3 * Mesa context/visual/framebuffer management functions.
8 * Mesa 3-D graphics library
11 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
13 * Permission is hereby granted, free of charge, to any person obtaining a
14 * copy of this software and associated documentation files (the "Software"),
15 * to deal in the Software without restriction, including without limitation
16 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 * and/or sell copies of the Software, and to permit persons to whom the
18 * Software is furnished to do so, subject to the following conditions:
20 * The above copyright notice and this permission notice shall be included
21 * in all copies or substantial portions of the Software.
23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 * \mainpage Mesa Main Module
35 * \section MainIntroduction Introduction
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
52 * \section AboutDoxygen About Doxygen
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
61 * Selecting the <b>Main page</b> link will display a summary of the module
64 * Selecting <b>Data Structures</b> will list all C structures.
66 * Selecting the <b>File List</b> link will list all the source files in
68 * Selecting a filename will show a list of all functions defined in that file.
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
86 #if FEATURE_attrib_stack
91 #include "bufferobj.h"
92 #if FEATURE_colortable
101 #if FEATURE_evaluators
105 #include "extensions.h"
106 #include "fbobject.h"
108 #include "feedback.h"
111 #include "framebuffer.h"
113 #if FEATURE_histogram
114 #include "histogram.h"
122 #include "multisample.h"
123 #if FEATURE_pixel_transfer
126 #include "pixelstore.h"
129 #if FEATURE_ARB_occlusion_query
130 #include "queryobj.h"
136 #include "simple_list.h"
139 #include "texcompress.h"
140 #include "teximage.h"
142 #include "texstate.h"
147 #include "glapi/glthread.h"
148 #include "glapi/glapioffsets.h"
149 #include "shader/program.h"
150 #include "shader/shader_api.h"
151 #include "shader/atifragshader.h"
153 #include "math/m_translate.h"
154 #include "math/m_matrix.h"
155 #include "math/m_xform.h"
156 #include "math/mathmod.h"
160 #include "sparc/sparc.h"
164 int MESA_VERBOSE
= 0;
167 #ifndef MESA_DEBUG_FLAGS
168 int MESA_DEBUG_FLAGS
= 0;
172 /* ubyte -> float conversion */
173 GLfloat _mesa_ubyte_to_float_color_tab
[256];
178 * Swap buffers notification callback.
180 * \param gc GL context.
182 * Called by window system just before swapping buffers.
183 * We have to finish any pending rendering.
186 _mesa_notifySwapBuffers(__GLcontext
*ctx
)
188 if (ctx
->Driver
.Flush
) {
189 ctx
->Driver
.Flush(ctx
);
194 /**********************************************************************/
195 /** \name GL Visual allocation/destruction */
196 /**********************************************************************/
200 * Allocates a GLvisual structure and initializes it via
201 * _mesa_initialize_visual().
203 * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode.
204 * \param dbFlag double buffering
205 * \param stereoFlag stereo buffer
206 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
207 * is acceptable but the actual depth type will be GLushort or GLuint as
209 * \param stencilBits requested minimum bits per stencil buffer value
210 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
211 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
212 * \param redBits number of bits per color component in frame buffer for RGB(A)
213 * mode. We always use 8 in core Mesa though.
214 * \param greenBits same as above.
215 * \param blueBits same as above.
216 * \param alphaBits same as above.
217 * \param numSamples not really used.
219 * \return pointer to new GLvisual or NULL if requested parameters can't be
222 * \note Need to add params for level and numAuxBuffers (at least)
225 _mesa_create_visual( GLboolean rgbFlag
,
227 GLboolean stereoFlag
,
236 GLint accumGreenBits
,
238 GLint accumAlphaBits
,
241 GLvisual
*vis
= (GLvisual
*) _mesa_calloc(sizeof(GLvisual
));
243 if (!_mesa_initialize_visual(vis
, rgbFlag
, dbFlag
, stereoFlag
,
244 redBits
, greenBits
, blueBits
, alphaBits
,
245 indexBits
, depthBits
, stencilBits
,
246 accumRedBits
, accumGreenBits
,
247 accumBlueBits
, accumAlphaBits
,
257 * Makes some sanity checks and fills in the fields of the
258 * GLvisual object with the given parameters. If the caller needs
259 * to set additional fields, he should just probably init the whole GLvisual
261 * \return GL_TRUE on success, or GL_FALSE on failure.
263 * \sa _mesa_create_visual() above for the parameter description.
266 _mesa_initialize_visual( GLvisual
*vis
,
269 GLboolean stereoFlag
,
278 GLint accumGreenBits
,
280 GLint accumAlphaBits
,
285 if (depthBits
< 0 || depthBits
> 32) {
288 if (stencilBits
< 0 || stencilBits
> STENCIL_BITS
) {
291 assert(accumRedBits
>= 0);
292 assert(accumGreenBits
>= 0);
293 assert(accumBlueBits
>= 0);
294 assert(accumAlphaBits
>= 0);
296 vis
->rgbMode
= rgbFlag
;
297 vis
->doubleBufferMode
= dbFlag
;
298 vis
->stereoMode
= stereoFlag
;
300 vis
->redBits
= redBits
;
301 vis
->greenBits
= greenBits
;
302 vis
->blueBits
= blueBits
;
303 vis
->alphaBits
= alphaBits
;
304 vis
->rgbBits
= redBits
+ greenBits
+ blueBits
;
306 vis
->indexBits
= indexBits
;
307 vis
->depthBits
= depthBits
;
308 vis
->stencilBits
= stencilBits
;
310 vis
->accumRedBits
= accumRedBits
;
311 vis
->accumGreenBits
= accumGreenBits
;
312 vis
->accumBlueBits
= accumBlueBits
;
313 vis
->accumAlphaBits
= accumAlphaBits
;
315 vis
->haveAccumBuffer
= accumRedBits
> 0;
316 vis
->haveDepthBuffer
= depthBits
> 0;
317 vis
->haveStencilBuffer
= stencilBits
> 0;
319 vis
->numAuxBuffers
= 0;
322 vis
->sampleBuffers
= numSamples
> 0 ? 1 : 0;
323 vis
->samples
= numSamples
;
330 * Destroy a visual and free its memory.
334 * Frees the visual structure.
337 _mesa_destroy_visual( GLvisual
*vis
)
345 /**********************************************************************/
346 /** \name Context allocation, initialization, destroying
348 * The purpose of the most initialization functions here is to provide the
349 * default state values according to the OpenGL specification.
351 /**********************************************************************/
355 * One-time initialization mutex lock.
357 * \sa Used by one_time_init().
359 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock
);
362 * Calls all the various one-time-init functions in Mesa.
