3 * Mesa context/visual/framebuffer management functions.
8 * Mesa 3-D graphics library
11 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
13 * Permission is hereby granted, free of charge, to any person obtaining a
14 * copy of this software and associated documentation files (the "Software"),
15 * to deal in the Software without restriction, including without limitation
16 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 * and/or sell copies of the Software, and to permit persons to whom the
18 * Software is furnished to do so, subject to the following conditions:
20 * The above copyright notice and this permission notice shall be included
21 * in all copies or substantial portions of the Software.
23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 * \mainpage Mesa Main Module
35 * \section MainIntroduction Introduction
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
52 * \section AboutDoxygen About Doxygen
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
61 * Selecting the <b>Main page</b> link will display a summary of the module
64 * Selecting <b>Data Structures</b> will list all C structures.
66 * Selecting the <b>File List</b> link will list all the source files in
68 * Selecting a filename will show a list of all functions defined in that file.
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
85 #include "bufferobj.h"
93 #include "extensions.h"
99 #include "glapioffsets.h"
100 #include "histogram.h"
111 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
115 #include "simple_list.h"
118 #include "texcompress.h"
119 #include "teximage.h"
121 #include "texstate.h"
127 #include "math/m_translate.h"
128 #include "math/m_matrix.h"
129 #include "math/m_xform.h"
130 #include "math/mathmod.h"
132 #include "shaderobjects.h"
135 #include "sparc/sparc.h"
139 int MESA_VERBOSE
= 0;
142 #ifndef MESA_DEBUG_FLAGS
143 int MESA_DEBUG_FLAGS
= 0;
147 /* ubyte -> float conversion */
148 GLfloat _mesa_ubyte_to_float_color_tab
[256];
151 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
);
154 /**********************************************************************/
155 /** \name OpenGL SI-style interface (new in Mesa 3.5)
158 * \note Most of these functions are never called in the Mesa subset.
164 * Destroy context callback.
167 * \return GL_TRUE on success, or GL_FALSE on failure.
170 * Called by window system/device driver (via __GLexports::destroyCurrent) when
171 * the rendering context is to be destroyed.
174 * Frees the context data and the context structure.
177 _mesa_destroyContext(__GLcontext
*gc
)
180 _mesa_free_context_data(gc
);
187 * Unbind context callback.
190 * \return GL_TRUE on success, or GL_FALSE on failure.
193 * Called by window system/device driver (via __GLexports::loseCurrent)
194 * when the rendering context is made non-current.
200 _mesa_loseCurrent(__GLcontext
*gc
)
202 /* XXX unbind context from thread */
208 * Bind context callback.
211 * \return GL_TRUE on success, or GL_FALSE on failure.
214 * Called by window system/device driver (via __GLexports::makeCurrent)
215 * when the rendering context is made current.
221 _mesa_makeCurrent(__GLcontext
*gc
)
223 /* XXX bind context to thread */
229 * Share context callback.
232 * \param gcShare shared context.
233 * \return GL_TRUE on success, or GL_FALSE on failure.
236 * Called by window system/device driver (via __GLexports::shareContext)
239 * Update the shared context reference count, gl_shared_state::RefCount.
242 _mesa_shareContext(__GLcontext
*gc
, __GLcontext
*gcShare
)
244 if (gc
&& gcShare
&& gc
->Shared
&& gcShare
->Shared
) {
245 gc
->Shared
->RefCount
--;
246 if (gc
->Shared
->RefCount
== 0) {
247 free_shared_state(gc
, gc
->Shared
);
249 gc
->Shared
= gcShare
->Shared
;
250 gc
->Shared
->RefCount
++;
261 * Copy context callback.
264 _mesa_copyContext(__GLcontext
*dst
, const __GLcontext
*src
, GLuint mask
)
267 _mesa_copy_context( src
, dst
, mask
);
278 _mesa_forceCurrent(__GLcontext
*gc
)
285 * Windows/buffer resizing notification callback.
287 * \param gc GL context.
288 * \return GL_TRUE on success, or GL_FALSE on failure.
291 _mesa_notifyResize(__GLcontext
*gc
)
294 GLuint width
, height
;
295 __GLdrawablePrivate
*d
= gc
->imports
.getDrawablePrivate(gc
);
296 if (!d
|| !d
->getDrawableSize
)
298 d
->getDrawableSize( d
, &x
, &y
, &width
, &height
);
299 /* update viewport, resize software buffers, etc. */
304 * Window/buffer destruction notification callback.
306 * \param gc GL context.
308 * Called when the context's window/buffer is going to be destroyed.
313 _mesa_notifyDestroy(__GLcontext
*gc
)
315 /* Unbind from it. */
320 * Swap buffers notification callback.
322 * \param gc GL context.
324 * Called by window system just before swapping buffers.
325 * We have to finish any pending rendering.
328 _mesa_notifySwapBuffers(__GLcontext
*gc
)
330 FLUSH_VERTICES( gc
, 0 );
334 struct __GLdispatchStateRec
*
335 _mesa_dispatchExec(__GLcontext
*gc
)
343 _mesa_beginDispatchOverride(__GLcontext
*gc
)
350 _mesa_endDispatchOverride(__GLcontext
*gc
)
359 * The window system will call these functions when it needs Mesa to do
362 * \note Device drivers should override these functions! For example,
363 * the Xlib driver should plug in the XMesa*-style functions into this
364 * structure. The XMesa-style functions should then call the _mesa_*
365 * version of these functions. This is an approximation to OO design
366 * (inheritance and virtual functions).
375 _mesa_init_default_exports(__GLexports
*exports
)
378 exports
->destroyContext
= _mesa_destroyContext
;
379 exports
->loseCurrent
= _mesa_loseCurrent
;
380 exports
->makeCurrent
= _mesa_makeCurrent
;
381 exports
->shareContext
= _mesa_shareContext
;
382 exports
->copyContext
= _mesa_copyContext
;
383 exports
->forceCurrent
= _mesa_forceCurrent
;
384 exports
->notifyResize
= _mesa_notifyResize
;
385 exports
->notifyDestroy
= _mesa_notifyDestroy
;
386 exports
->notifySwapBuffers
= _mesa_notifySwapBuffers
;
387 exports
->dispatchExec
= _mesa_dispatchExec
;
388 exports
->beginDispatchOverride
= _mesa_beginDispatchOverride
;
389 exports
->endDispatchOverride
= _mesa_endDispatchOverride
;
396 * Exported OpenGL SI interface.
