2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
28 * Mesa context/visual/framebuffer management functions.
33 * \mainpage Mesa Main Module
35 * \section MainIntroduction Introduction
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
52 * \section AboutDoxygen About Doxygen
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
61 * Selecting the <b>Main page</b> link will display a summary of the module
64 * Selecting <b>Data Structures</b> will list all C structures.
66 * Selecting the <b>File List</b> link will list all the source files in
68 * Selecting a filename will show a list of all functions defined in that file.
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
83 #include "api_loopback.h"
88 #include "bufferobj.h"
95 #include "extensions.h"
100 #include "framebuffer.h"
107 #include "multisample.h"
108 #include "performance_monitor.h"
110 #include "pixelstore.h"
113 #include "queryobj.h"
119 #include "shaderobj.h"
120 #include "simple_list.h"
123 #include "texcompress_s3tc.h"
124 #include "texstate.h"
125 #include "transformfeedback.h"
129 #include "viewport.h"
131 #include "program/program.h"
132 #include "program/prog_print.h"
133 #include "math/m_matrix.h"
134 #include "main/dispatch.h" /* for _gloffset_COUNT */
137 #include "sparc/sparc.h"
140 #include "glsl_parser_extras.h"
145 int MESA_VERBOSE
= 0;
148 #ifndef MESA_DEBUG_FLAGS
149 int MESA_DEBUG_FLAGS
= 0;
153 /* ubyte -> float conversion */
154 GLfloat _mesa_ubyte_to_float_color_tab
[256];
159 * Swap buffers notification callback.
161 * \param ctx GL context.
163 * Called by window system just before swapping buffers.
164 * We have to finish any pending rendering.
167 _mesa_notifySwapBuffers(struct gl_context
*ctx
)
169 if (MESA_VERBOSE
& VERBOSE_SWAPBUFFERS
)
170 _mesa_debug(ctx
, "SwapBuffers\n");
171 FLUSH_CURRENT( ctx
, 0 );
172 if (ctx
->Driver
.Flush
) {
173 ctx
->Driver
.Flush(ctx
);
178 /**********************************************************************/
179 /** \name GL Visual allocation/destruction */
180 /**********************************************************************/
184 * Allocates a struct gl_config structure and initializes it via
185 * _mesa_initialize_visual().
187 * \param dbFlag double buffering
188 * \param stereoFlag stereo buffer
189 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
190 * is acceptable but the actual depth type will be GLushort or GLuint as
192 * \param stencilBits requested minimum bits per stencil buffer value
193 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
194 * of bits per color component in accum buffer.
195 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
196 * \param redBits number of bits per color component in frame buffer for RGB(A)
197 * mode. We always use 8 in core Mesa though.
198 * \param greenBits same as above.
199 * \param blueBits same as above.
200 * \param alphaBits same as above.
201 * \param numSamples not really used.
203 * \return pointer to new struct gl_config or NULL if requested parameters
206 * \note Need to add params for level and numAuxBuffers (at least)
209 _mesa_create_visual( GLboolean dbFlag
,
210 GLboolean stereoFlag
,
218 GLint accumGreenBits
,
220 GLint accumAlphaBits
,
223 struct gl_config
*vis
= CALLOC_STRUCT(gl_config
);
225 if (!_mesa_initialize_visual(vis
, dbFlag
, stereoFlag
,
226 redBits
, greenBits
, blueBits
, alphaBits
,
227 depthBits
, stencilBits
,
228 accumRedBits
, accumGreenBits
,
229 accumBlueBits
, accumAlphaBits
,
240 * Makes some sanity checks and fills in the fields of the struct
241 * gl_config object with the given parameters. If the caller needs to
242 * set additional fields, he should just probably init the whole
243 * gl_config object himself.
245 * \return GL_TRUE on success, or GL_FALSE on failure.
247 * \sa _mesa_create_visual() above for the parameter description.
250 _mesa_initialize_visual( struct gl_config
*vis
,
252 GLboolean stereoFlag
,
260 GLint accumGreenBits
,
262 GLint accumAlphaBits
,
267 if (depthBits
< 0 || depthBits
> 32) {
270 if (stencilBits
< 0 || stencilBits
> 8) {
273 assert(accumRedBits
>= 0);
274 assert(accumGreenBits
>= 0);
275 assert(accumBlueBits
>= 0);
276 assert(accumAlphaBits
>= 0);
278 vis
->rgbMode
= GL_TRUE
;
279 vis
->doubleBufferMode
= dbFlag
;
280 vis
->stereoMode
= stereoFlag
;
282 vis
->redBits
= redBits
;
283 vis
->greenBits
= greenBits
;
284 vis
->blueBits
= blueBits
;
285 vis
->alphaBits
= alphaBits
;
286 vis
->rgbBits
= redBits
+ greenBits
+ blueBits
;
289 vis
->depthBits
= depthBits
;
290 vis
->stencilBits
= stencilBits
;
292 vis
->accumRedBits
= accumRedBits
;
293 vis
->accumGreenBits
= accumGreenBits
;
294 vis
->accumBlueBits
= accumBlueBits
;
295 vis
->accumAlphaBits
= accumAlphaBits
;
297 vis
->haveAccumBuffer
= accumRedBits
> 0;
298 vis
->haveDepthBuffer
= depthBits
> 0;
299 vis
->haveStencilBuffer
= stencilBits
> 0;
301 vis
->numAuxBuffers
= 0;
303 vis
->sampleBuffers
= numSamples
> 0 ? 1 : 0;
304 vis
->samples
= numSamples
;
311 * Destroy a visual and free its memory.
315 * Frees the visual structure.
318 _mesa_destroy_visual( struct gl_config
*vis
)
326 /**********************************************************************/
327 /** \name Context allocation, initialization, destroying
329 * The purpose of the most initialization functions here is to provide the
330 * default state values according to the OpenGL specification.
332 /**********************************************************************/
337 * This is lame. gdb only seems to recognize enum types that are
338 * actually used somewhere. We want to be able to print/use enum
339 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
340 * the gl_texture_index type anywhere. Thus, this lame function.
343 dummy_enum_func(void)
345 gl_buffer_index bi
= BUFFER_FRONT_LEFT
;
346 gl_face_index fi
= FACE_POS_X
;
347 gl_frag_result fr
= FRAG_RESULT_DEPTH
;
348 gl_texture_index ti
= TEXTURE_2D_ARRAY_INDEX
;
349 gl_vert_attrib va
= VERT_ATTRIB_POS
;
350 gl_varying_slot vs
= VARYING_SLOT_POS
;
362 * One-time initialization mutex lock.
364 * \sa Used by one_time_init().
366 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock
);
371 * Calls all the various one-time-init functions in Mesa.
