f350788500c6619b23bedf1cb505f1bbe063669b
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "depth.h"
93 #include "dlist.h"
94 #include "eval.h"
95 #include "extensions.h"
96 #include "fbobject.h"
97 #include "feedback.h"
98 #include "fog.h"
99 #include "formats.h"
100 #include "framebuffer.h"
101 #include "hint.h"
102 #include "hash.h"
103 #include "light.h"
104 #include "lines.h"
105 #include "macros.h"
106 #include "matrix.h"
107 #include "multisample.h"
108 #include "performance_monitor.h"
109 #include "pipelineobj.h"
110 #include "pixel.h"
111 #include "pixelstore.h"
112 #include "points.h"
113 #include "polygon.h"
114 #include "queryobj.h"
115 #include "syncobj.h"
116 #include "rastpos.h"
117 #include "remap.h"
118 #include "scissor.h"
119 #include "shared.h"
120 #include "shaderobj.h"
121 #include "simple_list.h"
122 #include "state.h"
123 #include "stencil.h"
124 #include "texcompress_s3tc.h"
125 #include "texstate.h"
126 #include "transformfeedback.h"
127 #include "mtypes.h"
128 #include "varray.h"
129 #include "version.h"
130 #include "viewport.h"
131 #include "vtxfmt.h"
132 #include "program/program.h"
133 #include "program/prog_print.h"
134 #include "math/m_matrix.h"
135 #include "main/dispatch.h" /* for _gloffset_COUNT */
136
137 #ifdef USE_SPARC_ASM
138 #include "sparc/sparc.h"
139 #endif
140
141 #include "glsl_parser_extras.h"
142 #include <stdbool.h>
143
144
145 #ifndef MESA_VERBOSE
146 int MESA_VERBOSE = 0;
147 #endif
148
149 #ifndef MESA_DEBUG_FLAGS
150 int MESA_DEBUG_FLAGS = 0;
151 #endif
152
153
154 /* ubyte -> float conversion */
155 GLfloat _mesa_ubyte_to_float_color_tab[256];
156
157
158
159 /**
160 * Swap buffers notification callback.
161 *
162 * \param ctx GL context.
163 *
164 * Called by window system just before swapping buffers.
165 * We have to finish any pending rendering.
166 */
167 void
168 _mesa_notifySwapBuffers(struct gl_context *ctx)
169 {
170 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
171 _mesa_debug(ctx, "SwapBuffers\n");
172 FLUSH_CURRENT( ctx, 0 );
173 if (ctx->Driver.Flush) {
174 ctx->Driver.Flush(ctx);
175 }
176 }
177
178
179 /**********************************************************************/
180 /** \name GL Visual allocation/destruction */
181 /**********************************************************************/
182 /*@{*/
183
184 /**
185 * Allocates a struct gl_config structure and initializes it via
186 * _mesa_initialize_visual().
187 *
188 * \param dbFlag double buffering
189 * \param stereoFlag stereo buffer
190 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
191 * is acceptable but the actual depth type will be GLushort or GLuint as
192 * needed.
193 * \param stencilBits requested minimum bits per stencil buffer value
194 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
195 * of bits per color component in accum buffer.
196 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
197 * \param redBits number of bits per color component in frame buffer for RGB(A)
198 * mode. We always use 8 in core Mesa though.
199 * \param greenBits same as above.
200 * \param blueBits same as above.
201 * \param alphaBits same as above.
202 * \param numSamples not really used.
203 *
204 * \return pointer to new struct gl_config or NULL if requested parameters
205 * can't be met.
206 *
207 * \note Need to add params for level and numAuxBuffers (at least)
208 */
209 struct gl_config *
210 _mesa_create_visual( GLboolean dbFlag,
211 GLboolean stereoFlag,
212 GLint redBits,
213 GLint greenBits,
214 GLint blueBits,
215 GLint alphaBits,
216 GLint depthBits,
217 GLint stencilBits,
218 GLint accumRedBits,
219 GLint accumGreenBits,
220 GLint accumBlueBits,
221 GLint accumAlphaBits,
222 GLint numSamples )
223 {
224 struct gl_config *vis = CALLOC_STRUCT(gl_config);
225 if (vis) {
226 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
227 redBits, greenBits, blueBits, alphaBits,
228 depthBits, stencilBits,
229 accumRedBits, accumGreenBits,
230 accumBlueBits, accumAlphaBits,
231 numSamples)) {
232 free(vis);
233 return NULL;
234 }
235 }
236 return vis;
237 }
238
239
240 /**
241 * Makes some sanity checks and fills in the fields of the struct
242 * gl_config object with the given parameters. If the caller needs to
243 * set additional fields, he should just probably init the whole
244 * gl_config object himself.
245 *
246 * \return GL_TRUE on success, or GL_FALSE on failure.
247 *
248 * \sa _mesa_create_visual() above for the parameter description.
249 */
250 GLboolean
251 _mesa_initialize_visual( struct gl_config *vis,
252 GLboolean dbFlag,
253 GLboolean stereoFlag,
254 GLint redBits,
255 GLint greenBits,
256 GLint blueBits,
257 GLint alphaBits,
258 GLint depthBits,
259 GLint stencilBits,
260 GLint accumRedBits,
261 GLint accumGreenBits,
262 GLint accumBlueBits,
263 GLint accumAlphaBits,
264 GLint numSamples )
265 {
266 assert(vis);
267
268 if (depthBits < 0 || depthBits > 32) {
269 return GL_FALSE;
270 }
271 if (stencilBits < 0 || stencilBits > 8) {
272 return GL_FALSE;
273 }
274 assert(accumRedBits >= 0);
275 assert(accumGreenBits >= 0);
276 assert(accumBlueBits >= 0);
277 assert(accumAlphaBits >= 0);
278
279 vis->rgbMode = GL_TRUE;
280 vis->doubleBufferMode = dbFlag;
281 vis->stereoMode = stereoFlag;
282
283 vis->redBits = redBits;
284 vis->greenBits = greenBits;
285 vis->blueBits = blueBits;
286 vis->alphaBits = alphaBits;
287 vis->rgbBits = redBits + greenBits + blueBits;
288
289 vis->indexBits = 0;
290 vis->depthBits = depthBits;
291 vis->stencilBits = stencilBits;
292
293 vis->accumRedBits = accumRedBits;
294 vis->accumGreenBits = accumGreenBits;
295 vis->accumBlueBits = accumBlueBits;
296 vis->accumAlphaBits = accumAlphaBits;
297
298 vis->haveAccumBuffer = accumRedBits > 0;
299 vis->haveDepthBuffer = depthBits > 0;
300 vis->haveStencilBuffer = stencilBits > 0;
301
302 vis->numAuxBuffers = 0;
303 vis->level = 0;
304 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
305 vis->samples = numSamples;
306
307 return GL_TRUE;
308 }
309
310
311 /**
312 * Destroy a visual and free its memory.
313 *
314 * \param vis visual.
315 *
316 * Frees the visual structure.
317 */
318 void
319 _mesa_destroy_visual( struct gl_config *vis )
320 {
321 free(vis);
322 }
323
324 /*@}*/
325
326
327 /**********************************************************************/
328 /** \name Context allocation, initialization, destroying
329 *
330 * The purpose of the most initialization functions here is to provide the
331 * default state values according to the OpenGL specification.