399 __glCoreCreateContext(__GLimports
*imports
, __GLcontextModes
*modes
)
403 ctx
= (GLcontext
*) (*imports
->calloc
)(NULL
, 1, sizeof(GLcontext
));
408 /* XXX doesn't work at this time */
409 _mesa_initialize_context(ctx
, modes
, NULL
, NULL
, NULL
);
410 ctx
->imports
= *imports
;
416 * Exported OpenGL SI interface.
419 __glCoreNopDispatch(void)
423 __gl_dispatch
= __glNopDispatchState
;
426 _glapi_set_dispatch(NULL
);
433 /**********************************************************************/
434 /** \name GL Visual allocation/destruction */
435 /**********************************************************************/
439 * Allocates a GLvisual structure and initializes it via
440 * _mesa_initialize_visual().
442 * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode.
443 * \param dbFlag double buffering
444 * \param stereoFlag stereo buffer
445 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
446 * is acceptable but the actual depth type will be GLushort or GLuint as
448 * \param stencilBits requested minimum bits per stencil buffer value
449 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
450 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
451 * \param redBits number of bits per color component in frame buffer for RGB(A)
452 * mode. We always use 8 in core Mesa though.
453 * \param greenBits same as above.
454 * \param blueBits same as above.
455 * \param alphaBits same as above.
456 * \param numSamples not really used.
458 * \return pointer to new GLvisual or NULL if requested parameters can't be
461 * \note Need to add params for level and numAuxBuffers (at least)
464 _mesa_create_visual( GLboolean rgbFlag
,
466 GLboolean stereoFlag
,
475 GLint accumGreenBits
,
477 GLint accumAlphaBits
,
480 GLvisual
*vis
= (GLvisual
*) CALLOC( sizeof(GLvisual
) );
482 if (!_mesa_initialize_visual(vis
, rgbFlag
, dbFlag
, stereoFlag
,
483 redBits
, greenBits
, blueBits
, alphaBits
,
484 indexBits
, depthBits
, stencilBits
,
485 accumRedBits
, accumGreenBits
,
486 accumBlueBits
, accumAlphaBits
,
496 * Makes some sanity checks and fills in the fields of the
497 * GLvisual object with the given parameters. If the caller needs
498 * to set additional fields, he should just probably init the whole GLvisual
500 * \return GL_TRUE on success, or GL_FALSE on failure.
502 * \sa _mesa_create_visual() above for the parameter description.
505 _mesa_initialize_visual( GLvisual
*vis
,
508 GLboolean stereoFlag
,
517 GLint accumGreenBits
,
519 GLint accumAlphaBits
,
524 if (depthBits
< 0 || depthBits
> 32) {
527 if (stencilBits
< 0 || stencilBits
> STENCIL_BITS
) {
530 assert(accumRedBits
>= 0);
531 assert(accumGreenBits
>= 0);
532 assert(accumBlueBits
>= 0);
533 assert(accumAlphaBits
>= 0);
535 vis
->rgbMode
= rgbFlag
;
536 vis
->doubleBufferMode
= dbFlag
;
537 vis
->stereoMode
= stereoFlag
;
539 vis
->redBits
= redBits
;
540 vis
->greenBits
= greenBits
;
541 vis
->blueBits
= blueBits
;
542 vis
->alphaBits
= alphaBits
;
543 vis
->rgbBits
= redBits
+ greenBits
+ blueBits
;
545 vis
->indexBits
= indexBits
;
546 vis
->depthBits
= depthBits
;
547 vis
->stencilBits
= stencilBits
;
549 vis
->accumRedBits
= accumRedBits
;
550 vis
->accumGreenBits
= accumGreenBits
;
551 vis
->accumBlueBits
= accumBlueBits
;
552 vis
->accumAlphaBits
= accumAlphaBits
;
554 vis
->haveAccumBuffer
= accumRedBits
> 0;
555 vis
->haveDepthBuffer
= depthBits
> 0;
556 vis
->haveStencilBuffer
= stencilBits
> 0;
558 vis
->numAuxBuffers
= 0;
561 vis
->sampleBuffers
= numSamples
> 0 ? 1 : 0;
562 vis
->samples
= numSamples
;
569 * Destroy a visual and free its memory.
573 * Frees the visual structure.
576 _mesa_destroy_visual( GLvisual
*vis
)
584 /**********************************************************************/
585 /** \name Context allocation, initialization, destroying
587 * The purpose of the most initialization functions here is to provide the
588 * default state values according to the OpenGL specification.
590 /**********************************************************************/
594 * One-time initialization mutex lock.
596 * \sa Used by one_time_init().
598 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock
);
601 * Calls all the various one-time-init functions in Mesa.
603 * While holding a global mutex lock, calls several initialization functions,
604 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
607 * \sa _mesa_init_lists(), _math_init().
610 one_time_init( GLcontext
*ctx
)
612 static GLboolean alreadyCalled
= GL_FALSE
;
614 _glthread_LOCK_MUTEX(OneTimeLock
);
615 if (!alreadyCalled
) {
618 /* do some implementation tests */
619 assert( sizeof(GLbyte
) == 1 );
620 assert( sizeof(GLubyte
) == 1 );
621 assert( sizeof(GLshort
) == 2 );
622 assert( sizeof(GLushort
) == 2 );
623 assert( sizeof(GLint
) == 4 );
624 assert( sizeof(GLuint
) == 4 );
631 for (i
= 0; i
< 256; i
++) {
632 _mesa_ubyte_to_float_color_tab
[i
] = (float) i
/ 255.0F
;
637 _mesa_init_sparc_glapi_relocs();
639 if (_mesa_getenv("MESA_DEBUG")) {
640 _glapi_noop_enable_warnings(GL_TRUE
);
641 _glapi_set_warning_func( (_glapi_warning_func
) _mesa_warning
);
644 _glapi_noop_enable_warnings(GL_FALSE
);
647 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
648 _mesa_debug(ctx
, "Mesa %s DEBUG build %s %s\n",
649 MESA_VERSION_STRING
, __DATE__
, __TIME__
);
652 alreadyCalled
= GL_TRUE
;
654 _glthread_UNLOCK_MUTEX(OneTimeLock
);
659 * Allocate and initialize a shared context state structure.
