1 /* $Id: context.c,v 1.185 2002/10/16 17:57:51 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
39 #include "extensions.h"
48 #include "simple_list.h"
57 #include "math/m_translate.h"
58 #include "math/m_matrix.h"
59 #include "math/m_xform.h"
60 #include "math/mathmod.h"
63 #if defined(MESA_TRACE)
64 #include "Trace/tr_context.h"
65 #include "Trace/tr_wrapper.h"
69 #include "SPARC/sparc.h"
76 #ifndef MESA_DEBUG_FLAGS
77 int MESA_DEBUG_FLAGS
= 0;
82 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
);
85 /**********************************************************************/
86 /***** OpenGL SI-style interface (new in Mesa 3.5) *****/
87 /**********************************************************************/
89 /* Called by window system/device driver (via gc->exports.destroyCurrent())
90 * when the rendering context is to be destroyed.
93 _mesa_destroyContext(__GLcontext
*gc
)
96 _mesa_free_context_data(gc
);
97 (*gc
->imports
.free
)(gc
, gc
);
102 /* Called by window system/device driver (via gc->exports.loseCurrent())
103 * when the rendering context is made non-current.
106 _mesa_loseCurrent(__GLcontext
*gc
)
108 /* XXX unbind context from thread */
112 /* Called by window system/device driver (via gc->exports.makeCurrent())
113 * when the rendering context is made current.
116 _mesa_makeCurrent(__GLcontext
*gc
)
118 /* XXX bind context to thread */
122 /* Called by window system/device driver - yadda, yadda, yadda.
123 * See above comments.
126 _mesa_shareContext(__GLcontext
*gc
, __GLcontext
*gcShare
)
128 if (gc
&& gcShare
&& gc
->Shared
&& gcShare
->Shared
) {
129 gc
->Shared
->RefCount
--;
130 if (gc
->Shared
->RefCount
== 0) {
131 free_shared_state(gc
, gc
->Shared
);
133 gc
->Shared
= gcShare
->Shared
;
134 gc
->Shared
->RefCount
++;
143 _mesa_copyContext(__GLcontext
*dst
, const __GLcontext
*src
, GLuint mask
)
146 _mesa_copy_context( src
, dst
, mask
);
155 _mesa_forceCurrent(__GLcontext
*gc
)
161 _mesa_notifyResize(__GLcontext
*gc
)
164 GLuint width
, height
;
165 __GLdrawablePrivate
*d
= gc
->imports
.getDrawablePrivate(gc
);
166 if (!d
|| !d
->getDrawableSize
)
168 d
->getDrawableSize( d
, &x
, &y
, &width
, &height
);
169 /* update viewport, resize software buffers, etc. */
174 _mesa_notifyDestroy(__GLcontext
*gc
)
176 /* Called when the context's window/buffer is going to be destroyed. */
177 /* Unbind from it. */
180 /* Called by window system just before swapping buffers.
181 * We have to finish any pending rendering.
184 _mesa_notifySwapBuffers(__GLcontext
*gc
)
186 FLUSH_VERTICES( gc
, 0 );
189 struct __GLdispatchStateRec
*
190 _mesa_dispatchExec(__GLcontext
*gc
)
196 _mesa_beginDispatchOverride(__GLcontext
*gc
)
201 _mesa_endDispatchOverride(__GLcontext
*gc
)
205 /* Setup the exports. The window system will call these functions
206 * when it needs Mesa to do something.
207 * NOTE: Device drivers should override these functions! For example,
208 * the Xlib driver should plug in the XMesa*-style functions into this
209 * structure. The XMesa-style functions should then call the _mesa_*
210 * version of these functions. This is an approximation to OO design
211 * (inheritance and virtual functions).
214 _mesa_init_default_exports(__GLexports
*exports
)
216 exports
->destroyContext
= _mesa_destroyContext
;
217 exports
->loseCurrent
= _mesa_loseCurrent
;
218 exports
->makeCurrent
= _mesa_makeCurrent
;
219 exports
->shareContext
= _mesa_shareContext
;
220 exports
->copyContext
= _mesa_copyContext
;
221 exports
->forceCurrent
= _mesa_forceCurrent
;
222 exports
->notifyResize
= _mesa_notifyResize
;
223 exports
->notifyDestroy
= _mesa_notifyDestroy
;
224 exports
->notifySwapBuffers
= _mesa_notifySwapBuffers
;
225 exports
->dispatchExec
= _mesa_dispatchExec
;
226 exports
->beginDispatchOverride
= _mesa_beginDispatchOverride
;
227 exports
->endDispatchOverride
= _mesa_endDispatchOverride
;
232 /* exported OpenGL SI interface */
234 __glCoreCreateContext(__GLimports
*imports
, __GLcontextModes
*modes
)
238 ctx
= (GLcontext
*) (*imports
->calloc
)(NULL
, 1, sizeof(GLcontext
));
243 ctx
->imports
= *imports
;
244 _mesa_init_default_exports(&(ctx
->exports
));
245 _mesa_initialize_context(ctx
, modes
, NULL
, imports
);
251 /* exported OpenGL SI interface */
253 __glCoreNopDispatch(void)
257 __gl_dispatch
= __glNopDispatchState
;
260 _glapi_set_dispatch(NULL
);
265 /**********************************************************************/
266 /***** GL Visual allocation/destruction *****/
267 /**********************************************************************/
271 * Allocate a new GLvisual object.
272 * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
273 * dbFlag - double buffering?
274 * stereoFlag - stereo buffer?
275 * depthBits - requested bits per depth buffer value
276 * Any value in [0, 32] is acceptable but the actual
277 * depth type will be GLushort or GLuint as needed.
278 * stencilBits - requested minimum bits per stencil buffer value
279 * accumBits - requested minimum bits per accum buffer component
280 * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
281 * red/green/blue/alphaBits - number of bits per color component
282 * in frame buffer for RGB(A) mode.
283 * We always use 8 in core Mesa though.
284 * Return: pointer to new GLvisual or NULL if requested parameters can't
288 _mesa_create_visual( GLboolean rgbFlag
,
290 GLboolean stereoFlag
,
299 GLint accumGreenBits
,
301 GLint accumAlphaBits
,
304 GLvisual
*vis
= (GLvisual
*) CALLOC( sizeof(GLvisual
) );
306 if (!_mesa_initialize_visual(vis
, rgbFlag
, dbFlag
, stereoFlag
,
307 redBits
, greenBits
, blueBits
, alphaBits
,
308 indexBits
, depthBits
, stencilBits
,
309 accumRedBits
, accumGreenBits
,
310 accumBlueBits
, accumAlphaBits
,
321 * Initialize the fields of the given GLvisual.
322 * Input: see _mesa_create_visual() above.
323 * Return: GL_TRUE = success
324 * GL_FALSE = failure.
327 _mesa_initialize_visual( GLvisual
*vis
,
330 GLboolean stereoFlag
,
339 GLint accumGreenBits
,
341 GLint accumAlphaBits
,
348 /* This is to catch bad values from device drivers not updated for
349 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
350 * bad value now (a 1-bit depth buffer!?!).
352 assert(depthBits
== 0 || depthBits
> 1);
354 if (depthBits
< 0 || depthBits
> 32) {
357 if (stencilBits
< 0 || stencilBits
> (GLint
) (8 * sizeof(GLstencil
))) {
360 if (accumRedBits
< 0 || accumRedBits
> (GLint
) (8 * sizeof(GLaccum
))) {
363 if (accumGreenBits
< 0 || accumGreenBits
> (GLint
) (8 * sizeof(GLaccum
))) {
366 if (accumBlueBits
< 0 || accumBlueBits
> (GLint
) (8 * sizeof(GLaccum
))) {
369 if (accumAlphaBits
< 0 || accumAlphaBits
> (GLint
) (8 * sizeof(GLaccum
))) {
373 vis
->rgbMode
= rgbFlag
;
374 vis
->doubleBufferMode
= dbFlag
;
375 vis
->stereoMode
= stereoFlag
;
376 vis
->redBits
= redBits
;
377 vis
->greenBits
= greenBits
;
378 vis
->blueBits
= blueBits
;
379 vis
->alphaBits
= alphaBits
;
381 vis
->indexBits
= indexBits
;
382 vis
->depthBits
= depthBits
;
383 vis
->accumRedBits
= (accumRedBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
384 vis
->accumGreenBits
= (accumGreenBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
385 vis
->accumBlueBits
= (accumBlueBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
386 vis
->accumAlphaBits
= (accumAlphaBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
387 vis
->stencilBits
= (stencilBits
> 0) ? (8 * sizeof(GLstencil
)) : 0;
394 _mesa_destroy_visual( GLvisual
*vis
)
400 /**********************************************************************/
401 /***** GL Framebuffer allocation/destruction *****/
402 /**********************************************************************/
406 * Create a new framebuffer. A GLframebuffer is a struct which
407 * encapsulates the depth, stencil and accum buffers and related
409 * Input: visual - a GLvisual pointer (we copy the struct contents)
410 * softwareDepth - create/use a software depth buffer?
411 * softwareStencil - create/use a software stencil buffer?
412 * softwareAccum - create/use a software accum buffer?
413 * softwareAlpha - create/use a software alpha buffer?
414 * Return: pointer to new GLframebuffer struct or NULL if error.
417 _mesa_create_framebuffer( const GLvisual
*visual
,
418 GLboolean softwareDepth
,
419 GLboolean softwareStencil
,
420 GLboolean softwareAccum
,
421 GLboolean softwareAlpha
)
423 GLframebuffer
*buffer
= CALLOC_STRUCT(gl_frame_buffer
);
426 _mesa_initialize_framebuffer(buffer
, visual
,
427 softwareDepth
, softwareStencil
,
428 softwareAccum
, softwareAlpha
);
435 * Initialize a GLframebuffer object.
436 * Input: See _mesa_create_framebuffer() above.
439 _mesa_initialize_framebuffer( GLframebuffer
*buffer
,
440 const GLvisual
*visual
,
441 GLboolean softwareDepth
,
442 GLboolean softwareStencil
,
443 GLboolean softwareAccum
,
444 GLboolean softwareAlpha
)
449 BZERO(buffer
, sizeof(GLframebuffer
));
452 if (softwareDepth
) {
453 assert(visual
->depthBits
> 0);
455 if (softwareStencil
) {
456 assert(visual
->stencilBits
> 0);
459 assert(visual
->rgbMode
);
460 assert(visual
->accumRedBits
> 0);
461 assert(visual
->accumGreenBits
> 0);
462 assert(visual
->accumBlueBits
> 0);
465 assert(visual
->rgbMode
);
466 assert(visual
->alphaBits
> 0);
469 buffer
->Visual
= *visual
;
470 buffer
->UseSoftwareDepthBuffer
= softwareDepth
;
471 buffer
->UseSoftwareStencilBuffer
= softwareStencil
;
472 buffer
->UseSoftwareAccumBuffer
= softwareAccum
;
473 buffer
->UseSoftwareAlphaBuffers
= softwareAlpha
;
478 * Free a framebuffer struct and its buffers.
481 _mesa_destroy_framebuffer( GLframebuffer
*buffer
)
484 _mesa_free_framebuffer_data(buffer
);
491 * Free the data hanging off of <buffer>, but not <buffer> itself.
494 _mesa_free_framebuffer_data( GLframebuffer
*buffer
)
499 if (buffer
->DepthBuffer
) {
500 MESA_PBUFFER_FREE( buffer
->DepthBuffer
);
501 buffer
->DepthBuffer
= NULL
;
504 MESA_PBUFFER_FREE( buffer
->Accum
);
505 buffer
->Accum
= NULL
;
507 if (buffer
->Stencil
) {
508 MESA_PBUFFER_FREE( buffer
->Stencil
);
509 buffer
->Stencil
= NULL
;
511 if (buffer
->FrontLeftAlpha
) {
512 MESA_PBUFFER_FREE( buffer
->FrontLeftAlpha
);
513 buffer
->FrontLeftAlpha
= NULL
;
515 if (buffer
->BackLeftAlpha
) {
516 MESA_PBUFFER_FREE( buffer
->BackLeftAlpha
);
517 buffer
->BackLeftAlpha
= NULL
;
519 if (buffer
->FrontRightAlpha
) {
520 MESA_PBUFFER_FREE( buffer
->FrontRightAlpha
);
521 buffer
->FrontRightAlpha
= NULL
;
523 if (buffer
->BackRightAlpha
) {
524 MESA_PBUFFER_FREE( buffer
->BackRightAlpha
);
525 buffer
->BackRightAlpha
= NULL
;
531 /**********************************************************************/
532 /***** Context allocation, initialization, destroying *****/
533 /**********************************************************************/
536 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock
);
540 * This function just calls all the various one-time-init functions in Mesa.
