2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Mesa context/visual/framebuffer management functions.
33 * \mainpage Mesa Main Module
35 * \section MainIntroduction Introduction
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
52 * \section AboutDoxygen About Doxygen
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
61 * Selecting the <b>Main page</b> link will display a summary of the module
64 * Selecting <b>Data Structures</b> will list all C structures.
66 * Selecting the <b>File List</b> link will list all the source files in
68 * Selecting a filename will show a list of all functions defined in that file.
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
80 #include "mfeatures.h"
88 #include "bufferobj.h"
96 #include "extensions.h"
100 #include "framebuffer.h"
101 #include "histogram.h"
108 #include "multisample.h"
110 #include "pixelstore.h"
113 #include "queryobj.h"
121 #include "simple_list.h"
124 #include "texcompress_s3tc.h"
125 #include "texstate.h"
129 #include "viewport.h"
131 #include "glapi/glthread.h"
132 #include "glapi/glapitable.h"
133 #include "shader/program.h"
134 #include "shader/prog_print.h"
135 #include "shader/shader_api.h"
137 #include "math/m_matrix.h"
141 #include "sparc/sparc.h"
145 int MESA_VERBOSE
= 0;
148 #ifndef MESA_DEBUG_FLAGS
149 int MESA_DEBUG_FLAGS
= 0;
153 /* ubyte -> float conversion */
154 GLfloat _mesa_ubyte_to_float_color_tab
[256];
159 * Swap buffers notification callback.
161 * \param ctx GL context.
163 * Called by window system just before swapping buffers.
164 * We have to finish any pending rendering.
167 _mesa_notifySwapBuffers(__GLcontext
*ctx
)
169 if (MESA_VERBOSE
& VERBOSE_SWAPBUFFERS
)
170 _mesa_debug(ctx
, "SwapBuffers\n");
171 FLUSH_CURRENT( ctx
, 0 );
172 if (ctx
->Driver
.Flush
) {
173 ctx
->Driver
.Flush(ctx
);
178 /**********************************************************************/
179 /** \name GL Visual allocation/destruction */
180 /**********************************************************************/
184 * Allocates a GLvisual structure and initializes it via
185 * _mesa_initialize_visual().
187 * \param dbFlag double buffering
188 * \param stereoFlag stereo buffer
189 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
190 * is acceptable but the actual depth type will be GLushort or GLuint as
192 * \param stencilBits requested minimum bits per stencil buffer value
193 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
194 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
195 * \param redBits number of bits per color component in frame buffer for RGB(A)
196 * mode. We always use 8 in core Mesa though.
197 * \param greenBits same as above.
198 * \param blueBits same as above.
199 * \param alphaBits same as above.
200 * \param numSamples not really used.
202 * \return pointer to new GLvisual or NULL if requested parameters can't be
205 * \note Need to add params for level and numAuxBuffers (at least)
208 _mesa_create_visual( GLboolean dbFlag
,
209 GLboolean stereoFlag
,
217 GLint accumGreenBits
,
219 GLint accumAlphaBits
,
222 GLvisual
*vis
= (GLvisual
*) calloc(1, sizeof(GLvisual
));
224 if (!_mesa_initialize_visual(vis
, dbFlag
, stereoFlag
,
225 redBits
, greenBits
, blueBits
, alphaBits
,
226 depthBits
, stencilBits
,
227 accumRedBits
, accumGreenBits
,
228 accumBlueBits
, accumAlphaBits
,
238 * Makes some sanity checks and fills in the fields of the
239 * GLvisual object with the given parameters. If the caller needs
240 * to set additional fields, he should just probably init the whole GLvisual
242 * \return GL_TRUE on success, or GL_FALSE on failure.
244 * \sa _mesa_create_visual() above for the parameter description.
247 _mesa_initialize_visual( GLvisual
*vis
,
249 GLboolean stereoFlag
,
257 GLint accumGreenBits
,
259 GLint accumAlphaBits
,
264 if (depthBits
< 0 || depthBits
> 32) {
267 if (stencilBits
< 0 || stencilBits
> STENCIL_BITS
) {
270 assert(accumRedBits
>= 0);
271 assert(accumGreenBits
>= 0);
272 assert(accumBlueBits
>= 0);
273 assert(accumAlphaBits
>= 0);
275 vis
->rgbMode
= GL_TRUE
;
276 vis
->doubleBufferMode
= dbFlag
;
277 vis
->stereoMode
= stereoFlag
;
279 vis
->redBits
= redBits
;
280 vis
->greenBits
= greenBits
;
281 vis
->blueBits
= blueBits
;
282 vis
->alphaBits
= alphaBits
;
283 vis
->rgbBits
= redBits
+ greenBits
+ blueBits
;
286 vis
->depthBits
= depthBits
;
287 vis
->stencilBits
= stencilBits
;
289 vis
->accumRedBits
= accumRedBits
;
290 vis
->accumGreenBits
= accumGreenBits
;
291 vis
->accumBlueBits
= accumBlueBits
;
292 vis
->accumAlphaBits
= accumAlphaBits
;
294 vis
->haveAccumBuffer
= accumRedBits
> 0;
295 vis
->haveDepthBuffer
= depthBits
> 0;
296 vis
->haveStencilBuffer
= stencilBits
> 0;
298 vis
->numAuxBuffers
= 0;
301 vis
->sampleBuffers
= numSamples
> 0 ? 1 : 0;
302 vis
->samples
= numSamples
;
309 * Destroy a visual and free its memory.
313 * Frees the visual structure.
316 _mesa_destroy_visual( GLvisual
*vis
)
324 /**********************************************************************/
325 /** \name Context allocation, initialization, destroying
327 * The purpose of the most initialization functions here is to provide the
328 * default state values according to the OpenGL specification.
330 /**********************************************************************/
335 * This is lame. gdb only seems to recognize enum types that are
336 * actually used somewhere. We want to be able to print/use enum
337 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
338 * the gl_texture_index type anywhere. Thus, this lame function.
341 dummy_enum_func(void)
344 gl_colortable_index ci
;
364 * One-time initialization mutex lock.
366 * \sa Used by one_time_init().
368 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock
);
371 * Calls all the various one-time-init functions in Mesa.
