1 /* $Id: context.c,v 1.199 2003/04/17 01:48:20 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
37 #include "extensions.h"
44 #include "simple_list.h"
51 #if FEATURE_NV_vertex_program
52 #include "nvprogram.h"
53 #include "nvvertprog.h"
55 #if FEATURE_NV_fragment_program
56 #include "nvfragprog.h"
59 #include "math/m_translate.h"
60 #include "math/m_matrix.h"
61 #include "math/m_xform.h"
62 #include "math/mathmod.h"
65 #if defined(MESA_TRACE)
66 #include "Trace/tr_context.h"
67 #include "Trace/tr_wrapper.h"
71 #include "SPARC/sparc.h"
78 #ifndef MESA_DEBUG_FLAGS
79 int MESA_DEBUG_FLAGS
= 0;
83 /* ubyte -> float conversion */
84 GLfloat _mesa_ubyte_to_float_color_tab
[256];
87 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
);
90 /**********************************************************************/
91 /***** OpenGL SI-style interface (new in Mesa 3.5) *****/
92 /**********************************************************************/
94 /* Called by window system/device driver (via gc->exports.destroyCurrent())
95 * when the rendering context is to be destroyed.
98 _mesa_destroyContext(__GLcontext
*gc
)
101 _mesa_free_context_data(gc
);
107 /* Called by window system/device driver (via gc->exports.loseCurrent())
108 * when the rendering context is made non-current.
111 _mesa_loseCurrent(__GLcontext
*gc
)
113 /* XXX unbind context from thread */
117 /* Called by window system/device driver (via gc->exports.makeCurrent())
118 * when the rendering context is made current.
121 _mesa_makeCurrent(__GLcontext
*gc
)
123 /* XXX bind context to thread */
127 /* Called by window system/device driver - yadda, yadda, yadda.
128 * See above comments.
131 _mesa_shareContext(__GLcontext
*gc
, __GLcontext
*gcShare
)
133 if (gc
&& gcShare
&& gc
->Shared
&& gcShare
->Shared
) {
134 gc
->Shared
->RefCount
--;
135 if (gc
->Shared
->RefCount
== 0) {
136 free_shared_state(gc
, gc
->Shared
);
138 gc
->Shared
= gcShare
->Shared
;
139 gc
->Shared
->RefCount
++;
148 _mesa_copyContext(__GLcontext
*dst
, const __GLcontext
*src
, GLuint mask
)
151 _mesa_copy_context( src
, dst
, mask
);
160 _mesa_forceCurrent(__GLcontext
*gc
)
166 _mesa_notifyResize(__GLcontext
*gc
)
169 GLuint width
, height
;
170 __GLdrawablePrivate
*d
= gc
->imports
.getDrawablePrivate(gc
);
171 if (!d
|| !d
->getDrawableSize
)
173 d
->getDrawableSize( d
, &x
, &y
, &width
, &height
);
174 /* update viewport, resize software buffers, etc. */
179 _mesa_notifyDestroy(__GLcontext
*gc
)
181 /* Called when the context's window/buffer is going to be destroyed. */
182 /* Unbind from it. */
185 /* Called by window system just before swapping buffers.
186 * We have to finish any pending rendering.
189 _mesa_notifySwapBuffers(__GLcontext
*gc
)
191 FLUSH_VERTICES( gc
, 0 );
194 struct __GLdispatchStateRec
*
195 _mesa_dispatchExec(__GLcontext
*gc
)
201 _mesa_beginDispatchOverride(__GLcontext
*gc
)
206 _mesa_endDispatchOverride(__GLcontext
*gc
)
210 /* Setup the exports. The window system will call these functions
211 * when it needs Mesa to do something.
212 * NOTE: Device drivers should override these functions! For example,
213 * the Xlib driver should plug in the XMesa*-style functions into this
214 * structure. The XMesa-style functions should then call the _mesa_*
215 * version of these functions. This is an approximation to OO design
216 * (inheritance and virtual functions).
219 _mesa_init_default_exports(__GLexports
*exports
)
221 exports
->destroyContext
= _mesa_destroyContext
;
222 exports
->loseCurrent
= _mesa_loseCurrent
;
223 exports
->makeCurrent
= _mesa_makeCurrent
;
224 exports
->shareContext
= _mesa_shareContext
;
225 exports
->copyContext
= _mesa_copyContext
;
226 exports
->forceCurrent
= _mesa_forceCurrent
;
227 exports
->notifyResize
= _mesa_notifyResize
;
228 exports
->notifyDestroy
= _mesa_notifyDestroy
;
229 exports
->notifySwapBuffers
= _mesa_notifySwapBuffers
;
230 exports
->dispatchExec
= _mesa_dispatchExec
;
231 exports
->beginDispatchOverride
= _mesa_beginDispatchOverride
;
232 exports
->endDispatchOverride
= _mesa_endDispatchOverride
;
237 /* exported OpenGL SI interface */
239 __glCoreCreateContext(__GLimports
*imports
, __GLcontextModes
*modes
)
243 ctx
= (GLcontext
*) (*imports
->calloc
)(NULL
, 1, sizeof(GLcontext
));
248 _mesa_initialize_context(ctx
, modes
, NULL
, imports
, GL_FALSE
);
249 ctx
->imports
= *imports
;
255 /* exported OpenGL SI interface */
257 __glCoreNopDispatch(void)
261 __gl_dispatch
= __glNopDispatchState
;
264 _glapi_set_dispatch(NULL
);
269 /**********************************************************************/
270 /***** GL Visual allocation/destruction *****/
271 /**********************************************************************/
275 * Allocate a new GLvisual object.
276 * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
277 * dbFlag - double buffering?
278 * stereoFlag - stereo buffer?
279 * depthBits - requested bits per depth buffer value
280 * Any value in [0, 32] is acceptable but the actual
281 * depth type will be GLushort or GLuint as needed.
282 * stencilBits - requested minimum bits per stencil buffer value
283 * accumBits - requested minimum bits per accum buffer component
284 * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
285 * red/green/blue/alphaBits - number of bits per color component
286 * in frame buffer for RGB(A) mode.
287 * We always use 8 in core Mesa though.
288 * Return: pointer to new GLvisual or NULL if requested parameters can't
292 _mesa_create_visual( GLboolean rgbFlag
,
294 GLboolean stereoFlag
,
303 GLint accumGreenBits
,
305 GLint accumAlphaBits
,
308 GLvisual
*vis
= (GLvisual
*) CALLOC( sizeof(GLvisual
) );
310 if (!_mesa_initialize_visual(vis
, rgbFlag
, dbFlag
, stereoFlag
,
311 redBits
, greenBits
, blueBits
, alphaBits
,
312 indexBits
, depthBits
, stencilBits
,
313 accumRedBits
, accumGreenBits
,
314 accumBlueBits
, accumAlphaBits
,
325 * Initialize the fields of the given GLvisual.
326 * Input: see _mesa_create_visual() above.
327 * Return: GL_TRUE = success
328 * GL_FALSE = failure.
331 _mesa_initialize_visual( GLvisual
*vis
,
334 GLboolean stereoFlag
,
343 GLint accumGreenBits
,
345 GLint accumAlphaBits
,
352 /* This is to catch bad values from device drivers not updated for
353 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
354 * bad value now (a 1-bit depth buffer!?!).
356 assert(depthBits
== 0 || depthBits
> 1);
358 if (depthBits
< 0 || depthBits
> 32) {
361 if (stencilBits
< 0 || stencilBits
> (GLint
) (8 * sizeof(GLstencil
))) {
364 if (accumRedBits
< 0 || accumRedBits
> (GLint
) (8 * sizeof(GLaccum
))) {
367 if (accumGreenBits
< 0 || accumGreenBits
> (GLint
) (8 * sizeof(GLaccum
))) {
370 if (accumBlueBits
< 0 || accumBlueBits
> (GLint
) (8 * sizeof(GLaccum
))) {
373 if (accumAlphaBits
< 0 || accumAlphaBits
> (GLint
) (8 * sizeof(GLaccum
))) {
377 vis
->rgbMode
= rgbFlag
;
378 vis
->doubleBufferMode
= dbFlag
;
379 vis
->stereoMode
= stereoFlag
;
381 vis
->redBits
= redBits
;
382 vis
->greenBits
= greenBits
;
383 vis
->blueBits
= blueBits
;
384 vis
->alphaBits
= alphaBits
;
386 vis
->indexBits
= indexBits
;
387 vis
->depthBits
= depthBits
;
388 vis
->accumRedBits
= (accumRedBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
389 vis
->accumGreenBits
= (accumGreenBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
390 vis
->accumBlueBits
= (accumBlueBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
391 vis
->accumAlphaBits
= (accumAlphaBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
392 vis
->stencilBits
= (stencilBits
> 0) ? (8 * sizeof(GLstencil
)) : 0;
394 vis
->haveAccumBuffer
= accumRedBits
> 0;
395 vis
->haveDepthBuffer
= depthBits
> 0;
396 vis
->haveStencilBuffer
= stencilBits
> 0;
398 vis
->numAuxBuffers
= 0;
407 _mesa_destroy_visual( GLvisual
*vis
)
413 /**********************************************************************/
414 /***** GL Framebuffer allocation/destruction *****/
415 /**********************************************************************/
419 * Create a new framebuffer. A GLframebuffer is a struct which
420 * encapsulates the depth, stencil and accum buffers and related
422 * Input: visual - a GLvisual pointer (we copy the struct contents)
423 * softwareDepth - create/use a software depth buffer?
424 * softwareStencil - create/use a software stencil buffer?
425 * softwareAccum - create/use a software accum buffer?
426 * softwareAlpha - create/use a software alpha buffer?
427 * Return: pointer to new GLframebuffer struct or NULL if error.
430 _mesa_create_framebuffer( const GLvisual
*visual
,
431 GLboolean softwareDepth
,
432 GLboolean softwareStencil
,
433 GLboolean softwareAccum
,
434 GLboolean softwareAlpha
)
436 GLframebuffer
*buffer
= CALLOC_STRUCT(gl_frame_buffer
);
439 _mesa_initialize_framebuffer(buffer
, visual
,
440 softwareDepth
, softwareStencil
,
441 softwareAccum
, softwareAlpha
);
448 * Initialize a GLframebuffer object.
449 * Input: See _mesa_create_framebuffer() above.
452 _mesa_initialize_framebuffer( GLframebuffer
*buffer
,
453 const GLvisual
*visual
,
454 GLboolean softwareDepth
,
455 GLboolean softwareStencil
,
456 GLboolean softwareAccum
,
457 GLboolean softwareAlpha
)
462 _mesa_bzero(buffer
, sizeof(GLframebuffer
));
465 if (softwareDepth
) {
466 assert(visual
->depthBits
> 0);
468 if (softwareStencil
) {
469 assert(visual
->stencilBits
> 0);
472 assert(visual
->rgbMode
);
473 assert(visual
->accumRedBits
> 0);
474 assert(visual
->accumGreenBits
> 0);
475 assert(visual
->accumBlueBits
> 0);
478 assert(visual
->rgbMode
);
479 assert(visual
->alphaBits
> 0);
482 buffer
->Visual
= *visual
;
483 buffer
->UseSoftwareDepthBuffer
= softwareDepth
;
484 buffer
->UseSoftwareStencilBuffer
= softwareStencil
;
485 buffer
->UseSoftwareAccumBuffer
= softwareAccum
;
486 buffer
->UseSoftwareAlphaBuffers
= softwareAlpha
;
491 * Free a framebuffer struct and its buffers.
494 _mesa_destroy_framebuffer( GLframebuffer
*buffer
)
497 _mesa_free_framebuffer_data(buffer
);
504 * Free the data hanging off of <buffer>, but not <buffer> itself.
507 _mesa_free_framebuffer_data( GLframebuffer
*buffer
)
512 if (buffer
->DepthBuffer
) {
513 MESA_PBUFFER_FREE( buffer
->DepthBuffer
);
514 buffer
->DepthBuffer
= NULL
;
517 MESA_PBUFFER_FREE( buffer
->Accum
);
518 buffer
->Accum
= NULL
;
520 if (buffer
->Stencil
) {
521 MESA_PBUFFER_FREE( buffer
->Stencil
);
522 buffer
->Stencil
= NULL
;
524 if (buffer
->FrontLeftAlpha
) {
525 MESA_PBUFFER_FREE( buffer
->FrontLeftAlpha
);
526 buffer
->FrontLeftAlpha
= NULL
;
528 if (buffer
->BackLeftAlpha
) {
529 MESA_PBUFFER_FREE( buffer
->BackLeftAlpha
);
530 buffer
->BackLeftAlpha
= NULL
;
532 if (buffer
->FrontRightAlpha
) {
533 MESA_PBUFFER_FREE( buffer
->FrontRightAlpha
);
534 buffer
->FrontRightAlpha
= NULL
;
536 if (buffer
->BackRightAlpha
) {
537 MESA_PBUFFER_FREE( buffer
->BackRightAlpha
);
538 buffer
->BackRightAlpha
= NULL
;
544 /**********************************************************************/
545 /***** Context allocation, initialization, destroying *****/
546 /**********************************************************************/
549 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock
);
553 * This function just calls all the various one-time-init functions in Mesa.
