mesa: replace assertion with no-op function assignment
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "mfeatures.h"
81 #include "imports.h"
82 #if FEATURE_accum
83 #include "accum.h"
84 #endif
85 #include "api_exec.h"
86 #include "arrayobj.h"
87 #if FEATURE_attrib_stack
88 #include "attrib.h"
89 #endif
90 #include "blend.h"
91 #include "buffers.h"
92 #include "bufferobj.h"
93 #if FEATURE_colortable
94 #include "colortab.h"
95 #endif
96 #include "context.h"
97 #include "cpuinfo.h"
98 #include "debug.h"
99 #include "depth.h"
100 #if FEATURE_dlist
101 #include "dlist.h"
102 #endif
103 #if FEATURE_evaluators
104 #include "eval.h"
105 #endif
106 #include "enums.h"
107 #include "extensions.h"
108 #include "fbobject.h"
109 #if FEATURE_feedback
110 #include "feedback.h"
111 #endif
112 #include "fog.h"
113 #include "framebuffer.h"
114 #include "get.h"
115 #if FEATURE_histogram
116 #include "histogram.h"
117 #endif
118 #include "hint.h"
119 #include "hash.h"
120 #include "light.h"
121 #include "lines.h"
122 #include "macros.h"
123 #include "matrix.h"
124 #include "multisample.h"
125 #include "pixel.h"
126 #include "pixelstore.h"
127 #include "points.h"
128 #include "polygon.h"
129 #if FEATURE_ARB_occlusion_query
130 #include "queryobj.h"
131 #endif
132 #if FEATURE_ARB_sync
133 #include "syncobj.h"
134 #endif
135 #if FEATURE_drawpix
136 #include "rastpos.h"
137 #endif
138 #include "scissor.h"
139 #include "shared.h"
140 #include "simple_list.h"
141 #include "state.h"
142 #include "stencil.h"
143 #include "texcompress.h"
144 #include "teximage.h"
145 #include "texobj.h"
146 #include "texstate.h"
147 #include "mtypes.h"
148 #include "varray.h"
149 #include "version.h"
150 #include "viewport.h"
151 #include "vtxfmt.h"
152 #include "glapi/glthread.h"
153 #include "glapi/glapioffsets.h"
154 #include "glapi/glapitable.h"
155 #include "shader/program.h"
156 #include "shader/prog_print.h"
157 #include "shader/shader_api.h"
158 #if FEATURE_ATI_fragment_shader
159 #include "shader/atifragshader.h"
160 #endif
161 #if _HAVE_FULL_GL
162 #include "math/m_matrix.h"
163 #endif
164
165 #ifdef USE_SPARC_ASM
166 #include "sparc/sparc.h"
167 #endif
168
169 #ifndef MESA_VERBOSE
170 int MESA_VERBOSE = 0;
171 #endif
172
173 #ifndef MESA_DEBUG_FLAGS
174 int MESA_DEBUG_FLAGS = 0;
175 #endif
176
177
178 /* ubyte -> float conversion */
179 GLfloat _mesa_ubyte_to_float_color_tab[256];
180
181
182
183 /**
184 * Swap buffers notification callback.
185 *
186 * \param ctx GL context.
187 *
188 * Called by window system just before swapping buffers.
189 * We have to finish any pending rendering.
190 */
191 void
192 _mesa_notifySwapBuffers(__GLcontext *ctx)
193 {
194 FLUSH_CURRENT( ctx, 0 );
195 if (ctx->Driver.Flush) {
196 ctx->Driver.Flush(ctx);
197 }
198 }
199
200
201 /**********************************************************************/
202 /** \name GL Visual allocation/destruction */
203 /**********************************************************************/
204 /*@{*/
205
206 /**
207 * Allocates a GLvisual structure and initializes it via
208 * _mesa_initialize_visual().
209 *
210 * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode.
211 * \param dbFlag double buffering
212 * \param stereoFlag stereo buffer
213 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
214 * is acceptable but the actual depth type will be GLushort or GLuint as
215 * needed.
216 * \param stencilBits requested minimum bits per stencil buffer value
217 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
218 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
219 * \param redBits number of bits per color component in frame buffer for RGB(A)
220 * mode. We always use 8 in core Mesa though.
221 * \param greenBits same as above.
222 * \param blueBits same as above.
223 * \param alphaBits same as above.
224 * \param numSamples not really used.
225 *
226 * \return pointer to new GLvisual or NULL if requested parameters can't be
227 * met.
228 *
229 * \note Need to add params for level and numAuxBuffers (at least)
230 */
231 GLvisual *
232 _mesa_create_visual( GLboolean rgbFlag,
233 GLboolean dbFlag,
234 GLboolean stereoFlag,
235 GLint redBits,
236 GLint greenBits,
237 GLint blueBits,
238 GLint alphaBits,
239 GLint indexBits,
240 GLint depthBits,
241 GLint stencilBits,
242 GLint accumRedBits,
243 GLint accumGreenBits,
244 GLint accumBlueBits,
245 GLint accumAlphaBits,
246 GLint numSamples )
247 {
248 GLvisual *vis = (GLvisual *) _mesa_calloc(sizeof(GLvisual));
249 if (vis) {
250 if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
251 redBits, greenBits, blueBits, alphaBits,
252 indexBits, depthBits, stencilBits,
253 accumRedBits, accumGreenBits,
254 accumBlueBits, accumAlphaBits,
255 numSamples)) {
256 _mesa_free(vis);
257 return NULL;
258 }
259 }
260 return vis;
261 }
262
263 /**
264 * Makes some sanity checks and fills in the fields of the
265 * GLvisual object with the given parameters. If the caller needs
266 * to set additional fields, he should just probably init the whole GLvisual
267 * object himself.
268 * \return GL_TRUE on success, or GL_FALSE on failure.
269 *
270 * \sa _mesa_create_visual() above for the parameter description.
