2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
28 * glClearColor, glClearIndex, glClear() functions.
46 _mesa_ClearIndex( GLfloat c
)
48 GET_CURRENT_CONTEXT(ctx
);
50 ctx
->Color
.ClearIndex
= (GLuint
) c
;
55 * Specify the clear values for the color buffers.
57 * \param red red color component.
58 * \param green green color component.
59 * \param blue blue color component.
60 * \param alpha alpha component.
65 _mesa_ClearColor( GLclampf red
, GLclampf green
, GLclampf blue
, GLclampf alpha
)
67 GET_CURRENT_CONTEXT(ctx
);
69 ctx
->Color
.ClearColor
.f
[0] = red
;
70 ctx
->Color
.ClearColor
.f
[1] = green
;
71 ctx
->Color
.ClearColor
.f
[2] = blue
;
72 ctx
->Color
.ClearColor
.f
[3] = alpha
;
77 * GL_EXT_texture_integer
80 _mesa_ClearColorIiEXT(GLint r
, GLint g
, GLint b
, GLint a
)
82 GET_CURRENT_CONTEXT(ctx
);
84 ctx
->Color
.ClearColor
.i
[0] = r
;
85 ctx
->Color
.ClearColor
.i
[1] = g
;
86 ctx
->Color
.ClearColor
.i
[2] = b
;
87 ctx
->Color
.ClearColor
.i
[3] = a
;
92 * GL_EXT_texture_integer
95 _mesa_ClearColorIuiEXT(GLuint r
, GLuint g
, GLuint b
, GLuint a
)
97 GET_CURRENT_CONTEXT(ctx
);
99 ctx
->Color
.ClearColor
.ui
[0] = r
;
100 ctx
->Color
.ClearColor
.ui
[1] = g
;
101 ctx
->Color
.ClearColor
.ui
[2] = b
;
102 ctx
->Color
.ClearColor
.ui
[3] = a
;
107 * Returns true if color writes are enabled for the given color attachment.
109 * Beyond checking ColorMask, this uses _mesa_format_has_color_component to
110 * ignore components that don't actually exist in the format (such as X in
114 color_buffer_writes_enabled(const struct gl_context
*ctx
, unsigned idx
)
116 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[idx
];
118 GLubyte colorMask
= 0;
121 for (c
= 0; c
< 4; c
++) {
122 if (_mesa_format_has_color_component(rb
->Format
, c
))
123 colorMask
|= ctx
->Color
.ColorMask
[idx
][c
];
127 return colorMask
!= 0;
134 * \param mask bit-mask indicating the buffers to be cleared.
136 * Flushes the vertices and verifies the parameter.
137 * If __struct gl_contextRec::NewState is set then calls _mesa_update_state()
138 * to update gl_frame_buffer::_Xmin, etc. If the rasterization mode is set to
139 * GL_RENDER then requests the driver to clear the buffers, via the
140 * dd_function_table::Clear callback.
143 _mesa_Clear( GLbitfield mask
)
145 GET_CURRENT_CONTEXT(ctx
);
146 FLUSH_VERTICES(ctx
, 0);
148 FLUSH_CURRENT(ctx
, 0);
150 if (MESA_VERBOSE
& VERBOSE_API
)
151 _mesa_debug(ctx
, "glClear 0x%x\n", mask
);
153 if (mask
& ~(GL_COLOR_BUFFER_BIT
|
154 GL_DEPTH_BUFFER_BIT
|
155 GL_STENCIL_BUFFER_BIT
|
156 GL_ACCUM_BUFFER_BIT
)) {
157 /* invalid bit set */
158 _mesa_error( ctx
, GL_INVALID_VALUE
, "glClear(0x%x)", mask
);
162 /* Accumulation buffers were removed in core contexts, and they never
163 * existed in OpenGL ES.