543 one_time_init( GLcontext
*ctx
)
545 static GLboolean alreadyCalled
= GL_FALSE
;
546 _glthread_LOCK_MUTEX(OneTimeLock
);
547 if (!alreadyCalled
) {
548 /* do some implementation tests */
549 assert( sizeof(GLbyte
) == 1 );
550 assert( sizeof(GLshort
) >= 2 );
551 assert( sizeof(GLint
) >= 4 );
552 assert( sizeof(GLubyte
) == 1 );
553 assert( sizeof(GLushort
) >= 2 );
554 assert( sizeof(GLuint
) >= 4 );
562 _mesa_init_sparc_glapi_relocs();
564 if ((*ctx
->imports
.getenv
)(ctx
, "MESA_DEBUG")) {
565 _glapi_noop_enable_warnings(GL_TRUE
);
566 #ifndef GLX_DIRECT_RENDERING
567 /* libGL from before 2002/06/28 don't have this function. Someday,
568 * when newer libGL libs are common, remove the #ifdef test. This
569 * only serves to print warnings when calling undefined GL functions.
571 _glapi_set_warning_func( (_glapi_warning_func
) _mesa_warning
);
575 _glapi_noop_enable_warnings(GL_FALSE
);
578 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
579 _mesa_debug(ctx
, "Mesa DEBUG build %s %s\n", __DATE__
, __TIME__
);
582 alreadyCalled
= GL_TRUE
;
584 _glthread_UNLOCK_MUTEX(OneTimeLock
);
589 init_matrix_stack( struct matrix_stack
*stack
,
590 GLuint maxDepth
, GLuint dirtyFlag
)
595 stack
->MaxDepth
= maxDepth
;
596 stack
->DirtyFlag
= dirtyFlag
;
598 stack
->Stack
= (GLmatrix
*) CALLOC(maxDepth
* sizeof(GLmatrix
));
599 for (i
= 0; i
< maxDepth
; i
++) {
600 _math_matrix_ctr(&stack
->Stack
[i
]);
601 _math_matrix_alloc_inv(&stack
->Stack
[i
]);
603 stack
->Top
= stack
->Stack
;
608 free_matrix_stack( struct matrix_stack
*stack
)
611 for (i
= 0; i
< stack
->MaxDepth
; i
++) {
612 _math_matrix_dtr(&stack
->Stack
[i
]);
615 stack
->Stack
= stack
->Top
= NULL
;
620 * Allocate and initialize a shared context state structure.
622 static struct gl_shared_state
*
623 alloc_shared_state( void )
625 struct gl_shared_state
*ss
;
626 GLboolean outOfMemory
;
628 ss
= CALLOC_STRUCT(gl_shared_state
);
632 _glthread_INIT_MUTEX(ss
->Mutex
);
634 ss
->DisplayList
= _mesa_NewHashTable();
635 ss
->TexObjects
= _mesa_NewHashTable();
636 #if FEATURE_NV_vertex_program
637 ss
->VertexPrograms
= _mesa_NewHashTable();
640 /* Default Texture objects */
641 outOfMemory
= GL_FALSE
;
643 ss
->Default1D
= _mesa_alloc_texture_object(ss
, 0, GL_TEXTURE_1D
);
644 if (!ss
->Default1D
) {
645 outOfMemory
= GL_TRUE
;
648 ss
->Default2D
= _mesa_alloc_texture_object(ss
, 0, GL_TEXTURE_2D
);
649 if (!ss
->Default2D
) {
650 outOfMemory
= GL_TRUE
;
653 ss
->Default3D
= _mesa_alloc_texture_object(ss
, 0, GL_TEXTURE_3D
);
654 if (!ss
->Default3D
) {
655 outOfMemory
= GL_TRUE
;
658 ss
->DefaultCubeMap
= _mesa_alloc_texture_object(ss
, 0,
659 GL_TEXTURE_CUBE_MAP_ARB
);
660 if (!ss
->DefaultCubeMap
) {
661 outOfMemory
= GL_TRUE
;
664 ss
->DefaultRect
= _mesa_alloc_texture_object(ss
, 0,
665 GL_TEXTURE_RECTANGLE_NV
);
666 if (!ss
->DefaultRect
) {
667 outOfMemory
= GL_TRUE
;
670 if (!ss
->DisplayList
|| !ss
->TexObjects
671 #if FEATURE_NV_vertex_program
672 || !ss
->VertexPrograms
675 /* Ran out of memory at some point. Free everything and return NULL */
677 _mesa_DeleteHashTable(ss
->DisplayList
);
679 _mesa_DeleteHashTable(ss
->TexObjects
);
680 if (ss
->VertexPrograms
)
681 _mesa_DeleteHashTable(ss
->VertexPrograms
);
683 _mesa_free_texture_object(ss
, ss
->Default1D
);
685 _mesa_free_texture_object(ss
, ss
->Default2D
);
687 _mesa_free_texture_object(ss
, ss
->Default3D
);
688 if (ss
->DefaultCubeMap
)
689 _mesa_free_texture_object(ss
, ss
->DefaultCubeMap
);
691 _mesa_free_texture_object(ss
, ss
->DefaultRect
);
702 * Deallocate a shared state context and all children structures.
705 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
)
707 /* Free display lists */
709 GLuint list
= _mesa_HashFirstEntry(ss
->DisplayList
);
711 _mesa_destroy_list(ctx
, list
);
717 _mesa_DeleteHashTable(ss
->DisplayList
);
719 /* Free texture objects */
720 while (ss
->TexObjectList
) {
721 if (ctx
->Driver
.DeleteTexture
)
722 (*ctx
->Driver
.DeleteTexture
)( ctx
, ss
->TexObjectList
);
723 /* this function removes from linked list too! */
724 _mesa_free_texture_object(ss
, ss
->TexObjectList
);
726 _mesa_DeleteHashTable(ss
->TexObjects
);
728 #if FEATURE_NV_vertex_program
729 /* Free vertex programs */
731 GLuint prog
= _mesa_HashFirstEntry(ss
->VertexPrograms
);
733 _mesa_delete_program(ctx
, prog
);
739 _mesa_DeleteHashTable(ss
->VertexPrograms
);
748 * Initialize the nth light. Note that the defaults for light 0 are
749 * different than the other lights.
752 init_light( struct gl_light
*l
, GLuint n
)
754 make_empty_list( l
);
756 ASSIGN_4V( l
->Ambient
, 0.0, 0.0, 0.0, 1.0 );
758 ASSIGN_4V( l
->Diffuse
, 1.0, 1.0, 1.0, 1.0 );
759 ASSIGN_4V( l
->Specular
, 1.0, 1.0, 1.0, 1.0 );
762 ASSIGN_4V( l
->Diffuse
, 0.0, 0.0, 0.0, 1.0 );
763 ASSIGN_4V( l
->Specular
, 0.0, 0.0, 0.0, 1.0 );
765 ASSIGN_4V( l
->EyePosition
, 0.0, 0.0, 1.0, 0.0 );
766 ASSIGN_3V( l
->EyeDirection
, 0.0, 0.0, -1.0 );
767 l
->SpotExponent
= 0.0;
768 _mesa_invalidate_spot_exp_table( l
);
769 l
->SpotCutoff
= 180.0;
770 l
->_CosCutoff
= 0.0; /* KW: -ve values not admitted */
771 l
->ConstantAttenuation
= 1.0;
772 l
->LinearAttenuation
= 0.0;
773 l
->QuadraticAttenuation
= 0.0;
774 l
->Enabled
= GL_FALSE
;
780 init_lightmodel( struct gl_lightmodel
*lm
)
782 ASSIGN_4V( lm
->Ambient
, 0.2F
, 0.2F
, 0.2F
, 1.0F
);
783 lm
->LocalViewer
= GL_FALSE
;
784 lm
->TwoSide
= GL_FALSE
;
785 lm
->ColorControl
= GL_SINGLE_COLOR
;
790 init_material( struct gl_material
*m
)
792 ASSIGN_4V( m
->Ambient
, 0.2F
, 0.2F
, 0.2F
, 1.0F
);
793 ASSIGN_4V( m
->Diffuse
, 0.8F
, 0.8F
, 0.8F
, 1.0F
);
794 ASSIGN_4V( m
->Specular
, 0.0F
, 0.0F
, 0.0F
, 1.0F
);
795 ASSIGN_4V( m
->Emission
, 0.0F
, 0.0F
, 0.0F
, 1.0F
);
799 m
->SpecularIndex
= 1;
805 init_texture_unit( GLcontext
*ctx
, GLuint unit
)
807 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
809 texUnit
->EnvMode
= GL_MODULATE
;
810 texUnit
->CombineModeRGB
= GL_MODULATE
;
811 texUnit
->CombineModeA
= GL_MODULATE
;
812 texUnit
->CombineSourceRGB
[0] = GL_TEXTURE
;
813 texUnit
->CombineSourceRGB
[1] = GL_PREVIOUS_EXT
;
814 texUnit
->CombineSourceRGB
[2] = GL_CONSTANT_EXT
;
815 texUnit
->CombineSourceA
[0] = GL_TEXTURE
;
816 texUnit
->CombineSourceA
[1] = GL_PREVIOUS_EXT
;
817 texUnit
->CombineSourceA
[2] = GL_CONSTANT_EXT
;
818 texUnit
->CombineOperandRGB
[0] = GL_SRC_COLOR
;
819 texUnit
->CombineOperandRGB
[1] = GL_SRC_COLOR
;
820 texUnit
->CombineOperandRGB
[2] = GL_SRC_ALPHA
;
821 texUnit
->CombineOperandA
[0] = GL_SRC_ALPHA
;
822 texUnit
->CombineOperandA
[1] = GL_SRC_ALPHA
;
823 texUnit
->CombineOperandA
[2] = GL_SRC_ALPHA
;
824 texUnit
->CombineScaleShiftRGB
= 0;
825 texUnit
->CombineScaleShiftA
= 0;
827 ASSIGN_4V( texUnit
->EnvColor
, 0.0, 0.0, 0.0, 0.0 );
828 texUnit
->TexGenEnabled
= 0;
829 texUnit
->GenModeS
= GL_EYE_LINEAR
;
830 texUnit
->GenModeT
= GL_EYE_LINEAR
;
831 texUnit
->GenModeR
= GL_EYE_LINEAR
;
832 texUnit
->GenModeQ
= GL_EYE_LINEAR
;
833 texUnit
->_GenBitS
= TEXGEN_EYE_LINEAR
;
834 texUnit
->_GenBitT
= TEXGEN_EYE_LINEAR
;
835 texUnit
->_GenBitR
= TEXGEN_EYE_LINEAR
;
836 texUnit
->_GenBitQ
= TEXGEN_EYE_LINEAR
;
838 /* Yes, these plane coefficients are correct! */
839 ASSIGN_4V( texUnit
->ObjectPlaneS
, 1.0, 0.0, 0.0, 0.0 );
840 ASSIGN_4V( texUnit
->ObjectPlaneT
, 0.0, 1.0, 0.0, 0.0 );
841 ASSIGN_4V( texUnit
->ObjectPlaneR
, 0.0, 0.0, 0.0, 0.0 );
842 ASSIGN_4V( texUnit
->ObjectPlaneQ
, 0.0, 0.0, 0.0, 0.0 );
843 ASSIGN_4V( texUnit
->EyePlaneS
, 1.0, 0.0, 0.0, 0.0 );
844 ASSIGN_4V( texUnit
->EyePlaneT
, 0.0, 1.0, 0.0, 0.0 );
845 ASSIGN_4V( texUnit
->EyePlaneR
, 0.0, 0.0, 0.0, 0.0 );
846 ASSIGN_4V( texUnit
->EyePlaneQ
, 0.0, 0.0, 0.0, 0.0 );
848 texUnit
->Current1D
= ctx
->Shared
->Default1D
;
849 texUnit
->Current2D
= ctx
->Shared
->Default2D
;
850 texUnit
->Current3D
= ctx
->Shared
->Default3D
;
851 texUnit
->CurrentCubeMap
= ctx
->Shared
->DefaultCubeMap
;
852 texUnit
->CurrentRect
= ctx
->Shared
->DefaultRect
;
858 /* Initialize a 1-D evaluator map */
860 init_1d_map( struct gl_1d_map
*map
, int n
, const float *initial
)
865 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
869 map
->Points
[i
] = initial
[i
];
874 /* Initialize a 2-D evaluator map */
876 init_2d_map( struct gl_2d_map
*map
, int n
, const float *initial
)
884 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
888 map
->Points
[i
] = initial
[i
];
894 * Initialize the attribute groups in a GLcontext.