660 * Initializes the display list, texture objects and vertex programs hash
661 * tables, allocates the texture objects. If it runs out of memory, frees
662 * everything already allocated before returning NULL.
664 * \return pointer to a gl_shared_state structure on success, or NULL on
668 alloc_shared_state( GLcontext
*ctx
)
670 struct gl_shared_state
*ss
= CALLOC_STRUCT(gl_shared_state
);
676 _glthread_INIT_MUTEX(ss
->Mutex
);
678 ss
->DisplayList
= _mesa_NewHashTable();
679 ss
->TexObjects
= _mesa_NewHashTable();
680 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
681 ss
->Programs
= _mesa_NewHashTable();
684 #if FEATURE_ARB_vertex_program
685 ss
->DefaultVertexProgram
= ctx
->Driver
.NewProgram(ctx
, GL_VERTEX_PROGRAM_ARB
, 0);
686 if (!ss
->DefaultVertexProgram
)
689 #if FEATURE_ARB_fragment_program
690 ss
->DefaultFragmentProgram
= ctx
->Driver
.NewProgram(ctx
, GL_FRAGMENT_PROGRAM_ARB
, 0);
691 if (!ss
->DefaultFragmentProgram
)
694 #if FEATURE_ATI_fragment_shader
695 ss
->DefaultFragmentShader
= ctx
->Driver
.NewProgram(ctx
, GL_FRAGMENT_SHADER_ATI
, 0);
696 if (!ss
->DefaultFragmentShader
)
700 ss
->BufferObjects
= _mesa_NewHashTable();
702 ss
->GL2Objects
= _mesa_NewHashTable ();
704 ss
->Default1D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_1D
);
708 ss
->Default2D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_2D
);
712 ss
->Default3D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_3D
);
716 ss
->DefaultCubeMap
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_CUBE_MAP_ARB
);
717 if (!ss
->DefaultCubeMap
)
720 ss
->DefaultRect
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_RECTANGLE_NV
);
721 if (!ss
->DefaultRect
)
724 /* Effectively bind the default textures to all texture units */
725 ss
->Default1D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
726 ss
->Default2D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
727 ss
->Default3D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
728 ss
->DefaultCubeMap
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
729 ss
->DefaultRect
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
731 #if FEATURE_EXT_framebuffer_object
732 ss
->FrameBuffers
= _mesa_NewHashTable();
733 if (!ss
->FrameBuffers
)
735 ss
->RenderBuffers
= _mesa_NewHashTable();
736 if (!ss
->RenderBuffers
)
744 /* Ran out of memory at some point. Free everything and return NULL */
746 _mesa_DeleteHashTable(ss
->DisplayList
);
748 _mesa_DeleteHashTable(ss
->TexObjects
);
749 #if FEATURE_NV_vertex_program
751 _mesa_DeleteHashTable(ss
->Programs
);
753 #if FEATURE_ARB_vertex_program
754 if (ss
->DefaultVertexProgram
)
755 ctx
->Driver
.DeleteProgram(ctx
, ss
->DefaultVertexProgram
);
757 #if FEATURE_ARB_fragment_program
758 if (ss
->DefaultFragmentProgram
)
759 ctx
->Driver
.DeleteProgram(ctx
, ss
->DefaultFragmentProgram
);
761 #if FEATURE_ATI_fragment_shader
762 if (ss
->DefaultFragmentShader
)
763 ctx
->Driver
.DeleteProgram(ctx
, ss
->DefaultFragmentShader
);
765 #if FEATURE_ARB_vertex_buffer_object
766 if (ss
->BufferObjects
)
767 _mesa_DeleteHashTable(ss
->BufferObjects
);
771 _mesa_DeleteHashTable (ss
->GL2Objects
);
773 #if FEATURE_EXT_framebuffer_object
774 if (ss
->FrameBuffers
)
775 _mesa_DeleteHashTable(ss
->FrameBuffers
);
776 if (ss
->RenderBuffers
)
777 _mesa_DeleteHashTable(ss
->RenderBuffers
);
781 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default1D
);
783 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default2D
);
785 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default3D
);
786 if (ss
->DefaultCubeMap
)
787 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->DefaultCubeMap
);
789 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->DefaultRect
);
796 * Deallocate a shared state context and all children structures.
798 * \param ctx GL context.
799 * \param ss shared state pointer.
801 * Frees the display lists, the texture objects (calling the driver texture
802 * deletion callback to free its private data) and the vertex programs, as well
803 * as their hash tables.
805 * \sa alloc_shared_state().
