Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / mesa / main / clear.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file clear.c
28 * glClearColor, glClearIndex, glClear() functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "clear.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "get.h"
39 #include "macros.h"
40 #include "mtypes.h"
41 #include "state.h"
42
43
44
45 void GLAPIENTRY
46 _mesa_ClearIndex( GLfloat c )
47 {
48 GET_CURRENT_CONTEXT(ctx);
49
50 ctx->Color.ClearIndex = (GLuint) c;
51 }
52
53
54 /**
55 * Specify the clear values for the color buffers.
56 *
57 * \param red red color component.
58 * \param green green color component.
59 * \param blue blue color component.
60 * \param alpha alpha component.
61 *
62 * \sa glClearColor().
63 */
64 void GLAPIENTRY
65 _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
66 {
67 GET_CURRENT_CONTEXT(ctx);
68
69 ctx->Color.ClearColor.f[0] = red;
70 ctx->Color.ClearColor.f[1] = green;
71 ctx->Color.ClearColor.f[2] = blue;
72 ctx->Color.ClearColor.f[3] = alpha;
73 }
74
75
76 /**
77 * GL_EXT_texture_integer
78 */
79 void GLAPIENTRY
80 _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
81 {
82 GET_CURRENT_CONTEXT(ctx);
83
84 ctx->Color.ClearColor.i[0] = r;
85 ctx->Color.ClearColor.i[1] = g;
86 ctx->Color.ClearColor.i[2] = b;
87 ctx->Color.ClearColor.i[3] = a;
88 }
89
90
91 /**
92 * GL_EXT_texture_integer
93 */
94 void GLAPIENTRY
95 _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
96 {
97 GET_CURRENT_CONTEXT(ctx);
98
99 ctx->Color.ClearColor.ui[0] = r;
100 ctx->Color.ClearColor.ui[1] = g;
101 ctx->Color.ClearColor.ui[2] = b;
102 ctx->Color.ClearColor.ui[3] = a;
103 }
104
105
106 /**
107 * Returns true if color writes are enabled for the given color attachment.
108 *
109 * Beyond checking ColorMask, this uses _mesa_format_has_color_component to
110 * ignore components that don't actually exist in the format (such as X in
111 * XRGB).
112 */
113 static bool
114 color_buffer_writes_enabled(const struct gl_context *ctx, unsigned idx)
115 {
116 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[idx];
117 GLuint c;
118 GLubyte colorMask = 0;
119
120 if (rb) {
121 for (c = 0; c < 4; c++) {
122 if (_mesa_format_has_color_component(rb->Format, c))
123 colorMask |= ctx->Color.ColorMask[idx][c];
124 }
125 }
126
127 return colorMask != 0;
128 }
129
130
131 /**
132 * Clear buffers.
133 *
134 * \param mask bit-mask indicating the buffers to be cleared.
135 *
136 * Flushes the vertices and verifies the parameter.
137 * If __struct gl_contextRec::NewState is set then calls _mesa_update_state()
138 * to update gl_frame_buffer::_Xmin, etc. If the rasterization mode is set to
139 * GL_RENDER then requests the driver to clear the buffers, via the
140 * dd_function_table::Clear callback.
141 */
142 void GLAPIENTRY
143 _mesa_Clear( GLbitfield mask )
144 {
145 GET_CURRENT_CONTEXT(ctx);
146 FLUSH_VERTICES(ctx, 0);
147
148 FLUSH_CURRENT(ctx, 0);
149
150 if (MESA_VERBOSE & VERBOSE_API)
151 _mesa_debug(ctx, "glClear 0x%x\n", mask);
152
153 if (mask & ~(GL_COLOR_BUFFER_BIT |
154 GL_DEPTH_BUFFER_BIT |
155 GL_STENCIL_BUFFER_BIT |
156 GL_ACCUM_BUFFER_BIT)) {
157 /* invalid bit set */
158 _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
159 return;
160 }
161
162 /* Accumulation buffers were removed in core contexts, and they never
163 * existed in OpenGL ES.
164 */
165 if ((mask & GL_ACCUM_BUFFER_BIT) != 0
166 && (ctx->API == API_OPENGL_CORE || _mesa_is_gles(ctx))) {
167 _mesa_error( ctx, GL_INVALID_VALUE, "glClear(GL_ACCUM_BUFFER_BIT)");
168 return;
169 }
170
171 if (ctx->NewState) {
172 _mesa_update_state( ctx ); /* update _Xmin, etc */
173 }
174
175 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
176 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
177 "glClear(incomplete framebuffer)");
178 return;
179 }
180
181 if (ctx->RasterDiscard)
182 return;
183
184 if (ctx->RenderMode == GL_RENDER) {
185 GLbitfield bufferMask;
186
187 /* don't clear depth buffer if depth writing disabled */
188 if (!ctx->Depth.Mask)
189 mask &= ~GL_DEPTH_BUFFER_BIT;
190
191 /* Build the bitmask to send to device driver's Clear function.