897 init_attrib_groups( GLcontext
*ctx
)
903 assert(MAX_TEXTURE_LEVELS
>= MAX_3D_TEXTURE_LEVELS
);
904 assert(MAX_TEXTURE_LEVELS
>= MAX_CUBE_TEXTURE_LEVELS
);
906 /* Constants, may be overriden by device drivers */
907 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
908 ctx
->Const
.Max3DTextureLevels
= MAX_3D_TEXTURE_LEVELS
;
909 ctx
->Const
.MaxCubeTextureLevels
= MAX_CUBE_TEXTURE_LEVELS
;
910 ctx
->Const
.MaxTextureRectSize
= MAX_TEXTURE_RECT_SIZE
;
911 ctx
->Const
.MaxTextureUnits
= MAX_TEXTURE_UNITS
;
912 ctx
->Const
.MaxTextureMaxAnisotropy
= MAX_TEXTURE_MAX_ANISOTROPY
;
913 ctx
->Const
.MaxTextureLodBias
= MAX_TEXTURE_LOD_BIAS
;
914 ctx
->Const
.MaxArrayLockSize
= MAX_ARRAY_LOCK_SIZE
;
915 ctx
->Const
.SubPixelBits
= SUB_PIXEL_BITS
;
916 ctx
->Const
.MinPointSize
= MIN_POINT_SIZE
;
917 ctx
->Const
.MaxPointSize
= MAX_POINT_SIZE
;
918 ctx
->Const
.MinPointSizeAA
= MIN_POINT_SIZE
;
919 ctx
->Const
.MaxPointSizeAA
= MAX_POINT_SIZE
;
920 ctx
->Const
.PointSizeGranularity
= (GLfloat
) POINT_SIZE_GRANULARITY
;
921 ctx
->Const
.MinLineWidth
= MIN_LINE_WIDTH
;
922 ctx
->Const
.MaxLineWidth
= MAX_LINE_WIDTH
;
923 ctx
->Const
.MinLineWidthAA
= MIN_LINE_WIDTH
;
924 ctx
->Const
.MaxLineWidthAA
= MAX_LINE_WIDTH
;
925 ctx
->Const
.LineWidthGranularity
= (GLfloat
) LINE_WIDTH_GRANULARITY
;
926 ctx
->Const
.NumAuxBuffers
= NUM_AUX_BUFFERS
;
927 ctx
->Const
.MaxColorTableSize
= MAX_COLOR_TABLE_SIZE
;
928 ctx
->Const
.MaxConvolutionWidth
= MAX_CONVOLUTION_WIDTH
;
929 ctx
->Const
.MaxConvolutionHeight
= MAX_CONVOLUTION_HEIGHT
;
930 ctx
->Const
.MaxClipPlanes
= MAX_CLIP_PLANES
;
931 ctx
->Const
.MaxLights
= MAX_LIGHTS
;
933 /* Initialize matrix stacks */
934 init_matrix_stack(&ctx
->ModelviewMatrixStack
, MAX_MODELVIEW_STACK_DEPTH
,
936 init_matrix_stack(&ctx
->ProjectionMatrixStack
, MAX_PROJECTION_STACK_DEPTH
,
938 init_matrix_stack(&ctx
->ColorMatrixStack
, MAX_COLOR_STACK_DEPTH
,
940 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++)
941 init_matrix_stack(&ctx
->TextureMatrixStack
[i
], MAX_TEXTURE_STACK_DEPTH
,
942 _NEW_TEXTURE_MATRIX
);
943 for (i
= 0; i
< MAX_PROGRAM_MATRICES
; i
++)
944 init_matrix_stack(&ctx
->ProgramMatrixStack
[i
], MAX_PROGRAM_STACK_DEPTH
,
946 ctx
->CurrentStack
= &ctx
->ModelviewMatrixStack
;
948 /* Init combined Modelview*Projection matrix */
949 _math_matrix_ctr( &ctx
->_ModelProjectMatrix
);
951 /* Accumulate buffer group */
952 ASSIGN_4V( ctx
->Accum
.ClearColor
, 0.0, 0.0, 0.0, 0.0 );
954 /* Color buffer group */
955 ctx
->Color
.IndexMask
= 0xffffffff;
956 ctx
->Color
.ColorMask
[0] = 0xff;
957 ctx
->Color
.ColorMask
[1] = 0xff;
958 ctx
->Color
.ColorMask
[2] = 0xff;
959 ctx
->Color
.ColorMask
[3] = 0xff;
960 ctx
->Color
.ClearIndex
= 0;
961 ASSIGN_4V( ctx
->Color
.ClearColor
, 0, 0, 0, 0 );
962 ctx
->Color
.DrawBuffer
= GL_FRONT
;
963 ctx
->Color
.AlphaEnabled
= GL_FALSE
;
964 ctx
->Color
.AlphaFunc
= GL_ALWAYS
;
965 ctx
->Color
.AlphaRef
= 0;
966 ctx
->Color
.BlendEnabled
= GL_FALSE
;
967 ctx
->Color
.BlendSrcRGB
= GL_ONE
;
968 ctx
->Color
.BlendDstRGB
= GL_ZERO
;
969 ctx
->Color
.BlendSrcA
= GL_ONE
;
970 ctx
->Color
.BlendDstA
= GL_ZERO
;
971 ctx
->Color
.BlendEquation
= GL_FUNC_ADD_EXT
;
972 ASSIGN_4V( ctx
->Color
.BlendColor
, 0.0, 0.0, 0.0, 0.0 );
973 ctx
->Color
.IndexLogicOpEnabled
= GL_FALSE
;
974 ctx
->Color
.ColorLogicOpEnabled
= GL_FALSE
;
975 ctx
->Color
.LogicOp
= GL_COPY
;
976 ctx
->Color
.DitherFlag
= GL_TRUE
;
979 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_WEIGHT
], 0.0, 0.0, 0.0, 0.0 );
980 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
], 0.0, 0.0, 1.0, 0.0 );
981 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], 1.0, 1.0, 1.0, 1.0 );
982 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
], 0.0, 0.0, 0.0, 0.0 );
983 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
], 0.0, 0.0, 0.0, 0.0 );
984 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++)
985 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ i
], 0.0, 0.0, 0.0, 1.0 );
986 ctx
->Current
.Index
= 1;
987 ctx
->Current
.EdgeFlag
= GL_TRUE
;
989 ASSIGN_4V( ctx
->Current
.RasterPos
, 0.0, 0.0, 0.0, 1.0 );
990 ctx
->Current
.RasterDistance
= 0.0;
991 ASSIGN_4V( ctx
->Current
.RasterColor
, 1.0, 1.0, 1.0, 1.0 );
992 ctx
->Current
.RasterIndex
= 1;
993 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
994 ASSIGN_4V( ctx
->Current
.RasterTexCoords
[i
], 0.0, 0.0, 0.0, 1.0 );
995 ctx
->Current
.RasterPosValid
= GL_TRUE
;
998 /* Depth buffer group */
999 ctx
->Depth
.Test
= GL_FALSE
;
1000 ctx
->Depth
.Clear
= 1.0;
1001 ctx
->Depth
.Func
= GL_LESS
;
1002 ctx
->Depth
.Mask
= GL_TRUE
;
1003 ctx
->Depth
.OcclusionTest
= GL_FALSE
;
1005 /* Evaluators group */
1006 ctx
->Eval
.Map1Color4
= GL_FALSE
;
1007 ctx
->Eval
.Map1Index
= GL_FALSE
;
1008 ctx
->Eval
.Map1Normal
= GL_FALSE
;
1009 ctx
->Eval
.Map1TextureCoord1
= GL_FALSE
;
1010 ctx
->Eval
.Map1TextureCoord2
= GL_FALSE
;
1011 ctx
->Eval
.Map1TextureCoord3
= GL_FALSE
;
1012 ctx
->Eval
.Map1TextureCoord4
= GL_FALSE
;
1013 ctx
->Eval
.Map1Vertex3
= GL_FALSE
;
1014 ctx
->Eval
.Map1Vertex4
= GL_FALSE
;
1015 MEMSET(ctx
->Eval
.Map1Attrib
, 0, sizeof(ctx
->Eval
.Map1Attrib
));
1016 ctx
->Eval
.Map2Color4
= GL_FALSE
;
1017 ctx
->Eval
.Map2Index
= GL_FALSE
;
1018 ctx
->Eval
.Map2Normal
= GL_FALSE
;
1019 ctx
->Eval
.Map2TextureCoord1
= GL_FALSE
;
1020 ctx
->Eval
.Map2TextureCoord2
= GL_FALSE
;
1021 ctx
->Eval
.Map2TextureCoord3
= GL_FALSE
;
1022 ctx
->Eval
.Map2TextureCoord4
= GL_FALSE
;
1023 ctx
->Eval
.Map2Vertex3
= GL_FALSE
;
1024 ctx
->Eval
.Map2Vertex4
= GL_FALSE
;
1025 MEMSET(ctx
->Eval
.Map2Attrib
, 0, sizeof(ctx
->Eval
.Map2Attrib
));
1026 ctx
->Eval
.AutoNormal
= GL_FALSE
;
1027 ctx
->Eval
.MapGrid1un
= 1;
1028 ctx
->Eval
.MapGrid1u1
= 0.0;
1029 ctx
->Eval
.MapGrid1u2
= 1.0;
1030 ctx
->Eval
.MapGrid2un
= 1;
1031 ctx
->Eval
.MapGrid2vn
= 1;
1032 ctx
->Eval
.MapGrid2u1
= 0.0;
1033 ctx
->Eval
.MapGrid2u2
= 1.0;
1034 ctx
->Eval
.MapGrid2v1
= 0.0;
1035 ctx
->Eval
.MapGrid2v2
= 1.0;
1037 /* Evaluator data */
1039 static GLfloat vertex
[4] = { 0.0, 0.0, 0.0, 1.0 };
1040 static GLfloat normal
[3] = { 0.0, 0.0, 1.0 };
1041 static GLfloat index
[1] = { 1.0 };
1042 static GLfloat color
[4] = { 1.0, 1.0, 1.0, 1.0 };
1043 static GLfloat texcoord
[4] = { 0.0, 0.0, 0.0, 1.0 };
1044 static GLfloat attrib
[4] = { 0.0, 0.0, 0.0, 1.0 };
1046 init_1d_map( &ctx
->EvalMap
.Map1Vertex3
, 3, vertex
);
1047 init_1d_map( &ctx
->EvalMap
.Map1Vertex4
, 4, vertex
);
1048 init_1d_map( &ctx
->EvalMap
.Map1Index
, 1, index
);
1049 init_1d_map( &ctx
->EvalMap
.Map1Color4
, 4, color
);
1050 init_1d_map( &ctx
->EvalMap
.Map1Normal
, 3, normal
);
1051 init_1d_map( &ctx
->EvalMap
.Map1Texture1
, 1, texcoord
);
1052 init_1d_map( &ctx
->EvalMap
.Map1Texture2
, 2, texcoord
);
1053 init_1d_map( &ctx
->EvalMap
.Map1Texture3
, 3, texcoord
);
1054 init_1d_map( &ctx
->EvalMap
.Map1Texture4
, 4, texcoord
);
1055 for (i
= 0; i
< 16; i
++)
1056 init_1d_map( ctx
->EvalMap
.Map1Attrib
+ i
, 4, attrib
);
1058 init_2d_map( &ctx
->EvalMap
.Map2Vertex3
, 3, vertex
);
1059 init_2d_map( &ctx
->EvalMap
.Map2Vertex4
, 4, vertex
);
1060 init_2d_map( &ctx
->EvalMap
.Map2Index
, 1, index
);
1061 init_2d_map( &ctx
->EvalMap
.Map2Color4
, 4, color
);
1062 init_2d_map( &ctx
->EvalMap
.Map2Normal
, 3, normal
);
1063 init_2d_map( &ctx
->EvalMap
.Map2Texture1
, 1, texcoord
);
1064 init_2d_map( &ctx
->EvalMap
.Map2Texture2
, 2, texcoord
);
1065 init_2d_map( &ctx
->EvalMap
.Map2Texture3
, 3, texcoord
);
1066 init_2d_map( &ctx
->EvalMap
.Map2Texture4
, 4, texcoord
);
1067 for (i
= 0; i
< 16; i
++)
1068 init_2d_map( ctx
->EvalMap
.Map2Attrib
+ i
, 4, attrib
);
1072 ctx
->Fog
.Enabled
= GL_FALSE
;
1073 ctx
->Fog
.Mode
= GL_EXP
;
1074 ASSIGN_4V( ctx
->Fog
.Color
, 0.0, 0.0, 0.0, 0.0 );
