mesa: update wglext.h to latest version
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "mfeatures.h"
81 #include "imports.h"
82 #if FEATURE_accum
83 #include "accum.h"
84 #endif
85 #include "api_exec.h"
86 #include "arrayobj.h"
87 #if FEATURE_attrib_stack
88 #include "attrib.h"
89 #endif
90 #include "blend.h"
91 #include "buffers.h"
92 #include "bufferobj.h"
93 #if FEATURE_colortable
94 #include "colortab.h"
95 #endif
96 #include "context.h"
97 #include "cpuinfo.h"
98 #include "debug.h"
99 #include "depth.h"
100 #if FEATURE_dlist
101 #include "dlist.h"
102 #endif
103 #if FEATURE_evaluators
104 #include "eval.h"
105 #endif
106 #include "enums.h"
107 #include "extensions.h"
108 #include "fbobject.h"
109 #if FEATURE_feedback
110 #include "feedback.h"
111 #endif
112 #include "fog.h"
113 #include "framebuffer.h"
114 #include "get.h"
115 #if FEATURE_histogram
116 #include "histogram.h"
117 #endif
118 #include "hint.h"
119 #include "hash.h"
120 #include "light.h"
121 #include "lines.h"
122 #include "macros.h"
123 #include "matrix.h"
124 #include "multisample.h"
125 #include "pixel.h"
126 #include "pixelstore.h"
127 #include "points.h"
128 #include "polygon.h"
129 #if FEATURE_ARB_occlusion_query
130 #include "queryobj.h"
131 #endif
132 #if FEATURE_drawpix
133 #include "rastpos.h"
134 #endif
135 #include "scissor.h"
136 #include "shared.h"
137 #include "simple_list.h"
138 #include "state.h"
139 #include "stencil.h"
140 #include "texcompress.h"
141 #include "teximage.h"
142 #include "texobj.h"
143 #include "texstate.h"
144 #include "mtypes.h"
145 #include "varray.h"
146 #include "version.h"
147 #include "viewport.h"
148 #include "vtxfmt.h"
149 #include "glapi/glthread.h"
150 #include "glapi/glapioffsets.h"
151 #include "glapi/glapitable.h"
152 #include "shader/program.h"
153 #include "shader/shader_api.h"
154 #if FEATURE_ATI_fragment_shader
155 #include "shader/atifragshader.h"
156 #endif
157 #if _HAVE_FULL_GL
158 #include "math/m_matrix.h"
159 #endif
160
161 #ifdef USE_SPARC_ASM
162 #include "sparc/sparc.h"
163 #endif
164
165 #ifndef MESA_VERBOSE
166 int MESA_VERBOSE = 0;
167 #endif
168
169 #ifndef MESA_DEBUG_FLAGS
170 int MESA_DEBUG_FLAGS = 0;
171 #endif
172
173
174 /* ubyte -> float conversion */
175 GLfloat _mesa_ubyte_to_float_color_tab[256];
176
177
178
179 /**
180 * Swap buffers notification callback.
181 *
182 * \param ctx GL context.
183 *
184 * Called by window system just before swapping buffers.
185 * We have to finish any pending rendering.
186 */
187 void
188 _mesa_notifySwapBuffers(__GLcontext *ctx)
189 {
190 FLUSH_CURRENT( ctx, 0 );
191 if (ctx->Driver.Flush) {
192 ctx->Driver.Flush(ctx);
193 }
194 }
195
196
197 /**********************************************************************/
198 /** \name GL Visual allocation/destruction */
199 /**********************************************************************/
200 /*@{*/
201
202 /**
203 * Allocates a GLvisual structure and initializes it via
204 * _mesa_initialize_visual().
205 *
206 * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode.
207 * \param dbFlag double buffering
208 * \param stereoFlag stereo buffer
209 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
210 * is acceptable but the actual depth type will be GLushort or GLuint as
211 * needed.
212 * \param stencilBits requested minimum bits per stencil buffer value
213 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
214 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
215 * \param redBits number of bits per color component in frame buffer for RGB(A)
216 * mode. We always use 8 in core Mesa though.
217 * \param greenBits same as above.
218 * \param blueBits same as above.
219 * \param alphaBits same as above.
220 * \param numSamples not really used.
221 *
222 * \return pointer to new GLvisual or NULL if requested parameters can't be
223 * met.
224 *
225 * \note Need to add params for level and numAuxBuffers (at least)
226 */
227 GLvisual *
228 _mesa_create_visual( GLboolean rgbFlag,
229 GLboolean dbFlag,
230 GLboolean stereoFlag,
231 GLint redBits,
232 GLint greenBits,
233 GLint blueBits,
234 GLint alphaBits,
235 GLint indexBits,
236 GLint depthBits,
237 GLint stencilBits,
238 GLint accumRedBits,
239 GLint accumGreenBits,
240 GLint accumBlueBits,
241 GLint accumAlphaBits,
242 GLint numSamples )
243 {
244 GLvisual *vis = (GLvisual *) _mesa_calloc(sizeof(GLvisual));
245 if (vis) {
246 if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
247 redBits, greenBits, blueBits, alphaBits,
248 indexBits, depthBits, stencilBits,
249 accumRedBits, accumGreenBits,
250 accumBlueBits, accumAlphaBits,
251 numSamples)) {
252 _mesa_free(vis);
253 return NULL;
254 }
255 }
256 return vis;
257 }
258
259 /**
260 * Makes some sanity checks and fills in the fields of the
261 * GLvisual object with the given parameters. If the caller needs
262 * to set additional fields, he should just probably init the whole GLvisual
263 * object himself.
264 * \return GL_TRUE on success, or GL_FALSE on failure.
