mesa: GL_EXT_framebuffer_object is not optional
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "mtypes.h"
40
41
42 #define BAD_MASK ~0u
43
44
45 /**
46 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
47 * available to the rendering context (for drawing or reading).
48 * This depends on the type of framebuffer. For window system framebuffers
49 * we look at the framebuffer's visual. But for user-create framebuffers we
50 * look at the number of supported color attachments.
51 * \param fb the framebuffer to draw to, or read from
52 * \return bitmask of BUFFER_BIT_* flags
53 */
54 static GLbitfield
55 supported_buffer_bitmask(const struct gl_context *ctx,
56 const struct gl_framebuffer *fb)
57 {
58 GLbitfield mask = 0x0;
59
60 if (_mesa_is_user_fbo(fb)) {
61 /* A user-created renderbuffer */
62 GLuint i;
63 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
64 mask |= (BUFFER_BIT_COLOR0 << i);
65 }
66 }
67 else {
68 /* A window system framebuffer */
69 GLint i;
70 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
71 if (fb->Visual.stereoMode) {
72 mask |= BUFFER_BIT_FRONT_RIGHT;
73 if (fb->Visual.doubleBufferMode) {
74 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
75 }
76 }
77 else if (fb->Visual.doubleBufferMode) {
78 mask |= BUFFER_BIT_BACK_LEFT;
79 }
80
81 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
82 mask |= (BUFFER_BIT_AUX0 << i);
83 }
84 }
85
86 return mask;
87 }
88
89
90 /**
91 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
92 * Given a GLenum naming one or more color buffers (such as
93 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
94 */
95 static GLbitfield
96 draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
97 {
98 switch (buffer) {
99 case GL_NONE:
100 return 0;
101 case GL_FRONT:
102 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
103 case GL_BACK:
104 if (_mesa_is_gles3(ctx)) {
105 /* Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
106 * ES 3.0.1 specification says:
107 *
108 * "When draw buffer zero is BACK, color values are written
109 * into the sole buffer for single-buffered contexts, or into
110 * the back buffer for double-buffered contexts."
111 *
112 * Since there is no stereo rendering in ES 3.0, only return the
113 * LEFT bits. This also satisfies the "n must be 1" requirement.
114 */
115 if (ctx->DrawBuffer->Visual.doubleBufferMode)
116 return BUFFER_BIT_BACK_LEFT;
117 return BUFFER_BIT_FRONT_LEFT;
118 }
119 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
120 case GL_RIGHT:
121 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
122 case GL_FRONT_RIGHT:
123 return BUFFER_BIT_FRONT_RIGHT;
124 case GL_BACK_RIGHT:
125 return BUFFER_BIT_BACK_RIGHT;
126 case GL_BACK_LEFT:
127 return BUFFER_BIT_BACK_LEFT;
128 case GL_FRONT_AND_BACK:
129 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
130 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
131 case GL_LEFT:
132 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
133 case GL_FRONT_LEFT:
134 return BUFFER_BIT_FRONT_LEFT;
135 case GL_AUX0:
136 return BUFFER_BIT_AUX0;
137 case GL_AUX1:
138 case GL_AUX2:
139 case GL_AUX3:
140 return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
141 case GL_COLOR_ATTACHMENT0_EXT:
142 return BUFFER_BIT_COLOR0;
143 case GL_COLOR_ATTACHMENT1_EXT:
144 return BUFFER_BIT_COLOR1;
145 case GL_COLOR_ATTACHMENT2_EXT:
146 return BUFFER_BIT_COLOR2;
147 case GL_COLOR_ATTACHMENT3_EXT:
148 return BUFFER_BIT_COLOR3;
149 case GL_COLOR_ATTACHMENT4_EXT:
150 return BUFFER_BIT_COLOR4;
151 case GL_COLOR_ATTACHMENT5_EXT:
152 return BUFFER_BIT_COLOR5;
153 case GL_COLOR_ATTACHMENT6_EXT:
154 return BUFFER_BIT_COLOR6;
155 case GL_COLOR_ATTACHMENT7_EXT:
156 return BUFFER_BIT_COLOR7;
157 default:
158 /* error */
159 return BAD_MASK;
160 }
161 }
162
163
164 /**
165 * Helper routine used by glReadBuffer.
