Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * General framebuffer-related functions, like glClear, glScissor, etc.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "state.h"
40
41
42 #define BAD_MASK ~0u
43
44
45 #if _HAVE_FULL_GL
46 void GLAPIENTRY
47 _mesa_ClearIndex( GLfloat c )
48 {
49 GET_CURRENT_CONTEXT(ctx);
50 ASSERT_OUTSIDE_BEGIN_END(ctx);
51
52 if (ctx->Color.ClearIndex == (GLuint) c)
53 return;
54
55 FLUSH_VERTICES(ctx, _NEW_COLOR);
56 ctx->Color.ClearIndex = (GLuint) c;
57
58 if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) {
59 /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
60 (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
61 }
62 }
63 #endif
64
65
66 /**
67 * Specify the clear values for the color buffers.
68 *
69 * \param red red color component.
70 * \param green green color component.
71 * \param blue blue color component.
72 * \param alpha alpha component.
73 *
74 * \sa glClearColor().
75 *
76 * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
77 * change, flushes the vertices and notifies the driver via the
78 * dd_function_table::ClearColor callback.
79 */
80 void GLAPIENTRY
81 _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
82 {
83 GLfloat tmp[4];
84 GET_CURRENT_CONTEXT(ctx);
85 ASSERT_OUTSIDE_BEGIN_END(ctx);
86
87 tmp[0] = CLAMP(red, 0.0F, 1.0F);
88 tmp[1] = CLAMP(green, 0.0F, 1.0F);
89 tmp[2] = CLAMP(blue, 0.0F, 1.0F);
90 tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
91
92 if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
93 return; /* no change */
94
95 FLUSH_VERTICES(ctx, _NEW_COLOR);
96 COPY_4V(ctx->Color.ClearColor, tmp);
97
98 if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
99 /* it's OK to call glClearColor in CI mode but it should be a NOP */
100 (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
101 }
102 }
103
104
105 /**
106 * Clear buffers.
107 *
108 * \param mask bit-mask indicating the buffers to be cleared.
109 *
110 * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState
111 * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
112 * etc. If the rasterization mode is set to GL_RENDER then requests the driver
113 * to clear the buffers, via the dd_function_table::Clear callback.
114 */
115 void GLAPIENTRY
116 _mesa_Clear( GLbitfield mask )
117 {
118 GET_CURRENT_CONTEXT(ctx);
119 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
120
121 if (MESA_VERBOSE & VERBOSE_API)
122 _mesa_debug(ctx, "glClear 0x%x\n", mask);
123
124 if (mask & ~(GL_COLOR_BUFFER_BIT |
125 GL_DEPTH_BUFFER_BIT |
126 GL_STENCIL_BUFFER_BIT |
127 GL_ACCUM_BUFFER_BIT)) {
128 /* invalid bit set */
129 _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
130 return;
131 }
132
133 if (ctx->NewState) {
134 _mesa_update_state( ctx ); /* update _Xmin, etc */
135 }
136
137 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
138 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
139 "glClear(incomplete framebuffer)");
140 return;
141 }
142
143 if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 ||
144 ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax ||
145 ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax)
146 return;
147
148 if (ctx->RenderMode == GL_RENDER) {
149 GLbitfield bufferMask;
150
151 /* don't clear depth buffer if depth writing disabled */
152 if (!ctx->Depth.Mask)
153 mask &= ~GL_DEPTH_BUFFER_BIT;
154
155 /* Build the bitmask to send to device driver's Clear function.
156 * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
157 * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
158 * BUFFER_BIT_COLORn flags.
159 */
160 bufferMask = 0;
161 if (mask & GL_COLOR_BUFFER_BIT) {
162 bufferMask |= ctx->DrawBuffer->_ColorDrawBufferMask[0];
163 }
164
165 if ((mask & GL_DEPTH_BUFFER_BIT)
166 && ctx->DrawBuffer->Visual.haveDepthBuffer) {
167 bufferMask |= BUFFER_BIT_DEPTH;
168 }
169
170 if ((mask & GL_STENCIL_BUFFER_BIT)
171 && ctx->DrawBuffer->Visual.haveStencilBuffer) {
172 bufferMask |= BUFFER_BIT_STENCIL;
173 }
174
175 if ((mask & GL_ACCUM_BUFFER_BIT)
176 && ctx->DrawBuffer->Visual.haveAccumBuffer) {
177 bufferMask |= BUFFER_BIT_ACCUM;
178 }
179
180 ASSERT(ctx->Driver.Clear);
181 ctx->Driver.Clear(ctx, bufferMask);
182 }
183 }
184
185
186
187 /**
188 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
189 * available to the rendering context (for drawing or reading).