1075 ctx
->Fog
.Index
= 0.0;
1076 ctx
->Fog
.Density
= 1.0;
1077 ctx
->Fog
.Start
= 0.0;
1079 ctx
->Fog
.ColorSumEnabled
= GL_FALSE
;
1080 ctx
->Fog
.FogCoordinateSource
= GL_FRAGMENT_DEPTH_EXT
;
1083 ctx
->Hint
.PerspectiveCorrection
= GL_DONT_CARE
;
1084 ctx
->Hint
.PointSmooth
= GL_DONT_CARE
;
1085 ctx
->Hint
.LineSmooth
= GL_DONT_CARE
;
1086 ctx
->Hint
.PolygonSmooth
= GL_DONT_CARE
;
1087 ctx
->Hint
.Fog
= GL_DONT_CARE
;
1088 ctx
->Hint
.ClipVolumeClipping
= GL_DONT_CARE
;
1089 ctx
->Hint
.TextureCompression
= GL_DONT_CARE
;
1090 ctx
->Hint
.GenerateMipmap
= GL_DONT_CARE
;
1092 /* Histogram group */
1093 ctx
->Histogram
.Width
= 0;
1094 ctx
->Histogram
.Format
= GL_RGBA
;
1095 ctx
->Histogram
.Sink
= GL_FALSE
;
1096 ctx
->Histogram
.RedSize
= 0;
1097 ctx
->Histogram
.GreenSize
= 0;
1098 ctx
->Histogram
.BlueSize
= 0;
1099 ctx
->Histogram
.AlphaSize
= 0;
1100 ctx
->Histogram
.LuminanceSize
= 0;
1101 for (i
= 0; i
< HISTOGRAM_TABLE_SIZE
; i
++) {
1102 ctx
->Histogram
.Count
[i
][0] = 0;
1103 ctx
->Histogram
.Count
[i
][1] = 0;
1104 ctx
->Histogram
.Count
[i
][2] = 0;
1105 ctx
->Histogram
.Count
[i
][3] = 0;
1109 ctx
->MinMax
.Format
= GL_RGBA
;
1110 ctx
->MinMax
.Sink
= GL_FALSE
;
1111 ctx
->MinMax
.Min
[RCOMP
] = 1000; ctx
->MinMax
.Max
[RCOMP
] = -1000;
1112 ctx
->MinMax
.Min
[GCOMP
] = 1000; ctx
->MinMax
.Max
[GCOMP
] = -1000;
1113 ctx
->MinMax
.Min
[BCOMP
] = 1000; ctx
->MinMax
.Max
[BCOMP
] = -1000;
1114 ctx
->MinMax
.Min
[ACOMP
] = 1000; ctx
->MinMax
.Max
[ACOMP
] = -1000;
1117 _mesa_extensions_ctr( ctx
);
1119 /* Lighting group */
1120 for (i
=0;i
<MAX_LIGHTS
;i
++) {
1121 init_light( &ctx
->Light
.Light
[i
], i
);
1123 make_empty_list( &ctx
->Light
.EnabledList
);
1125 init_lightmodel( &ctx
->Light
.Model
);
1126 init_material( &ctx
->Light
.Material
[0] );
1127 init_material( &ctx
->Light
.Material
[1] );
1128 ctx
->Light
.ShadeModel
= GL_SMOOTH
;
1129 ctx
->Light
.Enabled
= GL_FALSE
;
1130 ctx
->Light
.ColorMaterialFace
= GL_FRONT_AND_BACK
;
1131 ctx
->Light
.ColorMaterialMode
= GL_AMBIENT_AND_DIFFUSE
;
1132 ctx
->Light
.ColorMaterialBitmask
= _mesa_material_bitmask( ctx
,
1134 GL_AMBIENT_AND_DIFFUSE
, ~0, 0 );
1136 ctx
->Light
.ColorMaterialEnabled
= GL_FALSE
;
1138 /* Lighting miscellaneous */
1139 ctx
->_ShineTabList
= MALLOC_STRUCT( gl_shine_tab
);
1140 make_empty_list( ctx
->_ShineTabList
);
1141 for (i
= 0 ; i
< 10 ; i
++) {
1142 struct gl_shine_tab
*s
= MALLOC_STRUCT( gl_shine_tab
);
1145 insert_at_tail( ctx
->_ShineTabList
, s
);
1150 ctx
->Line
.SmoothFlag
= GL_FALSE
;
1151 ctx
->Line
.StippleFlag
= GL_FALSE
;
1152 ctx
->Line
.Width
= 1.0;
1153 ctx
->Line
._Width
= 1.0;
1154 ctx
->Line
.StipplePattern
= 0xffff;
1155 ctx
->Line
.StippleFactor
= 1;
1157 /* Display List group */
1158 ctx
->List
.ListBase
= 0;
1161 ctx
->Multisample
.Enabled
= GL_FALSE
;
1162 ctx
->Multisample
.SampleAlphaToCoverage
= GL_FALSE
;
1163 ctx
->Multisample
.SampleAlphaToOne
= GL_FALSE
;
1164 ctx
->Multisample
.SampleCoverage
= GL_FALSE
;
1165 ctx
->Multisample
.SampleCoverageValue
= 1.0;
1166 ctx
->Multisample
.SampleCoverageInvert
= GL_FALSE
;
1169 ctx
->Pixel
.RedBias
= 0.0;
1170 ctx
->Pixel
.RedScale
= 1.0;
1171 ctx
->Pixel
.GreenBias
= 0.0;
1172 ctx
->Pixel
.GreenScale
= 1.0;
1173 ctx
->Pixel
.BlueBias
= 0.0;
1174 ctx
->Pixel
.BlueScale
= 1.0;
1175 ctx
->Pixel
.AlphaBias
= 0.0;
1176 ctx
->Pixel
.AlphaScale
= 1.0;
1177 ctx
->Pixel
.DepthBias
= 0.0;
1178 ctx
->Pixel
.DepthScale
= 1.0;
1179 ctx
->Pixel
.IndexOffset
= 0;
1180 ctx
->Pixel
.IndexShift
= 0;
1181 ctx
->Pixel
.ZoomX
= 1.0;
1182 ctx
->Pixel
.ZoomY
= 1.0;
1183 ctx
->Pixel
.MapColorFlag
= GL_FALSE
;
1184 ctx
->Pixel
.MapStencilFlag
= GL_FALSE
;
1185 ctx
->Pixel
.MapStoSsize
= 1;
1186 ctx
->Pixel
.MapItoIsize
= 1;
1187 ctx
->Pixel
.MapItoRsize
= 1;
1188 ctx
->Pixel
.MapItoGsize
= 1;
1189 ctx
->Pixel
.MapItoBsize
= 1;
1190 ctx
->Pixel
.MapItoAsize
= 1;
1191 ctx
->Pixel
.MapRtoRsize
= 1;
1192 ctx
->Pixel
.MapGtoGsize
= 1;
1193 ctx
->Pixel
.MapBtoBsize
= 1;
1194 ctx
->Pixel
.MapAtoAsize
= 1;
1195 ctx
->Pixel
.MapStoS
[0] = 0;
1196 ctx
->Pixel
.MapItoI
[0] = 0;
1197 ctx
->Pixel
.MapItoR
[0] = 0.0;
1198 ctx
->Pixel
.MapItoG
[0] = 0.0;
1199 ctx
->Pixel
.MapItoB
[0] = 0.0;
1200 ctx
->Pixel
.MapItoA
[0] = 0.0;
1201 ctx
->Pixel
.MapItoR8
[0] = 0;
1202 ctx
->Pixel
.MapItoG8
[0] = 0;
1203 ctx
->Pixel
.MapItoB8
[0] = 0;
1204 ctx
->Pixel
.MapItoA8
[0] = 0;
1205 ctx
->Pixel
.MapRtoR
[0] = 0.0;
1206 ctx
->Pixel
.MapGtoG
[0] = 0.0;
1207 ctx
->Pixel
.MapBtoB
[0] = 0.0;
1208 ctx
->Pixel
.MapAtoA
[0] = 0.0;
1209 ctx
->Pixel
.HistogramEnabled
= GL_FALSE
;
1210 ctx
->Pixel
.MinMaxEnabled
= GL_FALSE
;
1211 ctx
->Pixel
.PixelTextureEnabled
= GL_FALSE
;
1212 ctx
->Pixel
.FragmentRgbSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1213 ctx
->Pixel
.FragmentAlphaSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1214 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixScale
, 1.0, 1.0, 1.0, 1.0);
1215 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixBias
, 0.0, 0.0, 0.0, 0.0);
1216 ASSIGN_4V(ctx
->Pixel
.ColorTableScale
, 1.0, 1.0, 1.0, 1.0);
1217 ASSIGN_4V(ctx
->Pixel
.ColorTableBias
, 0.0, 0.0, 0.0, 0.0);
1218 ASSIGN_4V(ctx
->Pixel
.PCCTscale
, 1.0, 1.0, 1.0, 1.0);
1219 ASSIGN_4V(ctx
->Pixel
.PCCTbias
, 0.0, 0.0, 0.0, 0.0);
1220 ASSIGN_4V(ctx
->Pixel
.PCMCTscale
, 1.0, 1.0, 1.0, 1.0);
1221 ASSIGN_4V(ctx
->Pixel
.PCMCTbias
, 0.0, 0.0, 0.0, 0.0);
1222 ctx
->Pixel
.ColorTableEnabled
= GL_FALSE
;
1223 ctx
->Pixel
.PostConvolutionColorTableEnabled
= GL_FALSE
;
1224 ctx
->Pixel
.PostColorMatrixColorTableEnabled
= GL_FALSE
;
1225 ctx
->Pixel
.Convolution1DEnabled
= GL_FALSE
;
1226 ctx
->Pixel
.Convolution2DEnabled
= GL_FALSE
;
1227 ctx
->Pixel
.Separable2DEnabled
= GL_FALSE
;
1228 for (i
= 0; i
< 3; i
++) {
1229 ASSIGN_4V(ctx
->Pixel
.ConvolutionBorderColor
[i
], 0.0, 0.0, 0.0, 0.0);
1230 ctx
->Pixel
.ConvolutionBorderMode
[i
] = GL_REDUCE
;
1231 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterScale
[i
], 1.0, 1.0, 1.0, 1.0);
1232 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterBias
[i
], 0.0, 0.0, 0.0, 0.0);
1234 for (i
= 0; i
< MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_WIDTH
* 4; i
++) {
1235 ctx
->Convolution1D
.Filter
[i
] = 0.0;
1236 ctx
->Convolution2D
.Filter
[i
] = 0.0;
1237 ctx
->Separable2D
.Filter
[i
] = 0.0;
1239 ASSIGN_4V(ctx
->Pixel
.PostConvolutionScale
, 1.0, 1.0, 1.0, 1.0);
1240 ASSIGN_4V(ctx
->Pixel
.PostConvolutionBias
, 0.0, 0.0, 0.0, 0.0);
1243 ctx
->Point
.SmoothFlag
= GL_FALSE
;
1244 ctx
->Point
.Size
= 1.0;
1245 ctx
->Point
._Size
= 1.0;
1246 ctx
->Point
.Params
[0] = 1.0;
1247 ctx
->Point
.Params
[1] = 0.0;
1248 ctx
->Point
.Params
[2] = 0.0;
1249 ctx
->Point
._Attenuated
= GL_FALSE
;
1250 ctx
->Point
.MinSize
= 0.0;
1251 ctx
->Point
.MaxSize
= ctx
->Const
.MaxPointSize
;
1252 ctx
->Point
.Threshold
= 1.0;
1253 ctx
->Point
.PointSprite
= GL_FALSE
; /* GL_NV_point_sprite */
1254 ctx
->Point
.SpriteRMode
= GL_ZERO
; /* GL_NV_point_sprite */
1255 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
1256 ctx
->Point
.CoordReplace
[i
] = GL_FALSE
; /* GL_NV_point_sprite */
1260 ctx
->Polygon
.CullFlag
= GL_FALSE
;
1261 ctx
->Polygon
.CullFaceMode
= GL_BACK
;
1262 ctx
->Polygon
.FrontFace
= GL_CCW
;
1263 ctx
->Polygon
._FrontBit
= 0;
1264 ctx
->Polygon
.FrontMode
= GL_FILL
;
1265 ctx
->Polygon
.BackMode
= GL_FILL
;
1266 ctx
->Polygon
.SmoothFlag
= GL_FALSE
;
1267 ctx
->Polygon
.StippleFlag
= GL_FALSE
;
1268 ctx
->Polygon
.OffsetFactor
= 0.0F
;
1269 ctx
->Polygon
.OffsetUnits
= 0.0F
;
1270 ctx
->Polygon
.OffsetPoint
= GL_FALSE
;
1271 ctx
->Polygon
.OffsetLine
= GL_FALSE
;
1272 ctx
->Polygon
.OffsetFill
= GL_FALSE
;
1274 /* Polygon Stipple group */
1275 MEMSET( ctx
->PolygonStipple
, 0xff, 32*sizeof(GLuint
) );
1278 ctx
->Scissor
