main/buffers: update error handling on DrawBuffers for 4.5
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "mtypes.h"
39 #include "util/bitscan.h"
40
41
42 #define BAD_MASK ~0u
43
44
45 /**
46 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
47 * available to the rendering context (for drawing or reading).
48 * This depends on the type of framebuffer. For window system framebuffers
49 * we look at the framebuffer's visual. But for user-create framebuffers we
50 * look at the number of supported color attachments.
51 * \param fb the framebuffer to draw to, or read from
52 * \return bitmask of BUFFER_BIT_* flags
53 */
54 static GLbitfield
55 supported_buffer_bitmask(const struct gl_context *ctx,
56 const struct gl_framebuffer *fb)
57 {
58 GLbitfield mask = 0x0;
59
60 if (_mesa_is_user_fbo(fb)) {
61 /* A user-created renderbuffer */
62 mask = ((1 << ctx->Const.MaxColorAttachments) - 1) << BUFFER_COLOR0;
63 }
64 else {
65 /* A window system framebuffer */
66 GLint i;
67 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
68 if (fb->Visual.stereoMode) {
69 mask |= BUFFER_BIT_FRONT_RIGHT;
70 if (fb->Visual.doubleBufferMode) {
71 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
72 }
73 }
74 else if (fb->Visual.doubleBufferMode) {
75 mask |= BUFFER_BIT_BACK_LEFT;
76 }
77
78 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
79 mask |= (BUFFER_BIT_AUX0 << i);
80 }
81 }
82
83 return mask;
84 }
85
86
87 /**
88 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
89 * Given a GLenum naming one or more color buffers (such as
90 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
91 */
92 static GLbitfield
93 draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
94 {
95 switch (buffer) {
96 case GL_NONE:
97 return 0;
98 case GL_FRONT:
99 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
100 case GL_BACK:
101 if (_mesa_is_gles(ctx)) {
102 /* Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
103 * ES 3.0.1 specification says:
104 *
105 * "When draw buffer zero is BACK, color values are written
106 * into the sole buffer for single-buffered contexts, or into
107 * the back buffer for double-buffered contexts."
108 *
109 * Since there is no stereo rendering in ES 3.0, only return the
110 * LEFT bits. This also satisfies the "n must be 1" requirement.
111 *
112 * We also do this for GLES 1 and 2 because those APIs have no
113 * concept of selecting the front and back buffer anyway and it's
114 * convenient to be able to maintain the magic behaviour of
115 * GL_BACK in that case.
116 */
117 if (ctx->DrawBuffer->Visual.doubleBufferMode)
118 return BUFFER_BIT_BACK_LEFT;
119 return BUFFER_BIT_FRONT_LEFT;
120 }
121 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
122 case GL_RIGHT:
123 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
124 case GL_FRONT_RIGHT:
125 return BUFFER_BIT_FRONT_RIGHT;
126 case GL_BACK_RIGHT:
127 return BUFFER_BIT_BACK_RIGHT;
128 case GL_BACK_LEFT:
129 return BUFFER_BIT_BACK_LEFT;
130 case GL_FRONT_AND_BACK:
131 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
132 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
133 case GL_LEFT:
134 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
135 case GL_FRONT_LEFT:
136 return BUFFER_BIT_FRONT_LEFT;
137 case GL_AUX0:
138 return BUFFER_BIT_AUX0;
139 case GL_AUX1:
140 case GL_AUX2:
141 case GL_AUX3:
142 return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
143 case GL_COLOR_ATTACHMENT0_EXT:
144 return BUFFER_BIT_COLOR0;
145 case GL_COLOR_ATTACHMENT1_EXT:
146 return BUFFER_BIT_COLOR1;
147 case GL_COLOR_ATTACHMENT2_EXT:
148 return BUFFER_BIT_COLOR2;
149 case GL_COLOR_ATTACHMENT3_EXT:
150 return BUFFER_BIT_COLOR3;
151 case GL_COLOR_ATTACHMENT4_EXT:
152 return BUFFER_BIT_COLOR4;
153 case GL_COLOR_ATTACHMENT5_EXT:
154 return BUFFER_BIT_COLOR5;
155 case GL_COLOR_ATTACHMENT6_EXT:
156 return BUFFER_BIT_COLOR6;
157 case GL_COLOR_ATTACHMENT7_EXT:
158 return BUFFER_BIT_COLOR7;
159 default:
160 /* not an error, but also not supported */
161 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
162 return 1 << BUFFER_COUNT;
163 /* error */
164 return BAD_MASK;
165 }
166 }
167
168
169 /**
170 * Helper routine used by glReadBuffer.