165 if ((mask
& GL_ACCUM_BUFFER_BIT
) != 0
166 && (ctx
->API
== API_OPENGL_CORE
|| _mesa_is_gles(ctx
))) {
167 _mesa_error( ctx
, GL_INVALID_VALUE
, "glClear(GL_ACCUM_BUFFER_BIT)");
172 _mesa_update_state( ctx
); /* update _Xmin, etc */
175 if (ctx
->DrawBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
176 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
177 "glClear(incomplete framebuffer)");
181 if (ctx
->RasterDiscard
)
184 if (ctx
->RenderMode
== GL_RENDER
) {
185 GLbitfield bufferMask
;
187 /* don't clear depth buffer if depth writing disabled */
188 if (!ctx
->Depth
.Mask
)
189 mask
&= ~GL_DEPTH_BUFFER_BIT
;
191 /* Build the bitmask to send to device driver's Clear function.
192 * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
193 * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
194 * BUFFER_BIT_COLORn flags.
197 if (mask
& GL_COLOR_BUFFER_BIT
) {
199 for (i
= 0; i
< ctx
->DrawBuffer
->_NumColorDrawBuffers
; i
++) {
200 GLint buf
= ctx
->DrawBuffer
->_ColorDrawBufferIndexes
[i
];
202 if (buf
>= 0 && color_buffer_writes_enabled(ctx
, i
)) {
203 bufferMask
|= 1 << buf
;
208 if ((mask
& GL_DEPTH_BUFFER_BIT
)
209 && ctx
->DrawBuffer
->Visual
.haveDepthBuffer
) {
210 bufferMask
|= BUFFER_BIT_DEPTH
;
213 if ((mask
& GL_STENCIL_BUFFER_BIT
)
214 && ctx
->DrawBuffer
->Visual
.haveStencilBuffer
) {
215 bufferMask
|= BUFFER_BIT_STENCIL
;
218 if ((mask
& GL_ACCUM_BUFFER_BIT
)
219 && ctx
->DrawBuffer
->Visual
.haveAccumBuffer
) {
220 bufferMask
|= BUFFER_BIT_ACCUM
;
223 assert(ctx
->Driver
.Clear
);
224 ctx
->Driver
.Clear(ctx
, bufferMask
);
229 /** Returned by make_color_buffer_mask() for errors */
230 #define INVALID_MASK ~0x0U
234 * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of
235 * BUFFER_BIT_x values.
236 * Return INVALID_MASK if the drawbuffer value is invalid.
239 make_color_buffer_mask(struct gl_context
*ctx
, GLint drawbuffer
)
241 const struct gl_renderbuffer_attachment
*att
= ctx
->DrawBuffer
->Attachment
;
242 GLbitfield mask
= 0x0;
244 /* From the GL 4.0 specification:
245 * If buffer is COLOR, a particular draw buffer DRAW_BUFFERi is
246 * specified by passing i as the parameter drawbuffer, and value
247 * points to a four-element vector specifying the R, G, B, and A
248 * color to clear that draw buffer to. If the draw buffer is one
249 * of FRONT, BACK, LEFT, RIGHT, or FRONT_AND_BACK, identifying
250 * multiple buffers, each selected buffer is cleared to the same
253 * Note that "drawbuffer" and "draw buffer" have different meaning.