373 * While holding a global mutex lock, calls several initialization functions,
374 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
380 one_time_init( struct gl_context
*ctx
)
382 static GLbitfield api_init_mask
= 0x0;
384 _glthread_LOCK_MUTEX(OneTimeLock
);
386 /* truly one-time init */
387 if (!api_init_mask
) {
390 /* do some implementation tests */
391 assert( sizeof(GLbyte
) == 1 );
392 assert( sizeof(GLubyte
) == 1 );
393 assert( sizeof(GLshort
) == 2 );
394 assert( sizeof(GLushort
) == 2 );
395 assert( sizeof(GLint
) == 4 );
396 assert( sizeof(GLuint
) == 4 );
398 _mesa_get_cpu_features();
400 for (i
= 0; i
< 256; i
++) {
401 _mesa_ubyte_to_float_color_tab
[i
] = (float) i
/ 255.0F
;
404 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
405 if (MESA_VERBOSE
!= 0) {
406 _mesa_debug(ctx
, "Mesa %s DEBUG build %s %s\n",
407 PACKAGE_VERSION
, __DATE__
, __TIME__
);
412 _mesa_test_formats();
416 /* per-API one-time init */
417 if (!(api_init_mask
& (1 << ctx
->API
))) {
418 _mesa_init_get_hash(ctx
);
420 _mesa_init_remap_table();
423 api_init_mask
|= 1 << ctx
->API
;
425 _glthread_UNLOCK_MUTEX(OneTimeLock
);
427 /* Hopefully atexit() is widely available. If not, we may need some
430 atexit(_mesa_destroy_shader_compiler
);
437 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
440 _mesa_init_current(struct gl_context
*ctx
)
444 /* Init all to (0,0,0,1) */
445 for (i
= 0; i
< Elements(ctx
->Current
.Attrib
); i
++) {
446 ASSIGN_4V( ctx
->Current
.Attrib
[i
], 0.0, 0.0, 0.0, 1.0 );
449 /* redo special cases: */
450 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_WEIGHT
], 1.0, 0.0, 0.0, 0.0 );
451 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
], 0.0, 0.0, 1.0, 1.0 );
452 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], 1.0, 1.0, 1.0, 1.0 );
453 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
], 0.0, 0.0, 0.0, 1.0 );
454 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
], 1.0, 0.0, 0.0, 1.0 );
455 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
], 1.0, 0.0, 0.0, 1.0 );
460 * Init vertex/fragment/geometry program limits.
461 * Important: drivers should override these with actual limits.
464 init_program_limits(struct gl_context
*ctx
, GLenum type
,
465 struct gl_program_constants
*prog
)
467 prog
->MaxInstructions
= MAX_PROGRAM_INSTRUCTIONS
;
468 prog
->MaxAluInstructions
= MAX_PROGRAM_INSTRUCTIONS
;
469 prog
->MaxTexInstructions
= MAX_PROGRAM_INSTRUCTIONS
;
470 prog
->MaxTexIndirections
= MAX_PROGRAM_INSTRUCTIONS
;
471 prog
->MaxTemps
= MAX_PROGRAM_TEMPS
;
472 prog
->MaxEnvParams
= MAX_PROGRAM_ENV_PARAMS
;
473 prog
->MaxLocalParams
= MAX_PROGRAM_LOCAL_PARAMS
;
474 prog
->MaxAddressOffset
= MAX_PROGRAM_LOCAL_PARAMS
;
477 case GL_VERTEX_PROGRAM_ARB
:
478 prog
->MaxParameters
= MAX_VERTEX_PROGRAM_PARAMS
;
479 prog
->MaxAttribs
= MAX_VERTEX_GENERIC_ATTRIBS
;
480 prog
->MaxAddressRegs
= MAX_VERTEX_PROGRAM_ADDRESS_REGS
;
481 prog
->MaxUniformComponents
= 4 * MAX_UNIFORMS
;
482 prog
->MaxInputComponents
= 0; /* value not used */
483 prog
->MaxOutputComponents
= 16 * 4; /* old limit not to break tnl and swrast */
485 case GL_FRAGMENT_PROGRAM_ARB
:
486 prog
->MaxParameters
= MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
487 prog
->MaxAttribs
= MAX_NV_FRAGMENT_PROGRAM_INPUTS
;
488 prog
->MaxAddressRegs
= MAX_FRAGMENT_PROGRAM_ADDRESS_REGS
;
489 prog
->MaxUniformComponents
= 4 * MAX_UNIFORMS
;
490 prog
->MaxInputComponents
= 16 * 4; /* old limit not to break tnl and swrast */
491 prog
->MaxOutputComponents
= 0; /* value not used */
493 case MESA_GEOMETRY_PROGRAM
:
494 prog
->MaxParameters
= MAX_VERTEX_PROGRAM_PARAMS
;
495 prog
->MaxAttribs
= MAX_VERTEX_GENERIC_ATTRIBS
;
496 prog
->MaxAddressRegs
= MAX_VERTEX_PROGRAM_ADDRESS_REGS
;
497 prog
->MaxUniformComponents
= 4 * MAX_UNIFORMS
;
498 prog
->MaxInputComponents
= 16 * 4; /* old limit not to break tnl and swrast */
499 prog
->MaxOutputComponents
= 16 * 4; /* old limit not to break tnl and swrast */
502 assert(0 && "Bad program type in init_program_limits()");
505 /* Set the native limits to zero. This implies that there is no native
506 * support for shaders. Let the drivers fill in the actual values.
508 prog
->MaxNativeInstructions
= 0;
509 prog
->MaxNativeAluInstructions
= 0;
510 prog
->MaxNativeTexInstructions
= 0;
511 prog
->MaxNativeTexIndirections
= 0;
512 prog
->MaxNativeAttribs
= 0;
513 prog
->MaxNativeTemps
= 0;
514 prog
->MaxNativeAddressRegs
= 0;
515 prog
->MaxNativeParameters
= 0;
517 /* Set GLSL datatype range/precision info assuming IEEE float values.
518 * Drivers should override these defaults as needed.
520 prog
->MediumFloat
.RangeMin
= 127;
521 prog
->MediumFloat
.RangeMax
= 127;
522 prog
->MediumFloat
.Precision
= 23;
523 prog
->LowFloat
= prog
->HighFloat
= prog
->MediumFloat
;
525 /* Assume ints are stored as floats for now, since this is the least-common
526 * denominator. The OpenGL ES spec implies (page 132) that the precision
527 * of integer types should be 0. Practically speaking, IEEE
528 * single-precision floating point values can only store integers in the
529 * range [-0x01000000, 0x01000000] without loss of precision.
531 prog
->MediumInt
.RangeMin
= 24;
532 prog
->MediumInt
.RangeMax
= 24;
533 prog
->MediumInt
.Precision
= 0;
534 prog
->LowInt
= prog
->HighInt
= prog
->MediumInt
;
536 prog
->MaxUniformBlocks
= 12;
537 prog
->MaxCombinedUniformComponents
= (prog
->MaxUniformComponents
+
538 ctx
->Const
.MaxUniformBlockSize
/ 4 *
539 prog
->MaxUniformBlocks
);
541 prog
->MaxAtomicBuffers
= 0;
542 prog
->MaxAtomicCounters
= 0;
547 * Initialize fields of gl_constants (aka ctx->Const.*).
548 * Use defaults from config.h. The device drivers will often override
549 * some of these values (such as number of texture units).