192 * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
193 * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
194 * BUFFER_BIT_COLORn flags.
195 */
196 bufferMask = 0;
197 if (mask & GL_COLOR_BUFFER_BIT) {
198 GLuint i;
199 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
200 GLint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
201
202 if (buf >= 0 && color_buffer_writes_enabled(ctx, i)) {
203 bufferMask |= 1 << buf;
204 }
205 }
206 }
207
208 if ((mask & GL_DEPTH_BUFFER_BIT)
209 && ctx->DrawBuffer->Visual.haveDepthBuffer) {
210 bufferMask |= BUFFER_BIT_DEPTH;
211 }
212
213 if ((mask & GL_STENCIL_BUFFER_BIT)
214 && ctx->DrawBuffer->Visual.haveStencilBuffer) {
215 bufferMask |= BUFFER_BIT_STENCIL;
216 }
217
218 if ((mask & GL_ACCUM_BUFFER_BIT)
219 && ctx->DrawBuffer->Visual.haveAccumBuffer) {
220 bufferMask |= BUFFER_BIT_ACCUM;
221 }
222
223 assert(ctx->Driver.Clear);
224 ctx->Driver.Clear(ctx, bufferMask);
225 }
226 }
227
228
229 /** Returned by make_color_buffer_mask() for errors */
230 #define INVALID_MASK ~0x0U
231
232
233 /**
234 * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of
235 * BUFFER_BIT_x values.
236 * Return INVALID_MASK if the drawbuffer value is invalid.
237 */
238 static GLbitfield
239 make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer)
240 {
241 const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
242 GLbitfield mask = 0x0;
243
244 /* From the GL 4.0 specification:
245 * If buffer is COLOR, a particular draw buffer DRAW_BUFFERi is
246 * specified by passing i as the parameter drawbuffer, and value
247 * points to a four-element vector specifying the R, G, B, and A
248 * color to clear that draw buffer to. If the draw buffer is one
249 * of FRONT, BACK, LEFT, RIGHT, or FRONT_AND_BACK, identifying
250 * multiple buffers, each selected buffer is cleared to the same
251 * value.
252 *
253 * Note that "drawbuffer" and "draw buffer" have different meaning.
254 * "drawbuffer" specifies DRAW_BUFFERi, while "draw buffer" is what's
255 * assigned to DRAW_BUFFERi. It could be COLOR_ATTACHMENT0, FRONT, BACK,
256 * etc.
257 */
258 if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) {
259 return INVALID_MASK;
260 }
261
262 switch (ctx->DrawBuffer->ColorDrawBuffer[drawbuffer]) {
263 case GL_FRONT:
264 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
265 mask |= BUFFER_BIT_FRONT_LEFT;
266 if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
267 mask |= BUFFER_BIT_FRONT_RIGHT;
268 break;
269 case GL_BACK:
270 if (att[BUFFER_BACK_LEFT].Renderbuffer)
271 mask |= BUFFER_BIT_BACK_LEFT;
272 if (att[BUFFER_BACK_RIGHT].Renderbuffer)
273 mask |= BUFFER_BIT_BACK_RIGHT;
274 break;
275 case GL_LEFT:
276 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
277 mask |= BUFFER_BIT_FRONT_LEFT;
278 if (att[BUFFER_BACK_LEFT].Renderbuffer)
279 mask |= BUFFER_BIT_BACK_LEFT;
280 break;
281 case GL_RIGHT:
282 if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
283 mask |= BUFFER_BIT_FRONT_RIGHT;
284 if (att[BUFFER_BACK_RIGHT].Renderbuffer)
285 mask |= BUFFER_BIT_BACK_RIGHT;
286 break;
287 case GL_FRONT_AND_BACK:
288 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
289 mask |= BUFFER_BIT_FRONT_LEFT;
290 if (att[BUFFER_BACK_LEFT].Renderbuffer)
291 mask |= BUFFER_BIT_BACK_LEFT;
292 if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
293 mask |= BUFFER_BIT_FRONT_RIGHT;
294 if (att[BUFFER_BACK_RIGHT].Renderbuffer)
295 mask |= BUFFER_BIT_BACK_RIGHT;
296 break;
297 default:
298 {
299 GLint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[drawbuffer];
300
301 if (buf >= 0 && att[buf].Renderbuffer) {
302 mask |= 1 << buf;
303 }
304 }
305 }
306
307 return mask;
308 }
309
310
311
312 /**
313 * New in GL 3.0
314 * Clear signed integer color buffer or stencil buffer (not depth).