271 */
272 GLboolean
273 _mesa_initialize_visual( GLvisual *vis,
274 GLboolean rgbFlag,
275 GLboolean dbFlag,
276 GLboolean stereoFlag,
277 GLint redBits,
278 GLint greenBits,
279 GLint blueBits,
280 GLint alphaBits,
281 GLint indexBits,
282 GLint depthBits,
283 GLint stencilBits,
284 GLint accumRedBits,
285 GLint accumGreenBits,
286 GLint accumBlueBits,
287 GLint accumAlphaBits,
288 GLint numSamples )
289 {
290 assert(vis);
291
292 if (depthBits < 0 || depthBits > 32) {
293 return GL_FALSE;
294 }
295 if (stencilBits < 0 || stencilBits > STENCIL_BITS) {
296 return GL_FALSE;
297 }
298 assert(accumRedBits >= 0);
299 assert(accumGreenBits >= 0);
300 assert(accumBlueBits >= 0);
301 assert(accumAlphaBits >= 0);
302
303 vis->rgbMode = rgbFlag;
304 vis->doubleBufferMode = dbFlag;
305 vis->stereoMode = stereoFlag;
306
307 vis->redBits = redBits;
308 vis->greenBits = greenBits;
309 vis->blueBits = blueBits;
310 vis->alphaBits = alphaBits;
311 vis->rgbBits = redBits + greenBits + blueBits;
312
313 vis->indexBits = indexBits;
314 vis->depthBits = depthBits;
315 vis->stencilBits = stencilBits;
316
317 vis->accumRedBits = accumRedBits;
318 vis->accumGreenBits = accumGreenBits;
319 vis->accumBlueBits = accumBlueBits;
320 vis->accumAlphaBits = accumAlphaBits;
321
322 vis->haveAccumBuffer = accumRedBits > 0;
323 vis->haveDepthBuffer = depthBits > 0;
324 vis->haveStencilBuffer = stencilBits > 0;
325
326 vis->numAuxBuffers = 0;
327 vis->level = 0;
328 vis->pixmapMode = 0;
329 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
330 vis->samples = numSamples;
331
332 return GL_TRUE;
333 }
334
335
336 /**
337 * Destroy a visual and free its memory.
338 *
339 * \param vis visual.
340 *
341 * Frees the visual structure.
342 */
343 void
344 _mesa_destroy_visual( GLvisual *vis )
345 {
346 _mesa_free(vis);
347 }
348
349 /*@}*/
350
351
352 /**********************************************************************/
353 /** \name Context allocation, initialization, destroying
354 *
355 * The purpose of the most initialization functions here is to provide the
356 * default state values according to the OpenGL specification.
357 */
358 /**********************************************************************/
359 /*@{*/
360
361
362 /**
363 * This is lame. gdb only seems to recognize enum types that are
364 * actually used somewhere. We want to be able to print/use enum
365 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
366 * the gl_texture_index type anywhere. Thus, this lame function.
367 */
368 static void
369 dummy_enum_func(void)
370 {
371 gl_buffer_index bi;
372 gl_colortable_index ci;
373 gl_face_index fi;
374 gl_frag_attrib fa;
375 gl_frag_result fr;
376 gl_texture_index ti;
377 gl_vert_attrib va;
378 gl_vert_result vr;
379
380 (void) bi;
381 (void) ci;
382 (void) fi;
383 (void) fa;
384 (void) fr;
385 (void) ti;
386 (void) va;
387 (void) vr;
388 }
389
390
391 /**
392 * One-time initialization mutex lock.
393 *
394 * \sa Used by one_time_init().
395 */
396 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
397
398 /**
399 * Calls all the various one-time-init functions in Mesa.
400 *
401 * While holding a global mutex lock, calls several initialization functions,
402 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
403 * defined.
404 *
405 * \sa _math_init().
406 */
407 static void
408 one_time_init( GLcontext *ctx )
409 {
410 static GLboolean alreadyCalled = GL_FALSE;
411 (void) ctx;
412 _glthread_LOCK_MUTEX(OneTimeLock);
413 if (!alreadyCalled) {
414 GLuint i;
415
416 /* do some implementation tests */
417 assert( sizeof(GLbyte) == 1 );
418 assert( sizeof(GLubyte) == 1 );
419 assert( sizeof(GLshort) == 2 );
420 assert( sizeof(GLushort) == 2 );
421 assert( sizeof(GLint) == 4 );
422 assert( sizeof(GLuint) == 4 );
423
424 _mesa_get_cpu_features();
425
426 _mesa_init_sqrt_table();
427
428 for (i = 0; i < 256; i++) {
429 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
430 }
431
432 if (_mesa_getenv("MESA_DEBUG")) {
433 _glapi_noop_enable_warnings(GL_TRUE);
434 _glapi_set_warning_func( (_glapi_warning_func) _mesa_warning );
435 }
436 else {
437 _glapi_noop_enable_warnings(GL_FALSE);
438 }
439
440 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
441 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
442 MESA_VERSION_STRING, __DATE__, __TIME__);
443 #endif
444
445 alreadyCalled = GL_TRUE;
446 }
447 _glthread_UNLOCK_MUTEX(OneTimeLock);
448
449 dummy_enum_func();
450 }
451
452
453 /**
454 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
455 */
456 static void
457 _mesa_init_current(GLcontext *ctx)
458 {
459 GLuint i;
460
461 /* Init all to (0,0,0,1) */
462 for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
463 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
464 }
465
466 /* redo special cases: */
467 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
468 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
469 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
470 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
471 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
472 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
473 }
474
475
476 /**
477 * Init vertex/fragment program limits.
478 * Important: drivers should override these with actual limits.
479 */
480 static void
481 init_program_limits(GLenum type, struct gl_program_constants *prog)
482 {
483 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
484 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
485 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
486 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
487 prog->MaxTemps = MAX_PROGRAM_TEMPS;
488 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
489 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
490 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
491
492 if (type == GL_VERTEX_PROGRAM_ARB) {
493 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
494 prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
495 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
496 }
497 else {
498 prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
499 prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
500 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
501 }
502
503 /* Set the native limits to zero. This implies that there is no native
504 * support for shaders. Let the drivers fill in the actual values.