552 _mesa_init_constants(struct gl_context
*ctx
)
556 /* Constants, may be overriden (usually only reduced) by device drivers */
557 ctx
->Const
.MaxTextureMbytes
= MAX_TEXTURE_MBYTES
;
558 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
559 ctx
->Const
.Max3DTextureLevels
= MAX_3D_TEXTURE_LEVELS
;
560 ctx
->Const
.MaxCubeTextureLevels
= MAX_CUBE_TEXTURE_LEVELS
;
561 ctx
->Const
.MaxTextureRectSize
= MAX_TEXTURE_RECT_SIZE
;
562 ctx
->Const
.MaxArrayTextureLayers
= MAX_ARRAY_TEXTURE_LAYERS
;
563 ctx
->Const
.MaxTextureCoordUnits
= MAX_TEXTURE_COORD_UNITS
;
564 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
= MAX_TEXTURE_IMAGE_UNITS
;
565 ctx
->Const
.MaxTextureUnits
= MIN2(ctx
->Const
.MaxTextureCoordUnits
,
566 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
);
567 ctx
->Const
.MaxTextureMaxAnisotropy
= MAX_TEXTURE_MAX_ANISOTROPY
;
568 ctx
->Const
.MaxTextureLodBias
= MAX_TEXTURE_LOD_BIAS
;
569 ctx
->Const
.MaxTextureBufferSize
= 65536;
570 ctx
->Const
.TextureBufferOffsetAlignment
= 1;
571 ctx
->Const
.MaxArrayLockSize
= MAX_ARRAY_LOCK_SIZE
;
572 ctx
->Const
.SubPixelBits
= SUB_PIXEL_BITS
;
573 ctx
->Const
.MinPointSize
= MIN_POINT_SIZE
;
574 ctx
->Const
.MaxPointSize
= MAX_POINT_SIZE
;
575 ctx
->Const
.MinPointSizeAA
= MIN_POINT_SIZE
;
576 ctx
->Const
.MaxPointSizeAA
= MAX_POINT_SIZE
;
577 ctx
->Const
.PointSizeGranularity
= (GLfloat
) POINT_SIZE_GRANULARITY
;
578 ctx
->Const
.MinLineWidth
= MIN_LINE_WIDTH
;
579 ctx
->Const
.MaxLineWidth
= MAX_LINE_WIDTH
;
580 ctx
->Const
.MinLineWidthAA
= MIN_LINE_WIDTH
;
581 ctx
->Const
.MaxLineWidthAA
= MAX_LINE_WIDTH
;
582 ctx
->Const
.LineWidthGranularity
= (GLfloat
) LINE_WIDTH_GRANULARITY
;
583 ctx
->Const
.MaxClipPlanes
= 6;
584 ctx
->Const
.MaxLights
= MAX_LIGHTS
;
585 ctx
->Const
.MaxShininess
= 128.0;
586 ctx
->Const
.MaxSpotExponent
= 128.0;
587 ctx
->Const
.MaxViewportWidth
= MAX_VIEWPORT_WIDTH
;
588 ctx
->Const
.MaxViewportHeight
= MAX_VIEWPORT_HEIGHT
;
590 /** GL_ARB_uniform_buffer_object */
591 ctx
->Const
.MaxCombinedUniformBlocks
= 36;
592 ctx
->Const
.MaxUniformBufferBindings
= 36;
593 ctx
->Const
.MaxUniformBlockSize
= 16384;
594 ctx
->Const
.UniformBufferOffsetAlignment
= 1;
596 init_program_limits(ctx
, GL_VERTEX_PROGRAM_ARB
, &ctx
->Const
.Program
[MESA_SHADER_VERTEX
]);
597 init_program_limits(ctx
, GL_FRAGMENT_PROGRAM_ARB
, &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
]);
598 init_program_limits(ctx
, MESA_GEOMETRY_PROGRAM
, &ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
]);
600 ctx
->Const
.MaxProgramMatrices
= MAX_PROGRAM_MATRICES
;
601 ctx
->Const
.MaxProgramMatrixStackDepth
= MAX_PROGRAM_MATRIX_STACK_DEPTH
;
603 /* CheckArrayBounds is overriden by drivers/x11 for X server */
604 ctx
->Const
.CheckArrayBounds
= GL_FALSE
;
606 /* GL_ARB_draw_buffers */
607 ctx
->Const
.MaxDrawBuffers
= MAX_DRAW_BUFFERS
;
609 ctx
->Const
.MaxColorAttachments
= MAX_COLOR_ATTACHMENTS
;
610 ctx
->Const
.MaxRenderbufferSize
= MAX_RENDERBUFFER_SIZE
;
612 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
= MAX_TEXTURE_IMAGE_UNITS
;
613 ctx
->Const
.MaxCombinedTextureImageUnits
= MAX_COMBINED_TEXTURE_IMAGE_UNITS
;
614 ctx
->Const
.MaxVarying
= 16; /* old limit not to break tnl and swrast */
615 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
= MAX_TEXTURE_IMAGE_UNITS
;
616 ctx
->Const
.MaxGeometryOutputVertices
= MAX_GEOMETRY_OUTPUT_VERTICES
;
617 ctx
->Const
.MaxGeometryTotalOutputComponents
= MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
;
619 /* Shading language version */
620 if (_mesa_is_desktop_gl(ctx
)) {
621 ctx
->Const
.GLSLVersion
= 120;
622 _mesa_override_glsl_version(ctx
);
624 else if (ctx
->API
== API_OPENGLES2
) {
625 ctx
->Const
.GLSLVersion
= 100;
627 else if (ctx
->API
== API_OPENGLES
) {
628 ctx
->Const
.GLSLVersion
= 0; /* GLSL not supported */
631 /* GL_ARB_framebuffer_object */
632 ctx
->Const
.MaxSamples
= 0;
635 ctx
->Const
.MaxServerWaitTimeout
= 0x1fff7fffffffULL
;
637 /* GL_ATI_envmap_bumpmap */
638 ctx
->Const
.SupportedBumpUnits
= SUPPORTED_ATI_BUMP_UNITS
;
640 /* GL_EXT_provoking_vertex */
641 ctx
->Const
.QuadsFollowProvokingVertexConvention
= GL_TRUE
;
643 /* GL_EXT_transform_feedback */
644 ctx
->Const
.MaxTransformFeedbackBuffers
= MAX_FEEDBACK_BUFFERS
;
645 ctx
->Const
.MaxTransformFeedbackSeparateComponents
= 4 * MAX_FEEDBACK_ATTRIBS
;
646 ctx
->Const
.MaxTransformFeedbackInterleavedComponents
= 4 * MAX_FEEDBACK_ATTRIBS
;
647 ctx
->Const
.MaxVertexStreams
= 1;
650 ctx
->Const
.ProfileMask
= ctx
->API
== API_OPENGL_CORE
651 ? GL_CONTEXT_CORE_PROFILE_BIT
652 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
;
654 /** GL_EXT_gpu_shader4 */
655 ctx
->Const
.MinProgramTexelOffset
= -8;
656 ctx
->Const
.MaxProgramTexelOffset
= 7;
658 /* GL_ARB_texture_gather */
659 ctx
->Const
.MinProgramTextureGatherOffset
= -8;
660 ctx
->Const
.MaxProgramTextureGatherOffset
= 7;
662 /* GL_ARB_robustness */
663 ctx
->Const
.ResetStrategy
= GL_NO_RESET_NOTIFICATION_ARB
;
665 /* PrimitiveRestart */
666 ctx
->Const
.PrimitiveRestartInSoftware
= GL_FALSE
;
668 /* ES 3.0 or ARB_ES3_compatibility */
669 ctx
->Const
.MaxElementIndex
= 0xffffffffu
;
671 /* GL_ARB_texture_multisample */
672 ctx
->Const
.MaxColorTextureSamples
= 1;
673 ctx
->Const
.MaxDepthTextureSamples
= 1;
674 ctx
->Const
.MaxIntegerSamples
= 1;
676 /* GL_ARB_shader_atomic_counters */
677 ctx
->Const
.MaxAtomicBufferBindings
= MAX_COMBINED_ATOMIC_BUFFERS
;
678 ctx
->Const
.MaxAtomicBufferSize
= MAX_ATOMIC_COUNTERS
* ATOMIC_COUNTER_SIZE
;
679 ctx
->Const
.MaxCombinedAtomicBuffers
= MAX_COMBINED_ATOMIC_BUFFERS
;
680 ctx
->Const
.MaxCombinedAtomicCounters
= MAX_ATOMIC_COUNTERS
;
682 /* GL_ARB_vertex_attrib_binding */
683 ctx
->Const
.MaxVertexAttribRelativeOffset
= 2047;
684 ctx
->Const
.MaxVertexAttribBindings
= MAX_VERTEX_GENERIC_ATTRIBS
;
689 * Do some sanity checks on the limits/constants for the given context.
690 * Only called the first time a context is bound.