.Enabled
= GL_FALSE
;
1281 ctx
->Scissor
.Width
= 0;
1282 ctx
->Scissor
.Height
= 0;
1285 ctx
->Stencil
.Enabled
= GL_FALSE
;
1286 ctx
->Stencil
.TestTwoSide
= GL_FALSE
;
1287 ctx
->Stencil
.ActiveFace
= 0; /* 0 = GL_FRONT, 1 = GL_BACK */
1288 ctx
->Stencil
.Function
[0] = GL_ALWAYS
;
1289 ctx
->Stencil
.Function
[1] = GL_ALWAYS
;
1290 ctx
->Stencil
.FailFunc
[0] = GL_KEEP
;
1291 ctx
->Stencil
.FailFunc
[1] = GL_KEEP
;
1292 ctx
->Stencil
.ZPassFunc
[0] = GL_KEEP
;
1293 ctx
->Stencil
.ZPassFunc
[1] = GL_KEEP
;
1294 ctx
->Stencil
.ZFailFunc
[0] = GL_KEEP
;
1295 ctx
->Stencil
.ZFailFunc
[1] = GL_KEEP
;
1296 ctx
->Stencil
.Ref
[0] = 0;
1297 ctx
->Stencil
.Ref
[1] = 0;
1298 ctx
->Stencil
.ValueMask
[0] = STENCIL_MAX
;
1299 ctx
->Stencil
.ValueMask
[1] = STENCIL_MAX
;
1300 ctx
->Stencil
.WriteMask
[0] = STENCIL_MAX
;
1301 ctx
->Stencil
.WriteMask
[1] = STENCIL_MAX
;
1302 ctx
->Stencil
.Clear
= 0;
1305 ctx
->Texture
.CurrentUnit
= 0; /* multitexture */
1306 ctx
->Texture
._EnabledUnits
= 0;
1307 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
1308 init_texture_unit( ctx
, i
);
1309 ctx
->Texture
.SharedPalette
= GL_FALSE
;
1310 _mesa_init_colortable(&ctx
->Texture
.Palette
);
1312 /* Transformation group */
1313 ctx
->Transform
.MatrixMode
= GL_MODELVIEW
;
1314 ctx
->Transform
.Normalize
= GL_FALSE
;
1315 ctx
->Transform
.RescaleNormals
= GL_FALSE
;
1316 ctx
->Transform
.RasterPositionUnclipped
= GL_FALSE
;
1317 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
1318 ASSIGN_4V( ctx
->Transform
.EyeUserPlane
[i
], 0.0, 0.0, 0.0, 0.0 );
1320 ctx
->Transform
.ClipPlanesEnabled
= 0;
1322 /* Viewport group */
1323 ctx
->Viewport
.X
= 0;
1324 ctx
->Viewport
.Y
= 0;
1325 ctx
->Viewport
.Width
= 0;
1326 ctx
->Viewport
.Height
= 0;
1327 ctx
->Viewport
.Near
= 0.0;
1328 ctx
->Viewport
.Far
= 1.0;
1329 _math_matrix_ctr(&ctx
->Viewport
._WindowMap
);
1333 ctx
->Viewport
._WindowMap
.m
[Sz
] = 0.5F
* ctx
->DepthMaxF
;
1334 ctx
->Viewport
._WindowMap
.m
[Tz
] = 0.5F
* ctx
->DepthMaxF
;
1338 ctx
->Viewport
._WindowMap
.flags
= MAT_FLAG_GENERAL_SCALE
|MAT_FLAG_TRANSLATION
;
1339 ctx
->Viewport
._WindowMap
.type
= MATRIX_3D_NO_ROT
;
1342 ctx
->Array
.Vertex
.Size
= 4;
1343 ctx
->Array
.Vertex
.Type
= GL_FLOAT
;
1344 ctx
->Array
.Vertex
.Stride
= 0;
1345 ctx
->Array
.Vertex
.StrideB
= 0;
1346 ctx
->Array
.Vertex
.Ptr
= NULL
;
1347 ctx
->Array
.Vertex
.Enabled
= GL_FALSE
;
1348 ctx
->Array
.Vertex
.Flags
= CA_CLIENT_DATA
;
1349 ctx
->Array
.Normal
.Type
= GL_FLOAT
;
1350 ctx
->Array
.Normal
.Stride
= 0;
1351 ctx
->Array
.Normal
.StrideB
= 0;
1352 ctx
->Array
.Normal
.Ptr
= NULL
;
1353 ctx
->Array
.Normal
.Enabled
= GL_FALSE
;
1354 ctx
->Array
.Normal
.Flags
= CA_CLIENT_DATA
;
1355 ctx
->Array
.Color
.Size
= 4;
1356 ctx
->Array
.Color
.Type
= GL_FLOAT
;
1357 ctx
->Array
.Color
.Stride
= 0;
1358 ctx
->Array
.Color
.StrideB
= 0;
1359 ctx
->Array
.Color
.Ptr
= NULL
;
1360 ctx
->Array
.Color
.Enabled
= GL_FALSE
;
1361 ctx
->Array
.Color
.Flags
= CA_CLIENT_DATA
;
1362 ctx
->Array
.SecondaryColor
.Size
= 4;
1363 ctx
->Array
.SecondaryColor
.Type
= GL_FLOAT
;
1364 ctx
->Array
.SecondaryColor
.Stride
= 0;
1365 ctx
->Array
.SecondaryColor
.StrideB
= 0;
1366 ctx
->Array
.SecondaryColor
.Ptr
= NULL
;
1367 ctx
->Array
.SecondaryColor
.Enabled
= GL_FALSE
;
1368 ctx
->Array
.SecondaryColor
.Flags
= CA_CLIENT_DATA
;
1369 ctx
->Array
.FogCoord
.Size
= 1;
1370 ctx
->Array
.FogCoord
.Type
= GL_FLOAT
;
1371 ctx
->Array
.FogCoord
.Stride
= 0;
1372 ctx
->Array
.FogCoord
.StrideB
= 0;
1373 ctx
->Array
.FogCoord
.Ptr
= NULL
;
1374 ctx
->Array
.FogCoord
.Enabled
= GL_FALSE
;
1375 ctx
->Array
.FogCoord
.Flags
= CA_CLIENT_DATA
;
1376 ctx
->Array
.Index
.Type
= GL_FLOAT
;
1377 ctx
->Array
.Index
.Stride
= 0;
1378 ctx
->Array
.Index
.StrideB
= 0;
1379 ctx
->Array
.Index
.Ptr
= NULL
;
1380 ctx
->Array
.Index
.Enabled
= GL_FALSE
;
1381 ctx
->Array
.Index
.Flags
= CA_CLIENT_DATA
;
1382 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
1383 ctx
->Array
.TexCoord
[i
].Size
= 4;
1384 ctx
->Array
.TexCoord
[i
].Type
= GL_FLOAT
;
1385 ctx
->Array
.TexCoord
[i
].Stride
= 0;
1386 ctx
->Array
.TexCoord
[i
].StrideB
= 0;
1387 ctx
->Array
.TexCoord
[i
].Ptr
= NULL
;
1388 ctx
->Array
.TexCoord
[i
].Enabled
= GL_FALSE
;
1389 ctx
->Array
.TexCoord
[i
].Flags
= CA_CLIENT_DATA
;
1391 ctx
->Array
.TexCoordInterleaveFactor
= 1;
1392 ctx
->Array
.EdgeFlag
.Stride
= 0;
1393 ctx
->Array
.EdgeFlag
.StrideB
= 0;
1394 ctx
->Array
.EdgeFlag
.Ptr
= NULL
;
1395 ctx
->Array
.EdgeFlag
.Enabled
= GL_FALSE
;
1396 ctx
->Array
.EdgeFlag
.Flags
= CA_CLIENT_DATA
;
1397 ctx
->Array
.ActiveTexture
= 0; /* GL_ARB_multitexture */
1399 /* Pixel transfer */
1400 ctx
->Pack
.Alignment
= 4;
1401 ctx
->Pack
.RowLength
= 0;
1402 ctx
->Pack
.ImageHeight
= 0;
1403 ctx
->Pack
.SkipPixels
= 0;
1404 ctx
->Pack
.SkipRows
= 0;
1405 ctx
->Pack
.SkipImages
= 0;
1406 ctx
->Pack
.SwapBytes
= GL_FALSE
;
1407 ctx
->Pack
.LsbFirst
= GL_FALSE
;
1408 ctx
->Unpack
.Alignment
= 4;
1409 ctx
->Unpack
.RowLength
= 0;
1410 ctx
->Unpack
.ImageHeight
= 0;
1411 ctx
->Unpack
.SkipPixels
= 0;
1412 ctx
->Unpack
.SkipRows
= 0;
1413 ctx
->Unpack
.SkipImages
= 0;
1414 ctx
->Unpack
.SwapBytes
= GL_FALSE
;
1415 ctx
->Unpack
.LsbFirst
= GL_FALSE
;
1418 ctx
->Feedback
.Type
= GL_2D
; /* TODO: verify */
1419 ctx
->Feedback
.Buffer
= NULL
;
1420 ctx
->Feedback
.BufferSize
= 0;
1421 ctx
->Feedback
.Count
= 0;
1423 /* Selection/picking */
1424 ctx
->Select
.Buffer
= NULL
;
1425 ctx
->Select
.BufferSize
= 0;
1426 ctx
->Select
.BufferCount
= 0;
1427 ctx
->Select
.Hits
= 0;
1428 ctx
->Select
.NameStackDepth
= 0;
1430 /* Renderer and client attribute stacks */
1431 ctx
->AttribStackDepth
= 0;
1432 ctx
->ClientAttribStackDepth
= 0;
1436 ctx
->ExecuteFlag
= GL_TRUE
;
1437 ctx
->CompileFlag
= GL_FALSE
;
1438 ctx
->CurrentListPtr
= NULL
;
1439 ctx
->CurrentBlock
= NULL
;
1440 ctx
->CurrentListNum
= 0;
1441 ctx
->CurrentPos
= 0;
1444 _mesa_init_colortable(&ctx
->ColorTable
);
1445 _mesa_init_colortable(&ctx
->ProxyColorTable
);
1446 _mesa_init_colortable(&ctx
->PostConvolutionColorTable
);
1447 _mesa_init_colortable(&ctx
->ProxyPostConvolutionColorTable
);
1448 _mesa_init_colortable(&ctx
->PostColorMatrixColorTable
);
1449 _mesa_init_colortable(&ctx
->ProxyPostColorMatrixColorTable
);
1451 /* GL_NV_vertex_program */
1452 ctx
->VertexProgram
.Enabled
= GL_FALSE
;
1453 ctx
->VertexProgram
.PointSizeEnabled
= GL_FALSE
;
1454 ctx
->VertexProgram
.TwoSideEnabled
= GL_FALSE
;
1455 ctx
->VertexProgram
.CurrentID
= 0;
1456 ctx
->VertexProgram
.ErrorPos
= -1;
1457 ctx
->VertexProgram
.Current
= NULL
;
1458 for (i
= 0; i
< VP_NUM_PROG_REGS
/ 4; i
++) {
1459 ctx
->VertexProgram
.TrackMatrix
[i
] = GL_NONE
;
1460 ctx
->VertexProgram
.TrackMatrixTransform
[i
] = GL_IDENTITY_NV
;
1464 ctx
->NewState
= _NEW_ALL
;
1465 ctx
->RenderMode
= GL_RENDER
;
1466 ctx
->_ImageTransferState
= 0;
1468 ctx
->_NeedNormals
= 0;
1469 ctx
->_NeedEyeCoords
= 0;
1470 ctx
->_ModelViewInvScale
= 1.0;
1472 ctx
->ErrorValue
= (GLenum
) GL_NO_ERROR
;
1474 ctx
->CatchSignals
= GL_TRUE
;
1475 ctx
->OcclusionResult
= GL_FALSE
;
1476 ctx
->OcclusionResultSaved
= GL_FALSE
;
1479 /* For debug/development only */
1480 ctx
->NoRaster
= (*ctx
->imports
.getenv
)(ctx
, "MESA_NO_RASTER") ? GL_TRUE
: GL_FALSE
;
1481 ctx
->FirstTimeCurrent
= GL_TRUE
;
1483 /* Dither disable */
1484 ctx
->NoDither
= (*ctx
->imports
.getenv
)(ctx
, "MESA_NO_DITHER") ? GL_TRUE
: GL_FALSE
;
1485 if (ctx
->NoDither
) {
1486 if ((*ctx
->imports
.getenv
)(ctx
, "MESA_DEBUG")) {
1487 _mesa_debug(ctx
, "MESA_NO_DITHER set - dithering disabled\n");
1489 ctx
->Color
.DitherFlag
= GL_FALSE
;
1497 * Allocate the proxy textures. If we run out of memory part way through
1498 * the allocations clean up and return GL_FALSE.
