426caea470903dddce970400216862c12fd52d28
[mesa.git] / src / mesa / main / clear.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file clear.c
28 * glClearColor, glClearIndex, glClear() functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "clear.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "get.h"
39 #include "macros.h"
40 #include "mtypes.h"
41 #include "state.h"
42
43
44
45 void GLAPIENTRY
46 _mesa_ClearIndex( GLfloat c )
47 {
48 GET_CURRENT_CONTEXT(ctx);
49
50 ctx->Color.ClearIndex = (GLuint) c;
51 }
52
53
54 /**
55 * Specify the clear values for the color buffers.
56 *
57 * \param red red color component.
58 * \param green green color component.
59 * \param blue blue color component.
60 * \param alpha alpha component.
61 *
62 * \sa glClearColor().
63 */
64 void GLAPIENTRY
65 _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
66 {
67 GET_CURRENT_CONTEXT(ctx);
68
69 ctx->Color.ClearColor.f[0] = red;
70 ctx->Color.ClearColor.f[1] = green;
71 ctx->Color.ClearColor.f[2] = blue;
72 ctx->Color.ClearColor.f[3] = alpha;
73 }
74
75
76 /**
77 * GL_EXT_texture_integer
78 */
79 void GLAPIENTRY
80 _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
81 {
82 GET_CURRENT_CONTEXT(ctx);
83
84 ctx->Color.ClearColor.i[0] = r;
85 ctx->Color.ClearColor.i[1] = g;
86 ctx->Color.ClearColor.i[2] = b;
87 ctx->Color.ClearColor.i[3] = a;
88 }
89
90
91 /**
92 * GL_EXT_texture_integer
93 */
94 void GLAPIENTRY
95 _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
96 {
97 GET_CURRENT_CONTEXT(ctx);
98
99 ctx->Color.ClearColor.ui[0] = r;
100 ctx->Color.ClearColor.ui[1] = g;
101 ctx->Color.ClearColor.ui[2] = b;
102 ctx->Color.ClearColor.ui[3] = a;
103 }
104
105
106 /**
107 * Returns true if color writes are enabled for the given color attachment.
108 *
109 * Beyond checking ColorMask, this uses _mesa_format_has_color_component to
110 * ignore components that don't actually exist in the format (such as X in
111 * XRGB).
112 */
113 static bool
114 color_buffer_writes_enabled(const struct gl_context *ctx, unsigned idx)
115 {
116 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[idx];
117 GLuint c;
118 GLubyte colorMask = 0;
119
120 if (rb) {
121 for (c = 0; c < 4; c++) {
122 if (_mesa_format_has_color_component(rb->Format, c))
123 colorMask |= ctx->Color.ColorMask[idx][c];
124 }
125 }
126
127 return colorMask != 0;
128 }
129
130
131 /**
132 * Clear buffers.
133 *
134 * \param mask bit-mask indicating the buffers to be cleared.
135 *
136 * Flushes the vertices and verifies the parameter.
137 * If __struct gl_contextRec::NewState is set then calls _mesa_update_state()
138 * to update gl_frame_buffer::_Xmin, etc. If the rasterization mode is set to
139 * GL_RENDER then requests the driver to clear the buffers, via the
140 * dd_function_table::Clear callback.
141 */
142 void GLAPIENTRY
143 _mesa_Clear( GLbitfield mask )
144 {
145 GET_CURRENT_CONTEXT(ctx);
146 FLUSH_VERTICES(ctx, 0);
147
148 FLUSH_CURRENT(ctx, 0);
149
150 if (MESA_VERBOSE & VERBOSE_API)
151 _mesa_debug(ctx, "glClear 0x%x\n", mask);
152
153 if (mask & ~(GL_COLOR_BUFFER_BIT |
154 GL_DEPTH_BUFFER_BIT |
155 GL_STENCIL_BUFFER_BIT |
156 GL_ACCUM_BUFFER_BIT)) {
157 /* invalid bit set */
158 _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
159 return;
160 }
161
162 /* Accumulation buffers were removed in core contexts, and they never
163 * existed in OpenGL ES.