693 check_context_limits(struct gl_context
*ctx
)
695 /* check that we don't exceed the size of various bitfields */
696 assert(VARYING_SLOT_MAX
<=
697 (8 * sizeof(ctx
->VertexProgram
._Current
->Base
.OutputsWritten
)));
698 assert(VARYING_SLOT_MAX
<=
699 (8 * sizeof(ctx
->FragmentProgram
._Current
->Base
.InputsRead
)));
701 /* shader-related checks */
702 assert(ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxLocalParams
<= MAX_PROGRAM_LOCAL_PARAMS
);
703 assert(ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxLocalParams
<= MAX_PROGRAM_LOCAL_PARAMS
);
705 /* Texture unit checks */
706 assert(ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
> 0);
707 assert(ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
<= MAX_TEXTURE_IMAGE_UNITS
);
708 assert(ctx
->Const
.MaxTextureCoordUnits
> 0);
709 assert(ctx
->Const
.MaxTextureCoordUnits
<= MAX_TEXTURE_COORD_UNITS
);
710 assert(ctx
->Const
.MaxTextureUnits
> 0);
711 assert(ctx
->Const
.MaxTextureUnits
<= MAX_TEXTURE_IMAGE_UNITS
);
712 assert(ctx
->Const
.MaxTextureUnits
<= MAX_TEXTURE_COORD_UNITS
);
713 assert(ctx
->Const
.MaxTextureUnits
== MIN2(ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
,
714 ctx
->Const
.MaxTextureCoordUnits
));
715 assert(ctx
->Const
.MaxCombinedTextureImageUnits
> 0);
716 assert(ctx
->Const
.MaxCombinedTextureImageUnits
<= MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
717 assert(ctx
->Const
.MaxTextureCoordUnits
<= MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
718 /* number of coord units cannot be greater than number of image units */
719 assert(ctx
->Const
.MaxTextureCoordUnits
<= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
);
722 /* Texture size checks */
723 assert(ctx
->Const
.MaxTextureLevels
<= MAX_TEXTURE_LEVELS
);
724 assert(ctx
->Const
.Max3DTextureLevels
<= MAX_3D_TEXTURE_LEVELS
);
725 assert(ctx
->Const
.MaxCubeTextureLevels
<= MAX_CUBE_TEXTURE_LEVELS
);
726 assert(ctx
->Const
.MaxTextureRectSize
<= MAX_TEXTURE_RECT_SIZE
);
728 /* Texture level checks */
729 assert(MAX_TEXTURE_LEVELS
>= MAX_3D_TEXTURE_LEVELS
);
730 assert(MAX_TEXTURE_LEVELS
>= MAX_CUBE_TEXTURE_LEVELS
);
732 /* Max texture size should be <= max viewport size (render to texture) */
733 assert((1U << (ctx
->Const
.MaxTextureLevels
- 1))
734 <= ctx
->Const
.MaxViewportWidth
);
735 assert((1U << (ctx
->Const
.MaxTextureLevels
- 1))
736 <= ctx
->Const
.MaxViewportHeight
);
738 assert(ctx
->Const
.MaxDrawBuffers
<= MAX_DRAW_BUFFERS
);
740 /* if this fails, add more enum values to gl_buffer_index */
741 assert(BUFFER_COLOR0
+ MAX_DRAW_BUFFERS
<= BUFFER_COUNT
);
743 /* XXX probably add more tests */
748 * Initialize the attribute groups in a GL context.
750 * \param ctx GL context.
752 * Initializes all the attributes, calling the respective <tt>init*</tt>
753 * functions for the more complex data structures.
756 init_attrib_groups(struct gl_context
*ctx
)
761 _mesa_init_constants( ctx
);
764 _mesa_init_extensions( ctx
);
766 /* Attribute Groups */
767 _mesa_init_accum( ctx
);
768 _mesa_init_attrib( ctx
);
769 _mesa_init_buffer_objects( ctx
);
770 _mesa_init_color( ctx
);
771 _mesa_init_current( ctx
);
772 _mesa_init_depth( ctx
);
773 _mesa_init_debug( ctx
);
774 _mesa_init_display_list( ctx
);
775 _mesa_init_errors( ctx
);
776 _mesa_init_eval( ctx
);
777 _mesa_init_fbobjects( ctx
);
778 _mesa_init_feedback( ctx
);
779 _mesa_init_fog( ctx
);
780 _mesa_init_hint( ctx
);
781 _mesa_init_line( ctx
);
782 _mesa_init_lighting( ctx
);
783 _mesa_init_matrix( ctx
);
784 _mesa_init_multisample( ctx
);
785 _mesa_init_performance_monitors( ctx
);
786 _mesa_init_pixel( ctx
);
787 _mesa_init_pixelstore( ctx
);
788 _mesa_init_point( ctx
);
789 _mesa_init_polygon( ctx
);
790 _mesa_init_program( ctx
);
791 _mesa_init_queryobj( ctx
);
792 _mesa_init_sync( ctx
);
793 _mesa_init_rastpos( ctx
);
794 _mesa_init_scissor( ctx
);
795 _mesa_init_shader_state( ctx
);
796 _mesa_init_stencil( ctx
);
797 _mesa_init_transform( ctx
);
798 _mesa_init_transform_feedback( ctx
);
799 _mesa_init_varray( ctx
);
800 _mesa_init_viewport( ctx
);
802 if (!_mesa_init_texture( ctx
))
805 _mesa_init_texture_s3tc( ctx
);
808 ctx
->NewState
= _NEW_ALL
;
809 ctx
->NewDriverState
= ~0;
810 ctx
->ErrorValue
= GL_NO_ERROR
;
811 ctx
->ShareGroupReset
= false;
812 ctx
->varying_vp_inputs
= VERT_BIT_ALL
;
819 * Update default objects in a GL context with respect to shared state.
821 * \param ctx GL context.
823 * Removes references to old default objects, (texture objects, program
824 * objects, etc.) and changes to reference those from the current shared
828 update_default_objects(struct gl_context
*ctx
)
832 _mesa_update_default_objects_program(ctx
);
833 _mesa_update_default_objects_texture(ctx
);
834 _mesa_update_default_objects_buffer_objects(ctx
);
841 * This is the default function we plug into all dispatch table slots
842 * This helps prevents a segfault when someone calls a GL function without
843 * first checking if the extension's supported.
846 _mesa_generic_nop(void)
848 GET_CURRENT_CONTEXT(ctx
);
849 _mesa_error(ctx
, GL_INVALID_OPERATION
,
850 "unsupported function called "
851 "(unsupported extension or deprecated function?)");
857 * Allocate and initialize a new dispatch table.
859 struct _glapi_table
*
860 _mesa_alloc_dispatch_table()
862 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
863 * In practice, this'll be the same for stand-alone Mesa. But for DRI
864 * Mesa we do this to accomodate different versions of libGL and various
867 GLint numEntries
= MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT
);
868 struct _glapi_table
*table
;
870 table
= malloc(numEntries
* sizeof(_glapi_proc
));
872 _glapi_proc
*entry
= (_glapi_proc
*) table
;
874 for (i
= 0; i
< numEntries
; i
++) {
875 entry
[i
] = (_glapi_proc
) _mesa_generic_nop
;
882 * Creates a minimal dispatch table for use within glBegin()/glEnd().
884 * This ensures that we generate GL_INVALID_OPERATION errors from most
885 * functions, since the set of functions that are valid within Begin/End is
888 * From the GL 1.0 specification section 2.6.3, "GL Commands within
891 * "The only GL commands that are allowed within any Begin/End pairs are
892 * the commands for specifying vertex coordinates, vertex color, normal
893 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
894 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
895 * commands for specifying lighting material parameters (Material
896 * commands see section 2.12.2), display list invocation commands
897 * (CallList and CallLists see section 5.4), and the EdgeFlag
898 * command. Executing Begin after Begin has already been executed but
899 * before an End is issued generates the INVALID OPERATION error, as does
900 * executing End without a previous corresponding Begin. Executing any
901 * other GL command within Begin/End results in the error INVALID
904 * The table entries for specifying vertex attributes are set up by
905 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
906 * are set by install_vtxfmt() as well.
