Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / main / clear.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file clear.c
28 * glClearColor, glClearIndex, glClear() functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "clear.h"
35 #include "context.h"
36 #include "colormac.h"
37 #include "enums.h"
38 #include "macros.h"
39 #include "mtypes.h"
40 #include "state.h"
41
42
43
44 #if _HAVE_FULL_GL
45 void GLAPIENTRY
46 _mesa_ClearIndex( GLfloat c )
47 {
48 GET_CURRENT_CONTEXT(ctx);
49 ASSERT_OUTSIDE_BEGIN_END(ctx);
50
51 if (ctx->Color.ClearIndex == (GLuint) c)
52 return;
53
54 FLUSH_VERTICES(ctx, _NEW_COLOR);
55 ctx->Color.ClearIndex = (GLuint) c;
56 }
57 #endif
58
59
60 /**
61 * Specify the clear values for the color buffers.
62 *
63 * \param red red color component.
64 * \param green green color component.
65 * \param blue blue color component.
66 * \param alpha alpha component.
67 *
68 * \sa glClearColor().
69 *
70 * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
71 * change, flushes the vertices and notifies the driver via the
72 * dd_function_table::ClearColor callback.
73 */
74 void GLAPIENTRY
75 _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
76 {
77 GLfloat tmp[4];
78 GET_CURRENT_CONTEXT(ctx);
79 ASSERT_OUTSIDE_BEGIN_END(ctx);
80
81 tmp[0] = CLAMP(red, 0.0F, 1.0F);
82 tmp[1] = CLAMP(green, 0.0F, 1.0F);
83 tmp[2] = CLAMP(blue, 0.0F, 1.0F);
84 tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
85
86 if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
87 return; /* no change */
88
89 FLUSH_VERTICES(ctx, _NEW_COLOR);
90 COPY_4V(ctx->Color.ClearColor, tmp);
91
92 if (ctx->Driver.ClearColor) {
93 /* it's OK to call glClearColor in CI mode but it should be a NOP */
94 (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
95 }
96 }
97
98
99 /**
100 * GL_EXT_texture_integer
101 */
102 void GLAPIENTRY
103 _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
104 {
105 GLfloat tmp[4];
106 GET_CURRENT_CONTEXT(ctx);
107 ASSERT_OUTSIDE_BEGIN_END(ctx);
108
109 tmp[0] = (GLfloat) r;
110 tmp[1] = (GLfloat) g;
111 tmp[2] = (GLfloat) b;
112 tmp[3] = (GLfloat) a;
113
114 if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
115 return; /* no change */
116
117 FLUSH_VERTICES(ctx, _NEW_COLOR);
118
119 /* XXX we should eventually have a float/int/uint union for
120 * the ctx->Color.ClearColor state.
121 */
122 COPY_4V(ctx->Color.ClearColor, tmp);
123
124 if (ctx->Driver.ClearColor) {
125 ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
126 }
127 }
128
129
130 /**
131 * GL_EXT_texture_integer
132 */
133 void GLAPIENTRY
134 _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
135 {
136 GLfloat tmp[4];
137 GET_CURRENT_CONTEXT(ctx);
138 ASSERT_OUTSIDE_BEGIN_END(ctx);
139
140 tmp[0] = (GLfloat) r;
141 tmp[1] = (GLfloat) g;
142 tmp[2] = (GLfloat) b;
143 tmp[3] = (GLfloat) a;
144
145 if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
146 return; /* no change */
147
148 FLUSH_VERTICES(ctx, _NEW_COLOR);
149
150 /* XXX we should eventually have a float/int/uint union for
151 * the ctx->Color.ClearColor state.
152 */
153 COPY_4V(ctx->Color.ClearColor, tmp);
154
155 if (ctx->Driver.ClearColor) {
156 ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
157 }
158 }
159
160
161 /**
162 * Clear buffers.
163 *
164 * \param mask bit-mask indicating the buffers to be cleared.
165 *
166 * Flushes the vertices and verifies the parameter. If __struct gl_contextRec::NewState
167 * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
168 * etc. If the rasterization mode is set to GL_RENDER then requests the driver
169 * to clear the buffers, via the dd_function_table::Clear callback.
