }
76 }
77 else if (fb->Visual.doubleBufferMode) {
78 mask |= BUFFER_BIT_BACK_LEFT;
79 }
80
81 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
82 mask |= (BUFFER_BIT_AUX0 << i);
83 }
84 }
85
86 return mask;
87 }
88
89
90 /**
91 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
92 * Given a GLenum naming one or more color buffers (such as
93 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
94 */
95 static GLbitfield
96 draw_buffer_enum_to_bitmask(GLenum buffer)
97 {
98 switch (buffer) {
99 case GL_NONE:
100 return 0;
101 case GL_FRONT:
102 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
103 case GL_BACK:
104 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
105 case GL_RIGHT:
106 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
107 case GL_FRONT_RIGHT:
108 return BUFFER_BIT_FRONT_RIGHT;
109 case GL_BACK_RIGHT:
110 return BUFFER_BIT_BACK_RIGHT;
111 case GL_BACK_LEFT:
112 return BUFFER_BIT_BACK_LEFT;
113 case GL_FRONT_AND_BACK:
114 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
115 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
116 case GL_LEFT:
117 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
118 case GL_FRONT_LEFT:
119 return BUFFER_BIT_FRONT_LEFT;
120 case GL_AUX0:
121 return BUFFER_BIT_AUX0;
122 case GL_AUX1:
123 return BUFFER_BIT_AUX1;
124 case GL_AUX2:
125 return BUFFER_BIT_AUX2;
126 case GL_AUX3:
127 return BUFFER_BIT_AUX3;
128 case GL_COLOR_ATTACHMENT0_EXT:
129 return BUFFER_BIT_COLOR0;
130 case GL_COLOR_ATTACHMENT1_EXT:
131 return BUFFER_BIT_COLOR1;
132 case GL_COLOR_ATTACHMENT2_EXT:
133 return BUFFER_BIT_COLOR2;
134 case GL_COLOR_ATTACHMENT3_EXT:
135 return BUFFER_BIT_COLOR3;
136 default:
137 /* error */
138 return BAD_MASK;
139 }
140 }
141
142
143 /**
144 * Helper routine used by glReadBuffer.
145 * Given a GLenum naming a color buffer, return the index of the corresponding
146 * renderbuffer (a BUFFER_* value).
147 * return -1 for an invalid buffer.
148 */
149 static GLint
150 read_buffer_enum_to_index(GLenum buffer)
151 {
152 switch (buffer) {
153 case GL_FRONT:
154 return BUFFER_FRONT_LEFT;
155 case GL_BACK:
156 return BUFFER_BACK_LEFT;
157 case GL_RIGHT:
158 return BUFFER_FRONT_RIGHT;
159 case GL_FRONT_RIGHT:
160 return BUFFER_FRONT_RIGHT;
161 case GL_BACK_RIGHT:
162 return BUFFER_BACK_RIGHT;
163 case GL_BACK_LEFT:
164 return BUFFER_BACK_LEFT;
165 case GL_LEFT:
166 return BUFFER_FRONT_LEFT;
167 case GL_FRONT_LEFT:
168 return BUFFER_FRONT_LEFT;
169 case GL_AUX0:
170 return BUFFER_AUX0;
171 case GL_AUX1:
172 return BUFFER_AUX1;
173 case GL_AUX2:
174 return BUFFER_AUX2;
175 case GL_AUX3:
176 return BUFFER_AUX3;
177 case GL_COLOR_ATTACHMENT0_EXT:
178 return BUFFER_COLOR0;
179 case GL_COLOR_ATTACHMENT1_EXT:
180 return BUFFER_COLOR1;
181 case GL_COLOR_ATTACHMENT2_EXT:
182 return BUFFER_COLOR2;
183 case GL_COLOR_ATTACHMENT3_EXT:
184 return BUFFER_COLOR3;
185 default:
186 /* error */
187 return -1;
188 }
189 }
190
191
192 /**
193 * Called by glDrawBuffer().