1499 * Return: GL_TRUE=success, GL_FALSE=failure
1502 alloc_proxy_textures( GLcontext
*ctx
)
1504 GLboolean out_of_memory
;
1507 ctx
->Texture
.Proxy1D
= _mesa_alloc_texture_object(NULL
, 0, GL_TEXTURE_1D
);
1508 if (!ctx
->Texture
.Proxy1D
) {
1512 ctx
->Texture
.Proxy2D
= _mesa_alloc_texture_object(NULL
, 0, GL_TEXTURE_2D
);
1513 if (!ctx
->Texture
.Proxy2D
) {
1514 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1518 ctx
->Texture
.Proxy3D
= _mesa_alloc_texture_object(NULL
, 0, GL_TEXTURE_3D
);
1519 if (!ctx
->Texture
.Proxy3D
) {
1520 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1521 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1525 ctx
->Texture
.ProxyCubeMap
= _mesa_alloc_texture_object(NULL
, 0,
1526 GL_TEXTURE_CUBE_MAP_ARB
);
1527 if (!ctx
->Texture
.ProxyCubeMap
) {
1528 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1529 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1530 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy3D
);
1534 ctx
->Texture
.ProxyRect
= _mesa_alloc_texture_object(NULL
, 0,
1535 GL_TEXTURE_RECTANGLE_NV
);
1536 if (!ctx
->Texture
.ProxyRect
) {
1537 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1538 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1539 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy3D
);
1540 _mesa_free_texture_object(NULL
, ctx
->Texture
.ProxyCubeMap
);
1544 out_of_memory
= GL_FALSE
;
1545 for (i
=0;i
<MAX_TEXTURE_LEVELS
;i
++) {
1546 ctx
->Texture
.Proxy1D
->Image
[i
] = _mesa_alloc_texture_image();
1547 ctx
->Texture
.Proxy2D
->Image
[i
] = _mesa_alloc_texture_image();
1548 ctx
->Texture
.Proxy3D
->Image
[i
] = _mesa_alloc_texture_image();
1549 ctx
->Texture
.ProxyCubeMap
->Image
[i
] = _mesa_alloc_texture_image();
1550 if (!ctx
->Texture
.Proxy1D
->Image
[i
]
1551 || !ctx
->Texture
.Proxy2D
->Image
[i
]
1552 || !ctx
->Texture
.Proxy3D
->Image
[i
]
1553 || !ctx
->Texture
.ProxyCubeMap
->Image
[i
]) {
1554 out_of_memory
= GL_TRUE
;
1557 ctx
->Texture
.ProxyRect
->Image
[0] = _mesa_alloc_texture_image();
1558 if (!ctx
->Texture
.ProxyRect
->Image
[0])
1559 out_of_memory
= GL_TRUE
;
1561 if (out_of_memory
) {
1562 for (i
=0;i
<MAX_TEXTURE_LEVELS
;i
++) {
1563 if (ctx
->Texture
.Proxy1D
->Image
[i
]) {
1564 _mesa_free_texture_image(ctx
->Texture
.Proxy1D
->Image
[i
]);
1566 if (ctx
->Texture
.Proxy2D
->Image
[i
]) {
1567 _mesa_free_texture_image(ctx
->Texture
.Proxy2D
->Image
[i
]);
1569 if (ctx
->Texture
.Proxy3D
->Image
[i
]) {
1570 _mesa_free_texture_image(ctx
->Texture
.Proxy3D
->Image
[i
]);
1572 if (ctx
->Texture
.ProxyCubeMap
->Image
[i
]) {
1573 _mesa_free_texture_image(ctx
->Texture
.ProxyCubeMap
->Image
[i
]);
1576 if (ctx
->Texture
.ProxyRect
->Image
[0]) {
1577 _mesa_free_texture_image(ctx
->Texture
.ProxyRect
->Image
[0]);
1579 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1580 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1581 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy3D
);
1582 _mesa_free_texture_object(NULL
, ctx
->Texture
.ProxyCubeMap
);
1583 _mesa_free_texture_object(NULL
, ctx
->Texture
.ProxyRect
);
1592 static void add_debug_flags( const char *debug
)
1595 if (strstr(debug
, "varray"))
1596 MESA_VERBOSE
|= VERBOSE_VARRAY
;
1598 if (strstr(debug
, "tex"))
1599 MESA_VERBOSE
|= VERBOSE_TEXTURE
;
1601 if (strstr(debug
, "imm"))
1602 MESA_VERBOSE
|= VERBOSE_IMMEDIATE
;
1604 if (strstr(debug
, "pipe"))
1605 MESA_VERBOSE
|= VERBOSE_PIPELINE
;
1607 if (strstr(debug
, "driver"))
1608 MESA_VERBOSE
|= VERBOSE_DRIVER
;
1610 if (strstr(debug
, "state"))
1611 MESA_VERBOSE
|= VERBOSE_STATE
;
1613 if (strstr(debug
, "api"))
1614 MESA_VERBOSE
|= VERBOSE_API
;
1616 if (strstr(debug
, "list"))
1617 MESA_VERBOSE
|= VERBOSE_DISPLAY_LIST
;
1619 if (strstr(debug
, "lighting"))
1620 MESA_VERBOSE
|= VERBOSE_LIGHTING
;
1624 if (strstr(debug
, "flush"))
1625 MESA_DEBUG_FLAGS
|= DEBUG_ALWAYS_FLUSH
;
1631 * Initialize a GLcontext struct. This includes allocating all the
1632 * other structs and arrays which hang off of the context by pointers.
1635 _mesa_initialize_context( GLcontext
*ctx
,
1636 const GLvisual
*visual
,
1637 GLcontext
*share_list
,
1638 const __GLimports
*imports
)
1640 GLuint dispatchSize
;
1644 ASSERT(imports
->other
); /* other points to the device driver's context */
1646 /* assing imports */
1647 ctx
->imports
= *imports
;
1649 /* initialize the exports (Mesa functions called by the window system) */
1650 _mesa_init_default_exports( &(ctx
->exports
) );
1652 /* misc one-time initializations */
1659 if (!ctx
->imports
.malloc
) {
1660 _mesa_init_default_imports(&ctx
->imports
, driver_ctx
);
1662 /* exports are setup by the device driver */
1665 ctx
->DriverCtx
= imports
->other
;
1666 ctx
->Visual
= *visual
;
1667 ctx
->DrawBuffer
= NULL
;
1668 ctx
->ReadBuffer
= NULL
;
1671 /* share state with another context */
1672 ctx
->Shared
= share_list
->Shared
;
1675 /* allocate new, unshared state */
1676 ctx
->Shared
= alloc_shared_state();
1681 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1682 ctx
->Shared
->RefCount
++;
1683 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1685 /* Effectively bind the default textures to all texture units */
1686 ctx
->Shared
->Default1D
->RefCount
+= MAX_TEXTURE_UNITS
;
1687 ctx
->Shared
->Default2D
->RefCount
+= MAX_TEXTURE_UNITS
;
1688 ctx
->Shared
->Default3D
->RefCount
+= MAX_TEXTURE_UNITS
;
1689 ctx
->Shared
->DefaultCubeMap
->RefCount
+= MAX_TEXTURE_UNITS
;
1690 ctx
->Shared
->DefaultRect
->RefCount
+= MAX_TEXTURE_UNITS
;
1692 init_attrib_groups( ctx
);
1694 if (visual
->doubleBufferMode
) {
1695 ctx
->Color
.DrawBuffer
= GL_BACK
;
1696 ctx
->Color
._DrawDestMask
= BACK_LEFT_BIT
;
1697 ctx
->Pixel
.ReadBuffer
= GL_BACK
;
1698 ctx
->Pixel
._ReadSrcMask
= BACK_LEFT_BIT
;
1701 ctx
->Color
.DrawBuffer
= GL_FRONT
;
1702 ctx
->Color
._DrawDestMask
= FRONT_LEFT_BIT
;
1703 ctx
->Pixel
.ReadBuffer
= GL_FRONT
;
1704 ctx
->Pixel
._ReadSrcMask
= FRONT_LEFT_BIT
;
1707 if (!alloc_proxy_textures(ctx
)) {
1708 free_shared_state(ctx
, ctx
->Shared
);
1713 * For XFree86/DRI: tell libGL to add these functions to the dispatcher.
1714 * Basically, we should add all extension functions above offset 577.
1715 * This enables older libGL libraries to work with newer drivers that
1716 * have newer extensions.
