0edd66d6f9ef73df99e0515d1165845bd5e79347
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "depth.h"
93 #include "dlist.h"
94 #include "eval.h"
95 #include "extensions.h"
96 #include "fbobject.h"
97 #include "feedback.h"
98 #include "fog.h"
99 #include "formats.h"
100 #include "framebuffer.h"
101 #include "hint.h"
102 #include "hash.h"
103 #include "light.h"
104 #include "lines.h"
105 #include "macros.h"
106 #include "matrix.h"
107 #include "multisample.h"
108 #include "performance_monitor.h"
109 #include "pipelineobj.h"
110 #include "pixel.h"
111 #include "pixelstore.h"
112 #include "points.h"
113 #include "polygon.h"
114 #include "queryobj.h"
115 #include "syncobj.h"
116 #include "rastpos.h"
117 #include "remap.h"
118 #include "scissor.h"
119 #include "shared.h"
120 #include "shaderobj.h"
121 #include "simple_list.h"
122 #include "state.h"
123 #include "stencil.h"
124 #include "texcompress_s3tc.h"
125 #include "texstate.h"
126 #include "transformfeedback.h"
127 #include "mtypes.h"
128 #include "varray.h"
129 #include "version.h"
130 #include "viewport.h"
131 #include "vtxfmt.h"
132 #include "program/program.h"
133 #include "program/prog_print.h"
134 #include "math/m_matrix.h"
135 #include "main/dispatch.h" /* for _gloffset_COUNT */
136
137 #ifdef USE_SPARC_ASM
138 #include "sparc/sparc.h"
139 #endif
140
141 #include "glsl_parser_extras.h"
142 #include <stdbool.h>
143
144
145 #ifndef MESA_VERBOSE
146 int MESA_VERBOSE = 0;
147 #endif
148
149 #ifndef MESA_DEBUG_FLAGS
150 int MESA_DEBUG_FLAGS = 0;
151 #endif
152
153
154 /* ubyte -> float conversion */
155 GLfloat _mesa_ubyte_to_float_color_tab[256];
156
157
158
159 /**
160 * Swap buffers notification callback.
161 *
162 * \param ctx GL context.
163 *
164 * Called by window system just before swapping buffers.
165 * We have to finish any pending rendering.
166 */
167 void
168 _mesa_notifySwapBuffers(struct gl_context *ctx)
169 {
170 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
171 _mesa_debug(ctx, "SwapBuffers\n");
172 FLUSH_CURRENT( ctx, 0 );
173 if (ctx->Driver.Flush) {
174 ctx->Driver.Flush(ctx);
175 }
176 }
177
178
179 /**********************************************************************/
180 /** \name GL Visual allocation/destruction */
181 /**********************************************************************/
182 /*@{*/
183
184 /**
185 * Allocates a struct gl_config structure and initializes it via
186 * _mesa_initialize_visual().
187 *
188 * \param dbFlag double buffering
189 * \param stereoFlag stereo buffer
190 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
191 * is acceptable but the actual depth type will be GLushort or GLuint as
192 * needed.
193 * \param stencilBits requested minimum bits per stencil buffer value
194 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
195 * of bits per color component in accum buffer.
196 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
197 * \param redBits number of bits per color component in frame buffer for RGB(A)
198 * mode. We always use 8 in core Mesa though.
199 * \param greenBits same as above.
200 * \param blueBits same as above.
201 * \param alphaBits same as above.
202 * \param numSamples not really used.
203 *
204 * \return pointer to new struct gl_config or NULL if requested parameters
205 * can't be met.
206 *
207 * \note Need to add params for level and numAuxBuffers (at least)
208 */
209 struct gl_config *
210 _mesa_create_visual( GLboolean dbFlag,
211 GLboolean stereoFlag,
212 GLint redBits,
213 GLint greenBits,
214 GLint blueBits,
215 GLint alphaBits,
216 GLint depthBits,
217 GLint stencilBits,
218 GLint accumRedBits,
219 GLint accumGreenBits,
220 GLint accumBlueBits,
221 GLint accumAlphaBits,
222 GLint numSamples )
223 {
224 struct gl_config *vis = CALLOC_STRUCT(gl_config);
225 if (vis) {
226 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
227 redBits, greenBits, blueBits, alphaBits,
228 depthBits, stencilBits,
229 accumRedBits, accumGreenBits,
230 accumBlueBits, accumAlphaBits,
231 numSamples)) {
232 free(vis);
233 return NULL;
234 }
235 }
236 return vis;
237 }
238
239
240 /**
241 * Makes some sanity checks and fills in the fields of the struct
242 * gl_config object with the given parameters. If the caller needs to
243 * set additional fields, he should just probably init the whole
244 * gl_config object himself.
245 *
246 * \return GL_TRUE on success, or GL_FALSE on failure.
247 *
248 * \sa _mesa_create_visual() above for the parameter description.
249 */
250 GLboolean
251 _mesa_initialize_visual( struct gl_config *vis,
252 GLboolean dbFlag,
253 GLboolean stereoFlag,
254 GLint redBits,
255 GLint greenBits,
256 GLint blueBits,
257 GLint alphaBits,
258 GLint depthBits,
259 GLint stencilBits,
260 GLint accumRedBits,
261 GLint accumGreenBits,
262 GLint accumBlueBits,
263 GLint accumAlphaBits,
264 GLint numSamples )
265 {
266 assert(vis);
267
268 if (depthBits < 0 || depthBits > 32) {
269 return GL_FALSE;
270 }
271 if (stencilBits < 0 || stencilBits > 8) {
272 return GL_FALSE;
273 }
274 assert(accumRedBits >= 0);
275 assert(accumGreenBits >= 0);
276 assert(accumBlueBits >= 0);
277 assert(accumAlphaBits >= 0);
278
279 vis->rgbMode = GL_TRUE;
280 vis->doubleBufferMode = dbFlag;
281 vis->stereoMode = stereoFlag;
282
283 vis->redBits = redBits;
284 vis->greenBits = greenBits;
285 vis->blueBits = blueBits;
286 vis->alphaBits = alphaBits;
287 vis->rgbBits = redBits + greenBits + blueBits;
288
289 vis->indexBits = 0;
290 vis->depthBits = depthBits;
291 vis->stencilBits = stencilBits;
292
293 vis->accumRedBits = accumRedBits;
294 vis->accumGreenBits = accumGreenBits;
295 vis->accumBlueBits = accumBlueBits;
296 vis->accumAlphaBits = accumAlphaBits;
297
298 vis->haveAccumBuffer = accumRedBits > 0;
299 vis->haveDepthBuffer = depthBits > 0;
300 vis->haveStencilBuffer = stencilBits > 0;
301
302 vis->numAuxBuffers = 0;
303 vis->level = 0;
304 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
305 vis->samples = numSamples;
306
307 return GL_TRUE;
308 }
309
310
311 /**
312 * Destroy a visual and free its memory.
313 *
314 * \param vis visual.
315 *
316 * Frees the visual structure.
317 */
318 void
319 _mesa_destroy_visual( struct gl_config *vis )
320 {
321 free(vis);
322 }
323
324 /*@}*/
325
326
327 /**********************************************************************/
328 /** \name Context allocation, initialization, destroying
329 *
330 * The purpose of the most initialization functions here is to provide the
331 * default state values according to the OpenGL specification.