364 * While holding a global mutex lock, calls several initialization functions,
365 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
371 one_time_init( GLcontext
*ctx
)
373 static GLboolean alreadyCalled
= GL_FALSE
;
375 _glthread_LOCK_MUTEX(OneTimeLock
);
376 if (!alreadyCalled
) {
379 /* do some implementation tests */
380 assert( sizeof(GLbyte
) == 1 );
381 assert( sizeof(GLubyte
) == 1 );
382 assert( sizeof(GLshort
) == 2 );
383 assert( sizeof(GLushort
) == 2 );
384 assert( sizeof(GLint
) == 4 );
385 assert( sizeof(GLuint
) == 4 );
387 _mesa_init_sqrt_table();
392 for (i
= 0; i
< 256; i
++) {
393 _mesa_ubyte_to_float_color_tab
[i
] = (float) i
/ 255.0F
;
398 _mesa_init_sparc_glapi_relocs();
400 if (_mesa_getenv("MESA_DEBUG")) {
401 _glapi_noop_enable_warnings(GL_TRUE
);
402 _glapi_set_warning_func( (_glapi_warning_func
) _mesa_warning
);
405 _glapi_noop_enable_warnings(GL_FALSE
);
408 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
409 _mesa_debug(ctx
, "Mesa %s DEBUG build %s %s\n",
410 MESA_VERSION_STRING
, __DATE__
, __TIME__
);
413 alreadyCalled
= GL_TRUE
;
415 _glthread_UNLOCK_MUTEX(OneTimeLock
);
420 * Allocate and initialize a shared context state structure.
421 * Initializes the display list, texture objects and vertex programs hash
422 * tables, allocates the texture objects. If it runs out of memory, frees
423 * everything already allocated before returning NULL.
425 * \return pointer to a gl_shared_state structure on success, or NULL on
429 alloc_shared_state( GLcontext
*ctx
)
431 struct gl_shared_state
*ss
= CALLOC_STRUCT(gl_shared_state
);
437 _glthread_INIT_MUTEX(ss
->Mutex
);
439 ss
->DisplayList
= _mesa_NewHashTable();
440 ss
->TexObjects
= _mesa_NewHashTable();
441 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
442 ss
->Programs
= _mesa_NewHashTable();
445 #if FEATURE_ARB_vertex_program
446 ss
->DefaultVertexProgram
= (struct gl_vertex_program
*)
447 ctx
->Driver
.NewProgram(ctx
, GL_VERTEX_PROGRAM_ARB
, 0);
448 if (!ss
->DefaultVertexProgram
)
451 #if FEATURE_ARB_fragment_program
452 ss
->DefaultFragmentProgram
= (struct gl_fragment_program
*)
453 ctx
->Driver
.NewProgram(ctx
, GL_FRAGMENT_PROGRAM_ARB
, 0);
454 if (!ss
->DefaultFragmentProgram
)
457 #if FEATURE_ATI_fragment_shader
458 ss
->ATIShaders
= _mesa_NewHashTable();
459 ss
->DefaultFragmentShader
= _mesa_new_ati_fragment_shader(ctx
, 0);
460 if (!ss
->DefaultFragmentShader
)
464 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
465 ss
->BufferObjects
= _mesa_NewHashTable();
468 ss
->ArrayObjects
= _mesa_NewHashTable();
470 #if FEATURE_ARB_shader_objects
471 ss
->ShaderObjects
= _mesa_NewHashTable();
474 ss
->Default1D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_1D
);
478 ss
->Default2D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_2D
);
482 ss
->Default3D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_3D
);
486 ss
->DefaultCubeMap
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_CUBE_MAP_ARB
);
487 if (!ss
->DefaultCubeMap
)
490 ss
->DefaultRect
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_RECTANGLE_NV
);
491 if (!ss
->DefaultRect
)
494 ss
->Default1DArray
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_1D_ARRAY_EXT
);
495 if (!ss
->Default1DArray
)
498 ss
->Default2DArray
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_2D_ARRAY_EXT
);
499 if (!ss
->Default2DArray
)
502 /* Effectively bind the default textures to all texture units */
503 ss
->Default1D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
504 ss
->Default2D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
505 ss
->Default3D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
506 ss
->DefaultCubeMap
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
507 ss
->DefaultRect
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
508 ss
->Default1DArray
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
509 ss
->Default2DArray
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
511 _glthread_INIT_MUTEX(ss
->TexMutex
);
512 ss
->TextureStateStamp
= 0;
515 #if FEATURE_EXT_framebuffer_object
516 ss
->FrameBuffers
= _mesa_NewHashTable();
517 if (!ss
->FrameBuffers
)
519 ss
->RenderBuffers
= _mesa_NewHashTable();
520 if (!ss
->RenderBuffers
)
528 /* Ran out of memory at some point. Free everything and return NULL */
530 _mesa_DeleteHashTable(ss
->DisplayList
);
532 _mesa_DeleteHashTable(ss
->TexObjects
);
533 #if FEATURE_NV_vertex_program
535 _mesa_DeleteHashTable(ss
->Programs
);
537 #if FEATURE_ARB_vertex_program
538 _mesa_reference_vertprog(ctx
, &ss
->DefaultVertexProgram
, NULL
);
540 #if FEATURE_ARB_fragment_program
541 _mesa_reference_fragprog(ctx
, &ss
->DefaultFragmentProgram
, NULL
);
543 #if FEATURE_ATI_fragment_shader
544 if (ss
->DefaultFragmentShader
)
545 _mesa_delete_ati_fragment_shader(ctx
, ss
->DefaultFragmentShader
);
547 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
548 if (ss
->BufferObjects
)
549 _mesa_DeleteHashTable(ss
->BufferObjects
);
552 if (ss
->ArrayObjects
)
553 _mesa_DeleteHashTable (ss
->ArrayObjects
);
555 #if FEATURE_ARB_shader_objects
556 if (ss
->ShaderObjects
)
557 _mesa_DeleteHashTable (ss
->ShaderObjects
);
560 #if FEATURE_EXT_framebuffer_object
561 if (ss
->FrameBuffers
)
562 _mesa_DeleteHashTable(ss
->FrameBuffers
);
563 if (ss
->RenderBuffers
)
564 _mesa_DeleteHashTable(ss
->RenderBuffers
);
568 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default1D
);
570 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default2D
);
572 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default3D
);
573 if (ss
->DefaultCubeMap
)
574 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->DefaultCubeMap
);
576 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->DefaultRect
);
577 if (ss
->Default1DArray
)
578 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default1DArray
);
579 if (ss
->Default2DArray
)
580 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default2DArray
);
589 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
592 delete_displaylist_cb(GLuint id
, void *data
, void *userData
)
595 struct mesa_display_list
*list
= (struct mesa_display_list
*) data
;
596 GLcontext
*ctx
= (GLcontext
*) userData
;
597 _mesa_delete_list(ctx
, list
);
602 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
605 delete_texture_cb(GLuint id
, void *data
, void *userData
)
607 struct gl_texture_object
*texObj
= (struct gl_texture_object
*) data
;
608 GLcontext
*ctx
= (GLcontext
*) userData
;
609 ctx
->Driver
.DeleteTexture(ctx
, texObj
);
613 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
616 delete_program_cb(GLuint id
, void *data
, void *userData
)
618 struct gl_program
*prog
= (struct gl_program
*) data
;
619 GLcontext
*ctx
= (GLcontext
*) userData
;
620 ASSERT(prog
->RefCount
== 1); /* should only be referenced by hash table */
621 prog
->RefCount
= 0; /* now going away */
622 ctx
->Driver
.DeleteProgram(ctx
, prog
);
625 #if FEATURE_ATI_fragment_shader
627 * Callback for deleting an ATI fragment shader object.
628 * Called by _mesa_HashDeleteAll().
