mesa: Handle GL_BACK correctly for ES 3.0 in glDrawBuffers().
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "mtypes.h"
40
41
42 #define BAD_MASK ~0u
43
44
45 /**
46 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
47 * available to the rendering context (for drawing or reading).
48 * This depends on the type of framebuffer. For window system framebuffers
49 * we look at the framebuffer's visual. But for user-create framebuffers we
50 * look at the number of supported color attachments.
51 * \param fb the framebuffer to draw to, or read from
52 * \return bitmask of BUFFER_BIT_* flags
53 */
54 static GLbitfield
55 supported_buffer_bitmask(const struct gl_context *ctx,
56 const struct gl_framebuffer *fb)
57 {
58 GLbitfield mask = 0x0;
59
60 if (_mesa_is_user_fbo(fb)) {
61 /* A user-created renderbuffer */
62 GLuint i;
63 ASSERT(ctx->Extensions.EXT_framebuffer_object);
64 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
65 mask |= (BUFFER_BIT_COLOR0 << i);
66 }
67 }
68 else {
69 /* A window system framebuffer */
70 GLint i;
71 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
72 if (fb->Visual.stereoMode) {
73 mask |= BUFFER_BIT_FRONT_RIGHT;
74 if (fb->Visual.doubleBufferMode) {
75 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
76 }
77 }
78 else if (fb->Visual.doubleBufferMode) {
79 mask |= BUFFER_BIT_BACK_LEFT;
80 }
81
82 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
83 mask |= (BUFFER_BIT_AUX0 << i);
84 }
85 }
86
87 return mask;
88 }
89
90
91 /**
92 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
93 * Given a GLenum naming one or more color buffers (such as
94 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
95 */
96 static GLbitfield
97 draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
98 {
99 switch (buffer) {
100 case GL_NONE:
101 return 0;
102 case GL_FRONT:
103 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
104 case GL_BACK:
105 if (_mesa_is_gles3(ctx)) {
106 /* Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
107 * ES 3.0.1 specification says:
108 *
109 * "When draw buffer zero is BACK, color values are written
110 * into the sole buffer for single-buffered contexts, or into
111 * the back buffer for double-buffered contexts."
112 *
113 * Since there is no stereo rendering in ES 3.0, only return the
114 * LEFT bits. This also satisfies the "n must be 1" requirement.
115 */
116 if (ctx->DrawBuffer->Visual.doubleBufferMode)
117 return BUFFER_BIT_BACK_LEFT;
118 return BUFFER_BIT_FRONT_LEFT;
119 }
120 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
121 case GL_RIGHT:
122 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
123 case GL_FRONT_RIGHT:
124 return BUFFER_BIT_FRONT_RIGHT;
125 case GL_BACK_RIGHT:
126 return BUFFER_BIT_BACK_RIGHT;
127 case GL_BACK_LEFT:
128 return BUFFER_BIT_BACK_LEFT;
129 case GL_FRONT_AND_BACK:
130 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
131 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
132 case GL_LEFT:
133 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
134 case GL_FRONT_LEFT:
135 return BUFFER_BIT_FRONT_LEFT;
136 case GL_AUX0:
137 return BUFFER_BIT_AUX0;
138 case GL_AUX1:
139 case GL_AUX2:
140 case GL_AUX3:
141 return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
142 case GL_COLOR_ATTACHMENT0_EXT:
143 return BUFFER_BIT_COLOR0;
144 case GL_COLOR_ATTACHMENT1_EXT:
145 return BUFFER_BIT_COLOR1;
146 case GL_COLOR_ATTACHMENT2_EXT:
147 return BUFFER_BIT_COLOR2;
148 case GL_COLOR_ATTACHMENT3_EXT:
149 return BUFFER_BIT_COLOR3;
150 case GL_COLOR_ATTACHMENT4_EXT:
151 return BUFFER_BIT_COLOR4;
152 case GL_COLOR_ATTACHMENT5_EXT:
153 return BUFFER_BIT_COLOR5;
154 case GL_COLOR_ATTACHMENT6_EXT:
155 return BUFFER_BIT_COLOR6;
156 case GL_COLOR_ATTACHMENT7_EXT:
157 return BUFFER_BIT_COLOR7;
158 default:
159 /* error */
160 return BAD_MASK;
161 }
162 }
163
164
165 /**
166 * Helper routine used by glReadBuffer.