373 * While holding a global mutex lock, calls several initialization functions,
374 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
380 one_time_init( GLcontext
*ctx
)
382 static GLboolean alreadyCalled
= GL_FALSE
;
384 _glthread_LOCK_MUTEX(OneTimeLock
);
385 if (!alreadyCalled
) {
388 /* do some implementation tests */
389 assert( sizeof(GLbyte
) == 1 );
390 assert( sizeof(GLubyte
) == 1 );
391 assert( sizeof(GLshort
) == 2 );
392 assert( sizeof(GLushort
) == 2 );
393 assert( sizeof(GLint
) == 4 );
394 assert( sizeof(GLuint
) == 4 );
396 _mesa_get_cpu_features();
398 _mesa_init_remap_table();
400 _mesa_init_sqrt_table();
402 for (i
= 0; i
< 256; i
++) {
403 _mesa_ubyte_to_float_color_tab
[i
] = (float) i
/ 255.0F
;
406 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
407 _mesa_debug(ctx
, "Mesa %s DEBUG build %s %s\n",
408 MESA_VERSION_STRING
, __DATE__
, __TIME__
);
411 alreadyCalled
= GL_TRUE
;
413 _glthread_UNLOCK_MUTEX(OneTimeLock
);
420 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
423 _mesa_init_current(GLcontext
*ctx
)
427 /* Init all to (0,0,0,1) */
428 for (i
= 0; i
< Elements(ctx
->Current
.Attrib
); i
++) {
429 ASSIGN_4V( ctx
->Current
.Attrib
[i
], 0.0, 0.0, 0.0, 1.0 );
432 /* redo special cases: */
433 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_WEIGHT
], 1.0, 0.0, 0.0, 0.0 );
434 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
], 0.0, 0.0, 1.0, 1.0 );
435 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], 1.0, 1.0, 1.0, 1.0 );
436 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
], 0.0, 0.0, 0.0, 1.0 );
437 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
], 1.0, 0.0, 0.0, 1.0 );
438 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
], 1.0, 0.0, 0.0, 1.0 );
443 * Init vertex/fragment program limits.
444 * Important: drivers should override these with actual limits.
447 init_program_limits(GLenum type
, struct gl_program_constants
*prog
)
449 prog
->MaxInstructions
= MAX_PROGRAM_INSTRUCTIONS
;
450 prog
->MaxAluInstructions
= MAX_PROGRAM_INSTRUCTIONS
;
451 prog
->MaxTexInstructions
= MAX_PROGRAM_INSTRUCTIONS
;
452 prog
->MaxTexIndirections
= MAX_PROGRAM_INSTRUCTIONS
;
453 prog
->MaxTemps
= MAX_PROGRAM_TEMPS
;
454 prog
->MaxEnvParams
= MAX_PROGRAM_ENV_PARAMS
;
455 prog
->MaxLocalParams
= MAX_PROGRAM_LOCAL_PARAMS
;
456 prog
->MaxUniformComponents
= 4 * MAX_UNIFORMS
;
458 if (type
== GL_VERTEX_PROGRAM_ARB
) {
459 prog
->MaxParameters
= MAX_VERTEX_PROGRAM_PARAMS
;
460 prog
->MaxAttribs
= MAX_NV_VERTEX_PROGRAM_INPUTS
;
461 prog
->MaxAddressRegs
= MAX_VERTEX_PROGRAM_ADDRESS_REGS
;
464 prog
->MaxParameters
= MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
465 prog
->MaxAttribs
= MAX_NV_FRAGMENT_PROGRAM_INPUTS
;
466 prog
->MaxAddressRegs
= MAX_FRAGMENT_PROGRAM_ADDRESS_REGS
;
469 /* Set the native limits to zero. This implies that there is no native
470 * support for shaders. Let the drivers fill in the actual values.
472 prog
->MaxNativeInstructions
= 0;
473 prog
->MaxNativeAluInstructions
= 0;
474 prog
->MaxNativeTexInstructions
= 0;
475 prog
->MaxNativeTexIndirections
= 0;
476 prog
->MaxNativeAttribs
= 0;
477 prog
->MaxNativeTemps
= 0;
478 prog
->MaxNativeAddressRegs
= 0;
479 prog
->MaxNativeParameters
= 0;
484 * Initialize fields of gl_constants (aka ctx->Const.*).
485 * Use defaults from config.h. The device drivers will often override
486 * some of these values (such as number of texture units).
489 _mesa_init_constants(GLcontext
*ctx
)
493 /* Constants, may be overriden (usually only reduced) by device drivers */
494 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
495 ctx
->Const
.Max3DTextureLevels
= MAX_3D_TEXTURE_LEVELS
;
496 ctx
->Const
.MaxCubeTextureLevels
= MAX_CUBE_TEXTURE_LEVELS
;
497 ctx
->Const
.MaxTextureRectSize
= MAX_TEXTURE_RECT_SIZE
;
498 ctx
->Const
.MaxArrayTextureLayers
= MAX_ARRAY_TEXTURE_LAYERS
;
499 ctx
->Const
.MaxTextureCoordUnits
= MAX_TEXTURE_COORD_UNITS
;
500 ctx
->Const
.MaxTextureImageUnits
= MAX_TEXTURE_IMAGE_UNITS
;
501 ctx
->Const
.MaxTextureUnits
= MIN2(ctx
->Const
.MaxTextureCoordUnits
,
502 ctx
->Const
.MaxTextureImageUnits
);
503 ctx
->Const
.MaxTextureMaxAnisotropy
= MAX_TEXTURE_MAX_ANISOTROPY
;
504 ctx
->Const
.MaxTextureLodBias
= MAX_TEXTURE_LOD_BIAS
;
505 ctx
->Const
.MaxArrayLockSize
= MAX_ARRAY_LOCK_SIZE
;
506 ctx
->Const
.SubPixelBits
= SUB_PIXEL_BITS
;
507 ctx
->Const
.MinPointSize
= MIN_POINT_SIZE
;
508 ctx
->Const
.MaxPointSize
= MAX_POINT_SIZE
;
509 ctx
->Const
.MinPointSizeAA
= MIN_POINT_SIZE
;
510 ctx
->Const
.MaxPointSizeAA
= MAX_POINT_SIZE
;
511 ctx
->Const
.PointSizeGranularity
= (GLfloat
) POINT_SIZE_GRANULARITY
;
512 ctx
->Const
.MinLineWidth
= MIN_LINE_WIDTH
;
513 ctx
->Const
.MaxLineWidth
= MAX_LINE_WIDTH
;
514 ctx
->Const
.MinLineWidthAA
= MIN_LINE_WIDTH
;
515 ctx
->Const
.MaxLineWidthAA
= MAX_LINE_WIDTH
;
516 ctx
->Const
.LineWidthGranularity
= (GLfloat
) LINE_WIDTH_GRANULARITY
;
517 ctx
