decoder "width" parameter represents "stride-in-pixels"
[mesa.git] / src / mesa / main / context.c
1 /**
2 * \file context.c
3 * Mesa context/visual/framebuffer management functions.
4 * \author Brian Paul
5 */
6
7 /*
8 * Mesa 3-D graphics library
9 * Version: 6.1
10 *
11 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
12 *
13 * Permission is hereby granted, free of charge, to any person obtaining a
14 * copy of this software and associated documentation files (the "Software"),
15 * to deal in the Software without restriction, including without limitation
16 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 * and/or sell copies of the Software, and to permit persons to whom the
18 * Software is furnished to do so, subject to the following conditions:
19 *
20 * The above copyright notice and this permission notice shall be included
21 * in all copies or substantial portions of the Software.
22 *
23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 */
30
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "attrib.h"
83 #include "blend.h"
84 #include "buffers.h"
85 #include "bufferobj.h"
86 #include "colortab.h"
87 #include "context.h"
88 #include "debug.h"
89 #include "depth.h"
90 #include "dlist.h"
91 #include "eval.h"
92 #include "enums.h"
93 #include "extensions.h"
94 #include "feedback.h"
95 #include "fog.h"
96 #include "get.h"
97 #include "glthread.h"
98 #include "glapioffsets.h"
99 #include "histogram.h"
100 #include "hint.h"
101 #include "hash.h"
102 #include "light.h"
103 #include "lines.h"
104 #include "macros.h"
105 #include "matrix.h"
106 #include "occlude.h"
107 #include "pixel.h"
108 #include "points.h"
109 #include "polygon.h"
110 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
111 #include "program.h"
112 #endif
113 #include "rastpos.h"
114 #include "simple_list.h"
115 #include "state.h"
116 #include "stencil.h"
117 #include "texcompress.h"
118 #include "teximage.h"
119 #include "texobj.h"
120 #include "texstate.h"
121 #include "mtypes.h"
122 #include "varray.h"
123 #include "vtxfmt.h"
124 #if _HAVE_FULL_GL
125 #include "math/m_translate.h"
126 #include "math/m_matrix.h"
127 #include "math/m_xform.h"
128 #include "math/mathmod.h"
129 #endif
130
131 #ifdef USE_SPARC_ASM
132 #include "sparc/sparc.h"
133 #endif
134
135 #ifndef MESA_VERBOSE
136 int MESA_VERBOSE = 0;
137 #endif
138
139 #ifndef MESA_DEBUG_FLAGS
140 int MESA_DEBUG_FLAGS = 0;
141 #endif
142
143
144 /* ubyte -> float conversion */
145 GLfloat _mesa_ubyte_to_float_color_tab[256];
146
147 static void
148 free_shared_state( GLcontext *ctx, struct gl_shared_state *ss );
149
150
151 /**********************************************************************/
152 /** \name OpenGL SI-style interface (new in Mesa 3.5)
153 *
154 * \if subset
155 * \note Most of these functions are never called in the Mesa subset.
156 * \endif
157 */
158 /*@{*/
159
160 /**
161 * Destroy context callback.
162 *
163 * \param gc context.
164 * \return GL_TRUE on success, or GL_FALSE on failure.
165 *
166 * \ifnot subset
167 * Called by window system/device driver (via __GLexports::destroyCurrent) when
168 * the rendering context is to be destroyed.
169 * \endif
170 *
171 * Frees the context data and the context structure.
172 */
173 GLboolean
174 _mesa_destroyContext(__GLcontext *gc)
175 {
176 if (gc) {
177 _mesa_free_context_data(gc);
178 _mesa_free(gc);
179 }
180 return GL_TRUE;
181 }
182
183 /**
184 * Unbind context callback.
185 *
186 * \param gc context.
187 * \return GL_TRUE on success, or GL_FALSE on failure.
188 *
189 * \ifnot subset
190 * Called by window system/device driver (via __GLexports::loseCurrent)
191 * when the rendering context is made non-current.
192 * \endif
193 *
194 * No-op
195 */
196 GLboolean
197 _mesa_loseCurrent(__GLcontext *gc)
198 {
199 /* XXX unbind context from thread */
200 (void) gc;
201 return GL_TRUE;
202 }
203
204 /**
205 * Bind context callback.