332 */
333 /**********************************************************************/
334 /*@{*/
335
336
337 /**
338 * This is lame. gdb only seems to recognize enum types that are
339 * actually used somewhere. We want to be able to print/use enum
340 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
341 * the gl_texture_index type anywhere. Thus, this lame function.
342 */
343 static void
344 dummy_enum_func(void)
345 {
346 gl_buffer_index bi = BUFFER_FRONT_LEFT;
347 gl_face_index fi = FACE_POS_X;
348 gl_frag_result fr = FRAG_RESULT_DEPTH;
349 gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
350 gl_vert_attrib va = VERT_ATTRIB_POS;
351 gl_varying_slot vs = VARYING_SLOT_POS;
352
353 (void) bi;
354 (void) fi;
355 (void) fr;
356 (void) ti;
357 (void) va;
358 (void) vs;
359 }
360
361
362 /**
363 * One-time initialization mutex lock.
364 *
365 * \sa Used by one_time_init().
366 */
367 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
368
369
370
371 /**
372 * Calls all the various one-time-init functions in Mesa.
373 *
374 * While holding a global mutex lock, calls several initialization functions,
375 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
376 * defined.
377 *
378 * \sa _math_init().
379 */
380 static void
381 one_time_init( struct gl_context *ctx )
382 {
383 static GLbitfield api_init_mask = 0x0;
384
385 mtx_lock(&OneTimeLock);
386
387 /* truly one-time init */
388 if (!api_init_mask) {
389 GLuint i;
390
391 /* do some implementation tests */
392 assert( sizeof(GLbyte) == 1 );
393 assert( sizeof(GLubyte) == 1 );
394 assert( sizeof(GLshort) == 2 );
395 assert( sizeof(GLushort) == 2 );
396 assert( sizeof(GLint) == 4 );
397 assert( sizeof(GLuint) == 4 );
398
399 _mesa_one_time_init_extension_overrides();
400
401 _mesa_get_cpu_features();
402
403 for (i = 0; i < 256; i++) {
404 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
405 }
406
407 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
408 if (MESA_VERBOSE != 0) {
409 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
410 PACKAGE_VERSION, __DATE__, __TIME__);
411 }
412 #endif
413
414 #ifdef DEBUG
415 _mesa_test_formats();
416 #endif
417 }
418
419 /* per-API one-time init */
420 if (!(api_init_mask & (1 << ctx->API))) {
421 _mesa_init_get_hash(ctx);
422
423 _mesa_init_remap_table();
424 }
425
426 api_init_mask |= 1 << ctx->API;
427
428 mtx_unlock(&OneTimeLock);
429
430 /* Hopefully atexit() is widely available. If not, we may need some
431 * #ifdef tests here.
432 */
433 atexit(_mesa_destroy_shader_compiler);
434
435 dummy_enum_func();
436 }
437
438
439 /**
440 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
441 */
442 static void
443 _mesa_init_current(struct gl_context *ctx)
444 {
445 GLuint i;
446
447 /* Init all to (0,0,0,1) */
448 for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
449 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
450 }
451
452 /* redo special cases: */
453 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
454 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
455 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
456 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
457 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
458 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
459 }
460
461
462 /**
463 * Init vertex/fragment/geometry program limits.
464 * Important: drivers should override these with actual limits.
465 */
466 static void
467 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
468 struct gl_program_constants *prog)
469 {
470 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
471 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
472 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
473 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
474 prog->MaxTemps = MAX_PROGRAM_TEMPS;
475 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
476 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
477 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
478
479 switch (stage) {
480 case MESA_SHADER_VERTEX:
481 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
482 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
483 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
484 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
485 prog->MaxInputComponents = 0; /* value not used */
486 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
487 break;
488 case MESA_SHADER_FRAGMENT:
489 prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
490 prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
491 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
492 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
493 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
494 prog->MaxOutputComponents = 0; /* value not used */
495 break;
496 case MESA_SHADER_GEOMETRY:
497 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
498 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
499 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
500 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
501 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
502 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
503 break;
504 case MESA_SHADER_COMPUTE:
505 prog->MaxParameters = 0; /* not meaningful for compute shaders */
506 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
507 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
508 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
509 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
510 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
511 break;
512 default:
513 assert(0 && "Bad shader stage in init_program_limits()");
514 }
515
516 /* Set the native limits to zero. This implies that there is no native
517 * support for shaders. Let the drivers fill in the actual values.
518 */
519 prog->MaxNativeInstructions = 0;
520 prog->MaxNativeAluInstructions = 0;
521 prog->MaxNativeTexInstructions = 0;
522 prog->MaxNativeTexIndirections = 0;
523 prog->MaxNativeAttribs = 0;
524 prog->MaxNativeTemps = 0;
525 prog->MaxNativeAddressRegs = 0;
526 prog->MaxNativeParameters = 0;
527
528 /* Set GLSL datatype range/precision info assuming IEEE float values.
529 * Drivers should override these defaults as needed.
530 */
531 prog->MediumFloat.RangeMin = 127;
532 prog->MediumFloat.RangeMax = 127;
533 prog->MediumFloat.Precision = 23;
534 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
535
536 /* Assume ints are stored as floats for now, since this is the least-common
537 * denominator. The OpenGL ES spec implies (page 132) that the precision
538 * of integer types should be 0. Practically speaking, IEEE
539 * single-precision floating point values can only store integers in the
540 * range [-0x01000000, 0x01000000] without loss of precision.
541 */
542 prog->MediumInt.RangeMin = 24;
543 prog->MediumInt.RangeMax = 24;
544 prog->MediumInt.Precision = 0;
545 prog->LowInt = prog->HighInt = prog->MediumInt;
546
547 prog->MaxUniformBlocks = 12;
548 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
549 consts->MaxUniformBlockSize / 4 *
550 prog->MaxUniformBlocks);
551
552 prog->MaxAtomicBuffers = 0;
553 prog->MaxAtomicCounters = 0;
554 }
555
556
557 /**
558 * Initialize fields of gl_constants (aka ctx->Const.*).
559 * Use defaults from config.h. The device drivers will often override
560 * some of these values (such as number of texture units).