190 * This depends on the type of framebuffer. For window system framebuffers
191 * we look at the framebuffer's visual. But for user-create framebuffers we
192 * look at the number of supported color attachments.
193 * \param fb the framebuffer to draw to, or read from
194 * \return bitmask of BUFFER_BIT_* flags
195 */
196 static GLbitfield
197 supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb)
198 {
199 GLbitfield mask = 0x0;
200
201 if (fb->Name > 0) {
202 /* A user-created renderbuffer */
203 GLuint i;
204 ASSERT(ctx->Extensions.EXT_framebuffer_object);
205 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
206 mask |= (BUFFER_BIT_COLOR0 << i);
207 }
208 }
209 else {
210 /* A window system framebuffer */
211 GLint i;
212 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
213 if (fb->Visual.stereoMode) {
214 mask |= BUFFER_BIT_FRONT_RIGHT;
215 if (fb->Visual.doubleBufferMode) {
216 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
217 }
218 }
219 else if (fb->Visual.doubleBufferMode) {
220 mask |= BUFFER_BIT_BACK_LEFT;
221 }
222
223 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
224 mask |= (BUFFER_BIT_AUX0 << i);
225 }
226 }
227
228 return mask;
229 }
230
231
232 /**
233 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
234 * Given a GLenum naming one or more color buffers (such as
235 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
236 */
237 static GLbitfield
238 draw_buffer_enum_to_bitmask(GLenum buffer)
239 {
240 switch (buffer) {
241 case GL_NONE:
242 return 0;
243 case GL_FRONT:
244 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
245 case GL_BACK:
246 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
247 case GL_RIGHT:
248 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
249 case GL_FRONT_RIGHT:
250 return BUFFER_BIT_FRONT_RIGHT;
251 case GL_BACK_RIGHT:
252 return BUFFER_BIT_BACK_RIGHT;
253 case GL_BACK_LEFT:
254 return BUFFER_BIT_BACK_LEFT;
255 case GL_FRONT_AND_BACK:
256 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
257 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
258 case GL_LEFT:
259 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
260 case GL_FRONT_LEFT:
261 return BUFFER_BIT_FRONT_LEFT;
262 case GL_AUX0:
263 return BUFFER_BIT_AUX0;
264 case GL_AUX1:
265 return BUFFER_BIT_AUX1;
266 case GL_AUX2:
267 return BUFFER_BIT_AUX2;
268 case GL_AUX3:
269 return BUFFER_BIT_AUX3;
270 case GL_COLOR_ATTACHMENT0_EXT:
271 return BUFFER_BIT_COLOR0;
272 case GL_COLOR_ATTACHMENT1_EXT:
273 return BUFFER_BIT_COLOR1;
274 case GL_COLOR_ATTACHMENT2_EXT:
275 return BUFFER_BIT_COLOR2;
276 case GL_COLOR_ATTACHMENT3_EXT:
277 return BUFFER_BIT_COLOR3;
278 case GL_COLOR_ATTACHMENT4_EXT:
279 return BUFFER_BIT_COLOR4;
280 case GL_COLOR_ATTACHMENT5_EXT:
281 return BUFFER_BIT_COLOR5;
282 case GL_COLOR_ATTACHMENT6_EXT:
283 return BUFFER_BIT_COLOR6;
284 case GL_COLOR_ATTACHMENT7_EXT:
285 return BUFFER_BIT_COLOR7;
286 default:
287 /* error */
288 return BAD_MASK;
289 }
290 }
291
292
293 /**
294 * Helper routine used by glReadBuffer.
295 * Given a GLenum naming a color buffer, return the index of the corresponding
296 * renderbuffer (a BUFFER_* value).
297 * return -1 for an invalid buffer.