194 * Specify which renderbuffer(s) to draw into for the first color output.
195 * <buffer> can name zero, one, two or four renderbuffers!
196 * \sa _mesa_DrawBuffersARB
197 *
198 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
199 */
200 void GLAPIENTRY
201 _mesa_DrawBuffer(GLenum buffer)
202 {
203 GLbitfield destMask;
204 GET_CURRENT_CONTEXT(ctx);
205 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
206
207 if (MESA_VERBOSE & VERBOSE_API) {
208 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
209 }
210
211 if (buffer == GL_NONE) {
212 destMask = 0x0;
213 }
214 else {
215 const GLbitfield supportedMask
216 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
217 destMask = draw_buffer_enum_to_bitmask(buffer);
218 if (destMask == BAD_MASK) {
219 /* totally bogus buffer */
220 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer)");
221 return;
222 }
223 destMask &= supportedMask;
224 if (destMask == 0x0) {
225 /* none of the named color buffers exist! */
226 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(buffer)");
227 return;
228 }
229 }
230
231 /* if we get here, there's no error so set new state */
232 _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
233
234 /*
235 * Call device driver function.
236 */
237 if (ctx->Driver.DrawBuffers)
238 ctx->Driver.DrawBuffers(ctx, 1, &buffer);
239 else if (ctx->Driver.DrawBuffer)
240 ctx->Driver.DrawBuffer(ctx, buffer);
241 }
242
243
244 /**
245 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
246 * for N fragment program color outputs.
247 * \sa _mesa_DrawBuffer
248 * \param n number of outputs
249 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
250 * names cannot specify more than one buffer. For example,
251 * GL_FRONT_AND_BACK is illegal.
252 */
253 void GLAPIENTRY
254 _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
255 {
256 GLint output;
257 GLbitfield usedBufferMask, supportedMask;
258 GLbitfield destMask[MAX_DRAW_BUFFERS];
259 GET_CURRENT_CONTEXT(ctx);
260 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
261
262 if (!ctx->Extensions.ARB_draw_buffers) {
263 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB");
264 return;
265 }
266 if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
267 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
268 return;
269 }
270
271 supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
272 usedBufferMask = 0x0;
273
274 /* complicated error checking... */
275 for (output = 0; output < n; output++) {
276 if (buffers[output] == GL_NONE) {
277 destMask[output] = 0x0;
278 }
279 else {
280 destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
281 if (destMask[output] == BAD_MASK
282 || _mesa_bitcount(destMask[output]) > 1) {
283 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
284 return;
285 }
286 destMask[output] &= supportedMask;
287 if (destMask[output] == 0) {
288 _mesa_error(ctx, GL_INVALID_OPERATION,
289 "glDrawBuffersARB(unsupported buffer)");
290 return;
291 }
292 if (destMask[output] & usedBufferMask) {
293 /* can't specify a dest buffer more than once! */
294 _mesa_error(ctx, GL_INVALID_OPERATION,
295 "glDrawBuffersARB(duplicated buffer)");
296 return;
297 }
298
299 /* update bitmask */
300 usedBufferMask |= destMask[output];
301 }
302 }
303
304 /* OK, if we get here, there were no errors so set the new state */
305 _mesa_drawbuffers(ctx, n, buffers, destMask);
306
307 /*
308 * Call device driver function.
309 */
310 if (ctx->Driver.DrawBuffers)
311 ctx->Driver.DrawBuffers(ctx, n, buffers);
312 else if (ctx->Driver.DrawBuffer)
313 ctx->Driver.DrawBuffer(ctx, buffers[0]);
314 }
315
316
317 /**
318 * Set color output state. Traditionally, there was only one color
319 * output, but fragment programs can now have several distinct color
320 * outputs (see GL_ARB_draw_buffers). This function sets the state
321 * for one such color output.