556 one_time_init( GLcontext
*ctx
)
558 static GLboolean alreadyCalled
= GL_FALSE
;
559 _glthread_LOCK_MUTEX(OneTimeLock
);
560 if (!alreadyCalled
) {
563 /* do some implementation tests */
564 assert( sizeof(GLbyte
) == 1 );
565 assert( sizeof(GLshort
) >= 2 );
566 assert( sizeof(GLint
) >= 4 );
567 assert( sizeof(GLubyte
) == 1 );
568 assert( sizeof(GLushort
) >= 2 );
569 assert( sizeof(GLuint
) >= 4 );
575 for (i
= 0; i
< 256; i
++) {
576 _mesa_ubyte_to_float_color_tab
[i
] = (float) i
/ 255.0F
;
580 _mesa_init_sparc_glapi_relocs();
582 if (_mesa_getenv("MESA_DEBUG")) {
583 _glapi_noop_enable_warnings(GL_TRUE
);
584 #ifndef GLX_DIRECT_RENDERING
585 /* libGL from before 2002/06/28 don't have this function. Someday,
586 * when newer libGL libs are common, remove the #ifdef test. This
587 * only serves to print warnings when calling undefined GL functions.
589 _glapi_set_warning_func( (_glapi_warning_func
) _mesa_warning
);
593 _glapi_noop_enable_warnings(GL_FALSE
);
596 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
597 _mesa_debug(ctx
, "Mesa DEBUG build %s %s\n", __DATE__
, __TIME__
);
600 alreadyCalled
= GL_TRUE
;
602 _glthread_UNLOCK_MUTEX(OneTimeLock
);
607 init_matrix_stack( struct matrix_stack
*stack
,
608 GLuint maxDepth
, GLuint dirtyFlag
)
613 stack
->MaxDepth
= maxDepth
;
614 stack
->DirtyFlag
= dirtyFlag
;
616 stack
->Stack
= (GLmatrix
*) CALLOC(maxDepth
* sizeof(GLmatrix
));
617 for (i
= 0; i
< maxDepth
; i
++) {
618 _math_matrix_ctr(&stack
->Stack
[i
]);
619 _math_matrix_alloc_inv(&stack
->Stack
[i
]);
621 stack
->Top
= stack
->Stack
;
626 free_matrix_stack( struct matrix_stack
*stack
)
629 for (i
= 0; i
< stack
->MaxDepth
; i
++) {
630 _math_matrix_dtr(&stack
->Stack
[i
]);
633 stack
->Stack
= stack
->Top
= NULL
;
638 * Allocate and initialize a shared context state structure.
641 alloc_shared_state( GLcontext
*ctx
)
643 struct gl_shared_state
*ss
= CALLOC_STRUCT(gl_shared_state
);
649 _glthread_INIT_MUTEX(ss
->Mutex
);
651 ss
->DisplayList
= _mesa_NewHashTable();
652 ss
->TexObjects
= _mesa_NewHashTable();
653 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
654 ss
->Programs
= _mesa_NewHashTable();
657 #if FEATURE_ARB_vertex_program
658 ss
->DefaultVertexProgram
= _mesa_alloc_program(ctx
, GL_VERTEX_PROGRAM_ARB
, 0);
659 if (!ss
->DefaultVertexProgram
)
662 #if FEATURE_ARB_fragment_program
663 ss
->DefaultFragmentProgram
= _mesa_alloc_program(ctx
, GL_FRAGMENT_PROGRAM_ARB
, 0);
664 if (!ss
->DefaultFragmentProgram
)
668 ss
->Default1D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_1D
);
672 ss
->Default2D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_2D
);
676 ss
->Default3D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_3D
);
680 ss
->DefaultCubeMap
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_CUBE_MAP_ARB
);
681 if (!ss
->DefaultCubeMap
)
684 ss
->DefaultRect
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_RECTANGLE_NV
);
685 if (!ss
->DefaultRect
)
689 _mesa_save_texture_object(ctx
, ss
->Default1D
);
690 _mesa_save_texture_object(ctx
, ss
->Default2D
);
691 _mesa_save_texture_object(ctx
, ss
->Default3D
);
692 _mesa_save_texture_object(ctx
, ss
->DefaultCubeMap
);
693 _mesa_save_texture_object(ctx
, ss
->DefaultRect
);
696 /* Effectively bind the default textures to all texture units */
697 ss
->Default1D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
698 ss
->Default2D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
699 ss
->Default3D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
700 ss
->DefaultCubeMap
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
701 ss
->DefaultRect
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
706 /* Ran out of memory at some point. Free everything and return NULL */
708 _mesa_DeleteHashTable(ss
->DisplayList
);
710 _mesa_DeleteHashTable(ss
->TexObjects
);
711 #if FEATURE_NV_vertex_program
713 _mesa_DeleteHashTable(ss
->Programs
);
715 #if FEATURE_ARB_vertex_program
716 if (ss
->DefaultVertexProgram
)
717 _mesa_delete_program(ctx
, ss
->DefaultVertexProgram
);
719 #if FEATURE_ARB_fragment_program
720 if (ss
->DefaultFragmentProgram
)
721 _mesa_delete_program(ctx
, ss
->DefaultFragmentProgram
);
724 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default1D
);
726 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default2D
);
728 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default3D
);
729 if (ss
->DefaultCubeMap
)
730 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->DefaultCubeMap
);
732 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->DefaultRect
);
740 * Deallocate a shared state context and all children structures.
743 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
)
745 /* Free display lists */
747 GLuint list
= _mesa_HashFirstEntry(ss
->DisplayList
);
749 _mesa_destroy_list(ctx
, list
);
755 _mesa_DeleteHashTable(ss
->DisplayList
);
757 /* Free texture objects */
758 ASSERT(ctx
->Driver
.DeleteTexture
);
760 GLuint texName
= _mesa_HashFirstEntry(ss
->TexObjects
);
762 struct gl_texture_object
*texObj
= (struct gl_texture_object
*)
763 _mesa_HashLookup(ss
->TexObjects
, texName
);
765 (*ctx
->Driver
.DeleteTexture
)(ctx
, texObj
);
766 _mesa_HashRemove(ss
->TexObjects
, texName
);
772 _mesa_DeleteHashTable(ss
->TexObjects
);
774 #if FEATURE_NV_vertex_program
775 /* Free vertex programs */
777 GLuint prog
= _mesa_HashFirstEntry(ss
->Programs
);
779 struct program
*p
= (struct program
*) _mesa_HashLookup(ss
->Programs
,
782 _mesa_delete_program(ctx
, p
);
783 _mesa_HashRemove(ss
->Programs
, prog
);
789 _mesa_DeleteHashTable(ss
->Programs
);
792 _glthread_DESTROY_MUTEX(ss
->Mutex
);
800 * Initialize the nth light. Note that the defaults for light 0 are
801 * different than the other lights.
804 init_light( struct gl_light
*l
, GLuint n
)
806 make_empty_list( l
);
808 ASSIGN_4V( l
->Ambient
, 0.0, 0.0, 0.0, 1.0 );
810 ASSIGN_4V( l
->Diffuse
, 1.0, 1.0, 1.0, 1.0 );
811 ASSIGN_4V( l
->Specular
, 1.0, 1.0, 1.0, 1.0 );
814 ASSIGN_4V( l
->Diffuse
, 0.0, 0.0, 0.0, 1.0 );
815 ASSIGN_4V( l
->Specular
, 0.0, 0.0, 0.0, 1.0 );
817 ASSIGN_4V( l
->EyePosition
, 0.0, 0.0, 1.0, 0.0 );
818 ASSIGN_3V( l
->EyeDirection
, 0.0, 0.0, -1.0 );
819 l
->SpotExponent
= 0.0;
820 _mesa_invalidate_spot_exp_table( l
);
821 l
->SpotCutoff
= 180.0;
822 l
->_CosCutoff
= 0.0; /* KW: -ve values not admitted */
823 l
->ConstantAttenuation
= 1.0;
824 l
->LinearAttenuation
= 0.0;
825 l
->QuadraticAttenuation
= 0.0;
826 l
->Enabled
= GL_FALSE
;
832 init_lightmodel( struct gl_lightmodel
*lm
)
834 ASSIGN_4V( lm
->Ambient
, 0.2F
, 0.2F
, 0.2F
, 1.0F
);
835 lm
->LocalViewer
= GL_FALSE
;
836 lm
->TwoSide
= GL_FALSE
;
837 lm
->ColorControl
= GL_SINGLE_COLOR
;
842 init_material( struct gl_material
*m
)
844 ASSIGN_4V( m
->Ambient
, 0.2F
, 0.2F
, 0.2F
, 1.0F
);
845 ASSIGN_4V( m
->Diffuse
, 0.8F
, 0.8F
, 0.8F
, 1.0F
);
846 ASSIGN_4V( m
->Specular
, 0.0F
, 0.0F
, 0.0F
, 1.0F
);
847 ASSIGN_4V( m
->Emission
, 0.0F
, 0.0F
, 0.0F
, 1.0F
);
851 m
->SpecularIndex
= 1;
857 init_texture_unit( GLcontext
*ctx
, GLuint unit
)
859 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
861 texUnit
->EnvMode
= GL_MODULATE
;
862 texUnit
->CombineModeRGB
= GL_MODULATE
;
863 texUnit
->CombineModeA
= GL_MODULATE
;
864 texUnit
->CombineSourceRGB
[0] = GL_TEXTURE
;
865 texUnit
->CombineSourceRGB
[1] = GL_PREVIOUS_EXT
;
866 texUnit
->CombineSourceRGB
[2] = GL_CONSTANT_EXT
;
867 texUnit
->CombineSourceA
[0] = GL_TEXTURE
;
868 texUnit
->CombineSourceA
[1] = GL_PREVIOUS_EXT
;
869 texUnit
->CombineSourceA
[2] = GL_CONSTANT_EXT
;
870 texUnit
->CombineOperandRGB
[0] = GL_SRC_COLOR
;
871 texUnit
->CombineOperandRGB
[1] = GL_SRC_COLOR
;
872 texUnit
->CombineOperandRGB
[2] = GL_SRC_ALPHA
;
873 texUnit
->CombineOperandA
[0] = GL_SRC_ALPHA
;
874 texUnit
->CombineOperandA
[1] = GL_SRC_ALPHA
;
875 texUnit
->CombineOperandA
[2] = GL_SRC_ALPHA
;
876 texUnit
->CombineScaleShiftRGB
= 0;
877 texUnit
->CombineScaleShiftA
= 0;
879 ASSIGN_4V( texUnit
->EnvColor
, 0.0, 0.0, 0.0, 0.0 );
880 texUnit
->TexGenEnabled
= 0;
881 texUnit
->GenModeS
= GL_EYE_LINEAR
;
882 texUnit
->GenModeT
= GL_EYE_LINEAR
;
883 texUnit
->GenModeR
= GL_EYE_LINEAR
;
884 texUnit
->GenModeQ
= GL_EYE_LINEAR
;
885 texUnit
->_GenBitS
= TEXGEN_EYE_LINEAR
;
886 texUnit
->_GenBitT
= TEXGEN_EYE_LINEAR
;
887 texUnit
->_GenBitR
= TEXGEN_EYE_LINEAR
;
888 texUnit
->_GenBitQ
= TEXGEN_EYE_LINEAR
;
890 /* Yes, these plane coefficients are correct! */
891 ASSIGN_4V( texUnit
->ObjectPlaneS
, 1.0, 0.0, 0.0, 0.0 );
892 ASSIGN_4V( texUnit
->ObjectPlaneT
, 0.0, 1.0, 0.0, 0.0 );
893 ASSIGN_4V( texUnit
->ObjectPlaneR
, 0.0, 0.0, 0.0, 0.0 );
894 ASSIGN_4V( texUnit
->ObjectPlaneQ
, 0.0, 0.0, 0.0, 0.0 );
895 ASSIGN_4V( texUnit
->EyePlaneS
, 1.0, 0.0, 0.0, 0.0 );
896 ASSIGN_4V( texUnit
->EyePlaneT
, 0.0, 1.0, 0.0, 0.0 );
897 ASSIGN_4V( texUnit
->EyePlaneR
, 0.0, 0.0, 0.0, 0.0 );
898 ASSIGN_4V( texUnit
->EyePlaneQ
, 0.0, 0.0, 0.0, 0.0 );
900 texUnit
->Current1D
= ctx
->Shared
->Default1D
;
901 texUnit
->Current2D
= ctx
->Shared
->Default2D
;
902 texUnit
->Current3D
= ctx
->Shared
->Default3D
;
903 texUnit
->CurrentCubeMap
= ctx
->Shared
->DefaultCubeMap
;
904 texUnit
->CurrentRect
= ctx
->Shared
->DefaultRect
;
906 /* GL_SGI_texture_color_table */
907 texUnit
->ColorTableEnabled
= GL_FALSE
;
908 _mesa_init_colortable(&texUnit
->ColorTable
);
909 _mesa_init_colortable(&texUnit
->ProxyColorTable
);
915 /* Initialize a 1-D evaluator map */
917 init_1d_map( struct gl_1d_map
*map
, int n
, const float *initial
)
922 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
926 map
->Points
[i
] = initial
[i
];
931 /* Initialize a 2-D evaluator map */
933 init_2d_map( struct gl_2d_map
*map
, int n
, const float *initial
)
941 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
945 map
->Points
[i
] = initial
[i
];
951 * Initialize the attribute groups in a GLcontext.