808 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
)
810 /* Free display lists */
812 GLuint list
= _mesa_HashFirstEntry(ss
->DisplayList
);
814 _mesa_destroy_list(ctx
, list
);
820 _mesa_DeleteHashTable(ss
->DisplayList
);
822 /* Free texture objects */
823 ASSERT(ctx
->Driver
.DeleteTexture
);
824 /* the default textures */
825 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default1D
);
826 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default2D
);
827 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default3D
);
828 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->DefaultCubeMap
);
829 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->DefaultRect
);
830 /* all other textures */
832 GLuint texName
= _mesa_HashFirstEntry(ss
->TexObjects
);
834 struct gl_texture_object
*texObj
= (struct gl_texture_object
*)
835 _mesa_HashLookup(ss
->TexObjects
, texName
);
837 (*ctx
->Driver
.DeleteTexture
)(ctx
, texObj
);
838 _mesa_HashRemove(ss
->TexObjects
, texName
);
844 _mesa_DeleteHashTable(ss
->TexObjects
);
846 #if FEATURE_NV_vertex_program
847 /* Free vertex programs */
849 GLuint prog
= _mesa_HashFirstEntry(ss
->Programs
);
851 struct program
*p
= (struct program
*) _mesa_HashLookup(ss
->Programs
,
854 ctx
->Driver
.DeleteProgram(ctx
, p
);
855 _mesa_HashRemove(ss
->Programs
, prog
);
861 _mesa_DeleteHashTable(ss
->Programs
);
863 #if FEATURE_ARB_vertex_program
864 _mesa_delete_program(ctx
, ss
->DefaultVertexProgram
);
866 #if FEATURE_ARB_fragment_program
867 _mesa_delete_program(ctx
, ss
->DefaultFragmentProgram
);
869 #if FEATURE_ATI_fragment_shader
870 _mesa_delete_program(ctx
, ss
->DefaultFragmentShader
);
873 #if FEATURE_ARB_vertex_buffer_object
874 _mesa_DeleteHashTable(ss
->BufferObjects
);
877 _mesa_DeleteHashTable (ss
->GL2Objects
);
879 #if FEATURE_EXT_framebuffer_object
880 _mesa_DeleteHashTable(ss
->FrameBuffers
);
881 _mesa_DeleteHashTable(ss
->RenderBuffers
);
884 _glthread_DESTROY_MUTEX(ss
->Mutex
);
891 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
894 _mesa_init_current( GLcontext
*ctx
)
899 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++) {
900 ASSIGN_4V( ctx
->Current
.Attrib
[i
], 0.0, 0.0, 0.0, 1.0 );
903 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_WEIGHT
], 1.0, 0.0, 0.0, 1.0 );
904 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
], 0.0, 0.0, 1.0, 1.0 );
905 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], 1.0, 1.0, 1.0, 1.0 );
906 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
], 0.0, 0.0, 0.0, 1.0 );
907 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
], 0.0, 0.0, 0.0, 0.0 );
909 ctx
->Current
.Index
= 1;
910 ctx
->Current
.EdgeFlag
= GL_TRUE
;
915 * Initialize fields of gl_constants (aka ctx->Const.*).
916 * Use defaults from config.h. The device drivers will often override
917 * some of these values (such as number of texture units).
920 _mesa_init_constants( GLcontext
*ctx
)
924 assert(MAX_TEXTURE_LEVELS
>= MAX_3D_TEXTURE_LEVELS
);
925 assert(MAX_TEXTURE_LEVELS
>= MAX_CUBE_TEXTURE_LEVELS
);
927 /* Constants, may be overriden (usually only reduced) by device drivers */
928 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
929 ctx
->Const
.Max3DTextureLevels
= MAX_3D_TEXTURE_LEVELS
;
930 ctx
->Const
.MaxCubeTextureLevels
= MAX_CUBE_TEXTURE_LEVELS
;
931 ctx
->Const
.MaxTextureRectSize
= MAX_TEXTURE_RECT_SIZE
;
932 ctx
->Const
.MaxTextureUnits
= MAX_TEXTURE_UNITS
;
933 ctx
->Const
.MaxTextureCoordUnits
= MAX_TEXTURE_COORD_UNITS
;
934 ctx
->Const
.MaxTextureImageUnits
= MAX_TEXTURE_IMAGE_UNITS
;
935 ctx
->Const
.MaxTextureMaxAnisotropy
= MAX_TEXTURE_MAX_ANISOTROPY
;
936 ctx
->Const
.MaxTextureLodBias
= MAX_TEXTURE_LOD_BIAS
;
937 ctx
->Const
.MaxArrayLockSize
= MAX_ARRAY_LOCK_SIZE
;
938 ctx
->Const
.SubPixelBits
= SUB_PIXEL_BITS
;
939 ctx
->Const
.MinPointSize
= MIN_POINT_SIZE
;
940 ctx
->Const
.MaxPointSize
= MAX_POINT_SIZE
;
941 ctx
->Const
.MinPointSizeAA
= MIN_POINT_SIZE
;
942 ctx
->Const
.MaxPointSizeAA
= MAX_POINT_SIZE
;
943 ctx
->Const
.PointSizeGranularity
= (GLfloat
) POINT_SIZE_GRANULARITY
;
944 ctx
->Const
.MinLineWidth
= MIN_LINE_WIDTH
;
945 ctx
->Const
.MaxLineWidth
= MAX_LINE_WIDTH
;
946 ctx
->Const
.MinLineWidthAA
= MIN_LINE_WIDTH
;
947 ctx
->Const
.MaxLineWidthAA
= MAX_LINE_WIDTH
;
948 ctx
->Const
.LineWidthGranularity
= (GLfloat
) LINE_WIDTH_GRANULARITY
;
949 ctx
->Const
.MaxColorTableSize
= MAX_COLOR_TABLE_SIZE
;
950 ctx
->Const
.MaxConvolutionWidth
= MAX_CONVOLUTION_WIDTH
;
951 ctx
->Const
.MaxConvolutionHeight
= MAX_CONVOLUTION_HEIGHT
;
952 ctx
->Const
.MaxClipPlanes
= MAX_CLIP_PLANES
;
953 ctx
->Const
.MaxLights
= MAX_LIGHTS
;
954 ctx
->Const
.MaxShininess
= 128.0;
955 ctx
->Const
.MaxSpotExponent
= 128.0;
956 ctx
->Const
.MaxViewportWidth
= MAX_WIDTH
;
957 ctx
->Const
.MaxViewportHeight
= MAX_HEIGHT
;
958 #if FEATURE_ARB_vertex_program
959 ctx
->Const
.MaxVertexProgramInstructions
= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS
;
960 ctx
->Const
.MaxVertexProgramAttribs
= MAX_NV_VERTEX_PROGRAM_INPUTS
;
961 ctx
->Const
.MaxVertexProgramTemps
= MAX_NV_VERTEX_PROGRAM_TEMPS
;
962 ctx
->Const
.MaxVertexProgramLocalParams
= MAX_NV_VERTEX_PROGRAM_PARAMS
;
963 ctx
->Const
.MaxVertexProgramEnvParams
= MAX_NV_VERTEX_PROGRAM_PARAMS
;/*XXX*/
964 ctx
->Const
.MaxVertexProgramAddressRegs
= MAX_VERTEX_PROGRAM_ADDRESS_REGS
;
966 #if FEATURE_ARB_fragment_program
967 ctx
->Const
.MaxFragmentProgramInstructions
= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS
;
968 ctx
->Const
.MaxFragmentProgramAttribs
= MAX_NV_FRAGMENT_PROGRAM_INPUTS
;
969 ctx
->Const
.MaxFragmentProgramTemps
= MAX_NV_FRAGMENT_PROGRAM_TEMPS
;
970 ctx
->Const
.MaxFragmentProgramLocalParams
= MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
971 ctx
->Const
.MaxFragmentProgramEnvParams
= MAX_NV_FRAGMENT_PROGRAM_PARAMS
;/*XXX*/
972 ctx
->Const
.MaxFragmentProgramAddressRegs
= MAX_FRAGMENT_PROGRAM_ADDRESS_REGS
;
973 ctx
->Const
.MaxFragmentProgramAluInstructions
= MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS
;
974 ctx
->Const
.MaxFragmentProgramTexInstructions
= MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS
;
975 ctx
->Const
.MaxFragmentProgramTexIndirections
= MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS
;
978 ctx
->Const
.MaxProgramMatrices
= MAX_PROGRAM_MATRICES
;
979 ctx
->Const
.MaxProgramMatrixStackDepth
= MAX_PROGRAM_MATRIX_STACK_DEPTH
;
981 /* If we're running in the X server, do bounds checking to prevent
982 * segfaults and server crashes!
