mesa: Reject ResumeTransformFeedback if the wrong program is bound.
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "depth.h"
93 #include "dlist.h"
94 #include "eval.h"
95 #include "extensions.h"
96 #include "fbobject.h"
97 #include "feedback.h"
98 #include "fog.h"
99 #include "formats.h"
100 #include "framebuffer.h"
101 #include "hint.h"
102 #include "hash.h"
103 #include "light.h"
104 #include "lines.h"
105 #include "macros.h"
106 #include "matrix.h"
107 #include "multisample.h"
108 #include "pixel.h"
109 #include "pixelstore.h"
110 #include "points.h"
111 #include "polygon.h"
112 #include "queryobj.h"
113 #include "syncobj.h"
114 #include "rastpos.h"
115 #include "remap.h"
116 #include "scissor.h"
117 #include "shared.h"
118 #include "shaderobj.h"
119 #include "simple_list.h"
120 #include "state.h"
121 #include "stencil.h"
122 #include "texcompress_s3tc.h"
123 #include "texstate.h"
124 #include "transformfeedback.h"
125 #include "mtypes.h"
126 #include "varray.h"
127 #include "version.h"
128 #include "viewport.h"
129 #include "vtxfmt.h"
130 #include "program/program.h"
131 #include "program/prog_print.h"
132 #include "math/m_matrix.h"
133 #include "main/dispatch.h" /* for _gloffset_COUNT */
134
135 #ifdef USE_SPARC_ASM
136 #include "sparc/sparc.h"
137 #endif
138
139 #include "glsl_parser_extras.h"
140 #include <stdbool.h>
141
142
143 #ifndef MESA_VERBOSE
144 int MESA_VERBOSE = 0;
145 #endif
146
147 #ifndef MESA_DEBUG_FLAGS
148 int MESA_DEBUG_FLAGS = 0;
149 #endif
150
151
152 /* ubyte -> float conversion */
153 GLfloat _mesa_ubyte_to_float_color_tab[256];
154
155
156
157 /**
158 * Swap buffers notification callback.
159 *
160 * \param ctx GL context.
161 *
162 * Called by window system just before swapping buffers.
163 * We have to finish any pending rendering.
164 */
165 void
166 _mesa_notifySwapBuffers(struct gl_context *ctx)
167 {
168 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
169 _mesa_debug(ctx, "SwapBuffers\n");
170 FLUSH_CURRENT( ctx, 0 );
171 if (ctx->Driver.Flush) {
172 ctx->Driver.Flush(ctx);
173 }
174 }
175
176
177 /**********************************************************************/
178 /** \name GL Visual allocation/destruction */
179 /**********************************************************************/
180 /*@{*/
181
182 /**
183 * Allocates a struct gl_config structure and initializes it via
184 * _mesa_initialize_visual().
185 *
186 * \param dbFlag double buffering
187 * \param stereoFlag stereo buffer
188 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
189 * is acceptable but the actual depth type will be GLushort or GLuint as
190 * needed.
191 * \param stencilBits requested minimum bits per stencil buffer value
192 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
193 * of bits per color component in accum buffer.
194 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
195 * \param redBits number of bits per color component in frame buffer for RGB(A)
196 * mode. We always use 8 in core Mesa though.
197 * \param greenBits same as above.
198 * \param blueBits same as above.
199 * \param alphaBits same as above.
200 * \param numSamples not really used.
201 *
202 * \return pointer to new struct gl_config or NULL if requested parameters
203 * can't be met.
204 *
205 * \note Need to add params for level and numAuxBuffers (at least)
206 */
207 struct gl_config *
208 _mesa_create_visual( GLboolean dbFlag,
209 GLboolean stereoFlag,
210 GLint redBits,
211 GLint greenBits,
212 GLint blueBits,
213 GLint alphaBits,
214 GLint depthBits,
215 GLint stencilBits,
216 GLint accumRedBits,
217 GLint accumGreenBits,
218 GLint accumBlueBits,
219 GLint accumAlphaBits,
220 GLint numSamples )
221 {
222 struct gl_config *vis = CALLOC_STRUCT(gl_config);
223 if (vis) {
224 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
225 redBits, greenBits, blueBits, alphaBits,
226 depthBits, stencilBits,
227 accumRedBits, accumGreenBits,
228 accumBlueBits, accumAlphaBits,
229 numSamples)) {
230 free(vis);
231 return NULL;
232 }
233 }
234 return vis;
235 }
236
237
238 /**
239 * Makes some sanity checks and fills in the fields of the struct
240 * gl_config object with the given parameters. If the caller needs to
241 * set additional fields, he should just probably init the whole
242 * gl_config object himself.
243 *
244 * \return GL_TRUE on success, or GL_FALSE on failure.
245 *
246 * \sa _mesa_create_visual() above for the parameter description.
247 */
248 GLboolean
249 _mesa_initialize_visual( struct gl_config *vis,
250 GLboolean dbFlag,
251 GLboolean stereoFlag,
252 GLint redBits,
253 GLint greenBits,
254 GLint blueBits,
255 GLint alphaBits,
256 GLint depthBits,
257 GLint stencilBits,
258 GLint accumRedBits,
259 GLint accumGreenBits,
260 GLint accumBlueBits,
261 GLint accumAlphaBits,
262 GLint numSamples )
263 {
264 assert(vis);
265
266 if (depthBits < 0 || depthBits > 32) {
267 return GL_FALSE;
268 }
269 if (stencilBits < 0 || stencilBits > 8) {
270 return GL_FALSE;
271 }
272 assert(accumRedBits >= 0);
273 assert(accumGreenBits >= 0);
274 assert(accumBlueBits >= 0);
275 assert(accumAlphaBits >= 0);
276
277 vis->rgbMode = GL_TRUE;
278 vis->doubleBufferMode = dbFlag;
279 vis->stereoMode = stereoFlag;
280
281 vis->redBits = redBits;
282 vis->greenBits = greenBits;
283 vis->blueBits = blueBits;
284 vis->alphaBits = alphaBits;
285 vis->rgbBits = redBits + greenBits + blueBits;
286
287 vis->indexBits = 0;
288 vis->depthBits = depthBits;
289 vis->stencilBits = stencilBits;
290
291 vis->accumRedBits = accumRedBits;
292 vis->accumGreenBits = accumGreenBits;
293 vis->accumBlueBits = accumBlueBits;
294 vis->accumAlphaBits = accumAlphaBits;
295
296 vis->haveAccumBuffer = accumRedBits > 0;
297 vis->haveDepthBuffer = depthBits > 0;
298 vis->haveStencilBuffer = stencilBits > 0;
299
300 vis->numAuxBuffers = 0;
301 vis->level = 0;
302 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
303 vis->samples = numSamples;
304
305 return GL_TRUE;
306 }
307
308
309 /**
310 * Destroy a visual and free its memory.
311 *
312 * \param vis visual.
313 *
314 * Frees the visual structure.