265 *
266 * \sa _mesa_create_visual() above for the parameter description.
267 */
268 GLboolean
269 _mesa_initialize_visual( GLvisual *vis,
270 GLboolean rgbFlag,
271 GLboolean dbFlag,
272 GLboolean stereoFlag,
273 GLint redBits,
274 GLint greenBits,
275 GLint blueBits,
276 GLint alphaBits,
277 GLint indexBits,
278 GLint depthBits,
279 GLint stencilBits,
280 GLint accumRedBits,
281 GLint accumGreenBits,
282 GLint accumBlueBits,
283 GLint accumAlphaBits,
284 GLint numSamples )
285 {
286 assert(vis);
287
288 if (depthBits < 0 || depthBits > 32) {
289 return GL_FALSE;
290 }
291 if (stencilBits < 0 || stencilBits > STENCIL_BITS) {
292 return GL_FALSE;
293 }
294 assert(accumRedBits >= 0);
295 assert(accumGreenBits >= 0);
296 assert(accumBlueBits >= 0);
297 assert(accumAlphaBits >= 0);
298
299 vis->rgbMode = rgbFlag;
300 vis->doubleBufferMode = dbFlag;
301 vis->stereoMode = stereoFlag;
302
303 vis->redBits = redBits;
304 vis->greenBits = greenBits;
305 vis->blueBits = blueBits;
306 vis->alphaBits = alphaBits;
307 vis->rgbBits = redBits + greenBits + blueBits;
308
309 vis->indexBits = indexBits;
310 vis->depthBits = depthBits;
311 vis->stencilBits = stencilBits;
312
313 vis->accumRedBits = accumRedBits;
314 vis->accumGreenBits = accumGreenBits;
315 vis->accumBlueBits = accumBlueBits;
316 vis->accumAlphaBits = accumAlphaBits;
317
318 vis->haveAccumBuffer = accumRedBits > 0;
319 vis->haveDepthBuffer = depthBits > 0;
320 vis->haveStencilBuffer = stencilBits > 0;
321
322 vis->numAuxBuffers = 0;
323 vis->level = 0;
324 vis->pixmapMode = 0;
325 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
326 vis->samples = numSamples;
327
328 return GL_TRUE;
329 }
330
331
332 /**
333 * Destroy a visual and free its memory.
334 *
335 * \param vis visual.
336 *
337 * Frees the visual structure.
338 */
339 void
340 _mesa_destroy_visual( GLvisual *vis )
341 {
342 _mesa_free(vis);
343 }
344
345 /*@}*/
346
347
348 /**********************************************************************/
349 /** \name Context allocation, initialization, destroying
350 *
351 * The purpose of the most initialization functions here is to provide the
352 * default state values according to the OpenGL specification.
353 */
354 /**********************************************************************/
355 /*@{*/
356
357
358 /**
359 * This is lame. gdb only seems to recognize enum types that are
360 * actually used somewhere. We want to be able to print/use enum
361 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
362 * the gl_texture_index type anywhere. Thus, this lame function.
363 */
364 static void
365 dummy_enum_func(void)
366 {
367 gl_buffer_index bi;
368 gl_colortable_index ci;
369 gl_face_index fi;
370 gl_frag_attrib fa;
371 gl_frag_result fr;
372 gl_texture_index ti;
373 gl_vert_attrib va;
374 gl_vert_result vr;
375
376 (void) bi;
377 (void) ci;
378 (void) fi;
379 (void) fa;
380 (void) fr;
381 (void) ti;
382 (void) va;
383 (void) vr;
384 }
385
386
387 /**
388 * One-time initialization mutex lock.
389 *
390 * \sa Used by one_time_init().
391 */
392 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
393
394 /**
395 * Calls all the various one-time-init functions in Mesa.
396 *
397 * While holding a global mutex lock, calls several initialization functions,
398 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
399 * defined.
400 *
401 * \sa _math_init().
402 */
403 static void
404 one_time_init( GLcontext *ctx )
405 {
406 static GLboolean alreadyCalled = GL_FALSE;
407 (void) ctx;
408 _glthread_LOCK_MUTEX(OneTimeLock);
409 if (!alreadyCalled) {
410 GLuint i;
411
412 /* do some implementation tests */
413 assert( sizeof(GLbyte) == 1 );
414 assert( sizeof(GLubyte) == 1 );
415 assert( sizeof(GLshort) == 2 );
416 assert( sizeof(GLushort) == 2 );
417 assert( sizeof(GLint) == 4 );
418 assert( sizeof(GLuint) == 4 );
419
420 _mesa_get_cpu_features();
421
422 _mesa_init_sqrt_table();
423
424 for (i = 0; i < 256; i++) {
425 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
426 }
427
428 if (_mesa_getenv("MESA_DEBUG")) {
429 _glapi_noop_enable_warnings(GL_TRUE);
430 _glapi_set_warning_func( (_glapi_warning_func) _mesa_warning );
431 }
432 else {
433 _glapi_noop_enable_warnings(GL_FALSE);
434 }
435
436 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
437 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
438 MESA_VERSION_STRING, __DATE__, __TIME__);
439 #endif
440
441 alreadyCalled = GL_TRUE;
442 }
443 _glthread_UNLOCK_MUTEX(OneTimeLock);
444
445 dummy_enum_func();
446 }
447
448
449 /**
450 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
451 */
452 static void
453 _mesa_init_current(GLcontext *ctx)
454 {
455 GLuint i;
456
457 /* Init all to (0,0,0,1) */
458 for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
459 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
460 }
461
462 /* redo special cases: */
463 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
464 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
465 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
466 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
467 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
468 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
469 }
470
471
472 /**
473 * Init vertex/fragment program limits.