984 #if defined(XFree86LOADER) && defined(IN_MODULE)
985 ctx
->Const
.CheckArrayBounds
= GL_TRUE
;
987 ctx
->Const
.CheckArrayBounds
= GL_FALSE
;
990 ctx
->Const
.MaxDrawBuffers
= MAX_DRAW_BUFFERS
;
992 /* GL_OES_read_format */
993 ctx
->Const
.ColorReadFormat
= GL_RGBA
;
994 ctx
->Const
.ColorReadType
= GL_UNSIGNED_BYTE
;
996 #if FEATURE_EXT_framebuffer_object
997 ctx
->Const
.MaxColorAttachments
= MAX_COLOR_ATTACHMENTS
;
998 ctx
->Const
.MaxRenderbufferSize
= MAX_WIDTH
;
1002 ASSERT(ctx
->Const
.MaxTextureUnits
== MAX2(ctx
->Const
.MaxTextureImageUnits
, ctx
->Const
.MaxTextureCoordUnits
));
1007 * Initialize the attribute groups in a GL context.
1009 * \param ctx GL context.
1011 * Initializes all the attributes, calling the respective <tt>init*</tt>
1012 * functions for the more complex data structures.
1015 init_attrib_groups( GLcontext
*ctx
)
1020 _mesa_init_constants( ctx
);
1023 _mesa_init_extensions( ctx
);
1025 /* Attribute Groups */
1026 _mesa_init_accum( ctx
);
1027 _mesa_init_attrib( ctx
);
1028 _mesa_init_buffer_objects( ctx
);
1029 _mesa_init_color( ctx
);
1030 _mesa_init_colortables( ctx
);
1031 _mesa_init_current( ctx
);
1032 _mesa_init_depth( ctx
);
1033 _mesa_init_debug( ctx
);
1034 _mesa_init_display_list( ctx
);
1035 _mesa_init_eval( ctx
);
1036 _mesa_init_feedback( ctx
);
1037 _mesa_init_fog( ctx
);
1038 _mesa_init_histogram( ctx
);
1039 _mesa_init_hint( ctx
);
1040 _mesa_init_line( ctx
);
1041 _mesa_init_lighting( ctx
);
1042 _mesa_init_matrix( ctx
);
1043 _mesa_init_multisample( ctx
);
1044 _mesa_init_pixel( ctx
);
1045 _mesa_init_point( ctx
);
1046 _mesa_init_polygon( ctx
);
1047 _mesa_init_program( ctx
);
1048 _mesa_init_query( ctx
);
1049 _mesa_init_rastpos( ctx
);
1050 _mesa_init_scissor( ctx
);
1051 _mesa_init_shaderobjects (ctx
);
1052 _mesa_init_stencil( ctx
);
1053 _mesa_init_transform( ctx
);
1054 _mesa_init_varray( ctx
);
1055 _mesa_init_viewport( ctx
);
1057 if (!_mesa_init_texture( ctx
))
1060 _mesa_init_texture_s3tc( ctx
);
1061 _mesa_init_texture_fxt1( ctx
);
1064 ctx
->NewState
= _NEW_ALL
;
1065 ctx
->ErrorValue
= (GLenum
) GL_NO_ERROR
;
1067 #if CHAN_TYPE == GL_FLOAT
1068 ctx
->ClampFragmentColors
= GL_FALSE
; /* XXX temporary */
1070 ctx
->ClampFragmentColors
= GL_TRUE
;
1072 ctx
->ClampVertexColors
= GL_TRUE
;
1079 * This is the default function we plug into all dispatch table slots
1080 * This helps prevents a segfault when someone calls a GL function without
1081 * first checking if the extension's supported.
1086 _mesa_problem(NULL
, "User called no-op dispatch function (an unsupported extension function?)");
1092 * Allocate and initialize a new dispatch table.
1094 static struct _glapi_table
*
1095 alloc_dispatch_table(void)
1097 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1098 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1099 * Mesa we do this to accomodate different versions of libGL and various
1102 GLint numEntries
= MAX2(_glapi_get_dispatch_table_size(),
1103 sizeof(struct _glapi_table
) / sizeof(_glapi_proc
));
1104 struct _glapi_table
*table
=
1105 (struct _glapi_table
*) _mesa_malloc(numEntries
* sizeof(_glapi_proc
));
1107 _glapi_proc
*entry
= (_glapi_proc
*) table
;
1109 for (i
= 0; i
< numEntries
; i
++) {
1110 entry
[i
] = (_glapi_proc
) generic_nop
;
1118 * Initialize a GLcontext struct (rendering context).
1120 * This includes allocating all the other structs and arrays which hang off of
1121 * the context by pointers.
1122 * Note that the driver needs to pass in its dd_function_table here since
1123 * we need to at least call driverFunctions->NewTextureObject to create the
1124 * default texture objects.
1126 * Called by _mesa_create_context().
