assorted changes for supporting GLfloat color channels (not done)
[mesa.git] / src / mesa / main / config.h
1 /* $Id: config.h,v 1.33 2001/07/13 20:07:37 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * Tunable configuration parameters.
30 */
31
32
33
34 #ifndef CONFIG_H
35 #define CONFIG_H
36
37 #ifdef HAVE_CONFIG_H
38 #include "conf.h"
39 #endif
40
41
42 /*
43 * OpenGL implementation limits
44 */
45
46 /* Maximum modelview matrix stack depth: */
47 #define MAX_MODELVIEW_STACK_DEPTH 32
48
49 /* Maximum projection matrix stack depth: */
50 #define MAX_PROJECTION_STACK_DEPTH 32
51
52 /* Maximum texture matrix stack depth: */
53 #define MAX_TEXTURE_STACK_DEPTH 10
54
55 /* Maximum color matrix stack depth: */
56 #define MAX_COLOR_STACK_DEPTH 4
57
58 /* Maximum attribute stack depth: */
59 #define MAX_ATTRIB_STACK_DEPTH 16
60
61 /* Maximum client attribute stack depth: */
62 #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
63
64 /* Maximum recursion depth of display list calls: */
65 #define MAX_LIST_NESTING 64
66
67 /* Maximum number of lights: */
68 #define MAX_LIGHTS 8
69
70 /* Maximum user-defined clipping planes: */
71 #define MAX_CLIP_PLANES 6
72
73 /* Maximum pixel map lookup table size: */
74 #define MAX_PIXEL_MAP_TABLE 256
75
76 /* Number of auxillary color buffers: */
77 #define NUM_AUX_BUFFERS 0
78
79 /* Maximum order (degree) of curves: */
80 #ifdef AMIGA
81 # define MAX_EVAL_ORDER 12
82 #else
83 # define MAX_EVAL_ORDER 30
84 #endif
85
86 /* Maximum Name stack depth */
87 #define MAX_NAME_STACK_DEPTH 64
88
89 /* Min and Max point sizes and granularity */
90 #define MIN_POINT_SIZE 1.0
91 #define MAX_POINT_SIZE 10.0
92 #define POINT_SIZE_GRANULARITY 0.1
93
94 /* Min and Max line widths and granularity */
95 #define MIN_LINE_WIDTH 1.0
96 #define MAX_LINE_WIDTH 10.0
97 #define LINE_WIDTH_GRANULARITY 0.1
98
99 /* Max texture palette / color table size */
100 #define MAX_COLOR_TABLE_SIZE 256
101
102 /* Number of 1D/2D texture mipmap levels */
103 #define MAX_TEXTURE_LEVELS 12
104
105 /* Number of 3D texture mipmap levels */
106 #define MAX_3D_TEXTURE_LEVELS 8
107
108 /* Number of cube texture mipmap levels */
109 #define MAX_CUBE_TEXTURE_LEVELS 12
110
111 /* Number of texture units - GL_ARB_multitexture */
112 #define MAX_TEXTURE_UNITS 8
113
114 /* Maximum viewport/image size: */
115 #define MAX_WIDTH 2048
116 #define MAX_HEIGHT 2048
117
118 /* Maxmimum size for CVA. May be overridden by the drivers. */
119 #define MAX_ARRAY_LOCK_SIZE 3000
120
121 /* Subpixel precision for antialiasing, window coordinate snapping */
122 #define SUB_PIXEL_BITS 4
123
124 /* Size of histogram tables */
125 #define HISTOGRAM_TABLE_SIZE 256
126
127 /* Max convolution filter sizes */
128 #define MAX_CONVOLUTION_WIDTH 9
129 #define MAX_CONVOLUTION_HEIGHT 9
130
131 /* GL_ARB_texture_compression */
132 #define MAX_COMPRESSED_TEXTURE_FORMATS 25
133
134 /* GL_EXT_texture_filter_anisotropic */
135 #define MAX_TEXTURE_MAX_ANISOTROPY 16.0
136
137
138
139 /*
140 * Mesa-specific parameters
141 */
142
143
144 /*
145 * Bits per accumulation buffer color component: 8, 16 or 32
146 */
147 #define ACCUM_BITS 16
148
149
150 /*
151 * Bits per depth buffer value. Any reasonable value up to 31 will
152 * work. 32 doesn't work because of integer overflow problems in the
153 * rasterizer code.
154 */
155 #define DEFAULT_SOFTWARE_DEPTH_BITS 16
156 #if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
157 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
158 #else
159 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
160 #endif
161
162
163
164 /*
165 * Bits per stencil value: 8
166 */
167 #define STENCIL_BITS 8
168
169
170 /*
171 * Bits per color channel (must be 8 at this time!)
172 */
173 #ifndef CHAN_BITS
174 #define CHAN_BITS 8
175 #endif
176
177
178 /*
179 * Color channel component order
180 * (changes will almost certainly cause problems at this time)
181 */
182 #define RCOMP 0
183 #define GCOMP 1
184 #define BCOMP 2
185 #define ACOMP 3
186
187
188 #endif /* CONFIG_H */