561 */
562 void
563 _mesa_init_constants(struct gl_constants *consts, gl_api api)
564 {
565 int i;
566 assert(consts);
567
568 /* Constants, may be overriden (usually only reduced) by device drivers */
569 consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
570 consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
571 consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
572 consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
573 consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
574 consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
575 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
576 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
577 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
578 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
579 consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
580 consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
581 consts->MaxTextureBufferSize = 65536;
582 consts->TextureBufferOffsetAlignment = 1;
583 consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
584 consts->SubPixelBits = SUB_PIXEL_BITS;
585 consts->MinPointSize = MIN_POINT_SIZE;
586 consts->MaxPointSize = MAX_POINT_SIZE;
587 consts->MinPointSizeAA = MIN_POINT_SIZE;
588 consts->MaxPointSizeAA = MAX_POINT_SIZE;
589 consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
590 consts->MinLineWidth = MIN_LINE_WIDTH;
591 consts->MaxLineWidth = MAX_LINE_WIDTH;
592 consts->MinLineWidthAA = MIN_LINE_WIDTH;
593 consts->MaxLineWidthAA = MAX_LINE_WIDTH;
594 consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
595 consts->MaxClipPlanes = 6;
596 consts->MaxLights = MAX_LIGHTS;
597 consts->MaxShininess = 128.0;
598 consts->MaxSpotExponent = 128.0;
599 consts->MaxViewportWidth = MAX_VIEWPORT_WIDTH;
600 consts->MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
601 consts->MinMapBufferAlignment = 64;
602
603 /* Driver must override these values if ARB_viewport_array is supported. */
604 consts->MaxViewports = 1;
605 consts->ViewportSubpixelBits = 0;
606 consts->ViewportBounds.Min = 0;
607 consts->ViewportBounds.Max = 0;
608
609 /** GL_ARB_uniform_buffer_object */
610 consts->MaxCombinedUniformBlocks = 36;
611 consts->MaxUniformBufferBindings = 36;
612 consts->MaxUniformBlockSize = 16384;
613 consts->UniformBufferOffsetAlignment = 1;
614
615 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
616 consts->MaxUserAssignableUniformLocations =
617 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
618
619 for (i = 0; i < MESA_SHADER_STAGES; i++)
620 init_program_limits(consts, i, &consts->Program[i]);
621
622 consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
623 consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
624
625 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
626 * gl_VertexID is implemented using a native hardware register with OpenGL
627 * semantics.
628 */
629 consts->VertexID_is_zero_based = false;
630
631 /* GL_ARB_draw_buffers */
632 consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
633
634 consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
635 consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
636
637 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
638 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
639 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
640 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
641 consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
642 consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
643
644 /* Shading language version */
645 consts->GLSLVersion = 120;
646 _mesa_override_glsl_version(consts);
647
648 #ifdef DEBUG
649 consts->GenerateTemporaryNames = true;
650 #else
651 consts->GenerateTemporaryNames = false;
652 #endif
653
654 /* GL_ARB_framebuffer_object */
655 consts->MaxSamples = 0;
656
657 /* GLSL default if NativeIntegers == FALSE */
658 consts->UniformBooleanTrue = FLT_AS_UINT(1.0f);
659
660 /* GL_ARB_sync */
661 consts->MaxServerWaitTimeout = 0x1fff7fffffffULL;
662
663 /* GL_EXT_provoking_vertex */
664 consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
665
666 /* GL_EXT_transform_feedback */
667 consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
668 consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
669 consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
670 consts->MaxVertexStreams = 1;
671
672 /* GL 3.2 */
673 consts->ProfileMask = api == API_OPENGL_CORE
674 ? GL_CONTEXT_CORE_PROFILE_BIT
675 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
676
677 /* GL 4.4 */
678 consts->MaxVertexAttribStride = 2048;
679
680 /** GL_EXT_gpu_shader4 */
681 consts->MinProgramTexelOffset = -8;
682 consts->MaxProgramTexelOffset = 7;
683
684 /* GL_ARB_texture_gather */
685 consts->MinProgramTextureGatherOffset = -8;
686 consts->MaxProgramTextureGatherOffset = 7;
687
688 /* GL_ARB_robustness */
689 consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
690
691 /* ES 3.0 or ARB_ES3_compatibility */
692 consts->MaxElementIndex = 0xffffffffu;
693
694 /* GL_ARB_texture_multisample */
695 consts->MaxColorTextureSamples = 1;
696 consts->MaxDepthTextureSamples = 1;
697 consts->MaxIntegerSamples = 1;
698
699 /* GL_ARB_shader_atomic_counters */
700 consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
701 consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
702 consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
703 consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
704
705 /* GL_ARB_vertex_attrib_binding */
706 consts->MaxVertexAttribRelativeOffset = 2047;
707 consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
708
709 /* GL_ARB_compute_shader */
710 consts->MaxComputeWorkGroupCount[0] = 65535;
711 consts->MaxComputeWorkGroupCount[1] = 65535;
712 consts->MaxComputeWorkGroupCount[2] = 65535;
713 consts->MaxComputeWorkGroupSize[0] = 1024;
714 consts->MaxComputeWorkGroupSize[1] = 1024;
715 consts->MaxComputeWorkGroupSize[2] = 64;
716 consts->MaxComputeWorkGroupInvocations = 1024;
717
718 /** GL_ARB_gpu_shader5 */
719 consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
720 consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
721 }
722
723
724 /**
725 * Do some sanity checks on the limits/constants for the given context.
726 * Only called the first time a context is bound.
727 */
728 static void
729 check_context_limits(struct gl_context *ctx)
730 {
731 /* check that we don't exceed the size of various bitfields */
732 assert(VARYING_SLOT_MAX <=
733 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
734 assert(VARYING_SLOT_MAX <=
735 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
736
737 /* shader-related checks */
738 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
739 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
740
741 /* Texture unit checks */
742 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
743 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
744 assert(ctx->Const.MaxTextureCoordUnits > 0);
745 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
746 assert(ctx->Const.MaxTextureUnits > 0);
747 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
748 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
749 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
750 ctx->Const.MaxTextureCoordUnits));
751 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
752 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
753 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
754 /* number of coord units cannot be greater than number of image units */
755 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
756
757
758 /* Texture size checks */
759 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
760 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
761 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
762 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
763
764 /* Texture level checks */
765 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
766 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
767
768 /* Max texture size should be <= max viewport size (render to texture) */
769 assert((1U << (ctx->Const.MaxTextureLevels - 1))
770 <= ctx->Const.MaxViewportWidth);
771 assert((1U << (ctx->Const.MaxTextureLevels - 1))
772 <= ctx->Const.MaxViewportHeight);
773
774 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
775
776 /* if this fails, add more enum values to gl_buffer_index */
777 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
778
779 /* XXX probably add more tests */
780 }
781
782
783 /**
784 * Initialize the attribute groups in a GL context.
785 *
786 * \param ctx GL context.
787 *
788 * Initializes all the attributes, calling the respective <tt>init*</tt>
789 * functions for the more complex data structures.