164 */
165 if ((mask & GL_ACCUM_BUFFER_BIT) != 0
166 && (ctx->API == API_OPENGL_CORE || _mesa_is_gles(ctx))) {
167 _mesa_error( ctx, GL_INVALID_VALUE, "glClear(GL_ACCUM_BUFFER_BIT)");
168 return;
169 }
170
171 if (ctx->NewState) {
172 _mesa_update_state( ctx ); /* update _Xmin, etc */
173 }
174
175 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
176 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
177 "glClear(incomplete framebuffer)");
178 return;
179 }
180
181 if (ctx->RasterDiscard)
182 return;
183
184 if (ctx->RenderMode == GL_RENDER) {
185 GLbitfield bufferMask;
186
187 /* don't clear depth buffer if depth writing disabled */
188 if (!ctx->Depth.Mask)
189 mask &= ~GL_DEPTH_BUFFER_BIT;
190
191 /* Build the bitmask to send to device driver's Clear function.
192 * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
193 * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
194 * BUFFER_BIT_COLORn flags.
195 */
196 bufferMask = 0;
197 if (mask & GL_COLOR_BUFFER_BIT) {
198 GLuint i;
199 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
200 GLint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
201
202 if (buf >= 0 && color_buffer_writes_enabled(ctx, i)) {
203 bufferMask |= 1 << buf;
204 }
205 }
206 }
207
208 if ((mask & GL_DEPTH_BUFFER_BIT)
209 && ctx->DrawBuffer->Visual.haveDepthBuffer) {
210 bufferMask |= BUFFER_BIT_DEPTH;
211 }
212
213 if ((mask & GL_STENCIL_BUFFER_BIT)
214 && ctx->DrawBuffer->Visual.haveStencilBuffer) {
215 bufferMask |= BUFFER_BIT_STENCIL;
216 }
217
218 if ((mask & GL_ACCUM_BUFFER_BIT)
219 && ctx->DrawBuffer->Visual.haveAccumBuffer) {
220 bufferMask |= BUFFER_BIT_ACCUM;
221 }
222
223 assert(ctx->Driver.Clear);
224 ctx->Driver.Clear(ctx, bufferMask);
225 }
226 }
227
228
229 /** Returned by make_color_buffer_mask() for errors */
230 #define INVALID_MASK ~0x0U
231
232
233 /**
234 * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of
235 * BUFFER_BIT_x values.
236 * Return INVALID_MASK if the drawbuffer value is invalid.
237 */
238 static GLbitfield
239 make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer)
240 {
241 const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
242 GLbitfield mask = 0x0;
243
244 /* From the GL 4.0 specification:
245 * If buffer is COLOR, a particular draw buffer DRAW_BUFFERi is
246 * specified by passing i as the parameter drawbuffer, and value
247 * points to a four-element vector specifying the R, G, B, and A
248 * color to clear that draw buffer to. If the draw buffer is one
249 * of FRONT, BACK, LEFT, RIGHT, or FRONT_AND_BACK, identifying
250 * multiple buffers, each selected buffer is cleared to the same
251 * value.
252 *
253 * Note that "drawbuffer" and "draw buffer" have different meaning.
254 * "drawbuffer" specifies DRAW_BUFFERi, while "draw buffer" is what's
255 * assigned to DRAW_BUFFERi. It could be COLOR_ATTACHMENT0, FRONT, BACK,
256 * etc.
