update comments, etc related to Read/DrawBuffer state
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * General framebuffer-related functions, like glClear, glScissor, etc.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "state.h"
40
41
42 #define BAD_MASK ~0u
43
44
45 #if _HAVE_FULL_GL
46 void GLAPIENTRY
47 _mesa_ClearIndex( GLfloat c )
48 {
49 GET_CURRENT_CONTEXT(ctx);
50 ASSERT_OUTSIDE_BEGIN_END(ctx);
51
52 if (ctx->Color.ClearIndex == (GLuint) c)
53 return;
54
55 FLUSH_VERTICES(ctx, _NEW_COLOR);
56 ctx->Color.ClearIndex = (GLuint) c;
57
58 if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) {
59 /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
60 (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
61 }
62 }
63 #endif
64
65
66 /**
67 * Specify the clear values for the color buffers.
68 *
69 * \param red red color component.
70 * \param green green color component.
71 * \param blue blue color component.
72 * \param alpha alpha component.
73 *
74 * \sa glClearColor().
75 *
76 * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
77 * change, flushes the vertices and notifies the driver via the
78 * dd_function_table::ClearColor callback.
79 */
80 void GLAPIENTRY
81 _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
82 {
83 GLfloat tmp[4];
84 GET_CURRENT_CONTEXT(ctx);
85 ASSERT_OUTSIDE_BEGIN_END(ctx);
86
87 tmp[0] = CLAMP(red, 0.0F, 1.0F);
88 tmp[1] = CLAMP(green, 0.0F, 1.0F);
89 tmp[2] = CLAMP(blue, 0.0F, 1.0F);
90 tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
91
92 if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
93 return; /* no change */
94
95 FLUSH_VERTICES(ctx, _NEW_COLOR);
96 COPY_4V(ctx->Color.ClearColor, tmp);
97
98 if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
99 /* it's OK to call glClearColor in CI mode but it should be a NOP */
100 (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
101 }
102 }
103
104
105 /**
106 * Clear buffers.
107 *
108 * \param mask bit-mask indicating the buffers to be cleared.
109 *
110 * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState
111 * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
112 * etc. If the rasterization mode is set to GL_RENDER then requests the driver
113 * to clear the buffers, via the dd_function_table::Clear callback.
114 */
115 void GLAPIENTRY
116 _mesa_Clear( GLbitfield mask )
117 {
118 GET_CURRENT_CONTEXT(ctx);
119 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
120
121 if (MESA_VERBOSE & VERBOSE_API)
122 _mesa_debug(ctx, "glClear 0x%x\n", mask);
123
124 if (mask & ~(GL_COLOR_BUFFER_BIT |
125 GL_DEPTH_BUFFER_BIT |
126 GL_STENCIL_BUFFER_BIT |
127 GL_ACCUM_BUFFER_BIT)) {
128 /* invalid bit set */
129 _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
130 return;
131 }
132
133 if (ctx->NewState) {
134 _mesa_update_state( ctx ); /* update _Xmin, etc */
135 }
136
137 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
138 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
139 "glClear(incomplete framebuffer)");
140 return;
141 }
142
143 if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0)
144 return;
145
146 if (ctx->RenderMode == GL_RENDER) {
147 GLbitfield bufferMask;
148
149 /* don't clear depth buffer if depth writing disabled */
150 if (!ctx->Depth.Mask)
151 mask &= ~GL_DEPTH_BUFFER_BIT;
152
153 /* Build the bitmask to send to device driver's Clear function.
154 * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
155 * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
156 * BUFFER_BIT_COLORn flags.
157 */
158 bufferMask = 0;
159 if (mask & GL_COLOR_BUFFER_BIT) {
160 bufferMask |= ctx->DrawBuffer->_ColorDrawBufferMask[0];
161 }
162
163 if ((mask & GL_DEPTH_BUFFER_BIT)
164 && ctx->DrawBuffer->Visual.haveDepthBuffer) {
165 bufferMask |= BUFFER_BIT_DEPTH;
166 }
167
168 if ((mask & GL_STENCIL_BUFFER_BIT)
169 && ctx->DrawBuffer->Visual.haveStencilBuffer) {
170 bufferMask |= BUFFER_BIT_STENCIL;
171 }
172
173 if ((mask & GL_ACCUM_BUFFER_BIT)
174 && ctx->DrawBuffer->Visual.haveAccumBuffer) {
175 bufferMask |= BUFFER_BIT_ACCUM;
176 }
177
178 ASSERT(ctx->Driver.Clear);
179 ctx->Driver.Clear(ctx, bufferMask);
180 }
181 }
182
183
184
185 /**
186 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
187 * available to the rendering context (for drawing or reading).
