Massively cleaned up the code that calculates front/back/depth buffer
[mesa.git] / src / mesa / main / context.c
1 /**
2 * \file context.c
3 * Mesa context/visual/framebuffer management functions.
4 * \author Brian Paul
5 */
6
7 /*
8 * Mesa 3-D graphics library
9 * Version: 6.1
10 *
11 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
12 *
13 * Permission is hereby granted, free of charge, to any person obtaining a
14 * copy of this software and associated documentation files (the "Software"),
15 * to deal in the Software without restriction, including without limitation
16 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 * and/or sell copies of the Software, and to permit persons to whom the
18 * Software is furnished to do so, subject to the following conditions:
19 *
20 * The above copyright notice and this permission notice shall be included
21 * in all copies or substantial portions of the Software.
22 *
23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 */
30
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "attrib.h"
83 #include "blend.h"
84 #include "buffers.h"
85 #include "bufferobj.h"
86 #include "colortab.h"
87 #include "context.h"
88 #include "debug.h"
89 #include "depth.h"
90 #include "dlist.h"
91 #include "eval.h"
92 #include "enums.h"
93 #include "extensions.h"
94 #include "feedback.h"
95 #include "fog.h"
96 #include "get.h"
97 #include "glthread.h"
98 #include "glapioffsets.h"
99 #include "histogram.h"
100 #include "hint.h"
101 #include "hash.h"
102 #include "light.h"
103 #include "lines.h"
104 #include "macros.h"
105 #include "matrix.h"
106 #include "occlude.h"
107 #include "pixel.h"
108 #include "points.h"
109 #include "polygon.h"
110 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
111 #include "program.h"
112 #endif
113 #include "rastpos.h"
114 #include "simple_list.h"
115 #include "state.h"
116 #include "stencil.h"
117 #include "texcompress.h"
118 #include "teximage.h"
119 #include "texobj.h"
120 #include "texstate.h"
121 #include "mtypes.h"
122 #include "varray.h"
123 #include "vtxfmt.h"
124 #if _HAVE_FULL_GL
125 #include "math/m_translate.h"
126 #include "math/m_matrix.h"
127 #include "math/m_xform.h"
128 #include "math/mathmod.h"
129 #endif
130
131 #ifdef USE_SPARC_ASM
132 #include "sparc/sparc.h"
133 #endif
134
135 #ifndef MESA_VERBOSE
136 int MESA_VERBOSE = 0;
137 #endif
138
139 #ifndef MESA_DEBUG_FLAGS
140 int MESA_DEBUG_FLAGS = 0;
141 #endif
142
143
144 /* ubyte -> float conversion */
145 GLfloat _mesa_ubyte_to_float_color_tab[256];
146
147 static void
148 free_shared_state( GLcontext *ctx, struct gl_shared_state *ss );
149
150
151 /**********************************************************************/
152 /** \name OpenGL SI-style interface (new in Mesa 3.5)
153 *
154 * \if subset
155 * \note Most of these functions are never called in the Mesa subset.
156 * \endif
157 */
158 /*@{*/
159
160 /**
161 * Destroy context callback.
162 *
163 * \param gc context.
164 * \return GL_TRUE on success, or GL_FALSE on failure.
165 *
166 * \ifnot subset
167 * Called by window system/device driver (via __GLexports::destroyCurrent) when
168 * the rendering context is to be destroyed.
169 * \endif
170 *
171 * Frees the context data and the context structure.
172 */
173 GLboolean
174 _mesa_destroyContext(__GLcontext *gc)
175 {
176 if (gc) {
177 _mesa_free_context_data(gc);
178 _mesa_free(gc);
179 }
180 return GL_TRUE;
181 }
182
183 /**
184 * Unbind context callback.
185 *
186 * \param gc context.
187 * \return GL_TRUE on success, or GL_FALSE on failure.
188 *
189 * \ifnot subset
190 * Called by window system/device driver (via __GLexports::loseCurrent)
191 * when the rendering context is made non-current.
192 * \endif
193 *
194 * No-op
195 */
196 GLboolean
197 _mesa_loseCurrent(__GLcontext *gc)
198 {
199 /* XXX unbind context from thread */
200 (void) gc;
201 return GL_TRUE;
202 }
203
204 /**
205 * Bind context callback.
206 *
207 * \param gc context.
208 * \return GL_TRUE on success, or GL_FALSE on failure.
209 *
210 * \ifnot subset
211 * Called by window system/device driver (via __GLexports::makeCurrent)
212 * when the rendering context is made current.
213 * \endif
214 *
215 * No-op
216 */
217 GLboolean
218 _mesa_makeCurrent(__GLcontext *gc)
219 {
220 /* XXX bind context to thread */
221 (void) gc;
222 return GL_TRUE;
223 }
224
225 /**
226 * Share context callback.
227 *
228 * \param gc context.
229 * \param gcShare shared context.
230 * \return GL_TRUE on success, or GL_FALSE on failure.
231 *
232 * \ifnot subset
233 * Called by window system/device driver (via __GLexports::shareContext)
234 * \endif
235 *
236 * Update the shared context reference count, gl_shared_state::RefCount.
237 */
238 GLboolean
239 _mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare)
240 {
241 if (gc && gcShare && gc->Shared && gcShare->Shared) {
242 gc->Shared->RefCount--;
243 if (gc->Shared->RefCount == 0) {
244 free_shared_state(gc, gc->Shared);
245 }
246 gc->Shared = gcShare->Shared;
247 gc->Shared->RefCount++;
248 return GL_TRUE;
249 }
250 else {
251 return GL_FALSE;
252 }
253 }
254
255
256 #if _HAVE_FULL_GL
257 /**
258 * Copy context callback.
259 */
260 GLboolean
261 _mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask)
262 {
263 if (dst && src) {
264 _mesa_copy_context( src, dst, mask );
265 return GL_TRUE;
266 }
267 else {
268 return GL_FALSE;
269 }
270 }
271 #endif
272
273 /** No-op */
274 GLboolean
275 _mesa_forceCurrent(__GLcontext *gc)
276 {
277 (void) gc;
278 return GL_TRUE;
279 }
280
281 /**
282 * Windows/buffer resizing notification callback.
283 *
284 * \param gc GL context.
285 * \return GL_TRUE on success, or GL_FALSE on failure.
286 */
287 GLboolean
288 _mesa_notifyResize(__GLcontext *gc)
289 {
290 GLint x, y;
291 GLuint width, height;
292 __GLdrawablePrivate *d = gc->imports.getDrawablePrivate(gc);
293 if (!d || !d->getDrawableSize)
294 return GL_FALSE;
295 d->getDrawableSize( d, &x, &y, &width, &height );
296 /* update viewport, resize software buffers, etc. */
297 return GL_TRUE;
298 }
299
300 /**
301 * Window/buffer destruction notification callback.
302 *
303 * \param gc GL context.
304 *
305 * Called when the context's window/buffer is going to be destroyed.
306 *
307 * No-op
308 */
309 void
310 _mesa_notifyDestroy(__GLcontext *gc)
311 {
312 /* Unbind from it. */
313 (void) gc;
314 }
315
316 /**
317 * Swap buffers notification callback.
318 *
319 * \param gc GL context.
320 *
321 * Called by window system just before swapping buffers.
322 * We have to finish any pending rendering.
323 */
324 void
325 _mesa_notifySwapBuffers(__GLcontext *gc)
326 {
327 FLUSH_VERTICES( gc, 0 );
328 }
329
330 /** No-op */
331 struct __GLdispatchStateRec *
332 _mesa_dispatchExec(__GLcontext *gc)
333 {
334 (void) gc;
335 return NULL;
336 }
337
338 /** No-op */
339 void
340 _mesa_beginDispatchOverride(__GLcontext *gc)
341 {
342 (void) gc;
343 }
344
345 /** No-op */
346 void
347 _mesa_endDispatchOverride(__GLcontext *gc)
348 {
349 (void) gc;
350 }
351
352 /**
353 * \ifnot subset
354 * Setup the exports.
355 *
356 * The window system will call these functions when it needs Mesa to do
357 * something.
358 *
359 * \note Device drivers should override these functions! For example,
360 * the Xlib driver should plug in the XMesa*-style functions into this
361 * structure. The XMesa-style functions should then call the _mesa_*
362 * version of these functions. This is an approximation to OO design
363 * (inheritance and virtual functions).
364 * \endif
365 *
366 * \if subset
367 * No-op.