170 */
171 void GLAPIENTRY
172 _mesa_Clear( GLbitfield mask )
173 {
174 GET_CURRENT_CONTEXT(ctx);
175 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
176
177 FLUSH_CURRENT(ctx, 0);
178
179 if (MESA_VERBOSE & VERBOSE_API)
180 _mesa_debug(ctx, "glClear 0x%x\n", mask);
181
182 if (mask & ~(GL_COLOR_BUFFER_BIT |
183 GL_DEPTH_BUFFER_BIT |
184 GL_STENCIL_BUFFER_BIT |
185 GL_ACCUM_BUFFER_BIT)) {
186 /* invalid bit set */
187 _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
188 return;
189 }
190
191 if (ctx->NewState) {
192 _mesa_update_state( ctx ); /* update _Xmin, etc */
193 }
194
195 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
196 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
197 "glClear(incomplete framebuffer)");
198 return;
199 }
200
201 if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 ||
202 ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax ||
203 ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax)
204 return;
205
206 if (ctx->RenderMode == GL_RENDER) {
207 GLbitfield bufferMask;
208
209 /* don't clear depth buffer if depth writing disabled */
210 if (!ctx->Depth.Mask)
211 mask &= ~GL_DEPTH_BUFFER_BIT;
212
213 /* Build the bitmask to send to device driver's Clear function.
214 * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
215 * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
216 * BUFFER_BIT_COLORn flags.
217 */
218 bufferMask = 0;
219 if (mask & GL_COLOR_BUFFER_BIT) {
220 GLuint i;
221 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
222 bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]);
223 }
224 }
225
226 if ((mask & GL_DEPTH_BUFFER_BIT)
227 && ctx->DrawBuffer->Visual.haveDepthBuffer) {
228 bufferMask |= BUFFER_BIT_DEPTH;
229 }
230
231 if ((mask & GL_STENCIL_BUFFER_BIT)
232 && ctx->DrawBuffer->Visual.haveStencilBuffer) {
233 bufferMask |= BUFFER_BIT_STENCIL;
234 }
235
236 if ((mask & GL_ACCUM_BUFFER_BIT)
237 && ctx->DrawBuffer->Visual.haveAccumBuffer) {
238 bufferMask |= BUFFER_BIT_ACCUM;
239 }
240
241 ASSERT(ctx->Driver.Clear);
242 ctx->Driver.Clear(ctx, bufferMask);
243 }
244 }
245
246
247 /** Returned by make_color_buffer_mask() for errors */
248 #define INVALID_MASK ~0x0
249
250
251 /**
252 * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of
253 * BUFFER_BIT_x values.
254 * Return INVALID_MASK if the drawbuffer value is invalid.
255 */
256 static GLbitfield
257 make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer)
258 {
259 const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
260 GLbitfield mask = 0x0;
261
262 switch (drawbuffer) {
263 case GL_FRONT:
264 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
265 mask |= BUFFER_BIT_FRONT_LEFT;
266 if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
267 mask |= BUFFER_BIT_FRONT_RIGHT;
268 break;
269 case GL_BACK:
270 if (att[BUFFER_BACK_LEFT].Renderbuffer)
271 mask |= BUFFER_BIT_BACK_LEFT;
272 if (att[BUFFER_BACK_RIGHT].Renderbuffer)
273 mask |= BUFFER_BIT_BACK_RIGHT;
274 break;
275 case GL_LEFT:
276 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
277 mask |= BUFFER_BIT_FRONT_LEFT;
278 if (att[BUFFER_BACK_LEFT].Renderbuffer)
279 mask |= BUFFER_BIT_BACK_LEFT;
280 break;
281 case GL_RIGHT:
282 if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
283 mask |= BUFFER_BIT_FRONT_RIGHT;
284 if (att[BUFFER_BACK_RIGHT].Renderbuffer)
285 mask |= BUFFER_BIT_BACK_RIGHT;
286 break;
287 case GL_FRONT_AND_BACK:
288 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
289 mask |= BUFFER_BIT_FRONT_LEFT;
290 if (att[BUFFER_BACK_LEFT].Renderbuffer)
291 mask |= BUFFER_BIT_BACK_LEFT;
292 if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
293 mask |= BUFFER_BIT_FRONT_RIGHT;
294 if (att[BUFFER_BACK_RIGHT].Renderbuffer)
295 mask |= BUFFER_BIT_BACK_RIGHT;
296 break;
297 default:
298 if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) {
299 mask = INVALID_MASK;
300 }
301 else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) {
302 mask |= (BUFFER_BIT_COLOR0 << drawbuffer);
303 }
304 }
305
306 return mask;
307 }
308
309
310
311 /**
312 * New in GL 3.0
313 * Clear signed integer color buffer or stencil buffer (not depth).
