mesa: unify MaxVertexVaryingComponents and MaxGeometryVaryingComponents
[mesa.git] / src / mesa / main / config.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 /**
28 * \file config.h
29 * Tunable configuration parameters.
30 */
31
32 #ifndef MESA_CONFIG_H_INCLUDED
33 #define MESA_CONFIG_H_INCLUDED
34
35
36 /**
37 * \name OpenGL implementation limits
38 */
39 /*@{*/
40
41 /** Maximum modelview matrix stack depth */
42 #define MAX_MODELVIEW_STACK_DEPTH 32
43
44 /** Maximum projection matrix stack depth */
45 #define MAX_PROJECTION_STACK_DEPTH 32
46
47 /** Maximum texture matrix stack depth */
48 #define MAX_TEXTURE_STACK_DEPTH 10
49
50 /** Maximum attribute stack depth */
51 #define MAX_ATTRIB_STACK_DEPTH 16
52
53 /** Maximum client attribute stack depth */
54 #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
55
56 /** Maximum recursion depth of display list calls */
57 #define MAX_LIST_NESTING 64
58
59 /** Maximum number of lights */
60 #define MAX_LIGHTS 8
61
62 /**
63 * Maximum number of user-defined clipping planes supported by any driver in
64 * Mesa. This is used to size arrays.
65 */
66 #define MAX_CLIP_PLANES 8
67
68 /** Maximum pixel map lookup table size */
69 #define MAX_PIXEL_MAP_TABLE 256
70
71 /** Maximum number of auxillary color buffers */
72 #define MAX_AUX_BUFFERS 1
73
74 /** Maximum order (degree) of curves */
75 #define MAX_EVAL_ORDER 30
76
77 /** Maximum Name stack depth */
78 #define MAX_NAME_STACK_DEPTH 64
79
80 /** Minimum point size */
81 #define MIN_POINT_SIZE 1.0
82 /** Maximum point size */
83 #define MAX_POINT_SIZE 60.0
84 /** Point size granularity */
85 #define POINT_SIZE_GRANULARITY 0.1
86
87 /** Minimum line width */
88 #define MIN_LINE_WIDTH 1.0
89 /** Maximum line width */
90 #define MAX_LINE_WIDTH 10.0
91 /** Line width granularity */
92 #define LINE_WIDTH_GRANULARITY 0.1
93
94 /** Max texture palette / color table size */
95 #define MAX_COLOR_TABLE_SIZE 256
96
97 /** Max memory to allow for a single texture image (in megabytes) */
98 #define MAX_TEXTURE_MBYTES 1024
99
100 /** Number of 1D/2D texture mipmap levels */
101 #define MAX_TEXTURE_LEVELS 15
102
103 /** Number of 3D texture mipmap levels */
104 #define MAX_3D_TEXTURE_LEVELS 15
105
106 /** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
107 #define MAX_CUBE_TEXTURE_LEVELS 15
108
109 /** Maximum rectangular texture size - GL_NV_texture_rectangle */
110 #define MAX_TEXTURE_RECT_SIZE 16384
111
112 /**
113 * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array
114 */
115 #define MAX_ARRAY_TEXTURE_LAYERS 64
116
117 /**
118 * Max number of texture coordinate units. This mainly just applies to
119 * the fixed-function vertex code. This will be difficult to raise above
120 * eight because of various vertex attribute bitvectors.
121 */
122 #define MAX_TEXTURE_COORD_UNITS 8
123
124 /**
125 * Max number of texture image units. Also determines number of texture
126 * samplers in shaders.
127 */
128 #define MAX_TEXTURE_IMAGE_UNITS 16
129
130 /**
131 * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
132 * This value is only used for dimensioning arrays.
133 * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
134 * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
135 * used almost everywhere else.