167 * Given a GLenum naming a color buffer, return the index of the corresponding
168 * renderbuffer (a BUFFER_* value).
169 * return -1 for an invalid buffer.
170 */
171 static GLint
172 read_buffer_enum_to_index(GLenum buffer)
173 {
174 switch (buffer) {
175 case GL_FRONT:
176 return BUFFER_FRONT_LEFT;
177 case GL_BACK:
178 return BUFFER_BACK_LEFT;
179 case GL_RIGHT:
180 return BUFFER_FRONT_RIGHT;
181 case GL_FRONT_RIGHT:
182 return BUFFER_FRONT_RIGHT;
183 case GL_BACK_RIGHT:
184 return BUFFER_BACK_RIGHT;
185 case GL_BACK_LEFT:
186 return BUFFER_BACK_LEFT;
187 case GL_LEFT:
188 return BUFFER_FRONT_LEFT;
189 case GL_FRONT_LEFT:
190 return BUFFER_FRONT_LEFT;
191 case GL_AUX0:
192 return BUFFER_AUX0;
193 case GL_AUX1:
194 case GL_AUX2:
195 case GL_AUX3:
196 return BUFFER_COUNT; /* invalid, but not -1 */
197 case GL_COLOR_ATTACHMENT0_EXT:
198 return BUFFER_COLOR0;
199 case GL_COLOR_ATTACHMENT1_EXT:
200 return BUFFER_COLOR1;
201 case GL_COLOR_ATTACHMENT2_EXT:
202 return BUFFER_COLOR2;
203 case GL_COLOR_ATTACHMENT3_EXT:
204 return BUFFER_COLOR3;
205 case GL_COLOR_ATTACHMENT4_EXT:
206 return BUFFER_COLOR4;
207 case GL_COLOR_ATTACHMENT5_EXT:
208 return BUFFER_COLOR5;
209 case GL_COLOR_ATTACHMENT6_EXT:
210 return BUFFER_COLOR6;
211 case GL_COLOR_ATTACHMENT7_EXT:
212 return BUFFER_COLOR7;
213 default:
214 /* error */
215 return -1;
216 }
217 }
218
219
220 /**
221 * Called by glDrawBuffer().
222 * Specify which renderbuffer(s) to draw into for the first color output.
223 * <buffer> can name zero, one, two or four renderbuffers!
224 * \sa _mesa_DrawBuffers
225 *
226 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
227 *
228 * Note that the behaviour of this function depends on whether the
229 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
230 * a user-created framebuffer object (Name!=0).
231 * In the former case, we update the per-context ctx->Color.DrawBuffer
232 * state var _and_ the FB's ColorDrawBuffer state.
233 * In the later case, we update the FB's ColorDrawBuffer state only.
234 *
235 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
236 * new FB is a window system FB, we need to re-update the FB's
237 * ColorDrawBuffer state to match the context. This is handled in
238 * _mesa_update_framebuffer().
239 *
240 * See the GL_EXT_framebuffer_object spec for more info.
241 */
242 void GLAPIENTRY
243 _mesa_DrawBuffer(GLenum buffer)
244 {
245 GLbitfield destMask;
246 GET_CURRENT_CONTEXT(ctx);
247 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
248
249 if (MESA_VERBOSE & VERBOSE_API) {
250 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
251 }
252
253 if (buffer == GL_NONE) {
254 destMask = 0x0;
255 }
256 else {
257 const GLbitfield supportedMask
258 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
259 destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
260 if (destMask == BAD_MASK) {
261 /* totally bogus buffer */
262 _mesa_error(ctx, GL_INVALID_ENUM,
263 "glDrawBuffer(buffer=0x%x)", buffer);
264 return;
265 }
266 destMask &= supportedMask;
267 if (destMask == 0x0) {
268 /* none of the named color buffers exist! */
269 _mesa_error(ctx, GL_INVALID_OPERATION,
270 "glDrawBuffer(buffer=0x%x)", buffer);
271 return;
272 }
273 }
274
275 /* if we get here, there's no error so set new state */
276 _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
277
278 /*
279 * Call device driver function.