166 * Given a GLenum naming a color buffer, return the index of the corresponding
167 * renderbuffer (a BUFFER_* value).
168 * return -1 for an invalid buffer.
169 */
170 static GLint
171 read_buffer_enum_to_index(GLenum buffer)
172 {
173 switch (buffer) {
174 case GL_FRONT:
175 return BUFFER_FRONT_LEFT;
176 case GL_BACK:
177 return BUFFER_BACK_LEFT;
178 case GL_RIGHT:
179 return BUFFER_FRONT_RIGHT;
180 case GL_FRONT_RIGHT:
181 return BUFFER_FRONT_RIGHT;
182 case GL_BACK_RIGHT:
183 return BUFFER_BACK_RIGHT;
184 case GL_BACK_LEFT:
185 return BUFFER_BACK_LEFT;
186 case GL_LEFT:
187 return BUFFER_FRONT_LEFT;
188 case GL_FRONT_LEFT:
189 return BUFFER_FRONT_LEFT;
190 case GL_AUX0:
191 return BUFFER_AUX0;
192 case GL_AUX1:
193 case GL_AUX2:
194 case GL_AUX3:
195 return BUFFER_COUNT; /* invalid, but not -1 */
196 case GL_COLOR_ATTACHMENT0_EXT:
197 return BUFFER_COLOR0;
198 case GL_COLOR_ATTACHMENT1_EXT:
199 return BUFFER_COLOR1;
200 case GL_COLOR_ATTACHMENT2_EXT:
201 return BUFFER_COLOR2;
202 case GL_COLOR_ATTACHMENT3_EXT:
203 return BUFFER_COLOR3;
204 case GL_COLOR_ATTACHMENT4_EXT:
205 return BUFFER_COLOR4;
206 case GL_COLOR_ATTACHMENT5_EXT:
207 return BUFFER_COLOR5;
208 case GL_COLOR_ATTACHMENT6_EXT:
209 return BUFFER_COLOR6;
210 case GL_COLOR_ATTACHMENT7_EXT:
211 return BUFFER_COLOR7;
212 default:
213 /* error */
214 return -1;
215 }
216 }
217
218
219 /**
220 * Called by glDrawBuffer().
221 * Specify which renderbuffer(s) to draw into for the first color output.
222 * <buffer> can name zero, one, two or four renderbuffers!
223 * \sa _mesa_DrawBuffers
224 *
225 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
226 *
227 * Note that the behaviour of this function depends on whether the
228 * current ctx->DrawBuffer is a window-system framebuffer or a user-created
229 * framebuffer object.
230 * In the former case, we update the per-context ctx->Color.DrawBuffer
231 * state var _and_ the FB's ColorDrawBuffer state.
232 * In the later case, we update the FB's ColorDrawBuffer state only.
233 *
234 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
235 * new FB is a window system FB, we need to re-update the FB's
236 * ColorDrawBuffer state to match the context. This is handled in
237 * _mesa_update_framebuffer().
238 *
239 * See the GL_EXT_framebuffer_object spec for more info.
240 */
241 void GLAPIENTRY
242 _mesa_DrawBuffer(GLenum buffer)
243 {
244 GLbitfield destMask;
245 GET_CURRENT_CONTEXT(ctx);
246
247 FLUSH_VERTICES(ctx, 0);
248
249 if (MESA_VERBOSE & VERBOSE_API) {
250 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
251 }
252
253 if (buffer == GL_NONE) {
254 destMask = 0x0;
255 }
256 else {
257 const GLbitfield supportedMask
258 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
259 destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
260 if (destMask == BAD_MASK) {
261 /* totally bogus buffer */
262 _mesa_error(ctx, GL_INVALID_ENUM,
263 "glDrawBuffer(buffer=0x%x)", buffer);
264 return;
265 }
266 destMask &= supportedMask;
267 if (destMask == 0x0) {
268 /* none of the named color buffers exist! */
269 _mesa_error(ctx, GL_INVALID_OPERATION,
270 "glDrawBuffer(buffer=0x%x)", buffer);
271 return;
272 }
273 }
274
275 /* if we get here, there's no error so set new state */
276 _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
277
278 /*
279 * Call device driver function.