298 */
299 static GLint
300 read_buffer_enum_to_index(GLenum buffer)
301 {
302 switch (buffer) {
303 case GL_FRONT:
304 return BUFFER_FRONT_LEFT;
305 case GL_BACK:
306 return BUFFER_BACK_LEFT;
307 case GL_RIGHT:
308 return BUFFER_FRONT_RIGHT;
309 case GL_FRONT_RIGHT:
310 return BUFFER_FRONT_RIGHT;
311 case GL_BACK_RIGHT:
312 return BUFFER_BACK_RIGHT;
313 case GL_BACK_LEFT:
314 return BUFFER_BACK_LEFT;
315 case GL_LEFT:
316 return BUFFER_FRONT_LEFT;
317 case GL_FRONT_LEFT:
318 return BUFFER_FRONT_LEFT;
319 case GL_AUX0:
320 return BUFFER_AUX0;
321 case GL_AUX1:
322 return BUFFER_AUX1;
323 case GL_AUX2:
324 return BUFFER_AUX2;
325 case GL_AUX3:
326 return BUFFER_AUX3;
327 case GL_COLOR_ATTACHMENT0_EXT:
328 return BUFFER_COLOR0;
329 case GL_COLOR_ATTACHMENT1_EXT:
330 return BUFFER_COLOR1;
331 case GL_COLOR_ATTACHMENT2_EXT:
332 return BUFFER_COLOR2;
333 case GL_COLOR_ATTACHMENT3_EXT:
334 return BUFFER_COLOR3;
335 case GL_COLOR_ATTACHMENT4_EXT:
336 return BUFFER_COLOR4;
337 case GL_COLOR_ATTACHMENT5_EXT:
338 return BUFFER_COLOR5;
339 case GL_COLOR_ATTACHMENT6_EXT:
340 return BUFFER_COLOR6;
341 case GL_COLOR_ATTACHMENT7_EXT:
342 return BUFFER_COLOR7;
343 default:
344 /* error */
345 return -1;
346 }
347 }
348
349
350 /**
351 * Called by glDrawBuffer().
352 * Specify which renderbuffer(s) to draw into for the first color output.
353 * <buffer> can name zero, one, two or four renderbuffers!
354 * \sa _mesa_DrawBuffersARB
355 *
356 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
357 *
358 * Note that the behaviour of this function depends on whether the
359 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
360 * a user-created framebuffer object (Name!=0).
361 * In the former case, we update the per-context ctx->Color.DrawBuffer
362 * state var _and_ the FB's ColorDrawBuffer state.
363 * In the later case, we update the FB's ColorDrawBuffer state only.
364 *
365 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
366 * new FB is a window system FB, we need to re-update the FB's
367 * ColorDrawBuffer state to match the context. This is handled in
368 * _mesa_update_framebuffer().
369 *
370 * See the GL_EXT_framebuffer_object spec for more info.
371 */
372 void GLAPIENTRY
373 _mesa_DrawBuffer(GLenum buffer)
374 {
375 GLbitfield destMask;
376 GET_CURRENT_CONTEXT(ctx);
377 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
378
379 if (MESA_VERBOSE & VERBOSE_API) {
380 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
381 }
382
383 if (buffer == GL_NONE) {
384 destMask = 0x0;
385 }
386 else {
387 const GLbitfield supportedMask
388 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
389 destMask = draw_buffer_enum_to_bitmask(buffer);
390 if (destMask == BAD_MASK) {
391 /* totally bogus buffer */
392 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer)");
393 return;
394 }
395 destMask &= supportedMask;
396 if (destMask == 0x0) {
397 /* none of the named color buffers exist! */
398 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(buffer)");
399 return;
400 }
401 }
402
403 /* if we get here, there's no error so set new state */
404 _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
405
406 /*
407 * Call device driver function.
408 */
409 if (ctx->Driver.DrawBuffers)
410 ctx->Driver.DrawBuffers(ctx, 1, &buffer);
411 else if (ctx->Driver.DrawBuffer)
412 ctx->Driver.DrawBuffer(ctx, buffer);
413 }
414
415
416 /**
417 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
418 * for N fragment program color outputs.
