Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / main / config.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file config.h
28 * Tunable configuration parameters.
29 */
30
31 #ifndef MESA_CONFIG_H_INCLUDED
32 #define MESA_CONFIG_H_INCLUDED
33
34
35 /**
36 * \name OpenGL implementation limits
37 */
38 /*@{*/
39
40 /** Maximum modelview matrix stack depth */
41 #define MAX_MODELVIEW_STACK_DEPTH 32
42
43 /** Maximum projection matrix stack depth */
44 #define MAX_PROJECTION_STACK_DEPTH 32
45
46 /** Maximum texture matrix stack depth */
47 #define MAX_TEXTURE_STACK_DEPTH 10
48
49 /** Maximum color matrix stack depth */
50 #define MAX_COLOR_STACK_DEPTH 4
51
52 /** Maximum attribute stack depth */
53 #define MAX_ATTRIB_STACK_DEPTH 16
54
55 /** Maximum client attribute stack depth */
56 #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
57
58 /** Maximum recursion depth of display list calls */
59 #define MAX_LIST_NESTING 64
60
61 /** Maximum number of lights */
62 #define MAX_LIGHTS 8
63
64 /** Maximum user-defined clipping planes */
65 #define MAX_CLIP_PLANES 6
66
67 /** Maximum pixel map lookup table size */
68 #define MAX_PIXEL_MAP_TABLE 256
69
70 /** Maximum number of auxillary color buffers */
71 #define MAX_AUX_BUFFERS 1
72
73 /** Maximum order (degree) of curves */
74 #ifdef AMIGA
75 # define MAX_EVAL_ORDER 12
76 #else
77 # define MAX_EVAL_ORDER 30
78 #endif
79
80 /** Maximum Name stack depth */
81 #define MAX_NAME_STACK_DEPTH 64
82
83 /** Minimum point size */
84 #define MIN_POINT_SIZE 1.0
85 /** Maximum point size */
86 #define MAX_POINT_SIZE 60.0
87 /** Point size granularity */
88 #define POINT_SIZE_GRANULARITY 0.1
89
90 /** Minimum line width */
91 #define MIN_LINE_WIDTH 1.0
92 /** Maximum line width */
93 #define MAX_LINE_WIDTH 10.0
94 /** Line width granularity */
95 #define LINE_WIDTH_GRANULARITY 0.1
96
97 /** Max texture palette / color table size */
98 #define MAX_COLOR_TABLE_SIZE 256
99
100 /** Number of 1D/2D texture mipmap levels */
101 #define MAX_TEXTURE_LEVELS 13
102
103 /** Number of 3D texture mipmap levels */
104 #define MAX_3D_TEXTURE_LEVELS 9
105
106 /** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
107 #define MAX_CUBE_TEXTURE_LEVELS 13
108
109 /** Maximum rectangular texture size - GL_NV_texture_rectangle */
110 #define MAX_TEXTURE_RECT_SIZE 4096
111
112 /** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
113 #define MAX_ARRAY_TEXTURE_LAYERS 64
114
115 /**
116 * Max number of texture coordinate units. This mainly just applies to
117 * the fixed-function vertex code. This will be difficult to raise above
118 * eight because of various vertex attribute bitvectors.
119 */
120 #define MAX_TEXTURE_COORD_UNITS 8
121
122 /**
123 * Max number of texture image units. Also determines number of texture
124 * samplers in shaders.
125 */
126 #define MAX_TEXTURE_IMAGE_UNITS 16
127
128 /**
129 * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
130 * This value is only used for dimensioning arrays.
131 * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
132 * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
133 * used almost everywhere else.
134 */
135 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
136
137
138 /**
139 * Maximum viewport/image width. Must accomodate all texture sizes too.