332 */
333 /**********************************************************************/
334 /*@{*/
335
336
337 /**
338 * This is lame. gdb only seems to recognize enum types that are
339 * actually used somewhere. We want to be able to print/use enum
340 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
341 * the gl_texture_index type anywhere. Thus, this lame function.
342 */
343 static void
344 dummy_enum_func(void)
345 {
346 gl_buffer_index bi = BUFFER_FRONT_LEFT;
347 gl_face_index fi = FACE_POS_X;
348 gl_frag_result fr = FRAG_RESULT_DEPTH;
349 gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
350 gl_vert_attrib va = VERT_ATTRIB_POS;
351 gl_varying_slot vs = VARYING_SLOT_POS;
352
353 (void) bi;
354 (void) fi;
355 (void) fr;
356 (void) ti;
357 (void) va;
358 (void) vs;
359 }
360
361
362 /**
363 * One-time initialization mutex lock.
364 *
365 * \sa Used by one_time_init().
366 */
367 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
368
369
370
371 /**
372 * Calls all the various one-time-init functions in Mesa.
373 *
374 * While holding a global mutex lock, calls several initialization functions,
375 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
376 * defined.
377 *
378 * \sa _math_init().
379 */
380 static void
381 one_time_init( struct gl_context *ctx )
382 {
383 static GLbitfield api_init_mask = 0x0;
384
385 mtx_lock(&OneTimeLock);
386
387 /* truly one-time init */
388 if (!api_init_mask) {
389 GLuint i;
390
391 /* do some implementation tests */
392 assert( sizeof(GLbyte) == 1 );
393 assert( sizeof(GLubyte) == 1 );
394 assert( sizeof(GLshort) == 2 );
395 assert( sizeof(GLushort) == 2 );
396 assert( sizeof(GLint) == 4 );
397 assert( sizeof(GLuint) == 4 );
398
399 _mesa_get_cpu_features();
400
401 for (i = 0; i < 256; i++) {
402 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
403 }
404
405 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
406 if (MESA_VERBOSE != 0) {
407 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
408 PACKAGE_VERSION, __DATE__, __TIME__);
409 }
410 #endif
411
412 #ifdef DEBUG
413 _mesa_test_formats();
414 #endif
415 }
416
417 /* per-API one-time init */
418 if (!(api_init_mask & (1 << ctx->API))) {
419 _mesa_init_get_hash(ctx);
420
421 _mesa_init_remap_table();
422 }
423
424 api_init_mask |= 1 << ctx->API;
425
426 mtx_unlock(&OneTimeLock);
427
428 /* Hopefully atexit() is widely available. If not, we may need some
429 * #ifdef tests here.
430 */
431 atexit(_mesa_destroy_shader_compiler);
432
433 dummy_enum_func();
434 }
435
436
437 /**
438 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
439 */
440 static void
441 _mesa_init_current(struct gl_context *ctx)
442 {
443 GLuint i;
444
445 /* Init all to (0,0,0,1) */
446 for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
447 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
448 }
449
450 /* redo special cases: */
451 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
452 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
453 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
454 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
455 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
456 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
457 }
458
459
460 /**
461 * Init vertex/fragment/geometry program limits.
462 * Important: drivers should override these with actual limits.
463 */
464 static void
465 init_program_limits(struct gl_context *ctx, gl_shader_stage stage,
466 struct gl_program_constants *prog)
467 {
468 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
469 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
470 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
471 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
472 prog->MaxTemps = MAX_PROGRAM_TEMPS;
473 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
474 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
475 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
476
477 switch (stage) {
478 case MESA_SHADER_VERTEX:
479 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
480 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
481 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
482 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
483 prog->MaxInputComponents = 0; /* value not used */
484 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
485 break;
486 case MESA_SHADER_FRAGMENT:
487 prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
488 prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
489 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
490 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
491 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
492 prog->MaxOutputComponents = 0; /* value not used */
493 break;
494 case MESA_SHADER_GEOMETRY:
495 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
496 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
497 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
498 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
499 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
500 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
501 break;
502 case MESA_SHADER_COMPUTE:
503 prog->MaxParameters = 0; /* not meaningful for compute shaders */
504 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
505 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
506 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
507 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
508 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
509 break;
510 default:
511 assert(0 && "Bad shader stage in init_program_limits()");
512 }
513
514 /* Set the native limits to zero. This implies that there is no native
515 * support for shaders. Let the drivers fill in the actual values.
516 */
517 prog->MaxNativeInstructions = 0;
518 prog->MaxNativeAluInstructions = 0;
519 prog->MaxNativeTexInstructions = 0;
520 prog->MaxNativeTexIndirections = 0;
521 prog->MaxNativeAttribs = 0;
522 prog->MaxNativeTemps = 0;
523 prog->MaxNativeAddressRegs = 0;
524 prog->MaxNativeParameters = 0;
525
526 /* Set GLSL datatype range/precision info assuming IEEE float values.
527 * Drivers should override these defaults as needed.
528 */
529 prog->MediumFloat.RangeMin = 127;
530 prog->MediumFloat.RangeMax = 127;
531 prog->MediumFloat.Precision = 23;
532 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
533
534 /* Assume ints are stored as floats for now, since this is the least-common
535 * denominator. The OpenGL ES spec implies (page 132) that the precision
536 * of integer types should be 0. Practically speaking, IEEE
537 * single-precision floating point values can only store integers in the
538 * range [-0x01000000, 0x01000000] without loss of precision.
539 */
540 prog->MediumInt.RangeMin = 24;
541 prog->MediumInt.RangeMax = 24;
542 prog->MediumInt.Precision = 0;
543 prog->LowInt = prog->HighInt = prog->MediumInt;
544
545 prog->MaxUniformBlocks = 12;
546 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
547 ctx->Const.MaxUniformBlockSize / 4 *
548 prog->MaxUniformBlocks);
549
550 prog->MaxAtomicBuffers = 0;
551 prog->MaxAtomicCounters = 0;
552 }
553
554
555 /**
556 * Initialize fields of gl_constants (aka ctx->Const.*).
557 * Use defaults from config.h. The device drivers will often override
558 * some of these values (such as number of texture units).