419 * \sa _mesa_DrawBuffer
420 * \param n number of outputs
421 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
422 * names cannot specify more than one buffer. For example,
423 * GL_FRONT_AND_BACK is illegal.
424 */
425 void GLAPIENTRY
426 _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
427 {
428 GLint output;
429 GLbitfield usedBufferMask, supportedMask;
430 GLbitfield destMask[MAX_DRAW_BUFFERS];
431 GET_CURRENT_CONTEXT(ctx);
432 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
433
434 if (!ctx->Extensions.ARB_draw_buffers) {
435 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB");
436 return;
437 }
438 if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
439 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
440 return;
441 }
442
443 supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
444 usedBufferMask = 0x0;
445
446 /* complicated error checking... */
447 for (output = 0; output < n; output++) {
448 if (buffers[output] == GL_NONE) {
449 destMask[output] = 0x0;
450 }
451 else {
452 destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
453 if (destMask[output] == BAD_MASK
454 || _mesa_bitcount(destMask[output]) > 1) {
455 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
456 return;
457 }
458 destMask[output] &= supportedMask;
459 if (destMask[output] == 0) {
460 _mesa_error(ctx, GL_INVALID_OPERATION,
461 "glDrawBuffersARB(unsupported buffer)");
462 return;
463 }
464 if (destMask[output] & usedBufferMask) {
465 /* can't specify a dest buffer more than once! */
466 _mesa_error(ctx, GL_INVALID_OPERATION,
467 "glDrawBuffersARB(duplicated buffer)");
468 return;
469 }
470
471 /* update bitmask */
472 usedBufferMask |= destMask[output];
473 }
474 }
475
476 /* OK, if we get here, there were no errors so set the new state */
477 _mesa_drawbuffers(ctx, n, buffers, destMask);
478
479 /*
480 * Call device driver function.
481 */
482 if (ctx->Driver.DrawBuffers)
483 ctx->Driver.DrawBuffers(ctx, n, buffers);
484 else if (ctx->Driver.DrawBuffer)
485 ctx->Driver.DrawBuffer(ctx, buffers[0]);
486 }
487
488
489 /**
490 * Set color output state. Traditionally, there was only one color
491 * output, but fragment programs can now have several distinct color
492 * outputs (see GL_ARB_draw_buffers). This function sets the state
493 * for one such color output.
494 * \param ctx current context
495 * \param output which fragment program output
496 * \param buffer buffer to write to (like GL_LEFT)
497 * \param destMask BUFFER_* bitmask
498 * (like BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
499 */
500 static void
501 set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
502 GLbitfield destMask)
503 {
504 struct gl_framebuffer *fb = ctx->DrawBuffer;
505
506 ASSERT(output < ctx->Const.MaxDrawBuffers);
507
508 /* Set per-FBO state */
509 fb->ColorDrawBuffer[output] = buffer;
510 fb->_ColorDrawBufferMask[output] = destMask;
511
512 /* this will be computed later, but zero to be safe */
513 fb->_NumColorDrawBuffers = 0;
514
515 if (fb->Name == 0) {
516 /* Only set the per-context DrawBuffer state if we're currently
517 * drawing to a window system framebuffer.
518 */
519 ctx->Color.DrawBuffer[output] = buffer;
520 }
521 }
522
523
524 /**
525 * Helper function to set the GL_DRAW_BUFFER state in the context and
526 * current FBO.
527 *
528 * All error checking will have been done prior to calling this function
529 * so nothing should go wrong at this point.
530 *
531 * \param ctx current context
532 * \param n number of color outputs to set
533 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
534 * \param destMask array[n] of BUFFER_* bitmasks which correspond to the
535 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
536 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
537 */
538 void
539 _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
540 const GLbitfield *destMask)
541 {
542 GLbitfield mask[MAX_DRAW_BUFFERS];
543 GLuint output;
544
545 if (!destMask) {
546 /* compute destMask values now */
547 const GLbitfield supportedMask
548 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
549 for (output = 0; output < n; output++) {
550 mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
551 ASSERT(mask[output] != BAD_MASK);
552 mask[output] &= supportedMask;
553 }
554 destMask = mask;
555 }
556
557 for (output = 0; output < n; output++) {
558 set_color_output(ctx, output, buffers[output], destMask[output]);
559 }
560
561 /* set remaining color outputs to NONE */
562 for (output = n; output < ctx->Const.MaxDrawBuffers; output++) {
563 set_color_output(ctx, output, GL_NONE, 0x0);
564 }
565
566 ctx->NewState |= _NEW_COLOR;
567 }
568
569
570 /**
571 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
572 * GL_READ_BUFFER state in the context and current FBO.