368 *
369 * \endif
370 */
371 static void
372 _mesa_init_default_exports(__GLexports *exports)
373 {
374 #if _HAVE_FULL_GL
375 exports->destroyContext = _mesa_destroyContext;
376 exports->loseCurrent = _mesa_loseCurrent;
377 exports->makeCurrent = _mesa_makeCurrent;
378 exports->shareContext = _mesa_shareContext;
379 exports->copyContext = _mesa_copyContext;
380 exports->forceCurrent = _mesa_forceCurrent;
381 exports->notifyResize = _mesa_notifyResize;
382 exports->notifyDestroy = _mesa_notifyDestroy;
383 exports->notifySwapBuffers = _mesa_notifySwapBuffers;
384 exports->dispatchExec = _mesa_dispatchExec;
385 exports->beginDispatchOverride = _mesa_beginDispatchOverride;
386 exports->endDispatchOverride = _mesa_endDispatchOverride;
387 #else
388 (void) exports;
389 #endif
390 }
391
392 /**
393 * Exported OpenGL SI interface.
394 */
395 __GLcontext *
396 __glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes)
397 {
398 GLcontext *ctx;
399
400 ctx = (GLcontext *) (*imports->calloc)(NULL, 1, sizeof(GLcontext));
401 if (ctx == NULL) {
402 return NULL;
403 }
404
405 /* XXX doesn't work at this time */
406 _mesa_initialize_context(ctx, modes, NULL, NULL, NULL);
407 ctx->imports = *imports;
408
409 return ctx;
410 }
411
412 /**
413 * Exported OpenGL SI interface.
414 */
415 void
416 __glCoreNopDispatch(void)
417 {
418 #if 0
419 /* SI */
420 __gl_dispatch = __glNopDispatchState;
421 #else
422 /* Mesa */
423 _glapi_set_dispatch(NULL);
424 #endif
425 }
426
427 /*@}*/
428
429
430 /**********************************************************************/
431 /** \name GL Visual allocation/destruction */
432 /**********************************************************************/
433 /*@{*/
434
435 /**
436 * Allocates a GLvisual structure and initializes it via
437 * _mesa_initialize_visual().
438 *
439 * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode.
440 * \param dbFlag double buffering
441 * \param stereoFlag stereo buffer
442 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
443 * is acceptable but the actual depth type will be GLushort or GLuint as
444 * needed.
445 * \param stencilBits requested minimum bits per stencil buffer value
446 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
447 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
448 * \param redBits number of bits per color component in frame buffer for RGB(A)
449 * mode. We always use 8 in core Mesa though.
450 * \param greenBits same as above.
451 * \param blueBits same as above.
452 * \param alphaBits same as above.
453 * \param numSamples not really used.
454 *
455 * \return pointer to new GLvisual or NULL if requested parameters can't be
456 * met.
457 *
458 * \note Need to add params for level and numAuxBuffers (at least)
459 */
460 GLvisual *
461 _mesa_create_visual( GLboolean rgbFlag,
462 GLboolean dbFlag,
463 GLboolean stereoFlag,
464 GLint redBits,
465 GLint greenBits,
466 GLint blueBits,
467 GLint alphaBits,
468 GLint indexBits,
469 GLint depthBits,
470 GLint stencilBits,
471 GLint accumRedBits,
472 GLint accumGreenBits,
473 GLint accumBlueBits,
474 GLint accumAlphaBits,
475 GLint numSamples )
476 {
477 GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
478 if (vis) {
479 if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
480 redBits, greenBits, blueBits, alphaBits,
481 indexBits, depthBits, stencilBits,
482 accumRedBits, accumGreenBits,
483 accumBlueBits, accumAlphaBits,
484 numSamples)) {
485 FREE(vis);
486 return NULL;
487 }
488 }
489 return vis;
490 }
491
492 /**
493 * Makes some sanity checks and fills in the fields of the
494 * GLvisual structure with the given parameters.
495 *
496 * \return GL_TRUE on success, or GL_FALSE on failure.
497 *
498 * \sa _mesa_create_visual() above for the parameter description.
499 *
500 * \note Need to add params for level and numAuxBuffers (at least)
501 */
502 GLboolean
503 _mesa_initialize_visual( GLvisual *vis,
504 GLboolean rgbFlag,
505 GLboolean dbFlag,
506 GLboolean stereoFlag,
507 GLint redBits,
508 GLint greenBits,
509 GLint blueBits,
510 GLint alphaBits,
511 GLint indexBits,
512 GLint depthBits,
513 GLint stencilBits,
514 GLint accumRedBits,
515 GLint accumGreenBits,
516 GLint accumBlueBits,
517 GLint accumAlphaBits,
518 GLint numSamples )
519 {
520 assert(vis);
521
522 /* This is to catch bad values from device drivers not updated for
523 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
524 * bad value now (a 1-bit depth buffer!?!).
525 */
526 assert(depthBits == 0 || depthBits > 1);
527
528 if (depthBits < 0 || depthBits > 32) {
529 return GL_FALSE;
530 }
531 if (stencilBits < 0 || stencilBits > (GLint) (8 * sizeof(GLstencil))) {
532 return GL_FALSE;
533 }
534 if (accumRedBits < 0 || accumRedBits > (GLint) (8 * sizeof(GLaccum))) {
535 return GL_FALSE;
536 }
537 if (accumGreenBits < 0 || accumGreenBits > (GLint) (8 * sizeof(GLaccum))) {
538 return GL_FALSE;
539 }
540 if (accumBlueBits < 0 || accumBlueBits > (GLint) (8 * sizeof(GLaccum))) {
541 return GL_FALSE;
542 }
543 if (accumAlphaBits < 0 || accumAlphaBits > (GLint) (8 * sizeof(GLaccum))) {
544 return GL_FALSE;
545 }
546
547 vis->rgbMode = rgbFlag;
548 vis->doubleBufferMode = dbFlag;
549 vis->stereoMode = stereoFlag;
550
551 vis->redBits = redBits;
552 vis->greenBits = greenBits;
553 vis->blueBits = blueBits;
554 vis->alphaBits = alphaBits;
555
556 vis->indexBits = indexBits;
557 vis->depthBits = depthBits;
558 vis->accumRedBits = (accumRedBits > 0) ? (8 * sizeof(GLaccum)) : 0;
559 vis->accumGreenBits = (accumGreenBits > 0) ? (8 * sizeof(GLaccum)) : 0;
560 vis->accumBlueBits = (accumBlueBits > 0) ? (8 * sizeof(GLaccum)) : 0;
561 vis->accumAlphaBits = (accumAlphaBits > 0) ? (8 * sizeof(GLaccum)) : 0;
562 vis->stencilBits = (stencilBits > 0) ? (8 * sizeof(GLstencil)) : 0;
563
564 vis->haveAccumBuffer = accumRedBits > 0;
565 vis->haveDepthBuffer = depthBits > 0;
566 vis->haveStencilBuffer = stencilBits > 0;
567
568 vis->numAuxBuffers = 0;
569 vis->level = 0;
570 vis->pixmapMode = 0;
571 vis->samples = numSamples;
572
573 return GL_TRUE;
574 }
575
576
577 /**
578 * Destroy a visual and free its memory.
579 *
580 * \param vis visual.
581 *
582 * Frees the visual structure.
583 */
584 void
585 _mesa_destroy_visual( GLvisual *vis )
586 {
587 FREE(vis);
588 }
589
590 /*@}*/
591
592
593 /**********************************************************************/
594 /** \name GL Framebuffer allocation/destruction */
595 /**********************************************************************/
596 /*@{*/
597
598 /**
599 * Allocate a GLframebuffer structure and initializes it via
600 * _mesa_initialize_framebuffer().
601 *
602 * A GLframebuffer is a structure which encapsulates the depth, stencil and
603 * accum buffers and related parameters.
604 *
605 * Note that the actual depth/stencil/accum/etc buffers are not allocated
606 * at this time. It's up to the device driver and/or swrast module to
607 * allocate them as needed.
608 *
609 * \param visual a GLvisual pointer (we copy the struct contents)
610 * \param softwareDepth create/use a software depth buffer?
611 * \param softwareStencil create/use a software stencil buffer?
612 * \param softwareAccum create/use a software accum buffer?
613 * \param softwareAlpha create/use a software alpha buffer?
614 *
615 * \return pointer to new GLframebuffer struct or NULL if error.
616 *
617 * \note Need to add softwareAuxBuffers parameter.
618 */
619 GLframebuffer *
620 _mesa_create_framebuffer( const GLvisual *visual,
621 GLboolean softwareDepth,
622 GLboolean softwareStencil,
623 GLboolean softwareAccum,
624 GLboolean softwareAlpha )
625 {
626 GLframebuffer *buffer = CALLOC_STRUCT(gl_frame_buffer);
627 assert(visual);
628 if (buffer) {
629 _mesa_initialize_framebuffer(buffer, visual,
630 softwareDepth, softwareStencil,
631 softwareAccum, softwareAlpha );
632 }
633 return buffer;
634 }
635
636
637 /**
638 * Makes some sanity checks and fills in the fields of the
639 * GLframebuffer structure with the given parameters.