206 *
207 * \param gc context.
208 * \return GL_TRUE on success, or GL_FALSE on failure.
209 *
210 * \ifnot subset
211 * Called by window system/device driver (via __GLexports::makeCurrent)
212 * when the rendering context is made current.
213 * \endif
214 *
215 * No-op
216 */
217 GLboolean
218 _mesa_makeCurrent(__GLcontext *gc)
219 {
220 /* XXX bind context to thread */
221 (void) gc;
222 return GL_TRUE;
223 }
224
225 /**
226 * Share context callback.
227 *
228 * \param gc context.
229 * \param gcShare shared context.
230 * \return GL_TRUE on success, or GL_FALSE on failure.
231 *
232 * \ifnot subset
233 * Called by window system/device driver (via __GLexports::shareContext)
234 * \endif
235 *
236 * Update the shared context reference count, gl_shared_state::RefCount.
237 */
238 GLboolean
239 _mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare)
240 {
241 if (gc && gcShare && gc->Shared && gcShare->Shared) {
242 gc->Shared->RefCount--;
243 if (gc->Shared->RefCount == 0) {
244 free_shared_state(gc, gc->Shared);
245 }
246 gc->Shared = gcShare->Shared;
247 gc->Shared->RefCount++;
248 return GL_TRUE;
249 }
250 else {
251 return GL_FALSE;
252 }
253 }
254
255
256 #if _HAVE_FULL_GL
257 /**
258 * Copy context callback.
259 */
260 GLboolean
261 _mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask)
262 {
263 if (dst && src) {
264 _mesa_copy_context( src, dst, mask );
265 return GL_TRUE;
266 }
267 else {
268 return GL_FALSE;
269 }
270 }
271 #endif
272
273 /** No-op */
274 GLboolean
275 _mesa_forceCurrent(__GLcontext *gc)
276 {
277 (void) gc;
278 return GL_TRUE;
279 }
280
281 /**
282 * Windows/buffer resizing notification callback.
283 *
284 * \param gc GL context.
285 * \return GL_TRUE on success, or GL_FALSE on failure.
286 */
287 GLboolean
288 _mesa_notifyResize(__GLcontext *gc)
289 {
290 GLint x, y;
291 GLuint width, height;
292 __GLdrawablePrivate *d = gc->imports.getDrawablePrivate(gc);
293 if (!d || !d->getDrawableSize)
294 return GL_FALSE;
295 d->getDrawableSize( d, &x, &y, &width, &height );
296 /* update viewport, resize software buffers, etc. */
297 return GL_TRUE;
298 }
299
300 /**
301 * Window/buffer destruction notification callback.
302 *
303 * \param gc GL context.
304 *
305 * Called when the context's window/buffer is going to be destroyed.
306 *
307 * No-op
308 */
309 void
310 _mesa_notifyDestroy(__GLcontext *gc)
311 {
312 /* Unbind from it. */
313 (void) gc;
314 }
315
316 /**
317 * Swap buffers notification callback.
318 *
319 * \param gc GL context.
320 *
321 * Called by window system just before swapping buffers.
322 * We have to finish any pending rendering.
323 */
324 void
325 _mesa_notifySwapBuffers(__GLcontext *gc)
326 {
327 FLUSH_VERTICES( gc, 0 );
328 }
329
330 /** No-op */
331 struct __GLdispatchStateRec *
332 _mesa_dispatchExec(__GLcontext *gc)
333 {
334 (void) gc;
335 return NULL;
336 }
337
338 /** No-op */
339 void
340 _mesa_beginDispatchOverride(__GLcontext *gc)
341 {
342 (void) gc;
343 }
344
345 /** No-op */
346 void
347 _mesa_endDispatchOverride(__GLcontext *gc)
348 {
349 (void) gc;
350 }
351
352 /**
353 * \ifnot subset
354 * Setup the exports.
355 *
356 * The window system will call these functions when it needs Mesa to do
357 * something.
358 *
359 * \note Device drivers should override these functions! For example,
360 * the Xlib driver should plug in the XMesa*-style functions into this
361 * structure. The XMesa-style functions should then call the _mesa_*
362 * version of these functions. This is an approximation to OO design
363 * (inheritance and virtual functions).
