Added ctx parameter to _mesa_debug()
[mesa.git] / src / mesa / main / config.h
1 /* $Id: config.h,v 1.39 2002/06/15 02:38:15 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * Tunable configuration parameters.
30 */
31
32
33
34 #ifndef CONFIG_H
35 #define CONFIG_H
36
37 #ifdef HAVE_CONFIG_H
38 #include "conf.h"
39 #endif
40
41
42 /*
43 * OpenGL implementation limits
44 */
45
46 /* Maximum modelview matrix stack depth: */
47 #define MAX_MODELVIEW_STACK_DEPTH 32
48
49 /* Maximum projection matrix stack depth: */
50 #define MAX_PROJECTION_STACK_DEPTH 32
51
52 /* Maximum texture matrix stack depth: */
53 #define MAX_TEXTURE_STACK_DEPTH 10
54
55 /* Maximum color matrix stack depth: */
56 #define MAX_COLOR_STACK_DEPTH 4
57
58 /* Vertex program matrix stacks: */
59 #define MAX_PROGRAM_MATRICES 8
60 #define MAX_PROGRAM_STACK_DEPTH 4
61
62 /* Maximum attribute stack depth: */
63 #define MAX_ATTRIB_STACK_DEPTH 16
64
65 /* Maximum client attribute stack depth: */
66 #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
67
68 /* Maximum recursion depth of display list calls: */
69 #define MAX_LIST_NESTING 64
70
71 /* Maximum number of lights: */
72 #define MAX_LIGHTS 8
73
74 /* Maximum user-defined clipping planes: */
75 #define MAX_CLIP_PLANES 6
76
77 /* Maximum pixel map lookup table size: */
78 #define MAX_PIXEL_MAP_TABLE 256
79
80 /* Number of auxillary color buffers: */
81 #define NUM_AUX_BUFFERS 0
82
83 /* Maximum order (degree) of curves: */
84 #ifdef AMIGA
85 # define MAX_EVAL_ORDER 12
86 #else
87 # define MAX_EVAL_ORDER 30
88 #endif
89
90 /* Maximum Name stack depth */
91 #define MAX_NAME_STACK_DEPTH 64
92
93 /* Min and Max point sizes and granularity */
94 #define MIN_POINT_SIZE 1.0
95 #define MAX_POINT_SIZE 20.0
96 #define POINT_SIZE_GRANULARITY 0.1
97
98 /* Min and Max line widths and granularity */
99 #define MIN_LINE_WIDTH 1.0
100 #define MAX_LINE_WIDTH 10.0
101 #define LINE_WIDTH_GRANULARITY 0.1
102
103 /* Max texture palette / color table size */
104 #define MAX_COLOR_TABLE_SIZE 256
105
106 /* Number of 1D/2D texture mipmap levels */
107 #define MAX_TEXTURE_LEVELS 12
108
109 /* Number of 3D texture mipmap levels */
110 #define MAX_3D_TEXTURE_LEVELS 8
111
112 /* Number of cube texture mipmap levels */
113 #define MAX_CUBE_TEXTURE_LEVELS 12
114
115 /* Number of texture units - GL_ARB_multitexture */
116 #define MAX_TEXTURE_UNITS 8
117
118 /* Maximum viewport/image size: */
119 #define MAX_WIDTH 2048
120 #define MAX_HEIGHT 2048
121
122 /* Maxmimum size for CVA. May be overridden by the drivers. */
123 #define MAX_ARRAY_LOCK_SIZE 3000
124
125 /* Subpixel precision for antialiasing, window coordinate snapping */
126 #define SUB_PIXEL_BITS 4
127
128 /* Size of histogram tables */
129 #define HISTOGRAM_TABLE_SIZE 256
130
131 /* Max convolution filter sizes */
132 #define MAX_CONVOLUTION_WIDTH 9
133 #define MAX_CONVOLUTION_HEIGHT 9
134
135 /* GL_ARB_texture_compression */
136 #define MAX_COMPRESSED_TEXTURE_FORMATS 25
137
138 /* GL_EXT_texture_filter_anisotropic */
139 #define MAX_TEXTURE_MAX_ANISOTROPY 16.0
140
141 /* GL_EXT_texture_lod_bias */
142 #define MAX_TEXTURE_LOD_BIAS 4.0
143
144
145
146 /*
147 * Mesa-specific parameters
148 */
149
150
151 /*
152 * Bits per accumulation buffer color component: 8, 16 or 32
153 */
154 #define ACCUM_BITS 32
155
156
157 /*
158 * Bits per depth buffer value. Any reasonable value up to 31 will
159 * work. 32 doesn't work because of integer overflow problems in the
160 * rasterizer code.
161 */
162 #ifndef DEFAULT_SOFTWARE_DEPTH_BITS
163 #define DEFAULT_SOFTWARE_DEPTH_BITS 16
164 #endif
165 #if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
166 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
167 #else
168 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
169 #endif
170
171
172
173 /*
174 * Bits per stencil value: 8
175 */
176 #define STENCIL_BITS 8
177
178
179 /*
180 * Bits per color channel: 8, 16 or 32
181 */
182 #ifndef CHAN_BITS
183 #define CHAN_BITS 8
184 #endif
185
186
187 /*
188 * Color channel component order
189 * (changes will almost certainly cause problems at this time)
190 */
191 #define RCOMP 0
192 #define GCOMP 1
193 #define BCOMP 2
194 #define ACOMP 3
195
196
197 #endif /* CONFIG_H */