790 */
791 static GLboolean
792 init_attrib_groups(struct gl_context *ctx)
793 {
794 assert(ctx);
795
796 /* Constants */
797 _mesa_init_constants(&ctx->Const, ctx->API);
798
799 /* Extensions */
800 _mesa_init_extensions(&ctx->Extensions);
801
802 /* Attribute Groups */
803 _mesa_init_accum( ctx );
804 _mesa_init_attrib( ctx );
805 _mesa_init_buffer_objects( ctx );
806 _mesa_init_color( ctx );
807 _mesa_init_current( ctx );
808 _mesa_init_depth( ctx );
809 _mesa_init_debug( ctx );
810 _mesa_init_display_list( ctx );
811 _mesa_init_errors( ctx );
812 _mesa_init_eval( ctx );
813 _mesa_init_fbobjects( ctx );
814 _mesa_init_feedback( ctx );
815 _mesa_init_fog( ctx );
816 _mesa_init_hint( ctx );
817 _mesa_init_line( ctx );
818 _mesa_init_lighting( ctx );
819 _mesa_init_matrix( ctx );
820 _mesa_init_multisample( ctx );
821 _mesa_init_performance_monitors( ctx );
822 _mesa_init_pipeline( ctx );
823 _mesa_init_pixel( ctx );
824 _mesa_init_pixelstore( ctx );
825 _mesa_init_point( ctx );
826 _mesa_init_polygon( ctx );
827 _mesa_init_program( ctx );
828 _mesa_init_queryobj( ctx );
829 _mesa_init_sync( ctx );
830 _mesa_init_rastpos( ctx );
831 _mesa_init_scissor( ctx );
832 _mesa_init_shader_state( ctx );
833 _mesa_init_stencil( ctx );
834 _mesa_init_transform( ctx );
835 _mesa_init_transform_feedback( ctx );
836 _mesa_init_varray( ctx );
837 _mesa_init_viewport( ctx );
838
839 if (!_mesa_init_texture( ctx ))
840 return GL_FALSE;
841
842 _mesa_init_texture_s3tc( ctx );
843
844 /* Miscellaneous */
845 ctx->NewState = _NEW_ALL;
846 ctx->NewDriverState = ~0;
847 ctx->ErrorValue = GL_NO_ERROR;
848 ctx->ShareGroupReset = false;
849 ctx->varying_vp_inputs = VERT_BIT_ALL;
850
851 return GL_TRUE;
852 }
853
854
855 /**
856 * Update default objects in a GL context with respect to shared state.
857 *
858 * \param ctx GL context.
859 *
860 * Removes references to old default objects, (texture objects, program
861 * objects, etc.) and changes to reference those from the current shared
862 * state.
863 */
864 static GLboolean
865 update_default_objects(struct gl_context *ctx)
866 {
867 assert(ctx);
868
869 _mesa_update_default_objects_program(ctx);
870 _mesa_update_default_objects_texture(ctx);
871 _mesa_update_default_objects_buffer_objects(ctx);
872
873 return GL_TRUE;
874 }
875
876
877 /**
878 * This is the default function we plug into all dispatch table slots
879 * This helps prevents a segfault when someone calls a GL function without
880 * first checking if the extension's supported.
881 */
882 int
883 _mesa_generic_nop(void)
884 {
885 GET_CURRENT_CONTEXT(ctx);
886 _mesa_error(ctx, GL_INVALID_OPERATION,
887 "unsupported function called "
888 "(unsupported extension or deprecated function?)");
889 return 0;
890 }
891
892
893 /**
894 * Allocate and initialize a new dispatch table.
895 */
896 struct _glapi_table *
897 _mesa_alloc_dispatch_table()
898 {
899 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
900 * In practice, this'll be the same for stand-alone Mesa. But for DRI
901 * Mesa we do this to accomodate different versions of libGL and various
902 * DRI drivers.
903 */
904 GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
905 struct _glapi_table *table;
906
907 table = malloc(numEntries * sizeof(_glapi_proc));
908 if (table) {
909 _glapi_proc *entry = (_glapi_proc *) table;
910 GLint i;
911 for (i = 0; i < numEntries; i++) {
912 entry[i] = (_glapi_proc) _mesa_generic_nop;
913 }
914 }
915 return table;
916 }
917
918 /**
919 * Creates a minimal dispatch table for use within glBegin()/glEnd().
920 *
921 * This ensures that we generate GL_INVALID_OPERATION errors from most
922 * functions, since the set of functions that are valid within Begin/End is
923 * very small.
924 *
925 * From the GL 1.0 specification section 2.6.3, "GL Commands within
926 * Begin/End"
927 *
928 * "The only GL commands that are allowed within any Begin/End pairs are
929 * the commands for specifying vertex coordinates, vertex color, normal
930 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
931 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
932 * commands for specifying lighting material parameters (Material
933 * commands see section 2.12.2), display list invocation commands
934 * (CallList and CallLists see section 5.4), and the EdgeFlag
935 * command. Executing Begin after Begin has already been executed but
936 * before an End is issued generates the INVALID OPERATION error, as does
937 * executing End without a previous corresponding Begin. Executing any
938 * other GL command within Begin/End results in the error INVALID
939 * OPERATION."
940 *
941 * The table entries for specifying vertex attributes are set up by
942 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
943 * are set by install_vtxfmt() as well.
944 */
945 static struct _glapi_table *
946 create_beginend_table(const struct gl_context *ctx)
947 {
948 struct _glapi_table *table;
949
950 table = _mesa_alloc_dispatch_table();
951 if (!table)
952 return NULL;
953
954 /* Fill in functions which return a value, since they should return some
955 * specific value even if they emit a GL_INVALID_OPERATION error from them
956 * being called within glBegin()/glEnd().
957 */
958 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
959
960 COPY_DISPATCH(GenLists);
961 COPY_DISPATCH(IsProgram);
962 COPY_DISPATCH(IsVertexArray);
963 COPY_DISPATCH(IsBuffer);
964 COPY_DISPATCH(IsEnabled);
965 COPY_DISPATCH(IsEnabledi);
966 COPY_DISPATCH(IsRenderbuffer);
967 COPY_DISPATCH(IsFramebuffer);
968 COPY_DISPATCH(CheckFramebufferStatus);
969 COPY_DISPATCH(RenderMode);
970 COPY_DISPATCH(GetString);
971 COPY_DISPATCH(GetStringi);
972 COPY_DISPATCH(GetPointerv);
973 COPY_DISPATCH(IsQuery);
974 COPY_DISPATCH(IsSampler);
975 COPY_DISPATCH(IsSync);
976 COPY_DISPATCH(IsTexture);
977 COPY_DISPATCH(IsTransformFeedback);
978 COPY_DISPATCH(DeleteQueries);
979 COPY_DISPATCH(AreTexturesResident);
980 COPY_DISPATCH(FenceSync);
981 COPY_DISPATCH(ClientWaitSync);
982 COPY_DISPATCH(MapBuffer);
983 COPY_DISPATCH(UnmapBuffer);
984 COPY_DISPATCH(MapBufferRange);
985 COPY_DISPATCH(ObjectPurgeableAPPLE);
986 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
987
988 _mesa_loopback_init_api_table(ctx, table);
989
990 return table;
991 }
992
993 void
994 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
995 {
996 /* Do the code-generated setup of the exec table in api_exec.c. */
997 _mesa_initialize_exec_table(ctx);
998
999 if (ctx->Save)
1000 _mesa_initialize_save_table(ctx);
1001 }
1002
1003 /**
1004 * Initialize a struct gl_context struct (rendering context).
1005 *
1006 * This includes allocating all the other structs and arrays which hang off of
1007 * the context by pointers.
1008 * Note that the driver needs to pass in its dd_function_table here since
1009 * we need to at least call driverFunctions->NewTextureObject to create the
1010 * default texture objects.
1011 *
1012 * Called by _mesa_create_context().
1013 *
1014 * Performs the imports and exports callback tables initialization, and
1015 * miscellaneous one-time initializations. If no shared context is supplied one
1016 * is allocated, and increase its reference count. Setups the GL API dispatch
1017 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1018 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1019 * for debug flags.
