mesa: merge the driver functions DrawBuffers and DrawBuffer
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "mtypes.h"
39 #include "util/bitscan.h"
40
41
42 #define BAD_MASK ~0u
43
44
45 /**
46 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
47 * available to the rendering context (for drawing or reading).
48 * This depends on the type of framebuffer. For window system framebuffers
49 * we look at the framebuffer's visual. But for user-create framebuffers we
50 * look at the number of supported color attachments.
51 * \param fb the framebuffer to draw to, or read from
52 * \return bitmask of BUFFER_BIT_* flags
53 */
54 static GLbitfield
55 supported_buffer_bitmask(const struct gl_context *ctx,
56 const struct gl_framebuffer *fb)
57 {
58 GLbitfield mask = 0x0;
59
60 if (_mesa_is_user_fbo(fb)) {
61 /* A user-created renderbuffer */
62 mask = ((1 << ctx->Const.MaxColorAttachments) - 1) << BUFFER_COLOR0;
63 }
64 else {
65 /* A window system framebuffer */
66 GLint i;
67 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
68 if (fb->Visual.stereoMode) {
69 mask |= BUFFER_BIT_FRONT_RIGHT;
70 if (fb->Visual.doubleBufferMode) {
71 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
72 }
73 }
74 else if (fb->Visual.doubleBufferMode) {
75 mask |= BUFFER_BIT_BACK_LEFT;
76 }
77
78 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
79 mask |= (BUFFER_BIT_AUX0 << i);
80 }
81 }
82
83 return mask;
84 }
85
86
87 /**
88 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
89 * Given a GLenum naming one or more color buffers (such as
90 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
91 */
92 static GLbitfield
93 draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
94 {
95 switch (buffer) {
96 case GL_NONE:
97 return 0;
98 case GL_FRONT:
99 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
100 case GL_BACK:
101 if (_mesa_is_gles(ctx)) {
102 /* Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
103 * ES 3.0.1 specification says:
104 *
105 * "When draw buffer zero is BACK, color values are written
106 * into the sole buffer for single-buffered contexts, or into
107 * the back buffer for double-buffered contexts."
108 *
109 * Since there is no stereo rendering in ES 3.0, only return the
110 * LEFT bits. This also satisfies the "n must be 1" requirement.
111 *
112 * We also do this for GLES 1 and 2 because those APIs have no
113 * concept of selecting the front and back buffer anyway and it's
114 * convenient to be able to maintain the magic behaviour of
115 * GL_BACK in that case.
116 */
117 if (ctx->DrawBuffer->Visual.doubleBufferMode)
118 return BUFFER_BIT_BACK_LEFT;
119 return BUFFER_BIT_FRONT_LEFT;
120 }
121 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
122 case GL_RIGHT:
123 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
124 case GL_FRONT_RIGHT:
125 return BUFFER_BIT_FRONT_RIGHT;
126 case GL_BACK_RIGHT:
127 return BUFFER_BIT_BACK_RIGHT;
128 case GL_BACK_LEFT:
129 return BUFFER_BIT_BACK_LEFT;
130 case GL_FRONT_AND_BACK:
131 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
132 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
133 case GL_LEFT:
134 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
135 case GL_FRONT_LEFT:
136 return BUFFER_BIT_FRONT_LEFT;
137 case GL_AUX0:
138 return BUFFER_BIT_AUX0;
139 case GL_AUX1:
140 case GL_AUX2:
141 case GL_AUX3:
142 return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
143 case GL_COLOR_ATTACHMENT0_EXT:
144 return BUFFER_BIT_COLOR0;
145 case GL_COLOR_ATTACHMENT1_EXT:
146 return BUFFER_BIT_COLOR1;
147 case GL_COLOR_ATTACHMENT2_EXT:
148 return BUFFER_BIT_COLOR2;
149 case GL_COLOR_ATTACHMENT3_EXT:
150 return BUFFER_BIT_COLOR3;
151 case GL_COLOR_ATTACHMENT4_EXT:
152 return BUFFER_BIT_COLOR4;
153 case GL_COLOR_ATTACHMENT5_EXT:
154 return BUFFER_BIT_COLOR5;
155 case GL_COLOR_ATTACHMENT6_EXT:
156 return BUFFER_BIT_COLOR6;
157 case GL_COLOR_ATTACHMENT7_EXT:
158 return BUFFER_BIT_COLOR7;
159 default:
160 /* not an error, but also not supported */
161 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
162 return 1 << BUFFER_COUNT;
163 /* error */
164 return BAD_MASK;
165 }
166 }
167
168
169 /**
170 * Helper routine used by glReadBuffer.