280 */
281 if (ctx->Driver.DrawBuffers)
282 ctx->Driver.DrawBuffers(ctx, 1, &buffer);
283 else if (ctx->Driver.DrawBuffer)
284 ctx->Driver.DrawBuffer(ctx, buffer);
285 }
286
287
288 /**
289 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
290 * for N fragment program color outputs.
291 * \sa _mesa_DrawBuffer
292 * \param n number of outputs
293 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
294 * names cannot specify more than one buffer. For example,
295 * GL_FRONT_AND_BACK is illegal.
296 */
297 void GLAPIENTRY
298 _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
299 {
300 GLint output;
301 GLbitfield usedBufferMask, supportedMask;
302 GLbitfield destMask[MAX_DRAW_BUFFERS];
303 GET_CURRENT_CONTEXT(ctx);
304 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
305
306 /* Turns out n==0 is a valid input that should not produce an error.
307 * The remaining code below correctly handles the n==0 case.
308 *
309 * From the OpenGL 3.0 specification, page 258:
310 * "An INVALID_VALUE error is generated if n is greater than
311 * MAX_DRAW_BUFFERS."
312 */
313 if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
314 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
315 return;
316 }
317
318 supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
319 usedBufferMask = 0x0;
320
321 /* complicated error checking... */
322 for (output = 0; output < n; output++) {
323 if (buffers[output] == GL_NONE) {
324 destMask[output] = 0x0;
325 }
326 else {
327 /* From the OpenGL 3.0 specification, page 258:
328 * "If the GL is bound to a framebuffer object and DrawBuffers is
329 * supplied with [...] COLOR_ATTACHMENTm where m is greater than or
330 * equal to the value of MAX_COLOR_ATTACHMENTS, then the error
331 * INVALID_OPERATION results."
332 */
333 if (_mesa_is_user_fbo(ctx->DrawBuffer) && buffers[output] >=
334 GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
335 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB(buffer)");
336 return;
337 }
338
339 destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
340
341 /* From the OpenGL 3.0 specification, page 258:
342 * "Each buffer listed in bufs must be one of the values from tables
343 * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
344 */
345 if (destMask[output] == BAD_MASK) {
346 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
347 return;
348 }
349
350 /* From the OpenGL 3.0 specification, page 259:
351 * "For both the default framebuffer and framebuffer objects, the
352 * constants FRONT, BACK, LEFT, RIGHT, and FRONT_AND_BACK are not
353 * valid in the bufs array passed to DrawBuffers, and will result in
354 * the error INVALID_OPERATION. This restriction is because these
355 * constants may themselves refer to multiple buffers, as shown in
356 * table 4.4."
357 */
358 if (_mesa_bitcount(destMask[output]) > 1) {
359 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB(buffer)");
360 return;
361 }
362
363 /* From the OpenGL 3.0 specification, page 259:
364 * "If the GL is bound to the default framebuffer and DrawBuffers is
365 * supplied with a constant (other than NONE) that does not indicate
366 * any of the color buffers allocated to the GL context by the window
367 * system, the error INVALID_OPERATION will be generated.
368 *
369 * If the GL is bound to a framebuffer object and DrawBuffers is
370 * supplied with a constant from table 4.6 [...] then the error
371 * INVALID_OPERATION results."