188 * This depends on the type of framebuffer. For window system framebuffers
189 * we look at the framebuffer's visual. But for user-create framebuffers we
190 * look at the number of supported color attachments.
191 * \param fb the framebuffer to draw to, or read from
192 * \return bitmask of BUFFER_BIT_* flags
193 */
194 static GLbitfield
195 supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb)
196 {
197 GLbitfield mask = 0x0;
198
199 if (fb->Name > 0) {
200 /* A user-created renderbuffer */
201 GLuint i;
202 ASSERT(ctx->Extensions.EXT_framebuffer_object);
203 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
204 mask |= (BUFFER_BIT_COLOR0 << i);
205 }
206 }
207 else {
208 /* A window system framebuffer */
209 GLint i;
210 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
211 if (fb->Visual.stereoMode) {
212 mask |= BUFFER_BIT_FRONT_RIGHT;
213 if (fb->Visual.doubleBufferMode) {
214 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
215 }
216 }
217 else if (fb->Visual.doubleBufferMode) {
218 mask |= BUFFER_BIT_BACK_LEFT;
219 }
220
221 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
222 mask |= (BUFFER_BIT_AUX0 << i);
223 }
224 }
225
226 return mask;
227 }
228
229
230 /**
231 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
232 * Given a GLenum naming one or more color buffers (such as
233 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
234 */
235 static GLbitfield
236 draw_buffer_enum_to_bitmask(GLenum buffer)
237 {
238 switch (buffer) {
239 case GL_NONE:
240 return 0;
241 case GL_FRONT:
242 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
243 case GL_BACK:
244 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
245 case GL_RIGHT:
246 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
247 case GL_FRONT_RIGHT:
248 return BUFFER_BIT_FRONT_RIGHT;
249 case GL_BACK_RIGHT:
250 return BUFFER_BIT_BACK_RIGHT;
251 case GL_BACK_LEFT:
252 return BUFFER_BIT_BACK_LEFT;
253 case GL_FRONT_AND_BACK:
254 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
255 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
256 case GL_LEFT:
257 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
258 case GL_FRONT_LEFT:
259 return BUFFER_BIT_FRONT_LEFT;
260 case GL_AUX0:
261 return BUFFER_BIT_AUX0;
262 case GL_AUX1:
263 return BUFFER_BIT_AUX1;
264 case GL_AUX2:
265 return BUFFER_BIT_AUX2;
266 case GL_AUX3:
267 return BUFFER_BIT_AUX3;
268 case GL_COLOR_ATTACHMENT0_EXT:
269 return BUFFER_BIT_COLOR0;
270 case GL_COLOR_ATTACHMENT1_EXT:
271 return BUFFER_BIT_COLOR1;
272 case GL_COLOR_ATTACHMENT2_EXT:
273 return BUFFER_BIT_COLOR2;
274 case GL_COLOR_ATTACHMENT3_EXT:
275 return BUFFER_BIT_COLOR3;
276 default:
277 /* error */
278 return BAD_MASK;
279 }
280 }
281
282
283 /**
284 * Helper routine used by glReadBuffer.
285 * Given a GLenum naming a color buffer, return the index of the corresponding
286 * renderbuffer (a BUFFER_* value).
287 * return -1 for an invalid buffer.
288 */
289 static GLint
290 read_buffer_enum_to_index(GLenum buffer)
291 {
292 switch (buffer) {
293 case GL_FRONT:
294 return BUFFER_FRONT_LEFT;
295 case GL_BACK:
296 return BUFFER_BACK_LEFT;
297 case GL_RIGHT:
298 return BUFFER_FRONT_RIGHT;
299 case GL_FRONT_RIGHT:
300 return BUFFER_FRONT_RIGHT;
301 case GL_BACK_RIGHT:
302 return BUFFER_BACK_RIGHT;
303 case GL_BACK_LEFT:
304 return BUFFER_BACK_LEFT;
305 case GL_LEFT:
306 return BUFFER_FRONT_LEFT;
307 case GL_FRONT_LEFT:
308 return BUFFER_FRONT_LEFT;
309 case GL_AUX0:
310 return BUFFER_AUX0;
311 case GL_AUX1:
312 return BUFFER_AUX1;
313 case GL_AUX2:
314 return BUFFER_AUX2;
315 case GL_AUX3:
316 return BUFFER_AUX3;
317 case GL_COLOR_ATTACHMENT0_EXT:
318 return BUFFER_COLOR0;
319 case GL_COLOR_ATTACHMENT1_EXT:
320 return BUFFER_COLOR1;
321 case GL_COLOR_ATTACHMENT2_EXT:
322 return BUFFER_COLOR2;
323 case GL_COLOR_ATTACHMENT3_EXT:
324 return BUFFER_COLOR3;
325 default:
326 /* error */
327 return -1;
328 }
329 }
330
331
332 /**
333 * Called by glDrawBuffer().
