mesa: Add support for the GL_KHR_context_flush_control extension
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "depth.h"
93 #include "dlist.h"
94 #include "eval.h"
95 #include "extensions.h"
96 #include "fbobject.h"
97 #include "feedback.h"
98 #include "fog.h"
99 #include "formats.h"
100 #include "framebuffer.h"
101 #include "hint.h"
102 #include "hash.h"
103 #include "light.h"
104 #include "lines.h"
105 #include "macros.h"
106 #include "matrix.h"
107 #include "multisample.h"
108 #include "performance_monitor.h"
109 #include "pipelineobj.h"
110 #include "pixel.h"
111 #include "pixelstore.h"
112 #include "points.h"
113 #include "polygon.h"
114 #include "queryobj.h"
115 #include "syncobj.h"
116 #include "rastpos.h"
117 #include "remap.h"
118 #include "scissor.h"
119 #include "shared.h"
120 #include "shaderobj.h"
121 #include "simple_list.h"
122 #include "state.h"
123 #include "stencil.h"
124 #include "texcompress_s3tc.h"
125 #include "texstate.h"
126 #include "transformfeedback.h"
127 #include "mtypes.h"
128 #include "varray.h"
129 #include "version.h"
130 #include "viewport.h"
131 #include "vtxfmt.h"
132 #include "program/program.h"
133 #include "program/prog_print.h"
134 #include "math/m_matrix.h"
135 #include "main/dispatch.h" /* for _gloffset_COUNT */
136 #include "uniforms.h"
137
138 #ifdef USE_SPARC_ASM
139 #include "sparc/sparc.h"
140 #endif
141
142 #include "glsl_parser_extras.h"
143 #include <stdbool.h>
144
145
146 #ifndef MESA_VERBOSE
147 int MESA_VERBOSE = 0;
148 #endif
149
150 #ifndef MESA_DEBUG_FLAGS
151 int MESA_DEBUG_FLAGS = 0;
152 #endif
153
154
155 /* ubyte -> float conversion */
156 GLfloat _mesa_ubyte_to_float_color_tab[256];
157
158
159
160 /**
161 * Swap buffers notification callback.
162 *
163 * \param ctx GL context.
164 *
165 * Called by window system just before swapping buffers.
166 * We have to finish any pending rendering.
167 */
168 void
169 _mesa_notifySwapBuffers(struct gl_context *ctx)
170 {
171 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
172 _mesa_debug(ctx, "SwapBuffers\n");
173 FLUSH_CURRENT( ctx, 0 );
174 if (ctx->Driver.Flush) {
175 ctx->Driver.Flush(ctx);
176 }
177 }
178
179
180 /**********************************************************************/
181 /** \name GL Visual allocation/destruction */
182 /**********************************************************************/
183 /*@{*/
184
185 /**
186 * Allocates a struct gl_config structure and initializes it via
187 * _mesa_initialize_visual().
188 *
189 * \param dbFlag double buffering
190 * \param stereoFlag stereo buffer
191 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
192 * is acceptable but the actual depth type will be GLushort or GLuint as
193 * needed.
194 * \param stencilBits requested minimum bits per stencil buffer value
195 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
196 * of bits per color component in accum buffer.
197 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
198 * \param redBits number of bits per color component in frame buffer for RGB(A)
199 * mode. We always use 8 in core Mesa though.
200 * \param greenBits same as above.
201 * \param blueBits same as above.
202 * \param alphaBits same as above.
203 * \param numSamples not really used.
204 *
205 * \return pointer to new struct gl_config or NULL if requested parameters
206 * can't be met.
207 *
208 * \note Need to add params for level and numAuxBuffers (at least)
209 */
210 struct gl_config *
211 _mesa_create_visual( GLboolean dbFlag,
212 GLboolean stereoFlag,
213 GLint redBits,
214 GLint greenBits,
215 GLint blueBits,
216 GLint alphaBits,
217 GLint depthBits,
218 GLint stencilBits,
219 GLint accumRedBits,
220 GLint accumGreenBits,
221 GLint accumBlueBits,
222 GLint accumAlphaBits,
223 GLint numSamples )
224 {
225 struct gl_config *vis = CALLOC_STRUCT(gl_config);
226 if (vis) {
227 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
228 redBits, greenBits, blueBits, alphaBits,
229 depthBits, stencilBits,
230 accumRedBits, accumGreenBits,
231 accumBlueBits, accumAlphaBits,
232 numSamples)) {
233 free(vis);
234 return NULL;
235 }
236 }
237 return vis;
238 }
239
240
241 /**
242 * Makes some sanity checks and fills in the fields of the struct
243 * gl_config object with the given parameters. If the caller needs to
244 * set additional fields, he should just probably init the whole
245 * gl_config object himself.
246 *
247 * \return GL_TRUE on success, or GL_FALSE on failure.
248 *
249 * \sa _mesa_create_visual() above for the parameter description.
250 */
251 GLboolean
252 _mesa_initialize_visual( struct gl_config *vis,
253 GLboolean dbFlag,
254 GLboolean stereoFlag,
255 GLint redBits,
256 GLint greenBits,
257 GLint blueBits,
258 GLint alphaBits,
259 GLint depthBits,
260 GLint stencilBits,
261 GLint accumRedBits,
262 GLint accumGreenBits,
263 GLint accumBlueBits,
264 GLint accumAlphaBits,
265 GLint numSamples )
266 {
267 assert(vis);
268
269 if (depthBits < 0 || depthBits > 32) {
270 return GL_FALSE;
271 }
272 if (stencilBits < 0 || stencilBits > 8) {
273 return GL_FALSE;
274 }
275 assert(accumRedBits >= 0);
276 assert(accumGreenBits >= 0);
277 assert(accumBlueBits >= 0);
278 assert(accumAlphaBits >= 0);
279
280 vis->rgbMode = GL_TRUE;
281 vis->doubleBufferMode = dbFlag;
282 vis->stereoMode = stereoFlag;
283
284 vis->redBits = redBits;
285 vis->greenBits = greenBits;
286 vis->blueBits = blueBits;
287 vis->alphaBits = alphaBits;
288 vis->rgbBits = redBits + greenBits + blueBits;
289
290 vis->indexBits = 0;
291 vis->depthBits = depthBits;
292 vis->stencilBits = stencilBits;
293
294 vis->accumRedBits = accumRedBits;
295 vis->accumGreenBits = accumGreenBits;
296 vis->accumBlueBits = accumBlueBits;
297 vis->accumAlphaBits = accumAlphaBits;
298
299 vis->haveAccumBuffer = accumRedBits > 0;
300 vis->haveDepthBuffer = depthBits > 0;
301 vis->haveStencilBuffer = stencilBits > 0;
302
303 vis->numAuxBuffers = 0;
304 vis->level = 0;
305 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
306 vis->samples = numSamples;
307
308 return GL_TRUE;
309 }
310
311
312 /**
313 * Destroy a visual and free its memory.
314 *
315 * \param vis visual.
316 *
317 * Frees the visual structure.
318 */
319 void
320 _mesa_destroy_visual( struct gl_config *vis )
321 {
322 free(vis);
323 }
324
325 /*@}*/
326
327
328 /**********************************************************************/
329 /** \name Context allocation, initialization, destroying
330 *
331 * The purpose of the most initialization functions here is to provide the
332 * default state values according to the OpenGL specification.