505 */
506 prog->MaxNativeInstructions = 0;
507 prog->MaxNativeAluInstructions = 0;
508 prog->MaxNativeTexInstructions = 0;
509 prog->MaxNativeTexIndirections = 0;
510 prog->MaxNativeAttribs = 0;
511 prog->MaxNativeTemps = 0;
512 prog->MaxNativeAddressRegs = 0;
513 prog->MaxNativeParameters = 0;
514 }
515
516
517 /**
518 * Initialize fields of gl_constants (aka ctx->Const.*).
519 * Use defaults from config.h. The device drivers will often override
520 * some of these values (such as number of texture units).
521 */
522 static void
523 _mesa_init_constants(GLcontext *ctx)
524 {
525 assert(ctx);
526
527 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
528 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
529
530 /* Max texture size should be <= max viewport size (render to texture) */
531 assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH);
532
533 /* Constants, may be overriden (usually only reduced) by device drivers */
534 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
535 ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
536 ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
537 ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
538 ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
539 ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
540 ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
541 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
542 ctx->Const.MaxTextureImageUnits);
543 ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
544 ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
545 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
546 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
547 ctx->Const.MinPointSize = MIN_POINT_SIZE;
548 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
549 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
550 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
551 ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
552 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
553 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
554 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
555 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
556 ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
557 ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
558 ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH;
559 ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
560 ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES;
561 ctx->Const.MaxLights = MAX_LIGHTS;
562 ctx->Const.MaxShininess = 128.0;
563 ctx->Const.MaxSpotExponent = 128.0;
564 ctx->Const.MaxViewportWidth = MAX_WIDTH;
565 ctx->Const.MaxViewportHeight = MAX_HEIGHT;
566 #if FEATURE_ARB_vertex_program
567 init_program_limits(GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram);
568 #endif
569 #if FEATURE_ARB_fragment_program
570 init_program_limits(GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
571 #endif
572 ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
573 ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
574
575 /* CheckArrayBounds is overriden by drivers/x11 for X server */
576 ctx->Const.CheckArrayBounds = GL_FALSE;
577
578 /* GL_ARB_draw_buffers */
579 ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
580
581 /* GL_OES_read_format */
582 ctx->Const.ColorReadFormat = GL_RGBA;
583 ctx->Const.ColorReadType = GL_UNSIGNED_BYTE;
584
585 #if FEATURE_EXT_framebuffer_object
586 ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
587 ctx->Const.MaxRenderbufferSize = MAX_WIDTH;
588 #endif
589
590 #if FEATURE_ARB_vertex_shader
591 ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
592 ctx->Const.MaxVarying = MAX_VARYING;
593 #endif
594
595 /* GL_ARB_framebuffer_object */
596 ctx->Const.MaxSamples = 0;
597
598 /* GL_ARB_sync */
599 ctx->Const.MaxServerWaitTimeout = (GLuint64) ~0;
600
601 /* GL_ATI_envmap_bumpmap */
602 ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
603
604 /* GL_EXT_provoking_vertex */
605 ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
606
607 /* sanity checks */
608 ASSERT(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits,
609 ctx->Const.MaxTextureCoordUnits));
610 ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
611 ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
612
613 ASSERT(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
614 ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
615 ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);
616 ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX);
617
618 /* check that we don't exceed various 32-bit bitfields */
619 ASSERT(VERT_RESULT_MAX <= 32);
620 ASSERT(FRAG_ATTRIB_MAX <= 32);
621 }
622
623
624 /**
625 * Do some sanity checks on the limits/constants for the given context.
626 * Only called the first time a context is bound.
627 */
628 static void
629 check_context_limits(GLcontext *ctx)
630 {
631 /* Many context limits/constants are limited by the size of
632 * internal arrays.
633 */
634 assert(ctx->Const.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
635 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
636 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
637 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
638
639 /* number of coord units cannot be greater than number of image units */
640 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits);
641
642 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
643 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
644 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
645 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
646
647 /* make sure largest texture image is <= MAX_WIDTH in size */
648 assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH);
649 assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH);
650 assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH);
651
652 assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH);
653 assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH);
654
655 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
656
657 /* XXX probably add more tests */
658 }
659
660
661 /**
662 * Initialize the attribute groups in a GL context.
663 *
664 * \param ctx GL context.
665 *
666 * Initializes all the attributes, calling the respective <tt>init*</tt>
667 * functions for the more complex data structures.
668 */
669 static GLboolean
670 init_attrib_groups(GLcontext *ctx)
671 {
672 assert(ctx);
673
674 /* Constants */
675 _mesa_init_constants( ctx );
676
677 /* Extensions */
678 _mesa_init_extensions( ctx );
679
680 /* Attribute Groups */
681 #if FEATURE_accum
682 _mesa_init_accum( ctx );
683 #endif
684 #if FEATURE_attrib_stack
685 _mesa_init_attrib( ctx );
686 #endif
687 _mesa_init_buffer_objects( ctx );
688 _mesa_init_color( ctx );
689 #if FEATURE_colortable
690 _mesa_init_colortables( ctx );
691 #endif
692 _mesa_init_current( ctx );
693 _mesa_init_depth( ctx );
694 _mesa_init_debug( ctx );
695 #if FEATURE_dlist
696 _mesa_init_display_list( ctx );
697 #endif
698 #if FEATURE_evaluators
699 _mesa_init_eval( ctx );
700 #endif
701 _mesa_init_fbobjects( ctx );
702 #if FEATURE_feedback
703 _mesa_init_feedback( ctx );
704 #else
705 ctx->RenderMode = GL_RENDER;
706 #endif
707 _mesa_init_fog( ctx );
708 #if FEATURE_histogram
709 _mesa_init_histogram( ctx );
710 #endif
711 _mesa_init_hint( ctx );
712 _mesa_init_line( ctx );
713 _mesa_init_lighting( ctx );
714 _mesa_init_matrix( ctx );
715 _mesa_init_multisample( ctx );
716 _mesa_init_pixel( ctx );
717 _mesa_init_pixelstore( ctx );
718 _mesa_init_point( ctx );
719 _mesa_init_polygon( ctx );
720 _mesa_init_program( ctx );
721 #if FEATURE_ARB_occlusion_query
722 _mesa_init_query( ctx );
723 #endif
724 #if FEATURE_ARB_sync
725 _mesa_init_sync( ctx );
726 #endif
727 #if FEATURE_drawpix
728 _mesa_init_rastpos( ctx );
729 #endif
730 _mesa_init_scissor( ctx );
731 _mesa_init_shader_state( ctx );
732 _mesa_init_stencil( ctx );
733 _mesa_init_transform( ctx );
734 _mesa_init_varray( ctx );
735 _mesa_init_viewport( ctx );
736
737 if (!_mesa_init_texture( ctx ))
738 return GL_FALSE;
739
740 #if FEATURE_texture_s3tc
741 _mesa_init_texture_s3tc( ctx );
742 #endif
743 #if FEATURE_texture_fxt1
744 _mesa_init_texture_fxt1( ctx );
745 #endif
746
747 /* Miscellaneous */
748 ctx->NewState = _NEW_ALL;
749 ctx->ErrorValue = (GLenum) GL_NO_ERROR;
750 ctx->varying_vp_inputs = ~0;
751
752 return GL_TRUE;
753 }
754
755
756 /**
757 * Update default objects in a GL context with respect to shared state.