1128 * Performs the imports and exports callback tables initialization, and
1129 * miscellaneous one-time initializations. If no shared context is supplied one
1130 * is allocated, and increase its reference count. Setups the GL API dispatch
1131 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1132 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1135 * \param ctx the context to initialize
1136 * \param visual describes the visual attributes for this context
1137 * \param share_list points to context to share textures, display lists,
1139 * \param driverFunctions table of device driver functions for this context
1141 * \param driverContext pointer to driver-specific context data
1144 _mesa_initialize_context( GLcontext
*ctx
,
1145 const GLvisual
*visual
,
1146 GLcontext
*share_list
,
1147 const struct dd_function_table
*driverFunctions
,
1148 void *driverContext
)
1150 ASSERT(driverContext
);
1151 assert(driverFunctions
->NewTextureObject
);
1152 assert(driverFunctions
->FreeTexImageData
);
1154 /* If the driver wants core Mesa to use special imports, it'll have to
1155 * override these defaults.
1157 _mesa_init_default_imports( &(ctx
->imports
), driverContext
);
1159 /* initialize the exports (Mesa functions called by the window system) */
1160 _mesa_init_default_exports( &(ctx
->exports
) );
1162 /* misc one-time initializations */
1165 ctx
->Visual
= *visual
;
1166 ctx
->DrawBuffer
= NULL
;
1167 ctx
->ReadBuffer
= NULL
;
1168 ctx
->WinSysDrawBuffer
= NULL
;
1169 ctx
->WinSysReadBuffer
= NULL
;
1171 /* Plug in driver functions and context pointer here.
1172 * This is important because when we call alloc_shared_state() below
1173 * we'll call ctx->Driver.NewTextureObject() to create the default
1176 ctx
->Driver
= *driverFunctions
;
1177 ctx
->DriverCtx
= driverContext
;
1180 /* share state with another context */
1181 ctx
->Shared
= share_list
->Shared
;
1184 /* allocate new, unshared state */
1185 if (!alloc_shared_state( ctx
)) {
1189 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1190 ctx
->Shared
->RefCount
++;
1191 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1193 if (!init_attrib_groups( ctx
)) {
1194 free_shared_state(ctx
, ctx
->Shared
);
1198 /* setup the API dispatch tables */
1199 ctx
->Exec
= alloc_dispatch_table();
1200 ctx
->Save
= alloc_dispatch_table();
1201 if (!ctx
->Exec
|| !ctx
->Save
) {
1202 free_shared_state(ctx
, ctx
->Shared
);
1204 _mesa_free(ctx
->Exec
);
1206 _mesa_init_exec_table(ctx
->Exec
);
1207 ctx
->CurrentDispatch
= ctx
->Exec
;
1209 _mesa_init_dlist_table(ctx
->Save
);
1210 _mesa_install_save_vtxfmt( ctx
, &ctx
->ListState
.ListVtxfmt
);
1211 /* Neutral tnl module stuff */
1212 _mesa_init_exec_vtxfmt( ctx
);
1213 ctx
->TnlModule
.Current
= NULL
;
1214 ctx
->TnlModule
.SwapCount
= 0;
1217 ctx
->_MaintainTexEnvProgram
= (_mesa_getenv("MESA_TEX_PROG") != NULL
);
1218 ctx
->_MaintainTnlProgram
= (_mesa_getenv("MESA_TNL_PROG") != NULL
);
1220 ctx
->FirstTimeCurrent
= GL_TRUE
;
1227 * Allocate and initialize a GLcontext structure.
1228 * Note that the driver needs to pass in its dd_function_table here since
1229 * we need to at least call driverFunctions->NewTextureObject to initialize
1230 * the rendering context.
1232 * \param visual a GLvisual pointer (we copy the struct contents)
1233 * \param share_list another context to share display lists with or NULL
1234 * \param driverFunctions points to the dd_function_table into which the
1235 * driver has plugged in all its special functions.
1236 * \param driverCtx points to the device driver's private context state
1238 * \return pointer to a new __GLcontextRec or NULL if error.
1241 _mesa_create_context( const GLvisual
*visual
,
1242 GLcontext
*share_list
,
1243 const struct dd_function_table
*driverFunctions
,
1244 void *driverContext
)
1250 ASSERT(driverContext
);
1252 ctx
= (GLcontext
*) _mesa_calloc(sizeof(GLcontext
));
1256 if (_mesa_initialize_context(ctx
, visual
, share_list
,
1257 driverFunctions
, driverContext
)) {
1268 * Free the data associated with the given context.
1270 * But doesn't free the GLcontext struct itself.
1272 * \sa _mesa_initialize_context() and init_attrib_groups().
1275 _mesa_free_context_data( GLcontext
*ctx
)
1277 /* if we're destroying the current context, unbind it first */
1278 if (ctx
== _mesa_get_current_context()) {
1279 _mesa_make_current(NULL
, NULL
, NULL
);
1282 _mesa_free_lighting_data( ctx
);
1283 _mesa_free_eval_data( ctx
);
1284 _mesa_free_texture_data( ctx
);
1285 _mesa_free_matrix_data( ctx
);
1286 _mesa_free_viewport_data( ctx
);
1287 _mesa_free_colortables_data( ctx
);
1288 _mesa_free_program_data(ctx
);
1289 _mesa_free_query_data(ctx
);
1291 #if FEATURE_ARB_vertex_buffer_object
1292 _mesa_delete_buffer_object(ctx
, ctx
->Array
.NullBufferObj
);
1295 /* free dispatch tables */
1296 _mesa_free(ctx
->Exec
);
1297 _mesa_free(ctx
->Save
);
1299 /* Shared context state (display lists, textures, etc) */
1300 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1301 ctx
->Shared
->RefCount
--;
1302 assert(ctx
->Shared
->RefCount
>= 0);
1303 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1304 if (ctx
->Shared
->RefCount
== 0) {
1305 /* free shared state */
1306 free_shared_state( ctx
, ctx
->Shared
);
1309 if (ctx
->Extensions
.String
)
1310 FREE((void *) ctx
->Extensions
.String
);
1315 * Destroy a GLcontext structure.
1317 * \param ctx GL context.
1319 * Calls _mesa_free_context_data() and frees the GLcontext structure itself.
1322 _mesa_destroy_context( GLcontext
*ctx
)
1325 _mesa_free_context_data(ctx
);
1326 FREE( (void *) ctx
);
1333 * Copy attribute groups from one context to another.