171 * Given a GLenum naming a color buffer, return the index of the corresponding
172 * renderbuffer (a BUFFER_* value).
173 * return BUFFER_NONE for an invalid buffer.
174 */
175 static gl_buffer_index
176 read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer)
177 {
178 switch (buffer) {
179 case GL_FRONT:
180 return BUFFER_FRONT_LEFT;
181 case GL_BACK:
182 if (_mesa_is_gles(ctx)) {
183 /* In draw_buffer_enum_to_bitmask, when GLES contexts draw to
184 * GL_BACK with a single-buffered configuration, we actually end
185 * up drawing to the sole front buffer in our internal
186 * representation. For consistency, we must read from that
187 * front left buffer too.
188 */
189 if (!ctx->DrawBuffer->Visual.doubleBufferMode)
190 return BUFFER_FRONT_LEFT;
191 }
192 return BUFFER_BACK_LEFT;
193 case GL_RIGHT:
194 return BUFFER_FRONT_RIGHT;
195 case GL_FRONT_RIGHT:
196 return BUFFER_FRONT_RIGHT;
197 case GL_BACK_RIGHT:
198 return BUFFER_BACK_RIGHT;
199 case GL_BACK_LEFT:
200 return BUFFER_BACK_LEFT;
201 case GL_LEFT:
202 return BUFFER_FRONT_LEFT;
203 case GL_FRONT_LEFT:
204 return BUFFER_FRONT_LEFT;
205 case GL_AUX0:
206 return BUFFER_AUX0;
207 case GL_FRONT_AND_BACK:
208 return BUFFER_FRONT_LEFT;
209 case GL_AUX1:
210 case GL_AUX2:
211 case GL_AUX3:
212 return BUFFER_COUNT; /* invalid, but not -1 */
213 case GL_COLOR_ATTACHMENT0_EXT:
214 return BUFFER_COLOR0;
215 case GL_COLOR_ATTACHMENT1_EXT:
216 return BUFFER_COLOR1;
217 case GL_COLOR_ATTACHMENT2_EXT:
218 return BUFFER_COLOR2;
219 case GL_COLOR_ATTACHMENT3_EXT:
220 return BUFFER_COLOR3;
221 case GL_COLOR_ATTACHMENT4_EXT:
222 return BUFFER_COLOR4;
223 case GL_COLOR_ATTACHMENT5_EXT:
224 return BUFFER_COLOR5;
225 case GL_COLOR_ATTACHMENT6_EXT:
226 return BUFFER_COLOR6;
227 case GL_COLOR_ATTACHMENT7_EXT:
228 return BUFFER_COLOR7;
229 default:
230 /* not an error, but also not supported */
231 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
232 return BUFFER_COUNT;
233 /* error */
234 return BUFFER_NONE;
235 }
236 }
237
238 static bool
239 is_legal_es3_readbuffer_enum(GLenum buf)
240 {
241 return buf == GL_BACK || buf == GL_NONE ||
242 (buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31);
243 }
244
245 /**
246 * Called by glDrawBuffer() and glNamedFramebufferDrawBuffer().
247 * Specify which renderbuffer(s) to draw into for the first color output.
248 * <buffer> can name zero, one, two or four renderbuffers!
249 * \sa _mesa_DrawBuffers
250 *
251 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
252 *
253 * Note that the behaviour of this function depends on whether the
254 * current ctx->DrawBuffer is a window-system framebuffer or a user-created
255 * framebuffer object.
256 * In the former case, we update the per-context ctx->Color.DrawBuffer
257 * state var _and_ the FB's ColorDrawBuffer state.
258 * In the later case, we update the FB's ColorDrawBuffer state only.