474 * Important: drivers should override these with actual limits.
475 */
476 static void
477 init_program_limits(GLenum type, struct gl_program_constants *prog)
478 {
479 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
480 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
481 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
482 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
483 prog->MaxTemps = MAX_PROGRAM_TEMPS;
484 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
485 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
486 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
487
488 if (type == GL_VERTEX_PROGRAM_ARB) {
489 prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
490 prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
491 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
492 }
493 else {
494 prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
495 prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
496 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
497 }
498
499 /* copy the above limits to init native limits */
500 prog->MaxNativeInstructions = prog->MaxInstructions;
501 prog->MaxNativeAluInstructions = prog->MaxAluInstructions;
502 prog->MaxNativeTexInstructions = prog->MaxTexInstructions;
503 prog->MaxNativeTexIndirections = prog->MaxTexIndirections;
504 prog->MaxNativeAttribs = prog->MaxAttribs;
505 prog->MaxNativeTemps = prog->MaxTemps;
506 prog->MaxNativeAddressRegs = prog->MaxAddressRegs;
507 prog->MaxNativeParameters = prog->MaxParameters;
508 }
509
510
511 /**
512 * Initialize fields of gl_constants (aka ctx->Const.*).
513 * Use defaults from config.h. The device drivers will often override
514 * some of these values (such as number of texture units).
515 */
516 static void
517 _mesa_init_constants(GLcontext *ctx)
518 {
519 assert(ctx);
520
521 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
522 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
523
524 /* Max texture size should be <= max viewport size (render to texture) */
525 assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH);
526
527 /* Constants, may be overriden (usually only reduced) by device drivers */
528 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
529 ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
530 ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
531 ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
532 ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
533 ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
534 ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
535 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
536 ctx->Const.MaxTextureImageUnits);
537 ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
538 ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
539 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
540 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
541 ctx->Const.MinPointSize = MIN_POINT_SIZE;
542 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
543 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
544 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
545 ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
546 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
547 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
548 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
549 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
550 ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
551 ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
552 ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH;
553 ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
554 ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES;
555 ctx->Const.MaxLights = MAX_LIGHTS;
556 ctx->Const.MaxShininess = 128.0;
557 ctx->Const.MaxSpotExponent = 128.0;
558 ctx->Const.MaxViewportWidth = MAX_WIDTH;
559 ctx->Const.MaxViewportHeight = MAX_HEIGHT;
560 #if FEATURE_ARB_vertex_program
561 init_program_limits(GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram);
562 #endif
563 #if FEATURE_ARB_fragment_program
564 init_program_limits(GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
565 #endif
566 ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
567 ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
568
569 /* CheckArrayBounds is overriden by drivers/x11 for X server */
570 ctx->Const.CheckArrayBounds = GL_FALSE;
571
572 /* GL_ARB_draw_buffers */
573 ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
574
575 /* GL_OES_read_format */
576 ctx->Const.ColorReadFormat = GL_RGBA;
577 ctx->Const.ColorReadType = GL_UNSIGNED_BYTE;
578
579 #if FEATURE_EXT_framebuffer_object
580 ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
581 ctx->Const.MaxRenderbufferSize = MAX_WIDTH;
582 #endif
583
584 #if FEATURE_ARB_vertex_shader
585 ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
586 ctx->Const.MaxVarying = MAX_VARYING;
587 #endif
588
589 /* GL_ARB_framebuffer_object */
590 ctx->Const.MaxSamples = 0;
591
592 /* GL_ATI_envmap_bumpmap */
593 ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
594
595 /* sanity checks */
596 ASSERT(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits,
597 ctx->Const.MaxTextureCoordUnits));
598 ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
599 ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
600
601 ASSERT(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
602 ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
603 ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);
604 ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX);
605
606 /* check that we don't exceed various 32-bit bitfields */
607 ASSERT(VERT_RESULT_MAX <= 32);
608 ASSERT(FRAG_ATTRIB_MAX <= 32);
609 }
610
611
612 /**
613 * Do some sanity checks on the limits/constants for the given context.
614 * Only called the first time a context is bound.
615 */
616 static void
617 check_context_limits(GLcontext *ctx)
618 {
619 /* Many context limits/constants are limited by the size of
620 * internal arrays.
621 */
622 assert(ctx->Const.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
623 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
624 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
625 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
626
627 /* number of coord units cannot be greater than number of image units */
628 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits);
629
630 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
631 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
632 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
633 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
634
635 /* make sure largest texture image is <= MAX_WIDTH in size */
636 assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH);
637 assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH);
638 assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH);
639
640 assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH);
641 assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH);
642
643 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
644
645 /* XXX probably add more tests */
646 }
647
648
649 /**
650 * Initialize the attribute groups in a GL context.
651 *
652 * \param ctx GL context.
653 *
654 * Initializes all the attributes, calling the respective <tt>init*</tt>
655 * functions for the more complex data structures.