333 */
334 /**********************************************************************/
335 /*@{*/
336
337
338 /**
339 * This is lame. gdb only seems to recognize enum types that are
340 * actually used somewhere. We want to be able to print/use enum
341 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
342 * the gl_texture_index type anywhere. Thus, this lame function.
343 */
344 static void
345 dummy_enum_func(void)
346 {
347 gl_buffer_index bi = BUFFER_FRONT_LEFT;
348 gl_face_index fi = FACE_POS_X;
349 gl_frag_result fr = FRAG_RESULT_DEPTH;
350 gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
351 gl_vert_attrib va = VERT_ATTRIB_POS;
352 gl_varying_slot vs = VARYING_SLOT_POS;
353
354 (void) bi;
355 (void) fi;
356 (void) fr;
357 (void) ti;
358 (void) va;
359 (void) vs;
360 }
361
362
363 /**
364 * One-time initialization mutex lock.
365 *
366 * \sa Used by one_time_init().
367 */
368 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
369
370
371
372 /**
373 * Calls all the various one-time-init functions in Mesa.
374 *
375 * While holding a global mutex lock, calls several initialization functions,
376 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
377 * defined.
378 *
379 * \sa _math_init().
380 */
381 static void
382 one_time_init( struct gl_context *ctx )
383 {
384 static GLbitfield api_init_mask = 0x0;
385
386 mtx_lock(&OneTimeLock);
387
388 /* truly one-time init */
389 if (!api_init_mask) {
390 GLuint i;
391
392 /* do some implementation tests */
393 assert( sizeof(GLbyte) == 1 );
394 assert( sizeof(GLubyte) == 1 );
395 assert( sizeof(GLshort) == 2 );
396 assert( sizeof(GLushort) == 2 );
397 assert( sizeof(GLint) == 4 );
398 assert( sizeof(GLuint) == 4 );
399
400 _mesa_one_time_init_extension_overrides();
401
402 _mesa_get_cpu_features();
403
404 for (i = 0; i < 256; i++) {
405 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
406 }
407
408 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
409 if (MESA_VERBOSE != 0) {
410 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
411 PACKAGE_VERSION, __DATE__, __TIME__);
412 }
413 #endif
414
415 #ifdef DEBUG
416 _mesa_test_formats();
417 #endif
418 }
419
420 /* per-API one-time init */
421 if (!(api_init_mask & (1 << ctx->API))) {
422 _mesa_init_get_hash(ctx);
423
424 _mesa_init_remap_table();
425 }
426
427 api_init_mask |= 1 << ctx->API;
428
429 mtx_unlock(&OneTimeLock);
430
431 /* Hopefully atexit() is widely available. If not, we may need some
432 * #ifdef tests here.
433 */
434 atexit(_mesa_destroy_shader_compiler);
435
436 dummy_enum_func();
437 }
438
439
440 /**
441 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
442 */
443 static void
444 _mesa_init_current(struct gl_context *ctx)
445 {
446 GLuint i;
447
448 /* Init all to (0,0,0,1) */
449 for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
450 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
451 }
452
453 /* redo special cases: */
454 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
455 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
456 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
457 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
458 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
459 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
460 }
461
462
463 /**
464 * Init vertex/fragment/geometry program limits.
465 * Important: drivers should override these with actual limits.
466 */
467 static void
468 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
469 struct gl_program_constants *prog)
470 {
471 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
472 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
473 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
474 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
475 prog->MaxTemps = MAX_PROGRAM_TEMPS;
476 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
477 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
478 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
479
480 switch (stage) {
481 case MESA_SHADER_VERTEX:
482 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
483 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
484 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
485 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
486 prog->MaxInputComponents = 0; /* value not used */
487 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
488 break;
489 case MESA_SHADER_FRAGMENT:
490 prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
491 prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
492 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
493 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
494 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
495 prog->MaxOutputComponents = 0; /* value not used */
496 break;
497 case MESA_SHADER_GEOMETRY:
498 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
499 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
500 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
501 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
502 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
503 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
504 break;
505 case MESA_SHADER_COMPUTE:
506 prog->MaxParameters = 0; /* not meaningful for compute shaders */
507 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
508 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
509 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
510 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
511 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
512 break;
513 default:
514 assert(0 && "Bad shader stage in init_program_limits()");
515 }
516
517 /* Set the native limits to zero. This implies that there is no native
518 * support for shaders. Let the drivers fill in the actual values.
519 */
520 prog->MaxNativeInstructions = 0;
521 prog->MaxNativeAluInstructions = 0;
522 prog->MaxNativeTexInstructions = 0;
523 prog->MaxNativeTexIndirections = 0;
524 prog->MaxNativeAttribs = 0;
525 prog->MaxNativeTemps = 0;
526 prog->MaxNativeAddressRegs = 0;
527 prog->MaxNativeParameters = 0;
528
529 /* Set GLSL datatype range/precision info assuming IEEE float values.
530 * Drivers should override these defaults as needed.
531 */
532 prog->MediumFloat.RangeMin = 127;
533 prog->MediumFloat.RangeMax = 127;
534 prog->MediumFloat.Precision = 23;
535 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
536
537 /* Assume ints are stored as floats for now, since this is the least-common
538 * denominator. The OpenGL ES spec implies (page 132) that the precision
539 * of integer types should be 0. Practically speaking, IEEE
540 * single-precision floating point values can only store integers in the
541 * range [-0x01000000, 0x01000000] without loss of precision.
542 */
543 prog->MediumInt.RangeMin = 24;
544 prog->MediumInt.RangeMax = 24;
545 prog->MediumInt.Precision = 0;
546 prog->LowInt = prog->HighInt = prog->MediumInt;
547
548 prog->MaxUniformBlocks = 12;
549 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
550 consts->MaxUniformBlockSize / 4 *
551 prog->MaxUniformBlocks);
552
553 prog->MaxAtomicBuffers = 0;
554 prog->MaxAtomicCounters = 0;
555 }
556
557
558 /**
559 * Initialize fields of gl_constants (aka ctx->Const.*).
560 * Use defaults from config.h. The device drivers will often override
561 * some of these values (such as number of texture units).
562 */
563 void
564 _mesa_init_constants(struct gl_constants *consts, gl_api api)
565 {
566 int i;
567 assert(consts);
568
569 /* Constants, may be overriden (usually only reduced) by device drivers */
570 consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
571 consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
572 consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
573 consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
574 consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
575 consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
576 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
577 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
578 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
579 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
580 consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
581 consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
582 consts->MaxTextureBufferSize = 65536;
583 consts->TextureBufferOffsetAlignment = 1;
584 consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
585 consts->SubPixelBits = SUB_PIXEL_BITS;
586 consts->MinPointSize = MIN_POINT_SIZE;
587 consts->MaxPointSize = MAX_POINT_SIZE;
588 consts->MinPointSizeAA = MIN_POINT_SIZE;
589 consts->MaxPointSizeAA = MAX_POINT_SIZE;
590 consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
591 consts->MinLineWidth = MIN_LINE_WIDTH;
592 consts->MaxLineWidth = MAX_LINE_WIDTH;
593 consts->MinLineWidthAA = MIN_LINE_WIDTH;
594 consts->MaxLineWidthAA = MAX_LINE_WIDTH;
595 consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
596 consts->MaxClipPlanes = 6;
597 consts->MaxLights = MAX_LIGHTS;
598 consts->MaxShininess = 128.0;
599 consts->MaxSpotExponent = 128.0;
600 consts->MaxViewportWidth = MAX_VIEWPORT_WIDTH;
601 consts->MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
602 consts->MinMapBufferAlignment = 64;
603
604 /* Driver must override these values if ARB_viewport_array is supported. */
605 consts->MaxViewports = 1;
606 consts->ViewportSubpixelBits = 0;
607 consts->ViewportBounds.Min = 0;
608 consts->ViewportBounds.Max = 0;
609
610 /** GL_ARB_uniform_buffer_object */
611 consts->MaxCombinedUniformBlocks = 36;
612 consts->MaxUniformBufferBindings = 36;
613 consts->MaxUniformBlockSize = 16384;
614 consts->UniformBufferOffsetAlignment = 1;
615
616 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
617 consts->MaxUserAssignableUniformLocations =
618 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
619
620 for (i = 0; i < MESA_SHADER_STAGES; i++)
621 init_program_limits(consts, i, &consts->Program[i]);
622
623 consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
624 consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
625
626 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
627 * gl_VertexID is implemented using a native hardware register with OpenGL
628 * semantics.