631 delete_fragshader_cb(GLuint id
, void *data
, void *userData
)
633 struct ati_fragment_shader
*shader
= (struct ati_fragment_shader
*) data
;
634 GLcontext
*ctx
= (GLcontext
*) userData
;
635 _mesa_delete_ati_fragment_shader(ctx
, shader
);
640 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
643 delete_bufferobj_cb(GLuint id
, void *data
, void *userData
)
645 struct gl_buffer_object
*bufObj
= (struct gl_buffer_object
*) data
;
646 GLcontext
*ctx
= (GLcontext
*) userData
;
647 ctx
->Driver
.DeleteBuffer(ctx
, bufObj
);
651 * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
654 delete_arrayobj_cb(GLuint id
, void *data
, void *userData
)
656 struct gl_array_object
*arrayObj
= (struct gl_array_object
*) data
;
657 GLcontext
*ctx
= (GLcontext
*) userData
;
658 _mesa_delete_array_object(ctx
, arrayObj
);
662 * Callback for freeing shader program data. Call it before delete_shader_cb
663 * to avoid memory access error.
666 free_shader_program_data_cb(GLuint id
, void *data
, void *userData
)
668 GLcontext
*ctx
= (GLcontext
*) userData
;
669 struct gl_shader_program
*shProg
= (struct gl_shader_program
*) data
;
671 if (shProg
->Type
== GL_SHADER_PROGRAM_MESA
) {
672 _mesa_free_shader_program_data(ctx
, shProg
);
677 * Callback for deleting shader and shader programs objects.
678 * Called by _mesa_HashDeleteAll().
681 delete_shader_cb(GLuint id
, void *data
, void *userData
)
683 GLcontext
*ctx
= (GLcontext
*) userData
;
684 struct gl_shader
*sh
= (struct gl_shader
*) data
;
685 if (sh
->Type
== GL_FRAGMENT_SHADER
|| sh
->Type
== GL_VERTEX_SHADER
) {
686 _mesa_free_shader(ctx
, sh
);
689 struct gl_shader_program
*shProg
= (struct gl_shader_program
*) data
;
690 ASSERT(shProg
->Type
== GL_SHADER_PROGRAM_MESA
);
691 _mesa_free_shader_program(ctx
, shProg
);
697 * Deallocate a shared state object and all children structures.
699 * \param ctx GL context.
700 * \param ss shared state pointer.
702 * Frees the display lists, the texture objects (calling the driver texture
703 * deletion callback to free its private data) and the vertex programs, as well
704 * as their hash tables.
706 * \sa alloc_shared_state().
709 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
)
714 _mesa_HashDeleteAll(ss
->DisplayList
, delete_displaylist_cb
, ctx
);
715 _mesa_DeleteHashTable(ss
->DisplayList
);
717 #if FEATURE_ARB_shader_objects
718 _mesa_HashWalk(ss
->ShaderObjects
, free_shader_program_data_cb
, ctx
);
719 _mesa_HashDeleteAll(ss
->ShaderObjects
, delete_shader_cb
, ctx
);
720 _mesa_DeleteHashTable(ss
->ShaderObjects
);
723 #if defined(FEATURE_NV_vertex_program) || defined(FEATURE_NV_fragment_program)
724 _mesa_HashDeleteAll(ss
->Programs
, delete_program_cb
, ctx
);
725 _mesa_DeleteHashTable(ss
->Programs
);
727 #if FEATURE_ARB_vertex_program
728 _mesa_reference_vertprog(ctx
, &ss
->DefaultVertexProgram
, NULL
);
730 #if FEATURE_ARB_fragment_program
731 _mesa_reference_fragprog(ctx
, &ss
->DefaultFragmentProgram
, NULL
);
734 #if FEATURE_ATI_fragment_shader
735 _mesa_HashDeleteAll(ss
->ATIShaders
, delete_fragshader_cb
, ctx
);
736 _mesa_DeleteHashTable(ss
->ATIShaders
);
737 _mesa_delete_ati_fragment_shader(ctx
, ss
->DefaultFragmentShader
);
740 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
741 _mesa_HashDeleteAll(ss
->BufferObjects
, delete_bufferobj_cb
, ctx
);
742 _mesa_DeleteHashTable(ss
->BufferObjects
);
745 _mesa_HashDeleteAll(ss
->ArrayObjects
, delete_arrayobj_cb
, ctx
);
746 _mesa_DeleteHashTable(ss
->ArrayObjects
);
748 #if FEATURE_EXT_framebuffer_object
749 _mesa_DeleteHashTable(ss
->FrameBuffers
);
750 _mesa_DeleteHashTable(ss
->RenderBuffers
);
754 * Free texture objects (after FBOs since some textures might have
755 * been bound to FBOs).
757 ASSERT(ctx
->Driver
.DeleteTexture
);
758 /* the default textures */
759 ctx
->Driver
.DeleteTexture(ctx
, ss
->Default1D
);
760 ctx
->Driver
.DeleteTexture(ctx
, ss
->Default2D
);
761 ctx
->Driver
.DeleteTexture(ctx
, ss
->Default3D
);
762 ctx
->Driver
.DeleteTexture(ctx
, ss
->DefaultCubeMap
);
763 ctx
->Driver
.DeleteTexture(ctx
, ss
->DefaultRect
);
764 ctx
->Driver
.DeleteTexture(ctx
, ss
->Default1DArray
);
765 ctx
->Driver
.DeleteTexture(ctx
, ss
->Default2DArray
);
766 /* all other textures */
767 _mesa_HashDeleteAll(ss
->TexObjects
, delete_texture_cb
, ctx
);
768 _mesa_DeleteHashTable(ss
->TexObjects
);
770 _glthread_DESTROY_MUTEX(ss
->Mutex
);
777 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
780 _mesa_init_current(GLcontext
*ctx
)
784 /* Init all to (0,0,0,1) */
785 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++) {
786 ASSIGN_4V( ctx
->Current
.Attrib
[i
], 0.0, 0.0, 0.0, 1.0 );
789 /* redo special cases: */
790 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_WEIGHT
], 1.0, 0.0, 0.0, 1.0 );
791 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
], 0.0, 0.0, 1.0, 1.0 );
792 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], 1.0, 1.0, 1.0, 1.0 );
793 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
], 0.0, 0.0, 0.0, 1.0 );
794 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
], 1.0, 0.0, 0.0, 1.0 );
795 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
], 1.0, 0.0, 0.0, 1.0 );
800 * Init vertex/fragment program native limits from logical limits.
803 init_natives(struct gl_program_constants
*prog
)
805 prog
->MaxNativeInstructions
= prog
->MaxInstructions
;
806 prog
->MaxNativeAluInstructions
= prog
->MaxAluInstructions
;
807 prog
->MaxNativeTexInstructions
= prog
->MaxTexInstructions
;
808 prog
->MaxNativeTexIndirections
= prog
->MaxTexIndirections
;
809 prog
->MaxNativeAttribs
= prog
->MaxAttribs
;
810 prog
->MaxNativeTemps
= prog
->MaxTemps
;
811 prog
->MaxNativeAddressRegs
= prog
->MaxAddressRegs
;
812 prog
->MaxNativeParameters
= prog
->MaxParameters
;
817 * Initialize fields of gl_constants (aka ctx->Const.*).
818 * Use defaults from config.h. The device drivers will often override
819 * some of these values (such as number of texture units).