136 */
137 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
138
139
140 /** Maximum viewport size */
141 #define MAX_VIEWPORT_WIDTH 16384
142 #define MAX_VIEWPORT_HEIGHT 16384
143
144 /** Maxmimum size for CVA. May be overridden by the drivers. */
145 #define MAX_ARRAY_LOCK_SIZE 3000
146
147 /** Subpixel precision for antialiasing, window coordinate snapping */
148 #define SUB_PIXEL_BITS 4
149
150 /** For GL_ARB_texture_compression */
151 #define MAX_COMPRESSED_TEXTURE_FORMATS 25
152
153 /** For GL_EXT_texture_filter_anisotropic */
154 #define MAX_TEXTURE_MAX_ANISOTROPY 16.0
155
156 /** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
157 #define MAX_TEXTURE_LOD_BIAS 14.0
158
159 /** For any program target/extension */
160 /*@{*/
161 #define MAX_PROGRAM_INSTRUCTIONS (16 * 1024)
162
163 /**
164 * Per-program constants (power of two)
165 *
166 * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader
167 * and GLSL shader names for the same thing. They should \b always have the
168 * same value. Each refers to the number of vec4 values supplied as
169 * per-program parameters.
170 */
171 /*@{*/
172 #define MAX_PROGRAM_LOCAL_PARAMS 4096
173 #define MAX_UNIFORMS 4096
174 /*@}*/
175
176 /**
177 * Per-context constants (power of two)
178 *
179 * \note
180 * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
181 * and \c MAX_VERTEX_PROGRAM_PARAMS. Otherwise some applications will make
182 * incorrect assumptions.
183 */
184 #define MAX_PROGRAM_ENV_PARAMS 256
185
186 #define MAX_PROGRAM_MATRICES 8
187 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
188 #define MAX_PROGRAM_CALL_DEPTH 8
189 #define MAX_PROGRAM_TEMPS 256
190 #define MAX_PROGRAM_ADDRESS_REGS 2
191 #define MAX_VARYING 32 /**< number of float[4] vectors */
192 #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
193 #define MAX_PROGRAM_INPUTS 32
194 #define MAX_PROGRAM_OUTPUTS 64
195 /*@}*/
196
197 /** For GL_ARB_vertex_program */
198 /*@{*/
199 #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
200 #define MAX_VERTEX_PROGRAM_PARAMS MAX_UNIFORMS
201 /*@}*/
202
203 /** For GL_ARB_fragment_program */
204 /*@{*/
205 #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
206 /*@}*/
207
208 /** For GL_NV_fragment_program */
209 /*@{*/
210 #define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
211 #define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96
212 #define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64
213 #define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12
214 #define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3
215 #define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2
216 /*@}*/
217
218
219 /** For GL_ARB_vertex_shader */
220 /*@{*/
221 #define MAX_VERTEX_GENERIC_ATTRIBS 16
222 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
223 #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
224 /*@}*/
225
226
227 /** For GL_ARB_draw_buffers */
228 /*@{*/
229 #define MAX_DRAW_BUFFERS 8
230 /*@}*/
231
232
233 /** For GL_EXT_framebuffer_object */
234 /*@{*/
235 #define MAX_COLOR_ATTACHMENTS 8
236 #define MAX_RENDERBUFFER_SIZE 16384
237 /*@}*/
238
239 /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
240 #define SUPPORTED_ATI_BUMP_UNITS 0xff
241
242 /** For GL_EXT_transform_feedback */
243 #define MAX_FEEDBACK_BUFFERS 4
244 #define MAX_FEEDBACK_ATTRIBS 32
245
246 /** For GL_ARB_geometry_shader4 */
247 /*@{*/
248 #define MAX_GEOMETRY_UNIFORM_COMPONENTS 512
249 #define MAX_GEOMETRY_OUTPUT_VERTICES 256
250 #define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024
251 /*@}*/
252
253 /** For GL_ARB_debug_output */
254 /*@{*/
255 #define MAX_DEBUG_LOGGED_MESSAGES 10
256 #define MAX_DEBUG_MESSAGE_LENGTH 4096
257 /*@}*/
258
259
260 /*
261 * Color channel component order
262 *
263 * \note Changes will almost certainly cause problems at this time.
264 */
265 #define RCOMP 0
266 #define GCOMP 1
267 #define BCOMP 2
268 #define ACOMP 3
269
270
271 /**
272 * Maximum number of temporary vertices required for clipping.
273 *
274 * Used in array_cache and tnl modules.
275 */
276 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
277
278
279 #endif /* MESA_CONFIG_H_INCLUDED */