656 */
657 static GLboolean
658 init_attrib_groups(GLcontext *ctx)
659 {
660 assert(ctx);
661
662 /* Constants */
663 _mesa_init_constants( ctx );
664
665 /* Extensions */
666 _mesa_init_extensions( ctx );
667
668 /* Attribute Groups */
669 #if FEATURE_accum
670 _mesa_init_accum( ctx );
671 #endif
672 #if FEATURE_attrib_stack
673 _mesa_init_attrib( ctx );
674 #endif
675 _mesa_init_buffer_objects( ctx );
676 _mesa_init_color( ctx );
677 #if FEATURE_colortable
678 _mesa_init_colortables( ctx );
679 #endif
680 _mesa_init_current( ctx );
681 _mesa_init_depth( ctx );
682 _mesa_init_debug( ctx );
683 #if FEATURE_dlist
684 _mesa_init_display_list( ctx );
685 #endif
686 #if FEATURE_evaluators
687 _mesa_init_eval( ctx );
688 #endif
689 _mesa_init_fbobjects( ctx );
690 #if FEATURE_feedback
691 _mesa_init_feedback( ctx );
692 #else
693 ctx->RenderMode = GL_RENDER;
694 #endif
695 _mesa_init_fog( ctx );
696 #if FEATURE_histogram
697 _mesa_init_histogram( ctx );
698 #endif
699 _mesa_init_hint( ctx );
700 _mesa_init_line( ctx );
701 _mesa_init_lighting( ctx );
702 _mesa_init_matrix( ctx );
703 _mesa_init_multisample( ctx );
704 _mesa_init_pixel( ctx );
705 _mesa_init_pixelstore( ctx );
706 _mesa_init_point( ctx );
707 _mesa_init_polygon( ctx );
708 _mesa_init_program( ctx );
709 #if FEATURE_ARB_occlusion_query
710 _mesa_init_query( ctx );
711 #endif
712 #if FEATURE_drawpix
713 _mesa_init_rastpos( ctx );
714 #endif
715 _mesa_init_scissor( ctx );
716 _mesa_init_shader_state( ctx );
717 _mesa_init_stencil( ctx );
718 _mesa_init_transform( ctx );
719 _mesa_init_varray( ctx );
720 _mesa_init_viewport( ctx );
721
722 if (!_mesa_init_texture( ctx ))
723 return GL_FALSE;
724
725 #if FEATURE_texture_s3tc
726 _mesa_init_texture_s3tc( ctx );
727 #endif
728 #if FEATURE_texture_fxt1
729 _mesa_init_texture_fxt1( ctx );
730 #endif
731
732 /* Miscellaneous */
733 ctx->NewState = _NEW_ALL;
734 ctx->ErrorValue = (GLenum) GL_NO_ERROR;
735 ctx->varying_vp_inputs = ~0;
736
737 return GL_TRUE;
738 }
739
740
741 /**
742 * Update default objects in a GL context with respect to shared state.
743 *
744 * \param ctx GL context.
745 *
746 * Removes references to old default objects, (texture objects, program
747 * objects, etc.) and changes to reference those from the current shared
748 * state.
749 */
750 static GLboolean
751 update_default_objects(GLcontext *ctx)
752 {
753 assert(ctx);
754
755 _mesa_update_default_objects_program(ctx);
756 _mesa_update_default_objects_texture(ctx);
757 _mesa_update_default_objects_buffer_objects(ctx);
758
759 return GL_TRUE;
760 }
761
762
763 /**
764 * This is the default function we plug into all dispatch table slots
765 * This helps prevents a segfault when someone calls a GL function without
766 * first checking if the extension's supported.
767 */
768 static int
769 generic_nop(void)
770 {
771 _mesa_warning(NULL, "User called no-op dispatch function (an unsupported extension function?)");
772 return 0;
773 }
774
775
776 /**
777 * Allocate and initialize a new dispatch table.
778 */
779 static struct _glapi_table *
780 alloc_dispatch_table(void)
781 {
782 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
783 * In practice, this'll be the same for stand-alone Mesa. But for DRI
784 * Mesa we do this to accomodate different versions of libGL and various
785 * DRI drivers.
786 */
787 GLint numEntries = MAX2(_glapi_get_dispatch_table_size(),
788 sizeof(struct _glapi_table) / sizeof(_glapi_proc));
789 struct _glapi_table *table =
790 (struct _glapi_table *) _mesa_malloc(numEntries * sizeof(_glapi_proc));
791 if (table) {
792 _glapi_proc *entry = (_glapi_proc *) table;
793 GLint i;
794 for (i = 0; i < numEntries; i++) {
795 entry[i] = (_glapi_proc) generic_nop;
796 }
797 }
798 return table;
799 }
800
801
802 /**
803 * Initialize a GLcontext struct (rendering context).
804 *
805 * This includes allocating all the other structs and arrays which hang off of
806 * the context by pointers.
807 * Note that the driver needs to pass in its dd_function_table here since
808 * we need to at least call driverFunctions->NewTextureObject to create the
809 * default texture objects.
810 *
811 * Called by _mesa_create_context().
812 *
813 * Performs the imports and exports callback tables initialization, and
814 * miscellaneous one-time initializations. If no shared context is supplied one
815 * is allocated, and increase its reference count. Setups the GL API dispatch
816 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
817 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
818 * for debug flags.
819 *
820 * \param ctx the context to initialize
821 * \param visual describes the visual attributes for this context
822 * \param share_list points to context to share textures, display lists,
823 * etc with, or NULL
824 * \param driverFunctions table of device driver functions for this context
825 * to use
826 * \param driverContext pointer to driver-specific context data
827 */
828 GLboolean
829 _mesa_initialize_context(GLcontext *ctx,
830 const GLvisual *visual,
831 GLcontext *share_list,
832 const struct dd_function_table *driverFunctions,
833 void *driverContext)
834 {
835 struct gl_shared_state *shared;
836
837 /*ASSERT(driverContext);*/
838 assert(driverFunctions->NewTextureObject);
839 assert(driverFunctions->FreeTexImageData);
840
841 /* misc one-time initializations */
842 one_time_init(ctx);
843
844 ctx->Visual = *visual;
845 ctx->DrawBuffer = NULL;
846 ctx->ReadBuffer = NULL;
847 ctx->WinSysDrawBuffer = NULL;
848 ctx->WinSysReadBuffer = NULL;
849
850 /* Plug in driver functions and context pointer here.
