mesa: add EXT_shader_image_load_store glBindImageTextureEXT function
[mesa.git] / src / mesa / main / clear.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file clear.c
28 * glClearColor, glClearIndex, glClear() functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "clear.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "get.h"
39 #include "macros.h"
40 #include "mtypes.h"
41 #include "state.h"
42
43
44
45 void GLAPIENTRY
46 _mesa_ClearIndex( GLfloat c )
47 {
48 GET_CURRENT_CONTEXT(ctx);
49
50 ctx->Color.ClearIndex = (GLuint) c;
51 }
52
53
54 /**
55 * Specify the clear values for the color buffers.
56 *
57 * \param red red color component.
58 * \param green green color component.
59 * \param blue blue color component.
60 * \param alpha alpha component.
61 *
62 * \sa glClearColor().
63 */
64 void GLAPIENTRY
65 _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
66 {
67 GET_CURRENT_CONTEXT(ctx);
68
69 ctx->Color.ClearColor.f[0] = red;
70 ctx->Color.ClearColor.f[1] = green;
71 ctx->Color.ClearColor.f[2] = blue;
72 ctx->Color.ClearColor.f[3] = alpha;
73 }
74
75
76 /**
77 * GL_EXT_texture_integer
78 */
79 void GLAPIENTRY
80 _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
81 {
82 GET_CURRENT_CONTEXT(ctx);
83
84 ctx->Color.ClearColor.i[0] = r;
85 ctx->Color.ClearColor.i[1] = g;
86 ctx->Color.ClearColor.i[2] = b;
87 ctx->Color.ClearColor.i[3] = a;
88 }
89
90
91 /**
92 * GL_EXT_texture_integer
93 */
94 void GLAPIENTRY
95 _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
96 {
97 GET_CURRENT_CONTEXT(ctx);
98
99 ctx->Color.ClearColor.ui[0] = r;
100 ctx->Color.ClearColor.ui[1] = g;
101 ctx->Color.ClearColor.ui[2] = b;
102 ctx->Color.ClearColor.ui[3] = a;
103 }
104
105
106 /**
107 * Returns true if color writes are enabled for the given color attachment.
108 *
109 * Beyond checking ColorMask, this uses _mesa_format_has_color_component to
110 * ignore components that don't actually exist in the format (such as X in
111 * XRGB).
112 */
113 static bool
114 color_buffer_writes_enabled(const struct gl_context *ctx, unsigned idx)
115 {
116 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[idx];
117 GLuint c;
118
119 if (rb) {
120 for (c = 0; c < 4; c++) {
121 if (GET_COLORMASK_BIT(ctx->Color.ColorMask, idx, c) &&
122 _mesa_format_has_color_component(rb->Format, c)) {
123 return true;
124 }
125 }
126 }
127
128 return false;
129 }
130
131
132 /**
133 * Clear buffers.
134 *
135 * \param mask bit-mask indicating the buffers to be cleared.
136 *
137 * Flushes the vertices and verifies the parameter.
138 * If __struct gl_contextRec::NewState is set then calls _mesa_update_state()
139 * to update gl_frame_buffer::_Xmin, etc. If the rasterization mode is set to
140 * GL_RENDER then requests the driver to clear the buffers, via the
141 * dd_function_table::Clear callback.
142 */
143 static ALWAYS_INLINE void
144 clear(struct gl_context *ctx, GLbitfield mask, bool no_error)
145 {
146 FLUSH_VERTICES(ctx, 0);
147 FLUSH_CURRENT(ctx, 0);
148
149 if (!no_error) {
150 if (mask & ~(GL_COLOR_BUFFER_BIT |
151 GL_DEPTH_BUFFER_BIT |
152 GL_STENCIL_BUFFER_BIT |
153 GL_ACCUM_BUFFER_BIT)) {
154 _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
155 return;
156 }
157
158 /* Accumulation buffers were removed in core contexts, and they never
159 * existed in OpenGL ES.
160 */
161 if ((mask & GL_ACCUM_BUFFER_BIT) != 0
162 && (ctx->API == API_OPENGL_CORE || _mesa_is_gles(ctx))) {
163 _mesa_error( ctx, GL_INVALID_VALUE, "glClear(GL_ACCUM_BUFFER_BIT)");
164 return;
165 }
166 }
167
168 if (ctx->NewState) {
169 _mesa_update_state( ctx ); /* update _Xmin, etc */
170 }
171
172 if (!no_error && ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
173 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
174 "glClear(incomplete framebuffer)");
175 return;
176 }
177
178 if (ctx->RasterDiscard)
179 return;
180
181 if (ctx->RenderMode == GL_RENDER) {
182 GLbitfield bufferMask;
183
184 /* don't clear depth buffer if depth writing disabled */
185 if (!ctx->Depth.Mask)
186 mask &= ~GL_DEPTH_BUFFER_BIT;
187
188 /* Build the bitmask to send to device driver's Clear function.