259 *
260 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
261 * new FB is a window system FB, we need to re-update the FB's
262 * ColorDrawBuffer state to match the context. This is handled in
263 * _mesa_update_framebuffer().
264 *
265 * See the GL_EXT_framebuffer_object spec for more info.
266 */
267 static ALWAYS_INLINE void
268 draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
269 GLenum buffer, const char *caller, bool no_error)
270 {
271 GLbitfield destMask;
272
273 FLUSH_VERTICES(ctx, 0);
274
275 if (MESA_VERBOSE & VERBOSE_API) {
276 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
277 }
278
279 if (buffer == GL_NONE) {
280 destMask = 0x0;
281 }
282 else {
283 const GLbitfield supportedMask
284 = supported_buffer_bitmask(ctx, fb);
285 destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
286 if (!no_error && destMask == BAD_MASK) {
287 /* totally bogus buffer */
288 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
289 _mesa_enum_to_string(buffer));
290 return;
291 }
292 destMask &= supportedMask;
293 if (!no_error && destMask == 0x0) {
294 /* none of the named color buffers exist! */
295 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
296 caller, _mesa_enum_to_string(buffer));
297 return;
298 }
299 }
300
301 /* if we get here, there's no error so set new state */
302 const GLenum16 buffer16 = buffer;
303 _mesa_drawbuffers(ctx, fb, 1, &buffer16, &destMask);
304
305 /* Call device driver function only if fb is the bound draw buffer */
306 if (fb == ctx->DrawBuffer) {
307 if (ctx->Driver.DrawBuffer)
308 ctx->Driver.DrawBuffer(ctx, buffer);
309 }
310 }
311
312
313 static void
314 draw_buffer_error(struct gl_context *ctx, struct gl_framebuffer *fb,
315 GLenum buffer, const char *caller)
316 {
317 draw_buffer(ctx, fb, buffer, caller, false);
318 }
319
320
321 static void
322 draw_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
323 GLenum buffer, const char *caller)
324 {
325 draw_buffer(ctx, fb, buffer, caller, true);
326 }
327
328
329 void GLAPIENTRY
330 _mesa_DrawBuffer_no_error(GLenum buffer)
331 {
332 GET_CURRENT_CONTEXT(ctx);
333 draw_buffer_no_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
334 }
335
336
337 void GLAPIENTRY
338 _mesa_DrawBuffer(GLenum buffer)
339 {
340 GET_CURRENT_CONTEXT(ctx);
341 draw_buffer_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
342 }
343
344
345 void GLAPIENTRY
346 _mesa_NamedFramebufferDrawBuffer_no_error(GLuint framebuffer, GLenum buf)
347 {
348 GET_CURRENT_CONTEXT(ctx);
349 struct gl_framebuffer *fb;
350
351 if (framebuffer) {
352 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
353 } else {
354 fb = ctx->WinSysDrawBuffer;
355 }
356
357 draw_buffer_no_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
358 }
359
360
361 void GLAPIENTRY
362 _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
363 {
364 GET_CURRENT_CONTEXT(ctx);
365 struct gl_framebuffer *fb;
366
367 if (framebuffer) {
368 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
369 "glNamedFramebufferDrawBuffer");
370 if (!fb)
371 return;
372 }
373 else
374 fb = ctx->WinSysDrawBuffer;
375
376 draw_buffer_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
377 }
378
379
380 /**
381 * Called by glDrawBuffersARB() and glNamedFramebufferDrawBuffers() to specify
382 * the destination color renderbuffers for N fragment program color outputs.
383 * \sa _mesa_DrawBuffer
384 * \param n number of outputs
385 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
386 * names cannot specify more than one buffer. For example,
387 * GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK
388 * that is considered special and allowed as far as n is one
389 * since 4.5.
390 */
391 static ALWAYS_INLINE void
392 draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
393 const GLenum *buffers, const char *caller, bool no_error)
394 {
395 GLuint output;
396 GLbitfield usedBufferMask, supportedMask;
397 GLbitfield destMask[MAX_DRAW_BUFFERS];
398
399 FLUSH_VERTICES(ctx, 0);
400
401 if (!no_error) {
402 /* Turns out n==0 is a valid input that should not produce an error.