629 */
630 consts->VertexID_is_zero_based = false;
631
632 /* GL_ARB_draw_buffers */
633 consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
634
635 consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
636 consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
637
638 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
639 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
640 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
641 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
642 consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
643 consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
644
645 /* Shading language version */
646 consts->GLSLVersion = 120;
647 _mesa_override_glsl_version(consts);
648
649 #ifdef DEBUG
650 consts->GenerateTemporaryNames = true;
651 #else
652 consts->GenerateTemporaryNames = false;
653 #endif
654
655 /* GL_ARB_framebuffer_object */
656 consts->MaxSamples = 0;
657
658 /* GLSL default if NativeIntegers == FALSE */
659 consts->UniformBooleanTrue = FLT_AS_UINT(1.0f);
660
661 /* GL_ARB_sync */
662 consts->MaxServerWaitTimeout = 0x1fff7fffffffULL;
663
664 /* GL_EXT_provoking_vertex */
665 consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
666
667 /* GL_EXT_transform_feedback */
668 consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
669 consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
670 consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
671 consts->MaxVertexStreams = 1;
672
673 /* GL 3.2 */
674 consts->ProfileMask = api == API_OPENGL_CORE
675 ? GL_CONTEXT_CORE_PROFILE_BIT
676 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
677
678 /* GL 4.4 */
679 consts->MaxVertexAttribStride = 2048;
680
681 /** GL_EXT_gpu_shader4 */
682 consts->MinProgramTexelOffset = -8;
683 consts->MaxProgramTexelOffset = 7;
684
685 /* GL_ARB_texture_gather */
686 consts->MinProgramTextureGatherOffset = -8;
687 consts->MaxProgramTextureGatherOffset = 7;
688
689 /* GL_ARB_robustness */
690 consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
691
692 /* ES 3.0 or ARB_ES3_compatibility */
693 consts->MaxElementIndex = 0xffffffffu;
694
695 /* GL_ARB_texture_multisample */
696 consts->MaxColorTextureSamples = 1;
697 consts->MaxDepthTextureSamples = 1;
698 consts->MaxIntegerSamples = 1;
699
700 /* GL_ARB_shader_atomic_counters */
701 consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
702 consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
703 consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
704 consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
705
706 /* GL_ARB_vertex_attrib_binding */
707 consts->MaxVertexAttribRelativeOffset = 2047;
708 consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
709
710 /* GL_ARB_compute_shader */
711 consts->MaxComputeWorkGroupCount[0] = 65535;
712 consts->MaxComputeWorkGroupCount[1] = 65535;
713 consts->MaxComputeWorkGroupCount[2] = 65535;
714 consts->MaxComputeWorkGroupSize[0] = 1024;
715 consts->MaxComputeWorkGroupSize[1] = 1024;
716 consts->MaxComputeWorkGroupSize[2] = 64;
717 consts->MaxComputeWorkGroupInvocations = 1024;
718
719 /** GL_ARB_gpu_shader5 */
720 consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
721 consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
722
723 /** GL_KHR_context_flush_control */
724 consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
725 }
726
727
728 /**
729 * Do some sanity checks on the limits/constants for the given context.
730 * Only called the first time a context is bound.
731 */
732 static void
733 check_context_limits(struct gl_context *ctx)
734 {
735 /* check that we don't exceed the size of various bitfields */
736 assert(VARYING_SLOT_MAX <=
737 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
738 assert(VARYING_SLOT_MAX <=
739 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
740
741 /* shader-related checks */
742 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
743 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
744
745 /* Texture unit checks */
746 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
747 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
748 assert(ctx->Const.MaxTextureCoordUnits > 0);
749 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
750 assert(ctx->Const.MaxTextureUnits > 0);
751 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
752 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
753 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
754 ctx->Const.MaxTextureCoordUnits));
755 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
756 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
757 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
758 /* number of coord units cannot be greater than number of image units */
759 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
760
761
762 /* Texture size checks */
763 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
764 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
765 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
766 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
767
768 /* Texture level checks */
769 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
770 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
771
772 /* Max texture size should be <= max viewport size (render to texture) */
773 assert((1U << (ctx->Const.MaxTextureLevels - 1))
774 <= ctx->Const.MaxViewportWidth);
775 assert((1U << (ctx->Const.MaxTextureLevels - 1))
776 <= ctx->Const.MaxViewportHeight);
777
778 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
779
780 /* if this fails, add more enum values to gl_buffer_index */
781 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
782
783 /* XXX probably add more tests */
784 }
785
786
787 /**
788 * Initialize the attribute groups in a GL context.
789 *
790 * \param ctx GL context.
791 *
792 * Initializes all the attributes, calling the respective <tt>init*</tt>
793 * functions for the more complex data structures.
794 */
795 static GLboolean
796 init_attrib_groups(struct gl_context *ctx)
797 {
798 assert(ctx);
799
800 /* Constants */
801 _mesa_init_constants(&ctx->Const, ctx->API);
802
803 /* Extensions */
804 _mesa_init_extensions(&ctx->Extensions);
805
806 /* Attribute Groups */
807 _mesa_init_accum( ctx );
808 _mesa_init_attrib( ctx );
809 _mesa_init_buffer_objects( ctx );
810 _mesa_init_color( ctx );
811 _mesa_init_current( ctx );
812 _mesa_init_depth( ctx );
813 _mesa_init_debug( ctx );
814 _mesa_init_display_list( ctx );
815 _mesa_init_errors( ctx );
816 _mesa_init_eval( ctx );
817 _mesa_init_fbobjects( ctx );
818 _mesa_init_feedback( ctx );
819 _mesa_init_fog( ctx );
820 _mesa_init_hint( ctx );
821 _mesa_init_line( ctx );
822 _mesa_init_lighting( ctx );
823 _mesa_init_matrix( ctx );
824 _mesa_init_multisample( ctx );
825 _mesa_init_performance_monitors( ctx );
826 _mesa_init_pipeline( ctx );
827 _mesa_init_pixel( ctx );
828 _mesa_init_pixelstore( ctx );
829 _mesa_init_point( ctx );
830 _mesa_init_polygon( ctx );
831 _mesa_init_program( ctx );
832 _mesa_init_queryobj( ctx );
833 _mesa_init_sync( ctx );
834 _mesa_init_rastpos( ctx );
835 _mesa_init_scissor( ctx );
836 _mesa_init_shader_state( ctx );
837 _mesa_init_stencil( ctx );
838 _mesa_init_transform( ctx );
839 _mesa_init_transform_feedback( ctx );
840 _mesa_init_varray( ctx );
841 _mesa_init_viewport( ctx );
842
843 if (!_mesa_init_texture( ctx ))
844 return GL_FALSE;
845
846 _mesa_init_texture_s3tc( ctx );
847
848 /* Miscellaneous */
849 ctx->NewState = _NEW_ALL;
850 ctx->NewDriverState = ~0;
851 ctx->ErrorValue = GL_NO_ERROR;
852 ctx->ShareGroupReset = false;
853 ctx->varying_vp_inputs = VERT_BIT_ALL;
854
855 return GL_TRUE;
856 }
857
858
859 /**
860 * Update default objects in a GL context with respect to shared state.