257 */
258 if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) {
259 return INVALID_MASK;
260 }
261
262 switch (ctx->DrawBuffer->ColorDrawBuffer[drawbuffer]) {
263 case GL_FRONT:
264 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
265 mask |= BUFFER_BIT_FRONT_LEFT;
266 if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
267 mask |= BUFFER_BIT_FRONT_RIGHT;
268 break;
269 case GL_BACK:
270 if (att[BUFFER_BACK_LEFT].Renderbuffer)
271 mask |= BUFFER_BIT_BACK_LEFT;
272 if (att[BUFFER_BACK_RIGHT].Renderbuffer)
273 mask |= BUFFER_BIT_BACK_RIGHT;
274 break;
275 case GL_LEFT:
276 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
277 mask |= BUFFER_BIT_FRONT_LEFT;
278 if (att[BUFFER_BACK_LEFT].Renderbuffer)
279 mask |= BUFFER_BIT_BACK_LEFT;
280 break;
281 case GL_RIGHT:
282 if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
283 mask |= BUFFER_BIT_FRONT_RIGHT;
284 if (att[BUFFER_BACK_RIGHT].Renderbuffer)
285 mask |= BUFFER_BIT_BACK_RIGHT;
286 break;
287 case GL_FRONT_AND_BACK:
288 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
289 mask |= BUFFER_BIT_FRONT_LEFT;
290 if (att[BUFFER_BACK_LEFT].Renderbuffer)
291 mask |= BUFFER_BIT_BACK_LEFT;
292 if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
293 mask |= BUFFER_BIT_FRONT_RIGHT;
294 if (att[BUFFER_BACK_RIGHT].Renderbuffer)
295 mask |= BUFFER_BIT_BACK_RIGHT;
296 break;
297 default:
298 {
299 GLint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[drawbuffer];
300
301 if (buf >= 0 && att[buf].Renderbuffer) {
302 mask |= 1 << buf;
303 }
304 }
305 }
306
307 return mask;
308 }
309
310
311
312 /**
313 * New in GL 3.0
314 * Clear signed integer color buffer or stencil buffer (not depth).
315 */
316 void GLAPIENTRY
317 _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
318 {
319 GET_CURRENT_CONTEXT(ctx);
320 FLUSH_VERTICES(ctx, 0);
321
322 FLUSH_CURRENT(ctx, 0);
323
324 if (ctx->NewState) {
325 _mesa_update_state( ctx );
326 }
327
328 switch (buffer) {
329 case GL_STENCIL:
330 /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
331 *
332 * "ClearBuffer generates an INVALID VALUE error if buffer is
333 * COLOR and drawbuffer is less than zero, or greater than the
334 * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
335 * STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
336 */
337 if (drawbuffer != 0) {
338 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
339 drawbuffer);
340 return;
341 }
342 else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer
343 && !ctx->RasterDiscard) {
344 /* Save current stencil clear value, set to 'value', do the
345 * stencil clear and restore the clear value.
346 * XXX in the future we may have a new ctx->Driver.ClearBuffer()
347 * hook instead.
348 */
349 const GLuint clearSave = ctx->Stencil.Clear;
350 ctx->Stencil.Clear = *value;
351 ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL);
352 ctx->Stencil.Clear = clearSave;
353 }
354 break;
355 case GL_COLOR:
356 {
357 const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
358 if (mask == INVALID_MASK) {
359 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
360 drawbuffer);
361 return;
362 }
363 else if (mask && !ctx->RasterDiscard) {
364 union gl_color_union clearSave;
365
366 /* save color */
367 clearSave = ctx->Color.ClearColor;
368 /* set color */
369 COPY_4V(ctx->Color.ClearColor.i, value);
370 /* clear buffer(s) */
371 ctx->Driver.Clear(ctx, mask);
372 /* restore color */
373 ctx->Color.ClearColor = clearSave;
374 }
375 }
376 break;
377 case GL_DEPTH:
378 /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
379 *
380 * "The result of ClearBuffer is undefined if no conversion between
381 * the type of the specified value and the type of the buffer being
382 * cleared is defined (for example, if ClearBufferiv is called for a
383 * fixed- or floating-point buffer, or if ClearBufferfv is called
384 * for a signed or unsigned integer buffer). This is not an error."
385 *
386 * In this case we take "undefined" and "not an error" to mean "ignore."
387 * Note that we still need to generate an error for the invalid
388 * drawbuffer case (see the GL_STENCIL case above).
389 */
390 if (drawbuffer != 0) {
391 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
392 drawbuffer);
393 return;
394 }
395 return;
396 default:
397 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
398 _mesa_lookup_enum_by_nr(buffer));
399 return;
400 }
401 }
402
403
404 /**
405 * The ClearBuffer framework is so complicated and so riddled with the
406 * assumption that the framebuffer is bound that, for now, we will just fake
407 * direct state access clearing for the user.