189 * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
190 * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
191 * BUFFER_BIT_COLORn flags.
192 */
193 bufferMask = 0;
194 if (mask & GL_COLOR_BUFFER_BIT) {
195 GLuint i;
196 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
197 gl_buffer_index buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
198
199 if (buf != BUFFER_NONE && color_buffer_writes_enabled(ctx, i)) {
200 bufferMask |= 1 << buf;
201 }
202 }
203 }
204
205 if ((mask & GL_DEPTH_BUFFER_BIT)
206 && ctx->DrawBuffer->Visual.haveDepthBuffer) {
207 bufferMask |= BUFFER_BIT_DEPTH;
208 }
209
210 if ((mask & GL_STENCIL_BUFFER_BIT)
211 && ctx->DrawBuffer->Visual.haveStencilBuffer) {
212 bufferMask |= BUFFER_BIT_STENCIL;
213 }
214
215 if ((mask & GL_ACCUM_BUFFER_BIT)
216 && ctx->DrawBuffer->Visual.haveAccumBuffer) {
217 bufferMask |= BUFFER_BIT_ACCUM;
218 }
219
220 assert(ctx->Driver.Clear);
221 ctx->Driver.Clear(ctx, bufferMask);
222 }
223 }
224
225
226 void GLAPIENTRY
227 _mesa_Clear_no_error(GLbitfield mask)
228 {
229 GET_CURRENT_CONTEXT(ctx);
230 clear(ctx, mask, true);
231 }
232
233
234 void GLAPIENTRY
235 _mesa_Clear(GLbitfield mask)
236 {
237 GET_CURRENT_CONTEXT(ctx);
238
239 if (MESA_VERBOSE & VERBOSE_API)
240 _mesa_debug(ctx, "glClear 0x%x\n", mask);
241
242 clear(ctx, mask, false);
243 }
244
245
246 /** Returned by make_color_buffer_mask() for errors */
247 #define INVALID_MASK ~0x0U
248
249
250 /**
251 * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of
252 * BUFFER_BIT_x values.
253 * Return INVALID_MASK if the drawbuffer value is invalid.
254 */
255 static GLbitfield
256 make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer)
257 {
258 const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
259 GLbitfield mask = 0x0;
260
261 /* From the GL 4.0 specification:
262 * If buffer is COLOR, a particular draw buffer DRAW_BUFFERi is
263 * specified by passing i as the parameter drawbuffer, and value
264 * points to a four-element vector specifying the R, G, B, and A
265 * color to clear that draw buffer to. If the draw buffer is one
266 * of FRONT, BACK, LEFT, RIGHT, or FRONT_AND_BACK, identifying
267 * multiple buffers, each selected buffer is cleared to the same
268 * value.
269 *
270 * Note that "drawbuffer" and "draw buffer" have different meaning.
271 * "drawbuffer" specifies DRAW_BUFFERi, while "draw buffer" is what's
272 * assigned to DRAW_BUFFERi. It could be COLOR_ATTACHMENT0, FRONT, BACK,
273 * etc.
274 */
275 if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) {
276 return INVALID_MASK;
277 }
278
279 switch (ctx->DrawBuffer->ColorDrawBuffer[drawbuffer]) {
280 case GL_FRONT:
281 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
282 mask |= BUFFER_BIT_FRONT_LEFT;
283 if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
284 mask |= BUFFER_BIT_FRONT_RIGHT;
285 break;
286 case GL_BACK:
287 /* For GLES contexts with a single buffered configuration, we actually
288 * only have a front renderbuffer, so any clear calls to GL_BACK should
289 * affect that buffer. See draw_buffer_enum_to_bitmask for details.