861 *
862 * \param ctx GL context.
863 *
864 * Removes references to old default objects, (texture objects, program
865 * objects, etc.) and changes to reference those from the current shared
866 * state.
867 */
868 static GLboolean
869 update_default_objects(struct gl_context *ctx)
870 {
871 assert(ctx);
872
873 _mesa_update_default_objects_program(ctx);
874 _mesa_update_default_objects_texture(ctx);
875 _mesa_update_default_objects_buffer_objects(ctx);
876
877 return GL_TRUE;
878 }
879
880
881 /**
882 * This is the default function we plug into all dispatch table slots
883 * This helps prevents a segfault when someone calls a GL function without
884 * first checking if the extension's supported.
885 */
886 int
887 _mesa_generic_nop(void)
888 {
889 GET_CURRENT_CONTEXT(ctx);
890 _mesa_error(ctx, GL_INVALID_OPERATION,
891 "unsupported function called "
892 "(unsupported extension or deprecated function?)");
893 return 0;
894 }
895
896
897 /**
898 * Special no-op glFlush, see below.
899 */
900 #if defined(_WIN32)
901 static void GLAPIENTRY
902 nop_glFlush(void)
903 {
904 /* don't record an error like we do in _mesa_generic_nop() */
905 }
906 #endif
907
908
909 /**
910 * Allocate and initialize a new dispatch table. All the dispatch
911 * function pointers will point at the _mesa_generic_nop() function
912 * which raises GL_INVALID_OPERATION.
913 */
914 struct _glapi_table *
915 _mesa_alloc_dispatch_table(void)
916 {
917 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
918 * In practice, this'll be the same for stand-alone Mesa. But for DRI
919 * Mesa we do this to accomodate different versions of libGL and various
920 * DRI drivers.
921 */
922 GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
923 struct _glapi_table *table;
924
925 table = malloc(numEntries * sizeof(_glapi_proc));
926 if (table) {
927 _glapi_proc *entry = (_glapi_proc *) table;
928 GLint i;
929 for (i = 0; i < numEntries; i++) {
930 entry[i] = (_glapi_proc) _mesa_generic_nop;
931 }
932
933 #if defined(_WIN32)
934 /* This is a special case for Windows in the event that
935 * wglGetProcAddress is called between glBegin/End().
936 *
937 * The MS opengl32.dll library apparently calls glFlush from
938 * wglGetProcAddress(). If we're inside glBegin/End(), glFlush
939 * will dispatch to _mesa_generic_nop() and we'll generate a
940 * GL_INVALID_OPERATION error.
941 *
942 * The specific case which hits this is piglit's primitive-restart
943 * test which calls glPrimitiveRestartNV() inside glBegin/End. The
944 * first time we call glPrimitiveRestartNV() Piglit's API dispatch
945 * code will try to resolve the function by calling wglGetProcAddress.
946 * This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
947 * will fail causing the test to fail. By suppressing the error, the
948 * assertion passes and the test continues.
949 */
950 SET_Flush(table, nop_glFlush);
951 #endif
952 }
953 return table;
954 }
955
956 /**
957 * Creates a minimal dispatch table for use within glBegin()/glEnd().
958 *
959 * This ensures that we generate GL_INVALID_OPERATION errors from most
960 * functions, since the set of functions that are valid within Begin/End is
961 * very small.
962 *
963 * From the GL 1.0 specification section 2.6.3, "GL Commands within
964 * Begin/End"
965 *
966 * "The only GL commands that are allowed within any Begin/End pairs are
967 * the commands for specifying vertex coordinates, vertex color, normal
968 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
969 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
970 * commands for specifying lighting material parameters (Material
971 * commands see section 2.12.2), display list invocation commands
972 * (CallList and CallLists see section 5.4), and the EdgeFlag
973 * command. Executing Begin after Begin has already been executed but
974 * before an End is issued generates the INVALID OPERATION error, as does
975 * executing End without a previous corresponding Begin. Executing any
976 * other GL command within Begin/End results in the error INVALID
977 * OPERATION."
978 *
979 * The table entries for specifying vertex attributes are set up by
980 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
981 * are set by install_vtxfmt() as well.
982 */
983 static struct _glapi_table *
984 create_beginend_table(const struct gl_context *ctx)
985 {
986 struct _glapi_table *table;
987
988 table = _mesa_alloc_dispatch_table();
989 if (!table)
990 return NULL;
991
992 /* Fill in functions which return a value, since they should return some
993 * specific value even if they emit a GL_INVALID_OPERATION error from them
994 * being called within glBegin()/glEnd().
995 */
996 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
997
998 COPY_DISPATCH(GenLists);
999 COPY_DISPATCH(IsProgram);
1000 COPY_DISPATCH(IsVertexArray);
1001 COPY_DISPATCH(IsBuffer);
1002 COPY_DISPATCH(IsEnabled);
1003 COPY_DISPATCH(IsEnabledi);
1004 COPY_DISPATCH(IsRenderbuffer);
1005 COPY_DISPATCH(IsFramebuffer);
1006 COPY_DISPATCH(CheckFramebufferStatus);
1007 COPY_DISPATCH(RenderMode);
1008 COPY_DISPATCH(GetString);
1009 COPY_DISPATCH(GetStringi);
1010 COPY_DISPATCH(GetPointerv);
1011 COPY_DISPATCH(IsQuery);
1012 COPY_DISPATCH(IsSampler);
1013 COPY_DISPATCH(IsSync);
1014 COPY_DISPATCH(IsTexture);
1015 COPY_DISPATCH(IsTransformFeedback);
1016 COPY_DISPATCH(DeleteQueries);
1017 COPY_DISPATCH(AreTexturesResident);
1018 COPY_DISPATCH(FenceSync);
1019 COPY_DISPATCH(ClientWaitSync);
1020 COPY_DISPATCH(MapBuffer);
1021 COPY_DISPATCH(UnmapBuffer);
1022 COPY_DISPATCH(MapBufferRange);
1023 COPY_DISPATCH(ObjectPurgeableAPPLE);
1024 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
1025
1026 _mesa_loopback_init_api_table(ctx, table);
1027
1028 return table;
1029 }
1030
1031 void
1032 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
1033 {
1034 /* Do the code-generated setup of the exec table in api_exec.c. */
1035 _mesa_initialize_exec_table(ctx);
1036
1037 if (ctx->Save)
1038 _mesa_initialize_save_table(ctx);
1039 }
1040
1041 /**
1042 * Initialize a struct gl_context struct (rendering context).
1043 *
1044 * This includes allocating all the other structs and arrays which hang off of
1045 * the context by pointers.
1046 * Note that the driver needs to pass in its dd_function_table here since
1047 * we need to at least call driverFunctions->NewTextureObject to create the
1048 * default texture objects.