315 */
316 void
317 _mesa_destroy_visual( struct gl_config *vis )
318 {
319 free(vis);
320 }
321
322 /*@}*/
323
324
325 /**********************************************************************/
326 /** \name Context allocation, initialization, destroying
327 *
328 * The purpose of the most initialization functions here is to provide the
329 * default state values according to the OpenGL specification.
330 */
331 /**********************************************************************/
332 /*@{*/
333
334
335 /**
336 * This is lame. gdb only seems to recognize enum types that are
337 * actually used somewhere. We want to be able to print/use enum
338 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
339 * the gl_texture_index type anywhere. Thus, this lame function.
340 */
341 static void
342 dummy_enum_func(void)
343 {
344 gl_buffer_index bi = BUFFER_FRONT_LEFT;
345 gl_face_index fi = FACE_POS_X;
346 gl_frag_result fr = FRAG_RESULT_DEPTH;
347 gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
348 gl_vert_attrib va = VERT_ATTRIB_POS;
349 gl_varying_slot vs = VARYING_SLOT_POS;
350
351 (void) bi;
352 (void) fi;
353 (void) fr;
354 (void) ti;
355 (void) va;
356 (void) vs;
357 }
358
359
360 /**
361 * One-time initialization mutex lock.
362 *
363 * \sa Used by one_time_init().
364 */
365 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
366
367
368
369 /**
370 * Calls all the various one-time-init functions in Mesa.
371 *
372 * While holding a global mutex lock, calls several initialization functions,
373 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
374 * defined.
375 *
376 * \sa _math_init().
377 */
378 static void
379 one_time_init( struct gl_context *ctx )
380 {
381 static GLbitfield api_init_mask = 0x0;
382
383 _glthread_LOCK_MUTEX(OneTimeLock);
384
385 /* truly one-time init */
386 if (!api_init_mask) {
387 GLuint i;
388
389 /* do some implementation tests */
390 assert( sizeof(GLbyte) == 1 );
391 assert( sizeof(GLubyte) == 1 );
392 assert( sizeof(GLshort) == 2 );
393 assert( sizeof(GLushort) == 2 );
394 assert( sizeof(GLint) == 4 );
395 assert( sizeof(GLuint) == 4 );
396
397 _mesa_get_cpu_features();
398
399 for (i = 0; i < 256; i++) {
400 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
401 }
402
403 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
404 if (MESA_VERBOSE != 0) {
405 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
406 PACKAGE_VERSION, __DATE__, __TIME__);
407 }
408 #endif
409
410 #ifdef DEBUG
411 _mesa_test_formats();
412 #endif
413 }
414
415 /* per-API one-time init */
416 if (!(api_init_mask & (1 << ctx->API))) {
417 _mesa_init_get_hash(ctx);
418
419 _mesa_init_remap_table();
420 }
421
422 api_init_mask |= 1 << ctx->API;
423
424 _glthread_UNLOCK_MUTEX(OneTimeLock);
425
426 /* Hopefully atexit() is widely available. If not, we may need some
427 * #ifdef tests here.
428 */
429 atexit(_mesa_destroy_shader_compiler);
430
431 dummy_enum_func();
432 }
433
434
435 /**
436 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
437 */
438 static void
439 _mesa_init_current(struct gl_context *ctx)
440 {
441 GLuint i;
442
443 /* Init all to (0,0,0,1) */
444 for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
445 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
446 }
447
448 /* redo special cases: */
449 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
450 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
451 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
452 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
453 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
454 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
455 }
456
457
458 /**
459 * Init vertex/fragment/geometry program limits.
460 * Important: drivers should override these with actual limits.
461 */
462 static void
463 init_program_limits(struct gl_context *ctx, GLenum type,
464 struct gl_program_constants *prog)
465 {
466 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
467 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
468 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
469 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
470 prog->MaxTemps = MAX_PROGRAM_TEMPS;
471 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
472 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
473 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
474
475 switch (type) {
476 case GL_VERTEX_PROGRAM_ARB:
477 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
478 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
479 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
480 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
481 break;
482 case GL_FRAGMENT_PROGRAM_ARB:
483 prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
484 prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
485 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
486 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
487 break;
488 case MESA_GEOMETRY_PROGRAM:
489 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
490 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
491 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
492 prog->MaxUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS;
493 break;
494 default:
495 assert(0 && "Bad program type in init_program_limits()");
496 }
497
498 /* Set the native limits to zero. This implies that there is no native
499 * support for shaders. Let the drivers fill in the actual values.
500 */
501 prog->MaxNativeInstructions = 0;
502 prog->MaxNativeAluInstructions = 0;
503 prog->MaxNativeTexInstructions = 0;
504 prog->MaxNativeTexIndirections = 0;
505 prog->MaxNativeAttribs = 0;
506 prog->MaxNativeTemps = 0;
507 prog->MaxNativeAddressRegs = 0;
508 prog->MaxNativeParameters = 0;
509
510 /* Set GLSL datatype range/precision info assuming IEEE float values.
511 * Drivers should override these defaults as needed.
512 */
513 prog->MediumFloat.RangeMin = 127;
514 prog->MediumFloat.RangeMax = 127;
515 prog->MediumFloat.Precision = 23;
516 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
517
518 /* Assume ints are stored as floats for now, since this is the least-common
519 * denominator. The OpenGL ES spec implies (page 132) that the precision
520 * of integer types should be 0. Practically speaking, IEEE
521 * single-precision floating point values can only store integers in the
522 * range [-0x01000000, 0x01000000] without loss of precision.
523 */
524 prog->MediumInt.RangeMin = 24;
525 prog->MediumInt.RangeMax = 24;
526 prog->MediumInt.Precision = 0;
527 prog->LowInt = prog->HighInt = prog->MediumInt;
528
529 prog->MaxUniformBlocks = 12;
530 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
531 ctx->Const.MaxUniformBlockSize / 4 *
532 prog->MaxUniformBlocks);
533 }
534
535
536 /**
537 * Initialize fields of gl_constants (aka ctx->Const.*).
538 * Use defaults from config.h. The device drivers will often override
539 * some of these values (such as number of texture units).