640 *
641 * \sa _mesa_create_framebuffer() above for the parameter description.
642 */
643 void
644 _mesa_initialize_framebuffer( GLframebuffer *buffer,
645 const GLvisual *visual,
646 GLboolean softwareDepth,
647 GLboolean softwareStencil,
648 GLboolean softwareAccum,
649 GLboolean softwareAlpha )
650 {
651 GLboolean softwareAux = GL_FALSE;
652 assert(buffer);
653 assert(visual);
654
655 _mesa_bzero(buffer, sizeof(GLframebuffer));
656
657 /* sanity checks */
658 if (softwareDepth ) {
659 assert(visual->depthBits > 0);
660 }
661 if (softwareStencil) {
662 assert(visual->stencilBits > 0);
663 }
664 if (softwareAccum) {
665 assert(visual->rgbMode);
666 assert(visual->accumRedBits > 0);
667 assert(visual->accumGreenBits > 0);
668 assert(visual->accumBlueBits > 0);
669 }
670 if (softwareAlpha) {
671 assert(visual->rgbMode);
672 assert(visual->alphaBits > 0);
673 }
674
675 buffer->Visual = *visual;
676 buffer->UseSoftwareDepthBuffer = softwareDepth;
677 buffer->UseSoftwareStencilBuffer = softwareStencil;
678 buffer->UseSoftwareAccumBuffer = softwareAccum;
679 buffer->UseSoftwareAlphaBuffers = softwareAlpha;
680 buffer->UseSoftwareAuxBuffers = softwareAux;
681 }
682
683
684 /**
685 * Free a framebuffer struct and its buffers.
686 *
687 * Calls _mesa_free_framebuffer_data() and frees the structure.
688 */
689 void
690 _mesa_destroy_framebuffer( GLframebuffer *buffer )
691 {
692 if (buffer) {
693 _mesa_free_framebuffer_data(buffer);
694 FREE(buffer);
695 }
696 }
697
698
699 /**
700 * Free the data hanging off of \p buffer, but not \p buffer itself.
701 *
702 * \param buffer framebuffer.
703 *
704 * Frees all the buffers associated with the structure.
705 */
706 void
707 _mesa_free_framebuffer_data( GLframebuffer *buffer )
708 {
709 if (!buffer)
710 return;
711
712 if (buffer->UseSoftwareDepthBuffer && buffer->DepthBuffer) {
713 MESA_PBUFFER_FREE( buffer->DepthBuffer );
714 buffer->DepthBuffer = NULL;
715 }
716 if (buffer->UseSoftwareAccumBuffer && buffer->Accum) {
717 MESA_PBUFFER_FREE( buffer->Accum );
718 buffer->Accum = NULL;
719 }
720 if (buffer->UseSoftwareStencilBuffer && buffer->Stencil) {
721 MESA_PBUFFER_FREE( buffer->Stencil );
722 buffer->Stencil = NULL;
723 }
724 if (buffer->UseSoftwareAlphaBuffers){
725 if (buffer->FrontLeftAlpha) {
726 MESA_PBUFFER_FREE( buffer->FrontLeftAlpha );
727 buffer->FrontLeftAlpha = NULL;
728 }
729 if (buffer->BackLeftAlpha) {
730 MESA_PBUFFER_FREE( buffer->BackLeftAlpha );
731 buffer->BackLeftAlpha = NULL;
732 }
733 if (buffer->FrontRightAlpha) {
734 MESA_PBUFFER_FREE( buffer->FrontRightAlpha );
735 buffer->FrontRightAlpha = NULL;
736 }
737 if (buffer->BackRightAlpha) {
738 MESA_PBUFFER_FREE( buffer->BackRightAlpha );
739 buffer->BackRightAlpha = NULL;
740 }
741 }
742 }
743
744 /*@}*/
745
746
747 /**********************************************************************/
748 /** \name Context allocation, initialization, destroying
749 *
750 * The purpose of the most initialization functions here is to provide the
751 * default state values according to the OpenGL specification.
752 */
753 /**********************************************************************/
754 /*@{*/
755
756 /**
757 * One-time initialization mutex lock.
758 *
759 * \sa Used by one_time_init().
760 */
761 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
762
763 /**
764 * Calls all the various one-time-init functions in Mesa.
765 *
766 * While holding a global mutex lock, calls several initialization functions,
767 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
768 * defined.
769 *
770 * \sa _mesa_init_lists(), _math_init().
771 */
772 static void
773 one_time_init( GLcontext *ctx )
774 {
775 static GLboolean alreadyCalled = GL_FALSE;
776 (void) ctx;
777 _glthread_LOCK_MUTEX(OneTimeLock);
778 if (!alreadyCalled) {
779 GLuint i;
780
781 /* do some implementation tests */
782 assert( sizeof(GLbyte) == 1 );
783 assert( sizeof(GLubyte) == 1 );
784 assert( sizeof(GLshort) == 2 );
785 assert( sizeof(GLushort) == 2 );
786 assert( sizeof(GLint) == 4 );
787 assert( sizeof(GLuint) == 4 );
788
789 _mesa_init_lists();
790
791 #if _HAVE_FULL_GL
792 _math_init();
793
794 for (i = 0; i < 256; i++) {
795 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
796 }
797 #endif
798
799 #ifdef USE_SPARC_ASM
800 _mesa_init_sparc_glapi_relocs();
801 #endif
802 if (_mesa_getenv("MESA_DEBUG")) {
803 _glapi_noop_enable_warnings(GL_TRUE);
804 #ifndef GLX_DIRECT_RENDERING
805 /* libGL from before 2002/06/28 don't have this function. Someday,
806 * when newer libGL libs are common, remove the #ifdef test. This
807 * only serves to print warnings when calling undefined GL functions.
808 */
809 _glapi_set_warning_func( (_glapi_warning_func) _mesa_warning );
810 #endif
811 }
812 else {
813 _glapi_noop_enable_warnings(GL_FALSE);
814 }
815
816 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
817 _mesa_debug(ctx, "Mesa DEBUG build %s %s\n", __DATE__, __TIME__);
818 #endif
819
820 alreadyCalled = GL_TRUE;
821 }
822 _glthread_UNLOCK_MUTEX(OneTimeLock);
823 }
824
825
826 /**
827 * Allocate and initialize a shared context state structure.
828 * Initializes the display list, texture objects and vertex programs hash
829 * tables, allocates the texture objects. If it runs out of memory, frees
830 * everything already allocated before returning NULL.
831 *
832 * \return pointer to a gl_shared_state structure on success, or NULL on
833 * failure.
834 */
835 static GLboolean
836 alloc_shared_state( GLcontext *ctx )
837 {
838 struct gl_shared_state *ss = CALLOC_STRUCT(gl_shared_state);
839 if (!ss)
840 return GL_FALSE;
841
842 ctx->Shared = ss;
843
844 _glthread_INIT_MUTEX(ss->Mutex);
845
846 ss->DisplayList = _mesa_NewHashTable();
847 ss->TexObjects = _mesa_NewHashTable();
848 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
849 ss->Programs = _mesa_NewHashTable();
850 #endif
851
852 #if FEATURE_ARB_vertex_program
853 ss->DefaultVertexProgram = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
854 if (!ss->DefaultVertexProgram)
855 goto cleanup;
856 #endif
857 #if FEATURE_ARB_fragment_program
858 ss->DefaultFragmentProgram = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
859 if (!ss->DefaultFragmentProgram)
860 goto cleanup;
861 #endif
862
863 ss->BufferObjects = _mesa_NewHashTable();
864
865 ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D);
866 if (!ss->Default1D)
867 goto cleanup;
868
869 ss->Default2D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D);
870 if (!ss->Default2D)
871 goto cleanup;
872
873 ss->Default3D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_3D);
874 if (!ss->Default3D)
875 goto cleanup;
876
877 ss->DefaultCubeMap = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_CUBE_MAP_ARB);
878 if (!ss->DefaultCubeMap)
879 goto cleanup;
880
881 ss->DefaultRect = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_RECTANGLE_NV);
882 if (!ss->DefaultRect)
883 goto cleanup;
884
885 /* Effectively bind the default textures to all texture units */
886 ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
887 ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
888 ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
889 ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS;
890 ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS;
891
892 return GL_TRUE;
893
894 cleanup:
895 /* Ran out of memory at some point. Free everything and return NULL */
896 if (ss->DisplayList)
897 _mesa_DeleteHashTable(ss->DisplayList);
898 if (ss->TexObjects)
899 _mesa_DeleteHashTable(ss->TexObjects);
900 #if FEATURE_NV_vertex_program
901 if (ss->Programs)
902 _mesa_DeleteHashTable(ss->Programs);
903 #endif
904 #if FEATURE_ARB_vertex_program
905 if (ss->DefaultVertexProgram)
906 ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram);
907 #endif
908 #if FEATURE_ARB_fragment_program
909 if (ss->DefaultFragmentProgram)
910 ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram);
911 #endif
912 #if FEATURE_ARB_vertex_buffer_object
913 if (ss->BufferObjects)
914 _mesa_DeleteHashTable(ss->BufferObjects);
915 #endif
916
917 if (ss->Default1D)
918 (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D);
919 if (ss->Default2D)
920 (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D);
921 if (ss->Default3D)
922 (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D);
923 if (ss->DefaultCubeMap)
924 (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap);
925 if (ss->DefaultRect)
926 (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect);
927 if (ss)
928 _mesa_free(ss);
929 return GL_FALSE;
930 }
931
932 /**
933 * Deallocate a shared state context and all children structures.