->Const
.MaxColorTableSize
= MAX_COLOR_TABLE_SIZE
;
518 ctx
->Const
.MaxConvolutionWidth
= MAX_CONVOLUTION_WIDTH
;
519 ctx
->Const
.MaxConvolutionHeight
= MAX_CONVOLUTION_HEIGHT
;
520 ctx
->Const
.MaxClipPlanes
= MAX_CLIP_PLANES
;
521 ctx
->Const
.MaxLights
= MAX_LIGHTS
;
522 ctx
->Const
.MaxShininess
= 128.0;
523 ctx
->Const
.MaxSpotExponent
= 128.0;
524 ctx
->Const
.MaxViewportWidth
= MAX_WIDTH
;
525 ctx
->Const
.MaxViewportHeight
= MAX_HEIGHT
;
526 #if FEATURE_ARB_vertex_program
527 init_program_limits(GL_VERTEX_PROGRAM_ARB
, &ctx
->Const
.VertexProgram
);
529 #if FEATURE_ARB_fragment_program
530 init_program_limits(GL_FRAGMENT_PROGRAM_ARB
, &ctx
->Const
.FragmentProgram
);
532 ctx
->Const
.MaxProgramMatrices
= MAX_PROGRAM_MATRICES
;
533 ctx
->Const
.MaxProgramMatrixStackDepth
= MAX_PROGRAM_MATRIX_STACK_DEPTH
;
535 /* CheckArrayBounds is overriden by drivers/x11 for X server */
536 ctx
->Const
.CheckArrayBounds
= GL_FALSE
;
538 /* GL_ARB_draw_buffers */
539 ctx
->Const
.MaxDrawBuffers
= MAX_DRAW_BUFFERS
;
541 #if FEATURE_EXT_framebuffer_object
542 ctx
->Const
.MaxColorAttachments
= MAX_COLOR_ATTACHMENTS
;
543 ctx
->Const
.MaxRenderbufferSize
= MAX_WIDTH
;
546 #if FEATURE_ARB_vertex_shader
547 ctx
->Const
.MaxVertexTextureImageUnits
= MAX_VERTEX_TEXTURE_IMAGE_UNITS
;
548 ctx
->Const
.MaxCombinedTextureImageUnits
= MAX_COMBINED_TEXTURE_IMAGE_UNITS
;
549 ctx
->Const
.MaxVarying
= MAX_VARYING
;
552 /* GL_ARB_framebuffer_object */
553 ctx
->Const
.MaxSamples
= 0;
556 ctx
->Const
.MaxServerWaitTimeout
= (GLuint64
) ~0;
558 /* GL_ATI_envmap_bumpmap */
559 ctx
->Const
.SupportedBumpUnits
= SUPPORTED_ATI_BUMP_UNITS
;
561 /* GL_EXT_provoking_vertex */
562 ctx
->Const
.QuadsFollowProvokingVertexConvention
= GL_TRUE
;
567 * Do some sanity checks on the limits/constants for the given context.
568 * Only called the first time a context is bound.
571 check_context_limits(GLcontext
*ctx
)
573 /* check that we don't exceed the size of various bitfields */
574 assert(VERT_RESULT_MAX
<=
575 (8 * sizeof(ctx
->VertexProgram
._Current
->Base
.OutputsWritten
)));
576 assert(FRAG_ATTRIB_MAX
<=
577 (8 * sizeof(ctx
->FragmentProgram
._Current
->Base
.InputsRead
)));
579 assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS
<= 8 * sizeof(GLbitfield
));
581 /* shader-related checks */
582 assert(ctx
->Const
.FragmentProgram
.MaxLocalParams
<= MAX_PROGRAM_LOCAL_PARAMS
);
583 assert(ctx
->Const
.VertexProgram
.MaxLocalParams
<= MAX_PROGRAM_LOCAL_PARAMS
);
585 assert(MAX_NV_FRAGMENT_PROGRAM_TEMPS
<= MAX_PROGRAM_TEMPS
);
586 assert(MAX_NV_VERTEX_PROGRAM_TEMPS
<= MAX_PROGRAM_TEMPS
);
587 assert(MAX_NV_VERTEX_PROGRAM_INPUTS
<= VERT_ATTRIB_MAX
);
588 assert(MAX_NV_VERTEX_PROGRAM_OUTPUTS
<= VERT_RESULT_MAX
);
590 /* Texture unit checks */
591 assert(ctx
->Const
.MaxTextureImageUnits
> 0);
592 assert(ctx
->Const
.MaxTextureImageUnits
<= MAX_TEXTURE_IMAGE_UNITS
);
593 assert(ctx
->Const
.MaxTextureCoordUnits
> 0);
594 assert(ctx
->Const
.MaxTextureCoordUnits
<= MAX_TEXTURE_COORD_UNITS
);
595 assert(ctx
->Const
.MaxTextureUnits
> 0);
596 assert(ctx
->Const
.MaxTextureUnits
<= MAX_TEXTURE_IMAGE_UNITS
);
597 assert(ctx
->Const
.MaxTextureUnits
<= MAX_TEXTURE_COORD_UNITS
);
598 assert(ctx
->Const
.MaxTextureUnits
== MIN2(ctx
->Const
.MaxTextureImageUnits
,
599 ctx
->Const
.MaxTextureCoordUnits
));
600 assert(ctx
->Const
.MaxCombinedTextureImageUnits
> 0);
601 assert(ctx
->Const
.MaxCombinedTextureImageUnits
<= MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
602 assert(ctx
->Const
.MaxTextureCoordUnits
<= MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
603 /* number of coord units cannot be greater than number of image units */
604 assert(ctx
->Const
.MaxTextureCoordUnits
<= ctx
->Const
.MaxTextureImageUnits
);
607 /* Texture size checks */
608 assert(ctx
->Const
.MaxTextureLevels
<= MAX_TEXTURE_LEVELS
);
609 assert(ctx
->Const
.Max3DTextureLevels
<= MAX_3D_TEXTURE_LEVELS
);
610 assert(ctx
->Const
.MaxCubeTextureLevels
<= MAX_CUBE_TEXTURE_LEVELS
);
611 assert(ctx
->Const
.MaxTextureRectSize
<= MAX_TEXTURE_RECT_SIZE
);
613 /* make sure largest texture image is <= MAX_WIDTH in size */
614 assert((1 << (ctx
->Const
.MaxTextureLevels
- 1)) <= MAX_WIDTH
);
615 assert((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)) <= MAX_WIDTH
);
616 assert((1 << (ctx
->Const
.Max3DTextureLevels
- 1)) <= MAX_WIDTH
);
618 /* Texture level checks */
619 assert(MAX_TEXTURE_LEVELS
>= MAX_3D_TEXTURE_LEVELS
);
620 assert(MAX_TEXTURE_LEVELS
>= MAX_CUBE_TEXTURE_LEVELS
);
622 /* Max texture size should be <= max viewport size (render to texture) */
623 assert((1 << (MAX_TEXTURE_LEVELS
- 1)) <= MAX_WIDTH
);
625 assert(ctx
->Const
.MaxViewportWidth
<= MAX_WIDTH
);
626 assert(ctx
->Const
.MaxViewportHeight
<= MAX_WIDTH
);
628 assert(ctx
->Const
.MaxDrawBuffers
<= MAX_DRAW_BUFFERS
);
630 /* XXX probably add more tests */
635 * Initialize the attribute groups in a GL context.