851 * This is important because when we call alloc_shared_state() below
852 * we'll call ctx->Driver.NewTextureObject() to create the default
853 * textures.
854 */
855 ctx->Driver = *driverFunctions;
856 ctx->DriverCtx = driverContext;
857
858 if (share_list) {
859 /* share state with another context */
860 shared = share_list->Shared;
861 }
862 else {
863 /* allocate new, unshared state */
864 shared = _mesa_alloc_shared_state(ctx);
865 if (!shared)
866 return GL_FALSE;
867 }
868
869 _glthread_LOCK_MUTEX(shared->Mutex);
870 ctx->Shared = shared;
871 shared->RefCount++;
872 _glthread_UNLOCK_MUTEX(shared->Mutex);
873
874 if (!init_attrib_groups( ctx )) {
875 _mesa_free_shared_state(ctx, ctx->Shared);
876 return GL_FALSE;
877 }
878
879 /* setup the API dispatch tables */
880 ctx->Exec = alloc_dispatch_table();
881 ctx->Save = alloc_dispatch_table();
882 if (!ctx->Exec || !ctx->Save) {
883 _mesa_free_shared_state(ctx, ctx->Shared);
884 if (ctx->Exec)
885 _mesa_free(ctx->Exec);
886 }
887 #if FEATURE_dispatch
888 _mesa_init_exec_table(ctx->Exec);
889 #endif
890 ctx->CurrentDispatch = ctx->Exec;
891 #if FEATURE_dlist
892 _mesa_init_dlist_table(ctx->Save);
893 _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
894 #endif
895 /* Neutral tnl module stuff */
896 _mesa_init_exec_vtxfmt( ctx );
897 ctx->TnlModule.Current = NULL;
898 ctx->TnlModule.SwapCount = 0;
899
900 ctx->FragmentProgram._MaintainTexEnvProgram
901 = (_mesa_getenv("MESA_TEX_PROG") != NULL);
902
903 ctx->VertexProgram._MaintainTnlProgram
904 = (_mesa_getenv("MESA_TNL_PROG") != NULL);
905 if (ctx->VertexProgram._MaintainTnlProgram) {
906 /* this is required... */
907 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
908 }
909
910 #ifdef FEATURE_extra_context_init
911 _mesa_initialize_context_extra(ctx);
912 #endif
913
914 ctx->FirstTimeCurrent = GL_TRUE;
915
916 return GL_TRUE;
917 }
918
919
920 /**
921 * Allocate and initialize a GLcontext structure.
922 * Note that the driver needs to pass in its dd_function_table here since
923 * we need to at least call driverFunctions->NewTextureObject to initialize
924 * the rendering context.
925 *
926 * \param visual a GLvisual pointer (we copy the struct contents)
927 * \param share_list another context to share display lists with or NULL
928 * \param driverFunctions points to the dd_function_table into which the
929 * driver has plugged in all its special functions.
930 * \param driverContext points to the device driver's private context state
931 *
932 * \return pointer to a new __GLcontextRec or NULL if error.
933 */
934 GLcontext *
935 _mesa_create_context(const GLvisual *visual,
936 GLcontext *share_list,
937 const struct dd_function_table *driverFunctions,
938 void *driverContext)
939 {
940 GLcontext *ctx;
941
942 ASSERT(visual);
943 /*ASSERT(driverContext);*/
944
945 ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext));
946 if (!ctx)
947 return NULL;
948
949 if (_mesa_initialize_context(ctx, visual, share_list,
950 driverFunctions, driverContext)) {
951 return ctx;
952 }
953 else {
954 _mesa_free(ctx);
955 return NULL;
956 }
957 }
958
959
960 /**
961 * Free the data associated with the given context.
962 *
963 * But doesn't free the GLcontext struct itself.
964 *
965 * \sa _mesa_initialize_context() and init_attrib_groups().
966 */
967 void
968 _mesa_free_context_data( GLcontext *ctx )
969 {
970 GLint RefCount;
971
972 if (!_mesa_get_current_context()){
973 /* No current context, but we may need one in order to delete
974 * texture objs, etc. So temporarily bind the context now.
975 */
976 _mesa_make_current(ctx, NULL, NULL);
977 }
978
979 /* unreference WinSysDraw/Read buffers */
980 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
981 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
982 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
983 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
984
985 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
986 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
987 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
988
989 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
990 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
991 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
992
993 #if FEATURE_attrib_stack
994 _mesa_free_attrib_data(ctx);
995 #endif
996 _mesa_free_lighting_data( ctx );
997 #if FEATURE_evaluators
998 _mesa_free_eval_data( ctx );
999 #endif
1000 _mesa_free_texture_data( ctx );
1001 _mesa_free_matrix_data( ctx );
1002 _mesa_free_viewport_data( ctx );
1003 #if FEATURE_colortable
1004 _mesa_free_colortables_data( ctx );
1005 #endif
1006 _mesa_free_program_data(ctx);
1007 _mesa_free_shader_state(ctx);
1008 #if FEATURE_ARB_occlusion_query
1009 _mesa_free_query_data(ctx);
1010 #endif
1011
1012 _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
1013
1014 /* free dispatch tables */
1015 _mesa_free(ctx->Exec);
1016 _mesa_free(ctx->Save);
1017
1018 /* Shared context state (display lists, textures, etc) */
1019 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1020 RefCount = --ctx->Shared->RefCount;
1021 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1022 assert(RefCount >= 0);
1023 if (RefCount == 0) {
1024 /* free shared state */
1025 _mesa_free_shared_state( ctx, ctx->Shared );
1026 }
1027
1028 if (ctx->Extensions.String)
1029 _mesa_free((void *) ctx->Extensions.String);
1030
1031 /* unbind the context if it's currently bound */
1032 if (ctx == _mesa_get_current_context()) {
1033 _mesa_make_current(NULL, NULL, NULL);
1034 }
1035 }
1036
1037
1038 /**
1039 * Destroy a GLcontext structure.