315 */
316 void GLAPIENTRY
317 _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
318 {
319 GET_CURRENT_CONTEXT(ctx);
320 FLUSH_VERTICES(ctx, 0);
321
322 FLUSH_CURRENT(ctx, 0);
323
324 if (ctx->NewState) {
325 _mesa_update_state( ctx );
326 }
327
328 switch (buffer) {
329 case GL_STENCIL:
330 /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
331 *
332 * "ClearBuffer generates an INVALID VALUE error if buffer is
333 * COLOR and drawbuffer is less than zero, or greater than the
334 * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
335 * STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
336 */
337 if (drawbuffer != 0) {
338 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
339 drawbuffer);
340 return;
341 }
342 else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer
343 && !ctx->RasterDiscard) {
344 /* Save current stencil clear value, set to 'value', do the
345 * stencil clear and restore the clear value.
346 * XXX in the future we may have a new ctx->Driver.ClearBuffer()
347 * hook instead.
348 */
349 const GLuint clearSave = ctx->Stencil.Clear;
350 ctx->Stencil.Clear = *value;
351 ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL);
352 ctx->Stencil.Clear = clearSave;
353 }
354 break;
355 case GL_COLOR:
356 {
357 const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
358 if (mask == INVALID_MASK) {
359 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
360 drawbuffer);
361 return;
362 }
363 else if (mask && !ctx->RasterDiscard) {
364 union gl_color_union clearSave;
365
366 /* save color */
367 clearSave = ctx->Color.ClearColor;
368 /* set color */
369 COPY_4V(ctx->Color.ClearColor.i, value);
370 /* clear buffer(s) */
371 ctx->Driver.Clear(ctx, mask);
372 /* restore color */
373 ctx->Color.ClearColor = clearSave;
374 }
375 }
376 break;
377 default:
378 /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
379 * of the OpenGL 4.5 spec states:
380 *
381 * "An INVALID_ENUM error is generated by ClearBufferiv and
382 * ClearNamedFramebufferiv if buffer is not COLOR or STENCIL."
383 */
384 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
385 _mesa_enum_to_string(buffer));
386 return;
387 }
388 }
389
390
391 /**
392 * The ClearBuffer framework is so complicated and so riddled with the
393 * assumption that the framebuffer is bound that, for now, we will just fake
394 * direct state access clearing for the user.
395 */
396 void GLAPIENTRY
397 _mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer,
398 GLint drawbuffer, const GLint *value)
399 {
400 GLint oldfb;
401
402 _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
403 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
404 _mesa_ClearBufferiv(buffer, drawbuffer, value);
405 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
406 }
407
408
409 /**
410 * New in GL 3.0
411 * Clear unsigned integer color buffer (not depth, not stencil).
412 */
413 void GLAPIENTRY
414 _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
415 {
416 GET_CURRENT_CONTEXT(ctx);
417
418 FLUSH_VERTICES(ctx, 0);
419 FLUSH_CURRENT(ctx, 0);
420
421 if (ctx->NewState) {
422 _mesa_update_state( ctx );
423 }
424
425 switch (buffer) {
426 case GL_COLOR:
427 {
428 const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
429 if (mask == INVALID_MASK) {
430 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
431 drawbuffer);
432 return;
433 }
434 else if (mask && !ctx->RasterDiscard) {
435 union gl_color_union clearSave;
436
437 /* save color */
438 clearSave = ctx->Color.ClearColor;
439 /* set color */
440 COPY_4V(ctx->Color.ClearColor.ui, value);
441 /* clear buffer(s) */
442 ctx->Driver.Clear(ctx, mask);
443 /* restore color */
444 ctx->Color.ClearColor = clearSave;
445 }
446 }
447 break;
448 default:
449 /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
450 * of the OpenGL 4.5 spec states:
451 *
452 * "An INVALID_ENUM error is generated by ClearBufferuiv and
453 * ClearNamedFramebufferuiv if buffer is not COLOR."
454 */
455 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
456 _mesa_enum_to_string(buffer));
457 return;
458 }
459 }
460
461
462 /**
463 * The ClearBuffer framework is so complicated and so riddled with the
464 * assumption that the framebuffer is bound that, for now, we will just fake
465 * direct state access clearing for the user.
466 */
467 void GLAPIENTRY
468 _mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
469 GLint drawbuffer, const GLuint *value)
470 {
471 GLint oldfb;
472
473 _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
474 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
475 _mesa_ClearBufferuiv(buffer, drawbuffer, value);
476 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
477 }
478
479
480 /**
481 * New in GL 3.0
482 * Clear fixed-pt or float color buffer or depth buffer (not stencil).