403 * The remaining code below correctly handles the n==0 case.
404 *
405 * From the OpenGL 3.0 specification, page 258:
406 * "An INVALID_VALUE error is generated if n is greater than
407 * MAX_DRAW_BUFFERS."
408 */
409 if (n < 0) {
410 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
411 return;
412 }
413
414 if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
415 _mesa_error(ctx, GL_INVALID_VALUE,
416 "%s(n > maximum number of draw buffers)", caller);
417 return;
418 }
419
420 /* From the ES 3.0 specification, page 180:
421 * "If the GL is bound to the default framebuffer, then n must be 1
422 * and the constant must be BACK or NONE."
423 * (same restriction applies with GL_EXT_draw_buffers specification)
424 */
425 if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) &&
426 (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
427 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
428 return;
429 }
430 }
431
432 supportedMask = supported_buffer_bitmask(ctx, fb);
433 usedBufferMask = 0x0;
434
435 /* complicated error checking... */
436 for (output = 0; output < n; output++) {
437 destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
438
439 if (!no_error) {
440 /* From the OpenGL 3.0 specification, page 258:
441 * "Each buffer listed in bufs must be one of the values from tables
442 * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
443 */
444 if (destMask[output] == BAD_MASK) {
445 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
446 caller, _mesa_enum_to_string(buffers[output]));
447 return;
448 }
449
450 /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
451 * "An INVALID_ENUM error is generated if any value in bufs is FRONT,
452 * LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
453 * the default framebuffer and framebuffer objects, and exists because
454 * these constants may themselves refer to multiple buffers, as shown
455 * in table 17.4."
456 *
457 * And on page 492 (page 514 of the PDF):
458 * "If the default framebuffer is affected, then each of the constants
459 * must be one of the values listed in table 17.6 or the special value
460 * BACK. When BACK is used, n must be 1 and color values are written
461 * into the left buffer for single-buffered contexts, or into the back
462 * left buffer for double-buffered contexts."
463 *
464 * Note "special value BACK". GL_BACK also refers to multiple buffers,
465 * but it is consider a special case here. This is a change on 4.5.
466 * For OpenGL 4.x we check that behaviour. For any previous version we
467 * keep considering it wrong (as INVALID_ENUM).
468 */
469 if (_mesa_bitcount(destMask[output]) > 1) {
470 if (_mesa_is_winsys_fbo(fb) && ctx->Version >= 40 &&
471 buffers[output] == GL_BACK) {
472 if (n != 1) {
473 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
474 caller);
475 return;
476 }
477 } else {
478 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
479 caller, _mesa_enum_to_string(buffers[output]));
480 return;
481 }
482 }
483
484 /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
485 * specification says:
486 *
487 * "If the GL is bound to a draw framebuffer object, the ith
488 * buffer listed in bufs must be COLOR_ATTACHMENTi or NONE .
489 * Specifying a buffer out of order, BACK , or COLOR_ATTACHMENTm
490 * where m is greater than or equal to the value of MAX_-
491 * COLOR_ATTACHMENTS , will generate the error INVALID_OPERATION .
492 */
493 if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
494 buffers[output] != GL_NONE &&
495 (buffers[output] < GL_COLOR_ATTACHMENT0 ||
496 buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
497 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
498 return;
499 }
500 }
501
502 if (buffers[output] == GL_NONE) {
503 destMask[output] = 0x0;
504 }
505 else {
506 /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
507 * spec (20080923) says:
508 *
509 * "If the GL is bound to a framebuffer object and DrawBuffers is
510 * supplied with [...] COLOR_ATTACHMENTm where m is greater than
511 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
512 * INVALID_OPERATION results."
513 */
514 if (!no_error && _mesa_is_user_fbo(fb) && buffers[output] >=
515 GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
516 _mesa_error(ctx, GL_INVALID_OPERATION,
517 "%s(buffers[%d] >= maximum number of draw buffers)",
518 caller, output);
519 return;
520 }
521
522 /* From the OpenGL 3.0 specification, page 259:
523 * "If the GL is bound to the default framebuffer and DrawBuffers is
524 * supplied with a constant (other than NONE) that does not indicate
525 * any of the color buffers allocated to the GL context by the window
526 * system, the error INVALID_OPERATION will be generated.