372 */
373 destMask[output] &= supportedMask;
374 if (destMask[output] == 0) {
375 _mesa_error(ctx, GL_INVALID_OPERATION,
376 "glDrawBuffersARB(unsupported buffer)");
377 return;
378 }
379
380 /* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
381 * "If the GL is bound to a framebuffer object, the ith buffer listed
382 * in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION."
383 */
384 if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(ctx->DrawBuffer) &&
385 buffers[output] != GL_NONE &&
386 buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
387 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
388 return;
389 }
390
391 /* From the OpenGL 3.0 specification, page 258:
392 * "Except for NONE, a buffer may not appear more than once in the
393 * array pointed to by bufs. Specifying a buffer more then once will
394 * result in the error INVALID_OPERATION."
395 */
396 if (destMask[output] & usedBufferMask) {
397 _mesa_error(ctx, GL_INVALID_OPERATION,
398 "glDrawBuffersARB(duplicated buffer)");
399 return;
400 }
401
402 /* update bitmask */
403 usedBufferMask |= destMask[output];
404 }
405 }
406
407 /* OK, if we get here, there were no errors so set the new state */
408 _mesa_drawbuffers(ctx, n, buffers, destMask);
409
410 /*
411 * Call device driver function. Note that n can be equal to 0,
412 * in which case we don't want to reference buffers[0], which
413 * may not be valid.
414 */
415 if (ctx->Driver.DrawBuffers)
416 ctx->Driver.DrawBuffers(ctx, n, buffers);
417 else if (ctx->Driver.DrawBuffer)
418 ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
419 }
420
421
422 /**
423 * Performs necessary state updates when _mesa_drawbuffers makes an
424 * actual change.
425 */
426 static void
427 updated_drawbuffers(struct gl_context *ctx)
428 {
429 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
430
431 if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
432 struct gl_framebuffer *fb = ctx->DrawBuffer;
433
434 /* Flag the FBO as requiring validation. */
435 if (_mesa_is_user_fbo(fb)) {
436 fb->_Status = 0;
437 }
438 }
439 }
440
441
442 /**
443 * Helper function to set the GL_DRAW_BUFFER state in the context and
444 * current FBO. Called via glDrawBuffer(), glDrawBuffersARB()
445 *
446 * All error checking will have been done prior to calling this function
447 * so nothing should go wrong at this point.
448 *
449 * \param ctx current context
450 * \param n number of color outputs to set
451 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
452 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
453 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
454 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
455 */
456 void
457 _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
458 const GLbitfield *destMask)
459 {
460 struct gl_framebuffer *fb = ctx->DrawBuffer;
461 GLbitfield mask[MAX_DRAW_BUFFERS];
462 GLuint buf;
463
464 if (!destMask) {
465 /* compute destMask values now */
466 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
467 GLuint output;
468 for (output = 0; output < n; output++) {
469 mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
470 ASSERT(mask[output] != BAD_MASK);
471 mask[output] &= supportedMask;
472 }
473 destMask = mask;
474 }
475
476 /*
477 * If n==1, destMask[0] may have up to four bits set.
478 * Otherwise, destMask[x] can only have one bit set.