954 init_attrib_groups( GLcontext
*ctx
)
960 assert(MAX_TEXTURE_LEVELS
>= MAX_3D_TEXTURE_LEVELS
);
961 assert(MAX_TEXTURE_LEVELS
>= MAX_CUBE_TEXTURE_LEVELS
);
963 /* Constants, may be overriden by device drivers */
964 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
965 ctx
->Const
.Max3DTextureLevels
= MAX_3D_TEXTURE_LEVELS
;
966 ctx
->Const
.MaxCubeTextureLevels
= MAX_CUBE_TEXTURE_LEVELS
;
967 ctx
->Const
.MaxTextureRectSize
= MAX_TEXTURE_RECT_SIZE
;
968 ctx
->Const
.MaxTextureUnits
= MAX_TEXTURE_UNITS
;
969 ctx
->Const
.MaxTextureCoordUnits
= MAX_TEXTURE_COORD_UNITS
;
970 ctx
->Const
.MaxTextureImageUnits
= MAX_TEXTURE_IMAGE_UNITS
;
971 ctx
->Const
.MaxTextureMaxAnisotropy
= MAX_TEXTURE_MAX_ANISOTROPY
;
972 ctx
->Const
.MaxTextureLodBias
= MAX_TEXTURE_LOD_BIAS
;
973 ctx
->Const
.MaxArrayLockSize
= MAX_ARRAY_LOCK_SIZE
;
974 ctx
->Const
.SubPixelBits
= SUB_PIXEL_BITS
;
975 ctx
->Const
.MinPointSize
= MIN_POINT_SIZE
;
976 ctx
->Const
.MaxPointSize
= MAX_POINT_SIZE
;
977 ctx
->Const
.MinPointSizeAA
= MIN_POINT_SIZE
;
978 ctx
->Const
.MaxPointSizeAA
= MAX_POINT_SIZE
;
979 ctx
->Const
.PointSizeGranularity
= (GLfloat
) POINT_SIZE_GRANULARITY
;
980 ctx
->Const
.MinLineWidth
= MIN_LINE_WIDTH
;
981 ctx
->Const
.MaxLineWidth
= MAX_LINE_WIDTH
;
982 ctx
->Const
.MinLineWidthAA
= MIN_LINE_WIDTH
;
983 ctx
->Const
.MaxLineWidthAA
= MAX_LINE_WIDTH
;
984 ctx
->Const
.LineWidthGranularity
= (GLfloat
) LINE_WIDTH_GRANULARITY
;
985 ctx
->Const
.NumAuxBuffers
= NUM_AUX_BUFFERS
;
986 ctx
->Const
.MaxColorTableSize
= MAX_COLOR_TABLE_SIZE
;
987 ctx
->Const
.MaxConvolutionWidth
= MAX_CONVOLUTION_WIDTH
;
988 ctx
->Const
.MaxConvolutionHeight
= MAX_CONVOLUTION_HEIGHT
;
989 ctx
->Const
.MaxClipPlanes
= MAX_CLIP_PLANES
;
990 ctx
->Const
.MaxLights
= MAX_LIGHTS
;
991 #if FEATURE_ARB_vertex_program
992 ctx
->Const
.MaxVertexProgramInstructions
= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS
;
993 ctx
->Const
.MaxVertexProgramAttribs
= MAX_NV_VERTEX_PROGRAM_INPUTS
;
994 ctx
->Const
.MaxVertexProgramTemps
= MAX_NV_VERTEX_PROGRAM_TEMPS
;
995 ctx
->Const
.MaxVertexProgramLocalParams
= MAX_NV_VERTEX_PROGRAM_PARAMS
;
996 ctx
->Const
.MaxVertexProgramEnvParams
= MAX_NV_VERTEX_PROGRAM_PARAMS
;/*XXX*/
997 ctx
->Const
.MaxVertexProgramAddressRegs
= MAX_VERTEX_PROGRAM_ADDRESS_REGS
;
999 #if FEATURE_ARB_fragment_program
1000 ctx
->Const
.MaxFragmentProgramInstructions
= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS
;
1001 ctx
->Const
.MaxFragmentProgramAttribs
= MAX_NV_FRAGMENT_PROGRAM_INPUTS
;
1002 ctx
->Const
.MaxFragmentProgramTemps
= MAX_NV_FRAGMENT_PROGRAM_TEMPS
;
1003 ctx
->Const
.MaxFragmentProgramLocalParams
= MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
1004 ctx
->Const
.MaxFragmentProgramEnvParams
= MAX_NV_FRAGMENT_PROGRAM_PARAMS
;/*XXX*/
1005 ctx
->Const
.MaxFragmentProgramAddressRegs
= MAX_FRAGMENT_PROGRAM_ADDRESS_REGS
;
1006 ctx
->Const
.MaxFragmentProgramAluInstructions
= MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS
;
1007 ctx
->Const
.MaxFragmentProgramTexInstructions
= MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS
;
1008 ctx
->Const
.MaxFragmentProgramTexIndirections
= MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS
;
1012 /* Initialize matrix stacks */
1013 init_matrix_stack(&ctx
->ModelviewMatrixStack
, MAX_MODELVIEW_STACK_DEPTH
,
1015 init_matrix_stack(&ctx
->ProjectionMatrixStack
, MAX_PROJECTION_STACK_DEPTH
,
1017 init_matrix_stack(&ctx
->ColorMatrixStack
, MAX_COLOR_STACK_DEPTH
,
1019 for (i
= 0; i
< MAX_TEXTURE_COORD_UNITS
; i
++)
1020 init_matrix_stack(&ctx
->TextureMatrixStack
[i
], MAX_TEXTURE_STACK_DEPTH
,
1021 _NEW_TEXTURE_MATRIX
);
1022 for (i
= 0; i
< MAX_PROGRAM_MATRICES
; i
++)
1023 init_matrix_stack(&ctx
->ProgramMatrixStack
[i
], MAX_PROGRAM_STACK_DEPTH
,
1025 ctx
->CurrentStack
= &ctx
->ModelviewMatrixStack
;
1027 /* Init combined Modelview*Projection matrix */
1028 _math_matrix_ctr( &ctx
->_ModelProjectMatrix
);
1030 /* Accumulate buffer group */
1031 ASSIGN_4V( ctx
->Accum
.ClearColor
, 0.0, 0.0, 0.0, 0.0 );
1033 /* Color buffer group */
1034 ctx
->Color
.IndexMask
= 0xffffffff;
1035 ctx
->Color
.ColorMask
[0] = 0xff;
1036 ctx
->Color
.ColorMask
[1] = 0xff;
1037 ctx
->Color
.ColorMask
[2] = 0xff;
1038 ctx
->Color
.ColorMask
[3] = 0xff;
1039 ctx
->Color
.ClearIndex
= 0;
1040 ASSIGN_4V( ctx
->Color
.ClearColor
, 0, 0, 0, 0 );
1041 ctx
->Color
.DrawBuffer
= GL_FRONT
;
1042 ctx
->Color
.AlphaEnabled
= GL_FALSE
;
1043 ctx
->Color
.AlphaFunc
= GL_ALWAYS
;
1044 ctx
->Color
.AlphaRef
= 0;
1045 ctx
->Color
.BlendEnabled
= GL_FALSE
;
1046 ctx
->Color
.BlendSrcRGB
= GL_ONE
;
1047 ctx
->Color
.BlendDstRGB
= GL_ZERO
;
1048 ctx
->Color
.BlendSrcA
= GL_ONE
;
1049 ctx
->Color
.BlendDstA
= GL_ZERO
;
1050 ctx
->Color
.BlendEquation
= GL_FUNC_ADD_EXT
;
1051 ASSIGN_4V( ctx
->Color
.BlendColor
, 0.0, 0.0, 0.0, 0.0 );
1052 ctx
->Color
.IndexLogicOpEnabled
= GL_FALSE
;
1053 ctx
->Color
.ColorLogicOpEnabled
= GL_FALSE
;
1054 ctx
->Color
.LogicOp
= GL_COPY
;
1055 ctx
->Color
.DitherFlag
= GL_TRUE
;
1058 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++) {
1059 ASSIGN_4V( ctx
->Current
.Attrib
[i
], 0.0, 0.0, 0.0, 1.0 );
1061 /* special cases: */
1062 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_WEIGHT
], 1.0, 0.0, 0.0, 1.0 );
1063 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
], 0.0, 0.0, 1.0, 1.0 );
1064 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], 1.0, 1.0, 1.0, 1.0 );
1065 ctx
->Current
.Index
= 1;
1066 ctx
->Current
.EdgeFlag
= GL_TRUE
;
1068 ASSIGN_4V( ctx
->Current
.RasterPos
, 0.0, 0.0, 0.0, 1.0 );
1069 ctx
->Current
.RasterDistance
= 0.0;
1070 ASSIGN_4V( ctx
->Current
.RasterColor
, 1.0, 1.0, 1.0, 1.0 );
1071 ASSIGN_4V( ctx
->Current
.RasterSecondaryColor
, 0.0, 0.0, 0.0, 0.0 );
1072 ctx
->Current
.RasterIndex
= 1;
1073 for (i
= 0; i
< MAX_TEXTURE_COORD_UNITS
; i
++)
1074 ASSIGN_4V( ctx
->Current
.RasterTexCoords
[i
], 0.0, 0.0, 0.0, 1.0 );
1075 ctx
->Current
.RasterPosValid
= GL_TRUE
;
1078 /* Depth buffer group */
1079 ctx
->Depth
.Test
= GL_FALSE
;
1080 ctx
->Depth
.Clear
= 1.0;
1081 ctx
->Depth
.Func
= GL_LESS
;
1082 ctx
->Depth
.Mask
= GL_TRUE
;
1083 ctx
->Depth
.OcclusionTest
= GL_FALSE
;
1085 /* Evaluators group */
1086 ctx
->Eval
.Map1Color4
= GL_FALSE
;
1087 ctx
->Eval
.Map1Index
= GL_FALSE
;
1088 ctx
->Eval
.Map1Normal
= GL_FALSE
;
1089 ctx
->Eval
.Map1TextureCoord1
= GL_FALSE
;
1090 ctx
->Eval
.Map1TextureCoord2
= GL_FALSE
;
1091 ctx
->Eval
.Map1TextureCoord3
= GL_FALSE
;
1092 ctx
->Eval
.Map1TextureCoord4
= GL_FALSE
;
1093 ctx
->Eval
.Map1Vertex3
= GL_FALSE
;
1094 ctx
->Eval
.Map1Vertex4
= GL_FALSE
;
1095 MEMSET(ctx
->Eval
.Map1Attrib
, 0, sizeof(ctx
->Eval
.Map1Attrib
));
1096 ctx
->Eval
.Map2Color4
= GL_FALSE
;
1097 ctx
->Eval
.Map2Index
= GL_FALSE
;
1098 ctx
->Eval
.Map2Normal
= GL_FALSE
;
1099 ctx
->Eval
.Map2TextureCoord1
= GL_FALSE
;
1100 ctx
->Eval
.Map2TextureCoord2
= GL_FALSE
;
1101 ctx
->Eval
.Map2TextureCoord3
= GL_FALSE
;
1102 ctx
->Eval
.Map2TextureCoord4
= GL_FALSE
;
1103 ctx
->Eval
.Map2Vertex3
= GL_FALSE
;
1104 ctx
->Eval
.Map2Vertex4
= GL_FALSE
;
1105 MEMSET(ctx
->Eval
.Map2Attrib
, 0, sizeof(ctx
->Eval
.Map2Attrib
));
1106 ctx
->Eval
.AutoNormal
= GL_FALSE
;
1107 ctx
->Eval
.MapGrid1un
= 1;
1108 ctx
->Eval
.MapGrid1u1
= 0.0;
1109 ctx
->Eval
.MapGrid1u2
= 1.0;
1110 ctx
->Eval
.MapGrid2un
= 1;
1111 ctx
->Eval
.MapGrid2vn
= 1;
1112 ctx