637 * \param ctx GL context.
639 * Initializes all the attributes, calling the respective <tt>init*</tt>
640 * functions for the more complex data structures.
643 init_attrib_groups(GLcontext
*ctx
)
648 _mesa_init_constants( ctx
);
651 _mesa_init_extensions( ctx
);
653 /* Attribute Groups */
654 _mesa_init_accum( ctx
);
655 _mesa_init_attrib( ctx
);
656 _mesa_init_buffer_objects( ctx
);
657 _mesa_init_color( ctx
);
658 _mesa_init_colortables( ctx
);
659 _mesa_init_current( ctx
);
660 _mesa_init_depth( ctx
);
661 _mesa_init_debug( ctx
);
662 _mesa_init_display_list( ctx
);
663 _mesa_init_eval( ctx
);
664 _mesa_init_fbobjects( ctx
);
665 _mesa_init_feedback( ctx
);
666 _mesa_init_fog( ctx
);
667 _mesa_init_histogram( ctx
);
668 _mesa_init_hint( ctx
);
669 _mesa_init_line( ctx
);
670 _mesa_init_lighting( ctx
);
671 _mesa_init_matrix( ctx
);
672 _mesa_init_multisample( ctx
);
673 _mesa_init_pixel( ctx
);
674 _mesa_init_pixelstore( ctx
);
675 _mesa_init_point( ctx
);
676 _mesa_init_polygon( ctx
);
677 _mesa_init_program( ctx
);
678 _mesa_init_queryobj( ctx
);
680 _mesa_init_sync( ctx
);
682 _mesa_init_rastpos( ctx
);
683 _mesa_init_scissor( ctx
);
684 _mesa_init_shader_state( ctx
);
685 _mesa_init_stencil( ctx
);
686 _mesa_init_transform( ctx
);
687 _mesa_init_varray( ctx
);
688 _mesa_init_viewport( ctx
);
690 if (!_mesa_init_texture( ctx
))
693 _mesa_init_texture_s3tc( ctx
);
696 ctx
->NewState
= _NEW_ALL
;
697 ctx
->ErrorValue
= (GLenum
) GL_NO_ERROR
;
698 ctx
->varying_vp_inputs
= ~0;
705 * Update default objects in a GL context with respect to shared state.
707 * \param ctx GL context.
709 * Removes references to old default objects, (texture objects, program
710 * objects, etc.) and changes to reference those from the current shared
714 update_default_objects(GLcontext
*ctx
)
718 _mesa_update_default_objects_program(ctx
);
719 _mesa_update_default_objects_texture(ctx
);
720 _mesa_update_default_objects_buffer_objects(ctx
);
727 * This is the default function we plug into all dispatch table slots
728 * This helps prevents a segfault when someone calls a GL function without
729 * first checking if the extension's supported.
734 _mesa_warning(NULL
, "User called no-op dispatch function (an unsupported extension function?)");
740 * Allocate and initialize a new dispatch table.
742 static struct _glapi_table
*
743 alloc_dispatch_table(void)
745 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
746 * In practice, this'll be the same for stand-alone Mesa. But for DRI
747 * Mesa we do this to accomodate different versions of libGL and various
750 GLint numEntries
= MAX2(_glapi_get_dispatch_table_size(),
751 sizeof(struct _glapi_table
) / sizeof(_glapi_proc
));
752 struct _glapi_table
*table
=
753 (struct _glapi_table
*) malloc(numEntries
* sizeof(_glapi_proc
));
755 _glapi_proc
*entry
= (_glapi_proc
*) table
;
757 for (i
= 0; i
< numEntries
; i
++) {
758 entry
[i
] = (_glapi_proc
) generic_nop
;
766 * Initialize a GLcontext struct (rendering context).
768 * This includes allocating all the other structs and arrays which hang off of
769 * the context by pointers.
770 * Note that the driver needs to pass in its dd_function_table here since
771 * we need to at least call driverFunctions->NewTextureObject to create the
772 * default texture objects.
774 * Called by _mesa_create_context().
776 * Performs the imports and exports callback tables initialization, and
777 * miscellaneous one-time initializations. If no shared context is supplied one
778 * is allocated, and increase its reference count. Setups the GL API dispatch
779 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
780 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
783 * \param ctx the context to initialize
784 * \param visual describes the visual attributes for this context
785 * \param share_list points to context to share textures, display lists,
787 * \param driverFunctions table of device driver functions for this context
789 * \param driverContext pointer to driver-specific context data
792 _mesa_initialize_context(GLcontext
*ctx
,
793 const GLvisual
*visual
,
794 GLcontext
*share_list
,
795 const struct dd_function_table
*driverFunctions
,
798 struct gl_shared_state
*shared
;
800 /*ASSERT(driverContext);*/
801 assert(driverFunctions
->NewTextureObject
);
802 assert(driverFunctions
->FreeTexImageData
);
804 /* misc one-time initializations */
807 ctx
->Visual
= *visual
;
808 ctx
->DrawBuffer
= NULL
;
809 ctx
->ReadBuffer
= NULL
;
810 ctx
->WinSysDrawBuffer
= NULL
;
811 ctx
->WinSysReadBuffer
= NULL
;
813 /* Plug in driver functions and context pointer here.