280 */
281 if (ctx->Driver.DrawBuffers)
282 ctx->Driver.DrawBuffers(ctx, 1, &buffer);
283 else if (ctx->Driver.DrawBuffer)
284 ctx->Driver.DrawBuffer(ctx, buffer);
285 }
286
287
288 /**
289 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
290 * for N fragment program color outputs.
291 * \sa _mesa_DrawBuffer
292 * \param n number of outputs
293 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
294 * names cannot specify more than one buffer. For example,
295 * GL_FRONT_AND_BACK is illegal.
296 */
297 void GLAPIENTRY
298 _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
299 {
300 GLint output;
301 GLbitfield usedBufferMask, supportedMask;
302 GLbitfield destMask[MAX_DRAW_BUFFERS];
303 GET_CURRENT_CONTEXT(ctx);
304
305 FLUSH_VERTICES(ctx, 0);
306
307 /* Turns out n==0 is a valid input that should not produce an error.
308 * The remaining code below correctly handles the n==0 case.
309 *
310 * From the OpenGL 3.0 specification, page 258:
311 * "An INVALID_VALUE error is generated if n is greater than
312 * MAX_DRAW_BUFFERS."
313 */
314 if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
315 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
316 return;
317 }
318
319 supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
320 usedBufferMask = 0x0;
321
322 /* From the ES 3.0 specification, page 180:
323 * "If the GL is bound to the default framebuffer, then n must be 1
324 * and the constant must be BACK or NONE."
325 */
326 if (_mesa_is_gles3(ctx) && _mesa_is_winsys_fbo(ctx->DrawBuffer) &&
327 (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
328 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
329 return;
330 }
331
332 /* complicated error checking... */
333 for (output = 0; output < n; output++) {
334 if (buffers[output] == GL_NONE) {
335 destMask[output] = 0x0;
336 }
337 else {
338 /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
339 * spec (20080923) says:
340 *
341 * "If the GL is bound to a framebuffer object and DrawBuffers is
342 * supplied with [...] COLOR_ATTACHMENTm where m is greater than
343 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
344 * INVALID_OPERATION results."
345 */
346 if (_mesa_is_user_fbo(ctx->DrawBuffer) && buffers[output] >=
347 GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
348 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB(buffer)");
349 return;
350 }
351
352 destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
353
354 /* From the OpenGL 3.0 specification, page 258:
355 * "Each buffer listed in bufs must be one of the values from tables
356 * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
357 */
358 if (destMask[output] == BAD_MASK) {
359 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
360 return;
361 }
362
363 /* From the OpenGL 3.0 specification, page 259:
364 * "For both the default framebuffer and framebuffer objects, the
365 * constants FRONT, BACK, LEFT, RIGHT, and FRONT_AND_BACK are not
366 * valid in the bufs array passed to DrawBuffers, and will result in
367 * the error INVALID_OPERATION. This restriction is because these
368 * constants may themselves refer to multiple buffers, as shown in
369 * table 4.4."
370 */
371 if (_mesa_bitcount(destMask[output]) > 1) {
372 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB(buffer)");
373 return;
374 }
375
376 /* From the OpenGL 3.0 specification, page 259:
377 * "If the GL is bound to the default framebuffer and DrawBuffers is
378 * supplied with a constant (other than NONE) that does not indicate
379 * any of the color buffers allocated to the GL context by the window
380 * system, the error INVALID_OPERATION will be generated.
381 *
382 * If the GL is bound to a framebuffer object and DrawBuffers is
383 * supplied with a constant from table 4.6 [...] then the error
384 * INVALID_OPERATION results."