822 _mesa_init_constants(GLcontext
*ctx
)
826 assert(MAX_TEXTURE_LEVELS
>= MAX_3D_TEXTURE_LEVELS
);
827 assert(MAX_TEXTURE_LEVELS
>= MAX_CUBE_TEXTURE_LEVELS
);
829 assert(MAX_TEXTURE_UNITS
>= MAX_TEXTURE_COORD_UNITS
);
830 assert(MAX_TEXTURE_UNITS
>= MAX_TEXTURE_IMAGE_UNITS
);
832 /* Constants, may be overriden (usually only reduced) by device drivers */
833 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
834 ctx
->Const
.Max3DTextureLevels
= MAX_3D_TEXTURE_LEVELS
;
835 ctx
->Const
.MaxCubeTextureLevels
= MAX_CUBE_TEXTURE_LEVELS
;
836 ctx
->Const
.MaxTextureRectSize
= MAX_TEXTURE_RECT_SIZE
;
837 ctx
->Const
.MaxArrayTextureLayers
= MAX_ARRAY_TEXTURE_LAYERS
;
838 ctx
->Const
.MaxTextureCoordUnits
= MAX_TEXTURE_COORD_UNITS
;
839 ctx
->Const
.MaxTextureImageUnits
= MAX_TEXTURE_IMAGE_UNITS
;
840 ctx
->Const
.MaxTextureUnits
= MIN2(ctx
->Const
.MaxTextureCoordUnits
,
841 ctx
->Const
.MaxTextureImageUnits
);
842 ctx
->Const
.MaxTextureMaxAnisotropy
= MAX_TEXTURE_MAX_ANISOTROPY
;
843 ctx
->Const
.MaxTextureLodBias
= MAX_TEXTURE_LOD_BIAS
;
844 ctx
->Const
.MaxArrayLockSize
= MAX_ARRAY_LOCK_SIZE
;
845 ctx
->Const
.SubPixelBits
= SUB_PIXEL_BITS
;
846 ctx
->Const
.MinPointSize
= MIN_POINT_SIZE
;
847 ctx
->Const
.MaxPointSize
= MAX_POINT_SIZE
;
848 ctx
->Const
.MinPointSizeAA
= MIN_POINT_SIZE
;
849 ctx
->Const
.MaxPointSizeAA
= MAX_POINT_SIZE
;
850 ctx
->Const
.PointSizeGranularity
= (GLfloat
) POINT_SIZE_GRANULARITY
;
851 ctx
->Const
.MinLineWidth
= MIN_LINE_WIDTH
;
852 ctx
->Const
.MaxLineWidth
= MAX_LINE_WIDTH
;
853 ctx
->Const
.MinLineWidthAA
= MIN_LINE_WIDTH
;
854 ctx
->Const
.MaxLineWidthAA
= MAX_LINE_WIDTH
;
855 ctx
->Const
.LineWidthGranularity
= (GLfloat
) LINE_WIDTH_GRANULARITY
;
856 ctx
->Const
.MaxColorTableSize
= MAX_COLOR_TABLE_SIZE
;
857 ctx
->Const
.MaxConvolutionWidth
= MAX_CONVOLUTION_WIDTH
;
858 ctx
->Const
.MaxConvolutionHeight
= MAX_CONVOLUTION_HEIGHT
;
859 ctx
->Const
.MaxClipPlanes
= MAX_CLIP_PLANES
;
860 ctx
->Const
.MaxLights
= MAX_LIGHTS
;
861 ctx
->Const
.MaxShininess
= 128.0;
862 ctx
->Const
.MaxSpotExponent
= 128.0;
863 ctx
->Const
.MaxViewportWidth
= MAX_WIDTH
;
864 ctx
->Const
.MaxViewportHeight
= MAX_HEIGHT
;
865 #if FEATURE_ARB_vertex_program
866 ctx
->Const
.VertexProgram
.MaxInstructions
= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS
;
867 ctx
->Const
.VertexProgram
.MaxAluInstructions
= 0;
868 ctx
->Const
.VertexProgram
.MaxTexInstructions
= 0;
869 ctx
->Const
.VertexProgram
.MaxTexIndirections
= 0;
870 ctx
->Const
.VertexProgram
.MaxAttribs
= MAX_NV_VERTEX_PROGRAM_INPUTS
;
871 ctx
->Const
.VertexProgram
.MaxTemps
= MAX_PROGRAM_TEMPS
;
872 ctx
->Const
.VertexProgram
.MaxParameters
= MAX_NV_VERTEX_PROGRAM_PARAMS
;
873 ctx
->Const
.VertexProgram
.MaxLocalParams
= MAX_PROGRAM_LOCAL_PARAMS
;
874 ctx
->Const
.VertexProgram
.MaxEnvParams
= MAX_PROGRAM_ENV_PARAMS
;
875 ctx
->Const
.VertexProgram
.MaxAddressRegs
= MAX_VERTEX_PROGRAM_ADDRESS_REGS
;
876 ctx
->Const
.VertexProgram
.MaxUniformComponents
= 4 * MAX_UNIFORMS
;
877 init_natives(&ctx
->Const
.VertexProgram
);
880 #if FEATURE_ARB_fragment_program
881 ctx
->Const
.FragmentProgram
.MaxInstructions
= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS
;
882 ctx
->Const
.FragmentProgram
.MaxAluInstructions
= MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS
;
883 ctx
->Const
.FragmentProgram
.MaxTexInstructions
= MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS
;
884 ctx
->Const
.FragmentProgram
.MaxTexIndirections
= MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS
;
885 ctx
->Const
.FragmentProgram
.MaxAttribs
= MAX_NV_FRAGMENT_PROGRAM_INPUTS
;
886 ctx
->Const
.FragmentProgram
.MaxTemps
= MAX_PROGRAM_TEMPS
;
887 ctx
->Const
.FragmentProgram
.MaxParameters
= MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
888 ctx
->Const
.FragmentProgram
.MaxLocalParams
= MAX_PROGRAM_LOCAL_PARAMS
;
889 ctx
->Const
.FragmentProgram
.MaxEnvParams
= MAX_PROGRAM_ENV_PARAMS
;
890 ctx
->Const
.FragmentProgram
.MaxAddressRegs
= MAX_FRAGMENT_PROGRAM_ADDRESS_REGS
;
891 ctx
->Const
.FragmentProgram
.MaxUniformComponents
= 4 * MAX_UNIFORMS
;
892 init_natives(&ctx
->Const
.FragmentProgram
);
894 ctx
->Const
.MaxProgramMatrices
= MAX_PROGRAM_MATRICES
;
895 ctx
->Const
.MaxProgramMatrixStackDepth
= MAX_PROGRAM_MATRIX_STACK_DEPTH
;
897 /* CheckArrayBounds is overriden by drivers/x11 for X server */
898 ctx
->Const
.CheckArrayBounds
= GL_FALSE
;
900 /* GL_ARB_draw_buffers */
901 ctx
->Const
.MaxDrawBuffers
= MAX_DRAW_BUFFERS
;
903 /* GL_OES_read_format */
904 ctx
->Const
.ColorReadFormat
= GL_RGBA
;
905 ctx
->Const
.ColorReadType
= GL_UNSIGNED_BYTE
;
907 #if FEATURE_EXT_framebuffer_object
908 ctx
->Const
.MaxColorAttachments
= MAX_COLOR_ATTACHMENTS
;
909 ctx
->Const
.MaxRenderbufferSize
= MAX_WIDTH
;
912 #if FEATURE_ARB_vertex_shader
913 ctx
->Const
.MaxVertexTextureImageUnits
= MAX_VERTEX_TEXTURE_IMAGE_UNITS
;
914 ctx
->Const
.MaxVarying
= MAX_VARYING
;
918 ASSERT(ctx
->Const
.MaxTextureUnits
== MIN2(ctx
->Const
.MaxTextureImageUnits
,
919 ctx
->Const
.MaxTextureCoordUnits
));
920 ASSERT(ctx
->Const
.FragmentProgram
.MaxLocalParams
<= MAX_PROGRAM_LOCAL_PARAMS
);
921 ASSERT(ctx
->Const
.VertexProgram
.MaxLocalParams
<= MAX_PROGRAM_LOCAL_PARAMS
);
923 ASSERT(MAX_NV_FRAGMENT_PROGRAM_TEMPS
<= MAX_PROGRAM_TEMPS
);
924 ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS
<= MAX_PROGRAM_TEMPS
);
925 ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS
<= VERT_ATTRIB_MAX
);
926 ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS
<= VERT_RESULT_MAX
);
931 * Do some sanity checks on the limits/constants for the given context.