814 * This is important because when we call alloc_shared_state() below
815 * we'll call ctx->Driver.NewTextureObject() to create the default
818 ctx
->Driver
= *driverFunctions
;
819 ctx
->DriverCtx
= driverContext
;
822 /* share state with another context */
823 shared
= share_list
->Shared
;
826 /* allocate new, unshared state */
827 shared
= _mesa_alloc_shared_state(ctx
);
832 _glthread_LOCK_MUTEX(shared
->Mutex
);
833 ctx
->Shared
= shared
;
835 _glthread_UNLOCK_MUTEX(shared
->Mutex
);
837 if (!init_attrib_groups( ctx
)) {
838 _mesa_release_shared_state(ctx
, ctx
->Shared
);
842 /* setup the API dispatch tables */
843 ctx
->Exec
= alloc_dispatch_table();
844 ctx
->Save
= alloc_dispatch_table();
845 if (!ctx
->Exec
|| !ctx
->Save
) {
846 _mesa_release_shared_state(ctx
, ctx
->Shared
);
852 _mesa_init_exec_table(ctx
->Exec
);
854 ctx
->CurrentDispatch
= ctx
->Exec
;
857 _mesa_init_save_table(ctx
->Save
);
858 _mesa_install_save_vtxfmt( ctx
, &ctx
->ListState
.ListVtxfmt
);
861 /* Neutral tnl module stuff */
862 _mesa_init_exec_vtxfmt( ctx
);
863 ctx
->TnlModule
.Current
= NULL
;
864 ctx
->TnlModule
.SwapCount
= 0;
866 ctx
->FragmentProgram
._MaintainTexEnvProgram
867 = (_mesa_getenv("MESA_TEX_PROG") != NULL
);
869 ctx
->VertexProgram
._MaintainTnlProgram
870 = (_mesa_getenv("MESA_TNL_PROG") != NULL
);
871 if (ctx
->VertexProgram
._MaintainTnlProgram
) {
872 /* this is required... */
873 ctx
->FragmentProgram
._MaintainTexEnvProgram
= GL_TRUE
;
876 #ifdef FEATURE_extra_context_init
877 _mesa_initialize_context_extra(ctx
);
880 ctx
->FirstTimeCurrent
= GL_TRUE
;
887 * Allocate and initialize a GLcontext structure.
888 * Note that the driver needs to pass in its dd_function_table here since
889 * we need to at least call driverFunctions->NewTextureObject to initialize
890 * the rendering context.
892 * \param visual a GLvisual pointer (we copy the struct contents)
893 * \param share_list another context to share display lists with or NULL
894 * \param driverFunctions points to the dd_function_table into which the
895 * driver has plugged in all its special functions.
896 * \param driverContext points to the device driver's private context state
898 * \return pointer to a new __GLcontextRec or NULL if error.
901 _mesa_create_context(const GLvisual
*visual
,
902 GLcontext
*share_list
,
903 const struct dd_function_table
*driverFunctions
,
909 /*ASSERT(driverContext);*/
911 ctx
= (GLcontext
*) calloc(1, sizeof(GLcontext
));
915 if (_mesa_initialize_context(ctx
, visual
, share_list
,
916 driverFunctions
, driverContext
)) {
927 * Free the data associated with the given context.
929 * But doesn't free the GLcontext struct itself.
931 * \sa _mesa_initialize_context() and init_attrib_groups().
934 _mesa_free_context_data( GLcontext
*ctx
)
936 if (!_mesa_get_current_context()){
937 /* No current context, but we may need one in order to delete
938 * texture objs, etc. So temporarily bind the context now.
940 _mesa_make_current(ctx
, NULL
, NULL
);
943 /* unreference WinSysDraw/Read buffers */
944 _mesa_reference_framebuffer(&ctx
->WinSysDrawBuffer
, NULL
);
945 _mesa_reference_framebuffer(&ctx
->WinSysReadBuffer
, NULL
);
946 _mesa_reference_framebuffer(&ctx
->DrawBuffer
, NULL
);
947 _mesa_reference_framebuffer(&ctx
->ReadBuffer
, NULL
);
949 _mesa_reference_vertprog(ctx
, &ctx
->VertexProgram
.Current
, NULL
);
950 _mesa_reference_vertprog(ctx
, &ctx
->VertexProgram
._Current
, NULL
);
951 _mesa_reference_vertprog(ctx
, &ctx
->VertexProgram
._TnlProgram
, NULL
);
953 _mesa_reference_fragprog(ctx
, &ctx
->FragmentProgram
.Current
, NULL
);
954 _mesa_reference_fragprog(ctx
, &ctx
->FragmentProgram
._Current
, NULL
);
955 _mesa_reference_fragprog(ctx
, &ctx
->FragmentProgram
._TexEnvProgram
, NULL
);
957 _mesa_free_attrib_data(ctx
);
958 _mesa_free_buffer_objects(ctx
);
959 _mesa_free_lighting_data( ctx
);
960 _mesa_free_eval_data( ctx
);
961 _mesa_free_texture_data( ctx
);
962 _mesa_free_matrix_data( ctx
);
963 _mesa_free_viewport_data( ctx
);
964 _mesa_free_colortables_data( ctx
);
965 _mesa_free_program_data(ctx
);
966 _mesa_free_shader_state(ctx
);
967 _mesa_free_queryobj_data(ctx
);
969 _mesa_free_sync_data(ctx
);
971 _mesa_free_varray_data(ctx
);
973 _mesa_delete_array_object(ctx
, ctx
->Array
.DefaultArrayObj
);
975 #if FEATURE_ARB_pixel_buffer_object
976 _mesa_reference_buffer_object(ctx
, &ctx
->Pack
.BufferObj
, NULL
);
977 _mesa_reference_buffer_object(ctx
, &ctx
->Unpack
.BufferObj
, NULL
);
978 _mesa_reference_buffer_object(ctx
, &ctx
->DefaultPacking
.BufferObj
, NULL
);
981 #if FEATURE_ARB_vertex_buffer_object
982 _mesa_reference_buffer_object(ctx
, &ctx
->Array
.ArrayBufferObj
, NULL
);
983 _mesa_reference_buffer_object(ctx
, &ctx
->Array
.ElementArrayBufferObj
, NULL
);
986 /* free dispatch tables */
990 /* Shared context state (display lists, textures, etc) */
991 _mesa_release_shared_state( ctx
, ctx
->Shared
);
993 /* needs to be after freeing shared state */
994 _mesa_free_display_list_data(ctx
);
996 if (ctx
->Extensions
.String
)
997 free((void *) ctx
->Extensions
.String
);
999 if (ctx
->VersionString
)
1000 free(ctx
->VersionString
);
1002 /* unbind the context if it's currently bound */
1003 if (ctx
== _mesa_get_current_context()) {
1004 _mesa_make_current(NULL
, NULL
, NULL
);
1010 * Destroy a GLcontext structure.