290 */
291 if (_mesa_is_gles(ctx))
292 if (!ctx->DrawBuffer->Visual.doubleBufferMode)
293 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
294 mask |= BUFFER_BIT_FRONT_LEFT;
295 if (att[BUFFER_BACK_LEFT].Renderbuffer)
296 mask |= BUFFER_BIT_BACK_LEFT;
297 if (att[BUFFER_BACK_RIGHT].Renderbuffer)
298 mask |= BUFFER_BIT_BACK_RIGHT;
299 break;
300 case GL_LEFT:
301 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
302 mask |= BUFFER_BIT_FRONT_LEFT;
303 if (att[BUFFER_BACK_LEFT].Renderbuffer)
304 mask |= BUFFER_BIT_BACK_LEFT;
305 break;
306 case GL_RIGHT:
307 if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
308 mask |= BUFFER_BIT_FRONT_RIGHT;
309 if (att[BUFFER_BACK_RIGHT].Renderbuffer)
310 mask |= BUFFER_BIT_BACK_RIGHT;
311 break;
312 case GL_FRONT_AND_BACK:
313 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
314 mask |= BUFFER_BIT_FRONT_LEFT;
315 if (att[BUFFER_BACK_LEFT].Renderbuffer)
316 mask |= BUFFER_BIT_BACK_LEFT;
317 if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
318 mask |= BUFFER_BIT_FRONT_RIGHT;
319 if (att[BUFFER_BACK_RIGHT].Renderbuffer)
320 mask |= BUFFER_BIT_BACK_RIGHT;
321 break;
322 default:
323 {
324 gl_buffer_index buf =
325 ctx->DrawBuffer->_ColorDrawBufferIndexes[drawbuffer];
326
327 if (buf != BUFFER_NONE && att[buf].Renderbuffer) {
328 mask |= 1 << buf;
329 }
330 }
331 }
332
333 return mask;
334 }
335
336
337
338 /**
339 * New in GL 3.0
340 * Clear signed integer color buffer or stencil buffer (not depth).
341 */
342 static ALWAYS_INLINE void
343 clear_bufferiv(struct gl_context *ctx, GLenum buffer, GLint drawbuffer,
344 const GLint *value, bool no_error)
345 {
346 FLUSH_VERTICES(ctx, 0);
347 FLUSH_CURRENT(ctx, 0);
348
349 if (ctx->NewState) {
350 _mesa_update_state( ctx );
351 }
352
353 switch (buffer) {
354 case GL_STENCIL:
355 /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
356 *
357 * "ClearBuffer generates an INVALID VALUE error if buffer is
358 * COLOR and drawbuffer is less than zero, or greater than the
359 * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
360 * STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
361 */
362 if (!no_error && drawbuffer != 0) {
363 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
364 drawbuffer);
365 return;
366 }
367 else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer
368 && !ctx->RasterDiscard) {
369 /* Save current stencil clear value, set to 'value', do the
370 * stencil clear and restore the clear value.
371 * XXX in the future we may have a new ctx->Driver.ClearBuffer()
372 * hook instead.
373 */
374 const GLuint clearSave = ctx->Stencil.Clear;
375 ctx->Stencil.Clear = *value;
376 ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL);
377 ctx->Stencil.Clear = clearSave;
378 }
379 break;
380 case GL_COLOR:
381 {
382 const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
383 if (!no_error && mask == INVALID_MASK) {
384 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
385 drawbuffer);
386 return;
387 }
388 else if (mask && !ctx->RasterDiscard) {
389 union gl_color_union clearSave;
390
391 /* save color */
392 clearSave = ctx->Color.ClearColor;
393 /* set color */
394 COPY_4V(ctx->Color.ClearColor.i, value);
395 /* clear buffer(s) */
396 ctx->Driver.Clear(ctx, mask);
397 /* restore color */
398 ctx->Color.ClearColor = clearSave;
399 }
400 }
401 break;
402 default:
403 if (!no_error) {
404 /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
405 * of the OpenGL 4.5 spec states:
406 *
407 * "An INVALID_ENUM error is generated by ClearBufferiv and
408 * ClearNamedFramebufferiv if buffer is not COLOR or STENCIL."
409 */
410 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
411 _mesa_enum_to_string(buffer));
412 }
413 return;
414 }
415 }
416
417
418 void GLAPIENTRY
419 _mesa_ClearBufferiv_no_error(GLenum buffer, GLint drawbuffer, const GLint *value)
420 {
421 GET_CURRENT_CONTEXT(ctx);
422 clear_bufferiv(ctx, buffer, drawbuffer, value, true);
423 }
424
425
426 void GLAPIENTRY
427 _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
428 {
429 GET_CURRENT_CONTEXT(ctx);
430 clear_bufferiv(ctx, buffer, drawbuffer, value, false);
431 }
432
433
434 /**
435 * The ClearBuffer framework is so complicated and so riddled with the
436 * assumption that the framebuffer is bound that, for now, we will just fake
437 * direct state access clearing for the user.