932 * Only called the first time a context is bound.
935 check_context_limits(GLcontext
*ctx
)
937 /* Many context limits/constants are limited by the size of
940 assert(ctx
->Const
.MaxTextureImageUnits
<= MAX_TEXTURE_IMAGE_UNITS
);
941 assert(ctx
->Const
.MaxTextureCoordUnits
<= MAX_TEXTURE_COORD_UNITS
);
942 assert(ctx
->Const
.MaxTextureUnits
<= MAX_TEXTURE_IMAGE_UNITS
);
943 assert(ctx
->Const
.MaxTextureUnits
<= MAX_TEXTURE_COORD_UNITS
);
945 assert(ctx
->Const
.MaxViewportWidth
<= MAX_WIDTH
);
946 assert(ctx
->Const
.MaxViewportHeight
<= MAX_WIDTH
);
948 /* make sure largest texture image is <= MAX_WIDTH in size */
949 assert((1 << (ctx
->Const
.MaxTextureLevels
-1 )) <= MAX_WIDTH
);
950 assert((1 << (ctx
->Const
.MaxCubeTextureLevels
-1 )) <= MAX_WIDTH
);
951 assert((1 << (ctx
->Const
.Max3DTextureLevels
-1 )) <= MAX_WIDTH
);
953 assert(ctx
->Const
.MaxDrawBuffers
<= MAX_DRAW_BUFFERS
);
955 /* XXX probably add more tests */
960 * Initialize the attribute groups in a GL context.
962 * \param ctx GL context.
964 * Initializes all the attributes, calling the respective <tt>init*</tt>
965 * functions for the more complex data structures.
968 init_attrib_groups(GLcontext
*ctx
)
973 _mesa_init_constants( ctx
);
976 _mesa_init_extensions( ctx
);
978 /* Attribute Groups */
980 _mesa_init_accum( ctx
);
982 #if FEATURE_attrib_stack
983 _mesa_init_attrib( ctx
);
985 _mesa_init_buffer_objects( ctx
);
986 _mesa_init_color( ctx
);
987 #if FEATURE_colortable
988 _mesa_init_colortables( ctx
);
990 _mesa_init_current( ctx
);
991 _mesa_init_depth( ctx
);
992 _mesa_init_debug( ctx
);
994 _mesa_init_display_list( ctx
);
996 #if FEATURE_evaluators
997 _mesa_init_eval( ctx
);
1000 _mesa_init_feedback( ctx
);
1002 _mesa_init_fog( ctx
);
1003 #if FEATURE_histogram
1004 _mesa_init_histogram( ctx
);
1006 _mesa_init_hint( ctx
);
1007 _mesa_init_line( ctx
);
1008 _mesa_init_lighting( ctx
);
1009 _mesa_init_matrix( ctx
);
1010 _mesa_init_multisample( ctx
);
1011 #if FEATURE_pixel_transfer
1012 _mesa_init_pixel( ctx
);
1014 _mesa_init_pixelstore( ctx
);
1015 _mesa_init_point( ctx
);
1016 _mesa_init_polygon( ctx
);
1017 _mesa_init_program( ctx
);
1018 #if FEATURE_ARB_occlusion_query
1019 _mesa_init_query( ctx
);
1022 _mesa_init_rastpos( ctx
);
1024 _mesa_init_scissor( ctx
);
1025 _mesa_init_shader_state( ctx
);
1026 _mesa_init_stencil( ctx
);
1027 _mesa_init_transform( ctx
);
1028 _mesa_init_varray( ctx
);
1029 _mesa_init_viewport( ctx
);
1031 if (!_mesa_init_texture( ctx
))
1034 #if FEATURE_texture_s3tc
1035 _mesa_init_texture_s3tc( ctx
);
1037 #if FEATURE_texture_fxt1
1038 _mesa_init_texture_fxt1( ctx
);
1042 ctx
->NewState
= _NEW_ALL
;
1043 ctx
->ErrorValue
= (GLenum
) GL_NO_ERROR
;
1051 * This is the default function we plug into all dispatch table slots
1052 * This helps prevents a segfault when someone calls a GL function without
1053 * first checking if the extension's supported.
1058 _mesa_warning(NULL
, "User called no-op dispatch function (an unsupported extension function?)");
1064 * Allocate and initialize a new dispatch table.
1066 static struct _glapi_table
*
1067 alloc_dispatch_table(void)
1069 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1070 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1071 * Mesa we do this to accomodate different versions of libGL and various
1074 GLint numEntries
= MAX2(_glapi_get_dispatch_table_size(),
1075 sizeof(struct _glapi_table
) / sizeof(_glapi_proc
));
1076 struct _glapi_table
*table
=
1077 (struct _glapi_table
*) _mesa_malloc(numEntries
* sizeof(_glapi_proc
));
1079 _glapi_proc
*entry
= (_glapi_proc
*) table
;
1081 for (i
= 0; i
< numEntries
; i
++) {
1082 entry
[i
] = (_glapi_proc
) generic_nop
;
1090 * Initialize a GLcontext struct (rendering context).
1092 * This includes allocating all the other structs and arrays which hang off of
1093 * the context by pointers.
1094 * Note that the driver needs to pass in its dd_function_table here since
1095 * we need to at least call driverFunctions->NewTextureObject to create the
1096 * default texture objects.
1098 * Called by _mesa_create_context().
1100 * Performs the imports and exports callback tables initialization, and
1101 * miscellaneous one-time initializations. If no shared context is supplied one
1102 * is allocated, and increase its reference count. Setups the GL API dispatch
1103 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1104 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1107 * \param ctx the context to initialize
1108 * \param visual describes the visual attributes for this context
1109 * \param share_list points to context to share textures, display lists,
1111 * \param driverFunctions table of device driver functions for this context
1113 * \param driverContext pointer to driver-specific context data
1116 _mesa_initialize_context(GLcontext
*ctx
,
1117 const GLvisual
*visual
,
1118 GLcontext
*share_list
,
1119 const struct dd_function_table
*driverFunctions
,
1120 void *driverContext
)
1122 /*ASSERT(driverContext);*/
1123 assert(driverFunctions
->NewTextureObject
);
1124 assert(driverFunctions
->FreeTexImageData
);
1126 /* misc one-time initializations */
1129 ctx
->Visual
= *visual
;
1130 ctx
->DrawBuffer
= NULL
;
1131 ctx
->ReadBuffer
= NULL
;
1132 ctx
->WinSysDrawBuffer
= NULL
;
1133 ctx
->WinSysReadBuffer
= NULL
;
1135 /* Plug in driver functions and context pointer here.