1040 *
1041 * \param ctx GL context.
1042 *
1043 * Calls _mesa_free_context_data() and frees the GLcontext structure itself.
1044 */
1045 void
1046 _mesa_destroy_context( GLcontext *ctx )
1047 {
1048 if (ctx) {
1049 _mesa_free_context_data(ctx);
1050 _mesa_free( (void *) ctx );
1051 }
1052 }
1053
1054
1055 #if _HAVE_FULL_GL
1056 /**
1057 * Copy attribute groups from one context to another.
1058 *
1059 * \param src source context
1060 * \param dst destination context
1061 * \param mask bitwise OR of GL_*_BIT flags
1062 *
1063 * According to the bits specified in \p mask, copies the corresponding
1064 * attributes from \p src into \p dst. For many of the attributes a simple \c
1065 * memcpy is not enough due to the existence of internal pointers in their data
1066 * structures.
1067 */
1068 void
1069 _mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
1070 {
1071 if (mask & GL_ACCUM_BUFFER_BIT) {
1072 /* OK to memcpy */
1073 dst->Accum = src->Accum;
1074 }
1075 if (mask & GL_COLOR_BUFFER_BIT) {
1076 /* OK to memcpy */
1077 dst->Color = src->Color;
1078 }
1079 if (mask & GL_CURRENT_BIT) {
1080 /* OK to memcpy */
1081 dst->Current = src->Current;
1082 }
1083 if (mask & GL_DEPTH_BUFFER_BIT) {
1084 /* OK to memcpy */
1085 dst->Depth = src->Depth;
1086 }
1087 if (mask & GL_ENABLE_BIT) {
1088 /* no op */
1089 }
1090 if (mask & GL_EVAL_BIT) {
1091 /* OK to memcpy */
1092 dst->Eval = src->Eval;
1093 }
1094 if (mask & GL_FOG_BIT) {
1095 /* OK to memcpy */
1096 dst->Fog = src->Fog;
1097 }
1098 if (mask & GL_HINT_BIT) {
1099 /* OK to memcpy */
1100 dst->Hint = src->Hint;
1101 }
1102 if (mask & GL_LIGHTING_BIT) {
1103 GLuint i;
1104 /* begin with memcpy */
1105 dst->Light = src->Light;
1106 /* fixup linked lists to prevent pointer insanity */
1107 make_empty_list( &(dst->Light.EnabledList) );
1108 for (i = 0; i < MAX_LIGHTS; i++) {
1109 if (dst->Light.Light[i].Enabled) {
1110 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1111 }
1112 }
1113 }
1114 if (mask & GL_LINE_BIT) {
1115 /* OK to memcpy */
1116 dst->Line = src->Line;
1117 }
1118 if (mask & GL_LIST_BIT) {
1119 /* OK to memcpy */
1120 dst->List = src->List;
1121 }
1122 if (mask & GL_PIXEL_MODE_BIT) {
1123 /* OK to memcpy */
1124 dst->Pixel = src->Pixel;
1125 }
1126 if (mask & GL_POINT_BIT) {
1127 /* OK to memcpy */
1128 dst->Point = src->Point;
1129 }
1130 if (mask & GL_POLYGON_BIT) {
1131 /* OK to memcpy */
1132 dst->Polygon = src->Polygon;
1133 }
1134 if (mask & GL_POLYGON_STIPPLE_BIT) {
1135 /* Use loop instead of MEMCPY due to problem with Portland Group's
1136 * C compiler. Reported by John Stone.
1137 */
1138 GLuint i;
1139 for (i = 0; i < 32; i++) {
1140 dst->PolygonStipple[i] = src->PolygonStipple[i];
1141 }
1142 }
1143 if (mask & GL_SCISSOR_BIT) {
1144 /* OK to memcpy */
1145 dst->Scissor = src->Scissor;
1146 }
1147 if (mask & GL_STENCIL_BUFFER_BIT) {
1148 /* OK to memcpy */
1149 dst->Stencil = src->Stencil;
1150 }
1151 if (mask & GL_TEXTURE_BIT) {
1152 /* Cannot memcpy because of pointers */
1153 _mesa_copy_texture_state(src, dst);
1154 }
1155 if (mask & GL_TRANSFORM_BIT) {
1156 /* OK to memcpy */
1157 dst->Transform = src->Transform;
1158 }
1159 if (mask & GL_VIEWPORT_BIT) {
1160 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1161 dst->Viewport.X = src->Viewport.X;
1162 dst->Viewport.Y = src->Viewport.Y;
1163 dst->Viewport.Width = src->Viewport.Width;
1164 dst->Viewport.Height = src->Viewport.Height;
1165 dst->Viewport.Near = src->Viewport.Near;
1166 dst->Viewport.Far = src->Viewport.Far;
1167 _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap);
1168 }
1169
1170 /* XXX FIXME: Call callbacks?
1171 */
1172 dst->NewState = _NEW_ALL;
1173 }
1174 #endif
1175
1176
1177 /**
1178 * Check if the given context can render into the given framebuffer
1179 * by checking visual attributes.
1180 *
1181 * Most of these tests could go away because Mesa is now pretty flexible
1182 * in terms of mixing rendering contexts with framebuffers. As long
1183 * as RGB vs. CI mode agree, we're probably good.