934 *
935 * \param ctx GL context.
936 * \param ss shared state pointer.
937 *
938 * Frees the display lists, the texture objects (calling the driver texture
939 * deletion callback to free its private data) and the vertex programs, as well
940 * as their hash tables.
941 *
942 * \sa alloc_shared_state().
943 */
944 static void
945 free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
946 {
947 /* Free display lists */
948 while (1) {
949 GLuint list = _mesa_HashFirstEntry(ss->DisplayList);
950 if (list) {
951 _mesa_destroy_list(ctx, list);
952 }
953 else {
954 break;
955 }
956 }
957 _mesa_DeleteHashTable(ss->DisplayList);
958
959 /* Free texture objects */
960 ASSERT(ctx->Driver.DeleteTexture);
961 /* the default textures */
962 (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D);
963 (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D);
964 (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D);
965 (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap);
966 (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect);
967 /* all other textures */
968 while (1) {
969 GLuint texName = _mesa_HashFirstEntry(ss->TexObjects);
970 if (texName) {
971 struct gl_texture_object *texObj = (struct gl_texture_object *)
972 _mesa_HashLookup(ss->TexObjects, texName);
973 ASSERT(texObj);
974 (*ctx->Driver.DeleteTexture)(ctx, texObj);
975 _mesa_HashRemove(ss->TexObjects, texName);
976 }
977 else {
978 break;
979 }
980 }
981 _mesa_DeleteHashTable(ss->TexObjects);
982
983 #if FEATURE_NV_vertex_program
984 /* Free vertex programs */
985 while (1) {
986 GLuint prog = _mesa_HashFirstEntry(ss->Programs);
987 if (prog) {
988 struct program *p = (struct program *) _mesa_HashLookup(ss->Programs,
989 prog);
990 ASSERT(p);
991 ctx->Driver.DeleteProgram(ctx, p);
992 _mesa_HashRemove(ss->Programs, prog);
993 }
994 else {
995 break;
996 }
997 }
998 _mesa_DeleteHashTable(ss->Programs);
999 #endif
1000 #if FEATURE_ARB_vertex_program
1001 _mesa_delete_program(ctx, ss->DefaultVertexProgram);
1002 #endif
1003 #if FEATURE_ARB_fragment_program
1004 _mesa_delete_program(ctx, ss->DefaultFragmentProgram);
1005 #endif
1006
1007 #if FEATURE_ARB_vertex_buffer_object
1008 _mesa_DeleteHashTable(ss->BufferObjects);
1009 #endif
1010 _glthread_DESTROY_MUTEX(ss->Mutex);
1011
1012 FREE(ss);
1013 }
1014
1015
1016 /**
1017 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
1018 */
1019 static void
1020 _mesa_init_current( GLcontext *ctx )
1021 {
1022 GLuint i;
1023
1024 /* Current group */
1025 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
1026 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
1027 }
1028 /* special cases: */
1029 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 1.0 );
1030 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
1031 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
1032 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
1033 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 );
1034
1035 ctx->Current.Index = 1;
1036 ctx->Current.EdgeFlag = GL_TRUE;
1037 }
1038
1039
1040 /**
1041 * Initialize fields of gl_constants (aka ctx->Const.*).
1042 * Use defaults from config.h. The device drivers will often override
1043 * some of these values (such as number of texture units).
1044 */
1045 static void
1046 _mesa_init_constants( GLcontext *ctx )
1047 {
1048 assert(ctx);
1049
1050 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
1051 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
1052
1053 /* Constants, may be overriden (usually only reduced) by device drivers */
1054 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
1055 ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
1056 ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
1057 ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
1058 ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
1059 ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
1060 ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
1061 ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
1062 ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
1063 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
1064 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
1065 ctx->Const.MinPointSize = MIN_POINT_SIZE;
1066 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
1067 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
1068 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
1069 ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
1070 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
1071 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
1072 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
1073 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
1074 ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
1075 ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
1076 ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH;
1077 ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
1078 ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES;
1079 ctx->Const.MaxLights = MAX_LIGHTS;
1080 ctx->Const.MaxShininess = 128.0;
1081 ctx->Const.MaxSpotExponent = 128.0;
1082 ctx->Const.MaxViewportWidth = MAX_WIDTH;
1083 ctx->Const.MaxViewportHeight = MAX_HEIGHT;
1084 #if FEATURE_ARB_vertex_program
1085 ctx->Const.MaxVertexProgramInstructions = MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS;
1086 ctx->Const.MaxVertexProgramAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
1087 ctx->Const.MaxVertexProgramTemps = MAX_NV_VERTEX_PROGRAM_TEMPS;
1088 ctx->Const.MaxVertexProgramLocalParams = MAX_NV_VERTEX_PROGRAM_PARAMS;
1089 ctx->Const.MaxVertexProgramEnvParams = MAX_NV_VERTEX_PROGRAM_PARAMS;/*XXX*/
1090 ctx->Const.MaxVertexProgramAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
1091 #endif
1092 #if FEATURE_ARB_fragment_program
1093 ctx->Const.MaxFragmentProgramInstructions = MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS;
1094 ctx->Const.MaxFragmentProgramAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
1095 ctx->Const.MaxFragmentProgramTemps = MAX_NV_FRAGMENT_PROGRAM_TEMPS;
1096 ctx->Const.MaxFragmentProgramLocalParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
1097 ctx->Const.MaxFragmentProgramEnvParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS;/*XXX*/
1098 ctx->Const.MaxFragmentProgramAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
1099 ctx->Const.MaxFragmentProgramAluInstructions = MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS;
1100 ctx->Const.MaxFragmentProgramTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS;
1101 ctx->Const.MaxFragmentProgramTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS;
1102 #endif
1103 ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
1104 ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
1105
1106 /* If we're running in the X server, do bounds checking to prevent
1107 * segfaults and server crashes!
1108 */
1109 #if defined(XFree86LOADER) && defined(IN_MODULE)
1110 ctx->Const.CheckArrayBounds = GL_TRUE;
1111 #else
1112 ctx->Const.CheckArrayBounds = GL_FALSE;
1113 #endif
1114
1115 ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
1116
1117 /* sanity checks */
1118 ASSERT(ctx->Const.MaxTextureUnits == MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
1119 }
1120
1121
1122 /**
1123 * Initialize the attribute groups in a GL context.
1124 *
1125 * \param ctx GL context.
1126 *
1127 * Initializes all the attributes, calling the respective <tt>init*</tt>
1128 * functions for the more complex data structures.
1129 */
1130 static GLboolean
1131 init_attrib_groups( GLcontext *ctx )
1132 {
1133 assert(ctx);
1134
1135 /* Constants */
1136 _mesa_init_constants( ctx );
1137
1138 /* Extensions */
1139 _mesa_init_extensions( ctx );
1140
1141 /* Attribute Groups */
1142 _mesa_init_accum( ctx );
1143 _mesa_init_attrib( ctx );
1144 _mesa_init_buffers( ctx );
1145 _mesa_init_buffer_objects( ctx );
1146 _mesa_init_color( ctx );
1147 _mesa_init_colortables( ctx );
1148 _mesa_init_current( ctx );
1149 _mesa_init_depth( ctx );
1150 _mesa_init_debug( ctx );
1151 _mesa_init_display_list( ctx );
1152 _mesa_init_eval( ctx );
1153 _mesa_init_feedback( ctx );
1154 _mesa_init_fog( ctx );
1155 _mesa_init_histogram( ctx );
1156 _mesa_init_hint( ctx );
1157 _mesa_init_line( ctx );
1158 _mesa_init_lighting( ctx );
1159 _mesa_init_matrix( ctx );
1160 _mesa_init_occlude( ctx );
1161 _mesa_init_pixel( ctx );
1162 _mesa_init_point( ctx );
1163 _mesa_init_polygon( ctx );
1164 _mesa_init_program( ctx );
1165 _mesa_init_rastpos( ctx );
1166 _mesa_init_stencil( ctx );
1167 _mesa_init_transform( ctx );
1168 _mesa_init_varray( ctx );
1169 _mesa_init_viewport( ctx );
1170
1171 if (!_mesa_init_texture( ctx ))
1172 return GL_FALSE;
1173
1174 _mesa_init_texture_s3tc( ctx );
1175 _mesa_init_texture_fxt1( ctx );
1176
1177 /* Miscellaneous */
1178 ctx->NewState = _NEW_ALL;
1179 ctx->ErrorValue = (GLenum) GL_NO_ERROR;
1180 ctx->_Facing = 0;
1181 #if CHAN_TYPE == GL_FLOAT
1182 ctx->ClampFragmentColors = GL_FALSE; /* XXX temporary */
1183 #else
1184 ctx->ClampFragmentColors = GL_TRUE;
1185 #endif
1186 ctx->ClampVertexColors = GL_TRUE;
1187
1188 return GL_TRUE;
1189 }
1190
1191
1192 /**
1193 * If the DRI libGL.so library is old, it may not have the entrypoints for
1194 * some recent OpenGL extensions. Dynamically add them now.