171 * Given a GLenum naming a color buffer, return the index of the corresponding
172 * renderbuffer (a BUFFER_* value).
173 * return -1 for an invalid buffer.
174 */
175 static gl_buffer_index
176 read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer)
177 {
178 switch (buffer) {
179 case GL_FRONT:
180 return BUFFER_FRONT_LEFT;
181 case GL_BACK:
182 if (_mesa_is_gles(ctx)) {
183 /* In draw_buffer_enum_to_bitmask, when GLES contexts draw to
184 * GL_BACK with a single-buffered configuration, we actually end
185 * up drawing to the sole front buffer in our internal
186 * representation. For consistency, we must read from that
187 * front left buffer too.
188 */
189 if (!ctx->DrawBuffer->Visual.doubleBufferMode)
190 return BUFFER_FRONT_LEFT;
191 }
192 return BUFFER_BACK_LEFT;
193 case GL_RIGHT:
194 return BUFFER_FRONT_RIGHT;
195 case GL_FRONT_RIGHT:
196 return BUFFER_FRONT_RIGHT;
197 case GL_BACK_RIGHT:
198 return BUFFER_BACK_RIGHT;
199 case GL_BACK_LEFT:
200 return BUFFER_BACK_LEFT;
201 case GL_LEFT:
202 return BUFFER_FRONT_LEFT;
203 case GL_FRONT_LEFT:
204 return BUFFER_FRONT_LEFT;
205 case GL_AUX0:
206 return BUFFER_AUX0;
207 case GL_AUX1:
208 case GL_AUX2:
209 case GL_AUX3:
210 return BUFFER_COUNT; /* invalid, but not -1 */
211 case GL_COLOR_ATTACHMENT0_EXT:
212 return BUFFER_COLOR0;
213 case GL_COLOR_ATTACHMENT1_EXT:
214 return BUFFER_COLOR1;
215 case GL_COLOR_ATTACHMENT2_EXT:
216 return BUFFER_COLOR2;
217 case GL_COLOR_ATTACHMENT3_EXT:
218 return BUFFER_COLOR3;
219 case GL_COLOR_ATTACHMENT4_EXT:
220 return BUFFER_COLOR4;
221 case GL_COLOR_ATTACHMENT5_EXT:
222 return BUFFER_COLOR5;
223 case GL_COLOR_ATTACHMENT6_EXT:
224 return BUFFER_COLOR6;
225 case GL_COLOR_ATTACHMENT7_EXT:
226 return BUFFER_COLOR7;
227 default:
228 /* not an error, but also not supported */
229 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
230 return BUFFER_COUNT;
231 /* error */
232 return -1;
233 }
234 }
235
236 static bool
237 is_legal_es3_readbuffer_enum(GLenum buf)
238 {
239 return buf == GL_BACK || buf == GL_NONE ||
240 (buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31);
241 }
242
243 /**
244 * Called by glDrawBuffer() and glNamedFramebufferDrawBuffer().
245 * Specify which renderbuffer(s) to draw into for the first color output.
246 * <buffer> can name zero, one, two or four renderbuffers!
247 * \sa _mesa_DrawBuffers
248 *
249 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
250 *
251 * Note that the behaviour of this function depends on whether the
252 * current ctx->DrawBuffer is a window-system framebuffer or a user-created
253 * framebuffer object.
254 * In the former case, we update the per-context ctx->Color.DrawBuffer
255 * state var _and_ the FB's ColorDrawBuffer state.
256 * In the later case, we update the FB's ColorDrawBuffer state only.
257 *
258 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
259 * new FB is a window system FB, we need to re-update the FB's
260 * ColorDrawBuffer state to match the context. This is handled in
261 * _mesa_update_framebuffer().
262 *
263 * See the GL_EXT_framebuffer_object spec for more info.