758 *
759 * \param ctx GL context.
760 *
761 * Removes references to old default objects, (texture objects, program
762 * objects, etc.) and changes to reference those from the current shared
763 * state.
764 */
765 static GLboolean
766 update_default_objects(GLcontext *ctx)
767 {
768 assert(ctx);
769
770 _mesa_update_default_objects_program(ctx);
771 _mesa_update_default_objects_texture(ctx);
772 _mesa_update_default_objects_buffer_objects(ctx);
773
774 return GL_TRUE;
775 }
776
777
778 /**
779 * This is the default function we plug into all dispatch table slots
780 * This helps prevents a segfault when someone calls a GL function without
781 * first checking if the extension's supported.
782 */
783 static int
784 generic_nop(void)
785 {
786 _mesa_warning(NULL, "User called no-op dispatch function (an unsupported extension function?)");
787 return 0;
788 }
789
790
791 /**
792 * Allocate and initialize a new dispatch table.
793 */
794 static struct _glapi_table *
795 alloc_dispatch_table(void)
796 {
797 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
798 * In practice, this'll be the same for stand-alone Mesa. But for DRI
799 * Mesa we do this to accomodate different versions of libGL and various
800 * DRI drivers.
801 */
802 GLint numEntries = MAX2(_glapi_get_dispatch_table_size(),
803 sizeof(struct _glapi_table) / sizeof(_glapi_proc));
804 struct _glapi_table *table =
805 (struct _glapi_table *) _mesa_malloc(numEntries * sizeof(_glapi_proc));
806 if (table) {
807 _glapi_proc *entry = (_glapi_proc *) table;
808 GLint i;
809 for (i = 0; i < numEntries; i++) {
810 entry[i] = (_glapi_proc) generic_nop;
811 }
812 }
813 return table;
814 }
815
816
817 /**
818 * Initialize a GLcontext struct (rendering context).
819 *
820 * This includes allocating all the other structs and arrays which hang off of
821 * the context by pointers.
822 * Note that the driver needs to pass in its dd_function_table here since
823 * we need to at least call driverFunctions->NewTextureObject to create the
824 * default texture objects.
825 *
826 * Called by _mesa_create_context().
827 *
828 * Performs the imports and exports callback tables initialization, and
829 * miscellaneous one-time initializations. If no shared context is supplied one
830 * is allocated, and increase its reference count. Setups the GL API dispatch
831 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
832 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
833 * for debug flags.
834 *
835 * \param ctx the context to initialize
836 * \param visual describes the visual attributes for this context
837 * \param share_list points to context to share textures, display lists,
838 * etc with, or NULL
839 * \param driverFunctions table of device driver functions for this context
840 * to use
841 * \param driverContext pointer to driver-specific context data
842 */
843 GLboolean
844 _mesa_initialize_context(GLcontext *ctx,
845 const GLvisual *visual,
846 GLcontext *share_list,
847 const struct dd_function_table *driverFunctions,
848 void *driverContext)
849 {
850 struct gl_shared_state *shared;
851
852 /*ASSERT(driverContext);*/
853 assert(driverFunctions->NewTextureObject);
854 assert(driverFunctions->FreeTexImageData);
855
856 /* misc one-time initializations */
857 one_time_init(ctx);
858
859 ctx->Visual = *visual;
860 ctx->DrawBuffer = NULL;
861 ctx->ReadBuffer = NULL;
862 ctx->WinSysDrawBuffer = NULL;
863 ctx->WinSysReadBuffer = NULL;
864
865 /* Plug in driver functions and context pointer here.
866 * This is important because when we call alloc_shared_state() below
867 * we'll call ctx->Driver.NewTextureObject() to create the default
868 * textures.
869 */
870 ctx->Driver = *driverFunctions;
871 ctx->DriverCtx = driverContext;
872
873 if (share_list) {
874 /* share state with another context */
875 shared = share_list->Shared;
876 }
877 else {
878 /* allocate new, unshared state */
879 shared = _mesa_alloc_shared_state(ctx);
880 if (!shared)
881 return GL_FALSE;
882 }
883
884 _glthread_LOCK_MUTEX(shared->Mutex);
885 ctx->Shared = shared;
886 shared->RefCount++;
887 _glthread_UNLOCK_MUTEX(shared->Mutex);
888
889 if (!init_attrib_groups( ctx )) {
890 _mesa_free_shared_state(ctx, ctx->Shared);
891 return GL_FALSE;
892 }
893
894 /* setup the API dispatch tables */
895 ctx->Exec = alloc_dispatch_table();
896 ctx->Save = alloc_dispatch_table();
897 if (!ctx->Exec || !ctx->Save) {
898 _mesa_free_shared_state(ctx, ctx->Shared);
899 if (ctx->Exec)
900 _mesa_free(ctx->Exec);
901 }
902 #if FEATURE_dispatch
903 _mesa_init_exec_table(ctx->Exec);
904 #endif
905 ctx->CurrentDispatch = ctx->Exec;
906 #if FEATURE_dlist
907 _mesa_init_dlist_table(ctx->Save);
908 _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
909 #endif
910 /* Neutral tnl module stuff */
911 _mesa_init_exec_vtxfmt( ctx );
912 ctx->TnlModule.Current = NULL;
913 ctx->TnlModule.SwapCount = 0;
914
915 ctx->FragmentProgram._MaintainTexEnvProgram
916 = (_mesa_getenv("MESA_TEX_PROG") != NULL);
917
918 ctx->VertexProgram._MaintainTnlProgram
919 = (_mesa_getenv("MESA_TNL_PROG") != NULL);
920 if (ctx->VertexProgram._MaintainTnlProgram) {
921 /* this is required... */
922 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
923 }
924
925 #ifdef FEATURE_extra_context_init
926 _mesa_initialize_context_extra(ctx);
927 #endif
928
929 ctx->FirstTimeCurrent = GL_TRUE;
930
931 return GL_TRUE;
932 }
933
934
935 /**
936 * Allocate and initialize a GLcontext structure.