1136 * This is important because when we call alloc_shared_state() below
1137 * we'll call ctx->Driver.NewTextureObject() to create the default
1140 ctx
->Driver
= *driverFunctions
;
1141 ctx
->DriverCtx
= driverContext
;
1144 /* share state with another context */
1145 ctx
->Shared
= share_list
->Shared
;
1148 /* allocate new, unshared state */
1149 if (!alloc_shared_state( ctx
)) {
1153 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1154 ctx
->Shared
->RefCount
++;
1155 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1157 if (!init_attrib_groups( ctx
)) {
1158 free_shared_state(ctx
, ctx
->Shared
);
1162 /* setup the API dispatch tables */
1163 ctx
->Exec
= alloc_dispatch_table();
1164 ctx
->Save
= alloc_dispatch_table();
1165 if (!ctx
->Exec
|| !ctx
->Save
) {
1166 free_shared_state(ctx
, ctx
->Shared
);
1168 _mesa_free(ctx
->Exec
);
1170 _mesa_init_exec_table(ctx
->Exec
);
1171 ctx
->CurrentDispatch
= ctx
->Exec
;
1173 _mesa_init_dlist_table(ctx
->Save
);
1174 _mesa_install_save_vtxfmt( ctx
, &ctx
->ListState
.ListVtxfmt
);
1176 /* Neutral tnl module stuff */
1177 _mesa_init_exec_vtxfmt( ctx
);
1178 ctx
->TnlModule
.Current
= NULL
;
1179 ctx
->TnlModule
.SwapCount
= 0;
1181 ctx
->FragmentProgram
._MaintainTexEnvProgram
1182 = (_mesa_getenv("MESA_TEX_PROG") != NULL
);
1183 ctx
->FragmentProgram
._UseTexEnvProgram
= ctx
->FragmentProgram
._MaintainTexEnvProgram
;
1185 ctx
->VertexProgram
._MaintainTnlProgram
1186 = (_mesa_getenv("MESA_TNL_PROG") != NULL
);
1187 if (ctx
->VertexProgram
._MaintainTnlProgram
) {
1188 /* this is required... */
1189 ctx
->FragmentProgram
._MaintainTexEnvProgram
= GL_TRUE
;
1192 ctx
->FirstTimeCurrent
= GL_TRUE
;
1199 * Allocate and initialize a GLcontext structure.
1200 * Note that the driver needs to pass in its dd_function_table here since
1201 * we need to at least call driverFunctions->NewTextureObject to initialize
1202 * the rendering context.
1204 * \param visual a GLvisual pointer (we copy the struct contents)
1205 * \param share_list another context to share display lists with or NULL
1206 * \param driverFunctions points to the dd_function_table into which the
1207 * driver has plugged in all its special functions.
1208 * \param driverCtx points to the device driver's private context state
1210 * \return pointer to a new __GLcontextRec or NULL if error.
1213 _mesa_create_context(const GLvisual
*visual
,
1214 GLcontext
*share_list
,
1215 const struct dd_function_table
*driverFunctions
,
1216 void *driverContext
)
1221 /*ASSERT(driverContext);*/
1223 ctx
= (GLcontext
*) _mesa_calloc(sizeof(GLcontext
));
1227 if (_mesa_initialize_context(ctx
, visual
, share_list
,
1228 driverFunctions
, driverContext
)) {
1239 * Free the data associated with the given context.
1241 * But doesn't free the GLcontext struct itself.
1243 * \sa _mesa_initialize_context() and init_attrib_groups().
1246 _mesa_free_context_data( GLcontext
*ctx
)
1248 /* if we're destroying the current context, unbind it first */
1249 if (ctx
== _mesa_get_current_context()) {
1250 _mesa_make_current(NULL
, NULL
, NULL
);
1253 /* unreference WinSysDraw/Read buffers */
1254 _mesa_unreference_framebuffer(&ctx
->WinSysDrawBuffer
);
1255 _mesa_unreference_framebuffer(&ctx
->WinSysReadBuffer
);
1256 _mesa_unreference_framebuffer(&ctx
->DrawBuffer
);
1257 _mesa_unreference_framebuffer(&ctx
->ReadBuffer
);
1260 _mesa_reference_vertprog(ctx
, &ctx
->VertexProgram
.Current
, NULL
);
1261 _mesa_reference_vertprog(ctx
, &ctx
->VertexProgram
._Current
, NULL
);
1262 _mesa_reference_vertprog(ctx
, &ctx
->VertexProgram
._TnlProgram
, NULL
);
1264 _mesa_reference_fragprog(ctx
, &ctx
->FragmentProgram
.Current
, NULL
);
1265 _mesa_reference_fragprog(ctx
, &ctx
->FragmentProgram
._Current
, NULL
);
1266 _mesa_reference_fragprog(ctx
, &ctx
->FragmentProgram
._TexEnvProgram
, NULL
);
1268 _mesa_free_lighting_data( ctx
);
1269 #if FEATURE_evaluators
1270 _mesa_free_eval_data( ctx
);
1272 _mesa_free_texture_data( ctx
);
1273 _mesa_free_matrix_data( ctx
);
1274 _mesa_free_viewport_data( ctx
);
1275 #if FEATURE_colortable
1276 _mesa_free_colortables_data( ctx
);
1278 _mesa_free_program_data(ctx
);
1279 _mesa_free_shader_state(ctx
);
1280 #if FEATURE_ARB_occlusion_query
1281 _mesa_free_query_data(ctx
);
1284 #if FEATURE_ARB_vertex_buffer_object
1285 _mesa_delete_buffer_object(ctx
, ctx
->Array
.NullBufferObj
);
1287 _mesa_delete_array_object(ctx
, ctx
->Array
.DefaultArrayObj
);
1289 /* free dispatch tables */
1290 _mesa_free(ctx
->Exec
);
1291 _mesa_free(ctx
->Save
);
1293 /* Shared context state (display lists, textures, etc) */
1294 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1295 ctx
->Shared
->RefCount
--;
1296 assert(ctx
->Shared
->RefCount
>= 0);
1297 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1298 if (ctx
->Shared
->RefCount
== 0) {
1299 /* free shared state */
1300 free_shared_state( ctx
, ctx
->Shared
);
1303 if (ctx
->Extensions
.String
)
1304 _mesa_free((void *) ctx
->Extensions
.String
);
1309 * Destroy a GLcontext structure.
1311 * \param ctx GL context.
1313 * Calls _mesa_free_context_data() and frees the GLcontext structure itself.
1316 _mesa_destroy_context( GLcontext
*ctx
)
1319 _mesa_free_context_data(ctx
);
1320 _mesa_free( (void *) ctx
);
1327 * Copy attribute groups from one context to another.