334 * Specify which renderbuffer(s) to draw into for the first color output.
335 * <buffer> can name zero, one, two or four renderbuffers!
336 * \sa _mesa_DrawBuffersARB
337 *
338 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
339 */
340 void GLAPIENTRY
341 _mesa_DrawBuffer(GLenum buffer)
342 {
343 GLbitfield destMask;
344 GET_CURRENT_CONTEXT(ctx);
345 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
346
347 if (MESA_VERBOSE & VERBOSE_API) {
348 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
349 }
350
351 if (buffer == GL_NONE) {
352 destMask = 0x0;
353 }
354 else {
355 const GLbitfield supportedMask
356 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
357 destMask = draw_buffer_enum_to_bitmask(buffer);
358 if (destMask == BAD_MASK) {
359 /* totally bogus buffer */
360 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer)");
361 return;
362 }
363 destMask &= supportedMask;
364 if (destMask == 0x0) {
365 /* none of the named color buffers exist! */
366 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(buffer)");
367 return;
368 }
369 }
370
371 /* if we get here, there's no error so set new state */
372 _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
373
374 /*
375 * Call device driver function.
376 */
377 if (ctx->Driver.DrawBuffers)
378 ctx->Driver.DrawBuffers(ctx, 1, &buffer);
379 else if (ctx->Driver.DrawBuffer)
380 ctx->Driver.DrawBuffer(ctx, buffer);
381 }
382
383
384 /**
385 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
386 * for N fragment program color outputs.
387 * \sa _mesa_DrawBuffer
388 * \param n number of outputs
389 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
390 * names cannot specify more than one buffer. For example,
391 * GL_FRONT_AND_BACK is illegal.
392 */
393 void GLAPIENTRY
394 _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
395 {
396 GLint output;
397 GLbitfield usedBufferMask, supportedMask;
398 GLbitfield destMask[MAX_DRAW_BUFFERS];
399 GET_CURRENT_CONTEXT(ctx);
400 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
401
402 if (!ctx->Extensions.ARB_draw_buffers) {
403 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB");
404 return;
405 }
406 if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
407 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
408 return;
409 }
410
411 supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
412 usedBufferMask = 0x0;
413
414 /* complicated error checking... */
415 for (output = 0; output < n; output++) {
416 if (buffers[output] == GL_NONE) {
417 destMask[output] = 0x0;
418 }
419 else {
420 destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
421 if (destMask[output] == BAD_MASK
422 || _mesa_bitcount(destMask[output]) > 1) {
423 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
424 return;
425 }
426 destMask[output] &= supportedMask;
427 if (destMask[output] == 0) {
428 _mesa_error(ctx, GL_INVALID_OPERATION,
429 "glDrawBuffersARB(unsupported buffer)");
430 return;
431 }
432 if (destMask[output] & usedBufferMask) {
433 /* can't specify a dest buffer more than once! */
434 _mesa_error(ctx, GL_INVALID_OPERATION,
435 "glDrawBuffersARB(duplicated buffer)");
436 return;
437 }
438
439 /* update bitmask */
440 usedBufferMask |= destMask[output];
441 }
442 }
443
444 /* OK, if we get here, there were no errors so set the new state */
445 _mesa_drawbuffers(ctx, n, buffers, destMask);
446
447 /*
448 * Call device driver function.
449 */
450 if (ctx->Driver.DrawBuffers)
451 ctx->Driver.DrawBuffers(ctx, n, buffers);
452 else if (ctx->Driver.DrawBuffer)
453 ctx->Driver.DrawBuffer(ctx, buffers[0]);
454 }
455
456
457 /**
458 * Set color output state. Traditionally, there was only one color
459 * output, but fragment programs can now have several distinct color
460 * outputs (see GL_ARB_draw_buffers). This function sets the state
461 * for one such color output.
462 * \param ctx current context
463 * \param output which fragment program output
464 * \param buffer buffer to write to (like GL_LEFT)
465 * \param destMask BUFFER_* bitmask
466 * (like BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
467 */
468 static void
469 set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
470 GLbitfield destMask)
471 {
472 struct gl_framebuffer *fb = ctx->DrawBuffer;
473
474 ASSERT(output < ctx->Const.MaxDrawBuffers);
475
476 /* Set per-FBO state */
477 fb->ColorDrawBuffer[output] = buffer;
478 fb->_ColorDrawBufferMask[output] = destMask;
479 /* not really needed, will be set later */
480 fb->_NumColorDrawBuffers[output] = 0;
481
482 if (fb->Name == 0) {
483 /* Only set the per-context DrawBuffer state if we're currently
484 * drawing to a window system framebuffer.