->Eval
.MapGrid2u1
= 0.0;
1113 ctx
->Eval
.MapGrid2u2
= 1.0;
1114 ctx
->Eval
.MapGrid2v1
= 0.0;
1115 ctx
->Eval
.MapGrid2v2
= 1.0;
1117 /* Evaluator data */
1119 static GLfloat vertex
[4] = { 0.0, 0.0, 0.0, 1.0 };
1120 static GLfloat normal
[3] = { 0.0, 0.0, 1.0 };
1121 static GLfloat index
[1] = { 1.0 };
1122 static GLfloat color
[4] = { 1.0, 1.0, 1.0, 1.0 };
1123 static GLfloat texcoord
[4] = { 0.0, 0.0, 0.0, 1.0 };
1124 static GLfloat attrib
[4] = { 0.0, 0.0, 0.0, 1.0 };
1126 init_1d_map( &ctx
->EvalMap
.Map1Vertex3
, 3, vertex
);
1127 init_1d_map( &ctx
->EvalMap
.Map1Vertex4
, 4, vertex
);
1128 init_1d_map( &ctx
->EvalMap
.Map1Index
, 1, index
);
1129 init_1d_map( &ctx
->EvalMap
.Map1Color4
, 4, color
);
1130 init_1d_map( &ctx
->EvalMap
.Map1Normal
, 3, normal
);
1131 init_1d_map( &ctx
->EvalMap
.Map1Texture1
, 1, texcoord
);
1132 init_1d_map( &ctx
->EvalMap
.Map1Texture2
, 2, texcoord
);
1133 init_1d_map( &ctx
->EvalMap
.Map1Texture3
, 3, texcoord
);
1134 init_1d_map( &ctx
->EvalMap
.Map1Texture4
, 4, texcoord
);
1135 for (i
= 0; i
< 16; i
++)
1136 init_1d_map( ctx
->EvalMap
.Map1Attrib
+ i
, 4, attrib
);
1138 init_2d_map( &ctx
->EvalMap
.Map2Vertex3
, 3, vertex
);
1139 init_2d_map( &ctx
->EvalMap
.Map2Vertex4
, 4, vertex
);
1140 init_2d_map( &ctx
->EvalMap
.Map2Index
, 1, index
);
1141 init_2d_map( &ctx
->EvalMap
.Map2Color4
, 4, color
);
1142 init_2d_map( &ctx
->EvalMap
.Map2Normal
, 3, normal
);
1143 init_2d_map( &ctx
->EvalMap
.Map2Texture1
, 1, texcoord
);
1144 init_2d_map( &ctx
->EvalMap
.Map2Texture2
, 2, texcoord
);
1145 init_2d_map( &ctx
->EvalMap
.Map2Texture3
, 3, texcoord
);
1146 init_2d_map( &ctx
->EvalMap
.Map2Texture4
, 4, texcoord
);
1147 for (i
= 0; i
< 16; i
++)
1148 init_2d_map( ctx
->EvalMap
.Map2Attrib
+ i
, 4, attrib
);
1152 ctx
->Fog
.Enabled
= GL_FALSE
;
1153 ctx
->Fog
.Mode
= GL_EXP
;
1154 ASSIGN_4V( ctx
->Fog
.Color
, 0.0, 0.0, 0.0, 0.0 );
1155 ctx
->Fog
.Index
= 0.0;
1156 ctx
->Fog
.Density
= 1.0;
1157 ctx
->Fog
.Start
= 0.0;
1159 ctx
->Fog
.ColorSumEnabled
= GL_FALSE
;
1160 ctx
->Fog
.FogCoordinateSource
= GL_FRAGMENT_DEPTH_EXT
;
1163 ctx
->Hint
.PerspectiveCorrection
= GL_DONT_CARE
;
1164 ctx
->Hint
.PointSmooth
= GL_DONT_CARE
;
1165 ctx
->Hint
.LineSmooth
= GL_DONT_CARE
;
1166 ctx
->Hint
.PolygonSmooth
= GL_DONT_CARE
;
1167 ctx
->Hint
.Fog
= GL_DONT_CARE
;
1168 ctx
->Hint
.ClipVolumeClipping
= GL_DONT_CARE
;
1169 ctx
->Hint
.TextureCompression
= GL_DONT_CARE
;
1170 ctx
->Hint
.GenerateMipmap
= GL_DONT_CARE
;
1172 /* Histogram group */
1173 ctx
->Histogram
.Width
= 0;
1174 ctx
->Histogram
.Format
= GL_RGBA
;
1175 ctx
->Histogram
.Sink
= GL_FALSE
;
1176 ctx
->Histogram
.RedSize
= 0;
1177 ctx
->Histogram
.GreenSize
= 0;
1178 ctx
->Histogram
.BlueSize
= 0;
1179 ctx
->Histogram
.AlphaSize
= 0;
1180 ctx
->Histogram
.LuminanceSize
= 0;
1181 for (i
= 0; i
< HISTOGRAM_TABLE_SIZE
; i
++) {
1182 ctx
->Histogram
.Count
[i
][0] = 0;
1183 ctx
->Histogram
.Count
[i
][1] = 0;
1184 ctx
->Histogram
.Count
[i
][2] = 0;
1185 ctx
->Histogram
.Count
[i
][3] = 0;
1189 ctx
->MinMax
.Format
= GL_RGBA
;
1190 ctx
->MinMax
.Sink
= GL_FALSE
;
1191 ctx
->MinMax
.Min
[RCOMP
] = 1000; ctx
->MinMax
.Max
[RCOMP
] = -1000;
1192 ctx
->MinMax
.Min
[GCOMP
] = 1000; ctx
->MinMax
.Max
[GCOMP
] = -1000;
1193 ctx
->MinMax
.Min
[BCOMP
] = 1000; ctx
->MinMax
.Max
[BCOMP
] = -1000;
1194 ctx
->MinMax
.Min
[ACOMP
] = 1000; ctx
->MinMax
.Max
[ACOMP
] = -1000;
1197 _mesa_extensions_ctr( ctx
);
1199 /* Lighting group */
1200 for (i
=0;i
<MAX_LIGHTS
;i
++) {
1201 init_light( &ctx
->Light
.Light
[i
], i
);
1203 make_empty_list( &ctx
->Light
.EnabledList
);
1205 init_lightmodel( &ctx
->Light
.Model
);
1206 init_material( &ctx
->Light
.Material
[0] );
1207 init_material( &ctx
->Light
.Material
[1] );
1208 ctx
->Light
.ShadeModel
= GL_SMOOTH
;
1209 ctx
->Light
.Enabled
= GL_FALSE
;
1210 ctx
->Light
.ColorMaterialFace
= GL_FRONT_AND_BACK
;
1211 ctx
->Light
.ColorMaterialMode
= GL_AMBIENT_AND_DIFFUSE
;
1212 ctx
->Light
.ColorMaterialBitmask
= _mesa_material_bitmask( ctx
,
1214 GL_AMBIENT_AND_DIFFUSE
, ~0, 0 );
1216 ctx
->Light
.ColorMaterialEnabled
= GL_FALSE
;
1218 /* Lighting miscellaneous */
1219 ctx
->_ShineTabList
= MALLOC_STRUCT( gl_shine_tab
);
1220 make_empty_list( ctx
->_ShineTabList
);
1221 for (i
= 0 ; i
< 10 ; i
++) {
1222 struct gl_shine_tab
*s
= MALLOC_STRUCT( gl_shine_tab
);
1225 insert_at_tail( ctx
->_ShineTabList
, s
);
1230 ctx
->Line
.SmoothFlag
= GL_FALSE
;
1231 ctx
->Line
.StippleFlag
= GL_FALSE
;
1232 ctx
->Line
.Width
= 1.0;
1233 ctx
->Line
._Width
= 1.0;
1234 ctx
->Line
.StipplePattern
= 0xffff;
1235 ctx
->Line
.StippleFactor
= 1;
1237 /* Display List group */
1238 ctx
->List
.ListBase
= 0;
1241 ctx
->Multisample
.Enabled
= GL_FALSE
;
1242 ctx
->Multisample
.SampleAlphaToCoverage
= GL_FALSE
;
1243 ctx
->Multisample
.SampleAlphaToOne
= GL_FALSE
;
1244 ctx
->Multisample
.SampleCoverage
= GL_FALSE
;
1245 ctx
->Multisample
.SampleCoverageValue
= 1.0;
1246 ctx
->Multisample
.SampleCoverageInvert
= GL_FALSE
;
1249 ctx
->Pixel
.RedBias
= 0.0;
1250 ctx
->Pixel
.RedScale
= 1.0;
1251 ctx
->Pixel
.GreenBias
= 0.0;
1252 ctx
->Pixel
.GreenScale
= 1.0;
1253 ctx
->Pixel
.BlueBias
= 0.0;
1254 ctx
->Pixel
.BlueScale
= 1.0;
1255 ctx
->Pixel
.AlphaBias
= 0.0;
1256 ctx
->Pixel
.AlphaScale
= 1.0;
1257 ctx
->Pixel
.DepthBias
= 0.0;
1258 ctx
->Pixel
.DepthScale
= 1.0;
1259 ctx
->Pixel
.IndexOffset
= 0;
1260 ctx
->Pixel
.IndexShift
= 0;
1261 ctx
->Pixel
.ZoomX
= 1.0;
1262 ctx
->Pixel
.ZoomY
= 1.0;
1263 ctx
->Pixel
.MapColorFlag
= GL_FALSE
;
1264 ctx
->Pixel
.MapStencilFlag
= GL_FALSE
;
1265 ctx
->Pixel
.MapStoSsize
= 1;
1266 ctx
->Pixel
.MapItoIsize
= 1;
1267 ctx
->Pixel
.MapItoRsize
= 1;
1268 ctx
->Pixel
.MapItoGsize
= 1;
1269 ctx
->Pixel
.MapItoBsize
= 1;
1270 ctx
->Pixel
.MapItoAsize
= 1;
1271 ctx
->Pixel
.MapRtoRsize
= 1;
1272 ctx
->Pixel
.MapGtoGsize
= 1;
1273 ctx
->Pixel
.MapBtoBsize
= 1;
1274 ctx
->Pixel
.MapAtoAsize
= 1;
1275 ctx
->Pixel
.MapStoS
[0] = 0;
1276 ctx
->Pixel
.MapItoI
[0] = 0;
1277 ctx
->Pixel
.MapItoR
[0] = 0.0;
1278 ctx
->Pixel
.MapItoG
[0] = 0.0;
1279 ctx
->Pixel
.MapItoB
[0] = 0.0;
1280 ctx
->Pixel
.MapItoA
[0] = 0.0;
1281 ctx
->Pixel
.MapItoR8
[0] = 0;
1282 ctx
->Pixel
.MapItoG8
[0] = 0;
1283 ctx
->Pixel
.MapItoB8
[0] = 0;
1284 ctx
->Pixel
.MapItoA8
[0] = 0;
1285 ctx
->Pixel
.MapRtoR
[0] = 0.0;
1286 ctx
->Pixel
.MapGtoG
[0] = 0.0;
1287 ctx
->Pixel
.MapBtoB
[0] = 0.0;
1288 ctx
->Pixel
.MapAtoA
[0] = 0.0;
1289 ctx
->Pixel
.HistogramEnabled
= GL_FALSE
;
1290 ctx
->Pixel
.MinMaxEnabled
= GL_FALSE
;
1291 ctx
->Pixel
.PixelTextureEnabled
= GL_FALSE
;
1292 ctx
->Pixel
.FragmentRgbSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1293 ctx
->Pixel
.FragmentAlphaSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1294 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixScale
, 1.0, 1.0, 1.0, 1.0);
1295 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixBias
, 0.0, 0.0, 0.0, 0.0);
1296 ASSIGN_4V(ctx
->Pixel
.ColorTableScale
, 1.0, 1.0, 1.0, 1.0);
1297 ASSIGN_4V(ctx
->Pixel
.ColorTableBias
, 0.0, 0.0, 0.0, 0.0);
1298 ASSIGN_4V(ctx
->Pixel
.PCCTscale
, 1.0, 1.0, 1.0, 1.0);
1299 ASSIGN_4V(ctx
->Pixel
.PCCTbias
, 0.0, 0.0, 0.0, 0.0);
1300 ASSIGN_4V(ctx
->Pixel
.PCMCTscale
, 1.0, 1.0, 1.0, 1.0);
1301 ASSIGN_4V(ctx
->Pixel
.PCMCTbias
, 0.0, 0.0, 0.0, 0.0);
1302 ctx
->Pixel
.ColorTableEnabled
= GL_FALSE
;
1303 ctx
->Pixel
.PostConvolutionColorTableEnabled