1184 *
1185 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1186 */
1187 static GLboolean
1188 check_compatible(const GLcontext *ctx, const GLframebuffer *buffer)
1189 {
1190 const GLvisual *ctxvis = &ctx->Visual;
1191 const GLvisual *bufvis = &buffer->Visual;
1192
1193 if (ctxvis == bufvis)
1194 return GL_TRUE;
1195
1196 if (ctxvis->rgbMode != bufvis->rgbMode)
1197 return GL_FALSE;
1198 #if 0
1199 /* disabling this fixes the fgl_glxgears pbuffer demo */
1200 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1201 return GL_FALSE;
1202 #endif
1203 if (ctxvis->stereoMode && !bufvis->stereoMode)
1204 return GL_FALSE;
1205 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1206 return GL_FALSE;
1207 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1208 return GL_FALSE;
1209 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1210 return GL_FALSE;
1211 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1212 return GL_FALSE;
1213 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1214 return GL_FALSE;
1215 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1216 return GL_FALSE;
1217 #if 0
1218 /* disabled (see bug 11161) */
1219 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1220 return GL_FALSE;
1221 #endif
1222 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1223 return GL_FALSE;
1224
1225 return GL_TRUE;
1226 }
1227
1228
1229 /**
1230 * Do one-time initialization for the given framebuffer. Specifically,
1231 * ask the driver for the window's current size and update the framebuffer
1232 * object to match.
1233 * Really, the device driver should totally take care of this.
1234 */
1235 static void
1236 initialize_framebuffer_size(GLcontext *ctx, GLframebuffer *fb)
1237 {
1238 GLuint width, height;
1239 if (ctx->Driver.GetBufferSize) {
1240 ctx->Driver.GetBufferSize(fb, &width, &height);
1241 if (ctx->Driver.ResizeBuffers)
1242 ctx->Driver.ResizeBuffers(ctx, fb, width, height);
1243 fb->Initialized = GL_TRUE;
1244 }
1245 }
1246
1247
1248 /**
1249 * Bind the given context to the given drawBuffer and readBuffer and
1250 * make it the current context for the calling thread.
1251 * We'll render into the drawBuffer and read pixels from the
1252 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1253 *
1254 * We check that the context's and framebuffer's visuals are compatible
1255 * and return immediately if they're not.
1256 *
1257 * \param newCtx the new GL context. If NULL then there will be no current GL
1258 * context.
1259 * \param drawBuffer the drawing framebuffer
1260 * \param readBuffer the reading framebuffer
1261 */
1262 GLboolean
1263 _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
1264 GLframebuffer *readBuffer )
1265 {
1266 if (MESA_VERBOSE & VERBOSE_API)
1267 _mesa_debug(newCtx, "_mesa_make_current()\n");
1268
1269 /* Check that the context's and framebuffer's visuals are compatible.
1270 */
1271 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1272 if (!check_compatible(newCtx, drawBuffer)) {
1273 _mesa_warning(newCtx,
1274 "MakeCurrent: incompatible visuals for context and drawbuffer");
1275 return GL_FALSE;
1276 }
1277 }
1278 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1279 if (!check_compatible(newCtx, readBuffer)) {
1280 _mesa_warning(newCtx,
1281 "MakeCurrent: incompatible visuals for context and readbuffer");
1282 return GL_FALSE;
1283 }
1284 }
1285
1286 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1287 _glapi_set_context((void *) newCtx);
1288 ASSERT(_mesa_get_current_context() == newCtx);
1289
1290 if (!newCtx) {
1291 _glapi_set_dispatch(NULL); /* none current */
1292 }
1293 else {
1294 _glapi_set_dispatch(newCtx->CurrentDispatch);
1295
1296 if (drawBuffer && readBuffer) {
1297 /* TODO: check if newCtx and buffer's visual match??? */
1298
1299 ASSERT(drawBuffer->Name == 0);
1300 ASSERT(readBuffer->Name == 0);
1301 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1302 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1303
1304 /*
1305 * Only set the context's Draw/ReadBuffer fields if they're NULL
1306 * or not bound to a user-created FBO.
1307 */
1308 if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
1309 /* KW: merge conflict here, revisit.
1310 */
1311 /* fix up the fb fields - these will end up wrong otherwise
1312 * if the DRIdrawable changes, and everything relies on them.
1313 * This is a bit messy (same as needed in _mesa_BindFramebufferEXT)
1314 */
1315 unsigned int i;
1316 GLenum buffers[MAX_DRAW_BUFFERS];
1317
1318 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1319
1320 for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) {
1321 buffers[i] = newCtx->Color.DrawBuffer[i];
1322 }
1323
1324 _mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers, buffers, NULL);
1325 }
1326 if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) {
1327 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1328 }
1329
1330 /* XXX only set this flag if we're really changing the draw/read
1331 * framebuffer bindings.
1332 */
1333 newCtx->NewState |= _NEW_BUFFERS;
1334
1335 #if 1
1336 /* We want to get rid of these lines: */
1337
1338 #if _HAVE_FULL_GL
1339 if (!drawBuffer->Initialized) {
1340 initialize_framebuffer_size(newCtx, drawBuffer);
1341 }
1342 if (readBuffer != drawBuffer && !readBuffer->Initialized) {
1343 initialize_framebuffer_size(newCtx, readBuffer);
1344 }
1345
1346 _mesa_resizebuffers(newCtx);
1347 #endif
1348
1349 #else
1350 /* We want the drawBuffer and readBuffer to be initialized by
1351 * the driver.
1352 * This generally means the Width and Height match the actual
1353 * window size and the renderbuffers (both hardware and software
1354 * based) are allocated to match. The later can generally be
1355 * done with a call to _mesa_resize_framebuffer().