527 *
528 * If the GL is bound to a framebuffer object and DrawBuffers is
529 * supplied with a constant from table 4.6 [...] then the error
530 * INVALID_OPERATION results."
531 */
532 destMask[output] &= supportedMask;
533 if (!no_error) {
534 if (destMask[output] == 0) {
535 _mesa_error(ctx, GL_INVALID_OPERATION,
536 "%s(unsupported buffer %s)",
537 caller, _mesa_enum_to_string(buffers[output]));
538 return;
539 }
540
541 /* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
542 * "If the GL is bound to a framebuffer object, the ith buffer
543 * listed in bufs must be COLOR_ATTACHMENTi or NONE. [...]
544 * INVALID_OPERATION." (same restriction applies with
545 * GL_EXT_draw_buffers specification)
546 */
547 if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
548 buffers[output] != GL_NONE &&
549 buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
550 _mesa_error(ctx, GL_INVALID_OPERATION,
551 "%s(unsupported buffer %s)",
552 caller, _mesa_enum_to_string(buffers[output]));
553 return;
554 }
555
556 /* From the OpenGL 3.0 specification, page 258:
557 * "Except for NONE, a buffer may not appear more than once in the
558 * array pointed to by bufs. Specifying a buffer more then once
559 * will result in the error INVALID_OPERATION."
560 */
561 if (destMask[output] & usedBufferMask) {
562 _mesa_error(ctx, GL_INVALID_OPERATION,
563 "%s(duplicated buffer %s)",
564 caller, _mesa_enum_to_string(buffers[output]));
565 return;
566 }
567 }
568
569 /* update bitmask */
570 usedBufferMask |= destMask[output];
571 }
572 }
573
574 /* OK, if we get here, there were no errors so set the new state */
575 GLenum16 buffers16[MAX_DRAW_BUFFERS];
576 for (int i = 0; i < n; i++)
577 buffers16[i] = buffers[i];
578
579 _mesa_drawbuffers(ctx, fb, n, buffers16, destMask);
580
581 /*
582 * Call device driver function if fb is the bound draw buffer.
583 * Note that n can be equal to 0,
584 * in which case we don't want to reference buffers[0], which
585 * may not be valid.
586 */
587 if (fb == ctx->DrawBuffer) {
588 if (ctx->Driver.DrawBuffer)
589 ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
590 }
591 }
592
593
594 static void
595 draw_buffers_error(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
596 const GLenum *buffers, const char *caller)
597 {
598 draw_buffers(ctx, fb, n, buffers, caller, false);
599 }
600
601
602 static void
603 draw_buffers_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
604 GLsizei n, const GLenum *buffers, const char *caller)
605 {
606 draw_buffers(ctx, fb, n, buffers, caller, true);
607 }
608
609
610 void GLAPIENTRY
611 _mesa_DrawBuffers_no_error(GLsizei n, const GLenum *buffers)
612 {
613 GET_CURRENT_CONTEXT(ctx);
614 draw_buffers_no_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
615 }
616
617
618 void GLAPIENTRY
619 _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
620 {
621 GET_CURRENT_CONTEXT(ctx);
622 draw_buffers_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
623 }
624
625
626 void GLAPIENTRY
627 _mesa_NamedFramebufferDrawBuffers_no_error(GLuint framebuffer, GLsizei n,
628 const GLenum *bufs)
629 {
630 GET_CURRENT_CONTEXT(ctx);
631 struct gl_framebuffer *fb;
632
633 if (framebuffer) {
634 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
635 } else {
636 fb = ctx->WinSysDrawBuffer;
637 }
638
639 draw_buffers_no_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
640 }
641
642
643 void GLAPIENTRY
644 _mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
645 const GLenum *bufs)
646 {
647 GET_CURRENT_CONTEXT(ctx);
648 struct gl_framebuffer *fb;
649
650 if (framebuffer) {
651 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
652 "glNamedFramebufferDrawBuffers");
653 if (!fb)
654 return;
655 }
656 else
657 fb = ctx->WinSysDrawBuffer;
658
659 draw_buffers_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
660 }
661
662
663 /**
664 * Performs necessary state updates when _mesa_drawbuffers makes an
665 * actual change.