559 */
560 static void
561 _mesa_init_constants(struct gl_context *ctx)
562 {
563 int i;
564 assert(ctx);
565
566 /* Constants, may be overriden (usually only reduced) by device drivers */
567 ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES;
568 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
569 ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
570 ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
571 ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
572 ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
573 ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
574 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
575 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
576 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
577 ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
578 ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
579 ctx->Const.MaxTextureBufferSize = 65536;
580 ctx->Const.TextureBufferOffsetAlignment = 1;
581 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
582 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
583 ctx->Const.MinPointSize = MIN_POINT_SIZE;
584 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
585 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
586 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
587 ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
588 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
589 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
590 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
591 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
592 ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
593 ctx->Const.MaxClipPlanes = 6;
594 ctx->Const.MaxLights = MAX_LIGHTS;
595 ctx->Const.MaxShininess = 128.0;
596 ctx->Const.MaxSpotExponent = 128.0;
597 ctx->Const.MaxViewportWidth = MAX_VIEWPORT_WIDTH;
598 ctx->Const.MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
599 ctx->Const.MinMapBufferAlignment = 64;
600
601 /* Driver must override these values if ARB_viewport_array is supported. */
602 ctx->Const.MaxViewports = 1;
603 ctx->Const.ViewportSubpixelBits = 0;
604 ctx->Const.ViewportBounds.Min = 0;
605 ctx->Const.ViewportBounds.Max = 0;
606
607 /** GL_ARB_uniform_buffer_object */
608 ctx->Const.MaxCombinedUniformBlocks = 36;
609 ctx->Const.MaxUniformBufferBindings = 36;
610 ctx->Const.MaxUniformBlockSize = 16384;
611 ctx->Const.UniformBufferOffsetAlignment = 1;
612
613 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
614 ctx->Const.MaxUserAssignableUniformLocations =
615 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
616
617 for (i = 0; i < MESA_SHADER_STAGES; i++)
618 init_program_limits(ctx, i, &ctx->Const.Program[i]);
619
620 ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
621 ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
622
623 /* CheckArrayBounds is overriden by drivers/x11 for X server */
624 ctx->Const.CheckArrayBounds = GL_FALSE;
625
626 /* GL_ARB_draw_buffers */
627 ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
628
629 ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
630 ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
631
632 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
633 ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
634 ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */
635 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
636 ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
637 ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
638
639 /* Shading language version */
640 if (_mesa_is_desktop_gl(ctx)) {
641 ctx->Const.GLSLVersion = 120;
642 _mesa_override_glsl_version(ctx);
643 }
644 else if (ctx->API == API_OPENGLES2) {
645 ctx->Const.GLSLVersion = 100;
646 }
647 else if (ctx->API == API_OPENGLES) {
648 ctx->Const.GLSLVersion = 0; /* GLSL not supported */
649 }
650
651 /* GL_ARB_framebuffer_object */
652 ctx->Const.MaxSamples = 0;
653
654 /* GL_ARB_sync */
655 ctx->Const.MaxServerWaitTimeout = 0x1fff7fffffffULL;
656
657 /* GL_ATI_envmap_bumpmap */
658 ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
659
660 /* GL_EXT_provoking_vertex */
661 ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
662
663 /* GL_EXT_transform_feedback */
664 ctx->Const.MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
665 ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
666 ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
667 ctx->Const.MaxVertexStreams = 1;
668
669 /* GL 3.2 */
670 ctx->Const.ProfileMask = ctx->API == API_OPENGL_CORE
671 ? GL_CONTEXT_CORE_PROFILE_BIT
672 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
673
674 /** GL_EXT_gpu_shader4 */
675 ctx->Const.MinProgramTexelOffset = -8;
676 ctx->Const.MaxProgramTexelOffset = 7;
677
678 /* GL_ARB_texture_gather */
679 ctx->Const.MinProgramTextureGatherOffset = -8;
680 ctx->Const.MaxProgramTextureGatherOffset = 7;
681
682 /* GL_ARB_robustness */
683 ctx->Const.ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
684
685 /* PrimitiveRestart */
686 ctx->Const.PrimitiveRestartInSoftware = GL_FALSE;
687
688 /* ES 3.0 or ARB_ES3_compatibility */
689 ctx->Const.MaxElementIndex = 0xffffffffu;
690
691 /* GL_ARB_texture_multisample */
692 ctx->Const.MaxColorTextureSamples = 1;
693 ctx->Const.MaxDepthTextureSamples = 1;
694 ctx->Const.MaxIntegerSamples = 1;
695
696 /* GL_ARB_shader_atomic_counters */
697 ctx->Const.MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
698 ctx->Const.MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
699 ctx->Const.MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
700 ctx->Const.MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
701
702 /* GL_ARB_vertex_attrib_binding */
703 ctx->Const.MaxVertexAttribRelativeOffset = 2047;
704 ctx->Const.MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
705
706 /* GL_ARB_compute_shader */
707 ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
708 ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
709 ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
710 ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
711 ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
712 ctx->Const.MaxComputeWorkGroupSize[2] = 64;
713 ctx->Const.MaxComputeWorkGroupInvocations = 1024;
714
715 /** GL_ARB_gpu_shader5 */
716 ctx->Const.MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
717 ctx->Const.MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
718 }
719
720
721 /**
722 * Do some sanity checks on the limits/constants for the given context.
723 * Only called the first time a context is bound.
724 */
725 static void
726 check_context_limits(struct gl_context *ctx)
727 {
728 /* check that we don't exceed the size of various bitfields */
729 assert(VARYING_SLOT_MAX <=
730 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
731 assert(VARYING_SLOT_MAX <=
732 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
733
734 /* shader-related checks */
735 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
736 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
737
738 /* Texture unit checks */
739 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
740 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
741 assert(ctx->Const.MaxTextureCoordUnits > 0);
742 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
743 assert(ctx->Const.MaxTextureUnits > 0);
744 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
745 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
746 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
747 ctx->Const.MaxTextureCoordUnits));
748 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
749 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
750 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
751 /* number of coord units cannot be greater than number of image units */
752 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
753
754
755 /* Texture size checks */
756 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
757 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
758 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
759 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
760
761 /* Texture level checks */
762 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
763 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
764
765 /* Max texture size should be <= max viewport size (render to texture) */
766 assert((1U << (ctx->Const.MaxTextureLevels - 1))
767 <= ctx->Const.MaxViewportWidth);
768 assert((1U << (ctx->Const.MaxTextureLevels - 1))
769 <= ctx->Const.MaxViewportHeight);
770
771 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
772
773 /* if this fails, add more enum values to gl_buffer_index */
774 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
775
776 /* XXX probably add more tests */
777 }
778
779
780 /**
781 * Initialize the attribute groups in a GL context.
782 *
783 * \param ctx GL context.
784 *
785 * Initializes all the attributes, calling the respective <tt>init*</tt>
786 * functions for the more complex data structures.
787 */
788 static GLboolean
789 init_attrib_groups(struct gl_context *ctx)
790 {
791 assert(ctx);
792
793 /* Constants */
794 _mesa_init_constants( ctx );
795
796 /* Extensions */
797 _mesa_init_extensions( ctx );
798
799 /* Attribute Groups */
800 _mesa_init_accum( ctx );
801 _mesa_init_attrib( ctx );
802 _mesa_init_buffer_objects( ctx );
803 _mesa_init_color( ctx );
804 _mesa_init_current( ctx );
805 _mesa_init_depth( ctx );
806 _mesa_init_debug( ctx );
807 _mesa_init_display_list( ctx );
808 _mesa_init_errors( ctx );
809 _mesa_init_eval( ctx );
810 _mesa_init_fbobjects( ctx );
811 _mesa_init_feedback( ctx );
812 _mesa_init_fog( ctx );
813 _mesa_init_hint( ctx );
814 _mesa_init_line( ctx );
815 _mesa_init_lighting( ctx );
816 _mesa_init_matrix( ctx );
817 _mesa_init_multisample( ctx );
818 _mesa_init_performance_monitors( ctx );
819 _mesa_init_pipeline( ctx );
820 _mesa_init_pixel( ctx );
821 _mesa_init_pixelstore( ctx );
822 _mesa_init_point( ctx );
823 _mesa_init_polygon( ctx );
824 _mesa_init_program( ctx );
825 _mesa_init_queryobj( ctx );
826 _mesa_init_sync( ctx );
827 _mesa_init_rastpos( ctx );
828 _mesa_init_scissor( ctx );
829 _mesa_init_shader_state( ctx );
830 _mesa_init_stencil( ctx );
831 _mesa_init_transform( ctx );
832 _mesa_init_transform_feedback( ctx );
833 _mesa_init_varray( ctx );
834 _mesa_init_viewport( ctx );
835
836 if (!_mesa_init_texture( ctx ))
837 return GL_FALSE;
838
839 _mesa_init_texture_s3tc( ctx );
840
841 /* Miscellaneous */
842 ctx->NewState = _NEW_ALL;
843 ctx->NewDriverState = ~0;
844 ctx->ErrorValue = GL_NO_ERROR;
845 ctx->ShareGroupReset = false;
846 ctx->varying_vp_inputs = VERT_BIT_ALL;
847
848 return GL_TRUE;
849 }
850
851
852 /**
853 * Update default objects in a GL context with respect to shared state.