1049 *
1050 * Called by _mesa_create_context().
1051 *
1052 * Performs the imports and exports callback tables initialization, and
1053 * miscellaneous one-time initializations. If no shared context is supplied one
1054 * is allocated, and increase its reference count. Setups the GL API dispatch
1055 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1056 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1057 * for debug flags.
1058 *
1059 * \param ctx the context to initialize
1060 * \param api the GL API type to create the context for
1061 * \param visual describes the visual attributes for this context or NULL to
1062 * create a configless context
1063 * \param share_list points to context to share textures, display lists,
1064 * etc with, or NULL
1065 * \param driverFunctions table of device driver functions for this context
1066 * to use
1067 */
1068 GLboolean
1069 _mesa_initialize_context(struct gl_context *ctx,
1070 gl_api api,
1071 const struct gl_config *visual,
1072 struct gl_context *share_list,
1073 const struct dd_function_table *driverFunctions)
1074 {
1075 struct gl_shared_state *shared;
1076 int i;
1077
1078 assert(driverFunctions->NewTextureObject);
1079 assert(driverFunctions->FreeTextureImageBuffer);
1080
1081 ctx->API = api;
1082 ctx->DrawBuffer = NULL;
1083 ctx->ReadBuffer = NULL;
1084 ctx->WinSysDrawBuffer = NULL;
1085 ctx->WinSysReadBuffer = NULL;
1086
1087 if (visual) {
1088 ctx->Visual = *visual;
1089 ctx->HasConfig = GL_TRUE;
1090 }
1091 else {
1092 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1093 ctx->HasConfig = GL_FALSE;
1094 }
1095
1096 if (_mesa_is_desktop_gl(ctx)) {
1097 _mesa_override_gl_version(ctx);
1098 }
1099
1100 /* misc one-time initializations */
1101 one_time_init(ctx);
1102
1103 /* Plug in driver functions and context pointer here.
1104 * This is important because when we call alloc_shared_state() below
1105 * we'll call ctx->Driver.NewTextureObject() to create the default
1106 * textures.
1107 */
1108 ctx->Driver = *driverFunctions;
1109
1110 if (share_list) {
1111 /* share state with another context */
1112 shared = share_list->Shared;
1113 }
1114 else {
1115 /* allocate new, unshared state */
1116 shared = _mesa_alloc_shared_state(ctx);
1117 if (!shared)
1118 return GL_FALSE;
1119 }
1120
1121 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1122
1123 if (!init_attrib_groups( ctx ))
1124 goto fail;
1125
1126 /* setup the API dispatch tables with all nop functions */
1127 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1128 if (!ctx->OutsideBeginEnd)
1129 goto fail;
1130 ctx->Exec = ctx->OutsideBeginEnd;
1131 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1132
1133 ctx->FragmentProgram._MaintainTexEnvProgram
1134 = (getenv("MESA_TEX_PROG") != NULL);
1135
1136 ctx->VertexProgram._MaintainTnlProgram
1137 = (getenv("MESA_TNL_PROG") != NULL);
1138 if (ctx->VertexProgram._MaintainTnlProgram) {
1139 /* this is required... */
1140 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1141 }
1142
1143 /* Mesa core handles all the formats that mesa core knows about.
1144 * Drivers will want to override this list with just the formats
1145 * they can handle, and confirm that appropriate fallbacks exist in
1146 * _mesa_choose_tex_format().
1147 */
1148 memset(&ctx->TextureFormatSupported, GL_TRUE,
1149 sizeof(ctx->TextureFormatSupported));
1150
1151 switch (ctx->API) {
1152 case API_OPENGL_COMPAT:
1153 ctx->BeginEnd = create_beginend_table(ctx);
1154 ctx->Save = _mesa_alloc_dispatch_table();
1155 if (!ctx->BeginEnd || !ctx->Save)
1156 goto fail;
1157
1158 /* fall-through */
1159 case API_OPENGL_CORE:
1160 break;
1161 case API_OPENGLES:
1162 /**
1163 * GL_OES_texture_cube_map says
1164 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1165 */
1166 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1167 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1168 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1169 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1170 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1171 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1172 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1173 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1174 }
1175 break;
1176 case API_OPENGLES2:
1177 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1178 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1179 break;
1180 }
1181
1182 ctx->FirstTimeCurrent = GL_TRUE;
1183
1184 return GL_TRUE;
1185
1186 fail:
1187 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1188 free(ctx->BeginEnd);
1189 free(ctx->OutsideBeginEnd);
1190 free(ctx->Save);
1191 return GL_FALSE;
1192 }
1193
1194
1195 /**
1196 * Allocate and initialize a struct gl_context structure.
1197 * Note that the driver needs to pass in its dd_function_table here since
1198 * we need to at least call driverFunctions->NewTextureObject to initialize
1199 * the rendering context.
1200 *
1201 * \param api the GL API type to create the context for
1202 * \param visual a struct gl_config pointer (we copy the struct contents) or
1203 * NULL to create a configless context
1204 * \param share_list another context to share display lists with or NULL
1205 * \param driverFunctions points to the dd_function_table into which the
1206 * driver has plugged in all its special functions.
1207 *
1208 * \return pointer to a new __struct gl_contextRec or NULL if error.
1209 */
1210 struct gl_context *
1211 _mesa_create_context(gl_api api,
1212 const struct gl_config *visual,
1213 struct gl_context *share_list,
1214 const struct dd_function_table *driverFunctions)
1215 {
1216 struct gl_context *ctx;
1217
1218 ctx = calloc(1, sizeof(struct gl_context));
1219 if (!ctx)
1220 return NULL;
1221
1222 if (_mesa_initialize_context(ctx, api, visual, share_list,
1223 driverFunctions)) {
1224 return ctx;
1225 }
1226 else {
1227 free(ctx);
1228 return NULL;
1229 }
1230 }
1231
1232
1233 /**
1234 * Free the data associated with the given context.
1235 *
1236 * But doesn't free the struct gl_context struct itself.
1237 *
1238 * \sa _mesa_initialize_context() and init_attrib_groups().
1239 */
1240 void
1241 _mesa_free_context_data( struct gl_context *ctx )
1242 {
1243 if (!_mesa_get_current_context()){
1244 /* No current context, but we may need one in order to delete
1245 * texture objs, etc. So temporarily bind the context now.
1246 */
1247 _mesa_make_current(ctx, NULL, NULL);
1248 }
1249
1250 /* unreference WinSysDraw/Read buffers */
1251 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1252 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1253 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1254 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1255
1256 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1257 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1258 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1259
1260 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
1261 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
1262
1263 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1264 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1265 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1266
1267 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1268 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1269
1270 _mesa_free_attrib_data(ctx);
1271 _mesa_free_buffer_objects(ctx);
1272 _mesa_free_lighting_data( ctx );
1273 _mesa_free_eval_data( ctx );
1274 _mesa_free_texture_data( ctx );
1275 _mesa_free_matrix_data( ctx );
1276 _mesa_free_viewport_data( ctx );
1277 _mesa_free_pipeline_data(ctx);
1278 _mesa_free_program_data(ctx);
1279 _mesa_free_shader_state(ctx);
1280 _mesa_free_queryobj_data(ctx);
1281 _mesa_free_sync_data(ctx);
1282 _mesa_free_varray_data(ctx);
1283 _mesa_free_transform_feedback(ctx);
1284 _mesa_free_performance_monitors(ctx);
1285
1286 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1287 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1288 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1289 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1290
1291 /* free dispatch tables */
1292 free(ctx->BeginEnd);
1293 free(ctx->OutsideBeginEnd);
1294 free(ctx->Save);
1295
1296 /* Shared context state (display lists, textures, etc) */
1297 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1298
1299 /* needs to be after freeing shared state */
1300 _mesa_free_display_list_data(ctx);
1301
1302 _mesa_free_errors_data(ctx);
1303
1304 free((void *)ctx->Extensions.String);
1305
1306 free(ctx->VersionString);
1307
1308 /* unbind the context if it's currently bound */
1309 if (ctx == _mesa_get_current_context()) {
1310 _mesa_make_current(NULL, NULL, NULL);
1311 }
1312 }
1313
1314
1315 /**
1316 * Destroy a struct gl_context structure.