= GL_FALSE
;
1304 ctx
->Pixel
.PostColorMatrixColorTableEnabled
= GL_FALSE
;
1305 ctx
->Pixel
.Convolution1DEnabled
= GL_FALSE
;
1306 ctx
->Pixel
.Convolution2DEnabled
= GL_FALSE
;
1307 ctx
->Pixel
.Separable2DEnabled
= GL_FALSE
;
1308 for (i
= 0; i
< 3; i
++) {
1309 ASSIGN_4V(ctx
->Pixel
.ConvolutionBorderColor
[i
], 0.0, 0.0, 0.0, 0.0);
1310 ctx
->Pixel
.ConvolutionBorderMode
[i
] = GL_REDUCE
;
1311 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterScale
[i
], 1.0, 1.0, 1.0, 1.0);
1312 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterBias
[i
], 0.0, 0.0, 0.0, 0.0);
1314 for (i
= 0; i
< MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_WIDTH
* 4; i
++) {
1315 ctx
->Convolution1D
.Filter
[i
] = 0.0;
1316 ctx
->Convolution2D
.Filter
[i
] = 0.0;
1317 ctx
->Separable2D
.Filter
[i
] = 0.0;
1319 ASSIGN_4V(ctx
->Pixel
.PostConvolutionScale
, 1.0, 1.0, 1.0, 1.0);
1320 ASSIGN_4V(ctx
->Pixel
.PostConvolutionBias
, 0.0, 0.0, 0.0, 0.0);
1321 /* GL_SGI_texture_color_table */
1322 ASSIGN_4V(ctx
->Pixel
.TextureColorTableScale
, 1.0, 1.0, 1.0, 1.0);
1323 ASSIGN_4V(ctx
->Pixel
.TextureColorTableBias
, 0.0, 0.0, 0.0, 0.0);
1326 ctx
->Point
.SmoothFlag
= GL_FALSE
;
1327 ctx
->Point
.Size
= 1.0;
1328 ctx
->Point
._Size
= 1.0;
1329 ctx
->Point
.Params
[0] = 1.0;
1330 ctx
->Point
.Params
[1] = 0.0;
1331 ctx
->Point
.Params
[2] = 0.0;
1332 ctx
->Point
._Attenuated
= GL_FALSE
;
1333 ctx
->Point
.MinSize
= 0.0;
1334 ctx
->Point
.MaxSize
= ctx
->Const
.MaxPointSize
;
1335 ctx
->Point
.Threshold
= 1.0;
1336 ctx
->Point
.PointSprite
= GL_FALSE
; /* GL_NV_point_sprite */
1337 ctx
->Point
.SpriteRMode
= GL_ZERO
; /* GL_NV_point_sprite */
1338 for (i
= 0; i
< MAX_TEXTURE_COORD_UNITS
; i
++) {
1339 ctx
->Point
.CoordReplace
[i
] = GL_FALSE
; /* GL_NV_point_sprite */
1343 ctx
->Polygon
.CullFlag
= GL_FALSE
;
1344 ctx
->Polygon
.CullFaceMode
= GL_BACK
;
1345 ctx
->Polygon
.FrontFace
= GL_CCW
;
1346 ctx
->Polygon
._FrontBit
= 0;
1347 ctx
->Polygon
.FrontMode
= GL_FILL
;
1348 ctx
->Polygon
.BackMode
= GL_FILL
;
1349 ctx
->Polygon
.SmoothFlag
= GL_FALSE
;
1350 ctx
->Polygon
.StippleFlag
= GL_FALSE
;
1351 ctx
->Polygon
.OffsetFactor
= 0.0F
;
1352 ctx
->Polygon
.OffsetUnits
= 0.0F
;
1353 ctx
->Polygon
.OffsetPoint
= GL_FALSE
;
1354 ctx
->Polygon
.OffsetLine
= GL_FALSE
;
1355 ctx
->Polygon
.OffsetFill
= GL_FALSE
;
1357 /* Polygon Stipple group */
1358 MEMSET( ctx
->PolygonStipple
, 0xff, 32*sizeof(GLuint
) );
1361 ctx
->Scissor
.Enabled
= GL_FALSE
;
1364 ctx
->Scissor
.Width
= 0;
1365 ctx
->Scissor
.Height
= 0;
1368 ctx
->Stencil
.Enabled
= GL_FALSE
;
1369 ctx
->Stencil
.TestTwoSide
= GL_FALSE
;
1370 ctx
->Stencil
.ActiveFace
= 0; /* 0 = GL_FRONT, 1 = GL_BACK */
1371 ctx
->Stencil
.Function
[0] = GL_ALWAYS
;
1372 ctx
->Stencil
.Function
[1] = GL_ALWAYS
;
1373 ctx
->Stencil
.FailFunc
[0] = GL_KEEP
;
1374 ctx
->Stencil
.FailFunc
[1] = GL_KEEP
;
1375 ctx
->Stencil
.ZPassFunc
[0] = GL_KEEP
;
1376 ctx
->Stencil
.ZPassFunc
[1] = GL_KEEP
;
1377 ctx
->Stencil
.ZFailFunc
[0] = GL_KEEP
;
1378 ctx
->Stencil
.ZFailFunc
[1] = GL_KEEP
;
1379 ctx
->Stencil
.Ref
[0] = 0;
1380 ctx
->Stencil
.Ref
[1] = 0;
1381 ctx
->Stencil
.ValueMask
[0] = STENCIL_MAX
;
1382 ctx
->Stencil
.ValueMask
[1] = STENCIL_MAX
;
1383 ctx
->Stencil
.WriteMask
[0] = STENCIL_MAX
;
1384 ctx
->Stencil
.WriteMask
[1] = STENCIL_MAX
;
1385 ctx
->Stencil
.Clear
= 0;
1388 ctx
->Texture
.CurrentUnit
= 0; /* multitexture */
1389 ctx
->Texture
._EnabledUnits
= 0;
1390 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
1391 init_texture_unit( ctx
, i
);
1392 ctx
->Texture
.SharedPalette
= GL_FALSE
;
1393 _mesa_init_colortable(&ctx
->Texture
.Palette
);
1395 /* Transformation group */
1396 ctx
->Transform
.MatrixMode
= GL_MODELVIEW
;
1397 ctx
->Transform
.Normalize
= GL_FALSE
;
1398 ctx
->Transform
.RescaleNormals
= GL_FALSE
;
1399 ctx
->Transform
.RasterPositionUnclipped
= GL_FALSE
;
1400 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
1401 ASSIGN_4V( ctx
->Transform
.EyeUserPlane
[i
], 0.0, 0.0, 0.0, 0.0 );
1403 ctx
->Transform
.ClipPlanesEnabled
= 0;
1405 /* Viewport group */
1406 ctx
->Viewport
.X
= 0;
1407 ctx
->Viewport
.Y
= 0;
1408 ctx
->Viewport
.Width
= 0;
1409 ctx
->Viewport
.Height
= 0;
1410 ctx
->Viewport
.Near
= 0.0;
1411 ctx
->Viewport
.Far
= 1.0;
1412 _math_matrix_ctr(&ctx
->Viewport
._WindowMap
);
1416 ctx
->Viewport
._WindowMap
.m
[Sz
] = 0.5F
* ctx
->DepthMaxF
;
1417 ctx
->Viewport
._WindowMap
.m
[Tz
] = 0.5F
* ctx
->DepthMaxF
;
1421 ctx
->Viewport
._WindowMap
.flags
= MAT_FLAG_GENERAL_SCALE
|MAT_FLAG_TRANSLATION
;
1422 ctx
->Viewport
._WindowMap
.type
= MATRIX_3D_NO_ROT
;
1425 ctx
->Array
.Vertex
.Size
= 4;
1426 ctx
->Array
.Vertex
.Type
= GL_FLOAT
;
1427 ctx
->Array
.Vertex
.Stride
= 0;
1428 ctx
->Array
.Vertex
.StrideB
= 0;
1429 ctx
->Array
.Vertex
.Ptr
= NULL
;
1430 ctx
->Array
.Vertex
.Enabled
= GL_FALSE
;
1431 ctx
->Array
.Vertex
.Flags
= CA_CLIENT_DATA
;
1432 ctx
->Array
.Normal
.Type
= GL_FLOAT
;
1433 ctx
->Array
.Normal
.Stride
= 0;
1434 ctx
->Array
.Normal
.StrideB
= 0;
1435 ctx
->Array
.Normal
.Ptr
= NULL
;
1436 ctx
->Array
.Normal
.Enabled
= GL_FALSE
;
1437 ctx
->Array
.Normal
.Flags
= CA_CLIENT_DATA
;
1438 ctx
->Array
.Color
.Size
= 4;
1439 ctx
->Array
.Color
.Type
= GL_FLOAT
;
1440 ctx
->Array
.Color
.Stride
= 0;
1441 ctx
->Array
.Color
.StrideB
= 0;
1442 ctx
->Array
.Color
.Ptr
= NULL
;
1443 ctx
->Array
.Color
.Enabled
= GL_FALSE
;
1444 ctx
->Array
.Color
.Flags
= CA_CLIENT_DATA
;
1445 ctx
->Array
.SecondaryColor
.Size
= 3;
1446 ctx
->Array
.SecondaryColor
.Type
= GL_FLOAT
;
1447 ctx
->Array
.SecondaryColor
.Stride
= 0;
1448 ctx
->Array
.SecondaryColor
.StrideB
= 0;
1449 ctx
->Array
.SecondaryColor
.Ptr
= NULL
;
1450 ctx
->Array
.SecondaryColor
.Enabled
= GL_FALSE
;
1451 ctx
->Array
.SecondaryColor
.Flags
= CA_CLIENT_DATA
;
1452 ctx
->Array
.FogCoord
.Size
= 1;
1453 ctx
->Array
.FogCoord
.Type
= GL_FLOAT
;
1454 ctx
->Array
.FogCoord
.Stride
= 0;
1455 ctx
->Array
.FogCoord
.StrideB
= 0;
1456 ctx
->Array
.FogCoord
.Ptr
= NULL
;
1457 ctx
->Array
.FogCoord
.Enabled
= GL_FALSE
;
1458 ctx
->Array
.FogCoord
.Flags
= CA_CLIENT_DATA
;
1459 ctx
->Array
.Index
.Type
= GL_FLOAT
;
1460 ctx
->Array
.Index
.Stride
= 0;
1461 ctx
->Array
.Index
.StrideB
= 0;
1462 ctx
->Array
.Index
.Ptr
= NULL
;
1463 ctx
->Array
.Index
.Enabled
= GL_FALSE
;
1464 ctx
->Array
.Index
.Flags
= CA_CLIENT_DATA
;
1465 for (i
= 0; i
< MAX_TEXTURE_COORD_UNITS
; i
++) {
1466 ctx
->Array
.TexCoord
[i
].Size
= 4;
1467 ctx
->Array
.TexCoord
[i
].Type
= GL_FLOAT
;
1468 ctx
->Array
.TexCoord
[i
].Stride
= 0;
1469 ctx
->Array
.TexCoord
[i
].StrideB
= 0;
1470 ctx
->Array
.TexCoord
[i
].Ptr
= NULL
;
1471 ctx
->Array
.TexCoord
[i
].Enabled
= GL_FALSE
;
1472 ctx
->Array
.TexCoord
[i
].Flags
= CA_CLIENT_DATA
;
1474 ctx
->Array
.TexCoordInterleaveFactor
= 1;
1475 ctx
->Array
.EdgeFlag
.Stride
= 0;
1476 ctx
->Array
.EdgeFlag
.StrideB
= 0;
1477 ctx
->Array
.EdgeFlag
.Ptr
= NULL
;
1478 ctx
->Array
.EdgeFlag
.Enabled
= GL_FALSE
;
1479 ctx
->Array
.EdgeFlag
.Flags
= CA_CLIENT_DATA
;
1480 ctx
->Array
.ActiveTexture
= 0; /* GL_ARB_multitexture */
1482 /* Pixel transfer */
1483 ctx
->Pack
.Alignment
= 4;
1484 ctx
->Pack
.RowLength
= 0;
1485 ctx
->Pack
.ImageHeight
= 0;
1486 ctx
->Pack
.SkipPixels
= 0;
1487 ctx
->Pack
.SkipRows
= 0;
1488 ctx
->Pack
.SkipImages
= 0;
1489 ctx
->Pack
.SwapBytes
= GL_FALSE
;
1490 ctx
->Pack