1335 * \param src source context
1336 * \param dst destination context
1337 * \param mask bitwise OR of GL_*_BIT flags
1339 * According to the bits specified in \p mask, copies the corresponding
1340 * attributes from \p src into \p dst. For many of the attributes a simple \c
1341 * memcpy is not enough due to the existence of internal pointers in their data
1345 _mesa_copy_context( const GLcontext
*src
, GLcontext
*dst
, GLuint mask
)
1347 if (mask
& GL_ACCUM_BUFFER_BIT
) {
1349 dst
->Accum
= src
->Accum
;
1351 if (mask
& GL_COLOR_BUFFER_BIT
) {
1353 dst
->Color
= src
->Color
;
1355 if (mask
& GL_CURRENT_BIT
) {
1357 dst
->Current
= src
->Current
;
1359 if (mask
& GL_DEPTH_BUFFER_BIT
) {
1361 dst
->Depth
= src
->Depth
;
1363 if (mask
& GL_ENABLE_BIT
) {
1366 if (mask
& GL_EVAL_BIT
) {
1368 dst
->Eval
= src
->Eval
;
1370 if (mask
& GL_FOG_BIT
) {
1372 dst
->Fog
= src
->Fog
;
1374 if (mask
& GL_HINT_BIT
) {
1376 dst
->Hint
= src
->Hint
;
1378 if (mask
& GL_LIGHTING_BIT
) {
1380 /* begin with memcpy */
1381 MEMCPY( &dst
->Light
, &src
->Light
, sizeof(struct gl_light
) );
1382 /* fixup linked lists to prevent pointer insanity */
1383 make_empty_list( &(dst
->Light
.EnabledList
) );
1384 for (i
= 0; i
< MAX_LIGHTS
; i
++) {
1385 if (dst
->Light
.Light
[i
].Enabled
) {
1386 insert_at_tail(&(dst
->Light
.EnabledList
), &(dst
->Light
.Light
[i
]));
1390 if (mask
& GL_LINE_BIT
) {
1392 dst
->Line
= src
->Line
;
1394 if (mask
& GL_LIST_BIT
) {
1396 dst
->List
= src
->List
;
1398 if (mask
& GL_PIXEL_MODE_BIT
) {
1400 dst
->Pixel
= src
->Pixel
;
1402 if (mask
& GL_POINT_BIT
) {
1404 dst
->Point
= src
->Point
;
1406 if (mask
& GL_POLYGON_BIT
) {
1408 dst
->Polygon
= src
->Polygon
;
1410 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
1411 /* Use loop instead of MEMCPY due to problem with Portland Group's
1412 * C compiler. Reported by John Stone.
1415 for (i
= 0; i
< 32; i
++) {
1416 dst
->PolygonStipple
[i
] = src
->PolygonStipple
[i
];
1419 if (mask
& GL_SCISSOR_BIT
) {
1421 dst
->Scissor
= src
->Scissor
;
1423 if (mask
& GL_STENCIL_BUFFER_BIT
) {
1425 dst
->Stencil
= src
->Stencil
;
1427 if (mask
& GL_TEXTURE_BIT
) {
1428 /* Cannot memcpy because of pointers */
1429 _mesa_copy_texture_state(src
, dst
);
1431 if (mask
& GL_TRANSFORM_BIT
) {
1433 dst
->Transform
= src
->Transform
;
1435 if (mask
& GL_VIEWPORT_BIT
) {
1436 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1437 dst
->Viewport
.X
= src
->Viewport
.X
;
1438 dst
->Viewport
.Y
= src
->Viewport
.Y
;
1439 dst
->Viewport
.Width
= src
->Viewport
.Width
;
1440 dst
->Viewport
.Height
= src
->Viewport
.Height
;
1441 dst
->Viewport
.Near
= src
->Viewport
.Near
;
1442 dst
->Viewport
.Far
= src
->Viewport
.Far
;
1443 _math_matrix_copy(&dst
->Viewport
._WindowMap
, &src
->Viewport
._WindowMap
);
1446 /* XXX FIXME: Call callbacks?
1448 dst
->NewState
= _NEW_ALL
;
1454 * Check if the given context can render into the given framebuffer
1455 * by checking visual attributes.
1456 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1459 check_compatible(const GLcontext
*ctx
, const GLframebuffer
*buffer
)
1461 const GLvisual
*ctxvis
= &ctx
->Visual
;
1462 const GLvisual
*bufvis
= &buffer
->Visual
;
1464 if (ctxvis
== bufvis
)
1467 if (ctxvis
->rgbMode
!= bufvis
->rgbMode
)
1469 if (ctxvis
->doubleBufferMode
&& !bufvis
->doubleBufferMode
)
1471 if (ctxvis
->stereoMode
&& !bufvis
->stereoMode
)
1473 if (ctxvis
->haveAccumBuffer
&& !bufvis
->haveAccumBuffer
)
1475 if (ctxvis
->haveDepthBuffer
&& !bufvis
->haveDepthBuffer
)
1477 if (ctxvis
->haveStencilBuffer
&& !bufvis
->haveStencilBuffer
)
1479 if (ctxvis
->redMask
&& ctxvis
->redMask
!= bufvis
->redMask
)
1481 if (ctxvis
->greenMask
&& ctxvis
->greenMask
!= bufvis
->greenMask
)
1483 if (ctxvis
->blueMask
&& ctxvis
->blueMask
!= bufvis
->blueMask
)
1485 if (ctxvis
->depthBits
&& ctxvis
->depthBits
!= bufvis
->depthBits
)
1487 if (ctxvis
->stencilBits
&& ctxvis
->stencilBits
!= bufvis
->stencilBits
)
1495 * Do one-time initialization for the given framebuffer. Specifically,
1496 * ask the driver for the window's current size and update the framebuffer
1498 * Really, the device driver should totally take care of this.
1501 initialize_framebuffer_size(GLcontext
*ctx
, GLframebuffer
*fb
)
1503 GLuint width
, height
;
1504 ASSERT(ctx
->Driver
.GetBufferSize
);
1505 ctx
->Driver
.GetBufferSize(fb
, &width
, &height
);
1506 if (ctx
->Driver
.ResizeBuffers
)
1507 ctx
->Driver
.ResizeBuffers(ctx
, fb
, width
, height
);
1508 fb
->Initialized
= GL_TRUE
;
1513 * Bind the given context to the given drawBuffer and readBuffer and
1514 * make it the current context for the calling thread.