540 */
541 static void
542 _mesa_init_constants(struct gl_context *ctx)
543 {
544 assert(ctx);
545
546 /* Constants, may be overriden (usually only reduced) by device drivers */
547 ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES;
548 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
549 ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
550 ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
551 ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
552 ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
553 ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
554 ctx->Const.FragmentProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
555 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
556 ctx->Const.FragmentProgram.MaxTextureImageUnits);
557 ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
558 ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
559 ctx->Const.MaxTextureBufferSize = 65536;
560 ctx->Const.TextureBufferOffsetAlignment = 1;
561 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
562 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
563 ctx->Const.MinPointSize = MIN_POINT_SIZE;
564 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
565 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
566 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
567 ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
568 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
569 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
570 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
571 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
572 ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
573 ctx->Const.MaxClipPlanes = 6;
574 ctx->Const.MaxLights = MAX_LIGHTS;
575 ctx->Const.MaxShininess = 128.0;
576 ctx->Const.MaxSpotExponent = 128.0;
577 ctx->Const.MaxViewportWidth = MAX_VIEWPORT_WIDTH;
578 ctx->Const.MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
579
580 /** GL_ARB_uniform_buffer_object */
581 ctx->Const.MaxCombinedUniformBlocks = 36;
582 ctx->Const.MaxUniformBufferBindings = 36;
583 ctx->Const.MaxUniformBlockSize = 16384;
584 ctx->Const.UniformBufferOffsetAlignment = 1;
585
586 init_program_limits(ctx, GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram);
587 init_program_limits(ctx, GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
588 init_program_limits(ctx, MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram);
589
590 ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
591 ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
592
593 /* CheckArrayBounds is overriden by drivers/x11 for X server */
594 ctx->Const.CheckArrayBounds = GL_FALSE;
595
596 /* GL_ARB_draw_buffers */
597 ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
598
599 ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
600 ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
601
602 ctx->Const.VertexProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
603 ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
604 ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */
605 ctx->Const.GeometryProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
606 ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
607 ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
608
609 /* Shading language version */
610 if (_mesa_is_desktop_gl(ctx)) {
611 ctx->Const.GLSLVersion = 120;
612 _mesa_override_glsl_version(ctx);
613 }
614 else if (ctx->API == API_OPENGLES2) {
615 ctx->Const.GLSLVersion = 100;
616 }
617 else if (ctx->API == API_OPENGLES) {
618 ctx->Const.GLSLVersion = 0; /* GLSL not supported */
619 }
620
621 /* GL_ARB_framebuffer_object */
622 ctx->Const.MaxSamples = 0;
623
624 /* GL_ARB_sync */
625 ctx->Const.MaxServerWaitTimeout = 0x1fff7fffffffULL;
626
627 /* GL_ATI_envmap_bumpmap */
628 ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
629
630 /* GL_EXT_provoking_vertex */
631 ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
632
633 /* GL_EXT_transform_feedback */
634 ctx->Const.MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
635 ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
636 ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
637 ctx->Const.MaxVertexStreams = 1;
638
639 /* GL 3.2 */
640 ctx->Const.ProfileMask = ctx->API == API_OPENGL_CORE
641 ? GL_CONTEXT_CORE_PROFILE_BIT
642 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
643
644 /** GL_EXT_gpu_shader4 */
645 ctx->Const.MinProgramTexelOffset = -8;
646 ctx->Const.MaxProgramTexelOffset = 7;
647
648 /* GL_ARB_robustness */
649 ctx->Const.ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
650
651 /* PrimitiveRestart */
652 ctx->Const.PrimitiveRestartInSoftware = GL_FALSE;
653
654 /* ES 3.0 or ARB_ES3_compatibility */
655 ctx->Const.MaxElementIndex = 0xffffffffu;
656
657 /* GL_ARB_texture_multisample */
658 ctx->Const.MaxColorTextureSamples = 1;
659 ctx->Const.MaxDepthTextureSamples = 1;
660 ctx->Const.MaxIntegerSamples = 1;
661 }
662
663
664 /**
665 * Do some sanity checks on the limits/constants for the given context.
666 * Only called the first time a context is bound.
667 */
668 static void
669 check_context_limits(struct gl_context *ctx)
670 {
671 /* check that we don't exceed the size of various bitfields */
672 assert(VARYING_SLOT_MAX <=
673 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
674 assert(VARYING_SLOT_MAX <=
675 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
676
677 /* shader-related checks */
678 assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
679 assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
680
681 /* Texture unit checks */
682 assert(ctx->Const.FragmentProgram.MaxTextureImageUnits > 0);
683 assert(ctx->Const.FragmentProgram.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
684 assert(ctx->Const.MaxTextureCoordUnits > 0);
685 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
686 assert(ctx->Const.MaxTextureUnits > 0);
687 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
688 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
689 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.FragmentProgram.MaxTextureImageUnits,
690 ctx->Const.MaxTextureCoordUnits));
691 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
692 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
693 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
694 /* number of coord units cannot be greater than number of image units */
695 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.FragmentProgram.MaxTextureImageUnits);
696
697
698 /* Texture size checks */
699 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
700 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
701 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
702 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
703
704 /* Texture level checks */
705 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
706 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
707
708 /* Max texture size should be <= max viewport size (render to texture) */
709 assert((1U << (ctx->Const.MaxTextureLevels - 1))
710 <= ctx->Const.MaxViewportWidth);
711 assert((1U << (ctx->Const.MaxTextureLevels - 1))
712 <= ctx->Const.MaxViewportHeight);
713
714 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
715
716 /* if this fails, add more enum values to gl_buffer_index */
717 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
718
719 /* XXX probably add more tests */
720 }
721
722
723 /**
724 * Initialize the attribute groups in a GL context.
725 *
726 * \param ctx GL context.
727 *
728 * Initializes all the attributes, calling the respective <tt>init*</tt>
729 * functions for the more complex data structures.
730 */
731 static GLboolean
732 init_attrib_groups(struct gl_context *ctx)
733 {
734 assert(ctx);
735
736 /* Constants */
737 _mesa_init_constants( ctx );
738
739 /* Extensions */
740 _mesa_init_extensions( ctx );
741
742 /* Attribute Groups */
743 _mesa_init_accum( ctx );
744 _mesa_init_attrib( ctx );
745 _mesa_init_buffer_objects( ctx );
746 _mesa_init_color( ctx );
747 _mesa_init_current( ctx );
748 _mesa_init_depth( ctx );
749 _mesa_init_debug( ctx );
750 _mesa_init_display_list( ctx );
751 _mesa_init_errors( ctx );
752 _mesa_init_eval( ctx );
753 _mesa_init_fbobjects( ctx );
754 _mesa_init_feedback( ctx );
755 _mesa_init_fog( ctx );
756 _mesa_init_hint( ctx );
757 _mesa_init_line( ctx );
758 _mesa_init_lighting( ctx );
759 _mesa_init_matrix( ctx );
760 _mesa_init_multisample( ctx );
761 _mesa_init_pixel( ctx );
762 _mesa_init_pixelstore( ctx );
763 _mesa_init_point( ctx );
764 _mesa_init_polygon( ctx );
765 _mesa_init_program( ctx );
766 _mesa_init_queryobj( ctx );
767 _mesa_init_sync( ctx );
768 _mesa_init_rastpos( ctx );
769 _mesa_init_scissor( ctx );
770 _mesa_init_shader_state( ctx );
771 _mesa_init_stencil( ctx );
772 _mesa_init_transform( ctx );
773 _mesa_init_transform_feedback( ctx );
774 _mesa_init_varray( ctx );
775 _mesa_init_viewport( ctx );
776
777 if (!_mesa_init_texture( ctx ))
778 return GL_FALSE;
779
780 _mesa_init_texture_s3tc( ctx );
781
782 /* Miscellaneous */
783 ctx->NewState = _NEW_ALL;
784 ctx->NewDriverState = ~0;
785 ctx->ErrorValue = GL_NO_ERROR;
786 ctx->ResetStatus = GL_NO_ERROR;
787 ctx->varying_vp_inputs = VERT_BIT_ALL;
788
789 return GL_TRUE;
790 }
791
792
793 /**
794 * Update default objects in a GL context with respect to shared state.