314 */
315 void GLAPIENTRY
316 _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
317 {
318 GET_CURRENT_CONTEXT(ctx);
319 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
320
321 FLUSH_CURRENT(ctx, 0);
322
323 if (ctx->NewState) {
324 _mesa_update_state( ctx );
325 }
326
327 switch (buffer) {
328 case GL_STENCIL:
329 if (drawbuffer != 0) {
330 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
331 drawbuffer);
332 return;
333 }
334 else {
335 /* Save current stencil clear value, set to 'value', do the
336 * stencil clear and restore the clear value.
337 * XXX in the future we may have a new ctx->Driver.ClearBuffer()
338 * hook instead.
339 */
340 const GLuint clearSave = ctx->Stencil.Clear;
341 ctx->Stencil.Clear = *value;
342 if (ctx->Driver.ClearStencil)
343 ctx->Driver.ClearStencil(ctx, *value);
344 ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL);
345 ctx->Stencil.Clear = clearSave;
346 if (ctx->Driver.ClearStencil)
347 ctx->Driver.ClearStencil(ctx, clearSave);
348 }
349 break;
350 case GL_COLOR:
351 {
352 const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
353 if (mask == INVALID_MASK) {
354 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
355 drawbuffer);
356 return;
357 }
358 else if (mask) {
359 /* XXX note: we're putting the integer clear values into the
360 * floating point state var. This will not always work. We'll
361 * need a new ctx->Driver.ClearBuffer() hook....
362 */
363 GLclampf clearSave[4];
364 /* save color */
365 COPY_4V(clearSave, ctx->Color.ClearColor);
366 /* set color */
367 COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
368 if (ctx->Driver.ClearColor)
369 ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
370 /* clear buffer(s) */
371 ctx->Driver.Clear(ctx, mask);
372 /* restore color */
373 COPY_4V(ctx->Color.ClearColor, clearSave);
374 if (ctx->Driver.ClearColor)
375 ctx->Driver.ClearColor(ctx, clearSave);
376 }
377 }
378 break;
379 default:
380 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
381 _mesa_lookup_enum_by_nr(buffer));
382 return;
383 }
384 }
385
386
387 /**
388 * New in GL 3.0
389 * Clear unsigned integer color buffer (not depth, not stencil).
390 */
391 void GLAPIENTRY
392 _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
393 {
394 GET_CURRENT_CONTEXT(ctx);
395 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
396
397 FLUSH_CURRENT(ctx, 0);
398
399 if (ctx->NewState) {
400 _mesa_update_state( ctx );
401 }
402
403 switch (buffer) {
404 case GL_COLOR:
405 {
406 const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
407 if (mask == INVALID_MASK) {
408 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
409 drawbuffer);
410 return;
411 }
412 else if (mask) {
413 /* XXX note: we're putting the uint clear values into the
414 * floating point state var. This will not always work. We'll
415 * need a new ctx->Driver.ClearBuffer() hook....