1020 *
1021 * \param ctx the context to initialize
1022 * \param api the GL API type to create the context for
1023 * \param visual describes the visual attributes for this context or NULL to
1024 * create a configless context
1025 * \param share_list points to context to share textures, display lists,
1026 * etc with, or NULL
1027 * \param driverFunctions table of device driver functions for this context
1028 * to use
1029 */
1030 GLboolean
1031 _mesa_initialize_context(struct gl_context *ctx,
1032 gl_api api,
1033 const struct gl_config *visual,
1034 struct gl_context *share_list,
1035 const struct dd_function_table *driverFunctions)
1036 {
1037 struct gl_shared_state *shared;
1038 int i;
1039
1040 assert(driverFunctions->NewTextureObject);
1041 assert(driverFunctions->FreeTextureImageBuffer);
1042
1043 ctx->API = api;
1044 ctx->DrawBuffer = NULL;
1045 ctx->ReadBuffer = NULL;
1046 ctx->WinSysDrawBuffer = NULL;
1047 ctx->WinSysReadBuffer = NULL;
1048
1049 if (visual) {
1050 ctx->Visual = *visual;
1051 ctx->HasConfig = GL_TRUE;
1052 }
1053 else {
1054 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1055 ctx->HasConfig = GL_FALSE;
1056 }
1057
1058 if (_mesa_is_desktop_gl(ctx)) {
1059 _mesa_override_gl_version(ctx);
1060 }
1061
1062 /* misc one-time initializations */
1063 one_time_init(ctx);
1064
1065 /* Plug in driver functions and context pointer here.
1066 * This is important because when we call alloc_shared_state() below
1067 * we'll call ctx->Driver.NewTextureObject() to create the default
1068 * textures.
1069 */
1070 ctx->Driver = *driverFunctions;
1071
1072 if (share_list) {
1073 /* share state with another context */
1074 shared = share_list->Shared;
1075 }
1076 else {
1077 /* allocate new, unshared state */
1078 shared = _mesa_alloc_shared_state(ctx);
1079 if (!shared)
1080 return GL_FALSE;
1081 }
1082
1083 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1084
1085 if (!init_attrib_groups( ctx ))
1086 goto fail;
1087
1088 /* setup the API dispatch tables with all nop functions */
1089 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1090 if (!ctx->OutsideBeginEnd)
1091 goto fail;
1092 ctx->Exec = ctx->OutsideBeginEnd;
1093 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1094
1095 ctx->FragmentProgram._MaintainTexEnvProgram
1096 = (getenv("MESA_TEX_PROG") != NULL);
1097
1098 ctx->VertexProgram._MaintainTnlProgram
1099 = (getenv("MESA_TNL_PROG") != NULL);
1100 if (ctx->VertexProgram._MaintainTnlProgram) {
1101 /* this is required... */
1102 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1103 }
1104
1105 /* Mesa core handles all the formats that mesa core knows about.
1106 * Drivers will want to override this list with just the formats
1107 * they can handle, and confirm that appropriate fallbacks exist in
1108 * _mesa_choose_tex_format().
1109 */
1110 memset(&ctx->TextureFormatSupported, GL_TRUE,
1111 sizeof(ctx->TextureFormatSupported));
1112
1113 switch (ctx->API) {
1114 case API_OPENGL_COMPAT:
1115 ctx->BeginEnd = create_beginend_table(ctx);
1116 ctx->Save = _mesa_alloc_dispatch_table();
1117 if (!ctx->BeginEnd || !ctx->Save)
1118 goto fail;
1119
1120 /* fall-through */
1121 case API_OPENGL_CORE:
1122 break;
1123 case API_OPENGLES:
1124 /**
1125 * GL_OES_texture_cube_map says
1126 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1127 */
1128 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1129 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1130 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1131 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1132 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1133 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1134 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1135 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1136 }
1137 break;
1138 case API_OPENGLES2:
1139 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1140 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1141 break;
1142 }
1143
1144 ctx->FirstTimeCurrent = GL_TRUE;
1145
1146 return GL_TRUE;
1147
1148 fail:
1149 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1150 free(ctx->BeginEnd);
1151 free(ctx->OutsideBeginEnd);
1152 free(ctx->Save);
1153 return GL_FALSE;
1154 }
1155
1156
1157 /**
1158 * Allocate and initialize a struct gl_context structure.
1159 * Note that the driver needs to pass in its dd_function_table here since
1160 * we need to at least call driverFunctions->NewTextureObject to initialize
1161 * the rendering context.
1162 *
1163 * \param api the GL API type to create the context for
1164 * \param visual a struct gl_config pointer (we copy the struct contents) or
1165 * NULL to create a configless context
1166 * \param share_list another context to share display lists with or NULL
1167 * \param driverFunctions points to the dd_function_table into which the
1168 * driver has plugged in all its special functions.
1169 *
1170 * \return pointer to a new __struct gl_contextRec or NULL if error.
1171 */
1172 struct gl_context *
1173 _mesa_create_context(gl_api api,
1174 const struct gl_config *visual,
1175 struct gl_context *share_list,
1176 const struct dd_function_table *driverFunctions)
1177 {
1178 struct gl_context *ctx;
1179
1180 ctx = calloc(1, sizeof(struct gl_context));
1181 if (!ctx)
1182 return NULL;
1183
1184 if (_mesa_initialize_context(ctx, api, visual, share_list,
1185 driverFunctions)) {
1186 return ctx;
1187 }
1188 else {
1189 free(ctx);
1190 return NULL;
1191 }
1192 }
1193
1194
1195 /**
1196 * Free the data associated with the given context.
1197 *
1198 * But doesn't free the struct gl_context struct itself.
1199 *
1200 * \sa _mesa_initialize_context() and init_attrib_groups().
1201 */
1202 void
1203 _mesa_free_context_data( struct gl_context *ctx )
1204 {
1205 if (!_mesa_get_current_context()){
1206 /* No current context, but we may need one in order to delete
1207 * texture objs, etc. So temporarily bind the context now.
1208 */
1209 _mesa_make_current(ctx, NULL, NULL);
1210 }
1211
1212 /* unreference WinSysDraw/Read buffers */
1213 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1214 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1215 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1216 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1217
1218 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1219 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1220 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1221
1222 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
1223 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
1224
1225 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1226 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1227 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1228
1229 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1230 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1231
1232 _mesa_free_attrib_data(ctx);
1233 _mesa_free_buffer_objects(ctx);
1234 _mesa_free_lighting_data( ctx );
1235 _mesa_free_eval_data( ctx );
1236 _mesa_free_texture_data( ctx );
1237 _mesa_free_matrix_data( ctx );
1238 _mesa_free_viewport_data( ctx );
1239 _mesa_free_pipeline_data(ctx);
1240 _mesa_free_program_data(ctx);
1241 _mesa_free_shader_state(ctx);
1242 _mesa_free_queryobj_data(ctx);
1243 _mesa_free_sync_data(ctx);
1244 _mesa_free_varray_data(ctx);
1245 _mesa_free_transform_feedback(ctx);
1246 _mesa_free_performance_monitors(ctx);
1247
1248 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1249 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1250 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1251 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1252
1253 /* free dispatch tables */
1254 free(ctx->BeginEnd);
1255 free(ctx->OutsideBeginEnd);
1256 free(ctx->Save);
1257
1258 /* Shared context state (display lists, textures, etc) */
1259 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1260
1261 /* needs to be after freeing shared state */
1262 _mesa_free_display_list_data(ctx);
1263
1264 _mesa_free_errors_data(ctx);
1265
1266 free((void *)ctx->Extensions.String);
1267
1268 free(ctx->VersionString);
1269
1270 /* unbind the context if it's currently bound */
1271 if (ctx == _mesa_get_current_context()) {
1272 _mesa_make_current(NULL, NULL, NULL);
1273 }
1274 }
1275
1276
1277 /**
1278 * Destroy a struct gl_context structure.