854 *
855 * \param ctx GL context.
856 *
857 * Removes references to old default objects, (texture objects, program
858 * objects, etc.) and changes to reference those from the current shared
859 * state.
860 */
861 static GLboolean
862 update_default_objects(struct gl_context *ctx)
863 {
864 assert(ctx);
865
866 _mesa_update_default_objects_program(ctx);
867 _mesa_update_default_objects_texture(ctx);
868 _mesa_update_default_objects_buffer_objects(ctx);
869
870 return GL_TRUE;
871 }
872
873
874 /**
875 * This is the default function we plug into all dispatch table slots
876 * This helps prevents a segfault when someone calls a GL function without
877 * first checking if the extension's supported.
878 */
879 int
880 _mesa_generic_nop(void)
881 {
882 GET_CURRENT_CONTEXT(ctx);
883 _mesa_error(ctx, GL_INVALID_OPERATION,
884 "unsupported function called "
885 "(unsupported extension or deprecated function?)");
886 return 0;
887 }
888
889
890 /**
891 * Allocate and initialize a new dispatch table.
892 */
893 struct _glapi_table *
894 _mesa_alloc_dispatch_table()
895 {
896 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
897 * In practice, this'll be the same for stand-alone Mesa. But for DRI
898 * Mesa we do this to accomodate different versions of libGL and various
899 * DRI drivers.
900 */
901 GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
902 struct _glapi_table *table;
903
904 table = malloc(numEntries * sizeof(_glapi_proc));
905 if (table) {
906 _glapi_proc *entry = (_glapi_proc *) table;
907 GLint i;
908 for (i = 0; i < numEntries; i++) {
909 entry[i] = (_glapi_proc) _mesa_generic_nop;
910 }
911 }
912 return table;
913 }
914
915 /**
916 * Creates a minimal dispatch table for use within glBegin()/glEnd().
917 *
918 * This ensures that we generate GL_INVALID_OPERATION errors from most
919 * functions, since the set of functions that are valid within Begin/End is
920 * very small.
921 *
922 * From the GL 1.0 specification section 2.6.3, "GL Commands within
923 * Begin/End"
924 *
925 * "The only GL commands that are allowed within any Begin/End pairs are
926 * the commands for specifying vertex coordinates, vertex color, normal
927 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
928 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
929 * commands for specifying lighting material parameters (Material
930 * commands see section 2.12.2), display list invocation commands
931 * (CallList and CallLists see section 5.4), and the EdgeFlag
932 * command. Executing Begin after Begin has already been executed but
933 * before an End is issued generates the INVALID OPERATION error, as does
934 * executing End without a previous corresponding Begin. Executing any
935 * other GL command within Begin/End results in the error INVALID
936 * OPERATION."
937 *
938 * The table entries for specifying vertex attributes are set up by
939 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
940 * are set by install_vtxfmt() as well.
941 */
942 static struct _glapi_table *
943 create_beginend_table(const struct gl_context *ctx)
944 {
945 struct _glapi_table *table;
946
947 table = _mesa_alloc_dispatch_table();
948 if (!table)
949 return NULL;
950
951 /* Fill in functions which return a value, since they should return some
952 * specific value even if they emit a GL_INVALID_OPERATION error from them
953 * being called within glBegin()/glEnd().
954 */
955 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
956
957 COPY_DISPATCH(GenLists);
958 COPY_DISPATCH(IsProgram);
959 COPY_DISPATCH(IsVertexArray);
960 COPY_DISPATCH(IsBuffer);
961 COPY_DISPATCH(IsEnabled);
962 COPY_DISPATCH(IsEnabledi);
963 COPY_DISPATCH(IsRenderbuffer);
964 COPY_DISPATCH(IsFramebuffer);
965 COPY_DISPATCH(CheckFramebufferStatus);
966 COPY_DISPATCH(RenderMode);
967 COPY_DISPATCH(GetString);
968 COPY_DISPATCH(GetStringi);
969 COPY_DISPATCH(GetPointerv);
970 COPY_DISPATCH(IsQuery);
971 COPY_DISPATCH(IsSampler);
972 COPY_DISPATCH(IsSync);
973 COPY_DISPATCH(IsTexture);
974 COPY_DISPATCH(IsTransformFeedback);
975 COPY_DISPATCH(DeleteQueries);
976 COPY_DISPATCH(AreTexturesResident);
977 COPY_DISPATCH(FenceSync);
978 COPY_DISPATCH(ClientWaitSync);
979 COPY_DISPATCH(MapBuffer);
980 COPY_DISPATCH(UnmapBuffer);
981 COPY_DISPATCH(MapBufferRange);
982 COPY_DISPATCH(ObjectPurgeableAPPLE);
983 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
984
985 _mesa_loopback_init_api_table(ctx, table);
986
987 return table;
988 }
989
990 void
991 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
992 {
993 /* Do the code-generated setup of the exec table in api_exec.c. */
994 _mesa_initialize_exec_table(ctx);
995
996 if (ctx->Save)
997 _mesa_initialize_save_table(ctx);
998 }
999
1000 /**
1001 * Initialize a struct gl_context struct (rendering context).
1002 *
1003 * This includes allocating all the other structs and arrays which hang off of
1004 * the context by pointers.
1005 * Note that the driver needs to pass in its dd_function_table here since
1006 * we need to at least call driverFunctions->NewTextureObject to create the
1007 * default texture objects.
1008 *
1009 * Called by _mesa_create_context().
1010 *
1011 * Performs the imports and exports callback tables initialization, and
1012 * miscellaneous one-time initializations. If no shared context is supplied one
1013 * is allocated, and increase its reference count. Setups the GL API dispatch
1014 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1015 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1016 * for debug flags.