1195 * If we're building stand-alone Mesa where libGL.so has both the dispatcher
1196 * and driver code, this won't be an issue (and calling this function won't
1197 * do any harm).
1198 */
1199 static void
1200 add_newer_entrypoints(void)
1201 {
1202 unsigned i;
1203 static const struct {
1204 const char * const name;
1205 unsigned offset;
1206 }
1207 newer_entrypoints[] = {
1208 /* GL_ARB_window_pos aliases with GL_MESA_window_pos */
1209 { "glWindowPos2dARB", 513 },
1210 { "glWindowPos2dvARB", 514 },
1211 { "glWindowPos2fARB", 515 },
1212 { "glWindowPos2fvARB", 516 },
1213 { "glWindowPos2iARB", 517 },
1214 { "glWindowPos2ivARB", 518 },
1215 { "glWindowPos2sARB", 519 },
1216 { "glWindowPos2svARB", 520 },
1217 { "glWindowPos3dARB", 521 },
1218 { "glWindowPos3dvARB", 522 },
1219 { "glWindowPos3fARB", 523 },
1220 { "glWindowPos3fvARB", 524 },
1221 { "glWindowPos3iARB", 525 },
1222 { "glWindowPos3ivARB", 526 },
1223 { "glWindowPos3sARB", 527 },
1224 { "glWindowPos3svARB", 528 },
1225 #if FEATURE_NV_vertex_program
1226 { "glAreProgramsResidentNV", 578 },
1227 { "glBindProgramNV", 579 },
1228 { "glDeleteProgramsNV", 580 },
1229 { "glExecuteProgramNV", 581 },
1230 { "glGenProgramsNV", 582 },
1231 { "glGetProgramParameterdvNV", 583 },
1232 { "glGetProgramParameterfvNV", 584 },
1233 { "glGetProgramivNV", 585 },
1234 { "glGetProgramStringNV", 586 },
1235 { "glGetTrackMatrixivNV", 587 },
1236 { "glGetVertexAttribdvNV", 588 },
1237 { "glGetVertexAttribfvNV", 589 },
1238 { "glGetVertexAttribivNV", 590 },
1239 { "glGetVertexAttribPointervNV", 591 },
1240 { "glIsProgramNV", 592 },
1241 { "glLoadProgramNV", 593 },
1242 { "glProgramParameter4dNV", 594 },
1243 { "glProgramParameter4dvNV", 595 },
1244 { "glProgramParameter4fNV", 596 },
1245 { "glProgramParameter4fvNV", 597 },
1246 { "glProgramParameters4dvNV", 598 },
1247 { "glProgramParameters4fvNV", 599 },
1248 { "glRequestResidentProgramsNV", 600 },
1249 { "glTrackMatrixNV", 601 },
1250 { "glVertexAttribPointerNV", 602 },
1251 { "glVertexAttrib1dNV", 603 },
1252 { "glVertexAttrib1dvNV", 604 },
1253 { "glVertexAttrib1fNV", 605 },
1254 { "glVertexAttrib1fvNV", 606 },
1255 { "glVertexAttrib1sNV", 607 },
1256 { "glVertexAttrib1svNV", 608 },
1257 { "glVertexAttrib2dNV", 609 },
1258 { "glVertexAttrib2dvNV", 610 },
1259 { "glVertexAttrib2fNV", 611 },
1260 { "glVertexAttrib2fvNV", 612 },
1261 { "glVertexAttrib2sNV", 613 },
1262 { "glVertexAttrib2svNV", 614 },
1263 { "glVertexAttrib3dNV", 615 },
1264 { "glVertexAttrib3dvNV", 616 },
1265 { "glVertexAttrib3fNV", 617 },
1266 { "glVertexAttrib3fvNV", 618 },
1267 { "glVertexAttrib3sNV", 619 },
1268 { "glVertexAttrib3svNV", 620 },
1269 { "glVertexAttrib4dNV", 621 },
1270 { "glVertexAttrib4dvNV", 622 },
1271 { "glVertexAttrib4fNV", 623 },
1272 { "glVertexAttrib4fvNV", 624 },
1273 { "glVertexAttrib4sNV", 625 },
1274 { "glVertexAttrib4svNV", 626 },
1275 { "glVertexAttrib4ubNV", 627 },
1276 { "glVertexAttrib4ubvNV", 628 },
1277 { "glVertexAttribs1dvNV", 629 },
1278 { "glVertexAttribs1fvNV", 630 },
1279 { "glVertexAttribs1svNV", 631 },
1280 { "glVertexAttribs2dvNV", 632 },
1281 { "glVertexAttribs2fvNV", 633 },
1282 { "glVertexAttribs2svNV", 634 },
1283 { "glVertexAttribs3dvNV", 635 },
1284 { "glVertexAttribs3fvNV", 636 },
1285 { "glVertexAttribs3svNV", 637 },
1286 { "glVertexAttribs4dvNV", 638 },
1287 { "glVertexAttribs4fvNV", 639 },
1288 { "glVertexAttribs4svNV", 640 },
1289 { "glVertexAttribs4ubvNV", 641 },
1290 #endif
1291 { "glPointParameteriNV", 642 },
1292 { "glPointParameterivNV", 643 },
1293 { "glMultiDrawArraysEXT", 644 },
1294 { "glMultiDrawElementsEXT", 645 },
1295 { "glMultiDrawArraysSUN", _gloffset_MultiDrawArraysEXT },
1296 { "glMultiDrawElementsSUN", _gloffset_MultiDrawElementsEXT },
1297 { "glActiveStencilFaceEXT", 646 },
1298 #if FEATURE_NV_fence
1299 { "glDeleteFencesNV", 647 },
1300 { "glGenFencesNV", 648 },
1301 { "glIsFenceNV", 649 },
1302 { "glTestFenceNV", 650 },
1303 { "glGetFenceivNV", 651 },
1304 { "glFinishFenceNV", 652 },
1305 { "glSetFenceNV", 653 },
1306 #endif
1307 #if FEATURE_NV_fragment_program
1308 { "glProgramNamedParameter4fNV", 682 },
1309 { "glProgramNamedParameter4dNV", 683 },
1310 { "glProgramNamedParameter4fvNV", 683 },
1311 { "glProgramNamedParameter4dvNV", 684 },
1312 { "glGetProgramNamedParameterfvNV", 685 },
1313 { "glGetProgramNamedParameterdvNV", 686 },
1314 #endif
1315 #if FEATURE_ARB_vertex_program
1316 { "glVertexAttrib1sARB", _gloffset_VertexAttrib1sNV },
1317 { "glVertexAttrib1fARB", _gloffset_VertexAttrib1fNV },
1318 { "glVertexAttrib1dARB", _gloffset_VertexAttrib1dNV },
1319 { "glVertexAttrib2sARB", _gloffset_VertexAttrib2sNV },
1320 { "glVertexAttrib2fARB", _gloffset_VertexAttrib2fNV },
1321 { "glVertexAttrib2dARB", _gloffset_VertexAttrib2dNV },
1322 { "glVertexAttrib3sARB", _gloffset_VertexAttrib3sNV },
1323 { "glVertexAttrib3fARB", _gloffset_VertexAttrib3fNV },
1324 { "glVertexAttrib3dARB", _gloffset_VertexAttrib3dNV },
1325 { "glVertexAttrib4sARB", _gloffset_VertexAttrib4sNV },
1326 { "glVertexAttrib4fARB", _gloffset_VertexAttrib4fNV },
1327 { "glVertexAttrib4dARB", _gloffset_VertexAttrib4dNV },
1328 { "glVertexAttrib4NubARB", _gloffset_VertexAttrib4ubNV },
1329 { "glVertexAttrib1svARB", _gloffset_VertexAttrib1svNV },
1330 { "glVertexAttrib1fvARB", _gloffset_VertexAttrib1fvNV },
1331 { "glVertexAttrib1dvARB", _gloffset_VertexAttrib1dvNV },
1332 { "glVertexAttrib2svARB", _gloffset_VertexAttrib2svNV },
1333 { "glVertexAttrib2fvARB", _gloffset_VertexAttrib2fvNV },
1334 { "glVertexAttrib2dvARB", _gloffset_VertexAttrib2dvNV },
1335 { "glVertexAttrib3svARB", _gloffset_VertexAttrib3svNV },
1336 { "glVertexAttrib3fvARB", _gloffset_VertexAttrib3fvNV },
1337 { "glVertexAttrib3dvARB", _gloffset_VertexAttrib3dvNV },
1338 { "glVertexAttrib4bvARB", _gloffset_VertexAttrib4bvARB },
1339 { "glVertexAttrib4svARB", _gloffset_VertexAttrib4svNV },
1340 { "glVertexAttrib4ivARB", _gloffset_VertexAttrib4ivARB },
1341 { "glVertexAttrib4ubvARB", _gloffset_VertexAttrib4ubvARB },