479 */
480 if (n == 1) {
481 GLuint count = 0, destMask0 = destMask[0];
482 while (destMask0) {
483 GLint bufIndex = ffs(destMask0) - 1;
484 if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
485 updated_drawbuffers(ctx);
486 fb->_ColorDrawBufferIndexes[count] = bufIndex;
487 }
488 count++;
489 destMask0 &= ~(1 << bufIndex);
490 }
491 fb->ColorDrawBuffer[0] = buffers[0];
492 fb->_NumColorDrawBuffers = count;
493 }
494 else {
495 GLuint count = 0;
496 for (buf = 0; buf < n; buf++ ) {
497 if (destMask[buf]) {
498 GLint bufIndex = ffs(destMask[buf]) - 1;
499 /* only one bit should be set in the destMask[buf] field */
500 ASSERT(_mesa_bitcount(destMask[buf]) == 1);
501 if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
502 updated_drawbuffers(ctx);
503 fb->_ColorDrawBufferIndexes[buf] = bufIndex;
504 }
505 count = buf + 1;
506 }
507 else {
508 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
509 updated_drawbuffers(ctx);
510 fb->_ColorDrawBufferIndexes[buf] = -1;
511 }
512 }
513 fb->ColorDrawBuffer[buf] = buffers[buf];
514 }
515 fb->_NumColorDrawBuffers = count;
516 }
517
518 /* set remaining outputs to -1 (GL_NONE) */
519 for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
520 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
521 updated_drawbuffers(ctx);
522 fb->_ColorDrawBufferIndexes[buf] = -1;
523 }
524 }
525 for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
526 fb->ColorDrawBuffer[buf] = GL_NONE;
527 }
528
529 if (_mesa_is_winsys_fbo(fb)) {
530 /* also set context drawbuffer state */
531 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
532 if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
533 updated_drawbuffers(ctx);
534 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
535 }
536 }
537 }
538 }
539
540
541 /**
542 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
543 * from the context's Color.DrawBuffer[] state.
544 * Use when changing contexts.
545 */
546 void
547 _mesa_update_draw_buffers(struct gl_context *ctx)
548 {
549 GLenum buffers[MAX_DRAW_BUFFERS];
550 GLuint i;
551
552 /* should be a window system FBO */
553 assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
554
555 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++)
556 buffers[i] = ctx->Color.DrawBuffer[i];
557
558 _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, buffers, NULL);
559 }
560
561
562 /**
563 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
564 * GL_READ_BUFFER state in the context and current FBO.
565 * \param ctx the rendering context
566 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
567 * \param bufferIndex the numerical index corresponding to 'buffer'
568 */
569 void
570 _mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex)
571 {
572 struct gl_framebuffer *fb = ctx->ReadBuffer;
573
574 if (_mesa_is_winsys_fbo(fb)) {
575 /* Only update the per-context READ_BUFFER state if we're bound to
576 * a window-system framebuffer.
577 */
578 ctx->Pixel.ReadBuffer = buffer;
579 }
580
581 fb->ColorReadBuffer = buffer;
582 fb->_ColorReadBufferIndex = bufferIndex;
583
584 ctx->NewState |= _NEW_BUFFERS;
585 }
586
587
588
589 /**
590 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
591 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
592 */
593 void GLAPIENTRY
594 _mesa_ReadBuffer(GLenum buffer)
595 {
596 struct gl_framebuffer *fb;
597 GLbitfield supportedMask;
598 GLint srcBuffer;
599 GET_CURRENT_CONTEXT(ctx);
600 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
601
602 if (MESA_VERBOSE & VERBOSE_API)
603 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
604
605 fb = ctx->ReadBuffer;
606
607 if (MESA_VERBOSE & VERBOSE_API)
608 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
609
610 if (buffer == GL_NONE) {
611 /* This is legal--it means that no buffer should be bound for reading. */
612 srcBuffer = -1;
613 }
614 else {
615 /* general case / window-system framebuffer */
616 srcBuffer = read_buffer_enum_to_index(buffer);
617 if (srcBuffer == -1) {
618 _mesa_error(ctx, GL_INVALID_ENUM,
619 "glReadBuffer(buffer=0x%x)", buffer);
620 return;
621 }
622 supportedMask = supported_buffer_bitmask(ctx, fb);
623 if (((1 << srcBuffer) & supportedMask) == 0) {
624 _mesa_error(ctx, GL_INVALID_OPERATION,
625 "glReadBuffer(buffer=0x%x)", buffer);
626 return;
627 }
628 }
629
630 /* OK, all error checking has been completed now */
631
632 _mesa_readbuffer(ctx, buffer, srcBuffer);
633 ctx->NewState |= _NEW_BUFFERS;
634
635 /*
636 * Call device driver function.
637 */
638 if (ctx->Driver.ReadBuffer)
639 (*ctx->Driver.ReadBuffer)(ctx, buffer);
640 }