1317 *
1318 * \param ctx GL context.
1319 *
1320 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1321 */
1322 void
1323 _mesa_destroy_context( struct gl_context *ctx )
1324 {
1325 if (ctx) {
1326 _mesa_free_context_data(ctx);
1327 free( (void *) ctx );
1328 }
1329 }
1330
1331
1332 /**
1333 * Copy attribute groups from one context to another.
1334 *
1335 * \param src source context
1336 * \param dst destination context
1337 * \param mask bitwise OR of GL_*_BIT flags
1338 *
1339 * According to the bits specified in \p mask, copies the corresponding
1340 * attributes from \p src into \p dst. For many of the attributes a simple \c
1341 * memcpy is not enough due to the existence of internal pointers in their data
1342 * structures.
1343 */
1344 void
1345 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1346 GLuint mask )
1347 {
1348 if (mask & GL_ACCUM_BUFFER_BIT) {
1349 /* OK to memcpy */
1350 dst->Accum = src->Accum;
1351 }
1352 if (mask & GL_COLOR_BUFFER_BIT) {
1353 /* OK to memcpy */
1354 dst->Color = src->Color;
1355 }
1356 if (mask & GL_CURRENT_BIT) {
1357 /* OK to memcpy */
1358 dst->Current = src->Current;
1359 }
1360 if (mask & GL_DEPTH_BUFFER_BIT) {
1361 /* OK to memcpy */
1362 dst->Depth = src->Depth;
1363 }
1364 if (mask & GL_ENABLE_BIT) {
1365 /* no op */
1366 }
1367 if (mask & GL_EVAL_BIT) {
1368 /* OK to memcpy */
1369 dst->Eval = src->Eval;
1370 }
1371 if (mask & GL_FOG_BIT) {
1372 /* OK to memcpy */
1373 dst->Fog = src->Fog;
1374 }
1375 if (mask & GL_HINT_BIT) {
1376 /* OK to memcpy */
1377 dst->Hint = src->Hint;
1378 }
1379 if (mask & GL_LIGHTING_BIT) {
1380 GLuint i;
1381 /* begin with memcpy */
1382 dst->Light = src->Light;
1383 /* fixup linked lists to prevent pointer insanity */
1384 make_empty_list( &(dst->Light.EnabledList) );
1385 for (i = 0; i < MAX_LIGHTS; i++) {
1386 if (dst->Light.Light[i].Enabled) {
1387 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1388 }
1389 }
1390 }
1391 if (mask & GL_LINE_BIT) {
1392 /* OK to memcpy */
1393 dst->Line = src->Line;
1394 }
1395 if (mask & GL_LIST_BIT) {
1396 /* OK to memcpy */
1397 dst->List = src->List;
1398 }
1399 if (mask & GL_PIXEL_MODE_BIT) {
1400 /* OK to memcpy */
1401 dst->Pixel = src->Pixel;
1402 }
1403 if (mask & GL_POINT_BIT) {
1404 /* OK to memcpy */
1405 dst->Point = src->Point;
1406 }
1407 if (mask & GL_POLYGON_BIT) {
1408 /* OK to memcpy */
1409 dst->Polygon = src->Polygon;
1410 }
1411 if (mask & GL_POLYGON_STIPPLE_BIT) {
1412 /* Use loop instead of memcpy due to problem with Portland Group's
1413 * C compiler. Reported by John Stone.
1414 */
1415 GLuint i;
1416 for (i = 0; i < 32; i++) {
1417 dst->PolygonStipple[i] = src->PolygonStipple[i];
1418 }
1419 }
1420 if (mask & GL_SCISSOR_BIT) {
1421 /* OK to memcpy */
1422 dst->Scissor = src->Scissor;
1423 }
1424 if (mask & GL_STENCIL_BUFFER_BIT) {
1425 /* OK to memcpy */
1426 dst->Stencil = src->Stencil;
1427 }
1428 if (mask & GL_TEXTURE_BIT) {
1429 /* Cannot memcpy because of pointers */
1430 _mesa_copy_texture_state(src, dst);
1431 }
1432 if (mask & GL_TRANSFORM_BIT) {
1433 /* OK to memcpy */
1434 dst->Transform = src->Transform;
1435 }
1436 if (mask & GL_VIEWPORT_BIT) {
1437 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1438 unsigned i;
1439 for (i = 0; i < src->Const.MaxViewports; i++) {
1440 dst->ViewportArray[i].X = src->ViewportArray[i].X;
1441 dst->ViewportArray[i].Y = src->ViewportArray[i].Y;
1442 dst->ViewportArray[i].Width = src->ViewportArray[i].Width;
1443 dst->ViewportArray[i].Height = src->ViewportArray[i].Height;
1444 dst->ViewportArray[i].Near = src->ViewportArray[i].Near;
1445 dst->ViewportArray[i].Far = src->ViewportArray[i].Far;
1446 _math_matrix_copy(&dst->ViewportArray[i]._WindowMap,
1447 &src->ViewportArray[i]._WindowMap);
1448 }
1449 }
1450
1451 /* XXX FIXME: Call callbacks?
1452 */
1453 dst->NewState = _NEW_ALL;
1454 dst->NewDriverState = ~0;
1455 }
1456
1457
1458 /**
1459 * Check if the given context can render into the given framebuffer
1460 * by checking visual attributes.
1461 *
1462 * Most of these tests could go away because Mesa is now pretty flexible
1463 * in terms of mixing rendering contexts with framebuffers. As long
1464 * as RGB vs. CI mode agree, we're probably good.
1465 *
1466 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1467 */
1468 static GLboolean
1469 check_compatible(const struct gl_context *ctx,
1470 const struct gl_framebuffer *buffer)
1471 {
1472 const struct gl_config *ctxvis = &ctx->Visual;
1473 const struct gl_config *bufvis = &buffer->Visual;
1474
1475 if (buffer == _mesa_get_incomplete_framebuffer())
1476 return GL_TRUE;
1477
1478 #if 0
1479 /* disabling this fixes the fgl_glxgears pbuffer demo */
1480 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1481 return GL_FALSE;
1482 #endif
1483 if (ctxvis->stereoMode && !bufvis->stereoMode)
1484 return GL_FALSE;
1485 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1486 return GL_FALSE;
1487 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1488 return GL_FALSE;
1489 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1490 return GL_FALSE;
1491 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1492 return GL_FALSE;
1493 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1494 return GL_FALSE;
1495 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1496 return GL_FALSE;
1497 #if 0
1498 /* disabled (see bug 11161) */
1499 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1500 return GL_FALSE;
1501 #endif
1502 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1503 return GL_FALSE;
1504
1505 return GL_TRUE;
1506 }
1507
1508
1509 /**
1510 * Check if the viewport/scissor size has not yet been initialized.