1718 /* GL_ARB_window_pos aliases with GL_MESA_window_pos */
1719 _glapi_add_entrypoint("glWindowPos2dARB", 513);
1720 _glapi_add_entrypoint("glWindowPos2dvARB", 514);
1721 _glapi_add_entrypoint("glWindowPos2fARB", 515);
1722 _glapi_add_entrypoint("glWindowPos2fvARB", 516);
1723 _glapi_add_entrypoint("glWindowPos2iARB", 517);
1724 _glapi_add_entrypoint("glWindowPos2ivARB", 518);
1725 _glapi_add_entrypoint("glWindowPos2sARB", 519);
1726 _glapi_add_entrypoint("glWindowPos2svARB", 520);
1727 _glapi_add_entrypoint("glWindowPos3dARB", 521);
1728 _glapi_add_entrypoint("glWindowPos3dvARB", 522);
1729 _glapi_add_entrypoint("glWindowPos3fARB", 523);
1730 _glapi_add_entrypoint("glWindowPos3fvARB", 524);
1731 _glapi_add_entrypoint("glWindowPos3iARB", 525);
1732 _glapi_add_entrypoint("glWindowPos3ivARB", 526);
1733 _glapi_add_entrypoint("glWindowPos3sARB", 527);
1734 _glapi_add_entrypoint("glWindowPos3svARB", 528);
1735 /* new extension functions */
1736 _glapi_add_entrypoint("glAreProgramsResidentNV", 578);
1737 _glapi_add_entrypoint("glBindProgramNV", 579);
1738 _glapi_add_entrypoint("glDeleteProgramsNV", 580);
1739 _glapi_add_entrypoint("glExecuteProgramNV", 581);
1740 _glapi_add_entrypoint("glGenProgramsNV", 582);
1741 _glapi_add_entrypoint("glGetProgramParameterdvNV", 583);
1742 _glapi_add_entrypoint("glGetProgramParameterfvNV", 584);
1743 _glapi_add_entrypoint("glGetProgramivNV", 585);
1744 _glapi_add_entrypoint("glGetProgramStringNV", 586);
1745 _glapi_add_entrypoint("glGetTrackMatrixivNV", 587);
1746 _glapi_add_entrypoint("glGetVertexAttribdvNV", 588);
1747 _glapi_add_entrypoint("glGetVertexAttribfvNV", 589);
1748 _glapi_add_entrypoint("glGetVertexAttribivNV", 590);
1749 _glapi_add_entrypoint("glGetVertexAttribPointervNV", 591);
1750 _glapi_add_entrypoint("glIsProgramNV", 592);
1751 _glapi_add_entrypoint("glLoadProgramNV", 593);
1752 _glapi_add_entrypoint("glProgramParameter4dNV", 594);
1753 _glapi_add_entrypoint("glProgramParameter4dvNV", 595);
1754 _glapi_add_entrypoint("glProgramParameter4fNV", 596);
1755 _glapi_add_entrypoint("glProgramParameter4fvNV", 597);
1756 _glapi_add_entrypoint("glProgramParameters4dvNV", 598);
1757 _glapi_add_entrypoint("glProgramParameters4fvNV", 599);
1758 _glapi_add_entrypoint("glRequestResidentProgramsNV", 600);
1759 _glapi_add_entrypoint("glTrackMatrixNV", 601);
1760 _glapi_add_entrypoint("glVertexAttribPointerNV", 602);
1761 _glapi_add_entrypoint("glVertexAttrib1dNV", 603);
1762 _glapi_add_entrypoint("glVertexAttrib1dvNV", 604);
1763 _glapi_add_entrypoint("glVertexAttrib1fNV", 605);
1764 _glapi_add_entrypoint("glVertexAttrib1fvNV", 606);
1765 _glapi_add_entrypoint("glVertexAttrib1sNV", 607);
1766 _glapi_add_entrypoint("glVertexAttrib1svNV", 608);
1767 _glapi_add_entrypoint("glVertexAttrib2dNV", 609);
1768 _glapi_add_entrypoint("glVertexAttrib2dvNV", 610);
1769 _glapi_add_entrypoint("glVertexAttrib2fNV", 611);
1770 _glapi_add_entrypoint("glVertexAttrib2fvNV", 612);
1771 _glapi_add_entrypoint("glVertexAttrib2sNV", 613);
1772 _glapi_add_entrypoint("glVertexAttrib2svNV", 614);
1773 _glapi_add_entrypoint("glVertexAttrib3dNV", 615);
1774 _glapi_add_entrypoint("glVertexAttrib3dvNV", 616);
1775 _glapi_add_entrypoint("glVertexAttrib3fNV", 617);
1776 _glapi_add_entrypoint("glVertexAttrib3fvNV", 618);
1777 _glapi_add_entrypoint("glVertexAttrib3sNV", 619);
1778 _glapi_add_entrypoint("glVertexAttrib3svNV", 620);
1779 _glapi_add_entrypoint("glVertexAttrib4dNV", 621);
1780 _glapi_add_entrypoint("glVertexAttrib4dvNV", 622);
1781 _glapi_add_entrypoint("glVertexAttrib4fNV", 623);
1782 _glapi_add_entrypoint("glVertexAttrib4fvNV", 624);
1783 _glapi_add_entrypoint("glVertexAttrib4sNV", 625);
1784 _glapi_add_entrypoint("glVertexAttrib4svNV", 626);
1785 _glapi_add_entrypoint("glVertexAttrib4ubNV", 627);
1786 _glapi_add_entrypoint("glVertexAttrib4ubvNV", 628);
1787 _glapi_add_entrypoint("glVertexAttribs1dvNV", 629);
1788 _glapi_add_entrypoint("glVertexAttribs1fvNV", 630);
1789 _glapi_add_entrypoint("glVertexAttribs1svNV", 631);
1790 _glapi_add_entrypoint("glVertexAttribs2dvNV", 632);
1791 _glapi_add_entrypoint("glVertexAttribs2fvNV", 633);
1792 _glapi_add_entrypoint("glVertexAttribs2svNV", 634);
1793 _glapi_add_entrypoint("glVertexAttribs3dvNV", 635);
1794 _glapi_add_entrypoint("glVertexAttribs3fvNV", 636);
1795 _glapi_add_entrypoint("glVertexAttribs3svNV", 637);
1796 _glapi_add_entrypoint("glVertexAttribs4dvNV", 638);
1797 _glapi_add_entrypoint("glVertexAttribs4fvNV", 639);
1798 _glapi_add_entrypoint("glVertexAttribs4svNV", 640);
1799 _glapi_add_entrypoint("glVertexAttribs4ubvNV", 641);
1800 _glapi_add_entrypoint("glPointParameteriNV", 642);
1801 _glapi_add_entrypoint("glPointParameterivNV", 643);
1802 _glapi_add_entrypoint("glMultiDrawArraysEXT", 644);
1803 _glapi_add_entrypoint("glMultiDrawElementsEXT", 645);
1804 _glapi_add_entrypoint("glActiveStencilFaceEXT", 646);
1805 _glapi_add_entrypoint("glDeleteFencesNV", 647);
1806 _glapi_add_entrypoint("glGenFencesNV", 648);
1807 _glapi_add_entrypoint("glIsFenceNV", 649);
1808 _glapi_add_entrypoint("glTestFenceNV", 650);
1809 _glapi_add_entrypoint("glGetFenceivNV", 651);
1810 _glapi_add_entrypoint("glFinishFenceNV", 652);
1811 _glapi_add_entrypoint("glSetFenceNV", 653);
1813 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1814 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1815 * Mesa we do this to accomodate different versions of libGL and various
1818 dispatchSize
= MAX2(_glapi_get_dispatch_table_size(),
1819 sizeof(struct _glapi_table
) / sizeof(void *));
1821 /* setup API dispatch tables */
1822 ctx
->Exec
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1823 ctx
->Save
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1824 if (!ctx
->Exec
|| !ctx
->Save
) {
1825 free_shared_state(ctx
, ctx
->Shared
);
1829 _mesa_init_exec_table(ctx
->Exec
, dispatchSize
);
1830 _mesa_init_dlist_table(ctx
->Save
, dispatchSize
);
1831 ctx
->CurrentDispatch
= ctx
->Exec
;
1833 ctx
->ExecPrefersFloat
= GL_FALSE
;
1834 ctx
->SavePrefersFloat
= GL_FALSE
;
1836 /* Neutral tnl module stuff */
1837 _mesa_init_exec_vtxfmt( ctx
);
1838 ctx
->TnlModule
.Current
= NULL
;
1839 ctx
->TnlModule
.SwapCount
= 0;
1841 /* Z buffer stuff */
1842 if (ctx
->Visual
.depthBits
== 0) {
1843 /* Special case. Even if we don't have a depth buffer we need
1844 * good values for DepthMax for Z vertex transformation purposes
1845 * and for per-fragment fog computation.
1847 ctx
->DepthMax
= 1 << 16;
1848 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1850 else if (ctx
->Visual
.depthBits
< 32) {
1851 ctx
->DepthMax
= (1 << ctx
->Visual
.depthBits
) - 1;
1852 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1855 /* Special case since shift values greater than or equal to the
1856 * number of bits in the left hand expression's type are undefined.
1858 ctx
->DepthMax
= 0xffffffff;
1859 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1861 ctx
->MRD
= 1.0; /* Minimum resolvable depth value, for polygon offset */
1863 c
= (*ctx
->imports
.getenv
)(ctx
, "MESA_DEBUG");
1867 c
= (*ctx
->imports
.getenv
)(ctx
, "MESA_VERBOSE");
1877 * Allocate and initialize a GLcontext structure.
1878 * Input: visual - a GLvisual pointer (we copy the struct contents)
1879 * sharelist - another context to share display lists with or NULL
1880 * imports - points to a fully-initialized __GLimports object.
1881 * Return: pointer to a new __GLcontextRec or NULL if error.
1884 _mesa_create_context( const GLvisual
*visual
,
1885 GLcontext
*share_list
,
1886 const __GLimports
*imports
)
1892 ASSERT(imports
->calloc
);
1894 ctx
= (GLcontext
*) (*imports
->calloc
)(NULL
, 1, sizeof(GLcontext
));
1898 if (_mesa_initialize_context(ctx
, visual
, share_list
, imports
)) {
1902 (*imports
->free
)(NULL
, ctx
);
1910 * Free the data associated with the given context.
1911 * But don't free() the GLcontext struct itself!
1914 _mesa_free_context_data( GLcontext
*ctx
)
1916 struct gl_shine_tab
*s
, *tmps
;
1919 /* if we're destroying the current context, unbind it first */
1920 if (ctx
== _mesa_get_current_context()) {
1921 _mesa_make_current(NULL
, NULL
);
1925 * Free transformation matrix stacks
1927 free_matrix_stack(&ctx
->ModelviewMatrixStack
);
1928 free_matrix_stack(&ctx
->ProjectionMatrixStack
);
1929 free_matrix_stack(&ctx
->ColorMatrixStack
);
1930 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++)
1931 free_matrix_stack(&ctx
->TextureMatrixStack
[i
]);
1932 for (i
= 0; i
< MAX_PROGRAM_MATRICES
; i
++)
1933 free_matrix_stack(&ctx
->ProgramMatrixStack
[i
]);
1934 /* combined Modelview*Projection matrix */
1935 _math_matrix_dtr( &ctx
->_ModelProjectMatrix
);
1938 #if FEATURE_NV_vertex_program
1939 if (ctx
->VertexProgram
.Current
) {
1940 ctx
->VertexProgram
.Current
->RefCount
--;
1941 if (ctx
->VertexProgram
.Current
->RefCount
<= 0)
1942 _mesa_delete_program(ctx
, ctx
->VertexProgram
.CurrentID
);
1946 /* Shared context state (display lists, textures, etc) */
1947 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1948 ctx
->Shared
->RefCount
--;
1949 assert(ctx
->Shared
->RefCount
>= 0);
1950 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1951 if (ctx
->Shared
->RefCount
== 0) {
1952 /* free shared state */
1953 free_shared_state( ctx
, ctx
->Shared
);
1956 /* Free lighting shininess exponentiation table */
1957 foreach_s( s
, tmps
, ctx
->_ShineTabList
) {
1960 FREE( ctx
->_ShineTabList
);
1962 /* Free proxy texture objects */
1963 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy1D
);
1964 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy2D
);
1965 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy3D
);
1966 _mesa_free_texture_object( NULL
, ctx
->Texture
.ProxyCubeMap
);
1967 _mesa_free_texture_object( NULL
, ctx
->Texture
.ProxyRect
);
1969 /* Free evaluator data */
1970 if (ctx
->EvalMap
.Map1Vertex3
.Points
)
1971 FREE( ctx
->EvalMap
.Map1Vertex3
.Points
);
1972 if (ctx
->EvalMap
.Map1Vertex4
.Points
)
1973 FREE( ctx
->EvalMap
.Map1Vertex4
.Points
);
1974 if (ctx
->EvalMap
.Map1Index
.Points
)
1975 FREE( ctx
->EvalMap
.Map1Index
.Points
);
1976 if (ctx
->EvalMap
.Map1Color4
.Points
)
1977 FREE( ctx
->EvalMap
.Map1Color4
.Points
);
1978 if (ctx
->EvalMap
.Map1Normal
.Points
)
1979 FREE( ctx
->EvalMap
.Map1Normal
.Points
);
1980 if (ctx
->EvalMap
.Map1Texture1
.Points
)
1981 FREE( ctx
->EvalMap
.Map1Texture1
.Points
);
1982 if (ctx
->EvalMap
.Map1Texture2
.Points
)
1983 FREE( ctx
->EvalMap
.Map1Texture2
.Points
);
1984 if (ctx
->EvalMap
.Map1Texture3
.Points
)
1985 FREE( ctx
->EvalMap
.Map1Texture3
.Points
);
1986 if (ctx
->EvalMap
.Map1Texture4
.Points
)
1987 FREE( ctx
->EvalMap
.Map1Texture4
.Points
);
1988 for (i
= 0; i
< 16; i
++)
1989 FREE((ctx
->EvalMap
.Map1Attrib
[i
].Points
));
1991 if (ctx
->EvalMap
.Map2Vertex3
.Points
)
1992 FREE( ctx
->EvalMap
.Map2Vertex3
.Points
);
1993 if (ctx
->EvalMap
.Map2Vertex4
.Points
)
1994 FREE( ctx
->EvalMap
.Map2Vertex4
.Points
);
1995 if (ctx
->EvalMap
.Map2Index
.Points
)
1996 FREE( ctx
->EvalMap
.Map2Index
.Points
);
1997 if (ctx
->EvalMap
.Map2Color4
.Points
)
1998 FREE( ctx
->EvalMap
.Map2Color4
.Points
);
1999 if (ctx
->EvalMap
.Map2Normal
.Points
)
2000 FREE( ctx
->EvalMap
.Map2Normal
.Points
);
2001 if (ctx
->EvalMap
.Map2Texture1
.Points
)
2002 FREE( ctx
->EvalMap
.Map2Texture1
.Points
);
2003 if (ctx
->EvalMap
.Map2Texture2
.Points
)
2004 FREE( ctx
->EvalMap
.Map2Texture2
.Points
);
2005 if (ctx
->EvalMap
.Map2Texture3
.Points
)
2006 FREE( ctx
->EvalMap
.Map2Texture3
.Points
);
2007 if (ctx
->EvalMap
.Map2Texture4
.Points
)
2008 FREE( ctx
->EvalMap
.Map2Texture4
.Points
);
2009 for (i
= 0; i
< 16; i
++)
2010 FREE((ctx
->EvalMap
.Map2Attrib
[i
].Points
));
2012 _mesa_free_colortable_data( &ctx
->ColorTable
);
2013 _mesa_free_colortable_data( &ctx
->PostConvolutionColorTable
);
2014 _mesa_free_colortable_data( &ctx
->PostColorMatrixColorTable
);
2015 _mesa_free_colortable_data( &ctx
->Texture
.Palette
);
2017 _math_matrix_dtr(&ctx
->Viewport
._WindowMap
);
2019 _mesa_extensions_dtr(ctx
);
2028 * Destroy a GLcontext structure.