908 static struct _glapi_table
*
909 create_beginend_table(const struct gl_context
*ctx
)
911 struct _glapi_table
*table
;
913 table
= _mesa_alloc_dispatch_table();
917 /* Fill in functions which return a value, since they should return some
918 * specific value even if they emit a GL_INVALID_OPERATION error from them
919 * being called within glBegin()/glEnd().
921 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
923 COPY_DISPATCH(GenLists
);
924 COPY_DISPATCH(IsProgram
);
925 COPY_DISPATCH(IsVertexArray
);
926 COPY_DISPATCH(IsBuffer
);
927 COPY_DISPATCH(IsEnabled
);
928 COPY_DISPATCH(IsEnabledi
);
929 COPY_DISPATCH(IsRenderbuffer
);
930 COPY_DISPATCH(IsFramebuffer
);
931 COPY_DISPATCH(CheckFramebufferStatus
);
932 COPY_DISPATCH(RenderMode
);
933 COPY_DISPATCH(GetString
);
934 COPY_DISPATCH(GetStringi
);
935 COPY_DISPATCH(GetPointerv
);
936 COPY_DISPATCH(IsQuery
);
937 COPY_DISPATCH(IsSampler
);
938 COPY_DISPATCH(IsSync
);
939 COPY_DISPATCH(IsTexture
);
940 COPY_DISPATCH(IsTransformFeedback
);
941 COPY_DISPATCH(DeleteQueries
);
942 COPY_DISPATCH(AreTexturesResident
);
943 COPY_DISPATCH(FenceSync
);
944 COPY_DISPATCH(ClientWaitSync
);
945 COPY_DISPATCH(MapBuffer
);
946 COPY_DISPATCH(UnmapBuffer
);
947 COPY_DISPATCH(MapBufferRange
);
948 COPY_DISPATCH(ObjectPurgeableAPPLE
);
949 COPY_DISPATCH(ObjectUnpurgeableAPPLE
);
951 _mesa_loopback_init_api_table(ctx
, table
);
957 _mesa_initialize_dispatch_tables(struct gl_context
*ctx
)
959 /* Do the code-generated setup of the exec table in api_exec.c. */
960 _mesa_initialize_exec_table(ctx
);
963 _mesa_initialize_save_table(ctx
);
967 * Initialize a struct gl_context struct (rendering context).
969 * This includes allocating all the other structs and arrays which hang off of
970 * the context by pointers.
971 * Note that the driver needs to pass in its dd_function_table here since
972 * we need to at least call driverFunctions->NewTextureObject to create the
973 * default texture objects.
975 * Called by _mesa_create_context().
977 * Performs the imports and exports callback tables initialization, and
978 * miscellaneous one-time initializations. If no shared context is supplied one
979 * is allocated, and increase its reference count. Setups the GL API dispatch
980 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
981 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
984 * \param ctx the context to initialize
985 * \param api the GL API type to create the context for
986 * \param visual describes the visual attributes for this context
987 * \param share_list points to context to share textures, display lists,
989 * \param driverFunctions table of device driver functions for this context
993 _mesa_initialize_context(struct gl_context
*ctx
,
995 const struct gl_config
*visual
,
996 struct gl_context
*share_list
,
997 const struct dd_function_table
*driverFunctions
)
999 struct gl_shared_state
*shared
;
1002 assert(driverFunctions
->NewTextureObject
);
1003 assert(driverFunctions
->FreeTextureImageBuffer
);
1006 ctx
->Visual
= *visual
;
1007 ctx
->DrawBuffer
= NULL
;
1008 ctx
->ReadBuffer
= NULL
;
1009 ctx
->WinSysDrawBuffer
= NULL
;
1010 ctx
->WinSysReadBuffer
= NULL
;
1012 if (_mesa_is_desktop_gl(ctx
)) {
1013 _mesa_override_gl_version(ctx
);
1016 /* misc one-time initializations */
1019 /* Plug in driver functions and context pointer here.
1020 * This is important because when we call alloc_shared_state() below
1021 * we'll call ctx->Driver.NewTextureObject() to create the default
1024 ctx
->Driver
= *driverFunctions
;
1027 /* share state with another context */
1028 shared
= share_list
->Shared
;
1031 /* allocate new, unshared state */
1032 shared
= _mesa_alloc_shared_state(ctx
);
1037 _mesa_reference_shared_state(ctx
, &ctx
->Shared
, shared
);
1039 if (!init_attrib_groups( ctx
))
1042 /* setup the API dispatch tables with all nop functions */
1043 ctx
->OutsideBeginEnd
= _mesa_alloc_dispatch_table();
1044 if (!ctx
->OutsideBeginEnd
)
1046 ctx
->Exec
= ctx
->OutsideBeginEnd
;
1047 ctx
->CurrentDispatch
= ctx
->OutsideBeginEnd
;
1049 ctx
->FragmentProgram
._MaintainTexEnvProgram
1050 = (_mesa_getenv("MESA_TEX_PROG") != NULL
);
1052 ctx
->VertexProgram
._MaintainTnlProgram
1053 = (_mesa_getenv("MESA_TNL_PROG") != NULL
);
1054 if (ctx
->VertexProgram
._MaintainTnlProgram
) {
1055 /* this is required... */
1056 ctx
->FragmentProgram
._MaintainTexEnvProgram
= GL_TRUE
;
1059 /* Mesa core handles all the formats that mesa core knows about.
1060 * Drivers will want to override this list with just the formats
1061 * they can handle, and confirm that appropriate fallbacks exist in
1062 * _mesa_choose_tex_format().
1064 memset(&ctx
->TextureFormatSupported
, GL_TRUE
,
1065 sizeof(ctx
->TextureFormatSupported
));
1068 case API_OPENGL_COMPAT
:
1069 ctx
->BeginEnd
= create_beginend_table(ctx
);
1070 ctx
->Save
= _mesa_alloc_dispatch_table();
1071 if (!ctx
->BeginEnd
|| !ctx
->Save
)
1075 case API_OPENGL_CORE
:
1079 * GL_OES_texture_cube_map says
1080 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1082 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
1083 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[i
];
1084 texUnit
->GenS
.Mode
= GL_REFLECTION_MAP_NV
;
1085 texUnit
->GenT
.Mode
= GL_REFLECTION_MAP_NV
;
1086 texUnit
->GenR
.Mode
= GL_REFLECTION_MAP_NV
;
1087 texUnit
->GenS
._ModeBit
= TEXGEN_REFLECTION_MAP_NV
;
1088 texUnit
->GenT
._ModeBit
= TEXGEN_REFLECTION_MAP_NV
;
1089 texUnit
->GenR
._ModeBit
= TEXGEN_REFLECTION_MAP_NV
;
1093 ctx
->FragmentProgram
._MaintainTexEnvProgram
= GL_TRUE
;
1094 ctx
->VertexProgram
._MaintainTnlProgram
= GL_TRUE
;
1098 ctx
->FirstTimeCurrent
= GL_TRUE
;
1103 _mesa_reference_shared_state(ctx
, &ctx
->Shared
, NULL
);
1104 free(ctx
->BeginEnd
);
1112 * Allocate and initialize a struct gl_context structure.
1113 * Note that the driver needs to pass in its dd_function_table here since
1114 * we need to at least call driverFunctions->NewTextureObject to initialize
1115 * the rendering context.
1117 * \param api the GL API type to create the context for
1118 * \param visual a struct gl_config pointer (we copy the struct contents)
1119 * \param share_list another context to share display lists with or NULL
1120 * \param driverFunctions points to the dd_function_table into which the
1121 * driver has plugged in all its special functions.
1123 * \return pointer to a new __struct gl_contextRec or NULL if error.
1126 _mesa_create_context(gl_api api
,
1127 const struct gl_config
*visual
,
1128 struct gl_context
*share_list
,
1129 const struct dd_function_table
*driverFunctions
)
1131 struct gl_context
*ctx
;
1135 ctx
= calloc(1, sizeof(struct gl_context
));
1139 if (_mesa_initialize_context(ctx
, api
, visual
, share_list
,
1151 * Free the data associated with the given context.