1279 *
1280 * \param ctx GL context.
1281 *
1282 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1283 */
1284 void
1285 _mesa_destroy_context( struct gl_context *ctx )
1286 {
1287 if (ctx) {
1288 _mesa_free_context_data(ctx);
1289 free( (void *) ctx );
1290 }
1291 }
1292
1293
1294 /**
1295 * Copy attribute groups from one context to another.
1296 *
1297 * \param src source context
1298 * \param dst destination context
1299 * \param mask bitwise OR of GL_*_BIT flags
1300 *
1301 * According to the bits specified in \p mask, copies the corresponding
1302 * attributes from \p src into \p dst. For many of the attributes a simple \c
1303 * memcpy is not enough due to the existence of internal pointers in their data
1304 * structures.
1305 */
1306 void
1307 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1308 GLuint mask )
1309 {
1310 if (mask & GL_ACCUM_BUFFER_BIT) {
1311 /* OK to memcpy */
1312 dst->Accum = src->Accum;
1313 }
1314 if (mask & GL_COLOR_BUFFER_BIT) {
1315 /* OK to memcpy */
1316 dst->Color = src->Color;
1317 }
1318 if (mask & GL_CURRENT_BIT) {
1319 /* OK to memcpy */
1320 dst->Current = src->Current;
1321 }
1322 if (mask & GL_DEPTH_BUFFER_BIT) {
1323 /* OK to memcpy */
1324 dst->Depth = src->Depth;
1325 }
1326 if (mask & GL_ENABLE_BIT) {
1327 /* no op */
1328 }
1329 if (mask & GL_EVAL_BIT) {
1330 /* OK to memcpy */
1331 dst->Eval = src->Eval;
1332 }
1333 if (mask & GL_FOG_BIT) {
1334 /* OK to memcpy */
1335 dst->Fog = src->Fog;
1336 }
1337 if (mask & GL_HINT_BIT) {
1338 /* OK to memcpy */
1339 dst->Hint = src->Hint;
1340 }
1341 if (mask & GL_LIGHTING_BIT) {
1342 GLuint i;
1343 /* begin with memcpy */
1344 dst->Light = src->Light;
1345 /* fixup linked lists to prevent pointer insanity */
1346 make_empty_list( &(dst->Light.EnabledList) );
1347 for (i = 0; i < MAX_LIGHTS; i++) {
1348 if (dst->Light.Light[i].Enabled) {
1349 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1350 }
1351 }
1352 }
1353 if (mask & GL_LINE_BIT) {
1354 /* OK to memcpy */
1355 dst->Line = src->Line;
1356 }
1357 if (mask & GL_LIST_BIT) {
1358 /* OK to memcpy */
1359 dst->List = src->List;
1360 }
1361 if (mask & GL_PIXEL_MODE_BIT) {
1362 /* OK to memcpy */
1363 dst->Pixel = src->Pixel;
1364 }
1365 if (mask & GL_POINT_BIT) {
1366 /* OK to memcpy */
1367 dst->Point = src->Point;
1368 }
1369 if (mask & GL_POLYGON_BIT) {
1370 /* OK to memcpy */
1371 dst->Polygon = src->Polygon;
1372 }
1373 if (mask & GL_POLYGON_STIPPLE_BIT) {
1374 /* Use loop instead of memcpy due to problem with Portland Group's
1375 * C compiler. Reported by John Stone.
1376 */
1377 GLuint i;
1378 for (i = 0; i < 32; i++) {
1379 dst->PolygonStipple[i] = src->PolygonStipple[i];
1380 }
1381 }
1382 if (mask & GL_SCISSOR_BIT) {
1383 /* OK to memcpy */
1384 dst->Scissor = src->Scissor;
1385 }
1386 if (mask & GL_STENCIL_BUFFER_BIT) {
1387 /* OK to memcpy */
1388 dst->Stencil = src->Stencil;
1389 }
1390 if (mask & GL_TEXTURE_BIT) {
1391 /* Cannot memcpy because of pointers */
1392 _mesa_copy_texture_state(src, dst);
1393 }
1394 if (mask & GL_TRANSFORM_BIT) {
1395 /* OK to memcpy */
1396 dst->Transform = src->Transform;
1397 }
1398 if (mask & GL_VIEWPORT_BIT) {
1399 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1400 unsigned i;
1401 for (i = 0; i < src->Const.MaxViewports; i++) {
1402 dst->ViewportArray[i].X = src->ViewportArray[i].X;
1403 dst->ViewportArray[i].Y = src->ViewportArray[i].Y;
1404 dst->ViewportArray[i].Width = src->ViewportArray[i].Width;
1405 dst->ViewportArray[i].Height = src->ViewportArray[i].Height;
1406 dst->ViewportArray[i].Near = src->ViewportArray[i].Near;
1407 dst->ViewportArray[i].Far = src->ViewportArray[i].Far;
1408 _math_matrix_copy(&dst->ViewportArray[i]._WindowMap,
1409 &src->ViewportArray[i]._WindowMap);
1410 }
1411 }
1412
1413 /* XXX FIXME: Call callbacks?
1414 */
1415 dst->NewState = _NEW_ALL;
1416 dst->NewDriverState = ~0;
1417 }
1418
1419
1420 /**
1421 * Check if the given context can render into the given framebuffer
1422 * by checking visual attributes.
1423 *
1424 * Most of these tests could go away because Mesa is now pretty flexible
1425 * in terms of mixing rendering contexts with framebuffers. As long
1426 * as RGB vs. CI mode agree, we're probably good.
1427 *
1428 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1429 */
1430 static GLboolean
1431 check_compatible(const struct gl_context *ctx,
1432 const struct gl_framebuffer *buffer)
1433 {
1434 const struct gl_config *ctxvis = &ctx->Visual;
1435 const struct gl_config *bufvis = &buffer->Visual;
1436
1437 if (buffer == _mesa_get_incomplete_framebuffer())
1438 return GL_TRUE;
1439
1440 #if 0
1441 /* disabling this fixes the fgl_glxgears pbuffer demo */
1442 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1443 return GL_FALSE;
1444 #endif
1445 if (ctxvis->stereoMode && !bufvis->stereoMode)
1446 return GL_FALSE;
1447 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1448 return GL_FALSE;
1449 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1450 return GL_FALSE;
1451 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1452 return GL_FALSE;
1453 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1454 return GL_FALSE;
1455 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1456 return GL_FALSE;
1457 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1458 return GL_FALSE;
1459 #if 0
1460 /* disabled (see bug 11161) */
1461 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1462 return GL_FALSE;
1463 #endif
1464 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1465 return GL_FALSE;
1466
1467 return GL_TRUE;
1468 }
1469
1470
1471 /**
1472 * Check if the viewport/scissor size has not yet been initialized.