254 * "drawbuffer" specifies DRAW_BUFFERi, while "draw buffer" is what's
255 * assigned to DRAW_BUFFERi. It could be COLOR_ATTACHMENT0, FRONT, BACK,
258 if (drawbuffer
< 0 || drawbuffer
>= (GLint
)ctx
->Const
.MaxDrawBuffers
) {
262 switch (ctx
->DrawBuffer
->ColorDrawBuffer
[drawbuffer
]) {
264 if (att
[BUFFER_FRONT_LEFT
].Renderbuffer
)
265 mask
|= BUFFER_BIT_FRONT_LEFT
;
266 if (att
[BUFFER_FRONT_RIGHT
].Renderbuffer
)
267 mask
|= BUFFER_BIT_FRONT_RIGHT
;
270 if (att
[BUFFER_BACK_LEFT
].Renderbuffer
)
271 mask
|= BUFFER_BIT_BACK_LEFT
;
272 if (att
[BUFFER_BACK_RIGHT
].Renderbuffer
)
273 mask
|= BUFFER_BIT_BACK_RIGHT
;
276 if (att
[BUFFER_FRONT_LEFT
].Renderbuffer
)
277 mask
|= BUFFER_BIT_FRONT_LEFT
;
278 if (att
[BUFFER_BACK_LEFT
].Renderbuffer
)
279 mask
|= BUFFER_BIT_BACK_LEFT
;
282 if (att
[BUFFER_FRONT_RIGHT
].Renderbuffer
)
283 mask
|= BUFFER_BIT_FRONT_RIGHT
;
284 if (att
[BUFFER_BACK_RIGHT
].Renderbuffer
)
285 mask
|= BUFFER_BIT_BACK_RIGHT
;
287 case GL_FRONT_AND_BACK
:
288 if (att
[BUFFER_FRONT_LEFT
].Renderbuffer
)
289 mask
|= BUFFER_BIT_FRONT_LEFT
;
290 if (att
[BUFFER_BACK_LEFT
].Renderbuffer
)
291 mask
|= BUFFER_BIT_BACK_LEFT
;
292 if (att
[BUFFER_FRONT_RIGHT
].Renderbuffer
)
293 mask
|= BUFFER_BIT_FRONT_RIGHT
;
294 if (att
[BUFFER_BACK_RIGHT
].Renderbuffer
)
295 mask
|= BUFFER_BIT_BACK_RIGHT
;
299 GLint buf
= ctx
->DrawBuffer
->_ColorDrawBufferIndexes
[drawbuffer
];
301 if (buf
>= 0 && att
[buf
].Renderbuffer
) {
314 * Clear signed integer color buffer or stencil buffer (not depth).
317 _mesa_ClearBufferiv(GLenum buffer
, GLint drawbuffer
, const GLint
*value
)
319 GET_CURRENT_CONTEXT(ctx
);
320 FLUSH_VERTICES(ctx
, 0);
322 FLUSH_CURRENT(ctx
, 0);
325 _mesa_update_state( ctx
);
330 /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
332 * "ClearBuffer generates an INVALID VALUE error if buffer is
333 * COLOR and drawbuffer is less than zero, or greater than the
334 * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
335 * STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
337 if (drawbuffer
!= 0) {
338 _mesa_error(ctx
, GL_INVALID_VALUE
, "glClearBufferiv(drawbuffer=%d)",
342 else if (ctx
->DrawBuffer
->Attachment
[BUFFER_STENCIL
].Renderbuffer
343 && !ctx
->RasterDiscard
) {
344 /* Save current stencil clear value, set to 'value', do the
345 * stencil clear and restore the clear value.
346 * XXX in the future we may have a new ctx->Driver.ClearBuffer()
349 const GLuint clearSave
= ctx
->Stencil
.Clear
;
350 ctx
->Stencil
.Clear
= *value
;
351 ctx
->Driver
.Clear(ctx
, BUFFER_BIT_STENCIL
);
352 ctx
->Stencil
.Clear
= clearSave
;
357 const GLbitfield mask
= make_color_buffer_mask(ctx
, drawbuffer
);
358 if (mask
== INVALID_MASK
) {
359 _mesa_error(ctx
, GL_INVALID_VALUE
, "glClearBufferiv(drawbuffer=%d)",
363 else if (mask
&& !ctx
->RasterDiscard
) {
364 union gl_color_union clearSave
;
367 clearSave
= ctx
->Color
.ClearColor
;
369 COPY_4V(ctx
->Color
.ClearColor
.i
, value
);
370 /* clear buffer(s) */
371 ctx
->Driver
.Clear(ctx
, mask
);
373 ctx
->Color
.ClearColor
= clearSave
;
378 /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
379 * of the OpenGL 4.5 spec states:
381 * "An INVALID_ENUM error is generated by ClearBufferiv and
382 * ClearNamedFramebufferiv if buffer is not COLOR or STENCIL."
384 _mesa_error(ctx
, GL_INVALID_ENUM
, "glClearBufferiv(buffer=%s)",
385 _mesa_enum_to_string(buffer
));
392 * The ClearBuffer framework is so complicated and so riddled with the
393 * assumption that the framebuffer is bound that, for now, we will just fake
394 * direct state access clearing for the user.