1153 * But doesn't free the struct gl_context struct itself.
1155 * \sa _mesa_initialize_context() and init_attrib_groups().
1158 _mesa_free_context_data( struct gl_context
*ctx
)
1160 if (!_mesa_get_current_context()){
1161 /* No current context, but we may need one in order to delete
1162 * texture objs, etc. So temporarily bind the context now.
1164 _mesa_make_current(ctx
, NULL
, NULL
);
1167 /* unreference WinSysDraw/Read buffers */
1168 _mesa_reference_framebuffer(&ctx
->WinSysDrawBuffer
, NULL
);
1169 _mesa_reference_framebuffer(&ctx
->WinSysReadBuffer
, NULL
);
1170 _mesa_reference_framebuffer(&ctx
->DrawBuffer
, NULL
);
1171 _mesa_reference_framebuffer(&ctx
->ReadBuffer
, NULL
);
1173 _mesa_reference_vertprog(ctx
, &ctx
->VertexProgram
.Current
, NULL
);
1174 _mesa_reference_vertprog(ctx
, &ctx
->VertexProgram
._Current
, NULL
);
1175 _mesa_reference_vertprog(ctx
, &ctx
->VertexProgram
._TnlProgram
, NULL
);
1177 _mesa_reference_fragprog(ctx
, &ctx
->FragmentProgram
.Current
, NULL
);
1178 _mesa_reference_fragprog(ctx
, &ctx
->FragmentProgram
._Current
, NULL
);
1179 _mesa_reference_fragprog(ctx
, &ctx
->FragmentProgram
._TexEnvProgram
, NULL
);
1181 _mesa_reference_array_object(ctx
, &ctx
->Array
.ArrayObj
, NULL
);
1182 _mesa_reference_array_object(ctx
, &ctx
->Array
.DefaultArrayObj
, NULL
);
1184 _mesa_free_attrib_data(ctx
);
1185 _mesa_free_buffer_objects(ctx
);
1186 _mesa_free_lighting_data( ctx
);
1187 _mesa_free_eval_data( ctx
);
1188 _mesa_free_texture_data( ctx
);
1189 _mesa_free_matrix_data( ctx
);
1190 _mesa_free_viewport_data( ctx
);
1191 _mesa_free_program_data(ctx
);
1192 _mesa_free_shader_state(ctx
);
1193 _mesa_free_queryobj_data(ctx
);
1194 _mesa_free_sync_data(ctx
);
1195 _mesa_free_varray_data(ctx
);
1196 _mesa_free_transform_feedback(ctx
);
1197 _mesa_free_performance_monitors(ctx
);
1199 _mesa_reference_buffer_object(ctx
, &ctx
->Pack
.BufferObj
, NULL
);
1200 _mesa_reference_buffer_object(ctx
, &ctx
->Unpack
.BufferObj
, NULL
);
1201 _mesa_reference_buffer_object(ctx
, &ctx
->DefaultPacking
.BufferObj
, NULL
);
1202 _mesa_reference_buffer_object(ctx
, &ctx
->Array
.ArrayBufferObj
, NULL
);
1204 /* free dispatch tables */
1205 free(ctx
->BeginEnd
);
1209 /* Shared context state (display lists, textures, etc) */
1210 _mesa_reference_shared_state(ctx
, &ctx
->Shared
, NULL
);
1212 /* needs to be after freeing shared state */
1213 _mesa_free_display_list_data(ctx
);
1215 _mesa_free_errors_data(ctx
);
1217 free((void *)ctx
->Extensions
.String
);
1219 free(ctx
->VersionString
);
1221 /* unbind the context if it's currently bound */
1222 if (ctx
== _mesa_get_current_context()) {
1223 _mesa_make_current(NULL
, NULL
, NULL
);
1229 * Destroy a struct gl_context structure.
1231 * \param ctx GL context.
1233 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1236 _mesa_destroy_context( struct gl_context
*ctx
)
1239 _mesa_free_context_data(ctx
);
1240 free( (void *) ctx
);
1246 * Copy attribute groups from one context to another.
1248 * \param src source context
1249 * \param dst destination context
1250 * \param mask bitwise OR of GL_*_BIT flags
1252 * According to the bits specified in \p mask, copies the corresponding
1253 * attributes from \p src into \p dst. For many of the attributes a simple \c
1254 * memcpy is not enough due to the existence of internal pointers in their data
1258 _mesa_copy_context( const struct gl_context
*src
, struct gl_context
*dst
,
1261 if (mask
& GL_ACCUM_BUFFER_BIT
) {
1263 dst
->Accum
= src
->Accum
;
1265 if (mask
& GL_COLOR_BUFFER_BIT
) {
1267 dst
->Color
= src
->Color
;
1269 if (mask
& GL_CURRENT_BIT
) {
1271 dst
->Current
= src
->Current
;
1273 if (mask
& GL_DEPTH_BUFFER_BIT
) {
1275 dst
->Depth
= src
->Depth
;
1277 if (mask
& GL_ENABLE_BIT
) {
1280 if (mask
& GL_EVAL_BIT
) {
1282 dst
->Eval
= src
->Eval
;
1284 if (mask
& GL_FOG_BIT
) {
1286 dst
->Fog
= src
->Fog
;
1288 if (mask
& GL_HINT_BIT
) {
1290 dst
->Hint
= src
->Hint
;
1292 if (mask
& GL_LIGHTING_BIT
) {
1294 /* begin with memcpy */
1295 dst
->Light
= src
->Light
;
1296 /* fixup linked lists to prevent pointer insanity */
1297 make_empty_list( &(dst
->Light
.EnabledList
) );
1298 for (i
= 0; i
< MAX_LIGHTS
; i
++) {
1299 if (dst
->Light
.Light
[i
].Enabled
) {
1300 insert_at_tail(&(dst
->Light
.EnabledList
), &(dst
->Light
.Light
[i
]));
1304 if (mask
& GL_LINE_BIT
) {
1306 dst
->Line
= src
->Line
;
1308 if (mask
& GL_LIST_BIT
) {
1310 dst
->List
= src
->List
;
1312 if (mask
& GL_PIXEL_MODE_BIT
) {
1314 dst
->Pixel
= src
->Pixel
;
1316 if (mask
& GL_POINT_BIT
) {
1318 dst
->Point
= src
->Point
;
1320 if (mask
& GL_POLYGON_BIT
) {
1322 dst
->Polygon
= src
->Polygon
;
1324 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
1325 /* Use loop instead of memcpy due to problem with Portland Group's
1326 * C compiler. Reported by John Stone.
1329 for (i
= 0; i
< 32; i
++) {
1330 dst
->PolygonStipple
[i
] = src
->PolygonStipple
[i
];
1333 if (mask
& GL_SCISSOR_BIT
) {
1335 dst
->Scissor
= src
->Scissor
;
1337 if (mask
& GL_STENCIL_BUFFER_BIT
) {
1339 dst
->Stencil
= src
->Stencil
;
1341 if (mask
& GL_TEXTURE_BIT
) {
1342 /* Cannot memcpy because of pointers */
1343 _mesa_copy_texture_state(src
, dst
);
1345 if (mask
& GL_TRANSFORM_BIT
) {
1347 dst
->Transform
= src
->Transform
;
1349 if (mask
& GL_VIEWPORT_BIT
) {
1350 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1351 dst
->Viewport
.X
= src
->Viewport
.X
;
1352 dst
->Viewport
.Y
= src
->Viewport
.Y
;
1353 dst
->Viewport
.Width
= src
->Viewport
.Width
;
1354 dst
->Viewport
.Height
= src
->Viewport
.Height
;
1355 dst
->Viewport
.Near
= src
->Viewport
.Near
;
1356 dst
->Viewport
.Far
= src
->Viewport
.Far
;
1357 _math_matrix_copy(&dst
->Viewport
._WindowMap
, &src
->Viewport
._WindowMap
);
1360 /* XXX FIXME: Call callbacks?