937 * Note that the driver needs to pass in its dd_function_table here since
938 * we need to at least call driverFunctions->NewTextureObject to initialize
939 * the rendering context.
940 *
941 * \param visual a GLvisual pointer (we copy the struct contents)
942 * \param share_list another context to share display lists with or NULL
943 * \param driverFunctions points to the dd_function_table into which the
944 * driver has plugged in all its special functions.
945 * \param driverContext points to the device driver's private context state
946 *
947 * \return pointer to a new __GLcontextRec or NULL if error.
948 */
949 GLcontext *
950 _mesa_create_context(const GLvisual *visual,
951 GLcontext *share_list,
952 const struct dd_function_table *driverFunctions,
953 void *driverContext)
954 {
955 GLcontext *ctx;
956
957 ASSERT(visual);
958 /*ASSERT(driverContext);*/
959
960 ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext));
961 if (!ctx)
962 return NULL;
963
964 if (_mesa_initialize_context(ctx, visual, share_list,
965 driverFunctions, driverContext)) {
966 return ctx;
967 }
968 else {
969 _mesa_free(ctx);
970 return NULL;
971 }
972 }
973
974
975 /**
976 * Free the data associated with the given context.
977 *
978 * But doesn't free the GLcontext struct itself.
979 *
980 * \sa _mesa_initialize_context() and init_attrib_groups().
981 */
982 void
983 _mesa_free_context_data( GLcontext *ctx )
984 {
985 GLint RefCount;
986
987 if (!_mesa_get_current_context()){
988 /* No current context, but we may need one in order to delete
989 * texture objs, etc. So temporarily bind the context now.
990 */
991 _mesa_make_current(ctx, NULL, NULL);
992 }
993
994 /* unreference WinSysDraw/Read buffers */
995 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
996 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
997 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
998 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
999
1000 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1001 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1002 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1003
1004 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1005 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1006 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1007
1008 #if FEATURE_attrib_stack
1009 _mesa_free_attrib_data(ctx);
1010 #endif
1011 _mesa_free_lighting_data( ctx );
1012 #if FEATURE_evaluators
1013 _mesa_free_eval_data( ctx );
1014 #endif
1015 _mesa_free_texture_data( ctx );
1016 _mesa_free_matrix_data( ctx );
1017 _mesa_free_viewport_data( ctx );
1018 #if FEATURE_colortable
1019 _mesa_free_colortables_data( ctx );
1020 #endif
1021 _mesa_free_program_data(ctx);
1022 _mesa_free_shader_state(ctx);
1023 #if FEATURE_ARB_occlusion_query
1024 _mesa_free_query_data(ctx);
1025 #endif
1026 #if FEATURE_ARB_sync
1027 _mesa_free_sync_data(ctx);
1028 #endif
1029 _mesa_free_varray_data(ctx);
1030
1031 _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
1032
1033 #if FEATURE_ARB_pixel_buffer_object
1034 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1035 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1036 #endif
1037
1038 #if FEATURE_ARB_vertex_buffer_object
1039 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1040 _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);
1041 #endif
1042
1043 /* free dispatch tables */
1044 _mesa_free(ctx->Exec);
1045 _mesa_free(ctx->Save);
1046
1047 /* Shared context state (display lists, textures, etc) */
1048 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1049 RefCount = --ctx->Shared->RefCount;
1050 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1051 assert(RefCount >= 0);
1052 if (RefCount == 0) {
1053 /* free shared state */
1054 _mesa_free_shared_state( ctx, ctx->Shared );
1055 }
1056
1057 if (ctx->Extensions.String)
1058 _mesa_free((void *) ctx->Extensions.String);
1059
1060 /* unbind the context if it's currently bound */
1061 if (ctx == _mesa_get_current_context()) {
1062 _mesa_make_current(NULL, NULL, NULL);
1063 }
1064 }
1065
1066
1067 /**
1068 * Destroy a GLcontext structure.
1069 *
1070 * \param ctx GL context.
1071 *
1072 * Calls _mesa_free_context_data() and frees the GLcontext structure itself.
1073 */
1074 void
1075 _mesa_destroy_context( GLcontext *ctx )
1076 {
1077 if (ctx) {
1078 _mesa_free_context_data(ctx);
1079 _mesa_free( (void *) ctx );
1080 }
1081 }
1082
1083
1084 #if _HAVE_FULL_GL
1085 /**
1086 * Copy attribute groups from one context to another.
1087 *
1088 * \param src source context
1089 * \param dst destination context
1090 * \param mask bitwise OR of GL_*_BIT flags
1091 *
1092 * According to the bits specified in \p mask, copies the corresponding
1093 * attributes from \p src into \p dst. For many of the attributes a simple \c
1094 * memcpy is not enough due to the existence of internal pointers in their data
1095 * structures.