485 */
486 ctx->Color.DrawBuffer[output] = buffer;
487 }
488 }
489
490
491 /**
492 * Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and
493 * other places (window fbo fixup) to set fbo (and the old ctx) fields.
494 * All error checking will have been done prior to calling this function
495 * so nothing should go wrong at this point.
496 * \param ctx current context
497 * \param n number of color outputs to set
498 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
499 * \param destMask array[n] of BUFFER_* bitmasks which correspond to the
500 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
501 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
502 */
503 void
504 _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
505 const GLbitfield *destMask)
506 {
507 GLbitfield mask[MAX_DRAW_BUFFERS];
508 GLuint output;
509
510 if (!destMask) {
511 /* compute destMask values now */
512 const GLbitfield supportedMask
513 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
514 for (output = 0; output < n; output++) {
515 mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
516 ASSERT(mask[output] != BAD_MASK);
517 mask[output] &= supportedMask;
518 }
519 destMask = mask;
520 }
521
522 for (output = 0; output < n; output++) {
523 set_color_output(ctx, output, buffers[output], destMask[output]);
524 }
525
526 /* set remaining color outputs to NONE */
527 for (output = n; output < ctx->Const.MaxDrawBuffers; output++) {
528 set_color_output(ctx, output, GL_NONE, 0x0);
529 }
530
531 ctx->NewState |= _NEW_COLOR;
532 }
533
534
535 GLboolean
536 _mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer)
537 {
538 struct gl_framebuffer *fb;
539 GLbitfield supportedMask;
540 GLint srcBuffer;
541
542 fb = ctx->ReadBuffer;
543
544 if (MESA_VERBOSE & VERBOSE_API)
545 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
546
547 if (fb->Name > 0 && buffer == GL_NONE) {
548 /* This is legal for user-created framebuffer objects */
549 srcBuffer = -1;
550 }
551 else {
552 /* general case / window-system framebuffer */
553 srcBuffer = read_buffer_enum_to_index(buffer);
554 if (srcBuffer == -1) {
555 _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer=0x%x)", buffer);
556 return GL_FALSE;
557 }
558 supportedMask = supported_buffer_bitmask(ctx, fb);
559 if (((1 << srcBuffer) & supportedMask) == 0) {
560 _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer=0x%x)", buffer);
561 return GL_FALSE;
562 }
563 }
564
565 if (fb->Name == 0) {
566 ctx->Pixel.ReadBuffer = buffer;
567 }
568 fb->ColorReadBuffer = buffer;
569 fb->_ColorReadBufferIndex = srcBuffer;
570
571 return GL_TRUE;
572 }
573
574
575
576 /**
577 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
578 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
579 */
580 void GLAPIENTRY
581 _mesa_ReadBuffer(GLenum buffer)
582 {
583 GET_CURRENT_CONTEXT(ctx);
584 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
585
586 if (MESA_VERBOSE & VERBOSE_API)
587 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
588
589 if (!_mesa_readbuffer_update_fields(ctx, buffer))
590 return;
591
592 ctx->NewState |= _NEW_PIXEL;
593
594 /*
595 * Call device driver function.
596 */
597 if (ctx->Driver.ReadBuffer)
598 (*ctx->Driver.ReadBuffer)(ctx, buffer);
599 }
600
601
602 #if _HAVE_FULL_GL
603
604 /**
605 * XXX THIS IS OBSOLETE - drivers should take care of detecting window
606 * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
607 *
608 * GL_MESA_resize_buffers extension.
609 *
610 * When this function is called, we'll ask the window system how large
611 * the current window is. If it's a new size, we'll call the driver's
612 * ResizeBuffers function. The driver will then resize its color buffers
613 * as needed, and maybe call the swrast's routine for reallocating
614 * swrast-managed depth/stencil/accum/etc buffers.
615 * \note This function should only be called through the GL API, not
616 * from device drivers (as was done in the past).