483 */
484 void GLAPIENTRY
485 _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
486 {
487 GET_CURRENT_CONTEXT(ctx);
488
489 FLUSH_VERTICES(ctx, 0);
490 FLUSH_CURRENT(ctx, 0);
491
492 if (ctx->NewState) {
493 _mesa_update_state( ctx );
494 }
495
496 switch (buffer) {
497 case GL_DEPTH:
498 /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
499 *
500 * "ClearBuffer generates an INVALID VALUE error if buffer is
501 * COLOR and drawbuffer is less than zero, or greater than the
502 * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
503 * STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
504 */
505 if (drawbuffer != 0) {
506 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
507 drawbuffer);
508 return;
509 }
510 else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer
511 && !ctx->RasterDiscard) {
512 /* Save current depth clear value, set to 'value', do the
513 * depth clear and restore the clear value.
514 * XXX in the future we may have a new ctx->Driver.ClearBuffer()
515 * hook instead.
516 */
517 const GLclampd clearSave = ctx->Depth.Clear;
518 ctx->Depth.Clear = *value;
519 ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH);
520 ctx->Depth.Clear = clearSave;
521 }
522 /* clear depth buffer to value */
523 break;
524 case GL_COLOR:
525 {
526 const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
527 if (mask == INVALID_MASK) {
528 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
529 drawbuffer);
530 return;
531 }
532 else if (mask && !ctx->RasterDiscard) {
533 union gl_color_union clearSave;
534
535 /* save color */
536 clearSave = ctx->Color.ClearColor;
537 /* set color */
538 COPY_4V(ctx->Color.ClearColor.f, value);
539 /* clear buffer(s) */
540 ctx->Driver.Clear(ctx, mask);
541 /* restore color */
542 ctx->Color.ClearColor = clearSave;
543 }
544 }
545 break;
546 default:
547 /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
548 * of the OpenGL 4.5 spec states:
549 *
550 * "An INVALID_ENUM error is generated by ClearBufferfv and
551 * ClearNamedFramebufferfv if buffer is not COLOR or DEPTH."
552 */
553 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
554 _mesa_enum_to_string(buffer));
555 return;
556 }
557 }
558
559
560 /**
561 * The ClearBuffer framework is so complicated and so riddled with the
562 * assumption that the framebuffer is bound that, for now, we will just fake
563 * direct state access clearing for the user.
564 */
565 void GLAPIENTRY
566 _mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer,
567 GLint drawbuffer, const GLfloat *value)
568 {
569 GLint oldfb;
570
571 _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
572 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
573 _mesa_ClearBufferfv(buffer, drawbuffer, value);
574 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
575 }
576
577
578 /**
579 * New in GL 3.0
580 * Clear depth/stencil buffer only.
581 */
582 void GLAPIENTRY
583 _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
584 GLfloat depth, GLint stencil)
585 {
586 GET_CURRENT_CONTEXT(ctx);
587 GLbitfield mask = 0;
588
589 FLUSH_VERTICES(ctx, 0);
590 FLUSH_CURRENT(ctx, 0);
591
592 if (buffer != GL_DEPTH_STENCIL) {
593 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
594 _mesa_enum_to_string(buffer));
595 return;
596 }
597
598 /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
599 *
600 * "ClearBuffer generates an INVALID VALUE error if buffer is
601 * COLOR and drawbuffer is less than zero, or greater than the
602 * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
603 * STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
604 */
605 if (drawbuffer != 0) {
606 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
607 drawbuffer);
608 return;
609 }
610
611 if (ctx->RasterDiscard)
612 return;
613
614 if (ctx->NewState) {
615 _mesa_update_state( ctx );
616 }
617
618 if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer)
619 mask |= BUFFER_BIT_DEPTH;
620 if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer)
621 mask |= BUFFER_BIT_STENCIL;
622
623 if (mask) {
624 /* save current clear values */
625 const GLclampd clearDepthSave = ctx->Depth.Clear;
626 const GLuint clearStencilSave = ctx->Stencil.Clear;
627
628 /* set new clear values */
629 ctx->Depth.Clear = depth;
630 ctx->Stencil.Clear = stencil;
631
632 /* clear buffers */
633 ctx->Driver.Clear(ctx, mask);
634
635 /* restore */
636 ctx->Depth.Clear = clearDepthSave;
637 ctx->Stencil.Clear = clearStencilSave;
638 }
639 }
640
641
642 /**
643 * The ClearBuffer framework is so complicated and so riddled with the
644 * assumption that the framebuffer is bound that, for now, we will just fake
645 * direct state access clearing for the user.
646 */
647 void GLAPIENTRY
648 _mesa_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer,
649 GLfloat depth, GLint stencil)
650 {
651 GLint oldfb;
652
653 _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
654 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
655 _mesa_ClearBufferfi(buffer, 0, depth, stencil);
656 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
657 }