364 * \endif
365 *
366 * \if subset
367 * No-op.
368 *
369 * \endif
370 */
371 static void
372 _mesa_init_default_exports(__GLexports *exports)
373 {
374 #if _HAVE_FULL_GL
375 exports->destroyContext = _mesa_destroyContext;
376 exports->loseCurrent = _mesa_loseCurrent;
377 exports->makeCurrent = _mesa_makeCurrent;
378 exports->shareContext = _mesa_shareContext;
379 exports->copyContext = _mesa_copyContext;
380 exports->forceCurrent = _mesa_forceCurrent;
381 exports->notifyResize = _mesa_notifyResize;
382 exports->notifyDestroy = _mesa_notifyDestroy;
383 exports->notifySwapBuffers = _mesa_notifySwapBuffers;
384 exports->dispatchExec = _mesa_dispatchExec;
385 exports->beginDispatchOverride = _mesa_beginDispatchOverride;
386 exports->endDispatchOverride = _mesa_endDispatchOverride;
387 #else
388 (void) exports;
389 #endif
390 }
391
392 /**
393 * Exported OpenGL SI interface.
394 */
395 __GLcontext *
396 __glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes)
397 {
398 GLcontext *ctx;
399
400 ctx = (GLcontext *) (*imports->calloc)(NULL, 1, sizeof(GLcontext));
401 if (ctx == NULL) {
402 return NULL;
403 }
404
405 /* XXX doesn't work at this time */
406 _mesa_initialize_context(ctx, modes, NULL, NULL, NULL);
407 ctx->imports = *imports;
408
409 return ctx;
410 }
411
412 /**
413 * Exported OpenGL SI interface.
414 */
415 void
416 __glCoreNopDispatch(void)
417 {
418 #if 0
419 /* SI */
420 __gl_dispatch = __glNopDispatchState;
421 #else
422 /* Mesa */
423 _glapi_set_dispatch(NULL);
424 #endif
425 }
426
427 /*@}*/
428
429
430 /**********************************************************************/
431 /** \name GL Visual allocation/destruction */
432 /**********************************************************************/
433 /*@{*/
434
435 /**
436 * Allocates a GLvisual structure and initializes it via
437 * _mesa_initialize_visual().
438 *
439 * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode.
440 * \param dbFlag double buffering
441 * \param stereoFlag stereo buffer
442 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
443 * is acceptable but the actual depth type will be GLushort or GLuint as
444 * needed.
445 * \param stencilBits requested minimum bits per stencil buffer value
446 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
447 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
448 * \param redBits number of bits per color component in frame buffer for RGB(A)
449 * mode. We always use 8 in core Mesa though.
450 * \param greenBits same as above.
451 * \param blueBits same as above.
452 * \param alphaBits same as above.
453 * \param numSamples not really used.
454 *
455 * \return pointer to new GLvisual or NULL if requested parameters can't be
456 * met.
457 *
458 * \note Need to add params for level and numAuxBuffers (at least)
459 */
460 GLvisual *
461 _mesa_create_visual( GLboolean rgbFlag,
462 GLboolean dbFlag,
463 GLboolean stereoFlag,
464 GLint redBits,
465 GLint greenBits,
466 GLint blueBits,
467 GLint alphaBits,
468 GLint indexBits,
469 GLint depthBits,
470 GLint stencilBits,
471 GLint accumRedBits,
472 GLint accumGreenBits,
473 GLint accumBlueBits,
474 GLint accumAlphaBits,
475 GLint numSamples )
476 {
477 GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
478 if (vis) {
479 if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
480 redBits, greenBits, blueBits, alphaBits,
481 indexBits, depthBits, stencilBits,
482 accumRedBits, accumGreenBits,
483 accumBlueBits, accumAlphaBits,
484 numSamples)) {
485 FREE(vis);
486 return NULL;
487 }
488 }
489 return vis;
490 }
491
492 /**
493 * Makes some sanity checks and fills in the fields of the
494 * GLvisual structure with the given parameters.
495 *
496 * \return GL_TRUE on success, or GL_FALSE on failure.
497 *
498 * \sa _mesa_create_visual() above for the parameter description.