795 *
796 * \param ctx GL context.
797 *
798 * Removes references to old default objects, (texture objects, program
799 * objects, etc.) and changes to reference those from the current shared
800 * state.
801 */
802 static GLboolean
803 update_default_objects(struct gl_context *ctx)
804 {
805 assert(ctx);
806
807 _mesa_update_default_objects_program(ctx);
808 _mesa_update_default_objects_texture(ctx);
809 _mesa_update_default_objects_buffer_objects(ctx);
810
811 return GL_TRUE;
812 }
813
814
815 /**
816 * This is the default function we plug into all dispatch table slots
817 * This helps prevents a segfault when someone calls a GL function without
818 * first checking if the extension's supported.
819 */
820 int
821 _mesa_generic_nop(void)
822 {
823 GET_CURRENT_CONTEXT(ctx);
824 _mesa_error(ctx, GL_INVALID_OPERATION,
825 "unsupported function called "
826 "(unsupported extension or deprecated function?)");
827 return 0;
828 }
829
830
831 /**
832 * Allocate and initialize a new dispatch table.
833 */
834 struct _glapi_table *
835 _mesa_alloc_dispatch_table()
836 {
837 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
838 * In practice, this'll be the same for stand-alone Mesa. But for DRI
839 * Mesa we do this to accomodate different versions of libGL and various
840 * DRI drivers.
841 */
842 GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
843 struct _glapi_table *table;
844
845 table = malloc(numEntries * sizeof(_glapi_proc));
846 if (table) {
847 _glapi_proc *entry = (_glapi_proc *) table;
848 GLint i;
849 for (i = 0; i < numEntries; i++) {
850 entry[i] = (_glapi_proc) _mesa_generic_nop;
851 }
852 }
853 return table;
854 }
855
856 /**
857 * Creates a minimal dispatch table for use within glBegin()/glEnd().
858 *
859 * This ensures that we generate GL_INVALID_OPERATION errors from most
860 * functions, since the set of functions that are valid within Begin/End is
861 * very small.
862 *
863 * From the GL 1.0 specification section 2.6.3, "GL Commands within
864 * Begin/End"
865 *
866 * "The only GL commands that are allowed within any Begin/End pairs are
867 * the commands for specifying vertex coordinates, vertex color, normal
868 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
869 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
870 * commands for specifying lighting material parameters (Material
871 * commands see section 2.12.2), display list invocation commands
872 * (CallList and CallLists see section 5.4), and the EdgeFlag
873 * command. Executing Begin after Begin has already been executed but
874 * before an End is issued generates the INVALID OPERATION error, as does
875 * executing End without a previous corresponding Begin. Executing any
876 * other GL command within Begin/End results in the error INVALID
877 * OPERATION."
878 *
879 * The table entries for specifying vertex attributes are set up by
880 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
881 * are set by install_vtxfmt() as well.
882 */
883 static struct _glapi_table *
884 create_beginend_table(const struct gl_context *ctx)
885 {
886 struct _glapi_table *table;
887
888 table = _mesa_alloc_dispatch_table();
889 if (!table)
890 return NULL;
891
892 /* Fill in functions which return a value, since they should return some
893 * specific value even if they emit a GL_INVALID_OPERATION error from them
894 * being called within glBegin()/glEnd().
895 */
896 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
897
898 COPY_DISPATCH(GenLists);
899 COPY_DISPATCH(IsProgram);
900 COPY_DISPATCH(IsVertexArray);
901 COPY_DISPATCH(IsBuffer);
902 COPY_DISPATCH(IsEnabled);
903 COPY_DISPATCH(IsEnabledi);
904 COPY_DISPATCH(IsRenderbuffer);
905 COPY_DISPATCH(IsFramebuffer);
906 COPY_DISPATCH(CheckFramebufferStatus);
907 COPY_DISPATCH(RenderMode);
908 COPY_DISPATCH(GetString);
909 COPY_DISPATCH(GetStringi);
910 COPY_DISPATCH(GetPointerv);
911 COPY_DISPATCH(IsQuery);
912 COPY_DISPATCH(IsSampler);
913 COPY_DISPATCH(IsSync);
914 COPY_DISPATCH(IsTexture);
915 COPY_DISPATCH(IsTransformFeedback);
916 COPY_DISPATCH(DeleteQueries);
917 COPY_DISPATCH(AreTexturesResident);
918 COPY_DISPATCH(FenceSync);
919 COPY_DISPATCH(ClientWaitSync);
920 COPY_DISPATCH(MapBuffer);
921 COPY_DISPATCH(UnmapBuffer);
922 COPY_DISPATCH(MapBufferRange);
923 COPY_DISPATCH(ObjectPurgeableAPPLE);
924 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
925
926 _mesa_loopback_init_api_table(ctx, table);
927
928 return table;
929 }
930
931 void
932 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
933 {
934 /* Do the code-generated setup of the exec table in api_exec.c. */
935 _mesa_initialize_exec_table(ctx);
936
937 if (ctx->Save)
938 _mesa_initialize_save_table(ctx);
939 }
940
941 /**
942 * Initialize a struct gl_context struct (rendering context).
943 *
944 * This includes allocating all the other structs and arrays which hang off of
945 * the context by pointers.
946 * Note that the driver needs to pass in its dd_function_table here since
947 * we need to at least call driverFunctions->NewTextureObject to create the
948 * default texture objects.
949 *
950 * Called by _mesa_create_context().
951 *
952 * Performs the imports and exports callback tables initialization, and
953 * miscellaneous one-time initializations. If no shared context is supplied one
954 * is allocated, and increase its reference count. Setups the GL API dispatch
955 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
956 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
957 * for debug flags.
958 *
959 * \param ctx the context to initialize
960 * \param api the GL API type to create the context for
961 * \param visual describes the visual attributes for this context
962 * \param share_list points to context to share textures, display lists,
963 * etc with, or NULL
964 * \param driverFunctions table of device driver functions for this context
965 * to use
966 */
967 GLboolean
968 _mesa_initialize_context(struct gl_context *ctx,
969 gl_api api,
970 const struct gl_config *visual,
971 struct gl_context *share_list,
972 const struct dd_function_table *driverFunctions)
973 {
974 struct gl_shared_state *shared;
975 int i;
976
977 assert(driverFunctions->NewTextureObject);
978 assert(driverFunctions->FreeTextureImageBuffer);
979
980 ctx->API = api;
981 ctx->Visual = *visual;
982 ctx->DrawBuffer = NULL;
983 ctx->ReadBuffer = NULL;
984 ctx->WinSysDrawBuffer = NULL;
985 ctx->WinSysReadBuffer = NULL;
986
987 if (_mesa_is_desktop_gl(ctx)) {
988 _mesa_override_gl_version(ctx);
989 }
990
991 /* misc one-time initializations */
992 one_time_init(ctx);
993
994 /* Plug in driver functions and context pointer here.