438 */
439 void GLAPIENTRY
440 _mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer,
441 GLint drawbuffer, const GLint *value)
442 {
443 GLint oldfb;
444
445 _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
446 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
447 _mesa_ClearBufferiv(buffer, drawbuffer, value);
448 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
449 }
450
451
452 /**
453 * New in GL 3.0
454 * Clear unsigned integer color buffer (not depth, not stencil).
455 */
456 static ALWAYS_INLINE void
457 clear_bufferuiv(struct gl_context *ctx, GLenum buffer, GLint drawbuffer,
458 const GLuint *value, bool no_error)
459 {
460 FLUSH_VERTICES(ctx, 0);
461 FLUSH_CURRENT(ctx, 0);
462
463 if (ctx->NewState) {
464 _mesa_update_state( ctx );
465 }
466
467 switch (buffer) {
468 case GL_COLOR:
469 {
470 const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
471 if (!no_error && mask == INVALID_MASK) {
472 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
473 drawbuffer);
474 return;
475 }
476 else if (mask && !ctx->RasterDiscard) {
477 union gl_color_union clearSave;
478
479 /* save color */
480 clearSave = ctx->Color.ClearColor;
481 /* set color */
482 COPY_4V(ctx->Color.ClearColor.ui, value);
483 /* clear buffer(s) */
484 ctx->Driver.Clear(ctx, mask);
485 /* restore color */
486 ctx->Color.ClearColor = clearSave;
487 }
488 }
489 break;
490 default:
491 if (!no_error) {
492 /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
493 * of the OpenGL 4.5 spec states:
494 *
495 * "An INVALID_ENUM error is generated by ClearBufferuiv and
496 * ClearNamedFramebufferuiv if buffer is not COLOR."
497 */
498 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
499 _mesa_enum_to_string(buffer));
500 }
501 return;
502 }
503 }
504
505
506 void GLAPIENTRY
507 _mesa_ClearBufferuiv_no_error(GLenum buffer, GLint drawbuffer,
508 const GLuint *value)
509 {
510 GET_CURRENT_CONTEXT(ctx);
511 clear_bufferuiv(ctx, buffer, drawbuffer, value, true);
512 }
513
514
515 void GLAPIENTRY
516 _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
517 {
518 GET_CURRENT_CONTEXT(ctx);
519 clear_bufferuiv(ctx, buffer, drawbuffer, value, false);
520 }
521
522
523 /**
524 * The ClearBuffer framework is so complicated and so riddled with the
525 * assumption that the framebuffer is bound that, for now, we will just fake
526 * direct state access clearing for the user.
527 */
528 void GLAPIENTRY
529 _mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
530 GLint drawbuffer, const GLuint *value)
531 {
532 GLint oldfb;
533
534 _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
535 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
536 _mesa_ClearBufferuiv(buffer, drawbuffer, value);
537 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
538 }
539
540
541 /**
542 * New in GL 3.0
543 * Clear fixed-pt or float color buffer or depth buffer (not stencil).
544 */
545 static ALWAYS_INLINE void
546 clear_bufferfv(struct gl_context *ctx, GLenum buffer, GLint drawbuffer,
547 const GLfloat *value, bool no_error)
548 {
549 FLUSH_VERTICES(ctx, 0);
550 FLUSH_CURRENT(ctx, 0);
551
552 if (ctx->NewState) {
553 _mesa_update_state( ctx );
554 }
555
556 switch (buffer) {
557 case GL_DEPTH:
558 /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
559 *
560 * "ClearBuffer generates an INVALID VALUE error if buffer is
561 * COLOR and drawbuffer is less than zero, or greater than the
562 * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
563 * STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
564 */
565 if (!no_error && drawbuffer != 0) {
566 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
567 drawbuffer);
568 return;
569 }
570 else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer
571 && !ctx->RasterDiscard) {
572 /* Save current depth clear value, set to 'value', do the
573 * depth clear and restore the clear value.
574 * XXX in the future we may have a new ctx->Driver.ClearBuffer()
575 * hook instead.
576 */
577 const GLclampd clearSave = ctx->Depth.Clear;
578 ctx->Depth.Clear = *value;
579 ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH);
580 ctx->Depth.Clear = clearSave;
581 }
582 /* clear depth buffer to value */
583 break;
584 case GL_COLOR:
585 {
586 const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
587 if (!no_error && mask == INVALID_MASK) {
588 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
589 drawbuffer);
590 return;
591 }
592 else if (mask && !ctx->RasterDiscard) {
593 union gl_color_union clearSave;
594
595 /* save color */
596 clearSave = ctx->Color.ClearColor;
597 /* set color */
598 COPY_4V(ctx->Color.ClearColor.f, value);
599 /* clear buffer(s) */
600 ctx->Driver.Clear(ctx, mask);
601 /* restore color */
602 ctx->Color.ClearColor = clearSave;
603 }
604 }
605 break;
606 default:
607 if (!no_error) {
608 /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
609 * of the OpenGL 4.5 spec states:
610 *
611 * "An INVALID_ENUM error is generated by ClearBufferfv and
612 * ClearNamedFramebufferfv if buffer is not COLOR or DEPTH."