1356 *
1357 * It's theoretically possible for a buffer to have zero width
1358 * or height, but for now, assert check that the driver did what's
1359 * expected of it.
1360 */
1361 ASSERT(drawBuffer->Width > 0);
1362 ASSERT(drawBuffer->Height > 0);
1363 #endif
1364
1365 if (newCtx->FirstTimeCurrent) {
1366 /* set initial viewport and scissor size now */
1367 _mesa_set_viewport(newCtx, 0, 0,
1368 drawBuffer->Width, drawBuffer->Height);
1369 _mesa_set_scissor(newCtx, 0, 0,
1370 drawBuffer->Width, drawBuffer->Height );
1371 check_context_limits(newCtx);
1372 }
1373 }
1374
1375 /* We can use this to help debug user's problems. Tell them to set
1376 * the MESA_INFO env variable before running their app. Then the
1377 * first time each context is made current we'll print some useful
1378 * information.
1379 */
1380 if (newCtx->FirstTimeCurrent) {
1381 if (_mesa_getenv("MESA_INFO")) {
1382 _mesa_print_info();
1383 }
1384 newCtx->FirstTimeCurrent = GL_FALSE;
1385 }
1386 }
1387
1388 return GL_TRUE;
1389 }
1390
1391
1392 /**
1393 * Make context 'ctx' share the display lists, textures and programs
1394 * that are associated with 'ctxToShare'.
1395 * Any display lists, textures or programs associated with 'ctx' will
1396 * be deleted if nobody else is sharing them.
1397 */
1398 GLboolean
1399 _mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare)
1400 {
1401 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1402 struct gl_shared_state *oldSharedState = ctx->Shared;
1403 GLint RefCount;
1404
1405 ctx->Shared = ctxToShare->Shared;
1406
1407 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1408 ctx->Shared->RefCount++;
1409 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1410
1411 update_default_objects(ctx);
1412
1413 _glthread_LOCK_MUTEX(oldSharedState->Mutex);
1414 RefCount = --oldSharedState->RefCount;
1415 _glthread_UNLOCK_MUTEX(oldSharedState->Mutex);
1416
1417 if (RefCount == 0) {
1418 _mesa_free_shared_state(ctx, oldSharedState);
1419 }
1420
1421 return GL_TRUE;
1422 }
1423 else {
1424 return GL_FALSE;
1425 }
1426 }
1427
1428
1429
1430 /**
1431 * \return pointer to the current GL context for this thread.
1432 *
1433 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1434 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1435 * context.h.
1436 */
1437 GLcontext *
1438 _mesa_get_current_context( void )
1439 {
1440 return (GLcontext *) _glapi_get_context();
1441 }
1442
1443
1444 /**
1445 * Get context's current API dispatch table.
1446 *
1447 * It'll either be the immediate-mode execute dispatcher or the display list
1448 * compile dispatcher.
1449 *
1450 * \param ctx GL context.
1451 *
1452 * \return pointer to dispatch_table.
1453 *
1454 * Simply returns __GLcontextRec::CurrentDispatch.
1455 */
1456 struct _glapi_table *
1457 _mesa_get_dispatch(GLcontext *ctx)
1458 {
1459 return ctx->CurrentDispatch;
1460 }
1461
1462 /*@}*/
1463
1464
1465 /**********************************************************************/
1466 /** \name Miscellaneous functions */
1467 /**********************************************************************/
1468 /*@{*/
1469
1470 /**
1471 * Record an error.
1472 *
1473 * \param ctx GL context.
1474 * \param error error code.
1475 *
1476 * Records the given error code and call the driver's dd_function_table::Error
1477 * function if defined.
1478 *
1479 * \sa
1480 * This is called via _mesa_error().
1481 */
1482 void
1483 _mesa_record_error(GLcontext *ctx, GLenum error)
1484 {
1485 if (!ctx)
1486 return;
1487
1488 if (ctx->ErrorValue == GL_NO_ERROR) {
1489 ctx->ErrorValue = error;
1490 }
1491
1492 /* Call device driver's error handler, if any. This is used on the Mac. */
1493 if (ctx->Driver.Error) {
1494 ctx->Driver.Error(ctx);
1495 }
1496 }
1497
1498
1499 /**
1500 * Execute glFinish().
1501 *
1502 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1503 * dd_function_table::Finish driver callback, if not NULL.
1504 */
1505 void GLAPIENTRY
1506 _mesa_Finish(void)
1507 {
1508 GET_CURRENT_CONTEXT(ctx);
1509 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1510 FLUSH_CURRENT( ctx, 0 );
1511 if (ctx->Driver.Finish) {
1512 ctx->Driver.Finish(ctx);
1513 }
1514 }
1515
1516
1517 /**
1518 * Execute glFlush().
1519 *
1520 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1521 * dd_function_table::Flush driver callback, if not NULL.
1522 */
1523 void GLAPIENTRY
1524 _mesa_Flush(void)
1525 {
1526 GET_CURRENT_CONTEXT(ctx);
1527 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1528 FLUSH_CURRENT( ctx, 0 );
1529 if (ctx->Driver.Flush) {
1530 ctx->Driver.Flush(ctx);
1531 }
1532 }
1533
1534
1535 /**
1536 * Set mvp_with_dp4 flag. If a driver has a preference for DP4 over
1537 * MUL/MAD, or vice versa, call this function to register that.
1538 * Otherwise we default to MUL/MAD.
1539 */
1540 void
1541 _mesa_set_mvp_with_dp4( GLcontext *ctx,
1542 GLboolean flag )
1543 {
1544 ctx->mvp_with_dp4 = flag;
1545 }
1546
1547
1548 /*@}*/