1012 * \param ctx GL context.
1014 * Calls _mesa_free_context_data() and frees the GLcontext structure itself.
1017 _mesa_destroy_context( GLcontext
*ctx
)
1020 _mesa_free_context_data(ctx
);
1021 free( (void *) ctx
);
1028 * Copy attribute groups from one context to another.
1030 * \param src source context
1031 * \param dst destination context
1032 * \param mask bitwise OR of GL_*_BIT flags
1034 * According to the bits specified in \p mask, copies the corresponding
1035 * attributes from \p src into \p dst. For many of the attributes a simple \c
1036 * memcpy is not enough due to the existence of internal pointers in their data
1040 _mesa_copy_context( const GLcontext
*src
, GLcontext
*dst
, GLuint mask
)
1042 if (mask
& GL_ACCUM_BUFFER_BIT
) {
1044 dst
->Accum
= src
->Accum
;
1046 if (mask
& GL_COLOR_BUFFER_BIT
) {
1048 dst
->Color
= src
->Color
;
1050 if (mask
& GL_CURRENT_BIT
) {
1052 dst
->Current
= src
->Current
;
1054 if (mask
& GL_DEPTH_BUFFER_BIT
) {
1056 dst
->Depth
= src
->Depth
;
1058 if (mask
& GL_ENABLE_BIT
) {
1061 if (mask
& GL_EVAL_BIT
) {
1063 dst
->Eval
= src
->Eval
;
1065 if (mask
& GL_FOG_BIT
) {
1067 dst
->Fog
= src
->Fog
;
1069 if (mask
& GL_HINT_BIT
) {
1071 dst
->Hint
= src
->Hint
;
1073 if (mask
& GL_LIGHTING_BIT
) {
1075 /* begin with memcpy */
1076 dst
->Light
= src
->Light
;
1077 /* fixup linked lists to prevent pointer insanity */
1078 make_empty_list( &(dst
->Light
.EnabledList
) );
1079 for (i
= 0; i
< MAX_LIGHTS
; i
++) {
1080 if (dst
->Light
.Light
[i
].Enabled
) {
1081 insert_at_tail(&(dst
->Light
.EnabledList
), &(dst
->Light
.Light
[i
]));
1085 if (mask
& GL_LINE_BIT
) {
1087 dst
->Line
= src
->Line
;
1089 if (mask
& GL_LIST_BIT
) {
1091 dst
->List
= src
->List
;
1093 if (mask
& GL_PIXEL_MODE_BIT
) {
1095 dst
->Pixel
= src
->Pixel
;
1097 if (mask
& GL_POINT_BIT
) {
1099 dst
->Point
= src
->Point
;
1101 if (mask
& GL_POLYGON_BIT
) {
1103 dst
->Polygon
= src
->Polygon
;
1105 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
1106 /* Use loop instead of memcpy due to problem with Portland Group's
1107 * C compiler. Reported by John Stone.
1110 for (i
= 0; i
< 32; i
++) {
1111 dst
->PolygonStipple
[i
] = src
->PolygonStipple
[i
];
1114 if (mask
& GL_SCISSOR_BIT
) {
1116 dst
->Scissor
= src
->Scissor
;
1118 if (mask
& GL_STENCIL_BUFFER_BIT
) {
1120 dst
->Stencil
= src
->Stencil
;
1122 if (mask
& GL_TEXTURE_BIT
) {
1123 /* Cannot memcpy because of pointers */
1124 _mesa_copy_texture_state(src
, dst
);
1126 if (mask
& GL_TRANSFORM_BIT
) {
1128 dst
->Transform
= src
->Transform
;
1130 if (mask
& GL_VIEWPORT_BIT
) {
1131 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1132 dst
->Viewport
.X
= src
->Viewport
.X
;
1133 dst
->Viewport
.Y
= src
->Viewport
.Y
;
1134 dst
->Viewport
.Width
= src
->Viewport
.Width
;
1135 dst
->Viewport
.Height
= src
->Viewport
.Height
;
1136 dst
->Viewport
.Near
= src
->Viewport
.Near
;
1137 dst
->Viewport
.Far
= src
->Viewport
.Far
;
1138 _math_matrix_copy(&dst
->Viewport
._WindowMap
, &src
->Viewport
._WindowMap
);
1141 /* XXX FIXME: Call callbacks?
1143 dst
->NewState
= _NEW_ALL
;
1149 * Check if the given context can render into the given framebuffer
1150 * by checking visual attributes.
1152 * Most of these tests could go away because Mesa is now pretty flexible
1153 * in terms of mixing rendering contexts with framebuffers. As long
1154 * as RGB vs. CI mode agree, we're probably good.