1017 *
1018 * \param ctx the context to initialize
1019 * \param api the GL API type to create the context for
1020 * \param visual describes the visual attributes for this context or NULL to
1021 * create a configless context
1022 * \param share_list points to context to share textures, display lists,
1023 * etc with, or NULL
1024 * \param driverFunctions table of device driver functions for this context
1025 * to use
1026 */
1027 GLboolean
1028 _mesa_initialize_context(struct gl_context *ctx,
1029 gl_api api,
1030 const struct gl_config *visual,
1031 struct gl_context *share_list,
1032 const struct dd_function_table *driverFunctions)
1033 {
1034 struct gl_shared_state *shared;
1035 int i;
1036
1037 assert(driverFunctions->NewTextureObject);
1038 assert(driverFunctions->FreeTextureImageBuffer);
1039
1040 ctx->API = api;
1041 ctx->DrawBuffer = NULL;
1042 ctx->ReadBuffer = NULL;
1043 ctx->WinSysDrawBuffer = NULL;
1044 ctx->WinSysReadBuffer = NULL;
1045
1046 if (visual) {
1047 ctx->Visual = *visual;
1048 ctx->HasConfig = GL_TRUE;
1049 }
1050 else {
1051 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1052 ctx->HasConfig = GL_FALSE;
1053 }
1054
1055 if (_mesa_is_desktop_gl(ctx)) {
1056 _mesa_override_gl_version(ctx);
1057 }
1058
1059 /* misc one-time initializations */
1060 one_time_init(ctx);
1061
1062 /* Plug in driver functions and context pointer here.
1063 * This is important because when we call alloc_shared_state() below
1064 * we'll call ctx->Driver.NewTextureObject() to create the default
1065 * textures.
1066 */
1067 ctx->Driver = *driverFunctions;
1068
1069 if (share_list) {
1070 /* share state with another context */
1071 shared = share_list->Shared;
1072 }
1073 else {
1074 /* allocate new, unshared state */
1075 shared = _mesa_alloc_shared_state(ctx);
1076 if (!shared)
1077 return GL_FALSE;
1078 }
1079
1080 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1081
1082 if (!init_attrib_groups( ctx ))
1083 goto fail;
1084
1085 /* setup the API dispatch tables with all nop functions */
1086 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1087 if (!ctx->OutsideBeginEnd)
1088 goto fail;
1089 ctx->Exec = ctx->OutsideBeginEnd;
1090 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1091
1092 ctx->FragmentProgram._MaintainTexEnvProgram
1093 = (_mesa_getenv("MESA_TEX_PROG") != NULL);
1094
1095 ctx->VertexProgram._MaintainTnlProgram
1096 = (_mesa_getenv("MESA_TNL_PROG") != NULL);
1097 if (ctx->VertexProgram._MaintainTnlProgram) {
1098 /* this is required... */
1099 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1100 }
1101
1102 /* Mesa core handles all the formats that mesa core knows about.
1103 * Drivers will want to override this list with just the formats
1104 * they can handle, and confirm that appropriate fallbacks exist in
1105 * _mesa_choose_tex_format().
1106 */
1107 memset(&ctx->TextureFormatSupported, GL_TRUE,
1108 sizeof(ctx->TextureFormatSupported));
1109
1110 switch (ctx->API) {
1111 case API_OPENGL_COMPAT:
1112 ctx->BeginEnd = create_beginend_table(ctx);
1113 ctx->Save = _mesa_alloc_dispatch_table();
1114 if (!ctx->BeginEnd || !ctx->Save)
1115 goto fail;
1116
1117 /* fall-through */
1118 case API_OPENGL_CORE:
1119 break;
1120 case API_OPENGLES:
1121 /**
1122 * GL_OES_texture_cube_map says
1123 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1124 */
1125 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1126 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1127 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1128 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1129 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1130 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1131 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1132 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1133 }
1134 break;
1135 case API_OPENGLES2:
1136 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1137 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1138 break;
1139 }
1140
1141 ctx->FirstTimeCurrent = GL_TRUE;
1142
1143 return GL_TRUE;
1144
1145 fail:
1146 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1147 free(ctx->BeginEnd);
1148 free(ctx->OutsideBeginEnd);
1149 free(ctx->Save);
1150 return GL_FALSE;
1151 }
1152
1153
1154 /**
1155 * Allocate and initialize a struct gl_context structure.
1156 * Note that the driver needs to pass in its dd_function_table here since
1157 * we need to at least call driverFunctions->NewTextureObject to initialize
1158 * the rendering context.
1159 *
1160 * \param api the GL API type to create the context for
1161 * \param visual a struct gl_config pointer (we copy the struct contents) or
1162 * NULL to create a configless context
1163 * \param share_list another context to share display lists with or NULL
1164 * \param driverFunctions points to the dd_function_table into which the
1165 * driver has plugged in all its special functions.
1166 *
1167 * \return pointer to a new __struct gl_contextRec or NULL if error.
1168 */
1169 struct gl_context *
1170 _mesa_create_context(gl_api api,
1171 const struct gl_config *visual,
1172 struct gl_context *share_list,
1173 const struct dd_function_table *driverFunctions)
1174 {
1175 struct gl_context *ctx;
1176
1177 ctx = calloc(1, sizeof(struct gl_context));
1178 if (!ctx)
1179 return NULL;
1180
1181 if (_mesa_initialize_context(ctx, api, visual, share_list,
1182 driverFunctions)) {
1183 return ctx;
1184 }
1185 else {
1186 free(ctx);
1187 return NULL;
1188 }
1189 }
1190
1191
1192 /**
1193 * Free the data associated with the given context.
1194 *
1195 * But doesn't free the struct gl_context struct itself.
1196 *
1197 * \sa _mesa_initialize_context() and init_attrib_groups().
1198 */
1199 void
1200 _mesa_free_context_data( struct gl_context *ctx )
1201 {
1202 if (!_mesa_get_current_context()){
1203 /* No current context, but we may need one in order to delete
1204 * texture objs, etc. So temporarily bind the context now.
1205 */
1206 _mesa_make_current(ctx, NULL, NULL);
1207 }
1208
1209 /* unreference WinSysDraw/Read buffers */
1210 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1211 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1212 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1213 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1214
1215 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1216 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1217 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1218
1219 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1220 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1221 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1222
1223 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1224 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1225
1226 _mesa_free_attrib_data(ctx);
1227 _mesa_free_buffer_objects(ctx);
1228 _mesa_free_lighting_data( ctx );
1229 _mesa_free_eval_data( ctx );
1230 _mesa_free_texture_data( ctx );
1231 _mesa_free_matrix_data( ctx );
1232 _mesa_free_viewport_data( ctx );
1233 _mesa_free_pipeline_data(ctx);
1234 _mesa_free_program_data(ctx);
1235 _mesa_free_shader_state(ctx);
1236 _mesa_free_queryobj_data(ctx);
1237 _mesa_free_sync_data(ctx);
1238 _mesa_free_varray_data(ctx);
1239 _mesa_free_transform_feedback(ctx);
1240 _mesa_free_performance_monitors(ctx);
1241
1242 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1243 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1244 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1245 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1246
1247 /* free dispatch tables */
1248 free(ctx->BeginEnd);
1249 free(ctx->OutsideBeginEnd);
1250 free(ctx->Save);
1251
1252 /* Shared context state (display lists, textures, etc) */
1253 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1254
1255 /* needs to be after freeing shared state */
1256 _mesa_free_display_list_data(ctx);
1257
1258 _mesa_free_errors_data(ctx);
1259
1260 free((void *)ctx->Extensions.String);
1261
1262 free(ctx->VersionString);
1263
1264 /* unbind the context if it's currently bound */
1265 if (ctx == _mesa_get_current_context()) {
1266 _mesa_make_current(NULL, NULL, NULL);
1267 }
1268 }
1269
1270
1271 /**
1272 * Destroy a struct gl_context structure.
