Replaced ClipEnabled[] array and _AnyClip with ClipPlanesEnabled bitmask.
[mesa.git] / src / mesa / main / clip.c
1 /* $Id: clip.c,v 1.25 2002/03/29 17:29:12 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "clip.h"
33 #include "context.h"
34 #include "macros.h"
35 #include "mmath.h"
36 #include "mtypes.h"
37
38 #include "math/m_xform.h"
39 #include "math/m_matrix.h"
40 #endif
41
42
43
44 /**********************************************************************/
45 /* Get/Set User clip-planes. */
46 /**********************************************************************/
47
48
49
50 void
51 _mesa_ClipPlane( GLenum plane, const GLdouble *eq )
52 {
53 GET_CURRENT_CONTEXT(ctx);
54 GLint p;
55 GLfloat equation[4];
56 ASSERT_OUTSIDE_BEGIN_END(ctx);
57
58 p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
59 if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) {
60 _mesa_error( ctx, GL_INVALID_ENUM, "glClipPlane" );
61 return;
62 }
63
64 equation[0] = (GLfloat) eq[0];
65 equation[1] = (GLfloat) eq[1];
66 equation[2] = (GLfloat) eq[2];
67 equation[3] = (GLfloat) eq[3];
68
69 /*
70 * The equation is transformed by the transpose of the inverse of the
71 * current modelview matrix and stored in the resulting eye coordinates.
72 *
73 * KW: Eqn is then transformed to the current clip space, where user
74 * clipping now takes place. The clip-space equations are recalculated
75 * whenever the projection matrix changes.
76 */
77 if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY)
78 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
79
80 _mesa_transform_vector( equation, equation,
81 ctx->ModelviewMatrixStack.Top->inv );
82
83 if (TEST_EQ_4V(ctx->Transform.EyeUserPlane[p], equation))
84 return;
85
86 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
87 COPY_4FV(ctx->Transform.EyeUserPlane[p], equation);
88
89 /* Update derived state. This state also depends on the projection
90 * matrix, and is recalculated on changes to the projection matrix by
91 * code in _mesa_update_state().
92 */
93 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
94 if (ctx->ProjectionMatrixStack.Top->flags & MAT_DIRTY)
95 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
96
97 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
98 ctx->Transform.EyeUserPlane[p],
99 ctx->ProjectionMatrixStack.Top->inv );
100 }
101
102 if (ctx->Driver.ClipPlane)
103 ctx->Driver.ClipPlane( ctx, plane, equation );
104 }
105
106
107 void
108 _mesa_GetClipPlane( GLenum plane, GLdouble *equation )
109 {
110 GET_CURRENT_CONTEXT(ctx);
111 GLint p;
112 ASSERT_OUTSIDE_BEGIN_END(ctx);
113
114 p = (GLint) (plane - GL_CLIP_PLANE0);
115 if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) {
116 _mesa_error( ctx, GL_INVALID_ENUM, "glGetClipPlane" );
117 return;
118 }
119
120 equation[0] = (GLdouble) ctx->Transform.EyeUserPlane[p][0];
121 equation[1] = (GLdouble) ctx->Transform.EyeUserPlane[p][1];
122 equation[2] = (GLdouble) ctx->Transform.EyeUserPlane[p][2];
123 equation[3] = (GLdouble) ctx->Transform.EyeUserPlane[p][3];
124 }