264 */
265 static void
266 draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
267 GLenum buffer, const char *caller)
268 {
269 GLbitfield destMask;
270
271 FLUSH_VERTICES(ctx, 0);
272
273 if (MESA_VERBOSE & VERBOSE_API) {
274 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
275 }
276
277 if (buffer == GL_NONE) {
278 destMask = 0x0;
279 }
280 else {
281 const GLbitfield supportedMask
282 = supported_buffer_bitmask(ctx, fb);
283 destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
284 if (destMask == BAD_MASK) {
285 /* totally bogus buffer */
286 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
287 _mesa_enum_to_string(buffer));
288 return;
289 }
290 destMask &= supportedMask;
291 if (destMask == 0x0) {
292 /* none of the named color buffers exist! */
293 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
294 caller, _mesa_enum_to_string(buffer));
295 return;
296 }
297 }
298
299 /* if we get here, there's no error so set new state */
300 _mesa_drawbuffers(ctx, fb, 1, &buffer, &destMask);
301
302 /* Call device driver function only if fb is the bound draw buffer */
303 if (fb == ctx->DrawBuffer) {
304 if (ctx->Driver.DrawBuffers)
305 ctx->Driver.DrawBuffers(ctx, 1, &buffer);
306 else if (ctx->Driver.DrawBuffer)
307 ctx->Driver.DrawBuffer(ctx, buffer);
308 }
309 }
310
311
312 void GLAPIENTRY
313 _mesa_DrawBuffer(GLenum buffer)
314 {
315 GET_CURRENT_CONTEXT(ctx);
316 draw_buffer(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
317 }
318
319
320 void GLAPIENTRY
321 _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
322 {
323 GET_CURRENT_CONTEXT(ctx);
324 struct gl_framebuffer *fb;
325
326 if (framebuffer) {
327 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
328 "glNamedFramebufferDrawBuffer");
329 if (!fb)
330 return;
331 }
332 else
333 fb = ctx->WinSysDrawBuffer;
334
335 draw_buffer(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
336 }
337
338
339 /**
340 * Called by glDrawBuffersARB() and glNamedFramebufferDrawBuffers() to specify
341 * the destination color renderbuffers for N fragment program color outputs.
342 * \sa _mesa_DrawBuffer
343 * \param n number of outputs
344 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
345 * names cannot specify more than one buffer. For example,
346 * GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK
347 * that is considered special and allowed as far as n is one
348 * since 4.5.
349 */
350 static void
351 draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
352 GLsizei n, const GLenum *buffers, const char *caller)
353 {
354 GLuint output;
355 GLbitfield usedBufferMask, supportedMask;
356 GLbitfield destMask[MAX_DRAW_BUFFERS];
357
358 FLUSH_VERTICES(ctx, 0);
359
360 /* Turns out n==0 is a valid input that should not produce an error.
361 * The remaining code below correctly handles the n==0 case.
362 *
363 * From the OpenGL 3.0 specification, page 258:
364 * "An INVALID_VALUE error is generated if n is greater than
365 * MAX_DRAW_BUFFERS."
366 */
367 if (n < 0) {
368 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
369 return;
370 }
371
372 if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
373 _mesa_error(ctx, GL_INVALID_VALUE,
374 "%s(n > maximum number of draw buffers)", caller);
375 return;
376 }
377
378 supportedMask = supported_buffer_bitmask(ctx, fb);
379 usedBufferMask = 0x0;
380
381 /* From the ES 3.0 specification, page 180:
382 * "If the GL is bound to the default framebuffer, then n must be 1
383 * and the constant must be BACK or NONE."
384 * (same restriction applies with GL_EXT_draw_buffers specification)
385 */
386 if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) &&
387 (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
388 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
389 return;
390 }
391
392 /* complicated error checking... */
393 for (output = 0; output < n; output++) {
394 destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
395
396 /* From the OpenGL 3.0 specification, page 258:
397 * "Each buffer listed in bufs must be one of the values from tables
398 * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
399 */
400 if (destMask[output] == BAD_MASK) {
401 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
402 caller, _mesa_enum_to_string(buffers[output]));
403 return;
404 }
405
406 /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
407 * "An INVALID_ENUM error is generated if any value in bufs is FRONT,
408 * LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
409 * the default framebuffer and framebuffer objects, and exists because
410 * these constants may themselves refer to multiple buffers, as shown
411 * in table 17.4."