1511 * Initialize the size if the given width and height are non-zero.
1512 */
1513 void
1514 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1515 {
1516 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1517 unsigned i;
1518
1519 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1520 * potential infinite recursion.
1521 */
1522 ctx->ViewportInitialized = GL_TRUE;
1523
1524 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1525 * yet, so just initialize all of them.
1526 */
1527 for (i = 0; i < MAX_VIEWPORTS; i++) {
1528 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1529 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1530 }
1531 }
1532 }
1533
1534 static void
1535 handle_first_current(struct gl_context *ctx)
1536 {
1537 GLenum buffer;
1538 GLint bufferIndex;
1539
1540 if (ctx->Version == 0) {
1541 /* probably in the process of tearing down the context */
1542 return;
1543 }
1544
1545 ctx->Extensions.String = _mesa_make_extension_string(ctx);
1546
1547 check_context_limits(ctx);
1548
1549 /* According to GL_MESA_configless_context the default value of
1550 * glDrawBuffers depends on the config of the first surface it is bound to.
1551 * For GLES it is always GL_BACK which has a magic interpretation */
1552 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1553 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1554 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1555 buffer = GL_BACK;
1556 else
1557 buffer = GL_FRONT;
1558
1559 _mesa_drawbuffers(ctx, 1, &buffer, NULL /* destMask */);
1560 }
1561
1562 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1563 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1564 buffer = GL_BACK;
1565 bufferIndex = BUFFER_BACK_LEFT;
1566 }
1567 else {
1568 buffer = GL_FRONT;
1569 bufferIndex = BUFFER_FRONT_LEFT;
1570 }
1571
1572 _mesa_readbuffer(ctx, buffer, bufferIndex);
1573 }
1574 }
1575
1576 /* We can use this to help debug user's problems. Tell them to set
1577 * the MESA_INFO env variable before running their app. Then the
1578 * first time each context is made current we'll print some useful
1579 * information.
1580 */
1581 if (getenv("MESA_INFO")) {
1582 _mesa_print_info(ctx);
1583 }
1584 }
1585
1586 /**
1587 * Bind the given context to the given drawBuffer and readBuffer and
1588 * make it the current context for the calling thread.
1589 * We'll render into the drawBuffer and read pixels from the
1590 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1591 *
1592 * We check that the context's and framebuffer's visuals are compatible
1593 * and return immediately if they're not.
1594 *
1595 * \param newCtx the new GL context. If NULL then there will be no current GL
1596 * context.
1597 * \param drawBuffer the drawing framebuffer
1598 * \param readBuffer the reading framebuffer
1599 */
1600 GLboolean
1601 _mesa_make_current( struct gl_context *newCtx,
1602 struct gl_framebuffer *drawBuffer,
1603 struct gl_framebuffer *readBuffer )
1604 {
1605 GET_CURRENT_CONTEXT(curCtx);
1606
1607 if (MESA_VERBOSE & VERBOSE_API)
1608 _mesa_debug(newCtx, "_mesa_make_current()\n");
1609
1610 /* Check that the context's and framebuffer's visuals are compatible.
1611 */
1612 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1613 if (!check_compatible(newCtx, drawBuffer)) {
1614 _mesa_warning(newCtx,
1615 "MakeCurrent: incompatible visuals for context and drawbuffer");
1616 return GL_FALSE;
1617 }
1618 }
1619 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1620 if (!check_compatible(newCtx, readBuffer)) {
1621 _mesa_warning(newCtx,
1622 "MakeCurrent: incompatible visuals for context and readbuffer");
1623 return GL_FALSE;
1624 }
1625 }
1626
1627 if (curCtx &&
1628 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1629 /* make sure this context is valid for flushing */
1630 curCtx != newCtx &&
1631 curCtx->Const.ContextReleaseBehavior ==
1632 GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
1633 _mesa_flush(curCtx);
1634
1635 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1636 _glapi_set_context((void *) newCtx);
1637 ASSERT(_mesa_get_current_context() == newCtx);
1638
1639 if (!newCtx) {
1640 _glapi_set_dispatch(NULL); /* none current */
1641 }
1642 else {
1643 _glapi_set_dispatch(newCtx->CurrentDispatch);
1644
1645 if (drawBuffer && readBuffer) {
1646 ASSERT(_mesa_is_winsys_fbo(drawBuffer));
1647 ASSERT(_mesa_is_winsys_fbo(readBuffer));
1648 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1649 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1650
1651 /*
1652 * Only set the context's Draw/ReadBuffer fields if they're NULL
1653 * or not bound to a user-created FBO.
1654 */
1655 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1656 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1657 /* Update the FBO's list of drawbuffers/renderbuffers.
1658 * For winsys FBOs this comes from the GL state (which may have
1659 * changed since the last time this FBO was bound).
1660 */
1661 _mesa_update_draw_buffers(newCtx);
1662 }
1663 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1664 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1665 }
1666
1667 /* XXX only set this flag if we're really changing the draw/read
1668 * framebuffer bindings.
1669 */
1670 newCtx->NewState |= _NEW_BUFFERS;
1671
1672 if (drawBuffer) {
1673 _mesa_check_init_viewport(newCtx,
1674 drawBuffer->Width, drawBuffer->Height);
1675 }
1676 }
1677
1678 if (newCtx->FirstTimeCurrent) {
1679 handle_first_current(newCtx);
1680 newCtx->FirstTimeCurrent = GL_FALSE;
1681 }
1682 }
1683
1684 return GL_TRUE;
1685 }
1686
1687
1688 /**
1689 * Make context 'ctx' share the display lists, textures and programs
1690 * that are associated with 'ctxToShare'.
1691 * Any display lists, textures or programs associated with 'ctx' will
1692 * be deleted if nobody else is sharing them.
1693 */
1694 GLboolean
1695 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1696 {
1697 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1698 struct gl_shared_state *oldShared = NULL;
1699
1700 /* save ref to old state to prevent it from being deleted immediately */
1701 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1702
1703 /* update ctx's Shared pointer */
1704 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1705
1706 update_default_objects(ctx);
1707
1708 /* release the old shared state */
1709 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1710
1711 return GL_TRUE;
1712 }
1713 else {
1714 return GL_FALSE;
1715 }
1716 }
1717
1718
1719
1720 /**
1721 * \return pointer to the current GL context for this thread.
1722 *
1723 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1724 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1725 * context.h.
1726 */
1727 struct gl_context *
1728 _mesa_get_current_context( void )
1729 {
1730 return (struct gl_context *) _glapi_get_context();
1731 }
1732
1733
1734 /**
1735 * Get context's current API dispatch table.
1736 *
1737 * It'll either be the immediate-mode execute dispatcher or the display list
1738 * compile dispatcher.
1739 *
1740 * \param ctx GL context.
1741 *
1742 * \return pointer to dispatch_table.
1743 *
1744 * Simply returns __struct gl_contextRec::CurrentDispatch.
1745 */
1746 struct _glapi_table *
1747 _mesa_get_dispatch(struct gl_context *ctx)
1748 {
1749 return ctx->CurrentDispatch;
1750 }
1751
1752 /*@}*/
1753
1754
1755 /**********************************************************************/
1756 /** \name Miscellaneous functions */
1757 /**********************************************************************/
1758 /*@{*/
1759
1760 /**
1761 * Record an error.