995 * This is important because when we call alloc_shared_state() below
996 * we'll call ctx->Driver.NewTextureObject() to create the default
997 * textures.
998 */
999 ctx->Driver = *driverFunctions;
1000
1001 if (share_list) {
1002 /* share state with another context */
1003 shared = share_list->Shared;
1004 }
1005 else {
1006 /* allocate new, unshared state */
1007 shared = _mesa_alloc_shared_state(ctx);
1008 if (!shared)
1009 return GL_FALSE;
1010 }
1011
1012 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1013
1014 if (!init_attrib_groups( ctx ))
1015 goto fail;
1016
1017 /* setup the API dispatch tables with all nop functions */
1018 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1019 if (!ctx->OutsideBeginEnd)
1020 goto fail;
1021 ctx->Exec = ctx->OutsideBeginEnd;
1022 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1023
1024 ctx->FragmentProgram._MaintainTexEnvProgram
1025 = (_mesa_getenv("MESA_TEX_PROG") != NULL);
1026
1027 ctx->VertexProgram._MaintainTnlProgram
1028 = (_mesa_getenv("MESA_TNL_PROG") != NULL);
1029 if (ctx->VertexProgram._MaintainTnlProgram) {
1030 /* this is required... */
1031 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1032 }
1033
1034 /* Mesa core handles all the formats that mesa core knows about.
1035 * Drivers will want to override this list with just the formats
1036 * they can handle, and confirm that appropriate fallbacks exist in
1037 * _mesa_choose_tex_format().
1038 */
1039 memset(&ctx->TextureFormatSupported, GL_TRUE,
1040 sizeof(ctx->TextureFormatSupported));
1041
1042 switch (ctx->API) {
1043 case API_OPENGL_COMPAT:
1044 ctx->BeginEnd = create_beginend_table(ctx);
1045 ctx->Save = _mesa_alloc_dispatch_table();
1046 if (!ctx->BeginEnd || !ctx->Save)
1047 goto fail;
1048
1049 /* fall-through */
1050 case API_OPENGL_CORE:
1051 break;
1052 case API_OPENGLES:
1053 /**
1054 * GL_OES_texture_cube_map says
1055 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1056 */
1057 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1058 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1059 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1060 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1061 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1062 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1063 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1064 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1065 }
1066 break;
1067 case API_OPENGLES2:
1068 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1069 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1070 break;
1071 }
1072
1073 ctx->FirstTimeCurrent = GL_TRUE;
1074
1075 return GL_TRUE;
1076
1077 fail:
1078 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1079 free(ctx->BeginEnd);
1080 free(ctx->Exec);
1081 free(ctx->Save);
1082 return GL_FALSE;
1083 }
1084
1085
1086 /**
1087 * Allocate and initialize a struct gl_context structure.
1088 * Note that the driver needs to pass in its dd_function_table here since
1089 * we need to at least call driverFunctions->NewTextureObject to initialize
1090 * the rendering context.
1091 *
1092 * \param api the GL API type to create the context for
1093 * \param visual a struct gl_config pointer (we copy the struct contents)
1094 * \param share_list another context to share display lists with or NULL
1095 * \param driverFunctions points to the dd_function_table into which the
1096 * driver has plugged in all its special functions.
1097 *
1098 * \return pointer to a new __struct gl_contextRec or NULL if error.
1099 */
1100 struct gl_context *
1101 _mesa_create_context(gl_api api,
1102 const struct gl_config *visual,
1103 struct gl_context *share_list,
1104 const struct dd_function_table *driverFunctions)
1105 {
1106 struct gl_context *ctx;
1107
1108 ASSERT(visual);
1109
1110 ctx = calloc(1, sizeof(struct gl_context));
1111 if (!ctx)
1112 return NULL;
1113
1114 if (_mesa_initialize_context(ctx, api, visual, share_list,
1115 driverFunctions)) {
1116 return ctx;
1117 }
1118 else {
1119 free(ctx);
1120 return NULL;
1121 }
1122 }
1123
1124
1125 /**
1126 * Free the data associated with the given context.
1127 *
1128 * But doesn't free the struct gl_context struct itself.
1129 *
1130 * \sa _mesa_initialize_context() and init_attrib_groups().
1131 */
1132 void
1133 _mesa_free_context_data( struct gl_context *ctx )
1134 {
1135 if (!_mesa_get_current_context()){
1136 /* No current context, but we may need one in order to delete
1137 * texture objs, etc. So temporarily bind the context now.
1138 */
1139 _mesa_make_current(ctx, NULL, NULL);
1140 }
1141
1142 /* unreference WinSysDraw/Read buffers */
1143 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1144 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1145 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1146 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1147
1148 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1149 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1150 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1151
1152 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1153 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1154 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1155
1156 _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, NULL);
1157 _mesa_reference_array_object(ctx, &ctx->Array.DefaultArrayObj, NULL);
1158
1159 _mesa_free_attrib_data(ctx);
1160 _mesa_free_buffer_objects(ctx);
1161 _mesa_free_lighting_data( ctx );
1162 _mesa_free_eval_data( ctx );
1163 _mesa_free_texture_data( ctx );
1164 _mesa_free_matrix_data( ctx );
1165 _mesa_free_viewport_data( ctx );
1166 _mesa_free_program_data(ctx);
1167 _mesa_free_shader_state(ctx);
1168 _mesa_free_queryobj_data(ctx);
1169 _mesa_free_sync_data(ctx);
1170 _mesa_free_varray_data(ctx);
1171 _mesa_free_transform_feedback(ctx);
1172
1173 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1174 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1175 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1176 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1177
1178 /* free dispatch tables */
1179 free(ctx->BeginEnd);
1180 free(ctx->Exec);
1181 free(ctx->Save);
1182
1183 /* Shared context state (display lists, textures, etc) */
1184 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1185
1186 /* needs to be after freeing shared state */
1187 _mesa_free_display_list_data(ctx);
1188
1189 _mesa_free_errors_data(ctx);
1190
1191 free((void *)ctx->Extensions.String);
1192
1193 free(ctx->VersionString);
1194
1195 /* unbind the context if it's currently bound */
1196 if (ctx == _mesa_get_current_context()) {
1197 _mesa_make_current(NULL, NULL, NULL);
1198 }
1199 }
1200
1201
1202 /**
1203 * Destroy a struct gl_context structure.
1204 *
1205 * \param ctx GL context.
