Support for swappable t&l modules, including an example one in the FX
[mesa.git] / src / mesa / main / colormac.h
1 /* $Id: colormac.h,v 1.4 2000/11/24 10:25:05 keithw Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29 /*
30 * Color-related macros
31 */
32
33 #ifndef COLORMAC_H
34 #define COLORMAC_H
35
36
37 #include "glheader.h"
38 #include "config.h"
39 #include "macros.h"
40 #include "mmath.h"
41 /* Do not reference mtypes.h from this file.
42 */
43
44
45 /*
46 * Integer / float conversion for colors, normals, etc.
47 */
48
49 #define BYTE_TO_UBYTE(b) (b < 0 ? 0 : (GLubyte) b)
50 #define SHORT_TO_UBYTE(s) (s < 0 ? 0 : (GLubyte) (s >> 7))
51 #define USHORT_TO_UBYTE(s) (GLubyte) (s >> 8)
52 #define INT_TO_UBYTE(i) (i < 0 ? 0 : (GLubyte) (i >> 23))
53 #define UINT_TO_UBYTE(i) (GLubyte) (i >> 24)
54
55 /* Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */
56 #define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) (((X)) * 255.0F))
57
58
59 /* Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */
60 #define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F))
61
62 /* Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */
63 #define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 )
64
65
66 /* Convert GLushort in [0,65536] to GLfloat in [0.0,1.0] */
67 #define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F))
68
69 /* Convert GLfloat in [0.0,1.0] to GLushort in [0,65536] */
70 #define FLOAT_TO_USHORT(X) ((GLushort) (GLint) ((X) * 65535.0F))
71
72
73 /* Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */
74 #define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))
75
76 /* Convert GLfloat in [0.0,1.0] to GLshort in [-32768,32767] */
77 #define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 )
78
79
80 /* Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */
81 #define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0F))
82
83 /* Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
84 #define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0))
85
86
87 /* Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */
88 #define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0F))
89
90 /* Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */
91 /* causes overflow:
92 #define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0F * (X))) - 1) / 2 )
93 */
94 /* a close approximation: */
95 #define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) )
96
97
98
99 #if CHAN_BITS == 8
100
101 #define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (GLchan) (b))
102 #define UBYTE_TO_CHAN(b) (b)
103 #define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) ((s) >> 7))
104 #define USHORT_TO_CHAN(s) ((GLchan) ((s) >> 8))
105 #define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 23))
106 #define UINT_TO_CHAN(i) ((GLchan) ((i) >> 24))
107
108 #define CHAN_TO_FLOAT(c) UBYTE_TO_FLOAT(c)
109
110 #define FLOAT_COLOR_TO_CHAN(c, f) FLOAT_COLOR_TO_UBYTE_COLOR(c, f)
111
112 #define COPY_CHAN4(DST, SRC) COPY_4UBV(DST, SRC)
113
114 #define CHAN_PRODUCT(a, b) ( (GLubyte) (((GLint)(a) * ((GLint)(b) + 1)) >> 8) )
115
116 #elif CHAN_BITS == 16
117
118 #define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (GLchan) ((b) * 516))
119 #define UBYTE_TO_CHAN(b) ((GLchan) (((b) << 8) | (b)))
120 #define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) (s))
121 #define USHORT_TO_CHAN(s) (s)
122 #define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 15))
123 #define UINT_TO_CHAN(i) ((GLchan) ((i) >> 16))
124
125 #define CHAN_TO_FLOAT(c) ((GLfloat) ((c) * (1.0 / CHAN_MAXF)))
126
127 #define FLOAT_COLOR_TO_CHAN(c, f) \
128 c = ((GLchan) FloatToInt(CLAMP(f, 0.0F, 1.0F) * CHAN_MAXF + 0.5F))
129
130 #define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC)
131
132 #define CHAN_PRODUCT(a, b) ( (GLchan) ((((GLint) (a)) * ((GLint) (b))) / 65535) )
133
134 #elif CHAN_BITS == 32
135
136 /* XXX floating-point color channels not fully thought-out */
137 #define BYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 127.0F)))
138 #define UBYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 255.0F)))
139 #define SHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 32767.0F)))
140 #define USHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 65535.0F)))
141 #define INT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 2147483647.0F)))
142 #define UINT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 4294967295.0F)))
143
144 #define CHAN_TO_FLOAT(c) (c)
145
146 #define FLOAT_COLOR_TO_CHAN(c, f) c = f
147
148 #define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC)
149
150 #define CHAN_PRODUCT(a, b) ((a) * (b))
151
152 #else
153
154 #error unexpected CHAN_BITS size
155
156 #endif
157
158
159 #define FLOAT_RGB_TO_CHAN_RGB(dst, f) \
160 do { \
161 FLOAT_COLOR_TO_CHAN(dst[0], f[0]); \
162 FLOAT_COLOR_TO_CHAN(dst[1], f[1]); \
163 FLOAT_COLOR_TO_CHAN(dst[2], f[2]); \
164 } while(0)
165
166 #define FLOAT_RGBA_TO_CHAN_RGBA(c, f) \
167 do { \
168 FLOAT_COLOR_TO_CHAN(c[0], f[0]); \
169 FLOAT_COLOR_TO_CHAN(c[1], f[1]); \
170 FLOAT_COLOR_TO_CHAN(c[2], f[2]); \
171 FLOAT_COLOR_TO_CHAN(c[3], f[3]); \
172 } while(0)
173
174
175 #if CHAN_BITS == 32
176
177 #define FLOAT_TO_CHAN(f) (f)
178 #define DOUBLE_TO_CHAN(f) ((GLfloat) (f))
179 #define UNCLAMPED_FLOAT_TO_CHAN(f) (f)
180 #define UNCLAMPED_DOUBLE_TO_CHAN(f) ((GLfloat) (f))
181
182 #else
183
184 #define FLOAT_TO_CHAN(f) ( (GLchan) FloatToInt((f) * CHAN_MAXF + 0.5F) )
185 #define DOUBLE_TO_CHAN(f) ( (GLchan) FloatToInt((f) * CHAN_MAXF + 0.5F) )
186
187 #define UNCLAMPED_FLOAT_TO_CHAN(f) \
188 ( (GLchan) FloatToInt( CLAMP(f, 0.0, 1.0) * CHAN_MAXF + 0.5F) )
189
190 #define UNCLAMPED_DOUBLE_TO_CHAN(f) \
191 ( (GLchan) FloatToInt( CLAMP(f, 0.0, 1.0) * CHAN_MAXF + 0.5F) )
192
193 #endif
194
195
196 #endif /* COLORMAC_H */