397 _mesa_ClearNamedFramebufferiv(GLuint framebuffer
, GLenum buffer
,
398 GLint drawbuffer
, const GLint
*value
)
402 _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING
, &oldfb
);
403 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER
, framebuffer
);
404 _mesa_ClearBufferiv(buffer
, drawbuffer
, value
);
405 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER
, (GLuint
) oldfb
);
411 * Clear unsigned integer color buffer (not depth, not stencil).
414 _mesa_ClearBufferuiv(GLenum buffer
, GLint drawbuffer
, const GLuint
*value
)
416 GET_CURRENT_CONTEXT(ctx
);
418 FLUSH_VERTICES(ctx
, 0);
419 FLUSH_CURRENT(ctx
, 0);
422 _mesa_update_state( ctx
);
428 const GLbitfield mask
= make_color_buffer_mask(ctx
, drawbuffer
);
429 if (mask
== INVALID_MASK
) {
430 _mesa_error(ctx
, GL_INVALID_VALUE
, "glClearBufferuiv(drawbuffer=%d)",
434 else if (mask
&& !ctx
->RasterDiscard
) {
435 union gl_color_union clearSave
;
438 clearSave
= ctx
->Color
.ClearColor
;
440 COPY_4V(ctx
->Color
.ClearColor
.ui
, value
);
441 /* clear buffer(s) */
442 ctx
->Driver
.Clear(ctx
, mask
);
444 ctx
->Color
.ClearColor
= clearSave
;
449 /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
450 * of the OpenGL 4.5 spec states:
452 * "An INVALID_ENUM error is generated by ClearBufferuiv and
453 * ClearNamedFramebufferuiv if buffer is not COLOR."
455 _mesa_error(ctx
, GL_INVALID_ENUM
, "glClearBufferuiv(buffer=%s)",
456 _mesa_enum_to_string(buffer
));
463 * The ClearBuffer framework is so complicated and so riddled with the
464 * assumption that the framebuffer is bound that, for now, we will just fake
465 * direct state access clearing for the user.
468 _mesa_ClearNamedFramebufferuiv(GLuint framebuffer
, GLenum buffer
,
469 GLint drawbuffer
, const GLuint
*value
)
473 _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING
, &oldfb
);
474 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER
, framebuffer
);
475 _mesa_ClearBufferuiv(buffer
, drawbuffer
, value
);
476 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER
, (GLuint
) oldfb
);
482 * Clear fixed-pt or float color buffer or depth buffer (not stencil).
485 _mesa_ClearBufferfv(GLenum buffer
, GLint drawbuffer
, const GLfloat
*value
)
487 GET_CURRENT_CONTEXT(ctx
);
489 FLUSH_VERTICES(ctx
, 0);
490 FLUSH_CURRENT(ctx
, 0);
493 _mesa_update_state( ctx
);
498 /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
500 * "ClearBuffer generates an INVALID VALUE error if buffer is
501 * COLOR and drawbuffer is less than zero, or greater than the
502 * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
503 * STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
505 if (drawbuffer
!= 0) {
506 _mesa_error(ctx
, GL_INVALID_VALUE
, "glClearBufferfv(drawbuffer=%d)",
510 else if (ctx
->DrawBuffer
->Attachment
[BUFFER_DEPTH
].Renderbuffer
511 && !ctx
->RasterDiscard
) {
512 /* Save current depth clear value, set to 'value', do the
513 * depth clear and restore the clear value.