1096 */
1097 void
1098 _mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
1099 {
1100 if (mask & GL_ACCUM_BUFFER_BIT) {
1101 /* OK to memcpy */
1102 dst->Accum = src->Accum;
1103 }
1104 if (mask & GL_COLOR_BUFFER_BIT) {
1105 /* OK to memcpy */
1106 dst->Color = src->Color;
1107 }
1108 if (mask & GL_CURRENT_BIT) {
1109 /* OK to memcpy */
1110 dst->Current = src->Current;
1111 }
1112 if (mask & GL_DEPTH_BUFFER_BIT) {
1113 /* OK to memcpy */
1114 dst->Depth = src->Depth;
1115 }
1116 if (mask & GL_ENABLE_BIT) {
1117 /* no op */
1118 }
1119 if (mask & GL_EVAL_BIT) {
1120 /* OK to memcpy */
1121 dst->Eval = src->Eval;
1122 }
1123 if (mask & GL_FOG_BIT) {
1124 /* OK to memcpy */
1125 dst->Fog = src->Fog;
1126 }
1127 if (mask & GL_HINT_BIT) {
1128 /* OK to memcpy */
1129 dst->Hint = src->Hint;
1130 }
1131 if (mask & GL_LIGHTING_BIT) {
1132 GLuint i;
1133 /* begin with memcpy */
1134 dst->Light = src->Light;
1135 /* fixup linked lists to prevent pointer insanity */
1136 make_empty_list( &(dst->Light.EnabledList) );
1137 for (i = 0; i < MAX_LIGHTS; i++) {
1138 if (dst->Light.Light[i].Enabled) {
1139 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1140 }
1141 }
1142 }
1143 if (mask & GL_LINE_BIT) {
1144 /* OK to memcpy */
1145 dst->Line = src->Line;
1146 }
1147 if (mask & GL_LIST_BIT) {
1148 /* OK to memcpy */
1149 dst->List = src->List;
1150 }
1151 if (mask & GL_PIXEL_MODE_BIT) {
1152 /* OK to memcpy */
1153 dst->Pixel = src->Pixel;
1154 }
1155 if (mask & GL_POINT_BIT) {
1156 /* OK to memcpy */
1157 dst->Point = src->Point;
1158 }
1159 if (mask & GL_POLYGON_BIT) {
1160 /* OK to memcpy */
1161 dst->Polygon = src->Polygon;
1162 }
1163 if (mask & GL_POLYGON_STIPPLE_BIT) {
1164 /* Use loop instead of MEMCPY due to problem with Portland Group's
1165 * C compiler. Reported by John Stone.
1166 */
1167 GLuint i;
1168 for (i = 0; i < 32; i++) {
1169 dst->PolygonStipple[i] = src->PolygonStipple[i];
1170 }
1171 }
1172 if (mask & GL_SCISSOR_BIT) {
1173 /* OK to memcpy */
1174 dst->Scissor = src->Scissor;
1175 }
1176 if (mask & GL_STENCIL_BUFFER_BIT) {
1177 /* OK to memcpy */
1178 dst->Stencil = src->Stencil;
1179 }
1180 if (mask & GL_TEXTURE_BIT) {
1181 /* Cannot memcpy because of pointers */
1182 _mesa_copy_texture_state(src, dst);
1183 }
1184 if (mask & GL_TRANSFORM_BIT) {
1185 /* OK to memcpy */
1186 dst->Transform = src->Transform;
1187 }
1188 if (mask & GL_VIEWPORT_BIT) {
1189 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1190 dst->Viewport.X = src->Viewport.X;
1191 dst->Viewport.Y = src->Viewport.Y;
1192 dst->Viewport.Width = src->Viewport.Width;
1193 dst->Viewport.Height = src->Viewport.Height;
1194 dst->Viewport.Near = src->Viewport.Near;
1195 dst->Viewport.Far = src->Viewport.Far;
1196 _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap);
1197 }
1198
1199 /* XXX FIXME: Call callbacks?
1200 */
1201 dst->NewState = _NEW_ALL;
1202 }
1203 #endif
1204
1205
1206 /**
1207 * Check if the given context can render into the given framebuffer
1208 * by checking visual attributes.
1209 *
1210 * Most of these tests could go away because Mesa is now pretty flexible
1211 * in terms of mixing rendering contexts with framebuffers. As long
1212 * as RGB vs. CI mode agree, we're probably good.
1213 *
1214 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1215 */
1216 static GLboolean
1217 check_compatible(const GLcontext *ctx, const GLframebuffer *buffer)
1218 {
1219 const GLvisual *ctxvis = &ctx->Visual;
1220 const GLvisual *bufvis = &buffer->Visual;
1221
1222 if (ctxvis == bufvis)
1223 return GL_TRUE;
1224
1225 if (ctxvis->rgbMode != bufvis->rgbMode)
1226 return GL_FALSE;
1227 #if 0
1228 /* disabling this fixes the fgl_glxgears pbuffer demo */
1229 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1230 return GL_FALSE;
1231 #endif
1232 if (ctxvis->stereoMode && !bufvis->stereoMode)
1233 return GL_FALSE;
1234 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1235 return GL_FALSE;
1236 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1237 return GL_FALSE;
1238 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1239 return GL_FALSE;
1240 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1241 return GL_FALSE;
1242 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1243 return GL_FALSE;
1244 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1245 return GL_FALSE;
1246 #if 0
1247 /* disabled (see bug 11161) */
1248 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1249 return GL_FALSE;
1250 #endif
1251 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1252 return GL_FALSE;
1253
1254 return GL_TRUE;
1255 }
1256
1257
1258 /**
1259 * Do one-time initialization for the given framebuffer. Specifically,
1260 * ask the driver for the window's current size and update the framebuffer
1261 * object to match.
1262 * Really, the device driver should totally take care of this.
1263 */
1264 static void
1265 initialize_framebuffer_size(GLcontext *ctx, GLframebuffer *fb)
1266 {
1267 GLuint width, height;
1268 if (ctx->Driver.GetBufferSize) {
1269 ctx->Driver.GetBufferSize(fb, &width, &height);
1270 if (ctx->Driver.ResizeBuffers)
1271 ctx->Driver.ResizeBuffers(ctx, fb, width, height);
1272 fb->Initialized = GL_TRUE;
1273 }
1274 }
1275
1276
1277 /**
1278 * Check if the viewport/scissor size has not yet been initialized.
1279 * Initialize the size if the given width and height are non-zero.