412 *
413 * And on page 492 (page 514 of the PDF):
414 * "If the default framebuffer is affected, then each of the constants
415 * must be one of the values listed in table 17.6 or the special value
416 * BACK. When BACK is used, n must be 1 and color values are written
417 * into the left buffer for single-buffered contexts, or into the back
418 * left buffer for double-buffered contexts."
419 *
420 * Note "special value BACK". GL_BACK also refers to multiple buffers,
421 * but it is consider a special case here. This is a change on 4.5. For
422 * OpenGL 4.x we check that behaviour. For any previous version we keep
423 * considering it wrong (as INVALID_ENUM).
424 */
425 if (_mesa_bitcount(destMask[output]) > 1) {
426 if (_mesa_is_winsys_fbo(fb) && ctx->Version >= 40 &&
427 buffers[output] == GL_BACK) {
428 if (n != 1) {
429 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
430 caller);
431 return;
432 }
433 } else {
434 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
435 caller, _mesa_enum_to_string(buffers[output]));
436 return;
437 }
438 }
439
440 /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
441 * specification says:
442 *
443 * "If the GL is bound to a draw framebuffer object, the ith buffer
444 * listed in bufs must be COLOR_ATTACHMENTi or NONE . Specifying a
445 * buffer out of order, BACK , or COLOR_ATTACHMENTm where m is greater
446 * than or equal to the value of MAX_- COLOR_ATTACHMENTS , will
447 * generate the error INVALID_OPERATION .
448 */
449 if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
450 buffers[output] != GL_NONE &&
451 (buffers[output] < GL_COLOR_ATTACHMENT0 ||
452 buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
453 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
454 return;
455 }
456
457 if (buffers[output] == GL_NONE) {
458 destMask[output] = 0x0;
459 }
460 else {
461 /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
462 * spec (20080923) says:
463 *
464 * "If the GL is bound to a framebuffer object and DrawBuffers is
465 * supplied with [...] COLOR_ATTACHMENTm where m is greater than
466 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
467 * INVALID_OPERATION results."
468 */
469 if (_mesa_is_user_fbo(fb) && buffers[output] >=
470 GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
471 _mesa_error(ctx, GL_INVALID_OPERATION,
472 "%s(buffers[%d] >= maximum number of draw buffers)",
473 caller, output);
474 return;
475 }
476
477 /* From the OpenGL 3.0 specification, page 259:
478 * "If the GL is bound to the default framebuffer and DrawBuffers is
479 * supplied with a constant (other than NONE) that does not indicate
480 * any of the color buffers allocated to the GL context by the window
481 * system, the error INVALID_OPERATION will be generated.
482 *
483 * If the GL is bound to a framebuffer object and DrawBuffers is
484 * supplied with a constant from table 4.6 [...] then the error
485 * INVALID_OPERATION results."
486 */
487 destMask[output] &= supportedMask;
488 if (destMask[output] == 0) {
489 _mesa_error(ctx, GL_INVALID_OPERATION,
490 "%s(unsupported buffer %s)",
491 caller, _mesa_enum_to_string(buffers[output]));
492 return;
493 }
494
495 /* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
496 * "If the GL is bound to a framebuffer object, the ith buffer listed
497 * in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION."
498 * (same restriction applies with GL_EXT_draw_buffers specification)
499 */
500 if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
501 buffers[output] != GL_NONE &&
502 buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
503 _mesa_error(ctx, GL_INVALID_OPERATION,
504 "%s(unsupported buffer %s)",
505 caller, _mesa_enum_to_string(buffers[output]));
506 return;
507 }
508
509 /* From the OpenGL 3.0 specification, page 258:
510 * "Except for NONE, a buffer may not appear more than once in the
511 * array pointed to by bufs. Specifying a buffer more then once will
512 * result in the error INVALID_OPERATION."