1273 *
1274 * \param ctx GL context.
1275 *
1276 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1277 */
1278 void
1279 _mesa_destroy_context( struct gl_context *ctx )
1280 {
1281 if (ctx) {
1282 _mesa_free_context_data(ctx);
1283 free( (void *) ctx );
1284 }
1285 }
1286
1287
1288 /**
1289 * Copy attribute groups from one context to another.
1290 *
1291 * \param src source context
1292 * \param dst destination context
1293 * \param mask bitwise OR of GL_*_BIT flags
1294 *
1295 * According to the bits specified in \p mask, copies the corresponding
1296 * attributes from \p src into \p dst. For many of the attributes a simple \c
1297 * memcpy is not enough due to the existence of internal pointers in their data
1298 * structures.
1299 */
1300 void
1301 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1302 GLuint mask )
1303 {
1304 if (mask & GL_ACCUM_BUFFER_BIT) {
1305 /* OK to memcpy */
1306 dst->Accum = src->Accum;
1307 }
1308 if (mask & GL_COLOR_BUFFER_BIT) {
1309 /* OK to memcpy */
1310 dst->Color = src->Color;
1311 }
1312 if (mask & GL_CURRENT_BIT) {
1313 /* OK to memcpy */
1314 dst->Current = src->Current;
1315 }
1316 if (mask & GL_DEPTH_BUFFER_BIT) {
1317 /* OK to memcpy */
1318 dst->Depth = src->Depth;
1319 }
1320 if (mask & GL_ENABLE_BIT) {
1321 /* no op */
1322 }
1323 if (mask & GL_EVAL_BIT) {
1324 /* OK to memcpy */
1325 dst->Eval = src->Eval;
1326 }
1327 if (mask & GL_FOG_BIT) {
1328 /* OK to memcpy */
1329 dst->Fog = src->Fog;
1330 }
1331 if (mask & GL_HINT_BIT) {
1332 /* OK to memcpy */
1333 dst->Hint = src->Hint;
1334 }
1335 if (mask & GL_LIGHTING_BIT) {
1336 GLuint i;
1337 /* begin with memcpy */
1338 dst->Light = src->Light;
1339 /* fixup linked lists to prevent pointer insanity */
1340 make_empty_list( &(dst->Light.EnabledList) );
1341 for (i = 0; i < MAX_LIGHTS; i++) {
1342 if (dst->Light.Light[i].Enabled) {
1343 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1344 }
1345 }
1346 }
1347 if (mask & GL_LINE_BIT) {
1348 /* OK to memcpy */
1349 dst->Line = src->Line;
1350 }
1351 if (mask & GL_LIST_BIT) {
1352 /* OK to memcpy */
1353 dst->List = src->List;
1354 }
1355 if (mask & GL_PIXEL_MODE_BIT) {
1356 /* OK to memcpy */
1357 dst->Pixel = src->Pixel;
1358 }
1359 if (mask & GL_POINT_BIT) {
1360 /* OK to memcpy */
1361 dst->Point = src->Point;
1362 }
1363 if (mask & GL_POLYGON_BIT) {
1364 /* OK to memcpy */
1365 dst->Polygon = src->Polygon;
1366 }
1367 if (mask & GL_POLYGON_STIPPLE_BIT) {
1368 /* Use loop instead of memcpy due to problem with Portland Group's
1369 * C compiler. Reported by John Stone.
1370 */
1371 GLuint i;
1372 for (i = 0; i < 32; i++) {
1373 dst->PolygonStipple[i] = src->PolygonStipple[i];
1374 }
1375 }
1376 if (mask & GL_SCISSOR_BIT) {
1377 /* OK to memcpy */
1378 dst->Scissor = src->Scissor;
1379 }
1380 if (mask & GL_STENCIL_BUFFER_BIT) {
1381 /* OK to memcpy */
1382 dst->Stencil = src->Stencil;
1383 }
1384 if (mask & GL_TEXTURE_BIT) {
1385 /* Cannot memcpy because of pointers */
1386 _mesa_copy_texture_state(src, dst);
1387 }
1388 if (mask & GL_TRANSFORM_BIT) {
1389 /* OK to memcpy */
1390 dst->Transform = src->Transform;
1391 }
1392 if (mask & GL_VIEWPORT_BIT) {
1393 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1394 unsigned i;
1395 for (i = 0; i < src->Const.MaxViewports; i++) {
1396 dst->ViewportArray[i].X = src->ViewportArray[i].X;
1397 dst->ViewportArray[i].Y = src->ViewportArray[i].Y;
1398 dst->ViewportArray[i].Width = src->ViewportArray[i].Width;
1399 dst->ViewportArray[i].Height = src->ViewportArray[i].Height;
1400 dst->ViewportArray[i].Near = src->ViewportArray[i].Near;
1401 dst->ViewportArray[i].Far = src->ViewportArray[i].Far;
1402 _math_matrix_copy(&dst->ViewportArray[i]._WindowMap,
1403 &src->ViewportArray[i]._WindowMap);
1404 }
1405 }
1406
1407 /* XXX FIXME: Call callbacks?
1408 */
1409 dst->NewState = _NEW_ALL;
1410 dst->NewDriverState = ~0;
1411 }
1412
1413
1414 /**
1415 * Check if the given context can render into the given framebuffer
1416 * by checking visual attributes.
1417 *
1418 * Most of these tests could go away because Mesa is now pretty flexible
1419 * in terms of mixing rendering contexts with framebuffers. As long
1420 * as RGB vs. CI mode agree, we're probably good.
1421 *
1422 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1423 */
1424 static GLboolean
1425 check_compatible(const struct gl_context *ctx,
1426 const struct gl_framebuffer *buffer)
1427 {
1428 const struct gl_config *ctxvis = &ctx->Visual;
1429 const struct gl_config *bufvis = &buffer->Visual;
1430
1431 if (buffer == _mesa_get_incomplete_framebuffer())
1432 return GL_TRUE;
1433
1434 #if 0
1435 /* disabling this fixes the fgl_glxgears pbuffer demo */
1436 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1437 return GL_FALSE;
1438 #endif
1439 if (ctxvis->stereoMode && !bufvis->stereoMode)
1440 return GL_FALSE;
1441 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1442 return GL_FALSE;
1443 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1444 return GL_FALSE;
1445 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1446 return GL_FALSE;
1447 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1448 return GL_FALSE;
1449 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1450 return GL_FALSE;
1451 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1452 return GL_FALSE;
1453 #if 0
1454 /* disabled (see bug 11161) */
1455 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1456 return GL_FALSE;
1457 #endif
1458 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1459 return GL_FALSE;
1460
1461 return GL_TRUE;
1462 }
1463
1464
1465 /**
1466 * Check if the viewport/scissor size has not yet been initialized.