613 */
614 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
615 _mesa_enum_to_string(buffer));
616 }
617 return;
618 }
619 }
620
621
622 void GLAPIENTRY
623 _mesa_ClearBufferfv_no_error(GLenum buffer, GLint drawbuffer,
624 const GLfloat *value)
625 {
626 GET_CURRENT_CONTEXT(ctx);
627 clear_bufferfv(ctx, buffer, drawbuffer, value, true);
628 }
629
630
631 void GLAPIENTRY
632 _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
633 {
634 GET_CURRENT_CONTEXT(ctx);
635 clear_bufferfv(ctx, buffer, drawbuffer, value, false);
636 }
637
638
639 /**
640 * The ClearBuffer framework is so complicated and so riddled with the
641 * assumption that the framebuffer is bound that, for now, we will just fake
642 * direct state access clearing for the user.
643 */
644 void GLAPIENTRY
645 _mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer,
646 GLint drawbuffer, const GLfloat *value)
647 {
648 GLint oldfb;
649
650 _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
651 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
652 _mesa_ClearBufferfv(buffer, drawbuffer, value);
653 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
654 }
655
656
657 /**
658 * New in GL 3.0
659 * Clear depth/stencil buffer only.
660 */
661 static ALWAYS_INLINE void
662 clear_bufferfi(struct gl_context *ctx, GLenum buffer, GLint drawbuffer,
663 GLfloat depth, GLint stencil, bool no_error)
664 {
665 GLbitfield mask = 0;
666
667 FLUSH_VERTICES(ctx, 0);
668 FLUSH_CURRENT(ctx, 0);
669
670 if (!no_error) {
671 if (buffer != GL_DEPTH_STENCIL) {
672 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
673 _mesa_enum_to_string(buffer));
674 return;
675 }
676
677 /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
678 *
679 * "ClearBuffer generates an INVALID VALUE error if buffer is
680 * COLOR and drawbuffer is less than zero, or greater than the
681 * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
682 * STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
683 */
684 if (drawbuffer != 0) {
685 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
686 drawbuffer);
687 return;
688 }
689 }
690
691 if (ctx->RasterDiscard)
692 return;
693
694 if (ctx->NewState) {
695 _mesa_update_state( ctx );
696 }
697
698 if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer)
699 mask |= BUFFER_BIT_DEPTH;
700 if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer)
701 mask |= BUFFER_BIT_STENCIL;
702
703 if (mask) {
704 /* save current clear values */
705 const GLclampd clearDepthSave = ctx->Depth.Clear;
706 const GLuint clearStencilSave = ctx->Stencil.Clear;
707
708 /* set new clear values */
709 ctx->Depth.Clear = depth;
710 ctx->Stencil.Clear = stencil;
711
712 /* clear buffers */
713 ctx->Driver.Clear(ctx, mask);
714
715 /* restore */
716 ctx->Depth.Clear = clearDepthSave;
717 ctx->Stencil.Clear = clearStencilSave;
718 }
719 }
720
721
722 void GLAPIENTRY
723 _mesa_ClearBufferfi_no_error(GLenum buffer, GLint drawbuffer,
724 GLfloat depth, GLint stencil)
725 {
726 GET_CURRENT_CONTEXT(ctx);
727 clear_bufferfi(ctx, buffer, drawbuffer, depth, stencil, true);
728 }
729
730
731 void GLAPIENTRY
732 _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
733 GLfloat depth, GLint stencil)
734 {
735 GET_CURRENT_CONTEXT(ctx);
736 clear_bufferfi(ctx, buffer, drawbuffer, depth, stencil, false);
737 }
738
739
740 /**
741 * The ClearBuffer framework is so complicated and so riddled with the
742 * assumption that the framebuffer is bound that, for now, we will just fake
743 * direct state access clearing for the user.
744 */
745 void GLAPIENTRY
746 _mesa_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer,
747 GLint drawbuffer, GLfloat depth, GLint stencil)
748 {
749 GLint oldfb;
750
751 _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
752 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
753 _mesa_ClearBufferfi(buffer, drawbuffer, depth, stencil);
754 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
755 }