1329 * \param src source context
1330 * \param dst destination context
1331 * \param mask bitwise OR of GL_*_BIT flags
1333 * According to the bits specified in \p mask, copies the corresponding
1334 * attributes from \p src into \p dst. For many of the attributes a simple \c
1335 * memcpy is not enough due to the existence of internal pointers in their data
1339 _mesa_copy_context( const GLcontext
*src
, GLcontext
*dst
, GLuint mask
)
1341 if (mask
& GL_ACCUM_BUFFER_BIT
) {
1343 dst
->Accum
= src
->Accum
;
1345 if (mask
& GL_COLOR_BUFFER_BIT
) {
1347 dst
->Color
= src
->Color
;
1349 if (mask
& GL_CURRENT_BIT
) {
1351 dst
->Current
= src
->Current
;
1353 if (mask
& GL_DEPTH_BUFFER_BIT
) {
1355 dst
->Depth
= src
->Depth
;
1357 if (mask
& GL_ENABLE_BIT
) {
1360 if (mask
& GL_EVAL_BIT
) {
1362 dst
->Eval
= src
->Eval
;
1364 if (mask
& GL_FOG_BIT
) {
1366 dst
->Fog
= src
->Fog
;
1368 if (mask
& GL_HINT_BIT
) {
1370 dst
->Hint
= src
->Hint
;
1372 if (mask
& GL_LIGHTING_BIT
) {
1374 /* begin with memcpy */
1375 dst
->Light
= src
->Light
;
1376 /* fixup linked lists to prevent pointer insanity */
1377 make_empty_list( &(dst
->Light
.EnabledList
) );
1378 for (i
= 0; i
< MAX_LIGHTS
; i
++) {
1379 if (dst
->Light
.Light
[i
].Enabled
) {
1380 insert_at_tail(&(dst
->Light
.EnabledList
), &(dst
->Light
.Light
[i
]));
1384 if (mask
& GL_LINE_BIT
) {
1386 dst
->Line
= src
->Line
;
1388 if (mask
& GL_LIST_BIT
) {
1390 dst
->List
= src
->List
;
1392 if (mask
& GL_PIXEL_MODE_BIT
) {
1394 dst
->Pixel
= src
->Pixel
;
1396 if (mask
& GL_POINT_BIT
) {
1398 dst
->Point
= src
->Point
;
1400 if (mask
& GL_POLYGON_BIT
) {
1402 dst
->Polygon
= src
->Polygon
;
1404 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
1405 /* Use loop instead of MEMCPY due to problem with Portland Group's
1406 * C compiler. Reported by John Stone.
1409 for (i
= 0; i
< 32; i
++) {
1410 dst
->PolygonStipple
[i
] = src
->PolygonStipple
[i
];
1413 if (mask
& GL_SCISSOR_BIT
) {
1415 dst
->Scissor
= src
->Scissor
;
1417 if (mask
& GL_STENCIL_BUFFER_BIT
) {
1419 dst
->Stencil
= src
->Stencil
;
1421 if (mask
& GL_TEXTURE_BIT
) {
1422 /* Cannot memcpy because of pointers */
1423 _mesa_copy_texture_state(src
, dst
);
1425 if (mask
& GL_TRANSFORM_BIT
) {
1427 dst
->Transform
= src
->Transform
;
1429 if (mask
& GL_VIEWPORT_BIT
) {
1430 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1431 dst
->Viewport
.X
= src
->Viewport
.X
;
1432 dst
->Viewport
.Y
= src
->Viewport
.Y
;
1433 dst
->Viewport
.Width
= src
->Viewport
.Width
;
1434 dst
->Viewport
.Height
= src
->Viewport
.Height
;
1435 dst
->Viewport
.Near
= src
->Viewport
.Near
;
1436 dst
->Viewport
.Far
= src
->Viewport
.Far
;
1437 _math_matrix_copy(&dst
->Viewport
._WindowMap
, &src
->Viewport
._WindowMap
);
1440 /* XXX FIXME: Call callbacks?
1442 dst
->NewState
= _NEW_ALL
;
1448 * Check if the given context can render into the given framebuffer
1449 * by checking visual attributes.
1451 * Most of these tests could go away because Mesa is now pretty flexible
1452 * in terms of mixing rendering contexts with framebuffers. As long
1453 * as RGB vs. CI mode agree, we're probably good.
1455 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1458 check_compatible(const GLcontext
*ctx
, const GLframebuffer
*buffer
)
1460 const GLvisual
*ctxvis
= &ctx
->Visual
;
1461 const GLvisual
*bufvis
= &buffer
->Visual
;
1463 if (ctxvis
== bufvis
)
1466 if (ctxvis
->rgbMode
!= bufvis
->rgbMode
)
1469 /* disabling this fixes the fgl_glxgears pbuffer demo */
1470 if (ctxvis
->doubleBufferMode
&& !bufvis
->doubleBufferMode
)
1473 if (ctxvis
->stereoMode
&& !bufvis
->stereoMode
)
1475 if (ctxvis
->haveAccumBuffer
&& !bufvis
->haveAccumBuffer
)
1477 if (ctxvis
->haveDepthBuffer
&& !bufvis
->haveDepthBuffer
)
1479 if (ctxvis
->haveStencilBuffer
&& !bufvis
->haveStencilBuffer
)
1481 if (ctxvis
->redMask
&& ctxvis
->redMask
!= bufvis
->redMask
)
1483 if (ctxvis
->greenMask
&& ctxvis
->greenMask
!= bufvis
->greenMask
)
1485 if (ctxvis
->blueMask
&& ctxvis
->blueMask
!= bufvis
->blueMask
)
1488 /* disabled (see bug 11161) */
1489 if (ctxvis
->depthBits
&& ctxvis
->depthBits
!= bufvis
->depthBits
)
1492 if (ctxvis
->stencilBits
&& ctxvis
->stencilBits
!= bufvis
->stencilBits
)
1500 * Do one-time initialization for the given framebuffer. Specifically,
1501 * ask the driver for the window's current size and update the framebuffer
1503 * Really, the device driver should totally take care of this.
1506 initialize_framebuffer_size(GLcontext
*ctx
, GLframebuffer
*fb
)
1508 GLuint width
, height
;
1509 if (ctx
->Driver
.GetBufferSize
) {
1510 ctx
->Driver
.GetBufferSize(fb
, &width
, &height
);
1511 if (ctx
->Driver
.ResizeBuffers
)
1512 ctx
->Driver
.ResizeBuffers(ctx
, fb
, width
, height
);
1513 fb
->Initialized
= GL_TRUE
;
1519 * Bind the given context to the given drawBuffer and readBuffer and
1520 * make it the current context for the calling thread.
1521 * We'll render into the drawBuffer and read pixels from the
1522 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1524 * We check that the context's and framebuffer's visuals are compatible
1525 * and return immediately if they're not.
1527 * \param newCtx the new GL context. If NULL then there will be no current GL
1529 * \param drawBuffer the drawing framebuffer
1530 * \param readBuffer the reading framebuffer
1533 _mesa_make_current( GLcontext
*newCtx
, GLframebuffer
*drawBuffer
,
1534 GLframebuffer
*readBuffer
)
1536 GET_CURRENT_CONTEXT(oldCtx
);
1538 if (MESA_VERBOSE
& VERBOSE_API
)
1539 _mesa_debug(newCtx
, "_mesa_make_current()\n");
1541 /* Check that the context's and framebuffer's visuals are compatible.