1156 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1159 check_compatible(const GLcontext
*ctx
, const GLframebuffer
*buffer
)
1161 const GLvisual
*ctxvis
= &ctx
->Visual
;
1162 const GLvisual
*bufvis
= &buffer
->Visual
;
1164 if (ctxvis
== bufvis
)
1168 /* disabling this fixes the fgl_glxgears pbuffer demo */
1169 if (ctxvis
->doubleBufferMode
&& !bufvis
->doubleBufferMode
)
1172 if (ctxvis
->stereoMode
&& !bufvis
->stereoMode
)
1174 if (ctxvis
->haveAccumBuffer
&& !bufvis
->haveAccumBuffer
)
1176 if (ctxvis
->haveDepthBuffer
&& !bufvis
->haveDepthBuffer
)
1178 if (ctxvis
->haveStencilBuffer
&& !bufvis
->haveStencilBuffer
)
1180 if (ctxvis
->redMask
&& ctxvis
->redMask
!= bufvis
->redMask
)
1182 if (ctxvis
->greenMask
&& ctxvis
->greenMask
!= bufvis
->greenMask
)
1184 if (ctxvis
->blueMask
&& ctxvis
->blueMask
!= bufvis
->blueMask
)
1187 /* disabled (see bug 11161) */
1188 if (ctxvis
->depthBits
&& ctxvis
->depthBits
!= bufvis
->depthBits
)
1191 if (ctxvis
->stencilBits
&& ctxvis
->stencilBits
!= bufvis
->stencilBits
)
1199 * Do one-time initialization for the given framebuffer. Specifically,
1200 * ask the driver for the window's current size and update the framebuffer
1202 * Really, the device driver should totally take care of this.
1205 initialize_framebuffer_size(GLcontext
*ctx
, GLframebuffer
*fb
)
1207 GLuint width
, height
;
1208 if (ctx
->Driver
.GetBufferSize
) {
1209 ctx
->Driver
.GetBufferSize(fb
, &width
, &height
);
1210 if (ctx
->Driver
.ResizeBuffers
)
1211 ctx
->Driver
.ResizeBuffers(ctx
, fb
, width
, height
);
1212 fb
->Initialized
= GL_TRUE
;
1218 * Check if the viewport/scissor size has not yet been initialized.
1219 * Initialize the size if the given width and height are non-zero.
1222 _mesa_check_init_viewport(GLcontext
*ctx
, GLuint width
, GLuint height
)
1224 if (!ctx
->ViewportInitialized
&& width
> 0 && height
> 0) {
1225 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1226 * potential infinite recursion.
1228 ctx
->ViewportInitialized
= GL_TRUE
;
1229 _mesa_set_viewport(ctx
, 0, 0, width
, height
);
1230 _mesa_set_scissor(ctx
, 0, 0, width
, height
);
1236 * Bind the given context to the given drawBuffer and readBuffer and
1237 * make it the current context for the calling thread.
1238 * We'll render into the drawBuffer and read pixels from the
1239 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1241 * We check that the context's and framebuffer's visuals are compatible
1242 * and return immediately if they're not.
1244 * \param newCtx the new GL context. If NULL then there will be no current GL
1246 * \param drawBuffer the drawing framebuffer
1247 * \param readBuffer the reading framebuffer
1250 _mesa_make_current( GLcontext
*newCtx
, GLframebuffer
*drawBuffer
,
1251 GLframebuffer
*readBuffer
)
1253 if (MESA_VERBOSE
& VERBOSE_API
)
1254 _mesa_debug(newCtx
, "_mesa_make_current()\n");
1256 /* Check that the context's and framebuffer's visuals are compatible.
1258 if (newCtx
&& drawBuffer
&& newCtx
->WinSysDrawBuffer
!= drawBuffer
) {
1259 if (!check_compatible(newCtx
, drawBuffer
)) {
1260 _mesa_warning(newCtx
,
1261 "MakeCurrent: incompatible visuals for context and drawbuffer");
1265 if (newCtx
&& readBuffer
&& newCtx
->WinSysReadBuffer
!= readBuffer
) {
1266 if (!check_compatible(newCtx
, readBuffer
)) {
1267 _mesa_warning(newCtx
,
1268 "MakeCurrent: incompatible visuals for context and readbuffer");
1273 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1274 _glapi_set_context((void *) newCtx
);
1275 ASSERT(_mesa_get_current_context() == newCtx
);
1278 _glapi_set_dispatch(NULL
); /* none current */
1281 _glapi_set_dispatch(newCtx
->CurrentDispatch
);
1283 if (drawBuffer
&& readBuffer
) {
1284 /* TODO: check if newCtx and buffer's visual match??? */
1286 ASSERT(drawBuffer
->Name
== 0);
1287 ASSERT(readBuffer
->Name
== 0);
1288 _mesa_reference_framebuffer(&newCtx
->WinSysDrawBuffer
, drawBuffer
);
1289 _mesa_reference_framebuffer(&newCtx
->WinSysReadBuffer
, readBuffer
);
1292 * Only set the context's Draw/ReadBuffer fields if they're NULL
1293 * or not bound to a user-created FBO.
1295 if (!newCtx
->DrawBuffer
|| newCtx
->DrawBuffer
->Name
== 0) {
1296 /* KW: merge conflict here, revisit.
1298 /* fix up the fb fields - these will end up wrong otherwise
1299 * if the DRIdrawable changes, and everything relies on them.
1300 * This is a bit messy (same as needed in _mesa_BindFramebufferEXT)
1303 GLenum buffers
[MAX_DRAW_BUFFERS
];
1305 _mesa_reference_framebuffer(&newCtx
->DrawBuffer
, drawBuffer
);
1307 for(i
= 0; i
< newCtx
->Const
.MaxDrawBuffers
; i
++) {
1308 buffers
[i
] = newCtx
->Color
.DrawBuffer
[i
];
1311 _mesa_drawbuffers(newCtx
, newCtx
->Const
.MaxDrawBuffers
, buffers
, NULL
);
1313 if (!newCtx
->ReadBuffer
|| newCtx
->ReadBuffer
->Name
== 0) {
1314 _mesa_reference_framebuffer(&newCtx
->ReadBuffer
, readBuffer
);
1317 /* XXX only set this flag if we're really changing the draw/read
1318 * framebuffer bindings.
1320 newCtx
->NewState
|= _NEW_BUFFERS
;
1323 /* We want to get rid of these lines: */
1326 if (!drawBuffer
->Initialized
) {
1327 initialize_framebuffer_size(newCtx
, drawBuffer
);
1329 if (readBuffer
!= drawBuffer
&& !readBuffer
->Initialized
) {
1330 initialize_framebuffer_size(newCtx
, readBuffer
);
1333 _mesa_resizebuffers(newCtx
);
1337 /* We want the drawBuffer and readBuffer to be initialized by
1339 * This generally means the Width and Height match the actual
1340 * window size and the renderbuffers (both hardware and software
1341 * based) are allocated to match. The later can generally be
1342 * done with a call to _mesa_resize_framebuffer().