666 */
667 static void
668 updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
669 {
670 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
671
672 if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
673 /* Flag the FBO as requiring validation. */
674 if (_mesa_is_user_fbo(fb)) {
675 fb->_Status = 0;
676 }
677 }
678 }
679
680
681 /**
682 * Helper function to set the GL_DRAW_BUFFER state for the given context and
683 * FBO. Called via glDrawBuffer(), glDrawBuffersARB()
684 *
685 * All error checking will have been done prior to calling this function
686 * so nothing should go wrong at this point.
687 *
688 * \param ctx current context
689 * \param fb the desired draw buffer
690 * \param n number of color outputs to set
691 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
692 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
693 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
694 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
695 */
696 void
697 _mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
698 GLuint n, const GLenum16 *buffers,
699 const GLbitfield *destMask)
700 {
701 GLbitfield mask[MAX_DRAW_BUFFERS];
702 GLuint buf;
703
704 if (!destMask) {
705 /* compute destMask values now */
706 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
707 GLuint output;
708 for (output = 0; output < n; output++) {
709 mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
710 assert(mask[output] != BAD_MASK);
711 mask[output] &= supportedMask;
712 }
713 destMask = mask;
714 }
715
716 /*
717 * destMask[0] may have up to four bits set
718 * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
719 * Otherwise, destMask[x] can only have one bit set.
720 */
721 if (n > 0 && _mesa_bitcount(destMask[0]) > 1) {
722 GLuint count = 0, destMask0 = destMask[0];
723 while (destMask0) {
724 const gl_buffer_index bufIndex = u_bit_scan(&destMask0);
725 if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
726 updated_drawbuffers(ctx, fb);
727 fb->_ColorDrawBufferIndexes[count] = bufIndex;
728 }
729 count++;
730 }
731 fb->ColorDrawBuffer[0] = buffers[0];
732 fb->_NumColorDrawBuffers = count;
733 }
734 else {
735 GLuint count = 0;
736 for (buf = 0; buf < n; buf++ ) {
737 if (destMask[buf]) {
738 gl_buffer_index bufIndex = ffs(destMask[buf]) - 1;
739 /* only one bit should be set in the destMask[buf] field */
740 assert(_mesa_bitcount(destMask[buf]) == 1);
741 if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
742 updated_drawbuffers(ctx, fb);
743 fb->_ColorDrawBufferIndexes[buf] = bufIndex;
744 }
745 count = buf + 1;
746 }
747 else {
748 if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
749 updated_drawbuffers(ctx, fb);
750 fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
751 }
752 }
753 fb->ColorDrawBuffer[buf] = buffers[buf];
754 }
755 fb->_NumColorDrawBuffers = count;
756 }
757
758 /* set remaining outputs to BUFFER_NONE */
759 for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
760 if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
761 updated_drawbuffers(ctx, fb);
762 fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
763 }
764 }
765 for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
766 fb->ColorDrawBuffer[buf] = GL_NONE;
767 }
768
769 if (_mesa_is_winsys_fbo(fb)) {
770 /* also set context drawbuffer state */
771 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
772 if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
773 updated_drawbuffers(ctx, fb);
774 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
775 }
776 }
777 }
778 }
779
780
781 /**
782 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
783 * from the context's Color.DrawBuffer[] state.
784 * Use when changing contexts.
785 */
786 void
787 _mesa_update_draw_buffers(struct gl_context *ctx)
788 {
789 /* should be a window system FBO */
790 assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
791
792 _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
793 ctx->Color.DrawBuffer, NULL);
794 }
795
796
797 /**
798 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
799 * GL_READ_BUFFER state for the given context and FBO.
800 * Note that all error checking should have been done before calling
801 * this function.
802 * \param ctx the rendering context
803 * \param fb the framebuffer object to update
804 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
805 * \param bufferIndex the numerical index corresponding to 'buffer'
806 */
807 void
808 _mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
809 GLenum buffer, gl_buffer_index bufferIndex)
810 {
811 if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
812 /* Only update the per-context READ_BUFFER state if we're bound to
813 * a window-system framebuffer.
