mesa: include texture format in glGenerateMipmap error message
[mesa.git] / src / mesa / main / config.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file config.h
28 * Tunable configuration parameters.
29 */
30
31 #ifndef MESA_CONFIG_H_INCLUDED
32 #define MESA_CONFIG_H_INCLUDED
33
34
35 /**
36 * \name OpenGL implementation limits
37 */
38 /*@{*/
39
40 /** Maximum modelview matrix stack depth */
41 #define MAX_MODELVIEW_STACK_DEPTH 32
42
43 /** Maximum projection matrix stack depth */
44 #define MAX_PROJECTION_STACK_DEPTH 32
45
46 /** Maximum texture matrix stack depth */
47 #define MAX_TEXTURE_STACK_DEPTH 10
48
49 /** Maximum attribute stack depth */
50 #define MAX_ATTRIB_STACK_DEPTH 16
51
52 /** Maximum client attribute stack depth */
53 #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
54
55 /** Maximum recursion depth of display list calls */
56 #define MAX_LIST_NESTING 64
57
58 /** Maximum number of lights */
59 #define MAX_LIGHTS 8
60
61 /**
62 * Maximum number of user-defined clipping planes supported by any driver in
63 * Mesa. This is used to size arrays.
64 */
65 #define MAX_CLIP_PLANES 8
66
67 /** Maximum pixel map lookup table size */
68 #define MAX_PIXEL_MAP_TABLE 256
69
70 /** Maximum number of auxillary color buffers */
71 #define MAX_AUX_BUFFERS 1
72
73 /** Maximum order (degree) of curves */
74 #define MAX_EVAL_ORDER 30
75
76 /** Maximum Name stack depth */
77 #define MAX_NAME_STACK_DEPTH 64
78
79 /** Minimum point size */
80 #define MIN_POINT_SIZE 1.0
81 /** Maximum point size */
82 #define MAX_POINT_SIZE 60.0
83 /** Point size granularity */
84 #define POINT_SIZE_GRANULARITY 0.1
85
86 /** Minimum line width */
87 #define MIN_LINE_WIDTH 1.0
88 /** Maximum line width */
89 #define MAX_LINE_WIDTH 10.0
90 /** Line width granularity */
91 #define LINE_WIDTH_GRANULARITY 0.1
92
93 /** Max memory to allow for a single texture image (in megabytes) */
94 #define MAX_TEXTURE_MBYTES 1024
95
96 /** Number of 1D/2D texture mipmap levels */
97 #define MAX_TEXTURE_LEVELS 15
98
99 /** Number of 3D texture mipmap levels */
100 #define MAX_3D_TEXTURE_LEVELS 15
101
102 /** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
103 #define MAX_CUBE_TEXTURE_LEVELS 15
104
105 /** Maximum rectangular texture size - GL_NV_texture_rectangle */
106 #define MAX_TEXTURE_RECT_SIZE 16384
107
108 /**
109 * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array
110 */
111 #define MAX_ARRAY_TEXTURE_LAYERS 64
112
113 /**
114 * Max number of texture coordinate units. This mainly just applies to
115 * the fixed-function vertex code. This will be difficult to raise above
116 * eight because of various vertex attribute bitvectors.
117 */
118 #define MAX_TEXTURE_COORD_UNITS 8
119
120 /**
121 * Max number of texture image units. Also determines number of texture
122 * samplers in shaders.
123 */
124 #define MAX_TEXTURE_IMAGE_UNITS 32
125
126 /**
127 * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
128 * This value is only used for dimensioning arrays.
129 * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
130 * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
131 * used almost everywhere else.
132 */
133 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
134
135 /** Maximun number of viewports supported with ARB_viewport_array */
136 #define MAX_VIEWPORTS 16
137
138 /** Maxmimum size for CVA. May be overridden by the drivers. */
139 #define MAX_ARRAY_LOCK_SIZE 3000
140
141 /** Subpixel precision for antialiasing, window coordinate snapping */
142 #define SUB_PIXEL_BITS 4
143
144 /** For GL_ARB_texture_compression */
145 #define MAX_COMPRESSED_TEXTURE_FORMATS 25
146
147 /** For GL_EXT_texture_filter_anisotropic */
148 #define MAX_TEXTURE_MAX_ANISOTROPY 16.0
149
150 /** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
151 #define MAX_TEXTURE_LOD_BIAS 14.0
152
153 /** For any program target/extension */
154 /*@{*/
155 #define MAX_PROGRAM_INSTRUCTIONS (16 * 1024)
156
157 /**
158 * Per-program constants (power of two)
159 *
160 * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader
161 * and GLSL shader names for the same thing. They should \b always have the
162 * same value. Each refers to the number of vec4 values supplied as
163 * per-program parameters.