408 */
409 void GLAPIENTRY
410 _mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer,
411 GLint drawbuffer, const GLint *value)
412 {
413 GLint oldfb;
414
415 _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
416 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
417 _mesa_ClearBufferiv(buffer, drawbuffer, value);
418 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
419 }
420
421
422 /**
423 * New in GL 3.0
424 * Clear unsigned integer color buffer (not depth, not stencil).
425 */
426 void GLAPIENTRY
427 _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
428 {
429 GET_CURRENT_CONTEXT(ctx);
430
431 FLUSH_VERTICES(ctx, 0);
432 FLUSH_CURRENT(ctx, 0);
433
434 if (ctx->NewState) {
435 _mesa_update_state( ctx );
436 }
437
438 switch (buffer) {
439 case GL_COLOR:
440 {
441 const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
442 if (mask == INVALID_MASK) {
443 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
444 drawbuffer);
445 return;
446 }
447 else if (mask && !ctx->RasterDiscard) {
448 union gl_color_union clearSave;
449
450 /* save color */
451 clearSave = ctx->Color.ClearColor;
452 /* set color */
453 COPY_4V(ctx->Color.ClearColor.ui, value);
454 /* clear buffer(s) */
455 ctx->Driver.Clear(ctx, mask);
456 /* restore color */
457 ctx->Color.ClearColor = clearSave;
458 }
459 }
460 break;
461 case GL_DEPTH:
462 case GL_STENCIL:
463 /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
464 *
465 * "The result of ClearBuffer is undefined if no conversion between
466 * the type of the specified value and the type of the buffer being
467 * cleared is defined (for example, if ClearBufferiv is called for a
468 * fixed- or floating-point buffer, or if ClearBufferfv is called
469 * for a signed or unsigned integer buffer). This is not an error."
470 *
471 * In this case we take "undefined" and "not an error" to mean "ignore."
472 * Even though we could do something sensible for GL_STENCIL, page 263
473 * (page 279 of the PDF) says:
474 *
475 * "Only ClearBufferiv should be used to clear stencil buffers."
476 *
477 * Note that we still need to generate an error for the invalid
478 * drawbuffer case (see the GL_STENCIL case in _mesa_ClearBufferiv).
479 */
480 if (drawbuffer != 0) {
481 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
482 drawbuffer);
483 return;
484 }
485 return;
486 default:
487 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
488 _mesa_lookup_enum_by_nr(buffer));
489 return;
490 }
491 }
492
493
494 /**
495 * The ClearBuffer framework is so complicated and so riddled with the
496 * assumption that the framebuffer is bound that, for now, we will just fake
497 * direct state access clearing for the user.
498 */
499 void GLAPIENTRY
500 _mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
501 GLint drawbuffer, const GLuint *value)
502 {
503 GLint oldfb;
504
505 _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
506 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
507 _mesa_ClearBufferuiv(buffer, drawbuffer, value);
508 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
509 }
510
511
512 /**
513 * New in GL 3.0
514 * Clear fixed-pt or float color buffer or depth buffer (not stencil).
515 */
516 void GLAPIENTRY
517 _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
518 {
519 GET_CURRENT_CONTEXT(ctx);
520
521 FLUSH_VERTICES(ctx, 0);
522 FLUSH_CURRENT(ctx, 0);
523
524 if (ctx->NewState) {
525 _mesa_update_state( ctx );
526 }
527
528 switch (buffer) {
529 case GL_DEPTH:
530 /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
531 *
532 * "ClearBuffer generates an INVALID VALUE error if buffer is
533 * COLOR and drawbuffer is less than zero, or greater than the
534 * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
535 * STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
536 */
537 if (drawbuffer != 0) {
538 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
539 drawbuffer);
540 return;
541 }
542 else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer
543 && !ctx->RasterDiscard) {
544 /* Save current depth clear value, set to 'value', do the
545 * depth clear and restore the clear value.
546 * XXX in the future we may have a new ctx->Driver.ClearBuffer()
547 * hook instead.