.LsbFirst
= GL_FALSE
;
1491 ctx
->Unpack
.Alignment
= 4;
1492 ctx
->Unpack
.RowLength
= 0;
1493 ctx
->Unpack
.ImageHeight
= 0;
1494 ctx
->Unpack
.SkipPixels
= 0;
1495 ctx
->Unpack
.SkipRows
= 0;
1496 ctx
->Unpack
.SkipImages
= 0;
1497 ctx
->Unpack
.SwapBytes
= GL_FALSE
;
1498 ctx
->Unpack
.LsbFirst
= GL_FALSE
;
1501 ctx
->Feedback
.Type
= GL_2D
; /* TODO: verify */
1502 ctx
->Feedback
.Buffer
= NULL
;
1503 ctx
->Feedback
.BufferSize
= 0;
1504 ctx
->Feedback
.Count
= 0;
1506 /* Selection/picking */
1507 ctx
->Select
.Buffer
= NULL
;
1508 ctx
->Select
.BufferSize
= 0;
1509 ctx
->Select
.BufferCount
= 0;
1510 ctx
->Select
.Hits
= 0;
1511 ctx
->Select
.NameStackDepth
= 0;
1513 /* Renderer and client attribute stacks */
1514 ctx
->AttribStackDepth
= 0;
1515 ctx
->ClientAttribStackDepth
= 0;
1519 ctx
->ExecuteFlag
= GL_TRUE
;
1520 ctx
->CompileFlag
= GL_FALSE
;
1521 ctx
->CurrentListPtr
= NULL
;
1522 ctx
->CurrentBlock
= NULL
;
1523 ctx
->CurrentListNum
= 0;
1524 ctx
->CurrentPos
= 0;
1527 _mesa_init_colortable(&ctx
->ColorTable
);
1528 _mesa_init_colortable(&ctx
->ProxyColorTable
);
1529 _mesa_init_colortable(&ctx
->PostConvolutionColorTable
);
1530 _mesa_init_colortable(&ctx
->ProxyPostConvolutionColorTable
);
1531 _mesa_init_colortable(&ctx
->PostColorMatrixColorTable
);
1532 _mesa_init_colortable(&ctx
->ProxyPostColorMatrixColorTable
);
1534 /* Vertex/fragment programs */
1535 ctx
->Program
.ErrorPos
= -1;
1536 ctx
->Program
.ErrorString
= _mesa_strdup("");
1537 #if FEATURE_NV_vertex_program
1538 ctx
->VertexProgram
.Enabled
= GL_FALSE
;
1539 ctx
->VertexProgram
.PointSizeEnabled
= GL_FALSE
;
1540 ctx
->VertexProgram
.TwoSideEnabled
= GL_FALSE
;
1541 ctx
->VertexProgram
.Current
= NULL
;
1542 for (i
= 0; i
< VP_NUM_PROG_REGS
/ 4; i
++) {
1543 ctx
->VertexProgram
.TrackMatrix
[i
] = GL_NONE
;
1544 ctx
->VertexProgram
.TrackMatrixTransform
[i
] = GL_IDENTITY_NV
;
1547 #if FEATURE_NV_fragment_program
1548 ctx
->FragmentProgram
.Enabled
= GL_FALSE
;
1549 ctx
->FragmentProgram
.Current
= NULL
;
1553 ctx
->NewState
= _NEW_ALL
;
1554 ctx
->RenderMode
= GL_RENDER
;
1555 ctx
->_ImageTransferState
= 0;
1557 ctx
->_NeedNormals
= 0;
1558 ctx
->_NeedEyeCoords
= 0;
1559 ctx
->_ModelViewInvScale
= 1.0;
1561 ctx
->ErrorValue
= (GLenum
) GL_NO_ERROR
;
1563 ctx
->CatchSignals
= GL_TRUE
;
1564 ctx
->OcclusionResult
= GL_FALSE
;
1565 ctx
->OcclusionResultSaved
= GL_FALSE
;
1568 /* For debug/development only */
1569 ctx
->NoRaster
= _mesa_getenv("MESA_NO_RASTER") ? GL_TRUE
: GL_FALSE
;
1570 ctx
->FirstTimeCurrent
= GL_TRUE
;
1572 /* Dither disable */
1573 ctx
->NoDither
= _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE
: GL_FALSE
;
1574 if (ctx
->NoDither
) {
1575 if (_mesa_getenv("MESA_DEBUG")) {
1576 _mesa_debug(ctx
, "MESA_NO_DITHER set - dithering disabled\n");
1578 ctx
->Color
.DitherFlag
= GL_FALSE
;
1586 * Allocate the proxy textures for the given context.
1587 * \param ctx the context to allocate proxies for.
1588 * \return GL_TRUE if success, GL_FALSE if failure.
1591 alloc_proxy_textures( GLcontext
*ctx
)
1593 ctx
->Texture
.Proxy1D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_1D
);
1594 if (!ctx
->Texture
.Proxy1D
)
1597 ctx
->Texture
.Proxy2D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_2D
);
1598 if (!ctx
->Texture
.Proxy2D
)
1601 ctx
->Texture
.Proxy3D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_3D
);
1602 if (!ctx
->Texture
.Proxy3D
)
1605 ctx
->Texture
.ProxyCubeMap
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_CUBE_MAP_ARB
);
1606 if (!ctx
->Texture
.ProxyCubeMap
)
1609 ctx
->Texture
.ProxyRect
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_RECTANGLE_NV
);
1610 if (!ctx
->Texture
.ProxyRect
)
1616 if (ctx
->Texture
.Proxy1D
)
1617 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.Proxy1D
);
1618 if (ctx
->Texture
.Proxy2D
)
1619 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.Proxy2D
);
1620 if (ctx
->Texture
.Proxy3D
)
1621 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.Proxy3D
);
1622 if (ctx
->Texture
.ProxyCubeMap
)
1623 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.ProxyCubeMap
);
1624 if (ctx
->Texture
.ProxyRect
)
1625 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.ProxyRect
);
1630 static void add_debug_flags( const char *debug
)
1633 if (_mesa_strstr(debug
, "varray"))
1634 MESA_VERBOSE
|= VERBOSE_VARRAY
;
1636 if (_mesa_strstr(debug
, "tex"))
1637 MESA_VERBOSE
|= VERBOSE_TEXTURE
;
1639 if (_mesa_strstr(debug
, "imm"))
1640 MESA_VERBOSE
|= VERBOSE_IMMEDIATE
;
1642 if (_mesa_strstr(debug
, "pipe"))
1643 MESA_VERBOSE
|= VERBOSE_PIPELINE
;
1645 if (_mesa_strstr(debug
, "driver"))
1646 MESA_VERBOSE
|= VERBOSE_DRIVER
;
1648 if (_mesa_strstr(debug
, "state"))
1649 MESA_VERBOSE
|= VERBOSE_STATE
;
1651 if (_mesa_strstr(debug
, "api"))
1652 MESA_VERBOSE
|= VERBOSE_API
;
1654 if (_mesa_strstr(debug
, "list"))
1655 MESA_VERBOSE
|= VERBOSE_DISPLAY_LIST
;
1657 if (_mesa_strstr(debug
, "lighting"))
1658 MESA_VERBOSE
|= VERBOSE_LIGHTING
;
1662 if (_mesa_strstr(debug
, "flush"))
1663 MESA_DEBUG_FLAGS
|= DEBUG_ALWAYS_FLUSH
;
1669 * Initialize a GLcontext struct. This includes allocating all the
1670 * other structs and arrays which hang off of the context by pointers.
1673 _mesa_initialize_context( GLcontext
*ctx
,
1674 const GLvisual
*visual
,
1675 GLcontext
*share_list
,
1679 GLuint dispatchSize
;
1684 /* If the driver wants core Mesa to use special imports, it'll have to
1685 * override these defaults.
1687 _mesa_init_default_imports( &(ctx
->imports
), driver_ctx
);
1689 /* initialize the exports (Mesa functions called by the window system) */
1690 _mesa_init_default_exports( &(ctx
->exports
) );
1692 /* misc one-time initializations */
1695 ctx
->DriverCtx
= driver_ctx
;
1696 ctx
->Visual
= *visual
;
1697 ctx
->DrawBuffer
= NULL
;
1698 ctx
->ReadBuffer
= NULL
;
1700 /* Set these pointers to defaults now in case they're not set since
1701 * we need them while creating the default textures.
1703 if (!ctx
->Driver
.NewTextureObject
)
1704 ctx
->Driver
.NewTextureObject
= _mesa_new_texture_object
;
1705 if (!ctx
->Driver
.DeleteTexture
)
1706 ctx
->Driver
.DeleteTexture
= _mesa_delete_texture_object
;
1707 if (!ctx
->Driver
.NewTextureImage
)
1708 ctx
->Driver
.NewTextureImage
= _mesa_new_texture_image
;
1711 /* share state with another context */
1712 ctx
->Shared
= share_list
->Shared
;
1715 /* allocate new, unshared state */
1716 if (!alloc_shared_state( ctx
)) {
1720 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1721 ctx
->Shared
->RefCount
++;
1722 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1724 init_attrib_groups( ctx
);
1726 if (visual
->doubleBufferMode
) {
1727 ctx
->Color
.DrawBuffer
= GL_BACK
;
1728 ctx
->Color
._DrawDestMask
= BACK_LEFT_BIT
;
1729 ctx
->Pixel
.ReadBuffer
= GL_BACK
;
1730 ctx
->Pixel
._ReadSrcMask
= BACK_LEFT_BIT
;
1733 ctx
->Color
.DrawBuffer
= GL_FRONT
;
1734 ctx
->Color
._DrawDestMask
= FRONT_LEFT_BIT
;
1735 ctx
->Pixel
.ReadBuffer
= GL_FRONT
;
1736 ctx
->Pixel
._ReadSrcMask
= FRONT_LEFT_BIT
;
1739 if (!alloc_proxy_textures(ctx
)) {
1740 free_shared_state(ctx
, ctx
->Shared
);
1745 * For XFree86/DRI: tell libGL to add these functions to the dispatcher.
1746 * Basically, we should add all extension functions above offset 577.
1747 * This enables older libGL libraries to work with newer drivers that
1748 * have newer extensions.