1515 * We'll render into the drawBuffer and read pixels from the
1516 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1518 * We check that the context's and framebuffer's visuals are compatible
1519 * and return immediately if they're not.
1521 * \param newCtx the new GL context. If NULL then there will be no current GL
1523 * \param drawBuffer the drawing framebuffer
1524 * \param readBuffer the reading framebuffer
1527 _mesa_make_current( GLcontext
*newCtx
, GLframebuffer
*drawBuffer
,
1528 GLframebuffer
*readBuffer
)
1530 if (MESA_VERBOSE
& VERBOSE_API
)
1531 _mesa_debug(newCtx
, "_mesa_make_current()\n");
1533 /* Check that the context's and framebuffer's visuals are compatible.
1535 if (newCtx
&& drawBuffer
&& newCtx
->DrawBuffer
!= drawBuffer
) {
1536 if (!check_compatible(newCtx
, drawBuffer
))
1539 if (newCtx
&& readBuffer
&& newCtx
->ReadBuffer
!= readBuffer
) {
1540 if (!check_compatible(newCtx
, readBuffer
))
1544 #if !defined(IN_DRI_DRIVER)
1545 /* We call this function periodically (just here for now) in
1546 * order to detect when multithreading has begun. In a DRI driver, this
1547 * step is done by the driver loader (e.g., libGL).
1549 _glapi_check_multithread();
1550 #endif /* !defined(IN_DRI_DRIVER) */
1552 _glapi_set_context((void *) newCtx
);
1553 ASSERT(_mesa_get_current_context() == newCtx
);
1556 _glapi_set_dispatch(NULL
); /* none current */
1559 _glapi_set_dispatch(newCtx
->CurrentDispatch
);
1561 if (drawBuffer
&& readBuffer
) {
1562 /* TODO: check if newCtx and buffer's visual match??? */
1564 ASSERT(drawBuffer
->Name
== 0);
1565 ASSERT(readBuffer
->Name
== 0);
1566 newCtx
->WinSysDrawBuffer
= drawBuffer
;
1567 newCtx
->WinSysReadBuffer
= readBuffer
;
1568 /* don't replace user-buffer bindings with window system buffer */
1569 if (!newCtx
->DrawBuffer
|| newCtx
->DrawBuffer
->Name
== 0) {
1570 newCtx
->DrawBuffer
= drawBuffer
;
1571 newCtx
->ReadBuffer
= readBuffer
;
1574 newCtx
->NewState
|= _NEW_BUFFERS
;
1577 if (!drawBuffer
->Initialized
) {
1578 initialize_framebuffer_size(newCtx
, drawBuffer
);
1580 if (readBuffer
!= drawBuffer
&& !readBuffer
->Initialized
) {
1581 initialize_framebuffer_size(newCtx
, readBuffer
);
1584 if (newCtx
->FirstTimeCurrent
) {
1585 /* set initial viewport and scissor size now */
1586 _mesa_set_viewport(newCtx
, 0, 0,
1587 drawBuffer
->Width
, drawBuffer
->Height
);
1588 newCtx
->Scissor
.Width
= drawBuffer
->Width
;
1589 newCtx
->Scissor
.Height
= drawBuffer
->Height
;
1593 /* We can use this to help debug user's problems. Tell them to set
1594 * the MESA_INFO env variable before running their app. Then the
1595 * first time each context is made current we'll print some useful
1598 if (newCtx
->FirstTimeCurrent
) {
1599 if (_mesa_getenv("MESA_INFO")) {
1602 newCtx
->FirstTimeCurrent
= GL_FALSE
;
1609 * Make context 'ctx' share the display lists, textures and programs
1610 * that are associated with 'ctxToShare'.
1611 * Any display lists, textures or programs associated with 'ctx' will
1612 * be deleted if nobody else is sharing them.
1615 _mesa_share_state(GLcontext
*ctx
, GLcontext
*ctxToShare
)
1617 if (ctx
&& ctxToShare
&& ctx
->Shared
&& ctxToShare
->Shared
) {
1618 ctx
->Shared
->RefCount
--;
1619 if (ctx
->Shared
->RefCount
== 0) {
1620 free_shared_state(ctx
, ctx
->Shared
);
1622 ctx
->Shared
= ctxToShare
->Shared
;
1623 ctx
->Shared
->RefCount
++;
1634 * Get current context for the calling thread.
1636 * \return pointer to the current GL context.
1638 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1639 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in context.h.
1642 _mesa_get_current_context( void )
1644 return (GLcontext
*) _glapi_get_context();
1648 * Get context's current API dispatch table.
1650 * It'll either be the immediate-mode execute dispatcher or the display list
1651 * compile dispatcher.
1653 * \param ctx GL context.
1655 * \return pointer to dispatch_table.
1657 * Simply returns __GLcontextRec::CurrentDispatch.
1659 struct _glapi_table
*
1660 _mesa_get_dispatch(GLcontext
*ctx
)
1662 return ctx
->CurrentDispatch
;
1668 /**********************************************************************/
1669 /** \name Miscellaneous functions */
1670 /**********************************************************************/
1676 * \param ctx GL context.
1677 * \param error error code.
1679 * Records the given error code and call the driver's dd_function_table::Error
1680 * function if defined.
1683 * This is called via _mesa_error().
1686 _mesa_record_error( GLcontext
*ctx
, GLenum error
)
1691 if (ctx
->ErrorValue
== GL_NO_ERROR
) {
1692 ctx
->ErrorValue
= error
;
1695 /* Call device driver's error handler, if any. This is used on the Mac. */
1696 if (ctx
->Driver
.Error
) {
1697 (*ctx
->Driver
.Error
)( ctx
);
1702 * Execute glFinish().
1704 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1705 * dd_function_table::Finish driver callback, if not NULL.
1708 _mesa_Finish( void )
1710 GET_CURRENT_CONTEXT(ctx
);
1711 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1712 if (ctx
->Driver
.Finish
) {
1713 (*ctx
->Driver
.Finish
)( ctx
);
1718 * Execute glFlush().
1720 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1721 * dd_function_table::Flush driver callback, if not NULL.
1726 GET_CURRENT_CONTEXT(ctx
);
1727 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1728 if (ctx
->Driver
.Flush
) {
1729 (*ctx
->Driver
.Flush
)( ctx
);