1206 *
1207 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1208 */
1209 void
1210 _mesa_destroy_context( struct gl_context *ctx )
1211 {
1212 if (ctx) {
1213 _mesa_free_context_data(ctx);
1214 free( (void *) ctx );
1215 }
1216 }
1217
1218
1219 /**
1220 * Copy attribute groups from one context to another.
1221 *
1222 * \param src source context
1223 * \param dst destination context
1224 * \param mask bitwise OR of GL_*_BIT flags
1225 *
1226 * According to the bits specified in \p mask, copies the corresponding
1227 * attributes from \p src into \p dst. For many of the attributes a simple \c
1228 * memcpy is not enough due to the existence of internal pointers in their data
1229 * structures.
1230 */
1231 void
1232 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1233 GLuint mask )
1234 {
1235 if (mask & GL_ACCUM_BUFFER_BIT) {
1236 /* OK to memcpy */
1237 dst->Accum = src->Accum;
1238 }
1239 if (mask & GL_COLOR_BUFFER_BIT) {
1240 /* OK to memcpy */
1241 dst->Color = src->Color;
1242 }
1243 if (mask & GL_CURRENT_BIT) {
1244 /* OK to memcpy */
1245 dst->Current = src->Current;
1246 }
1247 if (mask & GL_DEPTH_BUFFER_BIT) {
1248 /* OK to memcpy */
1249 dst->Depth = src->Depth;
1250 }
1251 if (mask & GL_ENABLE_BIT) {
1252 /* no op */
1253 }
1254 if (mask & GL_EVAL_BIT) {
1255 /* OK to memcpy */
1256 dst->Eval = src->Eval;
1257 }
1258 if (mask & GL_FOG_BIT) {
1259 /* OK to memcpy */
1260 dst->Fog = src->Fog;
1261 }
1262 if (mask & GL_HINT_BIT) {
1263 /* OK to memcpy */
1264 dst->Hint = src->Hint;
1265 }
1266 if (mask & GL_LIGHTING_BIT) {
1267 GLuint i;
1268 /* begin with memcpy */
1269 dst->Light = src->Light;
1270 /* fixup linked lists to prevent pointer insanity */
1271 make_empty_list( &(dst->Light.EnabledList) );
1272 for (i = 0; i < MAX_LIGHTS; i++) {
1273 if (dst->Light.Light[i].Enabled) {
1274 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1275 }
1276 }
1277 }
1278 if (mask & GL_LINE_BIT) {
1279 /* OK to memcpy */
1280 dst->Line = src->Line;
1281 }
1282 if (mask & GL_LIST_BIT) {
1283 /* OK to memcpy */
1284 dst->List = src->List;
1285 }
1286 if (mask & GL_PIXEL_MODE_BIT) {
1287 /* OK to memcpy */
1288 dst->Pixel = src->Pixel;
1289 }
1290 if (mask & GL_POINT_BIT) {
1291 /* OK to memcpy */
1292 dst->Point = src->Point;
1293 }
1294 if (mask & GL_POLYGON_BIT) {
1295 /* OK to memcpy */
1296 dst->Polygon = src->Polygon;
1297 }
1298 if (mask & GL_POLYGON_STIPPLE_BIT) {
1299 /* Use loop instead of memcpy due to problem with Portland Group's
1300 * C compiler. Reported by John Stone.
1301 */
1302 GLuint i;
1303 for (i = 0; i < 32; i++) {
1304 dst->PolygonStipple[i] = src->PolygonStipple[i];
1305 }
1306 }
1307 if (mask & GL_SCISSOR_BIT) {
1308 /* OK to memcpy */
1309 dst->Scissor = src->Scissor;
1310 }
1311 if (mask & GL_STENCIL_BUFFER_BIT) {
1312 /* OK to memcpy */
1313 dst->Stencil = src->Stencil;
1314 }
1315 if (mask & GL_TEXTURE_BIT) {
1316 /* Cannot memcpy because of pointers */
1317 _mesa_copy_texture_state(src, dst);
1318 }
1319 if (mask & GL_TRANSFORM_BIT) {
1320 /* OK to memcpy */
1321 dst->Transform = src->Transform;
1322 }
1323 if (mask & GL_VIEWPORT_BIT) {
1324 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1325 dst->Viewport.X = src->Viewport.X;
1326 dst->Viewport.Y = src->Viewport.Y;
1327 dst->Viewport.Width = src->Viewport.Width;
1328 dst->Viewport.Height = src->Viewport.Height;
1329 dst->Viewport.Near = src->Viewport.Near;
1330 dst->Viewport.Far = src->Viewport.Far;
1331 _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap);
1332 }
1333
1334 /* XXX FIXME: Call callbacks?
1335 */
1336 dst->NewState = _NEW_ALL;
1337 dst->NewDriverState = ~0;
1338 }
1339
1340
1341 /**
1342 * Check if the given context can render into the given framebuffer
1343 * by checking visual attributes.
1344 *
1345 * Most of these tests could go away because Mesa is now pretty flexible
1346 * in terms of mixing rendering contexts with framebuffers. As long
1347 * as RGB vs. CI mode agree, we're probably good.
1348 *
1349 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1350 */
1351 static GLboolean
1352 check_compatible(const struct gl_context *ctx,
1353 const struct gl_framebuffer *buffer)
1354 {
1355 const struct gl_config *ctxvis = &ctx->Visual;
1356 const struct gl_config *bufvis = &buffer->Visual;
1357
1358 if (buffer == _mesa_get_incomplete_framebuffer())
1359 return GL_TRUE;
1360
1361 #if 0
1362 /* disabling this fixes the fgl_glxgears pbuffer demo */
1363 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1364 return GL_FALSE;
1365 #endif
1366 if (ctxvis->stereoMode && !bufvis->stereoMode)
1367 return GL_FALSE;
1368 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1369 return GL_FALSE;
1370 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1371 return GL_FALSE;
1372 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1373 return GL_FALSE;
1374 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1375 return GL_FALSE;
1376 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1377 return GL_FALSE;
1378 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1379 return GL_FALSE;
1380 #if 0
1381 /* disabled (see bug 11161) */
1382 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1383 return GL_FALSE;
1384 #endif
1385 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1386 return GL_FALSE;
1387
1388 return GL_TRUE;
1389 }
1390
1391
1392 /**
1393 * Check if the viewport/scissor size has not yet been initialized.
1394 * Initialize the size if the given width and height are non-zero.
1395 */
1396 void
1397 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1398 {
1399 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1400 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1401 * potential infinite recursion.
1402 */
1403 ctx->ViewportInitialized = GL_TRUE;
1404 _mesa_set_viewport(ctx, 0, 0, width, height);
1405 _mesa_set_scissor(ctx, 0, 0, width, height);
1406 }
1407 }
1408
1409
1410 /**
1411 * Bind the given context to the given drawBuffer and readBuffer and
1412 * make it the current context for the calling thread.
