Header file clean-up:
[mesa.git] / src / mesa / main / clip.c
1 /* $Id: clip.c,v 1.26 2002/10/24 23:57:19 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #include "glheader.h"
29 #include "clip.h"
30 #include "context.h"
31 #include "macros.h"
32 #include "mmath.h"
33 #include "mtypes.h"
34
35 #include "math/m_xform.h"
36 #include "math/m_matrix.h"
37
38
39
40 /**********************************************************************/
41 /* Get/Set User clip-planes. */
42 /**********************************************************************/
43
44
45
46 void
47 _mesa_ClipPlane( GLenum plane, const GLdouble *eq )
48 {
49 GET_CURRENT_CONTEXT(ctx);
50 GLint p;
51 GLfloat equation[4];
52 ASSERT_OUTSIDE_BEGIN_END(ctx);
53
54 p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
55 if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) {
56 _mesa_error( ctx, GL_INVALID_ENUM, "glClipPlane" );
57 return;
58 }
59
60 equation[0] = (GLfloat) eq[0];
61 equation[1] = (GLfloat) eq[1];
62 equation[2] = (GLfloat) eq[2];
63 equation[3] = (GLfloat) eq[3];
64
65 /*
66 * The equation is transformed by the transpose of the inverse of the
67 * current modelview matrix and stored in the resulting eye coordinates.
68 *
69 * KW: Eqn is then transformed to the current clip space, where user
70 * clipping now takes place. The clip-space equations are recalculated
71 * whenever the projection matrix changes.
72 */
73 if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY)
74 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
75
76 _mesa_transform_vector( equation, equation,
77 ctx->ModelviewMatrixStack.Top->inv );
78
79 if (TEST_EQ_4V(ctx->Transform.EyeUserPlane[p], equation))
80 return;
81
82 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
83 COPY_4FV(ctx->Transform.EyeUserPlane[p], equation);
84
85 /* Update derived state. This state also depends on the projection
86 * matrix, and is recalculated on changes to the projection matrix by
87 * code in _mesa_update_state().
88 */
89 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
90 if (ctx->ProjectionMatrixStack.Top->flags & MAT_DIRTY)
91 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
92
93 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
94 ctx->Transform.EyeUserPlane[p],
95 ctx->ProjectionMatrixStack.Top->inv );
96 }
97
98 if (ctx->Driver.ClipPlane)
99 ctx->Driver.ClipPlane( ctx, plane, equation );
100 }
101
102
103 void
104 _mesa_GetClipPlane( GLenum plane, GLdouble *equation )
105 {
106 GET_CURRENT_CONTEXT(ctx);
107 GLint p;
108 ASSERT_OUTSIDE_BEGIN_END(ctx);
109
110 p = (GLint) (plane - GL_CLIP_PLANE0);
111 if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) {
112 _mesa_error( ctx, GL_INVALID_ENUM, "glGetClipPlane" );
113 return;
114 }
115
116 equation[0] = (GLdouble) ctx->Transform.EyeUserPlane[p][0];
117 equation[1] = (GLdouble) ctx->Transform.EyeUserPlane[p][1];
118 equation[2] = (GLdouble) ctx->Transform.EyeUserPlane[p][2];
119 equation[3] = (GLdouble) ctx->Transform.EyeUserPlane[p][3];
120 }