1344 * It's theoretically possible for a buffer to have zero width
1345 * or height, but for now, assert check that the driver did what's
1348 ASSERT(drawBuffer
->Width
> 0);
1349 ASSERT(drawBuffer
->Height
> 0);
1353 _mesa_check_init_viewport(newCtx
,
1354 drawBuffer
->Width
, drawBuffer
->Height
);
1358 if (newCtx
->FirstTimeCurrent
) {
1359 _mesa_compute_version(newCtx
);
1361 check_context_limits(newCtx
);
1363 /* We can use this to help debug user's problems. Tell them to set
1364 * the MESA_INFO env variable before running their app. Then the
1365 * first time each context is made current we'll print some useful
1368 if (_mesa_getenv("MESA_INFO")) {
1372 newCtx
->FirstTimeCurrent
= GL_FALSE
;
1381 * Make context 'ctx' share the display lists, textures and programs
1382 * that are associated with 'ctxToShare'.
1383 * Any display lists, textures or programs associated with 'ctx' will
1384 * be deleted if nobody else is sharing them.
1387 _mesa_share_state(GLcontext
*ctx
, GLcontext
*ctxToShare
)
1389 if (ctx
&& ctxToShare
&& ctx
->Shared
&& ctxToShare
->Shared
) {
1390 struct gl_shared_state
*oldSharedState
= ctx
->Shared
;
1392 ctx
->Shared
= ctxToShare
->Shared
;
1394 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1395 ctx
->Shared
->RefCount
++;
1396 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1398 update_default_objects(ctx
);
1400 _mesa_release_shared_state(ctx
, oldSharedState
);
1412 * \return pointer to the current GL context for this thread.
1414 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1415 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1419 _mesa_get_current_context( void )
1421 return (GLcontext
*) _glapi_get_context();
1426 * Get context's current API dispatch table.
1428 * It'll either be the immediate-mode execute dispatcher or the display list
1429 * compile dispatcher.
1431 * \param ctx GL context.
1433 * \return pointer to dispatch_table.
1435 * Simply returns __GLcontextRec::CurrentDispatch.
1437 struct _glapi_table
*
1438 _mesa_get_dispatch(GLcontext
*ctx
)
1440 return ctx
->CurrentDispatch
;
1446 /**********************************************************************/
1447 /** \name Miscellaneous functions */
1448 /**********************************************************************/
1454 * \param ctx GL context.
1455 * \param error error code.
1457 * Records the given error code and call the driver's dd_function_table::Error
1458 * function if defined.
1461 * This is called via _mesa_error().
1464 _mesa_record_error(GLcontext
*ctx
, GLenum error
)
1469 if (ctx
->ErrorValue
== GL_NO_ERROR
) {
1470 ctx
->ErrorValue
= error
;
1473 /* Call device driver's error handler, if any. This is used on the Mac. */
1474 if (ctx
->Driver
.Error
) {
1475 ctx
->Driver
.Error(ctx
);
1481 * Flush commands and wait for completion.
1484 _mesa_finish(GLcontext
*ctx
)
1486 FLUSH_CURRENT( ctx
, 0 );
1487 if (ctx
->Driver
.Finish
) {
1488 ctx
->Driver
.Finish(ctx
);
1497 _mesa_flush(GLcontext
*ctx
)
1499 FLUSH_CURRENT( ctx
, 0 );
1500 if (ctx
->Driver
.Flush
) {
1501 ctx
->Driver
.Flush(ctx
);
1508 * Execute glFinish().
1510 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1511 * dd_function_table::Finish driver callback, if not NULL.
1516 GET_CURRENT_CONTEXT(ctx
);
1517 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1523 * Execute glFlush().
1525 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1526 * dd_function_table::Flush driver callback, if not NULL.
1531 GET_CURRENT_CONTEXT(ctx
);
1532 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1538 * Set mvp_with_dp4 flag. If a driver has a preference for DP4 over
1539 * MUL/MAD, or vice versa, call this function to register that.
1540 * Otherwise we default to MUL/MAD.
1543 _mesa_set_mvp_with_dp4( GLcontext
*ctx
,
1546 ctx
->mvp_with_dp4
= flag
;
1552 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1553 * is called to see if it's valid to render. This involves checking that
1554 * the current shader is valid and the framebuffer is complete.
1555 * If an error is detected it'll be recorded here.
1556 * \return GL_TRUE if OK to render, GL_FALSE if not
1559 _mesa_valid_to_render(GLcontext
*ctx
, const char *where
)
1561 /* This depends on having up to date derived state (shaders) */
1563 _mesa_update_state(ctx
);
1565 if (ctx
->Shader
.CurrentProgram
) {
1567 if (!ctx
->Shader
.CurrentProgram
->LinkStatus
) {
1568 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1569 "%s(shader not linked), where");
1572 #if 0 /* not normally enabled */
1575 if (!_mesa_validate_shader_program(ctx
, ctx
->Shader
.CurrentProgram
,
1577 _mesa_warning(ctx
, "Shader program %u is invalid: %s",
1578 ctx
->Shader
.CurrentProgram
->Name
, errMsg
);
1584 if (ctx
->VertexProgram
.Enabled
&& !ctx
->VertexProgram
._Enabled
) {
1585 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1586 "%s(vertex program not valid)", where
);
1589 if (ctx
->FragmentProgram
.Enabled
&& !ctx
->FragmentProgram
._Enabled
) {
1590 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1591 "%s(fragment program not valid)", where
);
1596 if (ctx
->DrawBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
1597 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
1598 "%s(incomplete framebuffer)", where
);
1603 if (ctx
->Shader
.Flags
& GLSL_LOG
) {
1604 struct gl_shader_program
*shProg
= ctx
->Shader
.CurrentProgram
;
1606 if (!shProg
->_Used
) {
1607 /* This is the first time this shader is being used.
1608 * Append shader's constants/uniforms to log file.
1611 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1612 struct gl_shader
*sh
= shProg
->Shaders
[i
];
1613 if (sh
->Type
== GL_VERTEX_SHADER
) {
1614 _mesa_append_uniforms_to_file(sh
,
1615 &shProg
->VertexProgram
->Base
);
1617 else if (sh
->Type
== GL_FRAGMENT_SHADER
) {
1618 _mesa_append_uniforms_to_file(sh
,
1619 &shProg
->FragmentProgram
->Base
);
1622 shProg
->_Used
= GL_TRUE
;