573 * \param ctx the rendering context
574 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
575 * \param bufferIndex the numerical index corresponding to 'buffer'
576 */
577 void
578 _mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex)
579 {
580 struct gl_framebuffer *fb = ctx->ReadBuffer;
581
582 if (fb->Name == 0) {
583 /* Only update the per-context READ_BUFFER state if we're bound to
584 * a window-system framebuffer.
585 */
586 ctx->Pixel.ReadBuffer = buffer;
587 }
588
589 fb->ColorReadBuffer = buffer;
590 fb->_ColorReadBufferIndex = bufferIndex;
591
592 ctx->NewState |= _NEW_PIXEL;
593 }
594
595
596
597 /**
598 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
599 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
600 */
601 void GLAPIENTRY
602 _mesa_ReadBuffer(GLenum buffer)
603 {
604 struct gl_framebuffer *fb;
605 GLbitfield supportedMask;
606 GLint srcBuffer;
607 GET_CURRENT_CONTEXT(ctx);
608 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
609
610 if (MESA_VERBOSE & VERBOSE_API)
611 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
612
613 fb = ctx->ReadBuffer;
614
615 if (MESA_VERBOSE & VERBOSE_API)
616 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
617
618 if (fb->Name > 0 && buffer == GL_NONE) {
619 /* This is legal for user-created framebuffer objects */
620 srcBuffer = -1;
621 }
622 else {
623 /* general case / window-system framebuffer */
624 srcBuffer = read_buffer_enum_to_index(buffer);
625 if (srcBuffer == -1) {
626 _mesa_error(ctx, GL_INVALID_ENUM,
627 "glReadBuffer(buffer=0x%x)", buffer);
628 return;
629 }
630 supportedMask = supported_buffer_bitmask(ctx, fb);
631 if (((1 << srcBuffer) & supportedMask) == 0) {
632 _mesa_error(ctx, GL_INVALID_OPERATION,
633 "glReadBuffer(buffer=0x%x)", buffer);
634 return;
635 }
636 }
637
638 /* OK, all error checking has been completed now */
639
640 _mesa_readbuffer(ctx, buffer, srcBuffer);
641
642 /*
643 * Call device driver function.
644 */
645 if (ctx->Driver.ReadBuffer)
646 (*ctx->Driver.ReadBuffer)(ctx, buffer);
647 }
648
649
650 #if _HAVE_FULL_GL
651
652 /**
653 * XXX THIS IS OBSOLETE - drivers should take care of detecting window
654 * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
655 *
656 * GL_MESA_resize_buffers extension.
657 *
658 * When this function is called, we'll ask the window system how large
659 * the current window is. If it's a new size, we'll call the driver's
660 * ResizeBuffers function. The driver will then resize its color buffers
661 * as needed, and maybe call the swrast's routine for reallocating
662 * swrast-managed depth/stencil/accum/etc buffers.
663 * \note This function should only be called through the GL API, not
664 * from device drivers (as was done in the past).