513 */
514 if (destMask[output] & usedBufferMask) {
515 _mesa_error(ctx, GL_INVALID_OPERATION,
516 "%s(duplicated buffer %s)",
517 caller, _mesa_enum_to_string(buffers[output]));
518 return;
519 }
520
521 /* update bitmask */
522 usedBufferMask |= destMask[output];
523 }
524 }
525
526 /* OK, if we get here, there were no errors so set the new state */
527 _mesa_drawbuffers(ctx, fb, n, buffers, destMask);
528
529 /*
530 * Call device driver function if fb is the bound draw buffer.
531 * Note that n can be equal to 0,
532 * in which case we don't want to reference buffers[0], which
533 * may not be valid.
534 */
535 if (fb == ctx->DrawBuffer) {
536 if (ctx->Driver.DrawBuffers)
537 ctx->Driver.DrawBuffers(ctx, n, buffers);
538 else if (ctx->Driver.DrawBuffer)
539 ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
540 }
541 }
542
543
544 void GLAPIENTRY
545 _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
546 {
547 GET_CURRENT_CONTEXT(ctx);
548 draw_buffers(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
549 }
550
551
552 void GLAPIENTRY
553 _mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
554 const GLenum *bufs)
555 {
556 GET_CURRENT_CONTEXT(ctx);
557 struct gl_framebuffer *fb;
558
559 if (framebuffer) {
560 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
561 "glNamedFramebufferDrawBuffers");
562 if (!fb)
563 return;
564 }
565 else
566 fb = ctx->WinSysDrawBuffer;
567
568 draw_buffers(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
569 }
570
571
572 /**
573 * Performs necessary state updates when _mesa_drawbuffers makes an
574 * actual change.
575 */
576 static void
577 updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
578 {
579 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
580
581 if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
582 /* Flag the FBO as requiring validation. */
583 if (_mesa_is_user_fbo(fb)) {
584 fb->_Status = 0;
585 }
586 }
587 }
588
589
590 /**
591 * Helper function to set the GL_DRAW_BUFFER state for the given context and
592 * FBO. Called via glDrawBuffer(), glDrawBuffersARB()
593 *
594 * All error checking will have been done prior to calling this function
595 * so nothing should go wrong at this point.
596 *
597 * \param ctx current context
598 * \param fb the desired draw buffer
599 * \param n number of color outputs to set
600 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
601 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
602 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
603 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
604 */
605 void
606 _mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
607 GLuint n, const GLenum *buffers, const GLbitfield *destMask)
608 {
609 GLbitfield mask[MAX_DRAW_BUFFERS];
610 GLuint buf;
611
612 if (!destMask) {
613 /* compute destMask values now */
614 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
615 GLuint output;
616 for (output = 0; output < n; output++) {
617 mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
618 assert(mask[output] != BAD_MASK);
619 mask[output] &= supportedMask;
620 }
621 destMask = mask;
622 }
623
624 /*
625 * destMask[0] may have up to four bits set
626 * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
627 * Otherwise, destMask[x] can only have one bit set.
628 */
629 if (n > 0 && _mesa_bitcount(destMask[0]) > 1) {
630 GLuint count = 0, destMask0 = destMask[0];
631 while (destMask0) {
632 const int bufIndex = u_bit_scan(&destMask0);
633 if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
634 updated_drawbuffers(ctx, fb);
635 fb->_ColorDrawBufferIndexes[count] = bufIndex;
636 }
637 count++;
638 }
639 fb->ColorDrawBuffer[0] = buffers[0];
640 fb->_NumColorDrawBuffers = count;
641 }
642 else {
643 GLuint count = 0;
644 for (buf = 0; buf < n; buf++ ) {
645 if (destMask[buf]) {
646 GLint bufIndex = ffs(destMask[buf]) - 1;
647 /* only one bit should be set in the destMask[buf] field */
648 assert(_mesa_bitcount(destMask[buf]) == 1);
649 if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
650 updated_drawbuffers(ctx, fb);
651 fb->_ColorDrawBufferIndexes[buf] = bufIndex;
652 }
653 count = buf + 1;
654 }
655 else {
656 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
657 updated_drawbuffers(ctx, fb);
658 fb->_ColorDrawBufferIndexes[buf] = -1;
659 }
660 }
661 fb->ColorDrawBuffer[buf] = buffers[buf];
662 }
663 fb->_NumColorDrawBuffers = count;
664 }
665
666 /* set remaining outputs to -1 (GL_NONE) */
667 for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
668 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
669 updated_drawbuffers(ctx, fb);
670 fb->_ColorDrawBufferIndexes[buf] = -1;
671 }
672 }
673 for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
674 fb->ColorDrawBuffer[buf] = GL_NONE;
675 }
676
677 if (_mesa_is_winsys_fbo(fb)) {
678 /* also set context drawbuffer state */
679 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
680 if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
681 updated_drawbuffers(ctx, fb);
682 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
683 }
684 }
685 }
686 }
687
688
689 /**
690 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
691 * from the context's Color.DrawBuffer[] state.