1543 if (newCtx
&& drawBuffer
&& newCtx
->WinSysDrawBuffer
!= drawBuffer
) {
1544 if (!check_compatible(newCtx
, drawBuffer
)) {
1545 _mesa_warning(newCtx
,
1546 "MakeCurrent: incompatible visuals for context and drawbuffer");
1550 if (newCtx
&& readBuffer
&& newCtx
->WinSysReadBuffer
!= readBuffer
) {
1551 if (!check_compatible(newCtx
, readBuffer
)) {
1552 _mesa_warning(newCtx
,
1553 "MakeCurrent: incompatible visuals for context and readbuffer");
1558 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1559 _glapi_set_context((void *) newCtx
);
1560 ASSERT(_mesa_get_current_context() == newCtx
);
1563 _mesa_unreference_framebuffer(&oldCtx
->WinSysDrawBuffer
);
1564 _mesa_unreference_framebuffer(&oldCtx
->WinSysReadBuffer
);
1565 _mesa_unreference_framebuffer(&oldCtx
->DrawBuffer
);
1566 _mesa_unreference_framebuffer(&oldCtx
->ReadBuffer
);
1570 _glapi_set_dispatch(NULL
); /* none current */
1573 _glapi_set_dispatch(newCtx
->CurrentDispatch
);
1575 if (drawBuffer
&& readBuffer
) {
1576 /* TODO: check if newCtx and buffer's visual match??? */
1578 ASSERT(drawBuffer
->Name
== 0);
1579 ASSERT(readBuffer
->Name
== 0);
1580 _mesa_reference_framebuffer(&newCtx
->WinSysDrawBuffer
, drawBuffer
);
1581 _mesa_reference_framebuffer(&newCtx
->WinSysReadBuffer
, readBuffer
);
1584 * Only set the context's Draw/ReadBuffer fields if they're NULL
1585 * or not bound to a user-created FBO.
1587 if (!newCtx
->DrawBuffer
|| newCtx
->DrawBuffer
->Name
== 0) {
1588 /* fix up the fb fields - these will end up wrong otherwise
1589 * if the DRIdrawable changes, and everything relies on them.
1590 * This is a bit messy (same as needed in _mesa_BindFramebufferEXT)
1593 GLenum buffers
[MAX_DRAW_BUFFERS
];
1595 _mesa_reference_framebuffer(&newCtx
->DrawBuffer
, drawBuffer
);
1597 for(i
= 0; i
< newCtx
->Const
.MaxDrawBuffers
; i
++) {
1598 buffers
[i
] = newCtx
->Color
.DrawBuffer
[i
];
1601 _mesa_drawbuffers(newCtx
, newCtx
->Const
.MaxDrawBuffers
, buffers
, NULL
);
1603 if (!newCtx
->ReadBuffer
|| newCtx
->ReadBuffer
->Name
== 0) {
1604 _mesa_reference_framebuffer(&newCtx
->ReadBuffer
, readBuffer
);
1605 _mesa_readbuffer_update_fields(newCtx
, newCtx
->Pixel
.ReadBuffer
);
1608 newCtx
->NewState
|= _NEW_BUFFERS
;
1611 /* We want to get rid of these lines: */
1614 if (!drawBuffer
->Initialized
) {
1615 initialize_framebuffer_size(newCtx
, drawBuffer
);
1617 if (readBuffer
!= drawBuffer
&& !readBuffer
->Initialized
) {
1618 initialize_framebuffer_size(newCtx
, readBuffer
);
1621 _mesa_resizebuffers(newCtx
);
1625 /* We want the drawBuffer and readBuffer to be initialized by
1627 * This generally means the Width and Height match the actual
1628 * window size and the renderbuffers (both hardware and software
1629 * based) are allocated to match. The later can generally be
1630 * done with a call to _mesa_resize_framebuffer().
1632 * It's theoretically possible for a buffer to have zero width
1633 * or height, but for now, assert check that the driver did what's
1636 ASSERT(drawBuffer
->Width
> 0);
1637 ASSERT(drawBuffer
->Height
> 0);
1640 if (newCtx
->FirstTimeCurrent
) {
1641 /* set initial viewport and scissor size now */
1642 _mesa_set_viewport(newCtx
, 0, 0,
1643 drawBuffer
->Width
, drawBuffer
->Height
);
1644 _mesa_set_scissor(newCtx
, 0, 0,
1645 drawBuffer
->Width
, drawBuffer
->Height
);
1646 check_context_limits(newCtx
);
1650 /* We can use this to help debug user's problems. Tell them to set
1651 * the MESA_INFO env variable before running their app. Then the
1652 * first time each context is made current we'll print some useful
1655 if (newCtx
->FirstTimeCurrent
) {
1656 if (_mesa_getenv("MESA_INFO")) {
1659 newCtx
->FirstTimeCurrent
= GL_FALSE
;
1666 * Make context 'ctx' share the display lists, textures and programs
1667 * that are associated with 'ctxToShare'.
1668 * Any display lists, textures or programs associated with 'ctx' will
1669 * be deleted if nobody else is sharing them.
1672 _mesa_share_state(GLcontext
*ctx
, GLcontext
*ctxToShare
)
1674 if (ctx
&& ctxToShare
&& ctx
->Shared
&& ctxToShare
->Shared
) {
1675 ctx
->Shared
->RefCount
--;
1676 if (ctx
->Shared
->RefCount
== 0) {
1677 free_shared_state(ctx
, ctx
->Shared
);
1679 ctx
->Shared
= ctxToShare
->Shared
;
1680 ctx
->Shared
->RefCount
++;
1691 * \return pointer to the current GL context for this thread.
1693 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1694 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1698 _mesa_get_current_context( void )
1700 return (GLcontext
*) _glapi_get_context();
1705 * Get context's current API dispatch table.
1707 * It'll either be the immediate-mode execute dispatcher or the display list
1708 * compile dispatcher.
1710 * \param ctx GL context.
1712 * \return pointer to dispatch_table.
1714 * Simply returns __GLcontextRec::CurrentDispatch.
1716 struct _glapi_table
*
1717 _mesa_get_dispatch(GLcontext
*ctx
)
1719 return ctx
->CurrentDispatch
;
1725 /**********************************************************************/
1726 /** \name Miscellaneous functions */
1727 /**********************************************************************/
1733 * \param ctx GL context.
1734 * \param error error code.
1736 * Records the given error code and call the driver's dd_function_table::Error
1737 * function if defined.
1740 * This is called via _mesa_error().
1743 _mesa_record_error(GLcontext
*ctx
, GLenum error
)
1748 if (ctx
->ErrorValue
== GL_NO_ERROR
) {
1749 ctx
->ErrorValue
= error
;
1752 /* Call device driver's error handler, if any. This is used on the Mac. */
1753 if (ctx
->Driver
.Error
) {
1754 ctx
->Driver
.Error(ctx
);
1760 * Execute glFinish().
1762 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1763 * dd_function_table::Finish driver callback, if not NULL.
1768 GET_CURRENT_CONTEXT(ctx
);
1769 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1770 if (ctx
->Driver
.Finish
) {
1771 ctx
->Driver
.Finish(ctx
);
1777 * Execute glFlush().
1779 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1780 * dd_function_table::Flush driver callback, if not NULL.
1785 GET_CURRENT_CONTEXT(ctx
);
1786 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1787 if (ctx
->Driver
.Flush
) {
1788 ctx
->Driver
.Flush(ctx
);