385 */
386 destMask[output] &= supportedMask;
387 if (destMask[output] == 0) {
388 _mesa_error(ctx, GL_INVALID_OPERATION,
389 "glDrawBuffersARB(unsupported buffer)");
390 return;
391 }
392
393 /* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
394 * "If the GL is bound to a framebuffer object, the ith buffer listed
395 * in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION."
396 */
397 if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(ctx->DrawBuffer) &&
398 buffers[output] != GL_NONE &&
399 buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
400 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
401 return;
402 }
403
404 /* From the OpenGL 3.0 specification, page 258:
405 * "Except for NONE, a buffer may not appear more than once in the
406 * array pointed to by bufs. Specifying a buffer more then once will
407 * result in the error INVALID_OPERATION."
408 */
409 if (destMask[output] & usedBufferMask) {
410 _mesa_error(ctx, GL_INVALID_OPERATION,
411 "glDrawBuffersARB(duplicated buffer)");
412 return;
413 }
414
415 /* update bitmask */
416 usedBufferMask |= destMask[output];
417 }
418 }
419
420 /* OK, if we get here, there were no errors so set the new state */
421 _mesa_drawbuffers(ctx, n, buffers, destMask);
422
423 /*
424 * Call device driver function. Note that n can be equal to 0,
425 * in which case we don't want to reference buffers[0], which
426 * may not be valid.
427 */
428 if (ctx->Driver.DrawBuffers)
429 ctx->Driver.DrawBuffers(ctx, n, buffers);
430 else if (ctx->Driver.DrawBuffer)
431 ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
432 }
433
434
435 /**
436 * Performs necessary state updates when _mesa_drawbuffers makes an
437 * actual change.
438 */
439 static void
440 updated_drawbuffers(struct gl_context *ctx)
441 {
442 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
443
444 if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
445 struct gl_framebuffer *fb = ctx->DrawBuffer;
446
447 /* Flag the FBO as requiring validation. */
448 if (_mesa_is_user_fbo(fb)) {
449 fb->_Status = 0;
450 }
451 }
452 }
453
454
455 /**
456 * Helper function to set the GL_DRAW_BUFFER state in the context and
457 * current FBO. Called via glDrawBuffer(), glDrawBuffersARB()
458 *
459 * All error checking will have been done prior to calling this function
460 * so nothing should go wrong at this point.
461 *
462 * \param ctx current context
463 * \param n number of color outputs to set
464 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
465 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
466 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
467 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
468 */
469 void
470 _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
471 const GLbitfield *destMask)
472 {
473 struct gl_framebuffer *fb = ctx->DrawBuffer;
474 GLbitfield mask[MAX_DRAW_BUFFERS];
475 GLuint buf;
476
477 if (!destMask) {
478 /* compute destMask values now */
479 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
480 GLuint output;
481 for (output = 0; output < n; output++) {
482 mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
483 ASSERT(mask[output] != BAD_MASK);
484 mask[output] &= supportedMask;
485 }
486 destMask = mask;
487 }
488
489 /*
490 * If n==1, destMask[0] may have up to four bits set.
491 * Otherwise, destMask[x] can only have one bit set.