1342 { "glVertexAttrib4usvARB", _gloffset_VertexAttrib4usvARB },
1343 { "glVertexAttrib4uivARB", _gloffset_VertexAttrib4uivARB },
1344 { "glVertexAttrib4fvARB", _gloffset_VertexAttrib4fvNV },
1345 { "glVertexAttrib4dvARB", _gloffset_VertexAttrib4dvNV },
1346 { "glVertexAttrib4NbvARB", _gloffset_VertexAttrib4NbvARB },
1347 { "glVertexAttrib4NsvARB", _gloffset_VertexAttrib4NsvARB },
1348 { "glVertexAttrib4NivARB", _gloffset_VertexAttrib4NivARB },
1349 { "glVertexAttrib4NubvARB", _gloffset_VertexAttrib4ubvNV },
1350 { "glVertexAttrib4NusvARB", _gloffset_VertexAttrib4NusvARB },
1351 { "glVertexAttrib4NuivARB", _gloffset_VertexAttrib4NuivARB },
1352 { "glVertexAttribPointerARB", _gloffset_VertexAttribPointerARB },
1353 { "glEnableVertexAttribArrayARB", _gloffset_EnableVertexAttribArrayARB },
1354 { "glDisableVertexAttribArrayARB", _gloffset_DisableVertexAttribArrayARB },
1355 { "glProgramStringARB", _gloffset_ProgramStringARB },
1356 { "glBindProgramARB", _gloffset_BindProgramNV },
1357 { "glDeleteProgramsARB", _gloffset_DeleteProgramsNV },
1358 { "glGenProgramsARB", _gloffset_GenProgramsNV },
1359 { "glIsProgramARB", _gloffset_IsProgramNV },
1360 { "glProgramEnvParameter4dARB", _gloffset_ProgramEnvParameter4dARB },
1361 { "glProgramEnvParameter4dvARB", _gloffset_ProgramEnvParameter4dvARB },
1362 { "glProgramEnvParameter4fARB", _gloffset_ProgramEnvParameter4fARB },
1363 { "glProgramEnvParameter4fvARB", _gloffset_ProgramEnvParameter4fvARB },
1364 { "glProgramLocalParameter4dARB", _gloffset_ProgramLocalParameter4dARB },
1365 { "glProgramLocalParameter4dvARB", _gloffset_ProgramLocalParameter4dvARB },
1366 { "glProgramLocalParameter4fARB", _gloffset_ProgramLocalParameter4fARB },
1367 { "glProgramLocalParameter4fvARB", _gloffset_ProgramLocalParameter4fvARB },
1368 { "glGetProgramEnvParameterdvARB", _gloffset_GetProgramEnvParameterdvARB },
1369 { "glGetProgramEnvParameterfvARB", _gloffset_GetProgramEnvParameterfvARB },
1370 { "glGetProgramLocalParameterdvARB", _gloffset_GetProgramLocalParameterdvARB },
1371 { "glGetProgramLocalParameterfvARB", _gloffset_GetProgramLocalParameterfvARB },
1372 { "glGetProgramivARB", _gloffset_GetProgramivARB },
1373 { "glGetProgramStringARB", _gloffset_GetProgramStringARB },
1374 { "glGetVertexAttribdvARB", _gloffset_GetVertexAttribdvNV },
1375 { "glGetVertexAttribfvARB", _gloffset_GetVertexAttribfvNV },
1376 { "glGetVertexAttribivARB", _gloffset_GetVertexAttribivNV },
1377 { "glGetVertexAttribPointervARB", _gloffset_GetVertexAttribPointervNV },
1378 #endif
1379 { "glMultiModeDrawArraysIBM", _gloffset_MultiModeDrawArraysIBM },
1380 { "glMultiModeDrawElementsIBM", _gloffset_MultiModeDrawElementsIBM },
1381 };
1382
1383 for ( i = 0 ; i < Elements(newer_entrypoints) ; i++ ) {
1384 _glapi_add_entrypoint( newer_entrypoints[i].name,
1385 newer_entrypoints[i].offset );
1386 }
1387 }
1388
1389
1390 /**
1391 * Initialize a GLcontext struct (rendering context).
1392 *
1393 * This includes allocating all the other structs and arrays which hang off of
1394 * the context by pointers.
1395 * Note that the driver needs to pass in its dd_function_table here since
1396 * we need to at least call driverFunctions->NewTextureObject to create the
1397 * default texture objects.
1398 *
1399 * Called by _mesa_create_context().
1400 *
1401 * Performs the imports and exports callback tables initialization, and
1402 * miscellaneous one-time initializations. If no shared context is supplied one
1403 * is allocated, and increase its reference count. Setups the GL API dispatch
1404 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1405 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1406 * for debug flags.
1407 *
1408 * \param ctx the context to initialize
1409 * \param visual describes the visual attributes for this context
1410 * \param share_list points to context to share textures, display lists,
1411 * etc with, or NULL
1412 * \param driverFunctions table of device driver functions for this context
1413 * to use
1414 * \param driverContext pointer to driver-specific context data
1415 */
1416 GLboolean
1417 _mesa_initialize_context( GLcontext *ctx,
1418 const GLvisual *visual,
1419 GLcontext *share_list,
1420 const struct dd_function_table *driverFunctions,
1421 void *driverContext )
1422 {
1423 GLuint dispatchSize;
1424
1425 ASSERT(driverContext);
1426 assert(driverFunctions->NewTextureObject);
1427
1428 /* If the driver wants core Mesa to use special imports, it'll have to
1429 * override these defaults.
1430 */
1431 _mesa_init_default_imports( &(ctx->imports), driverContext );
1432
1433 /* initialize the exports (Mesa functions called by the window system) */
1434 _mesa_init_default_exports( &(ctx->exports) );
1435
1436 /* misc one-time initializations */
1437 one_time_init(ctx);
1438
1439 ctx->Visual = *visual;
1440 ctx->DrawBuffer = NULL;
1441 ctx->ReadBuffer = NULL;
1442
1443 /* Plug in driver functions and context pointer here.
1444 * This is important because when we call alloc_shared_state() below
1445 * we'll call ctx->Driver.NewTextureObject() to create the default
1446 * textures.
1447 */
1448 ctx->Driver = *driverFunctions;
1449 ctx->DriverCtx = driverContext;
1450
1451 if (share_list) {
1452 /* share state with another context */
1453 ctx->Shared = share_list->Shared;
1454 }
1455 else {
1456 /* allocate new, unshared state */
1457 if (!alloc_shared_state( ctx )) {
1458 return GL_FALSE;
1459 }
1460 }
1461 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1462 ctx->Shared->RefCount++;
1463 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1464
1465 if (!init_attrib_groups( ctx )) {
1466 free_shared_state(ctx, ctx->Shared);
1467 return GL_FALSE;
1468 }
1469
1470 /* libGL ABI coordination */
1471 add_newer_entrypoints();
1472
1473 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1474 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1475 * Mesa we do this to accomodate different versions of libGL and various
1476 * DRI drivers.