1473 * Initialize the size if the given width and height are non-zero.
1474 */
1475 void
1476 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1477 {
1478 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1479 unsigned i;
1480
1481 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1482 * potential infinite recursion.
1483 */
1484 ctx->ViewportInitialized = GL_TRUE;
1485
1486 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1487 * yet, so just initialize all of them.
1488 */
1489 for (i = 0; i < MAX_VIEWPORTS; i++) {
1490 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1491 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1492 }
1493 }
1494 }
1495
1496 static void
1497 handle_first_current(struct gl_context *ctx)
1498 {
1499 GLenum buffer;
1500 GLint bufferIndex;
1501
1502 if (ctx->Version == 0) {
1503 /* probably in the process of tearing down the context */
1504 return;
1505 }
1506
1507 ctx->Extensions.String = _mesa_make_extension_string(ctx);
1508
1509 check_context_limits(ctx);
1510
1511 /* According to GL_MESA_configless_context the default value of
1512 * glDrawBuffers depends on the config of the first surface it is bound to.
1513 * For GLES it is always GL_BACK which has a magic interpretation */
1514 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1515 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1516 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1517 buffer = GL_BACK;
1518 else
1519 buffer = GL_FRONT;
1520
1521 _mesa_drawbuffers(ctx, 1, &buffer, NULL /* destMask */);
1522 }
1523
1524 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1525 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1526 buffer = GL_BACK;
1527 bufferIndex = BUFFER_BACK_LEFT;
1528 }
1529 else {
1530 buffer = GL_FRONT;
1531 bufferIndex = BUFFER_FRONT_LEFT;
1532 }
1533
1534 _mesa_readbuffer(ctx, buffer, bufferIndex);
1535 }
1536 }
1537
1538 /* We can use this to help debug user's problems. Tell them to set
1539 * the MESA_INFO env variable before running their app. Then the
1540 * first time each context is made current we'll print some useful
1541 * information.
1542 */
1543 if (getenv("MESA_INFO")) {
1544 _mesa_print_info(ctx);
1545 }
1546 }
1547
1548 /**
1549 * Bind the given context to the given drawBuffer and readBuffer and
1550 * make it the current context for the calling thread.
1551 * We'll render into the drawBuffer and read pixels from the
1552 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1553 *
1554 * We check that the context's and framebuffer's visuals are compatible
1555 * and return immediately if they're not.
1556 *
1557 * \param newCtx the new GL context. If NULL then there will be no current GL
1558 * context.
1559 * \param drawBuffer the drawing framebuffer
1560 * \param readBuffer the reading framebuffer
1561 */
1562 GLboolean
1563 _mesa_make_current( struct gl_context *newCtx,
1564 struct gl_framebuffer *drawBuffer,
1565 struct gl_framebuffer *readBuffer )
1566 {
1567 GET_CURRENT_CONTEXT(curCtx);
1568
1569 if (MESA_VERBOSE & VERBOSE_API)
1570 _mesa_debug(newCtx, "_mesa_make_current()\n");
1571
1572 /* Check that the context's and framebuffer's visuals are compatible.
1573 */
1574 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1575 if (!check_compatible(newCtx, drawBuffer)) {
1576 _mesa_warning(newCtx,
1577 "MakeCurrent: incompatible visuals for context and drawbuffer");
1578 return GL_FALSE;
1579 }
1580 }
1581 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1582 if (!check_compatible(newCtx, readBuffer)) {
1583 _mesa_warning(newCtx,
1584 "MakeCurrent: incompatible visuals for context and readbuffer");
1585 return GL_FALSE;
1586 }
1587 }
1588
1589 if (curCtx &&
1590 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1591 /* make sure this context is valid for flushing */
1592 curCtx != newCtx)
1593 _mesa_flush(curCtx);
1594
1595 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1596 _glapi_set_context((void *) newCtx);
1597 ASSERT(_mesa_get_current_context() == newCtx);
1598
1599 if (!newCtx) {
1600 _glapi_set_dispatch(NULL); /* none current */
1601 }
1602 else {
1603 _glapi_set_dispatch(newCtx->CurrentDispatch);
1604
1605 if (drawBuffer && readBuffer) {
1606 ASSERT(_mesa_is_winsys_fbo(drawBuffer));
1607 ASSERT(_mesa_is_winsys_fbo(readBuffer));
1608 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1609 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1610
1611 /*
1612 * Only set the context's Draw/ReadBuffer fields if they're NULL
1613 * or not bound to a user-created FBO.
1614 */
1615 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1616 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1617 /* Update the FBO's list of drawbuffers/renderbuffers.
1618 * For winsys FBOs this comes from the GL state (which may have
1619 * changed since the last time this FBO was bound).
1620 */
1621 _mesa_update_draw_buffers(newCtx);
1622 }
1623 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1624 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1625 }
1626
1627 /* XXX only set this flag if we're really changing the draw/read
1628 * framebuffer bindings.
1629 */
1630 newCtx->NewState |= _NEW_BUFFERS;
1631
1632 if (drawBuffer) {
1633 _mesa_check_init_viewport(newCtx,
1634 drawBuffer->Width, drawBuffer->Height);
1635 }
1636 }
1637
1638 if (newCtx->FirstTimeCurrent) {
1639 handle_first_current(newCtx);
1640 newCtx->FirstTimeCurrent = GL_FALSE;
1641 }
1642 }
1643
1644 return GL_TRUE;
1645 }
1646
1647
1648 /**
1649 * Make context 'ctx' share the display lists, textures and programs
1650 * that are associated with 'ctxToShare'.
1651 * Any display lists, textures or programs associated with 'ctx' will
1652 * be deleted if nobody else is sharing them.
1653 */
1654 GLboolean
1655 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1656 {
1657 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1658 struct gl_shared_state *oldShared = NULL;
1659
1660 /* save ref to old state to prevent it from being deleted immediately */
1661 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1662
1663 /* update ctx's Shared pointer */
1664 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1665
1666 update_default_objects(ctx);
1667
1668 /* release the old shared state */
1669 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1670
1671 return GL_TRUE;
1672 }
1673 else {
1674 return GL_FALSE;
1675 }
1676 }
1677
1678
1679
1680 /**
1681 * \return pointer to the current GL context for this thread.
1682 *
1683 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1684 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1685 * context.h.
1686 */
1687 struct gl_context *
1688 _mesa_get_current_context( void )
1689 {
1690 return (struct gl_context *) _glapi_get_context();
1691 }
1692
1693
1694 /**
1695 * Get context's current API dispatch table.
1696 *
1697 * It'll either be the immediate-mode execute dispatcher or the display list
1698 * compile dispatcher.
1699 *
1700 * \param ctx GL context.
1701 *
1702 * \return pointer to dispatch_table.
1703 *
1704 * Simply returns __struct gl_contextRec::CurrentDispatch.
1705 */
1706 struct _glapi_table *
1707 _mesa_get_dispatch(struct gl_context *ctx)
1708 {
1709 return ctx->CurrentDispatch;
1710 }
1711
1712 /*@}*/
1713
1714
1715 /**********************************************************************/
1716 /** \name Miscellaneous functions */
1717 /**********************************************************************/
1718 /*@{*/
1719
1720 /**
1721 * Record an error.