2031 _mesa_destroy_context( GLcontext
*ctx
)
2034 _mesa_free_context_data(ctx
);
2035 FREE( (void *) ctx
);
2042 * Copy attribute groups from one context to another.
2043 * Input: src - source context
2044 * dst - destination context
2045 * mask - bitwise OR of GL_*_BIT flags
2048 _mesa_copy_context( const GLcontext
*src
, GLcontext
*dst
, GLuint mask
)
2050 if (mask
& GL_ACCUM_BUFFER_BIT
) {
2052 dst
->Accum
= src
->Accum
;
2054 if (mask
& GL_COLOR_BUFFER_BIT
) {
2056 dst
->Color
= src
->Color
;
2058 if (mask
& GL_CURRENT_BIT
) {
2060 dst
->Current
= src
->Current
;
2062 if (mask
& GL_DEPTH_BUFFER_BIT
) {
2064 dst
->Depth
= src
->Depth
;
2066 if (mask
& GL_ENABLE_BIT
) {
2069 if (mask
& GL_EVAL_BIT
) {
2071 dst
->Eval
= src
->Eval
;
2073 if (mask
& GL_FOG_BIT
) {
2075 dst
->Fog
= src
->Fog
;
2077 if (mask
& GL_HINT_BIT
) {
2079 dst
->Hint
= src
->Hint
;
2081 if (mask
& GL_LIGHTING_BIT
) {
2083 /* begin with memcpy */
2084 MEMCPY( &dst
->Light
, &src
->Light
, sizeof(struct gl_light
) );
2085 /* fixup linked lists to prevent pointer insanity */
2086 make_empty_list( &(dst
->Light
.EnabledList
) );
2087 for (i
= 0; i
< MAX_LIGHTS
; i
++) {
2088 if (dst
->Light
.Light
[i
].Enabled
) {
2089 insert_at_tail(&(dst
->Light
.EnabledList
), &(dst
->Light
.Light
[i
]));
2093 if (mask
& GL_LINE_BIT
) {
2095 dst
->Line
= src
->Line
;
2097 if (mask
& GL_LIST_BIT
) {
2099 dst
->List
= src
->List
;
2101 if (mask
& GL_PIXEL_MODE_BIT
) {
2103 dst
->Pixel
= src
->Pixel
;
2105 if (mask
& GL_POINT_BIT
) {
2107 dst
->Point
= src
->Point
;
2109 if (mask
& GL_POLYGON_BIT
) {
2111 dst
->Polygon
= src
->Polygon
;
2113 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
2114 /* Use loop instead of MEMCPY due to problem with Portland Group's
2115 * C compiler. Reported by John Stone.
2118 for (i
= 0; i
< 32; i
++) {
2119 dst
->PolygonStipple
[i
] = src
->PolygonStipple
[i
];
2122 if (mask
& GL_SCISSOR_BIT
) {
2124 dst
->Scissor
= src
->Scissor
;
2126 if (mask
& GL_STENCIL_BUFFER_BIT
) {
2128 dst
->Stencil
= src
->Stencil
;
2130 if (mask
& GL_TEXTURE_BIT
) {
2131 /* Cannot memcpy because of pointers */
2132 _mesa_copy_texture_state(src
, dst
);
2134 if (mask
& GL_TRANSFORM_BIT
) {
2136 dst
->Transform
= src
->Transform
;
2138 if (mask
& GL_VIEWPORT_BIT
) {
2139 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
2140 dst
->Viewport
.X
= src
->Viewport
.X
;
2141 dst
->Viewport
.Y
= src
->Viewport
.Y
;
2142 dst
->Viewport
.Width
= src
->Viewport
.Width
;
2143 dst
->Viewport
.Height
= src
->Viewport
.Height
;
2144 dst
->Viewport
.Near
= src
->Viewport
.Near
;
2145 dst
->Viewport
.Far
= src
->Viewport
.Far
;
2146 _math_matrix_copy(&dst
->Viewport
._WindowMap
, &src
->Viewport
._WindowMap
);
2149 /* XXX FIXME: Call callbacks?
2151 dst
->NewState
= _NEW_ALL
;
2156 static void print_info( void )
2158 _mesa_debug(NULL
, "Mesa GL_VERSION = %s\n",
2159 (char *) _mesa_GetString(GL_VERSION
));
2160 _mesa_debug(NULL
, "Mesa GL_RENDERER = %s\n",
2161 (char *) _mesa_GetString(GL_RENDERER
));
2162 _mesa_debug(NULL
, "Mesa GL_VENDOR = %s\n",
2163 (char *) _mesa_GetString(GL_VENDOR
));
2164 _mesa_debug(NULL
, "Mesa GL_EXTENSIONS = %s\n",
2165 (char *) _mesa_GetString(GL_EXTENSIONS
));
2166 #if defined(THREADS)
2167 _mesa_debug(NULL
, "Mesa thread-safe: YES\n");
2169 _mesa_debug(NULL
, "Mesa thread-safe: NO\n");
2171 #if defined(USE_X86_ASM)
2172 _mesa_debug(NULL
, "Mesa x86-optimized: YES\n");
2174 _mesa_debug(NULL
, "Mesa x86-optimized: NO\n");
2176 #if defined(USE_SPARC_ASM)
2177 _mesa_debug(NULL
, "Mesa sparc-optimized: YES\n");
2179 _mesa_debug(NULL
, "Mesa sparc-optimized: NO\n");
2185 * Set the current context, binding the given frame buffer to the context.
2188 _mesa_make_current( GLcontext
*newCtx
, GLframebuffer
*buffer
)
2190 _mesa_make_current2( newCtx
, buffer
, buffer
);
2195 * Bind the given context to the given draw-buffer and read-buffer
2196 * and make it the current context for this thread.
2199 _mesa_make_current2( GLcontext
*newCtx
, GLframebuffer
*drawBuffer
,
2200 GLframebuffer
*readBuffer
)
2203 _mesa_debug(newCtx
, "_mesa_make_current2()\n");
2205 /* Check that the context's and framebuffer's visuals are compatible.
2206 * We could do a lot more checking here but this'll catch obvious
2209 if (newCtx
&& drawBuffer
&& readBuffer
) {
2210 if (newCtx
->Visual
.rgbMode
!= drawBuffer
->Visual
.rgbMode
||
2211 newCtx
->Visual
.redBits
!= drawBuffer
->Visual
.redBits
||
2212 newCtx
->Visual
.depthBits
!= drawBuffer
->Visual
.depthBits
||
2213 newCtx
->Visual
.stencilBits
!= drawBuffer
->Visual
.stencilBits
||
2214 newCtx
->Visual
.accumRedBits
!= drawBuffer
->Visual
.accumRedBits
) {
2215 return; /* incompatible */
2219 /* We call this function periodically (just here for now) in
2220 * order to detect when multithreading has begun.
2222 _glapi_check_multithread();
2224 _glapi_set_context((void *) newCtx
);
2225 ASSERT(_mesa_get_current_context() == newCtx
);
2229 _glapi_set_dispatch(NULL
); /* none current */
2232 _glapi_set_dispatch(newCtx
->CurrentDispatch
);
2234 if (drawBuffer
&& readBuffer
) {
2235 /* TODO: check if newCtx and buffer's visual match??? */
2236 newCtx
->DrawBuffer
= drawBuffer
;
2237 newCtx
->ReadBuffer
= readBuffer
;
2238 newCtx
->NewState
|= _NEW_BUFFERS
;
2240 if (drawBuffer
->Width
== 0 && drawBuffer
->Height
== 0) {
2241 /* get initial window size */
2242 GLuint bufWidth
, bufHeight
;
2244 /* ask device driver for size of output buffer */
2245 (*newCtx
->Driver
.GetBufferSize
)( drawBuffer
, &bufWidth
, &bufHeight
);
2247 if (drawBuffer
->Width
== bufWidth
&& drawBuffer
->Height
== bufHeight
)
2248 return; /* size is as expected */
2250 drawBuffer
->Width
= bufWidth
;
2251 drawBuffer
->Height
= bufHeight
;
2253 newCtx
->Driver
.ResizeBuffers( drawBuffer
);
2256 if (readBuffer
!= drawBuffer
&&
2257 readBuffer
->Width
== 0 && readBuffer
->Height
== 0) {
2258 /* get initial window size */
2259 GLuint bufWidth
, bufHeight
;
2261 /* ask device driver for size of output buffer */
2262 (*newCtx
->Driver
.GetBufferSize
)( readBuffer
, &bufWidth
, &bufHeight
);
2264 if (readBuffer
->Width
== bufWidth
&& readBuffer
->Height
== bufHeight
)
2265 return; /* size is as expected */
2267 readBuffer
->Width
= bufWidth
;
2268 readBuffer
->Height
= bufHeight
;
2270 newCtx
->Driver
.ResizeBuffers( readBuffer
);
2274 /* This is only for T&L - a bit out of place, or misnamed (BP) */
2275 if (newCtx
->Driver
.MakeCurrent
)
2276 newCtx
->Driver
.MakeCurrent( newCtx
, drawBuffer
, readBuffer
);
2278 /* We can use this to help debug user's problems. Tell them to set
2279 * the MESA_INFO env variable before running their app. Then the
2280 * first time each context is made current we'll print some useful
2283 if (newCtx
->FirstTimeCurrent
) {
2284 if ((*newCtx
->imports
.getenv
)(newCtx
, "MESA_INFO")) {
2287 newCtx
->FirstTimeCurrent
= GL_FALSE
;
2295 * Return current context handle for the calling thread.
2296 * This isn't the fastest way to get the current context.
2297 * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
2300 _mesa_get_current_context( void )
2302 return (GLcontext
*) _glapi_get_context();
2307 * Return pointer to this context's current API dispatch table.
2308 * It'll either be the immediate-mode execute dispatcher or the
2309 * display list compile dispatcher.
2311 struct _glapi_table
*
2312 _mesa_get_dispatch(GLcontext
*ctx
)
2314 return ctx
->CurrentDispatch
;
2319 /**********************************************************************/
2320 /***** Miscellaneous functions *****/
2321 /**********************************************************************/
2325 * Record the given error code and call the driver's Error function if defined.
2326 * This is called via _mesa_error().
2329 _mesa_record_error( GLcontext
*ctx
, GLenum error
)
2334 if (ctx
->ErrorValue
== GL_NO_ERROR
) {
2335 ctx
->ErrorValue
= error
;
2338 /* Call device driver's error handler, if any. This is used on the Mac. */
2339 if (ctx
->Driver
.Error
) {
2340 (*ctx
->Driver
.Error
)( ctx
);
2346 _mesa_Finish( void )
2348 GET_CURRENT_CONTEXT(ctx
);
2349 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2350 if (ctx
->Driver
.Finish
) {
2351 (*ctx
->Driver
.Finish
)( ctx
);
2360 GET_CURRENT_CONTEXT(ctx
);
2361 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2362 if (ctx
->Driver
.Flush
) {
2363 (*ctx
->Driver
.Flush
)( ctx
);
2369 const char *_mesa_prim_name
[GL_POLYGON
+4] = {
2375 "GL_TRIANGLE_STRIP",
2380 "outside begin/end",
2381 "inside unkown primitive",