322 * \param ctx current context
323 * \param output which fragment program output
324 * \param buffer buffer to write to (like GL_LEFT)
325 * \param destMask BUFFER_* bitmask
326 * (like BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
327 */
328 static void
329 set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
330 GLbitfield destMask)
331 {
332 struct gl_framebuffer *fb = ctx->DrawBuffer;
333
334 ASSERT(output < ctx->Const.MaxDrawBuffers);
335
336 /* Set per-FBO state */
337 fb->ColorDrawBuffer[output] = buffer;
338 fb->_ColorDrawBufferMask[output] = destMask;
339 /* not really needed, will be set later */
340 fb->_NumColorDrawBuffers[output] = 0;
341
342 if (fb->Name == 0)
343 /* Set traditional state var */
344 ctx->Color.DrawBuffer[output] = buffer;
345 }
346
347
348 /**
349 * Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and
350 * other places (window fbo fixup) to set fbo (and the old ctx) fields.
351 * All error checking will have been done prior to calling this function
352 * so nothing should go wrong at this point.
353 * \param ctx current context
354 * \param n number of color outputs to set
355 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
356 * \param destMask array[n] of BUFFER_* bitmasks which correspond to the
357 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
358 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
359 */
360 void
361 _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
362 const GLbitfield *destMask)
363 {
364 GLbitfield mask[MAX_DRAW_BUFFERS];
365 GLuint output;
366
367 if (!destMask) {
368 /* compute destMask values now */
369 const GLbitfield supportedMask
370 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
371 for (output = 0; output < n; output++) {
372 mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
373 ASSERT(mask[output] != BAD_MASK);
374 mask[output] &= supportedMask;
375 }
376 destMask = mask;
377 }
378
379 for (output = 0; output < n; output++) {
380 set_color_output(ctx, output, buffers[output], destMask[output]);
381 }
382
383 /* set remaining color outputs to NONE */
384 for (output = n; output < ctx->Const.MaxDrawBuffers; output++) {
385 set_color_output(ctx, output, GL_NONE, 0x0);
386 }
387
388 ctx->NewState |= _NEW_BUFFERS;
389 }
390
391
392 GLboolean
393 _mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer)
394 {
395 struct gl_framebuffer *fb;
396 GLbitfield supportedMask;
397 GLint srcBuffer;
398
399 fb = ctx->ReadBuffer;
400
401 if (MESA_VERBOSE & VERBOSE_API)
402 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
403
404 if (fb->Name > 0 && buffer == GL_NONE) {
405 /* This is legal for user-created framebuffer objects */
406 srcBuffer = -1;
407 }
408 else {
409 /* general case / window-system framebuffer */
410 srcBuffer = read_buffer_enum_to_index(buffer);
411 if (srcBuffer == -1) {
412 _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer=0x%x)", buffer);
413 return GL_FALSE;
414 }
415 supportedMask = supported_buffer_bitmask(ctx, fb);
416 if (((1 << srcBuffer) & supportedMask) == 0) {
417 _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer=0x%x)", buffer);
418 return GL_FALSE;
419 }
420 }
421
422 if (fb->Name == 0) {
423 ctx->Pixel.ReadBuffer = buffer;
424 }
425 fb->ColorReadBuffer = buffer;
426 fb->_ColorReadBufferIndex = srcBuffer;
427
428 return GL_TRUE;
429 }
430
431
432
433 /**
434 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
435 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
436 */
437 void GLAPIENTRY
438 _mesa_ReadBuffer(GLenum buffer)
439 {
440 GET_CURRENT_CONTEXT(ctx);
441 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
442
443 if (MESA_VERBOSE & VERBOSE_API)
444 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
445
446 if (!_mesa_readbuffer_update_fields(ctx, buffer))
447 return;
448
449 ctx->NewState |= _NEW_BUFFERS;
450
451 /*
452 * Call device driver function.
453 */
454 if (ctx->Driver.ReadBuffer)
455 (*ctx->Driver.ReadBuffer)(ctx, buffer);
456 }