1762 *
1763 * \param ctx GL context.
1764 * \param error error code.
1765 *
1766 * Records the given error code and call the driver's dd_function_table::Error
1767 * function if defined.
1768 *
1769 * \sa
1770 * This is called via _mesa_error().
1771 */
1772 void
1773 _mesa_record_error(struct gl_context *ctx, GLenum error)
1774 {
1775 if (!ctx)
1776 return;
1777
1778 if (ctx->ErrorValue == GL_NO_ERROR) {
1779 ctx->ErrorValue = error;
1780 }
1781 }
1782
1783
1784 /**
1785 * Flush commands and wait for completion.
1786 */
1787 void
1788 _mesa_finish(struct gl_context *ctx)
1789 {
1790 FLUSH_VERTICES( ctx, 0 );
1791 FLUSH_CURRENT( ctx, 0 );
1792 if (ctx->Driver.Finish) {
1793 ctx->Driver.Finish(ctx);
1794 }
1795 }
1796
1797
1798 /**
1799 * Flush commands.
1800 */
1801 void
1802 _mesa_flush(struct gl_context *ctx)
1803 {
1804 FLUSH_VERTICES( ctx, 0 );
1805 FLUSH_CURRENT( ctx, 0 );
1806 if (ctx->Driver.Flush) {
1807 ctx->Driver.Flush(ctx);
1808 }
1809 }
1810
1811
1812
1813 /**
1814 * Execute glFinish().
1815 *
1816 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1817 * dd_function_table::Finish driver callback, if not NULL.
1818 */
1819 void GLAPIENTRY
1820 _mesa_Finish(void)
1821 {
1822 GET_CURRENT_CONTEXT(ctx);
1823 ASSERT_OUTSIDE_BEGIN_END(ctx);
1824 _mesa_finish(ctx);
1825 }
1826
1827
1828 /**
1829 * Execute glFlush().
1830 *
1831 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1832 * dd_function_table::Flush driver callback, if not NULL.
1833 */
1834 void GLAPIENTRY
1835 _mesa_Flush(void)
1836 {
1837 GET_CURRENT_CONTEXT(ctx);
1838 ASSERT_OUTSIDE_BEGIN_END(ctx);
1839 _mesa_flush(ctx);
1840 }
1841
1842
1843 /*
1844 * ARB_blend_func_extended - ERRORS section
1845 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1846 * implicitly calls Begin if any draw buffer has a blend function requiring the
1847 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1848 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1849 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1850 */
1851 static GLboolean
1852 _mesa_check_blend_func_error(struct gl_context *ctx)
1853 {
1854 GLuint i;
1855 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1856 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1857 i++) {
1858 if (ctx->Color.Blend[i]._UsesDualSrc) {
1859 _mesa_error(ctx, GL_INVALID_OPERATION,
1860 "dual source blend on illegal attachment");
1861 return GL_FALSE;
1862 }
1863 }
1864 return GL_TRUE;
1865 }
1866
1867 static bool
1868 shader_linked_or_absent(struct gl_context *ctx,
1869 const struct gl_shader_program *shProg,
1870 bool *shader_present, const char *where)
1871 {
1872 if (shProg) {
1873 *shader_present = true;
1874
1875 if (!shProg->LinkStatus) {
1876 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where);
1877 return false;
1878 }
1879 #if 0 /* not normally enabled */
1880 {
1881 char errMsg[100];
1882 if (!_mesa_validate_shader_program(ctx, shProg, errMsg)) {
1883 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1884 shProg->Name, errMsg);
1885 }
1886 }
1887 #endif
1888 }
1889
1890 return true;
1891 }
1892
1893 /**
1894 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1895 * is called to see if it's valid to render. This involves checking that
1896 * the current shader is valid and the framebuffer is complete.
1897 * It also check the current pipeline object is valid if any.
1898 * If an error is detected it'll be recorded here.
1899 * \return GL_TRUE if OK to render, GL_FALSE if not
1900 */
1901 GLboolean
1902 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1903 {
1904 bool from_glsl_shader[MESA_SHADER_COMPUTE] = { false };
1905 unsigned i;
1906
1907 /* This depends on having up to date derived state (shaders) */
1908 if (ctx->NewState)
1909 _mesa_update_state(ctx);
1910
1911 for (i = 0; i < MESA_SHADER_COMPUTE; i++) {
1912 if (!shader_linked_or_absent(ctx, ctx->_Shader->CurrentProgram[i],
1913 &from_glsl_shader[i], where))
1914 return GL_FALSE;
1915 }
1916
1917 /* Any shader stages that are not supplied by the GLSL shader and have
1918 * assembly shaders enabled must now be validated.
1919 */
1920 if (!from_glsl_shader[MESA_SHADER_VERTEX]
1921 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1922 _mesa_error(ctx, GL_INVALID_OPERATION,
1923 "%s(vertex program not valid)", where);
1924 return GL_FALSE;
1925 }
1926
1927 /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current
1928 * FINISHME: geometry program should validated here.
1929 */
1930 (void) from_glsl_shader[MESA_SHADER_GEOMETRY];
1931
1932 if (!from_glsl_shader[MESA_SHADER_FRAGMENT]) {
1933 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1934 _mesa_error(ctx, GL_INVALID_OPERATION,
1935 "%s(fragment program not valid)", where);
1936 return GL_FALSE;
1937 }
1938
1939 /* If drawing to integer-valued color buffers, there must be an
1940 * active fragment shader (GL_EXT_texture_integer).
1941 */
1942 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
1943 _mesa_error(ctx, GL_INVALID_OPERATION,
1944 "%s(integer format but no fragment shader)", where);
1945 return GL_FALSE;
1946 }
1947 }
1948
1949 /* A pipeline object is bound */
1950 if (ctx->_Shader->Name && !ctx->_Shader->Validated) {
1951 /* Error message will be printed inside _mesa_validate_program_pipeline.
1952 */
1953 if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader, GL_TRUE)) {
1954 return GL_FALSE;
1955 }
1956 }
1957
1958 /* If a program is active and SSO not in use, check if validation of
1959 * samplers succeeded for the active program. */
1960 if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) {
1961 char errMsg[100];
1962 if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram,
1963 errMsg, 100)) {
1964 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", errMsg);
1965 return GL_FALSE;
1966 }
1967 }
1968
1969 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1970 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1971 "%s(incomplete framebuffer)", where);
1972 return GL_FALSE;
1973 }
1974
1975 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
1976 return GL_FALSE;
1977 }
1978
1979 #ifdef DEBUG
1980 if (ctx->_Shader->Flags & GLSL_LOG) {
1981 struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
1982 gl_shader_stage i;
1983
1984 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1985 if (shProg[i] == NULL || shProg[i]->_Used
1986 || shProg[i]->_LinkedShaders[i] == NULL)
1987 continue;
1988
1989 /* This is the first time this shader is being used.
1990 * Append shader's constants/uniforms to log file.
1991 *
1992 * Only log data for the program target that matches the shader
1993 * target. It's possible to have a program bound to the vertex
1994 * shader target that also supplied a fragment shader. If that
1995 * program isn't also bound to the fragment shader target we don't
1996 * want to log its fragment data.
1997 */
1998 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
1999 }
2000
2001 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2002 if (shProg[i] != NULL)
2003 shProg[i]->_Used = GL_TRUE;
2004 }
2005 }
2006 #endif
2007
2008 return GL_TRUE;
2009 }
2010
2011
2012 /*@}*/