1750 /* GL_ARB_window_pos aliases with GL_MESA_window_pos */
1751 _glapi_add_entrypoint("glWindowPos2dARB", 513);
1752 _glapi_add_entrypoint("glWindowPos2dvARB", 514);
1753 _glapi_add_entrypoint("glWindowPos2fARB", 515);
1754 _glapi_add_entrypoint("glWindowPos2fvARB", 516);
1755 _glapi_add_entrypoint("glWindowPos2iARB", 517);
1756 _glapi_add_entrypoint("glWindowPos2ivARB", 518);
1757 _glapi_add_entrypoint("glWindowPos2sARB", 519);
1758 _glapi_add_entrypoint("glWindowPos2svARB", 520);
1759 _glapi_add_entrypoint("glWindowPos3dARB", 521);
1760 _glapi_add_entrypoint("glWindowPos3dvARB", 522);
1761 _glapi_add_entrypoint("glWindowPos3fARB", 523);
1762 _glapi_add_entrypoint("glWindowPos3fvARB", 524);
1763 _glapi_add_entrypoint("glWindowPos3iARB", 525);
1764 _glapi_add_entrypoint("glWindowPos3ivARB", 526);
1765 _glapi_add_entrypoint("glWindowPos3sARB", 527);
1766 _glapi_add_entrypoint("glWindowPos3svARB", 528);
1767 /* new extension functions */
1768 _glapi_add_entrypoint("glAreProgramsResidentNV", 578);
1769 _glapi_add_entrypoint("glBindProgramNV", 579);
1770 _glapi_add_entrypoint("glDeleteProgramsNV", 580);
1771 _glapi_add_entrypoint("glExecuteProgramNV", 581);
1772 _glapi_add_entrypoint("glGenProgramsNV", 582);
1773 _glapi_add_entrypoint("glGetProgramParameterdvNV", 583);
1774 _glapi_add_entrypoint("glGetProgramParameterfvNV", 584);
1775 _glapi_add_entrypoint("glGetProgramivNV", 585);
1776 _glapi_add_entrypoint("glGetProgramStringNV", 586);
1777 _glapi_add_entrypoint("glGetTrackMatrixivNV", 587);
1778 _glapi_add_entrypoint("glGetVertexAttribdvNV", 588);
1779 _glapi_add_entrypoint("glGetVertexAttribfvNV", 589);
1780 _glapi_add_entrypoint("glGetVertexAttribivNV", 590);
1781 _glapi_add_entrypoint("glGetVertexAttribPointervNV", 591);
1782 _glapi_add_entrypoint("glIsProgramNV", 592);
1783 _glapi_add_entrypoint("glLoadProgramNV", 593);
1784 _glapi_add_entrypoint("glProgramParameter4dNV", 594);
1785 _glapi_add_entrypoint("glProgramParameter4dvNV", 595);
1786 _glapi_add_entrypoint("glProgramParameter4fNV", 596);
1787 _glapi_add_entrypoint("glProgramParameter4fvNV", 597);
1788 _glapi_add_entrypoint("glProgramParameters4dvNV", 598);
1789 _glapi_add_entrypoint("glProgramParameters4fvNV", 599);
1790 _glapi_add_entrypoint("glRequestResidentProgramsNV", 600);
1791 _glapi_add_entrypoint("glTrackMatrixNV", 601);
1792 _glapi_add_entrypoint("glVertexAttribPointerNV", 602);
1793 _glapi_add_entrypoint("glVertexAttrib1dNV", 603);
1794 _glapi_add_entrypoint("glVertexAttrib1dvNV", 604);
1795 _glapi_add_entrypoint("glVertexAttrib1fNV", 605);
1796 _glapi_add_entrypoint("glVertexAttrib1fvNV", 606);
1797 _glapi_add_entrypoint("glVertexAttrib1sNV", 607);
1798 _glapi_add_entrypoint("glVertexAttrib1svNV", 608);
1799 _glapi_add_entrypoint("glVertexAttrib2dNV", 609);
1800 _glapi_add_entrypoint("glVertexAttrib2dvNV", 610);
1801 _glapi_add_entrypoint("glVertexAttrib2fNV", 611);
1802 _glapi_add_entrypoint("glVertexAttrib2fvNV", 612);
1803 _glapi_add_entrypoint("glVertexAttrib2sNV", 613);
1804 _glapi_add_entrypoint("glVertexAttrib2svNV", 614);
1805 _glapi_add_entrypoint("glVertexAttrib3dNV", 615);
1806 _glapi_add_entrypoint("glVertexAttrib3dvNV", 616);
1807 _glapi_add_entrypoint("glVertexAttrib3fNV", 617);
1808 _glapi_add_entrypoint("glVertexAttrib3fvNV", 618);
1809 _glapi_add_entrypoint("glVertexAttrib3sNV", 619);
1810 _glapi_add_entrypoint("glVertexAttrib3svNV", 620);
1811 _glapi_add_entrypoint("glVertexAttrib4dNV", 621);
1812 _glapi_add_entrypoint("glVertexAttrib4dvNV", 622);
1813 _glapi_add_entrypoint("glVertexAttrib4fNV", 623);
1814 _glapi_add_entrypoint("glVertexAttrib4fvNV", 624);
1815 _glapi_add_entrypoint("glVertexAttrib4sNV", 625);
1816 _glapi_add_entrypoint("glVertexAttrib4svNV", 626);
1817 _glapi_add_entrypoint("glVertexAttrib4ubNV", 627);
1818 _glapi_add_entrypoint("glVertexAttrib4ubvNV", 628);
1819 _glapi_add_entrypoint("glVertexAttribs1dvNV", 629);
1820 _glapi_add_entrypoint("glVertexAttribs1fvNV", 630);
1821 _glapi_add_entrypoint("glVertexAttribs1svNV", 631);
1822 _glapi_add_entrypoint("glVertexAttribs2dvNV", 632);
1823 _glapi_add_entrypoint("glVertexAttribs2fvNV", 633);
1824 _glapi_add_entrypoint("glVertexAttribs2svNV", 634);
1825 _glapi_add_entrypoint("glVertexAttribs3dvNV", 635);
1826 _glapi_add_entrypoint("glVertexAttribs3fvNV", 636);
1827 _glapi_add_entrypoint("glVertexAttribs3svNV", 637);
1828 _glapi_add_entrypoint("glVertexAttribs4dvNV", 638);
1829 _glapi_add_entrypoint("glVertexAttribs4fvNV", 639);
1830 _glapi_add_entrypoint("glVertexAttribs4svNV", 640);
1831 _glapi_add_entrypoint("glVertexAttribs4ubvNV", 641);
1832 _glapi_add_entrypoint("glPointParameteriNV", 642);
1833 _glapi_add_entrypoint("glPointParameterivNV", 643);
1834 _glapi_add_entrypoint("glMultiDrawArraysEXT", 644);
1835 _glapi_add_entrypoint("glMultiDrawElementsEXT", 645);
1836 _glapi_add_entrypoint("glActiveStencilFaceEXT", 646);
1837 _glapi_add_entrypoint("glDeleteFencesNV", 647);
1838 _glapi_add_entrypoint("glGenFencesNV", 648);
1839 _glapi_add_entrypoint("glIsFenceNV", 649);
1840 _glapi_add_entrypoint("glTestFenceNV", 650);
1841 _glapi_add_entrypoint("glGetFenceivNV", 651);
1842 _glapi_add_entrypoint("glFinishFenceNV", 652);
1843 _glapi_add_entrypoint("glSetFenceNV", 653);
1844 /* XXX add NV_fragment_program and ARB_vertex_program functions */
1846 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1847 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1848 * Mesa we do this to accomodate different versions of libGL and various
1851 dispatchSize
= MAX2(_glapi_get_dispatch_table_size(),
1852 sizeof(struct _glapi_table
) / sizeof(void *));
1854 /* setup API dispatch tables */
1855 ctx
->Exec
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1856 ctx
->Save
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1857 if (!ctx
->Exec
|| !ctx
->Save
) {
1858 free_shared_state(ctx
, ctx
->Shared
);
1862 _mesa_init_exec_table(ctx
->Exec
, dispatchSize
);
1863 _mesa_init_dlist_table(ctx
->Save
, dispatchSize
);
1864 ctx
->CurrentDispatch
= ctx
->Exec
;
1866 ctx
->ExecPrefersFloat
= GL_FALSE
;
1867 ctx
->SavePrefersFloat
= GL_FALSE
;
1869 /* Neutral tnl module stuff */
1870 _mesa_init_exec_vtxfmt( ctx
);
1871 ctx
->TnlModule
.Current
= NULL
;
1872 ctx
->TnlModule
.SwapCount
= 0;
1874 /* Z buffer stuff */
1875 if (ctx
->Visual
.depthBits
== 0) {
1876 /* Special case. Even if we don't have a depth buffer we need
1877 * good values for DepthMax for Z vertex transformation purposes
1878 * and for per-fragment fog computation.
1880 ctx
->DepthMax
= 1 << 16;
1881 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1883 else if (ctx
->Visual
.depthBits
< 32) {
1884 ctx
->DepthMax
= (1 << ctx
->Visual
.depthBits
) - 1;
1885 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1888 /* Special case since shift values greater than or equal to the
1889 * number of bits in the left hand expression's type are undefined.
1891 ctx
->DepthMax
= 0xffffffff;
1892 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1894 ctx
->MRD
= 1.0; /* Minimum resolvable depth value, for polygon offset */
1896 c
= _mesa_getenv("MESA_DEBUG");
1900 c
= _mesa_getenv("MESA_VERBOSE");
1910 * Allocate and initialize a GLcontext structure.
1911 * Input: visual - a GLvisual pointer (we copy the struct contents)
1912 * sharelist - another context to share display lists with or NULL
1913 * driver_ctx - pointer to device driver's context state struct
1914 * direct - direct rendering?
1915 * Return: pointer to a new __GLcontextRec or NULL if error.
1918 _mesa_create_context( const GLvisual
*visual
,
1919 GLcontext
*share_list
,
1929 ctx
= (GLcontext
*) _mesa_calloc(sizeof(GLcontext
));
1933 if (_mesa_initialize_context(ctx
, visual
, share_list
, driver_ctx
, direct
)) {
1945 * Free the data associated with the given context.
1946 * But don't free() the GLcontext struct itself!
1949 _mesa_free_context_data( GLcontext
*ctx
)
1951 struct gl_shine_tab
*s
, *tmps
;
1954 /* if we're destroying the current context, unbind it first */
1955 if (ctx
== _mesa_get_current_context()) {
1956 _mesa_make_current(NULL
, NULL
);
1960 * Free transformation matrix stacks
1962 free_matrix_stack(&ctx
->ModelviewMatrixStack
);
1963 free_matrix_stack(&ctx
->ProjectionMatrixStack
);
1964 free_matrix_stack(&ctx
->ColorMatrixStack
);
1965 for (i
= 0; i
< MAX_TEXTURE_COORD_UNITS
; i
++)
1966 free_matrix_stack(&ctx
->TextureMatrixStack
[i
]);
1967 for (i
= 0; i
< MAX_PROGRAM_MATRICES
; i
++)
1968 free_matrix_stack(&ctx
->ProgramMatrixStack
[i
]);
1969 /* combined Modelview*Projection matrix */
1970 _math_matrix_dtr( &ctx
->_ModelProjectMatrix
);
1973 #if FEATURE_NV_vertex_program
1974 if (ctx
->VertexProgram
.Current
) {
1975 ctx
->VertexProgram
.Current
->Base
.RefCount
--;
1976 if (ctx
->VertexProgram
.Current
->Base
.RefCount
<= 0)
1977 _mesa_delete_program(ctx
, &(ctx
->VertexProgram
.Current
->Base
));
1980 #if FEATURE_NV_fragment_program
1981 if (ctx
->FragmentProgram
.Current
) {
1982 ctx
->FragmentProgram
.Current
->Base
.RefCount
--;
1983 if (ctx
->FragmentProgram
.Current
->Base
.RefCount
<= 0)
1984 _mesa_delete_program(ctx
, &(ctx
->FragmentProgram
.Current
->Base
));
1988 /* Shared context state (display lists, textures, etc) */
1989 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1990 ctx
->Shared
->RefCount
--;
1991 assert(ctx
->Shared
->RefCount
>= 0);
1992 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1993 if (ctx
->Shared
->RefCount
== 0) {
1994 /* free shared state */
1995 free_shared_state( ctx
, ctx
->Shared
);
1998 /* Free lighting shininess exponentiation table */
1999 foreach_s( s
, tmps
, ctx
->_ShineTabList
) {
2002 FREE( ctx
->_ShineTabList
);
2004 /* Free proxy texture objects */
2005 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.Proxy1D
);
2006 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.Proxy2D
);
2007 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.Proxy3D
);
2008 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.ProxyCubeMap
);
2009 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.ProxyRect
);
2011 for (i
= 0; i
< MAX_TEXTURE_IMAGE_UNITS
; i
++)
2012 _mesa_free_colortable_data( &ctx
->Texture
.Unit
[i
].ColorTable
);
2014 /* Free evaluator data */
2015 if (ctx
->EvalMap
.Map1Vertex3
.Points
)
2016 FREE( ctx
->EvalMap
.Map1Vertex3
.Points
);
2017 if (ctx
->EvalMap
.Map1Vertex4
.Points
)
2018 FREE( ctx
->EvalMap
.Map1Vertex4
.Points
);
2019 if (ctx
->EvalMap
.Map1Index
.Points
)
2020 FREE( ctx
->EvalMap
.Map1Index
.Points
);
2021 if (ctx
->EvalMap
.Map1Color4
.Points
)
2022 FREE( ctx
->EvalMap
.Map1Color4
.Points
);
2023 if (ctx
->EvalMap
.Map1Normal
.Points
)
2024 FREE( ctx
->EvalMap
.Map1Normal
.Points
);
2025 if (ctx
->EvalMap
.Map1Texture1
.Points
)
2026 FREE( ctx
->EvalMap
.Map1Texture1
.Points
);
2027 if (ctx
->EvalMap
.Map1Texture2
.Points
)
2028 FREE( ctx
->EvalMap
.Map1Texture2
.Points
);
2029 if (ctx
->EvalMap
.Map1Texture3
.Points
)
2030 FREE( ctx
->EvalMap
.Map1Texture3
.Points
);
2031 if (ctx
->EvalMap
.Map1Texture4
.Points
)
2032 FREE( ctx
->EvalMap
.Map1Texture4
.Points
);
2033 for (i
= 0; i
< 16; i
++)
2034 FREE((ctx
->EvalMap
.Map1Attrib
[i
].Points
));
2036 if (ctx
->EvalMap
.Map2Vertex3
.Points
)
2037 FREE( ctx
->EvalMap
.Map2Vertex3
.Points
);
2038 if (ctx
->EvalMap
.Map2Vertex4
.Points
)
2039 FREE( ctx
->EvalMap
.Map2Vertex4
.Points
);
2040 if (ctx
->EvalMap
.Map2Index
.Points
)
2041 FREE( ctx
->EvalMap
.Map2Index
.Points
);
2042 if (ctx
->EvalMap
.Map2Color4
.Points
)
2043 FREE( ctx
->EvalMap
.Map2Color4
.Points
);
2044 if (ctx
->EvalMap
.Map2Normal
.Points
)
2045 FREE( ctx
->EvalMap
.Map2Normal
.Points
);
2046 if (ctx
->EvalMap
.Map2Texture1
.Points
)
2047 FREE( ctx
->EvalMap
.Map2Texture1
.Points
);
2048 if (ctx
->EvalMap
.Map2Texture2
.Points
)
2049 FREE( ctx
->EvalMap
.Map2Texture2
.Points
);
2050 if (ctx
->EvalMap
.Map2Texture3
.Points
)
2051 FREE( ctx
->EvalMap
.Map2Texture3
.Points
);
2052 if (ctx
->EvalMap
.Map2Texture4
.Points
)
2053 FREE( ctx
->EvalMap
.Map2Texture4
.Points
);
2054 for (i
= 0; i
< 16; i
++)
2055 FREE((ctx
->EvalMap
.Map2Attrib
[i
].Points
));
2057 _mesa_free_colortable_data( &ctx
->ColorTable
);
2058 _mesa_free_colortable_data( &ctx
->PostConvolutionColorTable
);
2059 _mesa_free_colortable_data( &ctx
->PostColorMatrixColorTable
);
2060 _mesa_free_colortable_data( &ctx
->Texture
.Palette
);
2062 _math_matrix_dtr(&ctx
->Viewport
._WindowMap
);
2064 _mesa_extensions_dtr(ctx
);
2073 * Destroy a GLcontext structure.