548 */
549 const GLclampd clearSave = ctx->Depth.Clear;
550 ctx->Depth.Clear = *value;
551 ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH);
552 ctx->Depth.Clear = clearSave;
553 }
554 /* clear depth buffer to value */
555 break;
556 case GL_COLOR:
557 {
558 const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
559 if (mask == INVALID_MASK) {
560 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
561 drawbuffer);
562 return;
563 }
564 else if (mask && !ctx->RasterDiscard) {
565 union gl_color_union clearSave;
566
567 /* save color */
568 clearSave = ctx->Color.ClearColor;
569 /* set color */
570 COPY_4V(ctx->Color.ClearColor.f, value);
571 /* clear buffer(s) */
572 ctx->Driver.Clear(ctx, mask);
573 /* restore color */
574 ctx->Color.ClearColor = clearSave;
575 }
576 }
577 break;
578 case GL_STENCIL:
579 /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
580 *
581 * "The result of ClearBuffer is undefined if no conversion between
582 * the type of the specified value and the type of the buffer being
583 * cleared is defined (for example, if ClearBufferiv is called for a
584 * fixed- or floating-point buffer, or if ClearBufferfv is called
585 * for a signed or unsigned integer buffer). This is not an error."
586 *
587 * In this case we take "undefined" and "not an error" to mean "ignore."
588 * Note that we still need to generate an error for the invalid
589 * drawbuffer case (see the GL_DEPTH case above).
590 */
591 if (drawbuffer != 0) {
592 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
593 drawbuffer);
594 return;
595 }
596 return;
597 default:
598 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
599 _mesa_lookup_enum_by_nr(buffer));
600 return;
601 }
602 }
603
604
605 /**
606 * The ClearBuffer framework is so complicated and so riddled with the
607 * assumption that the framebuffer is bound that, for now, we will just fake
608 * direct state access clearing for the user.
609 */
610 void GLAPIENTRY
611 _mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer,
612 GLint drawbuffer, const GLfloat *value)
613 {
614 GLint oldfb;
615
616 _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
617 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
618 _mesa_ClearBufferfv(buffer, drawbuffer, value);
619 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
620 }
621
622
623 /**
624 * New in GL 3.0
625 * Clear depth/stencil buffer only.
626 */
627 void GLAPIENTRY
628 _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
629 GLfloat depth, GLint stencil)
630 {
631 GET_CURRENT_CONTEXT(ctx);
632 GLbitfield mask = 0;
633
634 FLUSH_VERTICES(ctx, 0);
635 FLUSH_CURRENT(ctx, 0);
636
637 if (buffer != GL_DEPTH_STENCIL) {
638 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
639 _mesa_lookup_enum_by_nr(buffer));
640 return;
641 }
642
643 /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
644 *
645 * "ClearBuffer generates an INVALID VALUE error if buffer is
646 * COLOR and drawbuffer is less than zero, or greater than the
647 * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
648 * STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
649 */
650 if (drawbuffer != 0) {
651 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
652 drawbuffer);
653 return;
654 }
655
656 if (ctx->RasterDiscard)
657 return;
658
659 if (ctx->NewState) {
660 _mesa_update_state( ctx );
661 }
662
663 if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer)
664 mask |= BUFFER_BIT_DEPTH;
665 if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer)
666 mask |= BUFFER_BIT_STENCIL;
667
668 if (mask) {
669 /* save current clear values */
670 const GLclampd clearDepthSave = ctx->Depth.Clear;
671 const GLuint clearStencilSave = ctx->Stencil.Clear;
672
673 /* set new clear values */
674 ctx->Depth.Clear = depth;
675 ctx->Stencil.Clear = stencil;
676
677 /* clear buffers */
678 ctx->Driver.Clear(ctx, mask);
679
680 /* restore */
681 ctx->Depth.Clear = clearDepthSave;
682 ctx->Stencil.Clear = clearStencilSave;
683 }
684 }
685
686
687 /**
688 * The ClearBuffer framework is so complicated and so riddled with the
689 * assumption that the framebuffer is bound that, for now, we will just fake
690 * direct state access clearing for the user.
691 */
692 void GLAPIENTRY
693 _mesa_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer,
694 GLfloat depth, GLint stencil)
695 {
696 GLint oldfb;
697
698 _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
699 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
700 _mesa_ClearBufferfi(buffer, 0, depth, stencil);
701 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
702 }