1280 */
1281 void
1282 _mesa_check_init_viewport(GLcontext *ctx, GLuint width, GLuint height)
1283 {
1284 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1285 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1286 * potential infinite recursion.
1287 */
1288 ctx->ViewportInitialized = GL_TRUE;
1289 _mesa_set_viewport(ctx, 0, 0, width, height);
1290 _mesa_set_scissor(ctx, 0, 0, width, height);
1291 }
1292 }
1293
1294
1295 /**
1296 * Bind the given context to the given drawBuffer and readBuffer and
1297 * make it the current context for the calling thread.
1298 * We'll render into the drawBuffer and read pixels from the
1299 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1300 *
1301 * We check that the context's and framebuffer's visuals are compatible
1302 * and return immediately if they're not.
1303 *
1304 * \param newCtx the new GL context. If NULL then there will be no current GL
1305 * context.
1306 * \param drawBuffer the drawing framebuffer
1307 * \param readBuffer the reading framebuffer
1308 */
1309 GLboolean
1310 _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
1311 GLframebuffer *readBuffer )
1312 {
1313 if (MESA_VERBOSE & VERBOSE_API)
1314 _mesa_debug(newCtx, "_mesa_make_current()\n");
1315
1316 /* Check that the context's and framebuffer's visuals are compatible.
1317 */
1318 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1319 if (!check_compatible(newCtx, drawBuffer)) {
1320 _mesa_warning(newCtx,
1321 "MakeCurrent: incompatible visuals for context and drawbuffer");
1322 return GL_FALSE;
1323 }
1324 }
1325 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1326 if (!check_compatible(newCtx, readBuffer)) {
1327 _mesa_warning(newCtx,
1328 "MakeCurrent: incompatible visuals for context and readbuffer");
1329 return GL_FALSE;
1330 }
1331 }
1332
1333 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1334 _glapi_set_context((void *) newCtx);
1335 ASSERT(_mesa_get_current_context() == newCtx);
1336
1337 if (!newCtx) {
1338 _glapi_set_dispatch(NULL); /* none current */
1339 }
1340 else {
1341 _glapi_set_dispatch(newCtx->CurrentDispatch);
1342
1343 if (drawBuffer && readBuffer) {
1344 /* TODO: check if newCtx and buffer's visual match??? */
1345
1346 ASSERT(drawBuffer->Name == 0);
1347 ASSERT(readBuffer->Name == 0);
1348 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1349 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1350
1351 /*
1352 * Only set the context's Draw/ReadBuffer fields if they're NULL
1353 * or not bound to a user-created FBO.
1354 */
1355 if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
1356 /* KW: merge conflict here, revisit.
1357 */
1358 /* fix up the fb fields - these will end up wrong otherwise
1359 * if the DRIdrawable changes, and everything relies on them.
1360 * This is a bit messy (same as needed in _mesa_BindFramebufferEXT)
1361 */
1362 unsigned int i;
1363 GLenum buffers[MAX_DRAW_BUFFERS];
1364
1365 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1366
1367 for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) {
1368 buffers[i] = newCtx->Color.DrawBuffer[i];
1369 }
1370
1371 _mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers, buffers, NULL);
1372 }
1373 if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) {
1374 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1375 }
1376
1377 /* XXX only set this flag if we're really changing the draw/read
1378 * framebuffer bindings.
1379 */
1380 newCtx->NewState |= _NEW_BUFFERS;
1381
1382 #if 1
1383 /* We want to get rid of these lines: */
1384
1385 #if _HAVE_FULL_GL
1386 if (!drawBuffer->Initialized) {
1387 initialize_framebuffer_size(newCtx, drawBuffer);
1388 }
1389 if (readBuffer != drawBuffer && !readBuffer->Initialized) {
1390 initialize_framebuffer_size(newCtx, readBuffer);
1391 }
1392
1393 _mesa_resizebuffers(newCtx);
1394 #endif
1395
1396 #else
1397 /* We want the drawBuffer and readBuffer to be initialized by
1398 * the driver.
1399 * This generally means the Width and Height match the actual
1400 * window size and the renderbuffers (both hardware and software
1401 * based) are allocated to match. The later can generally be
1402 * done with a call to _mesa_resize_framebuffer().
1403 *
1404 * It's theoretically possible for a buffer to have zero width
1405 * or height, but for now, assert check that the driver did what's
1406 * expected of it.
1407 */
1408 ASSERT(drawBuffer->Width > 0);
1409 ASSERT(drawBuffer->Height > 0);
1410 #endif
1411
1412 if (drawBuffer) {
1413 _mesa_check_init_viewport(newCtx,
1414 drawBuffer->Width, drawBuffer->Height);
1415 }
1416 }
1417
1418 if (newCtx->FirstTimeCurrent) {
1419 check_context_limits(newCtx);
1420
1421 /* We can use this to help debug user's problems. Tell them to set
1422 * the MESA_INFO env variable before running their app. Then the
1423 * first time each context is made current we'll print some useful
1424 * information.
1425 */
1426 if (_mesa_getenv("MESA_INFO")) {
1427 _mesa_print_info();
1428 }
1429
1430 newCtx->FirstTimeCurrent = GL_FALSE;
1431 }
1432 }
1433
1434 return GL_TRUE;
1435 }
1436
1437
1438 /**
1439 * Make context 'ctx' share the display lists, textures and programs
1440 * that are associated with 'ctxToShare'.
1441 * Any display lists, textures or programs associated with 'ctx' will
1442 * be deleted if nobody else is sharing them.
1443 */
1444 GLboolean
1445 _mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare)
1446 {
1447 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1448 struct gl_shared_state *oldSharedState = ctx->Shared;
1449 GLint RefCount;
1450
1451 ctx->Shared = ctxToShare->Shared;
1452
1453 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1454 ctx->Shared->RefCount++;
1455 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1456
1457 update_default_objects(ctx);
1458
1459 _glthread_LOCK_MUTEX(oldSharedState->Mutex);
1460 RefCount = --oldSharedState->RefCount;
1461 _glthread_UNLOCK_MUTEX(oldSharedState->Mutex);
1462
1463 if (RefCount == 0) {
1464 _mesa_free_shared_state(ctx, oldSharedState);
1465 }
1466
1467 return GL_TRUE;
1468 }
1469 else {
1470 return GL_FALSE;
1471 }
1472 }
1473
1474
1475
1476 /**
1477 * \return pointer to the current GL context for this thread.