2076 _mesa_destroy_context( GLcontext
*ctx
)
2079 _mesa_free_context_data(ctx
);
2080 FREE( (void *) ctx
);
2087 * Copy attribute groups from one context to another.
2088 * Input: src - source context
2089 * dst - destination context
2090 * mask - bitwise OR of GL_*_BIT flags
2093 _mesa_copy_context( const GLcontext
*src
, GLcontext
*dst
, GLuint mask
)
2095 if (mask
& GL_ACCUM_BUFFER_BIT
) {
2097 dst
->Accum
= src
->Accum
;
2099 if (mask
& GL_COLOR_BUFFER_BIT
) {
2101 dst
->Color
= src
->Color
;
2103 if (mask
& GL_CURRENT_BIT
) {
2105 dst
->Current
= src
->Current
;
2107 if (mask
& GL_DEPTH_BUFFER_BIT
) {
2109 dst
->Depth
= src
->Depth
;
2111 if (mask
& GL_ENABLE_BIT
) {
2114 if (mask
& GL_EVAL_BIT
) {
2116 dst
->Eval
= src
->Eval
;
2118 if (mask
& GL_FOG_BIT
) {
2120 dst
->Fog
= src
->Fog
;
2122 if (mask
& GL_HINT_BIT
) {
2124 dst
->Hint
= src
->Hint
;
2126 if (mask
& GL_LIGHTING_BIT
) {
2128 /* begin with memcpy */
2129 MEMCPY( &dst
->Light
, &src
->Light
, sizeof(struct gl_light
) );
2130 /* fixup linked lists to prevent pointer insanity */
2131 make_empty_list( &(dst
->Light
.EnabledList
) );
2132 for (i
= 0; i
< MAX_LIGHTS
; i
++) {
2133 if (dst
->Light
.Light
[i
].Enabled
) {
2134 insert_at_tail(&(dst
->Light
.EnabledList
), &(dst
->Light
.Light
[i
]));
2138 if (mask
& GL_LINE_BIT
) {
2140 dst
->Line
= src
->Line
;
2142 if (mask
& GL_LIST_BIT
) {
2144 dst
->List
= src
->List
;
2146 if (mask
& GL_PIXEL_MODE_BIT
) {
2148 dst
->Pixel
= src
->Pixel
;
2150 if (mask
& GL_POINT_BIT
) {
2152 dst
->Point
= src
->Point
;
2154 if (mask
& GL_POLYGON_BIT
) {
2156 dst
->Polygon
= src
->Polygon
;
2158 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
2159 /* Use loop instead of MEMCPY due to problem with Portland Group's
2160 * C compiler. Reported by John Stone.
2163 for (i
= 0; i
< 32; i
++) {
2164 dst
->PolygonStipple
[i
] = src
->PolygonStipple
[i
];
2167 if (mask
& GL_SCISSOR_BIT
) {
2169 dst
->Scissor
= src
->Scissor
;
2171 if (mask
& GL_STENCIL_BUFFER_BIT
) {
2173 dst
->Stencil
= src
->Stencil
;
2175 if (mask
& GL_TEXTURE_BIT
) {
2176 /* Cannot memcpy because of pointers */
2177 _mesa_copy_texture_state(src
, dst
);
2179 if (mask
& GL_TRANSFORM_BIT
) {
2181 dst
->Transform
= src
->Transform
;
2183 if (mask
& GL_VIEWPORT_BIT
) {
2184 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
2185 dst
->Viewport
.X
= src
->Viewport
.X
;
2186 dst
->Viewport
.Y
= src
->Viewport
.Y
;
2187 dst
->Viewport
.Width
= src
->Viewport
.Width
;
2188 dst
->Viewport
.Height
= src
->Viewport
.Height
;
2189 dst
->Viewport
.Near
= src
->Viewport
.Near
;
2190 dst
->Viewport
.Far
= src
->Viewport
.Far
;
2191 _math_matrix_copy(&dst
->Viewport
._WindowMap
, &src
->Viewport
._WindowMap
);
2194 /* XXX FIXME: Call callbacks?
2196 dst
->NewState
= _NEW_ALL
;
2201 static void print_info( void )
2203 _mesa_debug(NULL
, "Mesa GL_VERSION = %s\n",
2204 (char *) _mesa_GetString(GL_VERSION
));
2205 _mesa_debug(NULL
, "Mesa GL_RENDERER = %s\n",
2206 (char *) _mesa_GetString(GL_RENDERER
));
2207 _mesa_debug(NULL
, "Mesa GL_VENDOR = %s\n",
2208 (char *) _mesa_GetString(GL_VENDOR
));
2209 _mesa_debug(NULL
, "Mesa GL_EXTENSIONS = %s\n",
2210 (char *) _mesa_GetString(GL_EXTENSIONS
));
2211 #if defined(THREADS)
2212 _mesa_debug(NULL
, "Mesa thread-safe: YES\n");
2214 _mesa_debug(NULL
, "Mesa thread-safe: NO\n");
2216 #if defined(USE_X86_ASM)
2217 _mesa_debug(NULL
, "Mesa x86-optimized: YES\n");
2219 _mesa_debug(NULL
, "Mesa x86-optimized: NO\n");
2221 #if defined(USE_SPARC_ASM)
2222 _mesa_debug(NULL
, "Mesa sparc-optimized: YES\n");
2224 _mesa_debug(NULL
, "Mesa sparc-optimized: NO\n");
2230 * Set the current context, binding the given frame buffer to the context.
2233 _mesa_make_current( GLcontext
*newCtx
, GLframebuffer
*buffer
)
2235 _mesa_make_current2( newCtx
, buffer
, buffer
);
2240 * Bind the given context to the given draw-buffer and read-buffer
2241 * and make it the current context for this thread.
2244 _mesa_make_current2( GLcontext
*newCtx
, GLframebuffer
*drawBuffer
,
2245 GLframebuffer
*readBuffer
)
2248 _mesa_debug(newCtx
, "_mesa_make_current2()\n");
2250 /* Check that the context's and framebuffer's visuals are compatible.
2251 * We could do a lot more checking here but this'll catch obvious
2254 if (newCtx
&& drawBuffer
&& readBuffer
) {
2255 if (newCtx
->Visual
.rgbMode
!= drawBuffer
->Visual
.rgbMode
||
2256 newCtx
->Visual
.redBits
!= drawBuffer
->Visual
.redBits
||
2257 newCtx
->Visual
.depthBits
!= drawBuffer
->Visual
.depthBits
||
2258 newCtx
->Visual
.stencilBits
!= drawBuffer
->Visual
.stencilBits
||
2259 newCtx
->Visual
.accumRedBits
!= drawBuffer
->Visual
.accumRedBits
) {
2260 return; /* incompatible */
2264 /* We call this function periodically (just here for now) in
2265 * order to detect when multithreading has begun.
2267 _glapi_check_multithread();
2269 _glapi_set_context((void *) newCtx
);
2270 ASSERT(_mesa_get_current_context() == newCtx
);
2274 _glapi_set_dispatch(NULL
); /* none current */
2277 _glapi_set_dispatch(newCtx
->CurrentDispatch
);
2279 if (drawBuffer
&& readBuffer
) {
2280 /* TODO: check if newCtx and buffer's visual match??? */
2281 newCtx
->DrawBuffer
= drawBuffer
;
2282 newCtx
->ReadBuffer
= readBuffer
;
2283 newCtx
->NewState
|= _NEW_BUFFERS
;
2285 if (drawBuffer
->Width
== 0 && drawBuffer
->Height
== 0) {
2286 /* get initial window size */
2287 GLuint bufWidth
, bufHeight
;
2289 /* ask device driver for size of output buffer */
2290 (*newCtx
->Driver
.GetBufferSize
)( drawBuffer
, &bufWidth
, &bufHeight
);
2292 if (drawBuffer
->Width
== bufWidth
&& drawBuffer
->Height
== bufHeight
)
2293 return; /* size is as expected */
2295 drawBuffer
->Width
= bufWidth
;
2296 drawBuffer
->Height
= bufHeight
;
2298 newCtx
->Driver
.ResizeBuffers( drawBuffer
);
2301 if (readBuffer
!= drawBuffer
&&
2302 readBuffer
->Width
== 0 && readBuffer
->Height
== 0) {
2303 /* get initial window size */
2304 GLuint bufWidth
, bufHeight
;
2306 /* ask device driver for size of output buffer */
2307 (*newCtx
->Driver
.GetBufferSize
)( readBuffer
, &bufWidth
, &bufHeight
);
2309 if (readBuffer
->Width
== bufWidth
&& readBuffer
->Height
== bufHeight
)
2310 return; /* size is as expected */
2312 readBuffer
->Width
= bufWidth
;
2313 readBuffer
->Height
= bufHeight
;
2315 newCtx
->Driver
.ResizeBuffers( readBuffer
);
2319 /* This is only for T&L - a bit out of place, or misnamed (BP) */
2320 if (newCtx
->Driver
.MakeCurrent
)
2321 newCtx
->Driver
.MakeCurrent( newCtx
, drawBuffer
, readBuffer
);
2323 /* We can use this to help debug user's problems. Tell them to set
2324 * the MESA_INFO env variable before running their app. Then the
2325 * first time each context is made current we'll print some useful
2328 if (newCtx
->FirstTimeCurrent
) {
2329 if (_mesa_getenv("MESA_INFO")) {
2332 newCtx
->FirstTimeCurrent
= GL_FALSE
;
2340 * Return current context handle for the calling thread.
2341 * This isn't the fastest way to get the current context.
2342 * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
2345 _mesa_get_current_context( void )
2347 return (GLcontext
*) _glapi_get_context();
2352 * Return pointer to this context's current API dispatch table.
2353 * It'll either be the immediate-mode execute dispatcher or the
2354 * display list compile dispatcher.
2356 struct _glapi_table
*
2357 _mesa_get_dispatch(GLcontext
*ctx
)
2359 return ctx
->CurrentDispatch
;
2364 /**********************************************************************/
2365 /***** Miscellaneous functions *****/
2366 /**********************************************************************/
2370 * Record the given error code and call the driver's Error function if defined.
2371 * This is called via _mesa_error().
2374 _mesa_record_error( GLcontext
*ctx
, GLenum error
)
2379 if (ctx
->ErrorValue
== GL_NO_ERROR
) {
2380 ctx
->ErrorValue
= error
;
2383 /* Call device driver's error handler, if any. This is used on the Mac. */
2384 if (ctx
->Driver
.Error
) {
2385 (*ctx
->Driver
.Error
)( ctx
);
2391 _mesa_Finish( void )
2393 GET_CURRENT_CONTEXT(ctx
);
2394 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2395 if (ctx
->Driver
.Finish
) {
2396 (*ctx
->Driver
.Finish
)( ctx
);
2405 GET_CURRENT_CONTEXT(ctx
);
2406 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2407 if (ctx
->Driver
.Flush
) {
2408 (*ctx
->Driver
.Flush
)( ctx
);
2414 const char *_mesa_prim_name
[GL_POLYGON
+4] = {
2420 "GL_TRIANGLE_STRIP",
2425 "outside begin/end",
2426 "inside unkown primitive",