692 * Use when changing contexts.
693 */
694 void
695 _mesa_update_draw_buffers(struct gl_context *ctx)
696 {
697 /* should be a window system FBO */
698 assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
699
700 _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
701 ctx->Color.DrawBuffer, NULL);
702 }
703
704
705 /**
706 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
707 * GL_READ_BUFFER state for the given context and FBO.
708 * Note that all error checking should have been done before calling
709 * this function.
710 * \param ctx the rendering context
711 * \param fb the framebuffer object to update
712 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
713 * \param bufferIndex the numerical index corresponding to 'buffer'
714 */
715 void
716 _mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
717 GLenum buffer, gl_buffer_index bufferIndex)
718 {
719 if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
720 /* Only update the per-context READ_BUFFER state if we're bound to
721 * a window-system framebuffer.
722 */
723 ctx->Pixel.ReadBuffer = buffer;
724 }
725
726 fb->ColorReadBuffer = buffer;
727 fb->_ColorReadBufferIndex = bufferIndex;
728
729 ctx->NewState |= _NEW_BUFFERS;
730 }
731
732
733
734 /**
735 * Called by glReadBuffer and glNamedFramebufferReadBuffer to set the source
736 * renderbuffer for reading pixels.
737 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
738 */
739 static void
740 read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
741 GLenum buffer, const char *caller)
742 {
743 GLbitfield supportedMask;
744 gl_buffer_index srcBuffer;
745
746 FLUSH_VERTICES(ctx, 0);
747
748 if (MESA_VERBOSE & VERBOSE_API)
749 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
750
751 if (buffer == GL_NONE) {
752 /* This is legal--it means that no buffer should be bound for reading. */
753 srcBuffer = -1;
754 }
755 else {
756 /* general case / window-system framebuffer */
757 if (_mesa_is_gles3(ctx) && !is_legal_es3_readbuffer_enum(buffer))
758 srcBuffer = -1;
759 else
760 srcBuffer = read_buffer_enum_to_index(ctx, buffer);
761
762 if (srcBuffer == -1) {
763 _mesa_error(ctx, GL_INVALID_ENUM,
764 "%s(invalid buffer %s)", caller,
765 _mesa_enum_to_string(buffer));
766 return;
767 }
768 supportedMask = supported_buffer_bitmask(ctx, fb);
769 if (((1 << srcBuffer) & supportedMask) == 0) {
770 _mesa_error(ctx, GL_INVALID_OPERATION,
771 "%s(invalid buffer %s)", caller,
772 _mesa_enum_to_string(buffer));
773 return;
774 }
775 }
776
777 /* OK, all error checking has been completed now */
778
779 _mesa_readbuffer(ctx, fb, buffer, srcBuffer);
780
781 /* Call the device driver function only if fb is the bound read buffer */
782 if (fb == ctx->ReadBuffer) {
783 if (ctx->Driver.ReadBuffer)
784 ctx->Driver.ReadBuffer(ctx, buffer);
785 }
786 }
787
788
789 void GLAPIENTRY
790 _mesa_ReadBuffer(GLenum buffer)
791 {
792 GET_CURRENT_CONTEXT(ctx);
793 read_buffer(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
794 }
795
796
797 void GLAPIENTRY
798 _mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
799 {
800 GET_CURRENT_CONTEXT(ctx);
801 struct gl_framebuffer *fb;
802
803 if (framebuffer) {
804 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
805 "glNamedFramebufferReadBuffer");
806 if (!fb)
807 return;
808 }
809 else
810 fb = ctx->WinSysReadBuffer;
811
812 read_buffer(ctx, fb, src, "glNamedFramebufferReadBuffer");
813 }