vk/image: Add an explicit DestroyImage function
[mesa.git] / src / mesa / main / compute.c
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "glheader.h"
25 #include "compute.h"
26 #include "context.h"
27
28 void GLAPIENTRY
29 _mesa_DispatchCompute(GLuint num_groups_x,
30 GLuint num_groups_y,
31 GLuint num_groups_z)
32 {
33 GET_CURRENT_CONTEXT(ctx);
34 int i;
35 struct gl_shader_program *prog;
36 const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z };
37
38 if (ctx->Extensions.ARB_compute_shader) {
39 for (i = 0; i < 3; i++) {
40 if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
41 _mesa_error(ctx, GL_INVALID_VALUE,
42 "glDispatchCompute(num_groups_%c)", 'x' + i);
43 return;
44 }
45 }
46 if (!_mesa_valid_to_render(ctx, "glDispatchCompute"))
47 return;
48 prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE];
49 if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
50 _mesa_error(ctx, GL_INVALID_OPERATION,
51 "glDispatchCompute(no active compute shader)");
52 return;
53 }
54 ctx->Driver.DispatchCompute(ctx, num_groups);
55 } else {
56 _mesa_error(ctx, GL_INVALID_OPERATION,
57 "unsupported function (glDispatchCompute) called");
58 }
59 }
60
61 extern void GLAPIENTRY
62 _mesa_DispatchComputeIndirect(GLintptr indirect)
63 {
64 GET_CURRENT_CONTEXT(ctx);
65
66 if (ctx->Extensions.ARB_compute_shader) {
67 assert(!"TODO");
68 } else {
69 _mesa_error(ctx, GL_INVALID_OPERATION,
70 "unsupported function (glDispatchComputeIndirect) called");
71 }
72 }