1413 * We'll render into the drawBuffer and read pixels from the
1414 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1415 *
1416 * We check that the context's and framebuffer's visuals are compatible
1417 * and return immediately if they're not.
1418 *
1419 * \param newCtx the new GL context. If NULL then there will be no current GL
1420 * context.
1421 * \param drawBuffer the drawing framebuffer
1422 * \param readBuffer the reading framebuffer
1423 */
1424 GLboolean
1425 _mesa_make_current( struct gl_context *newCtx,
1426 struct gl_framebuffer *drawBuffer,
1427 struct gl_framebuffer *readBuffer )
1428 {
1429 GET_CURRENT_CONTEXT(curCtx);
1430
1431 if (MESA_VERBOSE & VERBOSE_API)
1432 _mesa_debug(newCtx, "_mesa_make_current()\n");
1433
1434 /* Check that the context's and framebuffer's visuals are compatible.
1435 */
1436 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1437 if (!check_compatible(newCtx, drawBuffer)) {
1438 _mesa_warning(newCtx,
1439 "MakeCurrent: incompatible visuals for context and drawbuffer");
1440 return GL_FALSE;
1441 }
1442 }
1443 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1444 if (!check_compatible(newCtx, readBuffer)) {
1445 _mesa_warning(newCtx,
1446 "MakeCurrent: incompatible visuals for context and readbuffer");
1447 return GL_FALSE;
1448 }
1449 }
1450
1451 if (curCtx &&
1452 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1453 /* make sure this context is valid for flushing */
1454 curCtx != newCtx)
1455 _mesa_flush(curCtx);
1456
1457 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1458 _glapi_set_context((void *) newCtx);
1459 ASSERT(_mesa_get_current_context() == newCtx);
1460
1461 if (!newCtx) {
1462 _glapi_set_dispatch(NULL); /* none current */
1463 }
1464 else {
1465 _glapi_set_dispatch(newCtx->CurrentDispatch);
1466
1467 if (drawBuffer && readBuffer) {
1468 ASSERT(_mesa_is_winsys_fbo(drawBuffer));
1469 ASSERT(_mesa_is_winsys_fbo(readBuffer));
1470 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1471 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1472
1473 /*
1474 * Only set the context's Draw/ReadBuffer fields if they're NULL
1475 * or not bound to a user-created FBO.
1476 */
1477 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1478 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1479 /* Update the FBO's list of drawbuffers/renderbuffers.
1480 * For winsys FBOs this comes from the GL state (which may have
1481 * changed since the last time this FBO was bound).
1482 */
1483 _mesa_update_draw_buffers(newCtx);
1484 }
1485 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1486 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1487 }
1488
1489 /* XXX only set this flag if we're really changing the draw/read
1490 * framebuffer bindings.
1491 */
1492 newCtx->NewState |= _NEW_BUFFERS;
1493
1494 if (drawBuffer) {
1495 _mesa_check_init_viewport(newCtx,
1496 drawBuffer->Width, drawBuffer->Height);
1497 }
1498 }
1499
1500 if (newCtx->FirstTimeCurrent) {
1501 assert(newCtx->Version > 0);
1502
1503 newCtx->Extensions.String = _mesa_make_extension_string(newCtx);
1504
1505 check_context_limits(newCtx);
1506
1507 /* We can use this to help debug user's problems. Tell them to set
1508 * the MESA_INFO env variable before running their app. Then the
1509 * first time each context is made current we'll print some useful
1510 * information.
1511 */
1512 if (_mesa_getenv("MESA_INFO")) {
1513 _mesa_print_info();
1514 }
1515
1516 newCtx->FirstTimeCurrent = GL_FALSE;
1517 }
1518 }
1519
1520 return GL_TRUE;
1521 }
1522
1523
1524 /**
1525 * Make context 'ctx' share the display lists, textures and programs
1526 * that are associated with 'ctxToShare'.
1527 * Any display lists, textures or programs associated with 'ctx' will
1528 * be deleted if nobody else is sharing them.
1529 */
1530 GLboolean
1531 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1532 {
1533 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1534 struct gl_shared_state *oldShared = NULL;
1535
1536 /* save ref to old state to prevent it from being deleted immediately */
1537 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1538
1539 /* update ctx's Shared pointer */
1540 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1541
1542 update_default_objects(ctx);
1543
1544 /* release the old shared state */
1545 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1546
1547 return GL_TRUE;
1548 }
1549 else {
1550 return GL_FALSE;
1551 }
1552 }
1553
1554
1555
1556 /**
1557 * \return pointer to the current GL context for this thread.
1558 *
1559 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1560 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1561 * context.h.
1562 */
1563 struct gl_context *
1564 _mesa_get_current_context( void )
1565 {
1566 return (struct gl_context *) _glapi_get_context();
1567 }
1568
1569
1570 /**
1571 * Get context's current API dispatch table.
1572 *
1573 * It'll either be the immediate-mode execute dispatcher or the display list
1574 * compile dispatcher.
1575 *
1576 * \param ctx GL context.
1577 *
1578 * \return pointer to dispatch_table.
1579 *
1580 * Simply returns __struct gl_contextRec::CurrentDispatch.
1581 */
1582 struct _glapi_table *
1583 _mesa_get_dispatch(struct gl_context *ctx)
1584 {
1585 return ctx->CurrentDispatch;
1586 }
1587
1588 /*@}*/
1589
1590
1591 /**********************************************************************/
1592 /** \name Miscellaneous functions */
1593 /**********************************************************************/
1594 /*@{*/
1595
1596 /**
1597 * Record an error.
1598 *
1599 * \param ctx GL context.
1600 * \param error error code.
1601 *
1602 * Records the given error code and call the driver's dd_function_table::Error
1603 * function if defined.
1604 *
1605 * \sa
1606 * This is called via _mesa_error().
1607 */
1608 void
1609 _mesa_record_error(struct gl_context *ctx, GLenum error)
1610 {
1611 if (!ctx)
1612 return;
1613
1614 if (ctx->ErrorValue == GL_NO_ERROR) {
1615 ctx->ErrorValue = error;
1616 }
1617 }
1618
1619
1620 /**
1621 * Flush commands and wait for completion.
1622 */
1623 void
1624 _mesa_finish(struct gl_context *ctx)
1625 {
1626 FLUSH_VERTICES( ctx, 0 );
1627 FLUSH_CURRENT( ctx, 0 );
1628 if (ctx->Driver.Finish) {
1629 ctx->Driver.Finish(ctx);
1630 }
1631 }
1632
1633
1634 /**
1635 * Flush commands.
1636 */
1637 void
1638 _mesa_flush(struct gl_context *ctx)
1639 {
1640 FLUSH_VERTICES( ctx, 0 );
1641 FLUSH_CURRENT( ctx, 0 );
1642 if (ctx->Driver.Flush) {
1643 ctx->Driver.Flush(ctx);
1644 }
1645 }
1646
1647
1648
1649 /**
1650 * Execute glFinish().