814 */
815 ctx->Pixel.ReadBuffer = buffer;
816 }
817
818 fb->ColorReadBuffer = buffer;
819 fb->_ColorReadBufferIndex = bufferIndex;
820
821 ctx->NewState |= _NEW_BUFFERS;
822 }
823
824
825
826 /**
827 * Called by glReadBuffer and glNamedFramebufferReadBuffer to set the source
828 * renderbuffer for reading pixels.
829 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
830 */
831 static ALWAYS_INLINE void
832 read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
833 GLenum buffer, const char *caller, bool no_error)
834 {
835 gl_buffer_index srcBuffer;
836
837 FLUSH_VERTICES(ctx, 0);
838
839 if (MESA_VERBOSE & VERBOSE_API)
840 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
841
842 if (buffer == GL_NONE) {
843 /* This is legal--it means that no buffer should be bound for reading. */
844 srcBuffer = BUFFER_NONE;
845 }
846 else {
847 /* general case / window-system framebuffer */
848 if (!no_error &&_mesa_is_gles3(ctx) &&
849 !is_legal_es3_readbuffer_enum(buffer))
850 srcBuffer = BUFFER_NONE;
851 else
852 srcBuffer = read_buffer_enum_to_index(ctx, buffer);
853
854 if (!no_error) {
855 GLbitfield supportedMask;
856
857 if (srcBuffer == BUFFER_NONE) {
858 _mesa_error(ctx, GL_INVALID_ENUM,
859 "%s(invalid buffer %s)", caller,
860 _mesa_enum_to_string(buffer));
861 return;
862 }
863
864 supportedMask = supported_buffer_bitmask(ctx, fb);
865 if (((1 << srcBuffer) & supportedMask) == 0) {
866 _mesa_error(ctx, GL_INVALID_OPERATION,
867 "%s(invalid buffer %s)", caller,
868 _mesa_enum_to_string(buffer));
869 return;
870 }
871 }
872 }
873
874 /* OK, all error checking has been completed now */
875
876 _mesa_readbuffer(ctx, fb, buffer, srcBuffer);
877
878 /* Call the device driver function only if fb is the bound read buffer */
879 if (fb == ctx->ReadBuffer) {
880 if (ctx->Driver.ReadBuffer)
881 ctx->Driver.ReadBuffer(ctx, buffer);
882 }
883 }
884
885
886 static void
887 read_buffer_err(struct gl_context *ctx, struct gl_framebuffer *fb,
888 GLenum buffer, const char *caller)
889 {
890 read_buffer(ctx, fb, buffer, caller, false);
891 }
892
893
894 static void
895 read_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
896 GLenum buffer, const char *caller)
897 {
898 read_buffer(ctx, fb, buffer, caller, true);
899 }
900
901
902 void GLAPIENTRY
903 _mesa_ReadBuffer_no_error(GLenum buffer)
904 {
905 GET_CURRENT_CONTEXT(ctx);
906 read_buffer_no_error(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
907 }
908
909
910 void GLAPIENTRY
911 _mesa_ReadBuffer(GLenum buffer)
912 {
913 GET_CURRENT_CONTEXT(ctx);
914 read_buffer_err(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
915 }
916
917
918 void GLAPIENTRY
919 _mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src)
920 {
921 GET_CURRENT_CONTEXT(ctx);
922
923 struct gl_framebuffer *fb;
924
925 if (framebuffer) {
926 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
927 } else {
928 fb = ctx->WinSysReadBuffer;
929 }
930
931 read_buffer_no_error(ctx, fb, src, "glNamedFramebufferReadBuffer");
932 }
933
934
935 void GLAPIENTRY
936 _mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
937 {
938 GET_CURRENT_CONTEXT(ctx);
939 struct gl_framebuffer *fb;
940
941 if (framebuffer) {
942 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
943 "glNamedFramebufferReadBuffer");
944 if (!fb)
945 return;
946 }
947 else
948 fb = ctx->WinSysReadBuffer;
949
950 read_buffer_err(ctx, fb, src, "glNamedFramebufferReadBuffer");
951 }