164 */
165 /*@{*/
166 #define MAX_PROGRAM_LOCAL_PARAMS 4096
167 #define MAX_UNIFORMS 4096
168 #define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */
169 #define MAX_SHADER_STORAGE_BUFFERS 16
170 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
171 #define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
172 #define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6)
173 #define MAX_ATOMIC_COUNTERS 4096
174 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
175 #define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
176 /* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
177 #define ATOMIC_COUNTER_SIZE 4
178 #define MAX_IMAGE_UNIFORMS 32
179 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
180 #define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6)
181 /*@}*/
182
183 /**
184 * Per-context constants (power of two)
185 *
186 * \note
187 * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
188 * and \c MAX_VERTEX_PROGRAM_PARAMS. Otherwise some applications will make
189 * incorrect assumptions.
190 */
191 #define MAX_PROGRAM_ENV_PARAMS 256
192
193 #define MAX_PROGRAM_MATRICES 8
194 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
195 #define MAX_PROGRAM_CALL_DEPTH 8
196 #define MAX_PROGRAM_TEMPS 256
197 #define MAX_PROGRAM_ADDRESS_REGS 1
198 #define MAX_VARYING 32 /**< number of float[4] vectors */
199 #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
200 #define MAX_PROGRAM_INPUTS 32
201 #define MAX_PROGRAM_OUTPUTS 64
202 /*@}*/
203
204 /** For GL_ARB_vertex_program */
205 /*@{*/
206 #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
207 #define MAX_VERTEX_PROGRAM_PARAMS MAX_UNIFORMS
208 /*@}*/
209
210 /** For GL_ARB_fragment_program */
211 /*@{*/
212 #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
213 #define MAX_FRAGMENT_PROGRAM_PARAMS 64
214 #define MAX_FRAGMENT_PROGRAM_INPUTS 12
215 /*@}*/
216
217 /** For GL_ARB_vertex_shader */
218 /*@{*/
219 #define MAX_VERTEX_GENERIC_ATTRIBS 16
220 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
221 #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
222 /*@}*/
223
224
225 /** For GL_ARB_draw_buffers */
226 /*@{*/
227 #define MAX_DRAW_BUFFERS 8
228 /*@}*/
229
230
231 /** For GL_EXT_framebuffer_object */
232 /*@{*/
233 #define MAX_COLOR_ATTACHMENTS 8
234 #define MAX_RENDERBUFFER_SIZE 16384
235 /*@}*/
236
237 /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
238 #define SUPPORTED_ATI_BUMP_UNITS 0xff
239
240 /** For GL_EXT_transform_feedback */
241 #define MAX_FEEDBACK_BUFFERS 4
242 #define MAX_FEEDBACK_ATTRIBS 32
243
244 /** For geometry shader */
245 /*@{*/
246 #define MAX_GEOMETRY_UNIFORM_COMPONENTS 512
247 #define MAX_GEOMETRY_OUTPUT_VERTICES 256
248 #define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024
249 /*@}*/
250
251 /** For GL_ARB_debug_output and GL_KHR_debug */
252 /*@{*/
253 #define MAX_DEBUG_LOGGED_MESSAGES 10
254 #define MAX_DEBUG_MESSAGE_LENGTH 4096
255 /*@}*/
256
257 /** For GL_KHR_debug */
258 /*@{*/
259 #define MAX_LABEL_LENGTH 256
260 #define MAX_DEBUG_GROUP_STACK_DEPTH 64
261 /*@}*/
262
263 /** For GL_ARB_gpu_shader5 */
264 /*@{*/
265 #define MAX_GEOMETRY_SHADER_INVOCATIONS 32
266 #define MIN_FRAGMENT_INTERPOLATION_OFFSET -0.5
267 #define MAX_FRAGMENT_INTERPOLATION_OFFSET 0.5
268 #define FRAGMENT_INTERPOLATION_OFFSET_BITS 4
269 #define MAX_VERTEX_STREAMS 4
270 /*@}*/
271
272 /** For GL_ARB_shader_subroutine */
273 /*@{*/
274 #define MAX_SUBROUTINES 256
275 #define MAX_SUBROUTINE_UNIFORM_LOCATIONS 1024
276 /*@}*/
277
278 /** For GL_INTEL_performance_query */
279 /*@{*/
280 #define MAX_PERFQUERY_QUERY_NAME_LENGTH 256
281 #define MAX_PERFQUERY_COUNTER_NAME_LENGTH 256
282 #define MAX_PERFQUERY_COUNTER_DESC_LENGTH 1024
283 #define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0
284 /*@}*/
285
286 /** For GL_ARB_pipeline_statistics_query */
287 #define MAX_PIPELINE_STATISTICS 11
288
289 /** For GL_ARB_tessellation_shader */
290 /*@{*/
291 #define MAX_TESS_GEN_LEVEL 64
292 #define MAX_PATCH_VERTICES 32
293 #define MAX_TESS_PATCH_COMPONENTS 120
294 #define MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096
295 /*@}*/
296
297 /*
298 * Color channel component order
299 *
300 * \note Changes will almost certainly cause problems at this time.
301 */
302 #define RCOMP 0
303 #define GCOMP 1
304 #define BCOMP 2
305 #define ACOMP 3
306
307
308 /**
309 * Maximum number of temporary vertices required for clipping.
310 *
311 * Used in array_cache and tnl modules.
312 */
313 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
314
315
316 #endif /* MESA_CONFIG_H_INCLUDED */