140 */
141 #define MAX_WIDTH 4096
142 /** Maximum viewport/image height */
143 #define MAX_HEIGHT 4096
144
145 /** Maxmimum size for CVA. May be overridden by the drivers. */
146 #define MAX_ARRAY_LOCK_SIZE 3000
147
148 /** Subpixel precision for antialiasing, window coordinate snapping */
149 #define SUB_PIXEL_BITS 4
150
151 /** Size of histogram tables */
152 #define HISTOGRAM_TABLE_SIZE 256
153
154 /** Max convolution filter width */
155 #define MAX_CONVOLUTION_WIDTH 9
156 /** Max convolution filter height */
157 #define MAX_CONVOLUTION_HEIGHT 9
158
159 /** For GL_ARB_texture_compression */
160 #define MAX_COMPRESSED_TEXTURE_FORMATS 25
161
162 /** For GL_EXT_texture_filter_anisotropic */
163 #define MAX_TEXTURE_MAX_ANISOTROPY 16.0
164
165 /** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
166 #define MAX_TEXTURE_LOD_BIAS 12.0
167
168 /** For GL_ARB_vertex_program */
169 /*@{*/
170 #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
171 /*@}*/
172
173 /** For GL_ARB_fragment_program */
174 /*@{*/
175 #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
176 /*@}*/
177
178 /** For any program target/extension */
179 /*@{*/
180 #define MAX_PROGRAM_INSTRUCTIONS (16 * 1024)
181 #define MAX_PROGRAM_LOCAL_PARAMS 256 /**< per-program constants (power of two) */
182 #define MAX_PROGRAM_ENV_PARAMS 256 /**< per-context constants (power of two) */
183 #define MAX_PROGRAM_MATRICES 8
184 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
185 #define MAX_PROGRAM_CALL_DEPTH 8
186 #define MAX_PROGRAM_TEMPS 256
187 #define MAX_PROGRAM_ADDRESS_REGS 2
188 #define MAX_UNIFORMS 1024 /**< number of vec4 uniforms */
189 #define MAX_VARYING 16 /**< number of float[4] vectors */
190 #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
191 #define MAX_PROGRAM_INPUTS 32
192 #define MAX_PROGRAM_OUTPUTS 32
193 /*@}*/
194
195 /** For GL_NV_vertex_program */
196 /*@{*/
197 #define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
198 #define MAX_NV_VERTEX_PROGRAM_TEMPS 12
199 #define MAX_NV_VERTEX_PROGRAM_PARAMS 96
200 #define MAX_NV_VERTEX_PROGRAM_INPUTS 16
201 #define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15
202 /*@}*/
203
204 /** For GL_NV_fragment_program */
205 /*@{*/
206 #define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
207 #define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96
208 #define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64
209 #define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12
210 #define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3
211 #define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2
212 /*@}*/
213
214
215 /** For GL_ARB_vertex_shader */
216 /*@{*/
217 #define MAX_VERTEX_GENERIC_ATTRIBS 16
218 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
219 #define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
220 /*@}*/
221
222
223 /** For GL_ARB_draw_buffers */
224 /*@{*/
225 #define MAX_DRAW_BUFFERS 4
226 /*@}*/
227
228
229 /** For GL_EXT_framebuffer_object */
230 /*@{*/
231 #define MAX_COLOR_ATTACHMENTS 8
232 /*@}*/
233
234 /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
235 #define SUPPORTED_ATI_BUMP_UNITS 0xff
236
237 /**
238 * \name Mesa-specific parameters
239 */
240 /*@{*/
241
242
243 /**
244 * If non-zero use GLdouble for walking triangle edges, for better accuracy.
245 */
246 #define TRIANGLE_WALK_DOUBLE 0
247
248
249 /**
250 * Bits per depth buffer value (max is 32).
251 */
252 #ifndef DEFAULT_SOFTWARE_DEPTH_BITS
253 #define DEFAULT_SOFTWARE_DEPTH_BITS 16
254 #endif
255 /** Depth buffer data type */
256 #if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
257 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
258 #else
259 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
260 #endif
261
262
263 /**
264 * Bits per stencil value: 8
265 */
266 #define STENCIL_BITS 8
267
268
269 /**
270 * Bits per color channel: 8, 16 or 32
271 */
272 #ifndef CHAN_BITS
273 #define CHAN_BITS 8
274 #endif
275
276
277 /*
278 * Color channel component order
279 *
280 * \note Changes will almost certainly cause problems at this time.
281 */
282 #define RCOMP 0
283 #define GCOMP 1
284 #define BCOMP 2
285 #define ACOMP 3
286
287
288 /**
289 * Maximum number of temporary vertices required for clipping.
290 *
291 * Used in array_cache and tnl modules.
292 */
293 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
294
295
296 #endif /* MESA_CONFIG_H_INCLUDED */