1362 dst
->NewState
= _NEW_ALL
;
1363 dst
->NewDriverState
= ~0;
1368 * Check if the given context can render into the given framebuffer
1369 * by checking visual attributes.
1371 * Most of these tests could go away because Mesa is now pretty flexible
1372 * in terms of mixing rendering contexts with framebuffers. As long
1373 * as RGB vs. CI mode agree, we're probably good.
1375 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1378 check_compatible(const struct gl_context
*ctx
,
1379 const struct gl_framebuffer
*buffer
)
1381 const struct gl_config
*ctxvis
= &ctx
->Visual
;
1382 const struct gl_config
*bufvis
= &buffer
->Visual
;
1384 if (buffer
== _mesa_get_incomplete_framebuffer())
1388 /* disabling this fixes the fgl_glxgears pbuffer demo */
1389 if (ctxvis
->doubleBufferMode
&& !bufvis
->doubleBufferMode
)
1392 if (ctxvis
->stereoMode
&& !bufvis
->stereoMode
)
1394 if (ctxvis
->haveAccumBuffer
&& !bufvis
->haveAccumBuffer
)
1396 if (ctxvis
->haveDepthBuffer
&& !bufvis
->haveDepthBuffer
)
1398 if (ctxvis
->haveStencilBuffer
&& !bufvis
->haveStencilBuffer
)
1400 if (ctxvis
->redMask
&& ctxvis
->redMask
!= bufvis
->redMask
)
1402 if (ctxvis
->greenMask
&& ctxvis
->greenMask
!= bufvis
->greenMask
)
1404 if (ctxvis
->blueMask
&& ctxvis
->blueMask
!= bufvis
->blueMask
)
1407 /* disabled (see bug 11161) */
1408 if (ctxvis
->depthBits
&& ctxvis
->depthBits
!= bufvis
->depthBits
)
1411 if (ctxvis
->stencilBits
&& ctxvis
->stencilBits
!= bufvis
->stencilBits
)
1419 * Check if the viewport/scissor size has not yet been initialized.
1420 * Initialize the size if the given width and height are non-zero.
1423 _mesa_check_init_viewport(struct gl_context
*ctx
, GLuint width
, GLuint height
)
1425 if (!ctx
->ViewportInitialized
&& width
> 0 && height
> 0) {
1426 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1427 * potential infinite recursion.
1429 ctx
->ViewportInitialized
= GL_TRUE
;
1430 _mesa_set_viewport(ctx
, 0, 0, width
, height
);
1431 _mesa_set_scissor(ctx
, 0, 0, width
, height
);
1437 * Bind the given context to the given drawBuffer and readBuffer and
1438 * make it the current context for the calling thread.
1439 * We'll render into the drawBuffer and read pixels from the
1440 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1442 * We check that the context's and framebuffer's visuals are compatible
1443 * and return immediately if they're not.
1445 * \param newCtx the new GL context. If NULL then there will be no current GL
1447 * \param drawBuffer the drawing framebuffer
1448 * \param readBuffer the reading framebuffer
1451 _mesa_make_current( struct gl_context
*newCtx
,
1452 struct gl_framebuffer
*drawBuffer
,
1453 struct gl_framebuffer
*readBuffer
)
1455 GET_CURRENT_CONTEXT(curCtx
);
1457 if (MESA_VERBOSE
& VERBOSE_API
)
1458 _mesa_debug(newCtx
, "_mesa_make_current()\n");
1460 /* Check that the context's and framebuffer's visuals are compatible.
1462 if (newCtx
&& drawBuffer
&& newCtx
->WinSysDrawBuffer
!= drawBuffer
) {
1463 if (!check_compatible(newCtx
, drawBuffer
)) {
1464 _mesa_warning(newCtx
,
1465 "MakeCurrent: incompatible visuals for context and drawbuffer");
1469 if (newCtx
&& readBuffer
&& newCtx
->WinSysReadBuffer
!= readBuffer
) {
1470 if (!check_compatible(newCtx
, readBuffer
)) {
1471 _mesa_warning(newCtx
,
1472 "MakeCurrent: incompatible visuals for context and readbuffer");
1478 (curCtx
->WinSysDrawBuffer
|| curCtx
->WinSysReadBuffer
) &&
1479 /* make sure this context is valid for flushing */
1481 _mesa_flush(curCtx
);
1483 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1484 _glapi_set_context((void *) newCtx
);
1485 ASSERT(_mesa_get_current_context() == newCtx
);
1488 _glapi_set_dispatch(NULL
); /* none current */
1491 _glapi_set_dispatch(newCtx
->CurrentDispatch
);
1493 if (drawBuffer
&& readBuffer
) {
1494 ASSERT(_mesa_is_winsys_fbo(drawBuffer
));
1495 ASSERT(_mesa_is_winsys_fbo(readBuffer
));
1496 _mesa_reference_framebuffer(&newCtx
->WinSysDrawBuffer
, drawBuffer
);
1497 _mesa_reference_framebuffer(&newCtx
->WinSysReadBuffer
, readBuffer
);
1500 * Only set the context's Draw/ReadBuffer fields if they're NULL
1501 * or not bound to a user-created FBO.
1503 if (!newCtx
->DrawBuffer
|| _mesa_is_winsys_fbo(newCtx
->DrawBuffer
)) {
1504 _mesa_reference_framebuffer(&newCtx
->DrawBuffer
, drawBuffer
);
1505 /* Update the FBO's list of drawbuffers/renderbuffers.
1506 * For winsys FBOs this comes from the GL state (which may have
1507 * changed since the last time this FBO was bound).
1509 _mesa_update_draw_buffers(newCtx
);
1511 if (!newCtx
->ReadBuffer
|| _mesa_is_winsys_fbo(newCtx
->ReadBuffer
)) {
1512 _mesa_reference_framebuffer(&newCtx
->ReadBuffer
, readBuffer
);
1515 /* XXX only set this flag if we're really changing the draw/read
1516 * framebuffer bindings.
1518 newCtx
->NewState
|= _NEW_BUFFERS
;
1521 _mesa_check_init_viewport(newCtx
,
1522 drawBuffer
->Width
, drawBuffer
->Height
);
1526 if (newCtx
->FirstTimeCurrent
) {
1527 assert(newCtx
->Version
> 0);
1529 newCtx
->Extensions
.String
= _mesa_make_extension_string(newCtx
);
1531 check_context_limits(newCtx
);
1533 /* We can use this to help debug user's problems. Tell them to set
1534 * the MESA_INFO env variable before running their app. Then the
1535 * first time each context is made current we'll print some useful
1538 if (_mesa_getenv("MESA_INFO")) {
1539 _mesa_print_info(newCtx
);
1542 newCtx
->FirstTimeCurrent
= GL_FALSE
;
1551 * Make context 'ctx' share the display lists, textures and programs
1552 * that are associated with 'ctxToShare'.
1553 * Any display lists, textures or programs associated with 'ctx' will
1554 * be deleted if nobody else is sharing them.
1557 _mesa_share_state(struct gl_context
*ctx
, struct gl_context
*ctxToShare
)
1559 if (ctx
&& ctxToShare
&& ctx
->Shared
&& ctxToShare
->Shared
) {
1560 struct gl_shared_state
*oldShared
= NULL
;
1562 /* save ref to old state to prevent it from being deleted immediately */
1563 _mesa_reference_shared_state(ctx
, &oldShared
, ctx
->Shared
);
1565 /* update ctx's Shared pointer */
1566 _mesa_reference_shared_state(ctx
, &ctx
->Shared
, ctxToShare
->Shared
);
1568 update_default_objects(ctx
);
1570 /* release the old shared state */
1571 _mesa_reference_shared_state(ctx
, &oldShared
, NULL
);
1583 * \return pointer to the current GL context for this thread.