1722 *
1723 * \param ctx GL context.
1724 * \param error error code.
1725 *
1726 * Records the given error code and call the driver's dd_function_table::Error
1727 * function if defined.
1728 *
1729 * \sa
1730 * This is called via _mesa_error().
1731 */
1732 void
1733 _mesa_record_error(struct gl_context *ctx, GLenum error)
1734 {
1735 if (!ctx)
1736 return;
1737
1738 if (ctx->ErrorValue == GL_NO_ERROR) {
1739 ctx->ErrorValue = error;
1740 }
1741 }
1742
1743
1744 /**
1745 * Flush commands and wait for completion.
1746 */
1747 void
1748 _mesa_finish(struct gl_context *ctx)
1749 {
1750 FLUSH_VERTICES( ctx, 0 );
1751 FLUSH_CURRENT( ctx, 0 );
1752 if (ctx->Driver.Finish) {
1753 ctx->Driver.Finish(ctx);
1754 }
1755 }
1756
1757
1758 /**
1759 * Flush commands.
1760 */
1761 void
1762 _mesa_flush(struct gl_context *ctx)
1763 {
1764 FLUSH_VERTICES( ctx, 0 );
1765 FLUSH_CURRENT( ctx, 0 );
1766 if (ctx->Driver.Flush) {
1767 ctx->Driver.Flush(ctx);
1768 }
1769 }
1770
1771
1772
1773 /**
1774 * Execute glFinish().
1775 *
1776 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1777 * dd_function_table::Finish driver callback, if not NULL.
1778 */
1779 void GLAPIENTRY
1780 _mesa_Finish(void)
1781 {
1782 GET_CURRENT_CONTEXT(ctx);
1783 ASSERT_OUTSIDE_BEGIN_END(ctx);
1784 _mesa_finish(ctx);
1785 }
1786
1787
1788 /**
1789 * Execute glFlush().
1790 *
1791 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1792 * dd_function_table::Flush driver callback, if not NULL.
1793 */
1794 void GLAPIENTRY
1795 _mesa_Flush(void)
1796 {
1797 GET_CURRENT_CONTEXT(ctx);
1798 ASSERT_OUTSIDE_BEGIN_END(ctx);
1799 _mesa_flush(ctx);
1800 }
1801
1802
1803 /*
1804 * ARB_blend_func_extended - ERRORS section
1805 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1806 * implicitly calls Begin if any draw buffer has a blend function requiring the
1807 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1808 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1809 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1810 */
1811 static GLboolean
1812 _mesa_check_blend_func_error(struct gl_context *ctx)
1813 {
1814 GLuint i;
1815 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1816 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1817 i++) {
1818 if (ctx->Color.Blend[i]._UsesDualSrc) {
1819 _mesa_error(ctx, GL_INVALID_OPERATION,
1820 "dual source blend on illegal attachment");
1821 return GL_FALSE;
1822 }
1823 }
1824 return GL_TRUE;
1825 }
1826
1827 static bool
1828 shader_linked_or_absent(struct gl_context *ctx,
1829 const struct gl_shader_program *shProg,
1830 bool *shader_present, const char *where)
1831 {
1832 if (shProg) {
1833 *shader_present = true;
1834
1835 if (!shProg->LinkStatus) {
1836 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where);
1837 return false;
1838 }
1839 #if 0 /* not normally enabled */
1840 {
1841 char errMsg[100];
1842 if (!_mesa_validate_shader_program(ctx, shProg, errMsg)) {
1843 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1844 shProg->Name, errMsg);
1845 }
1846 }
1847 #endif
1848 }
1849
1850 return true;
1851 }
1852
1853 /**
1854 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1855 * is called to see if it's valid to render. This involves checking that
1856 * the current shader is valid and the framebuffer is complete.
1857 * It also check the current pipeline object is valid if any.
1858 * If an error is detected it'll be recorded here.
1859 * \return GL_TRUE if OK to render, GL_FALSE if not
1860 */
1861 GLboolean
1862 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1863 {
1864 bool from_glsl_shader[MESA_SHADER_COMPUTE] = { false };
1865 unsigned i;
1866
1867 /* This depends on having up to date derived state (shaders) */
1868 if (ctx->NewState)
1869 _mesa_update_state(ctx);
1870
1871 for (i = 0; i < MESA_SHADER_COMPUTE; i++) {
1872 if (!shader_linked_or_absent(ctx, ctx->_Shader->CurrentProgram[i],
1873 &from_glsl_shader[i], where))
1874 return GL_FALSE;
1875 }
1876
1877 /* Any shader stages that are not supplied by the GLSL shader and have
1878 * assembly shaders enabled must now be validated.
1879 */
1880 if (!from_glsl_shader[MESA_SHADER_VERTEX]
1881 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1882 _mesa_error(ctx, GL_INVALID_OPERATION,
1883 "%s(vertex program not valid)", where);
1884 return GL_FALSE;
1885 }
1886
1887 /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current
1888 * FINISHME: geometry program should validated here.
1889 */
1890 (void) from_glsl_shader[MESA_SHADER_GEOMETRY];
1891
1892 if (!from_glsl_shader[MESA_SHADER_FRAGMENT]) {
1893 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1894 _mesa_error(ctx, GL_INVALID_OPERATION,
1895 "%s(fragment program not valid)", where);
1896 return GL_FALSE;
1897 }
1898
1899 /* If drawing to integer-valued color buffers, there must be an
1900 * active fragment shader (GL_EXT_texture_integer).
1901 */
1902 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
1903 _mesa_error(ctx, GL_INVALID_OPERATION,
1904 "%s(integer format but no fragment shader)", where);
1905 return GL_FALSE;
1906 }
1907 }
1908
1909 /* A pipeline object is bound */
1910 if (ctx->_Shader->Name && !ctx->_Shader->Validated) {
1911 /* Error message will be printed inside _mesa_validate_program_pipeline.
1912 */
1913 if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader, GL_TRUE)) {
1914 return GL_FALSE;
1915 }
1916 }
1917
1918 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1919 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1920 "%s(incomplete framebuffer)", where);
1921 return GL_FALSE;
1922 }
1923
1924 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
1925 return GL_FALSE;
1926 }
1927
1928 #ifdef DEBUG
1929 if (ctx->_Shader->Flags & GLSL_LOG) {
1930 struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
1931 gl_shader_stage i;
1932
1933 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1934 if (shProg[i] == NULL || shProg[i]->_Used
1935 || shProg[i]->_LinkedShaders[i] == NULL)
1936 continue;
1937
1938 /* This is the first time this shader is being used.
1939 * Append shader's constants/uniforms to log file.
1940 *
1941 * Only log data for the program target that matches the shader
1942 * target. It's possible to have a program bound to the vertex
1943 * shader target that also supplied a fragment shader. If that
1944 * program isn't also bound to the fragment shader target we don't
1945 * want to log its fragment data.
1946 */
1947 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
1948 }
1949
1950 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1951 if (shProg[i] != NULL)
1952 shProg[i]->_Used = GL_TRUE;
1953 }
1954 }
1955 #endif
1956
1957 return GL_TRUE;
1958 }
1959
1960
1961 /*@}*/