416 */
417 GLclampf clearSave[4];
418 /* save color */
419 COPY_4V(clearSave, ctx->Color.ClearColor);
420 /* set color */
421 COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
422 if (ctx->Driver.ClearColor)
423 ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
424 /* clear buffer(s) */
425 ctx->Driver.Clear(ctx, mask);
426 /* restore color */
427 COPY_4V(ctx->Color.ClearColor, clearSave);
428 if (ctx->Driver.ClearColor)
429 ctx->Driver.ClearColor(ctx, clearSave);
430 }
431 }
432 break;
433 default:
434 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
435 _mesa_lookup_enum_by_nr(buffer));
436 return;
437 }
438 }
439
440
441 /**
442 * New in GL 3.0
443 * Clear fixed-pt or float color buffer or depth buffer (not stencil).
444 */
445 void GLAPIENTRY
446 _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
447 {
448 GET_CURRENT_CONTEXT(ctx);
449 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
450
451 FLUSH_CURRENT(ctx, 0);
452
453 if (ctx->NewState) {
454 _mesa_update_state( ctx );
455 }
456
457 switch (buffer) {
458 case GL_DEPTH:
459 if (drawbuffer != 0) {
460 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
461 drawbuffer);
462 return;
463 }
464 else {
465 /* Save current depth clear value, set to 'value', do the
466 * depth clear and restore the clear value.
467 * XXX in the future we may have a new ctx->Driver.ClearBuffer()
468 * hook instead.
469 */
470 const GLclampd clearSave = ctx->Depth.Clear;
471 ctx->Depth.Clear = *value;
472 if (ctx->Driver.ClearDepth)
473 ctx->Driver.ClearDepth(ctx, *value);
474 ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH);
475 ctx->Depth.Clear = clearSave;
476 if (ctx->Driver.ClearDepth)
477 ctx->Driver.ClearDepth(ctx, clearSave);
478 }
479 /* clear depth buffer to value */
480 break;
481 case GL_COLOR:
482 {
483 const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
484 if (mask == INVALID_MASK) {
485 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
486 drawbuffer);
487 return;
488 }
489 else if (mask) {
490 GLclampf clearSave[4];
491 /* save color */
492 COPY_4V(clearSave, ctx->Color.ClearColor);
493 /* set color */
494 COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
495 if (ctx->Driver.ClearColor)
496 ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
497 /* clear buffer(s) */
498 ctx->Driver.Clear(ctx, mask);
499 /* restore color */
500 COPY_4V(ctx->Color.ClearColor, clearSave);
501 if (ctx->Driver.ClearColor)
502 ctx->Driver.ClearColor(ctx, clearSave);
503 }
504 }
505 break;
506 default:
507 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
508 _mesa_lookup_enum_by_nr(buffer));
509 return;
510 }
511 }
512
513
514 /**
515 * New in GL 3.0
516 * Clear depth/stencil buffer only.
517 */
518 void GLAPIENTRY
519 _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
520 GLfloat depth, GLint stencil)
521 {
522 GET_CURRENT_CONTEXT(ctx);
523 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
524
525 FLUSH_CURRENT(ctx, 0);
526
527 if (buffer != GL_DEPTH_STENCIL) {
528 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
529 _mesa_lookup_enum_by_nr(buffer));
530 return;
531 }
532
533 if (drawbuffer != 0) {
534 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
535 drawbuffer);
536 return;
537 }
538
539 if (ctx->NewState) {
540 _mesa_update_state( ctx );
541 }
542
543 {
544 /* save current clear values */
545 const GLclampd clearDepthSave = ctx->Depth.Clear;
546 const GLuint clearStencilSave = ctx->Stencil.Clear;
547
548 /* set new clear values */
549 ctx->Depth.Clear = depth;
550 ctx->Stencil.Clear = stencil;
551 if (ctx->Driver.ClearDepth)
552 ctx->Driver.ClearDepth(ctx, depth);
553 if (ctx->Driver.ClearStencil)
554 ctx->Driver.ClearStencil(ctx, stencil);
555
556 /* clear buffers */
557 ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
558
559 /* restore */
560 ctx->Depth.Clear = clearDepthSave;
561 ctx->Stencil.Clear = clearStencilSave;
562 if (ctx->Driver.ClearDepth)
563 ctx->Driver.ClearDepth(ctx, clearDepthSave);
564 if (ctx->Driver.ClearStencil)
565 ctx->Driver.ClearStencil(ctx, clearStencilSave);
566 }
567 }