1585 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1586 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1590 _mesa_get_current_context( void )
1592 return (struct gl_context
*) _glapi_get_context();
1597 * Get context's current API dispatch table.
1599 * It'll either be the immediate-mode execute dispatcher or the display list
1600 * compile dispatcher.
1602 * \param ctx GL context.
1604 * \return pointer to dispatch_table.
1606 * Simply returns __struct gl_contextRec::CurrentDispatch.
1608 struct _glapi_table
*
1609 _mesa_get_dispatch(struct gl_context
*ctx
)
1611 return ctx
->CurrentDispatch
;
1617 /**********************************************************************/
1618 /** \name Miscellaneous functions */
1619 /**********************************************************************/
1625 * \param ctx GL context.
1626 * \param error error code.
1628 * Records the given error code and call the driver's dd_function_table::Error
1629 * function if defined.
1632 * This is called via _mesa_error().
1635 _mesa_record_error(struct gl_context
*ctx
, GLenum error
)
1640 if (ctx
->ErrorValue
== GL_NO_ERROR
) {
1641 ctx
->ErrorValue
= error
;
1647 * Flush commands and wait for completion.
1650 _mesa_finish(struct gl_context
*ctx
)
1652 FLUSH_VERTICES( ctx
, 0 );
1653 FLUSH_CURRENT( ctx
, 0 );
1654 if (ctx
->Driver
.Finish
) {
1655 ctx
->Driver
.Finish(ctx
);
1664 _mesa_flush(struct gl_context
*ctx
)
1666 FLUSH_VERTICES( ctx
, 0 );
1667 FLUSH_CURRENT( ctx
, 0 );
1668 if (ctx
->Driver
.Flush
) {
1669 ctx
->Driver
.Flush(ctx
);
1676 * Execute glFinish().
1678 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1679 * dd_function_table::Finish driver callback, if not NULL.
1684 GET_CURRENT_CONTEXT(ctx
);
1685 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1691 * Execute glFlush().
1693 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1694 * dd_function_table::Flush driver callback, if not NULL.
1699 GET_CURRENT_CONTEXT(ctx
);
1700 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1706 * ARB_blend_func_extended - ERRORS section
1707 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1708 * implicitly calls Begin if any draw buffer has a blend function requiring the
1709 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1710 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1711 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1714 _mesa_check_blend_func_error(struct gl_context
*ctx
)
1717 for (i
= ctx
->Const
.MaxDualSourceDrawBuffers
;
1718 i
< ctx
->DrawBuffer
->_NumColorDrawBuffers
;
1720 if (ctx
->Color
.Blend
[i
]._UsesDualSrc
) {
1721 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1722 "dual source blend on illegal attachment");
1730 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1731 * is called to see if it's valid to render. This involves checking that
1732 * the current shader is valid and the framebuffer is complete.
1733 * If an error is detected it'll be recorded here.
1734 * \return GL_TRUE if OK to render, GL_FALSE if not
1737 _mesa_valid_to_render(struct gl_context
*ctx
, const char *where
)
1739 bool vert_from_glsl_shader
= false;
1740 bool geom_from_glsl_shader
= false;
1741 bool frag_from_glsl_shader
= false;
1743 /* This depends on having up to date derived state (shaders) */
1745 _mesa_update_state(ctx
);
1747 if (ctx
->Shader
.CurrentVertexProgram
) {
1748 vert_from_glsl_shader
= true;
1750 if (!ctx
->Shader
.CurrentVertexProgram
->LinkStatus
) {
1751 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1752 "%s(shader not linked)", where
);
1755 #if 0 /* not normally enabled */
1758 if (!_mesa_validate_shader_program(ctx
,
1759 ctx
->Shader
.CurrentVertexProgram
,
1761 _mesa_warning(ctx
, "Shader program %u is invalid: %s",
1762 ctx
->Shader
.CurrentVertexProgram
->Name
, errMsg
);
1768 if (ctx
->Shader
.CurrentGeometryProgram
) {
1769 geom_from_glsl_shader
= true;
1771 if (!ctx
->Shader
.CurrentGeometryProgram
->LinkStatus
) {
1772 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1773 "%s(shader not linked)", where
);
1776 #if 0 /* not normally enabled */
1779 if (!_mesa_validate_shader_program(ctx
,
1780 ctx
->Shader
.CurrentGeometryProgram
,
1782 _mesa_warning(ctx
, "Shader program %u is invalid: %s",
1783 ctx
->Shader
.CurrentGeometryProgram
->Name
, errMsg
);
1789 if (ctx
->Shader
.CurrentFragmentProgram
) {
1790 frag_from_glsl_shader
= true;
1792 if (!ctx
->Shader
.CurrentFragmentProgram
->LinkStatus
) {
1793 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1794 "%s(shader not linked)", where
);
1797 #if 0 /* not normally enabled */
1800 if (!_mesa_validate_shader_program(ctx
,
1801 ctx
->Shader
.CurrentFragmentProgram
,
1803 _mesa_warning(ctx
, "Shader program %u is invalid: %s",
1804 ctx
->Shader
.CurrentFragmentProgram
->Name
, errMsg
);
1810 /* Any shader stages that are not supplied by the GLSL shader and have
1811 * assembly shaders enabled must now be validated.
1813 if (!vert_from_glsl_shader
1814 && ctx
->VertexProgram
.Enabled
&& !ctx
->VertexProgram
._Enabled
) {
1815 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1816 "%s(vertex program not valid)", where
);
1820 /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current
1821 * FINISHME: geometry program should validated here.
1823 (void) geom_from_glsl_shader
;
1825 if (!frag_from_glsl_shader
) {
1826 if (ctx
->FragmentProgram
.Enabled
&& !ctx
->FragmentProgram
._Enabled
) {
1827 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1828 "%s(fragment program not valid)", where
);
1832 /* If drawing to integer-valued color buffers, there must be an
1833 * active fragment shader (GL_EXT_texture_integer).
1835 if (ctx
->DrawBuffer
&& ctx
->DrawBuffer
->_IntegerColor
) {
1836 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1837 "%s(integer format but no fragment shader)", where
);
1842 if (ctx
->DrawBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
1843 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
1844 "%s(incomplete framebuffer)", where
);
1848 if (_mesa_check_blend_func_error(ctx
) == GL_FALSE
) {
1853 if (ctx
->Shader
.Flags
& GLSL_LOG
) {
1854 struct gl_shader_program
*shProg
[MESA_SHADER_STAGES
];
1857 shProg
[MESA_SHADER_VERTEX
] = ctx
->Shader
.CurrentVertexProgram
;
1858 shProg
[MESA_SHADER_GEOMETRY
] = ctx
->Shader
.CurrentGeometryProgram
;
1859 shProg
[MESA_SHADER_FRAGMENT
] = ctx
->Shader
.CurrentFragmentProgram
;
1861 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
1862 if (shProg
[i
] == NULL
|| shProg
[i
]->_Used
1863 || shProg
[i
]->_LinkedShaders
[i
] == NULL
)
1866 /* This is the first time this shader is being used.
1867 * Append shader's constants/uniforms to log file.
1869 * Only log data for the program target that matches the shader
1870 * target. It's possible to have a program bound to the vertex
1871 * shader target that also supplied a fragment shader. If that
1872 * program isn't also bound to the fragment shader target we don't
1873 * want to log its fragment data.
1875 _mesa_append_uniforms_to_file(shProg
[i
]->_LinkedShaders
[i
]);
1878 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
1879 if (shProg
[i
] != NULL
)
1880 shProg
[i
]->_Used
= GL_TRUE
;