1478 *
1479 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1480 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1481 * context.h.
1482 */
1483 GLcontext *
1484 _mesa_get_current_context( void )
1485 {
1486 return (GLcontext *) _glapi_get_context();
1487 }
1488
1489
1490 /**
1491 * Get context's current API dispatch table.
1492 *
1493 * It'll either be the immediate-mode execute dispatcher or the display list
1494 * compile dispatcher.
1495 *
1496 * \param ctx GL context.
1497 *
1498 * \return pointer to dispatch_table.
1499 *
1500 * Simply returns __GLcontextRec::CurrentDispatch.
1501 */
1502 struct _glapi_table *
1503 _mesa_get_dispatch(GLcontext *ctx)
1504 {
1505 return ctx->CurrentDispatch;
1506 }
1507
1508 /*@}*/
1509
1510
1511 /**********************************************************************/
1512 /** \name Miscellaneous functions */
1513 /**********************************************************************/
1514 /*@{*/
1515
1516 /**
1517 * Record an error.
1518 *
1519 * \param ctx GL context.
1520 * \param error error code.
1521 *
1522 * Records the given error code and call the driver's dd_function_table::Error
1523 * function if defined.
1524 *
1525 * \sa
1526 * This is called via _mesa_error().
1527 */
1528 void
1529 _mesa_record_error(GLcontext *ctx, GLenum error)
1530 {
1531 if (!ctx)
1532 return;
1533
1534 if (ctx->ErrorValue == GL_NO_ERROR) {
1535 ctx->ErrorValue = error;
1536 }
1537
1538 /* Call device driver's error handler, if any. This is used on the Mac. */
1539 if (ctx->Driver.Error) {
1540 ctx->Driver.Error(ctx);
1541 }
1542 }
1543
1544
1545 /**
1546 * Execute glFinish().
1547 *
1548 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1549 * dd_function_table::Finish driver callback, if not NULL.
1550 */
1551 void GLAPIENTRY
1552 _mesa_Finish(void)
1553 {
1554 GET_CURRENT_CONTEXT(ctx);
1555 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1556 FLUSH_CURRENT( ctx, 0 );
1557 if (ctx->Driver.Finish) {
1558 ctx->Driver.Finish(ctx);
1559 }
1560 }
1561
1562
1563 /**
1564 * Execute glFlush().
1565 *
1566 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1567 * dd_function_table::Flush driver callback, if not NULL.
1568 */
1569 void GLAPIENTRY
1570 _mesa_Flush(void)
1571 {
1572 GET_CURRENT_CONTEXT(ctx);
1573 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1574 FLUSH_CURRENT( ctx, 0 );
1575 if (ctx->Driver.Flush) {
1576 ctx->Driver.Flush(ctx);
1577 }
1578 }
1579
1580
1581 /**
1582 * Set mvp_with_dp4 flag. If a driver has a preference for DP4 over
1583 * MUL/MAD, or vice versa, call this function to register that.
1584 * Otherwise we default to MUL/MAD.
1585 */
1586 void
1587 _mesa_set_mvp_with_dp4( GLcontext *ctx,
1588 GLboolean flag )
1589 {
1590 ctx->mvp_with_dp4 = flag;
1591 }
1592
1593
1594
1595 /**
1596 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1597 * is called to see if it's valid to render. This involves checking that
1598 * the current shader is valid and the framebuffer is complete.
1599 * If an error is detected it'll be recorded here.
1600 * \return GL_TRUE if OK to render, GL_FALSE if not
1601 */
1602 GLboolean
1603 _mesa_valid_to_render(GLcontext *ctx, const char *where)
1604 {
1605 if (ctx->Shader.CurrentProgram) {
1606 /* using shaders */
1607 if (!ctx->Shader.CurrentProgram->LinkStatus) {
1608 _mesa_error(ctx, GL_INVALID_OPERATION,
1609 "%s(shader not linked), where");
1610 return GL_FALSE;
1611 }
1612 #if 0 /* not normally enabled */
1613 {
1614 char errMsg[100];
1615 if (!_mesa_validate_shader_program(ctx, ctx->Shader.CurrentProgram,
1616 errMsg)) {
1617 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1618 ctx->Shader.CurrentProgram->Name, errMsg);
1619 }
1620 }
1621 #endif
1622 }
1623 else {
1624 if (ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1625 _mesa_error(ctx, GL_INVALID_OPERATION,
1626 "%s(vertex program not valid)", where);
1627 return GL_FALSE;
1628 }
1629 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1630 _mesa_error(ctx, GL_INVALID_OPERATION,
1631 "%s(fragment program not valid)", where);
1632 return GL_FALSE;
1633 }
1634 }
1635
1636 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1637 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1638 "%s(incomplete framebuffer)", where);
1639 return GL_FALSE;
1640 }
1641
1642 #ifdef DEBUG
1643 if (ctx->Shader.Flags & GLSL_LOG) {
1644 struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
1645 if (shProg) {
1646 if (!shProg->_Used) {
1647 /* This is the first time this shader is being used.
1648 * Append shader's constants/uniforms to log file.
1649 */
1650 GLuint i;
1651 for (i = 0; i < shProg->NumShaders; i++) {
1652 struct gl_shader *sh = shProg->Shaders[i];
1653 if (sh->Type == GL_VERTEX_SHADER) {
1654 _mesa_append_uniforms_to_file(sh,
1655 &shProg->VertexProgram->Base);
1656 }
1657 else if (sh->Type == GL_FRAGMENT_SHADER) {
1658 _mesa_append_uniforms_to_file(sh,
1659 &shProg->FragmentProgram->Base);
1660 }
1661 }
1662 shProg->_Used = GL_TRUE;
1663 }
1664 }
1665 }
1666 #endif
1667
1668 return GL_TRUE;
1669 }
1670
1671
1672 /*@}*/