1467 * Initialize the size if the given width and height are non-zero.
1468 */
1469 void
1470 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1471 {
1472 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1473 unsigned i;
1474
1475 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1476 * potential infinite recursion.
1477 */
1478 ctx->ViewportInitialized = GL_TRUE;
1479
1480 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1481 * yet, so just initialize all of them.
1482 */
1483 for (i = 0; i < MAX_VIEWPORTS; i++) {
1484 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1485 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1486 }
1487 }
1488 }
1489
1490 static void
1491 handle_first_current(struct gl_context *ctx)
1492 {
1493 GLenum buffer;
1494 GLint bufferIndex;
1495
1496 assert(ctx->Version > 0);
1497
1498 ctx->Extensions.String = _mesa_make_extension_string(ctx);
1499
1500 check_context_limits(ctx);
1501
1502 /* According to GL_MESA_configless_context the default value of
1503 * glDrawBuffers depends on the config of the first surface it is bound to.
1504 * For GLES it is always GL_BACK which has a magic interpretation */
1505 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1506 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1507 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1508 buffer = GL_BACK;
1509 else
1510 buffer = GL_FRONT;
1511
1512 _mesa_drawbuffers(ctx, 1, &buffer, NULL /* destMask */);
1513 }
1514
1515 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1516 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1517 buffer = GL_BACK;
1518 bufferIndex = BUFFER_BACK_LEFT;
1519 }
1520 else {
1521 buffer = GL_FRONT;
1522 bufferIndex = BUFFER_FRONT_LEFT;
1523 }
1524
1525 _mesa_readbuffer(ctx, buffer, bufferIndex);
1526 }
1527 }
1528
1529 /* We can use this to help debug user's problems. Tell them to set
1530 * the MESA_INFO env variable before running their app. Then the
1531 * first time each context is made current we'll print some useful
1532 * information.
1533 */
1534 if (_mesa_getenv("MESA_INFO")) {
1535 _mesa_print_info(ctx);
1536 }
1537 }
1538
1539 /**
1540 * Bind the given context to the given drawBuffer and readBuffer and
1541 * make it the current context for the calling thread.
1542 * We'll render into the drawBuffer and read pixels from the
1543 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1544 *
1545 * We check that the context's and framebuffer's visuals are compatible
1546 * and return immediately if they're not.
1547 *
1548 * \param newCtx the new GL context. If NULL then there will be no current GL
1549 * context.
1550 * \param drawBuffer the drawing framebuffer
1551 * \param readBuffer the reading framebuffer
1552 */
1553 GLboolean
1554 _mesa_make_current( struct gl_context *newCtx,
1555 struct gl_framebuffer *drawBuffer,
1556 struct gl_framebuffer *readBuffer )
1557 {
1558 GET_CURRENT_CONTEXT(curCtx);
1559
1560 if (MESA_VERBOSE & VERBOSE_API)
1561 _mesa_debug(newCtx, "_mesa_make_current()\n");
1562
1563 /* Check that the context's and framebuffer's visuals are compatible.
1564 */
1565 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1566 if (!check_compatible(newCtx, drawBuffer)) {
1567 _mesa_warning(newCtx,
1568 "MakeCurrent: incompatible visuals for context and drawbuffer");
1569 return GL_FALSE;
1570 }
1571 }
1572 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1573 if (!check_compatible(newCtx, readBuffer)) {
1574 _mesa_warning(newCtx,
1575 "MakeCurrent: incompatible visuals for context and readbuffer");
1576 return GL_FALSE;
1577 }
1578 }
1579
1580 if (curCtx &&
1581 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1582 /* make sure this context is valid for flushing */
1583 curCtx != newCtx)
1584 _mesa_flush(curCtx);
1585
1586 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1587 _glapi_set_context((void *) newCtx);
1588 ASSERT(_mesa_get_current_context() == newCtx);
1589
1590 if (!newCtx) {
1591 _glapi_set_dispatch(NULL); /* none current */
1592 }
1593 else {
1594 _glapi_set_dispatch(newCtx->CurrentDispatch);
1595
1596 if (drawBuffer && readBuffer) {
1597 ASSERT(_mesa_is_winsys_fbo(drawBuffer));
1598 ASSERT(_mesa_is_winsys_fbo(readBuffer));
1599 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1600 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1601
1602 /*
1603 * Only set the context's Draw/ReadBuffer fields if they're NULL
1604 * or not bound to a user-created FBO.
1605 */
1606 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1607 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1608 /* Update the FBO's list of drawbuffers/renderbuffers.
1609 * For winsys FBOs this comes from the GL state (which may have
1610 * changed since the last time this FBO was bound).
1611 */
1612 _mesa_update_draw_buffers(newCtx);
1613 }
1614 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1615 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1616 }
1617
1618 /* XXX only set this flag if we're really changing the draw/read
1619 * framebuffer bindings.
1620 */
1621 newCtx->NewState |= _NEW_BUFFERS;
1622
1623 if (drawBuffer) {
1624 _mesa_check_init_viewport(newCtx,
1625 drawBuffer->Width, drawBuffer->Height);
1626 }
1627 }
1628
1629 if (newCtx->FirstTimeCurrent) {
1630 handle_first_current(newCtx);
1631 newCtx->FirstTimeCurrent = GL_FALSE;
1632 }
1633 }
1634
1635 return GL_TRUE;
1636 }
1637
1638
1639 /**
1640 * Make context 'ctx' share the display lists, textures and programs
1641 * that are associated with 'ctxToShare'.
1642 * Any display lists, textures or programs associated with 'ctx' will
1643 * be deleted if nobody else is sharing them.
1644 */
1645 GLboolean
1646 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1647 {
1648 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1649 struct gl_shared_state *oldShared = NULL;
1650
1651 /* save ref to old state to prevent it from being deleted immediately */
1652 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1653
1654 /* update ctx's Shared pointer */
1655 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1656
1657 update_default_objects(ctx);
1658
1659 /* release the old shared state */
1660 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1661
1662 return GL_TRUE;
1663 }
1664 else {
1665 return GL_FALSE;
1666 }
1667 }
1668
1669
1670
1671 /**
1672 * \return pointer to the current GL context for this thread.
1673 *
1674 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1675 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1676 * context.h.
1677 */
1678 struct gl_context *
1679 _mesa_get_current_context( void )
1680 {
1681 return (struct gl_context *) _glapi_get_context();
1682 }
1683
1684
1685 /**
1686 * Get context's current API dispatch table.
1687 *
1688 * It'll either be the immediate-mode execute dispatcher or the display list
1689 * compile dispatcher.
1690 *
1691 * \param ctx GL context.
1692 *
1693 * \return pointer to dispatch_table.
1694 *
1695 * Simply returns __struct gl_contextRec::CurrentDispatch.
1696 */
1697 struct _glapi_table *
1698 _mesa_get_dispatch(struct gl_context *ctx)
1699 {
1700 return ctx->CurrentDispatch;
1701 }
1702
1703 /*@}*/
1704
1705
1706 /**********************************************************************/
1707 /** \name Miscellaneous functions */
1708 /**********************************************************************/
1709 /*@{*/
1710
1711 /**
1712 * Record an error.