1477 */
1478 dispatchSize = MAX2(_glapi_get_dispatch_table_size(),
1479 sizeof(struct _glapi_table) / sizeof(void *));
1480
1481 /* setup API dispatch tables */
1482 ctx->Exec = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
1483 ctx->Save = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
1484 if (!ctx->Exec || !ctx->Save) {
1485 free_shared_state(ctx, ctx->Shared);
1486 if (ctx->Exec)
1487 FREE( ctx->Exec );
1488 }
1489 _mesa_init_exec_table(ctx->Exec, dispatchSize);
1490 ctx->CurrentDispatch = ctx->Exec;
1491
1492 #if _HAVE_FULL_GL
1493 _mesa_init_dlist_table(ctx->Save, dispatchSize);
1494 _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
1495
1496
1497 /* Neutral tnl module stuff */
1498 _mesa_init_exec_vtxfmt( ctx );
1499 ctx->TnlModule.Current = NULL;
1500 ctx->TnlModule.SwapCount = 0;
1501 #endif
1502
1503 return GL_TRUE;
1504 }
1505
1506
1507 /**
1508 * Allocate and initialize a GLcontext structure.
1509 * Note that the driver needs to pass in its dd_function_table here since
1510 * we need to at least call driverFunctions->NewTextureObject to initialize
1511 * the rendering context.
1512 *
1513 * \param visual a GLvisual pointer (we copy the struct contents)
1514 * \param share_list another context to share display lists with or NULL
1515 * \param driverFunctions points to the dd_function_table into which the
1516 * driver has plugged in all its special functions.
1517 * \param driverCtx points to the device driver's private context state
1518 *
1519 * \return pointer to a new __GLcontextRec or NULL if error.
1520 */
1521 GLcontext *
1522 _mesa_create_context( const GLvisual *visual,
1523 GLcontext *share_list,
1524 const struct dd_function_table *driverFunctions,
1525 void *driverContext )
1526
1527 {
1528 GLcontext *ctx;
1529
1530 ASSERT(visual);
1531 ASSERT(driverContext);
1532
1533 ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext));
1534 if (!ctx)
1535 return NULL;
1536
1537 if (_mesa_initialize_context(ctx, visual, share_list,
1538 driverFunctions, driverContext)) {
1539 return ctx;
1540 }
1541 else {
1542 _mesa_free(ctx);
1543 return NULL;
1544 }
1545 }
1546
1547
1548 /**
1549 * Free the data associated with the given context.
1550 *
1551 * But doesn't free the GLcontext struct itself.
1552 *
1553 * \sa _mesa_initialize_context() and init_attrib_groups().
1554 */
1555 void
1556 _mesa_free_context_data( GLcontext *ctx )
1557 {
1558 /* if we're destroying the current context, unbind it first */
1559 if (ctx == _mesa_get_current_context()) {
1560 _mesa_make_current(NULL, NULL);
1561 }
1562
1563 _mesa_free_lighting_data( ctx );
1564 _mesa_free_eval_data( ctx );
1565 _mesa_free_texture_data( ctx );
1566 _mesa_free_matrix_data( ctx );
1567 _mesa_free_viewport_data( ctx );
1568 _mesa_free_colortables_data( ctx );
1569 _mesa_free_program_data(ctx);
1570 _mesa_free_occlude_data(ctx);
1571
1572 #if FEATURE_ARB_vertex_buffer_object
1573 _mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj);
1574 #endif
1575
1576 /* Shared context state (display lists, textures, etc) */
1577 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1578 ctx->Shared->RefCount--;
1579 assert(ctx->Shared->RefCount >= 0);
1580 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1581 if (ctx->Shared->RefCount == 0) {
1582 /* free shared state */
1583 free_shared_state( ctx, ctx->Shared );
1584 }
1585
1586 if (ctx->Extensions.String)
1587 FREE((void *) ctx->Extensions.String);
1588
1589 FREE(ctx->Exec);
1590 FREE(ctx->Save);
1591 }
1592
1593
1594 /**
1595 * Destroy a GLcontext structure.
1596 *
1597 * \param ctx GL context.
1598 *
1599 * Calls _mesa_free_context_data() and frees the GLcontext structure itself.
1600 */
1601 void
1602 _mesa_destroy_context( GLcontext *ctx )
1603 {
1604 if (ctx) {
1605 _mesa_free_context_data(ctx);
1606 FREE( (void *) ctx );
1607 }
1608 }
1609
1610
1611 #if _HAVE_FULL_GL
1612 /**
1613 * Copy attribute groups from one context to another.
1614 *
1615 * \param src source context
1616 * \param dst destination context
1617 * \param mask bitwise OR of GL_*_BIT flags
1618 *
1619 * According to the bits specified in \p mask, copies the corresponding
1620 * attributes from \p src into \p dst. For many of the attributes a simple \c
1621 * memcpy is not enough due to the existence of internal pointers in their data
1622 * structures.
1623 */
1624 void
1625 _mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
1626 {
1627 if (mask & GL_ACCUM_BUFFER_BIT) {
1628 /* OK to memcpy */
1629 dst->Accum = src->Accum;
1630 }
1631 if (mask & GL_COLOR_BUFFER_BIT) {
1632 /* OK to memcpy */
1633 dst->Color = src->Color;
1634 }
1635 if (mask & GL_CURRENT_BIT) {
1636 /* OK to memcpy */
1637 dst->Current = src->Current;
1638 }
1639 if (mask & GL_DEPTH_BUFFER_BIT) {
1640 /* OK to memcpy */
1641 dst->Depth = src->Depth;
1642 }
1643 if (mask & GL_ENABLE_BIT) {
1644 /* no op */
1645 }
1646 if (mask & GL_EVAL_BIT) {
1647 /* OK to memcpy */
1648 dst->Eval = src->Eval;
1649 }
1650 if (mask & GL_FOG_BIT) {
1651 /* OK to memcpy */
1652 dst->Fog = src->Fog;
1653 }
1654 if (mask & GL_HINT_BIT) {
1655 /* OK to memcpy */
1656 dst->Hint = src->Hint;
1657 }
1658 if (mask & GL_LIGHTING_BIT) {
1659 GLuint i;
1660 /* begin with memcpy */
1661 MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light) );
1662 /* fixup linked lists to prevent pointer insanity */
1663 make_empty_list( &(dst->Light.EnabledList) );
1664 for (i = 0; i < MAX_LIGHTS; i++) {
1665 if (dst->Light.Light[i].Enabled) {
1666 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1667 }
1668 }
1669 }
1670 if (mask & GL_LINE_BIT) {
1671 /* OK to memcpy */
1672 dst->Line = src->Line;
1673 }
1674 if (mask & GL_LIST_BIT) {
1675 /* OK to memcpy */
1676 dst->List = src->List;
1677 }
1678 if (mask & GL_PIXEL_MODE_BIT) {
1679 /* OK to memcpy */
1680 dst->Pixel = src->Pixel;
1681 }
1682 if (mask & GL_POINT_BIT) {
1683 /* OK to memcpy */
1684 dst->Point = src->Point;
1685 }
1686 if (mask & GL_POLYGON_BIT) {
1687 /* OK to memcpy */
1688 dst->Polygon = src->Polygon;
1689 }
1690 if (mask & GL_POLYGON_STIPPLE_BIT) {
1691 /* Use loop instead of MEMCPY due to problem with Portland Group's
1692 * C compiler. Reported by John Stone.
1693 */
1694 GLuint i;
1695 for (i = 0; i < 32; i++) {
1696 dst->PolygonStipple[i] = src->PolygonStipple[i];
1697 }
1698 }
1699 if (mask & GL_SCISSOR_BIT) {
1700 /* OK to memcpy */
1701 dst->Scissor = src->Scissor;
1702 }
1703 if (mask & GL_STENCIL_BUFFER_BIT) {
1704 /* OK to memcpy */
1705 dst->Stencil = src->Stencil;
1706 }
1707 if (mask & GL_TEXTURE_BIT) {
1708 /* Cannot memcpy because of pointers */
1709 _mesa_copy_texture_state(src, dst);
1710 }
1711 if (mask & GL_TRANSFORM_BIT) {
1712 /* OK to memcpy */
1713 dst->Transform = src->Transform;
1714 }
1715 if (mask & GL_VIEWPORT_BIT) {
1716 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1717 dst->Viewport.X = src->Viewport.X;
1718 dst->Viewport.Y = src->Viewport.Y;
1719 dst->Viewport.Width = src->Viewport.Width;
1720 dst->Viewport.Height = src->Viewport.Height;
1721 dst->Viewport.Near = src->Viewport.Near;
1722 dst->Viewport.Far = src->Viewport.Far;
1723 _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap);
1724 }
1725
1726 /* XXX FIXME: Call callbacks?
1727 */
1728 dst->NewState = _NEW_ALL;
1729 }
1730 #endif
1731
1732
1733 /**
1734 * Check if the given context can render into the given framebuffer
1735 * by checking visual attributes.