514 * XXX in the future we may have a new ctx->Driver.ClearBuffer()
517 const GLclampd clearSave
= ctx
->Depth
.Clear
;
518 ctx
->Depth
.Clear
= *value
;
519 ctx
->Driver
.Clear(ctx
, BUFFER_BIT_DEPTH
);
520 ctx
->Depth
.Clear
= clearSave
;
522 /* clear depth buffer to value */
526 const GLbitfield mask
= make_color_buffer_mask(ctx
, drawbuffer
);
527 if (mask
== INVALID_MASK
) {
528 _mesa_error(ctx
, GL_INVALID_VALUE
, "glClearBufferfv(drawbuffer=%d)",
532 else if (mask
&& !ctx
->RasterDiscard
) {
533 union gl_color_union clearSave
;
536 clearSave
= ctx
->Color
.ClearColor
;
538 COPY_4V(ctx
->Color
.ClearColor
.f
, value
);
539 /* clear buffer(s) */
540 ctx
->Driver
.Clear(ctx
, mask
);
542 ctx
->Color
.ClearColor
= clearSave
;
547 /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
548 * of the OpenGL 4.5 spec states:
550 * "An INVALID_ENUM error is generated by ClearBufferfv and
551 * ClearNamedFramebufferfv if buffer is not COLOR or DEPTH."
553 _mesa_error(ctx
, GL_INVALID_ENUM
, "glClearBufferfv(buffer=%s)",
554 _mesa_enum_to_string(buffer
));
561 * The ClearBuffer framework is so complicated and so riddled with the
562 * assumption that the framebuffer is bound that, for now, we will just fake
563 * direct state access clearing for the user.
566 _mesa_ClearNamedFramebufferfv(GLuint framebuffer
, GLenum buffer
,
567 GLint drawbuffer
, const GLfloat
*value
)
571 _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING
, &oldfb
);
572 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER
, framebuffer
);
573 _mesa_ClearBufferfv(buffer
, drawbuffer
, value
);
574 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER
, (GLuint
) oldfb
);
580 * Clear depth/stencil buffer only.
583 _mesa_ClearBufferfi(GLenum buffer
, GLint drawbuffer
,
584 GLfloat depth
, GLint stencil
)
586 GET_CURRENT_CONTEXT(ctx
);
589 FLUSH_VERTICES(ctx
, 0);
590 FLUSH_CURRENT(ctx
, 0);
592 if (buffer
!= GL_DEPTH_STENCIL
) {
593 _mesa_error(ctx
, GL_INVALID_ENUM
, "glClearBufferfi(buffer=%s)",
594 _mesa_enum_to_string(buffer
));
598 /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
600 * "ClearBuffer generates an INVALID VALUE error if buffer is
601 * COLOR and drawbuffer is less than zero, or greater than the
602 * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
603 * STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
605 if (drawbuffer
!= 0) {
606 _mesa_error(ctx
, GL_INVALID_VALUE
, "glClearBufferfi(drawbuffer=%d)",
611 if (ctx
->RasterDiscard
)
615 _mesa_update_state( ctx
);
618 if (ctx
->DrawBuffer
->Attachment
[BUFFER_DEPTH
].Renderbuffer
)
619 mask
|= BUFFER_BIT_DEPTH
;
620 if (ctx
->DrawBuffer
->Attachment
[BUFFER_STENCIL
].Renderbuffer
)
621 mask
|= BUFFER_BIT_STENCIL
;
624 /* save current clear values */
625 const GLclampd clearDepthSave
= ctx
->Depth
.Clear
;
626 const GLuint clearStencilSave
= ctx
->Stencil
.Clear
;
628 /* set new clear values */
629 ctx
->Depth
.Clear
= depth
;
630 ctx
->Stencil
.Clear
= stencil
;
633 ctx
->Driver
.Clear(ctx
, mask
);
636 ctx
->Depth
.Clear
= clearDepthSave
;
637 ctx
->Stencil
.Clear
= clearStencilSave
;
643 * The ClearBuffer framework is so complicated and so riddled with the
644 * assumption that the framebuffer is bound that, for now, we will just fake
645 * direct state access clearing for the user.
648 _mesa_ClearNamedFramebufferfi(GLuint framebuffer
, GLenum buffer
,
649 GLfloat depth
, GLint stencil
)
653 _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING
, &oldfb
);
654 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER
, framebuffer
);
655 _mesa_ClearBufferfi(buffer
, 0, depth
, stencil
);
656 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER
, (GLuint
) oldfb
);