665 */
666
667 void _mesa_resizebuffers( GLcontext *ctx )
668 {
669 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
670
671 if (MESA_VERBOSE & VERBOSE_API)
672 _mesa_debug(ctx, "glResizeBuffersMESA\n");
673
674 if (!ctx->Driver.GetBufferSize) {
675 return;
676 }
677
678 if (ctx->WinSysDrawBuffer) {
679 GLuint newWidth, newHeight;
680 GLframebuffer *buffer = ctx->WinSysDrawBuffer;
681
682 assert(buffer->Name == 0);
683
684 /* ask device driver for size of output buffer */
685 ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
686
687 /* see if size of device driver's color buffer (window) has changed */
688 if (buffer->Width != newWidth || buffer->Height != newHeight) {
689 if (ctx->Driver.ResizeBuffers)
690 ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
691 }
692 }
693
694 if (ctx->WinSysReadBuffer
695 && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
696 GLuint newWidth, newHeight;
697 GLframebuffer *buffer = ctx->WinSysReadBuffer;
698
699 assert(buffer->Name == 0);
700
701 /* ask device driver for size of read buffer */
702 ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
703
704 /* see if size of device driver's color buffer (window) has changed */
705 if (buffer->Width != newWidth || buffer->Height != newHeight) {
706 if (ctx->Driver.ResizeBuffers)
707 ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
708 }
709 }
710
711 ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
712 }
713
714
715 /*
716 * XXX THIS IS OBSOLETE
717 */
718 void GLAPIENTRY
719 _mesa_ResizeBuffersMESA( void )
720 {
721 GET_CURRENT_CONTEXT(ctx);
722
723 if (ctx->Extensions.MESA_resize_buffers)
724 _mesa_resizebuffers( ctx );
725 }
726
727
728 /*
729 * XXX move somewhere else someday?
730 */
731 void GLAPIENTRY
732 _mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
733 {
734 GET_CURRENT_CONTEXT(ctx);
735
736 if (!ctx->Extensions.ARB_multisample) {
737 _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB");
738 return;
739 }
740
741 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
742 ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
743 ctx->Multisample.SampleCoverageInvert = invert;
744 ctx->NewState |= _NEW_MULTISAMPLE;
745 }
746
747 #endif /* _HAVE_FULL_GL */
748
749
750
751 /**
752 * Define the scissor box.
753 *
754 * \param x, y coordinates of the scissor box lower-left corner.
755 * \param width width of the scissor box.
756 * \param height height of the scissor box.
757 *
758 * \sa glScissor().
759 *
760 * Verifies the parameters and updates __GLcontextRec::Scissor. On a
761 * change flushes the vertices and notifies the driver via
762 * the dd_function_table::Scissor callback.
763 */
764 void
765 _mesa_set_scissor(GLcontext *ctx,
766 GLint x, GLint y, GLsizei width, GLsizei height)
767 {
768 if (x == ctx->Scissor.X &&
769 y == ctx->Scissor.Y &&
770 width == ctx->Scissor.Width &&
771 height == ctx->Scissor.Height)
772 return;
773
774 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
775 ctx->Scissor.X = x;
776 ctx->Scissor.Y = y;
777 ctx->Scissor.Width = width;
778 ctx->Scissor.Height = height;
779
780 if (ctx->Driver.Scissor)
781 ctx->Driver.Scissor( ctx, x, y, width, height );
782 }
783
784
785 void GLAPIENTRY
786 _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
787 {
788 GET_CURRENT_CONTEXT(ctx);
789 ASSERT_OUTSIDE_BEGIN_END(ctx);
790
791 if (width < 0 || height < 0) {
792 _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
793 return;
794 }
795
796 if (MESA_VERBOSE & VERBOSE_API)
797 _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
798
799 _mesa_set_scissor(ctx, x, y, width, height);
800 }
801
802
803
804 /**********************************************************************/
805 /** \name Initialization */
806 /*@{*/
807
808 /**
809 * Initialize the context's scissor state.
810 * \param ctx the GL context.
811 */
812 void
813 _mesa_init_scissor(GLcontext *ctx)
814 {
815 /* Scissor group */
816 ctx->Scissor.Enabled = GL_FALSE;
817 ctx->Scissor.X = 0;
818 ctx->Scissor.Y = 0;
819 ctx->Scissor.Width = 0;
820 ctx->Scissor.Height = 0;
821 }
822
823
824 /**
825 * Initialize the context's multisample state.
826 * \param ctx the GL context.
827 */
828 void
829 _mesa_init_multisample(GLcontext *ctx)
830 {
831 ctx->Multisample.Enabled = GL_FALSE;
832 ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
833 ctx->Multisample.SampleAlphaToOne = GL_FALSE;
834 ctx->Multisample.SampleCoverage = GL_FALSE;
835 ctx->Multisample.SampleCoverageValue = 1.0;
836 ctx->Multisample.SampleCoverageInvert = GL_FALSE;
837 }
838
839 /*@}*/