1736 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1737 */
1738 static GLboolean
1739 check_compatible(const GLcontext *ctx, const GLframebuffer *buffer)
1740 {
1741 const GLvisual *ctxvis = &ctx->Visual;
1742 const GLvisual *bufvis = &buffer->Visual;
1743
1744 if (ctxvis == bufvis)
1745 return GL_TRUE;
1746
1747 if (ctxvis->rgbMode != bufvis->rgbMode)
1748 return GL_FALSE;
1749 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1750 return GL_FALSE;
1751 if (ctxvis->stereoMode && !bufvis->stereoMode)
1752 return GL_FALSE;
1753 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1754 return GL_FALSE;
1755 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1756 return GL_FALSE;
1757 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1758 return GL_FALSE;
1759 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1760 return GL_FALSE;
1761 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1762 return GL_FALSE;
1763 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1764 return GL_FALSE;
1765 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1766 return GL_FALSE;
1767 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1768 return GL_FALSE;
1769
1770 return GL_TRUE;
1771 }
1772
1773
1774 /**
1775 * Set the current context, binding the given frame buffer to the context.
1776 *
1777 * \param newCtx new GL context.
1778 * \param buffer framebuffer.
1779 *
1780 * Calls _mesa_make_current2() with \p buffer as read and write framebuffer.
1781 */
1782 void
1783 _mesa_make_current( GLcontext *newCtx, GLframebuffer *buffer )
1784 {
1785 _mesa_make_current2( newCtx, buffer, buffer );
1786 }
1787
1788 /**
1789 * Bind the given context to the given draw-buffer and read-buffer and
1790 * make it the current context for this thread.
1791 *
1792 * \param newCtx new GL context. If NULL then there will be no current GL
1793 * context.
1794 * \param drawBuffer draw framebuffer.
1795 * \param readBuffer read framebuffer.
1796 *
1797 * Check that the context's and framebuffer's visuals are compatible, returning
1798 * immediately otherwise. Sets the glapi current context via
1799 * _glapi_set_context(). If \p newCtx is not NULL, associates \p drawBuffer and
1800 * \p readBuffer with it and calls dd_function_table::ResizeBuffers if the buffers size has changed.
1801 * Calls dd_function_table::MakeCurrent callback if defined.
1802 *
1803 * When a context is bound by the first time and the \c MESA_INFO environment
1804 * variable is set it calls print_info() as an aid for remote user
1805 * troubleshooting.
1806 */
1807 void
1808 _mesa_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
1809 GLframebuffer *readBuffer )
1810 {
1811 if (MESA_VERBOSE)
1812 _mesa_debug(newCtx, "_mesa_make_current2()\n");
1813
1814 /* Check that the context's and framebuffer's visuals are compatible.
1815 */
1816 if (newCtx && drawBuffer && newCtx->DrawBuffer != drawBuffer) {
1817 if (!check_compatible(newCtx, drawBuffer))
1818 return;
1819 }
1820 if (newCtx && readBuffer && newCtx->ReadBuffer != readBuffer) {
1821 if (!check_compatible(newCtx, readBuffer))
1822 return;
1823 }
1824
1825 /* We call this function periodically (just here for now) in
1826 * order to detect when multithreading has begun.
1827 */
1828 _glapi_check_multithread();
1829
1830 _glapi_set_context((void *) newCtx);
1831 ASSERT(_mesa_get_current_context() == newCtx);
1832
1833
1834 if (!newCtx) {
1835 _glapi_set_dispatch(NULL); /* none current */
1836 }
1837 else {
1838 _glapi_set_dispatch(newCtx->CurrentDispatch);
1839
1840 if (drawBuffer && readBuffer) {
1841 /* TODO: check if newCtx and buffer's visual match??? */
1842 newCtx->DrawBuffer = drawBuffer;
1843 newCtx->ReadBuffer = readBuffer;
1844 newCtx->NewState |= _NEW_BUFFERS;
1845
1846 #if _HAVE_FULL_GL
1847 if (drawBuffer->Width == 0 && drawBuffer->Height == 0) {
1848 /* get initial window size */
1849 GLuint bufWidth, bufHeight;
1850
1851 /* ask device driver for size of output buffer */
1852 (*newCtx->Driver.GetBufferSize)( drawBuffer, &bufWidth, &bufHeight );
1853
1854 if (drawBuffer->Width != bufWidth ||
1855 drawBuffer->Height != bufHeight) {
1856
1857 drawBuffer->Width = bufWidth;
1858 drawBuffer->Height = bufHeight;
1859
1860 newCtx->Driver.ResizeBuffers( drawBuffer );
1861 }
1862 }
1863
1864 if (readBuffer != drawBuffer &&
1865 readBuffer->Width == 0 && readBuffer->Height == 0) {
1866 /* get initial window size */
1867 GLuint bufWidth, bufHeight;
1868
1869 /* ask device driver for size of output buffer */
1870 (*newCtx->Driver.GetBufferSize)( readBuffer, &bufWidth, &bufHeight );
1871
1872 if (readBuffer->Width != bufWidth ||
1873 readBuffer->Height != bufHeight) {
1874
1875 readBuffer->Width = bufWidth;
1876 readBuffer->Height = bufHeight;
1877
1878 newCtx->Driver.ResizeBuffers( readBuffer );
1879 }
1880 }
1881 #endif
1882 }
1883
1884 /* Alert the driver - usually passed on to the sw t&l module,
1885 * but also used to detect threaded cases in the radeon codegen
1886 * hw t&l module.
1887 */
1888 if (newCtx->Driver.MakeCurrent)
1889 newCtx->Driver.MakeCurrent( newCtx, drawBuffer, readBuffer );
1890
1891 /* We can use this to help debug user's problems. Tell them to set
1892 * the MESA_INFO env variable before running their app. Then the
1893 * first time each context is made current we'll print some useful
1894 * information.
1895 */
1896 if (newCtx->FirstTimeCurrent) {
1897 if (_mesa_getenv("MESA_INFO")) {
1898 _mesa_print_info();
1899 }
1900 newCtx->FirstTimeCurrent = GL_FALSE;
1901 }
1902 }
1903 }
1904
1905 /**
1906 * Get current context for the calling thread.
1907 *
1908 * \return pointer to the current GL context.
1909 *
1910 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1911 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in context.h.
1912 */
1913 GLcontext *
1914 _mesa_get_current_context( void )
1915 {
1916 return (GLcontext *) _glapi_get_context();
1917 }
1918
1919 /**
1920 * Get context's current API dispatch table.
1921 *
1922 * It'll either be the immediate-mode execute dispatcher or the display list
1923 * compile dispatcher.
1924 *
1925 * \param ctx GL context.
1926 *
1927 * \return pointer to dispatch_table.
1928 *
1929 * Simply returns __GLcontextRec::CurrentDispatch.
1930 */
1931 struct _glapi_table *
1932 _mesa_get_dispatch(GLcontext *ctx)
1933 {
1934 return ctx->CurrentDispatch;
1935 }
1936
1937 /*@}*/
1938
1939
1940 /**********************************************************************/
1941 /** \name Miscellaneous functions */
1942 /**********************************************************************/
1943 /*@{*/
1944
1945 /**
1946 * Record an error.
1947 *
1948 * \param ctx GL context.
1949 * \param error error code.
1950 *
1951 * Records the given error code and call the driver's dd_function_table::Error
1952 * function if defined.
1953 *
1954 * \sa
1955 * This is called via _mesa_error().
1956 */
1957 void
1958 _mesa_record_error( GLcontext *ctx, GLenum error )
1959 {
1960 if (!ctx)
1961 return;
1962
1963 if (ctx->ErrorValue == GL_NO_ERROR) {
1964 ctx->ErrorValue = error;
1965 }
1966
1967 /* Call device driver's error handler, if any. This is used on the Mac. */
1968 if (ctx->Driver.Error) {
1969 (*ctx->Driver.Error)( ctx );
1970 }
1971 }
1972
1973 /**
1974 * Execute glFinish().
1975 *
1976 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1977 * dd_function_table::Finish driver callback, if not NULL.
1978 */
1979 void GLAPIENTRY
1980 _mesa_Finish( void )
1981 {
1982 GET_CURRENT_CONTEXT(ctx);
1983 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1984 if (ctx->Driver.Finish) {
1985 (*ctx->Driver.Finish)( ctx );
1986 }
1987 }
1988
1989 /**
1990 * Execute glFlush().
1991 *
1992 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1993 * dd_function_table::Flush driver callback, if not NULL.
1994 */
1995 void GLAPIENTRY
1996 _mesa_Flush( void )
1997 {
1998 GET_CURRENT_CONTEXT(ctx);
1999 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2000 if (ctx->Driver.Flush) {
2001 (*ctx->Driver.Flush)( ctx );
2002 }
2003 }
2004
2005
2006 /*@}*/