1713 *
1714 * \param ctx GL context.
1715 * \param error error code.
1716 *
1717 * Records the given error code and call the driver's dd_function_table::Error
1718 * function if defined.
1719 *
1720 * \sa
1721 * This is called via _mesa_error().
1722 */
1723 void
1724 _mesa_record_error(struct gl_context *ctx, GLenum error)
1725 {
1726 if (!ctx)
1727 return;
1728
1729 if (ctx->ErrorValue == GL_NO_ERROR) {
1730 ctx->ErrorValue = error;
1731 }
1732 }
1733
1734
1735 /**
1736 * Flush commands and wait for completion.
1737 */
1738 void
1739 _mesa_finish(struct gl_context *ctx)
1740 {
1741 FLUSH_VERTICES( ctx, 0 );
1742 FLUSH_CURRENT( ctx, 0 );
1743 if (ctx->Driver.Finish) {
1744 ctx->Driver.Finish(ctx);
1745 }
1746 }
1747
1748
1749 /**
1750 * Flush commands.
1751 */
1752 void
1753 _mesa_flush(struct gl_context *ctx)
1754 {
1755 FLUSH_VERTICES( ctx, 0 );
1756 FLUSH_CURRENT( ctx, 0 );
1757 if (ctx->Driver.Flush) {
1758 ctx->Driver.Flush(ctx);
1759 }
1760 }
1761
1762
1763
1764 /**
1765 * Execute glFinish().
1766 *
1767 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1768 * dd_function_table::Finish driver callback, if not NULL.
1769 */
1770 void GLAPIENTRY
1771 _mesa_Finish(void)
1772 {
1773 GET_CURRENT_CONTEXT(ctx);
1774 ASSERT_OUTSIDE_BEGIN_END(ctx);
1775 _mesa_finish(ctx);
1776 }
1777
1778
1779 /**
1780 * Execute glFlush().
1781 *
1782 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1783 * dd_function_table::Flush driver callback, if not NULL.
1784 */
1785 void GLAPIENTRY
1786 _mesa_Flush(void)
1787 {
1788 GET_CURRENT_CONTEXT(ctx);
1789 ASSERT_OUTSIDE_BEGIN_END(ctx);
1790 _mesa_flush(ctx);
1791 }
1792
1793
1794 /*
1795 * ARB_blend_func_extended - ERRORS section
1796 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1797 * implicitly calls Begin if any draw buffer has a blend function requiring the
1798 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1799 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1800 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1801 */
1802 static GLboolean
1803 _mesa_check_blend_func_error(struct gl_context *ctx)
1804 {
1805 GLuint i;
1806 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1807 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1808 i++) {
1809 if (ctx->Color.Blend[i]._UsesDualSrc) {
1810 _mesa_error(ctx, GL_INVALID_OPERATION,
1811 "dual source blend on illegal attachment");
1812 return GL_FALSE;
1813 }
1814 }
1815 return GL_TRUE;
1816 }
1817
1818 static bool
1819 shader_linked_or_absent(struct gl_context *ctx,
1820 const struct gl_shader_program *shProg,
1821 bool *shader_present, const char *where)
1822 {
1823 if (shProg) {
1824 *shader_present = true;
1825
1826 if (!shProg->LinkStatus) {
1827 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where);
1828 return false;
1829 }
1830 #if 0 /* not normally enabled */
1831 {
1832 char errMsg[100];
1833 if (!_mesa_validate_shader_program(ctx, shProg, errMsg)) {
1834 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1835 shProg->Name, errMsg);
1836 }
1837 }
1838 #endif
1839 }
1840
1841 return true;
1842 }
1843
1844 /**
1845 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1846 * is called to see if it's valid to render. This involves checking that
1847 * the current shader is valid and the framebuffer is complete.
1848 * It also check the current pipeline object is valid if any.
1849 * If an error is detected it'll be recorded here.
1850 * \return GL_TRUE if OK to render, GL_FALSE if not
1851 */
1852 GLboolean
1853 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1854 {
1855 bool from_glsl_shader[MESA_SHADER_COMPUTE] = { false };
1856 unsigned i;
1857
1858 /* This depends on having up to date derived state (shaders) */
1859 if (ctx->NewState)
1860 _mesa_update_state(ctx);
1861
1862 for (i = 0; i < MESA_SHADER_COMPUTE; i++) {
1863 if (!shader_linked_or_absent(ctx, ctx->_Shader->CurrentProgram[i],
1864 &from_glsl_shader[i], where))
1865 return GL_FALSE;
1866 }
1867
1868 /* Any shader stages that are not supplied by the GLSL shader and have
1869 * assembly shaders enabled must now be validated.
1870 */
1871 if (!from_glsl_shader[MESA_SHADER_VERTEX]
1872 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1873 _mesa_error(ctx, GL_INVALID_OPERATION,
1874 "%s(vertex program not valid)", where);
1875 return GL_FALSE;
1876 }
1877
1878 /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current
1879 * FINISHME: geometry program should validated here.
1880 */
1881 (void) from_glsl_shader[MESA_SHADER_GEOMETRY];
1882
1883 if (!from_glsl_shader[MESA_SHADER_FRAGMENT]) {
1884 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1885 _mesa_error(ctx, GL_INVALID_OPERATION,
1886 "%s(fragment program not valid)", where);
1887 return GL_FALSE;
1888 }
1889
1890 /* If drawing to integer-valued color buffers, there must be an
1891 * active fragment shader (GL_EXT_texture_integer).
1892 */
1893 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
1894 _mesa_error(ctx, GL_INVALID_OPERATION,
1895 "%s(integer format but no fragment shader)", where);
1896 return GL_FALSE;
1897 }
1898 }
1899
1900 /* A pipeline object is bound */
1901 if (ctx->_Shader->Name && !ctx->_Shader->Validated) {
1902 /* Error message will be printed inside _mesa_validate_program_pipeline.
1903 */
1904 if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader, GL_TRUE)) {
1905 return GL_FALSE;
1906 }
1907 }
1908
1909 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1910 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1911 "%s(incomplete framebuffer)", where);
1912 return GL_FALSE;
1913 }
1914
1915 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
1916 return GL_FALSE;
1917 }
1918
1919 #ifdef DEBUG
1920 if (ctx->_Shader->Flags & GLSL_LOG) {
1921 struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
1922 gl_shader_stage i;
1923
1924 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1925 if (shProg[i] == NULL || shProg[i]->_Used
1926 || shProg[i]->_LinkedShaders[i] == NULL)
1927 continue;
1928
1929 /* This is the first time this shader is being used.
1930 * Append shader's constants/uniforms to log file.
1931 *
1932 * Only log data for the program target that matches the shader
1933 * target. It's possible to have a program bound to the vertex
1934 * shader target that also supplied a fragment shader. If that
1935 * program isn't also bound to the fragment shader target we don't
1936 * want to log its fragment data.
1937 */
1938 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
1939 }
1940
1941 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1942 if (shProg[i] != NULL)
1943 shProg[i]->_Used = GL_TRUE;
1944 }
1945 }
1946 #endif
1947
1948 return GL_TRUE;
1949 }
1950
1951
1952 /*@}*/