617 */
618
619 void _mesa_resizebuffers( GLcontext *ctx )
620 {
621 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
622
623 if (MESA_VERBOSE & VERBOSE_API)
624 _mesa_debug(ctx, "glResizeBuffersMESA\n");
625
626 if (!ctx->Driver.GetBufferSize) {
627 return;
628 }
629
630 if (ctx->WinSysDrawBuffer) {
631 GLuint newWidth, newHeight;
632 GLframebuffer *buffer = ctx->WinSysDrawBuffer;
633
634 assert(buffer->Name == 0);
635
636 /* ask device driver for size of output buffer */
637 ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
638
639 /* see if size of device driver's color buffer (window) has changed */
640 if (buffer->Width != newWidth || buffer->Height != newHeight) {
641 if (ctx->Driver.ResizeBuffers)
642 ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
643 }
644 }
645
646 if (ctx->WinSysReadBuffer
647 && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
648 GLuint newWidth, newHeight;
649 GLframebuffer *buffer = ctx->WinSysReadBuffer;
650
651 assert(buffer->Name == 0);
652
653 /* ask device driver for size of read buffer */
654 ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
655
656 /* see if size of device driver's color buffer (window) has changed */
657 if (buffer->Width != newWidth || buffer->Height != newHeight) {
658 if (ctx->Driver.ResizeBuffers)
659 ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
660 }
661 }
662
663 ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
664 }
665
666
667 /*
668 * XXX THIS IS OBSOLETE
669 */
670 void GLAPIENTRY
671 _mesa_ResizeBuffersMESA( void )
672 {
673 GET_CURRENT_CONTEXT(ctx);
674
675 if (ctx->Extensions.MESA_resize_buffers)
676 _mesa_resizebuffers( ctx );
677 }
678
679
680 /*
681 * XXX move somewhere else someday?
682 */
683 void GLAPIENTRY
684 _mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
685 {
686 GET_CURRENT_CONTEXT(ctx);
687
688 if (!ctx->Extensions.ARB_multisample) {
689 _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB");
690 return;
691 }
692
693 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
694 ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
695 ctx->Multisample.SampleCoverageInvert = invert;
696 ctx->NewState |= _NEW_MULTISAMPLE;
697 }
698
699 #endif /* _HAVE_FULL_GL */
700
701
702
703 /**
704 * Define the scissor box.
705 *
706 * \param x, y coordinates of the scissor box lower-left corner.
707 * \param width width of the scissor box.
708 * \param height height of the scissor box.
709 *
710 * \sa glScissor().
711 *
712 * Verifies the parameters and updates __GLcontextRec::Scissor. On a
713 * change flushes the vertices and notifies the driver via
714 * the dd_function_table::Scissor callback.
715 */
716 void
717 _mesa_set_scissor(GLcontext *ctx,
718 GLint x, GLint y, GLsizei width, GLsizei height)
719 {
720 if (x == ctx->Scissor.X &&
721 y == ctx->Scissor.Y &&
722 width == ctx->Scissor.Width &&
723 height == ctx->Scissor.Height)
724 return;
725
726 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
727 ctx->Scissor.X = x;
728 ctx->Scissor.Y = y;
729 ctx->Scissor.Width = width;
730 ctx->Scissor.Height = height;
731
732 if (ctx->Driver.Scissor)
733 ctx->Driver.Scissor( ctx, x, y, width, height );
734 }
735
736
737 void GLAPIENTRY
738 _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
739 {
740 GET_CURRENT_CONTEXT(ctx);
741 ASSERT_OUTSIDE_BEGIN_END(ctx);
742
743 if (width < 0 || height < 0) {
744 _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
745 return;
746 }
747
748 if (MESA_VERBOSE & VERBOSE_API)
749 _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
750
751 _mesa_set_scissor(ctx, x, y, width, height);
752 }
753
754
755
756 /**********************************************************************/
757 /** \name Initialization */
758 /*@{*/
759
760 /**
761 * Initialize the context's scissor state.
762 * \param ctx the GL context.
763 */
764 void
765 _mesa_init_scissor(GLcontext *ctx)
766 {
767 /* Scissor group */
768 ctx->Scissor.Enabled = GL_FALSE;
769 ctx->Scissor.X = 0;
770 ctx->Scissor.Y = 0;
771 ctx->Scissor.Width = 0;
772 ctx->Scissor.Height = 0;
773 }
774
775
776 /**
777 * Initialize the context's multisample state.
778 * \param ctx the GL context.
779 */
780 void
781 _mesa_init_multisample(GLcontext *ctx)
782 {
783 ctx->Multisample.Enabled = GL_FALSE;
784 ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
785 ctx->Multisample.SampleAlphaToOne = GL_FALSE;
786 ctx->Multisample.SampleCoverage = GL_FALSE;
787 ctx->Multisample.SampleCoverageValue = 1.0;
788 ctx->Multisample.SampleCoverageInvert = GL_FALSE;
789 }
790
791 /*@}*/