492 */
493 if (n == 1) {
494 GLuint count = 0, destMask0 = destMask[0];
495 while (destMask0) {
496 GLint bufIndex = ffs(destMask0) - 1;
497 if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
498 updated_drawbuffers(ctx);
499 fb->_ColorDrawBufferIndexes[count] = bufIndex;
500 }
501 count++;
502 destMask0 &= ~(1 << bufIndex);
503 }
504 fb->ColorDrawBuffer[0] = buffers[0];
505 fb->_NumColorDrawBuffers = count;
506 }
507 else {
508 GLuint count = 0;
509 for (buf = 0; buf < n; buf++ ) {
510 if (destMask[buf]) {
511 GLint bufIndex = ffs(destMask[buf]) - 1;
512 /* only one bit should be set in the destMask[buf] field */
513 ASSERT(_mesa_bitcount(destMask[buf]) == 1);
514 if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
515 updated_drawbuffers(ctx);
516 fb->_ColorDrawBufferIndexes[buf] = bufIndex;
517 }
518 count = buf + 1;
519 }
520 else {
521 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
522 updated_drawbuffers(ctx);
523 fb->_ColorDrawBufferIndexes[buf] = -1;
524 }
525 }
526 fb->ColorDrawBuffer[buf] = buffers[buf];
527 }
528 fb->_NumColorDrawBuffers = count;
529 }
530
531 /* set remaining outputs to -1 (GL_NONE) */
532 for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
533 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
534 updated_drawbuffers(ctx);
535 fb->_ColorDrawBufferIndexes[buf] = -1;
536 }
537 }
538 for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
539 fb->ColorDrawBuffer[buf] = GL_NONE;
540 }
541
542 if (_mesa_is_winsys_fbo(fb)) {
543 /* also set context drawbuffer state */
544 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
545 if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
546 updated_drawbuffers(ctx);
547 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
548 }
549 }
550 }
551 }
552
553
554 /**
555 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
556 * from the context's Color.DrawBuffer[] state.
557 * Use when changing contexts.
558 */
559 void
560 _mesa_update_draw_buffers(struct gl_context *ctx)
561 {
562 GLenum buffers[MAX_DRAW_BUFFERS];
563 GLuint i;
564
565 /* should be a window system FBO */
566 assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
567
568 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++)
569 buffers[i] = ctx->Color.DrawBuffer[i];
570
571 _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, buffers, NULL);
572 }
573
574
575 /**
576 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
577 * GL_READ_BUFFER state in the context and current FBO.
578 * \param ctx the rendering context
579 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
580 * \param bufferIndex the numerical index corresponding to 'buffer'
581 */
582 void
583 _mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex)
584 {
585 struct gl_framebuffer *fb = ctx->ReadBuffer;
586
587 if (_mesa_is_winsys_fbo(fb)) {
588 /* Only update the per-context READ_BUFFER state if we're bound to
589 * a window-system framebuffer.
590 */
591 ctx->Pixel.ReadBuffer = buffer;
592 }
593
594 fb->ColorReadBuffer = buffer;
595 fb->_ColorReadBufferIndex = bufferIndex;
596
597 ctx->NewState |= _NEW_BUFFERS;
598 }
599
600
601
602 /**
603 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
604 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
605 */
606 void GLAPIENTRY
607 _mesa_ReadBuffer(GLenum buffer)
608 {
609 struct gl_framebuffer *fb;
610 GLbitfield supportedMask;
611 GLint srcBuffer;
612 GET_CURRENT_CONTEXT(ctx);
613
614 FLUSH_VERTICES(ctx, 0);
615
616 if (MESA_VERBOSE & VERBOSE_API)
617 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
618
619 fb = ctx->ReadBuffer;
620
621 if (MESA_VERBOSE & VERBOSE_API)
622 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
623
624 if (buffer == GL_NONE) {
625 /* This is legal--it means that no buffer should be bound for reading. */
626 srcBuffer = -1;
627 }
628 else {
629 /* general case / window-system framebuffer */
630 srcBuffer = read_buffer_enum_to_index(buffer);
631 if (srcBuffer == -1) {
632 _mesa_error(ctx, GL_INVALID_ENUM,
633 "glReadBuffer(buffer=0x%x)", buffer);
634 return;
635 }
636 supportedMask = supported_buffer_bitmask(ctx, fb);
637 if (((1 << srcBuffer) & supportedMask) == 0) {
638 _mesa_error(ctx, GL_INVALID_OPERATION,
639 "glReadBuffer(buffer=0x%x)", buffer);
640 return;
641 }
642 }
643
644 /* OK, all error checking has been completed now */
645
646 _mesa_readbuffer(ctx, buffer, srcBuffer);
647
648 /*
649 * Call device driver function.
650 */
651 if (ctx->Driver.ReadBuffer)
652 (*ctx->Driver.ReadBuffer)(ctx, buffer);
653 }