1651 *
1652 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1653 * dd_function_table::Finish driver callback, if not NULL.
1654 */
1655 void GLAPIENTRY
1656 _mesa_Finish(void)
1657 {
1658 GET_CURRENT_CONTEXT(ctx);
1659 ASSERT_OUTSIDE_BEGIN_END(ctx);
1660 _mesa_finish(ctx);
1661 }
1662
1663
1664 /**
1665 * Execute glFlush().
1666 *
1667 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1668 * dd_function_table::Flush driver callback, if not NULL.
1669 */
1670 void GLAPIENTRY
1671 _mesa_Flush(void)
1672 {
1673 GET_CURRENT_CONTEXT(ctx);
1674 ASSERT_OUTSIDE_BEGIN_END(ctx);
1675 _mesa_flush(ctx);
1676 }
1677
1678
1679 /*
1680 * ARB_blend_func_extended - ERRORS section
1681 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1682 * implicitly calls Begin if any draw buffer has a blend function requiring the
1683 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1684 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1685 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1686 */
1687 static GLboolean
1688 _mesa_check_blend_func_error(struct gl_context *ctx)
1689 {
1690 GLuint i;
1691 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1692 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1693 i++) {
1694 if (ctx->Color.Blend[i]._UsesDualSrc) {
1695 _mesa_error(ctx, GL_INVALID_OPERATION,
1696 "dual source blend on illegal attachment");
1697 return GL_FALSE;
1698 }
1699 }
1700 return GL_TRUE;
1701 }
1702
1703 /**
1704 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1705 * is called to see if it's valid to render. This involves checking that
1706 * the current shader is valid and the framebuffer is complete.
1707 * If an error is detected it'll be recorded here.
1708 * \return GL_TRUE if OK to render, GL_FALSE if not
1709 */
1710 GLboolean
1711 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1712 {
1713 bool vert_from_glsl_shader = false;
1714 bool geom_from_glsl_shader = false;
1715 bool frag_from_glsl_shader = false;
1716
1717 /* This depends on having up to date derived state (shaders) */
1718 if (ctx->NewState)
1719 _mesa_update_state(ctx);
1720
1721 if (ctx->Shader.CurrentVertexProgram) {
1722 vert_from_glsl_shader = true;
1723
1724 if (!ctx->Shader.CurrentVertexProgram->LinkStatus) {
1725 _mesa_error(ctx, GL_INVALID_OPERATION,
1726 "%s(shader not linked)", where);
1727 return GL_FALSE;
1728 }
1729 #if 0 /* not normally enabled */
1730 {
1731 char errMsg[100];
1732 if (!_mesa_validate_shader_program(ctx,
1733 ctx->Shader.CurrentVertexProgram,
1734 errMsg)) {
1735 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1736 ctx->Shader.CurrentVertexProgram->Name, errMsg);
1737 }
1738 }
1739 #endif
1740 }
1741
1742 if (ctx->Shader.CurrentGeometryProgram) {
1743 geom_from_glsl_shader = true;
1744
1745 if (!ctx->Shader.CurrentGeometryProgram->LinkStatus) {
1746 _mesa_error(ctx, GL_INVALID_OPERATION,
1747 "%s(shader not linked)", where);
1748 return GL_FALSE;
1749 }
1750 #if 0 /* not normally enabled */
1751 {
1752 char errMsg[100];
1753 if (!_mesa_validate_shader_program(ctx,
1754 ctx->Shader.CurrentGeometryProgram,
1755 errMsg)) {
1756 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1757 ctx->Shader.CurrentGeometryProgram->Name, errMsg);
1758 }
1759 }
1760 #endif
1761 }
1762
1763 if (ctx->Shader.CurrentFragmentProgram) {
1764 frag_from_glsl_shader = true;
1765
1766 if (!ctx->Shader.CurrentFragmentProgram->LinkStatus) {
1767 _mesa_error(ctx, GL_INVALID_OPERATION,
1768 "%s(shader not linked)", where);
1769 return GL_FALSE;
1770 }
1771 #if 0 /* not normally enabled */
1772 {
1773 char errMsg[100];
1774 if (!_mesa_validate_shader_program(ctx,
1775 ctx->Shader.CurrentFragmentProgram,
1776 errMsg)) {
1777 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1778 ctx->Shader.CurrentFragmentProgram->Name, errMsg);
1779 }
1780 }
1781 #endif
1782 }
1783
1784 /* Any shader stages that are not supplied by the GLSL shader and have
1785 * assembly shaders enabled must now be validated.
1786 */
1787 if (!vert_from_glsl_shader
1788 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1789 _mesa_error(ctx, GL_INVALID_OPERATION,
1790 "%s(vertex program not valid)", where);
1791 return GL_FALSE;
1792 }
1793
1794 /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current
1795 * FINISHME: geometry program should validated here.
1796 */
1797 (void) geom_from_glsl_shader;
1798
1799 if (!frag_from_glsl_shader) {
1800 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1801 _mesa_error(ctx, GL_INVALID_OPERATION,
1802 "%s(fragment program not valid)", where);
1803 return GL_FALSE;
1804 }
1805
1806 /* If drawing to integer-valued color buffers, there must be an
1807 * active fragment shader (GL_EXT_texture_integer).
1808 */
1809 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
1810 _mesa_error(ctx, GL_INVALID_OPERATION,
1811 "%s(integer format but no fragment shader)", where);
1812 return GL_FALSE;
1813 }
1814 }
1815
1816 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1817 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1818 "%s(incomplete framebuffer)", where);
1819 return GL_FALSE;
1820 }
1821
1822 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
1823 return GL_FALSE;
1824 }
1825
1826 #ifdef DEBUG
1827 if (ctx->Shader.Flags & GLSL_LOG) {
1828 struct gl_shader_program *shProg[MESA_SHADER_TYPES];
1829 gl_shader_type i;
1830
1831 shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram;
1832 shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram;
1833 shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram;
1834
1835 for (i = 0; i < MESA_SHADER_TYPES; i++) {
1836 if (shProg[i] == NULL || shProg[i]->_Used
1837 || shProg[i]->_LinkedShaders[i] == NULL)
1838 continue;
1839
1840 /* This is the first time this shader is being used.
1841 * Append shader's constants/uniforms to log file.
1842 *
1843 * Only log data for the program target that matches the shader
1844 * target. It's possible to have a program bound to the vertex
1845 * shader target that also supplied a fragment shader. If that
1846 * program isn't also bound to the fragment shader target we don't
1847 * want to log its fragment data.
1848 */
1849 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
1850 }
1851
1852 for (i = 0; i < MESA_SHADER_TYPES; i++) {
1853 if (shProg[i] != NULL)
1854 shProg[i]->_Used = GL_TRUE;
1855 }
1856 }
1857 #endif
1858
1859 return GL_TRUE;
1860 }
1861
1862
1863 /*@}*/