499 *
500 * \note Need to add params for level and numAuxBuffers (at least)
501 */
502 GLboolean
503 _mesa_initialize_visual( GLvisual *vis,
504 GLboolean rgbFlag,
505 GLboolean dbFlag,
506 GLboolean stereoFlag,
507 GLint redBits,
508 GLint greenBits,
509 GLint blueBits,
510 GLint alphaBits,
511 GLint indexBits,
512 GLint depthBits,
513 GLint stencilBits,
514 GLint accumRedBits,
515 GLint accumGreenBits,
516 GLint accumBlueBits,
517 GLint accumAlphaBits,
518 GLint numSamples )
519 {
520 assert(vis);
521
522 /* This is to catch bad values from device drivers not updated for
523 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
524 * bad value now (a 1-bit depth buffer!?!).
525 */
526 assert(depthBits == 0 || depthBits > 1);
527
528 if (depthBits < 0 || depthBits > 32) {
529 return GL_FALSE;
530 }
531 if (stencilBits < 0 || stencilBits > (GLint) (8 * sizeof(GLstencil))) {
532 return GL_FALSE;
533 }
534 if (accumRedBits < 0 || accumRedBits > (GLint) (8 * sizeof(GLaccum))) {
535 return GL_FALSE;
536 }
537 if (accumGreenBits < 0 || accumGreenBits > (GLint) (8 * sizeof(GLaccum))) {
538 return GL_FALSE;
539 }
540 if (accumBlueBits < 0 || accumBlueBits > (GLint) (8 * sizeof(GLaccum))) {
541 return GL_FALSE;
542 }
543 if (accumAlphaBits < 0 || accumAlphaBits > (GLint) (8 * sizeof(GLaccum))) {
544 return GL_FALSE;
545 }
546
547 vis->rgbMode = rgbFlag;
548 vis->doubleBufferMode = dbFlag;
549 vis->stereoMode = stereoFlag;
550
551 vis->redBits = redBits;
552 vis->greenBits = greenBits;
553 vis->blueBits = blueBits;
554 vis->alphaBits = alphaBits;
555
556 vis->indexBits = indexBits;
557 vis->depthBits = depthBits;
558 vis->accumRedBits = (accumRedBits > 0) ? (8 * sizeof(GLaccum)) : 0;
559 vis->accumGreenBits = (accumGreenBits > 0) ? (8 * sizeof(GLaccum)) : 0;
560 vis->accumBlueBits = (accumBlueBits > 0) ? (8 * sizeof(GLaccum)) : 0;
561 vis->accumAlphaBits = (accumAlphaBits > 0) ? (8 * sizeof(GLaccum)) : 0;
562 vis->stencilBits = (stencilBits > 0) ? (8 * sizeof(GLstencil)) : 0;
563
564 vis->haveAccumBuffer = accumRedBits > 0;
565 vis->haveDepthBuffer = depthBits > 0;
566 vis->haveStencilBuffer = stencilBits > 0;
567
568 vis->numAuxBuffers = 0;
569 vis->level = 0;
570 vis->pixmapMode = 0;
571 vis->samples = numSamples;
572
573 return GL_TRUE;
574 }
575
576
577 /**
578 * Destroy a visual and free its memory.
579 *
580 * \param vis visual.
581 *
582 * Frees the visual structure.
583 */
584 void
585 _mesa_destroy_visual( GLvisual *vis )
586 {
587 FREE(vis);
588 }
589
590 /*@}*/
591
592
593 /**********************************************************************/
594 /** \name GL Framebuffer allocation/destruction */
595 /**********************************************************************/
596 /*@{*/
597
598 /**
599 * Allocate a GLframebuffer structure and initializes it via
600 * _mesa_initialize_framebuffer().
601 *
602 * A GLframebuffer is a structure which encapsulates the depth, stencil and
603 * accum buffers and related parameters.
604 *
605 * Note that the actual depth/stencil/accum/etc buffers are not allocated
606 * at this time. It's up to the device driver and/or swrast module to
607 * allocate them as needed.
608 *
609 * \param visual a GLvisual pointer (we copy the struct contents)
610 * \param softwareDepth create/use a software depth buffer?
611 * \param softwareStencil create/use a software stencil buffer?
612 * \param softwareAccum create/use a software accum buffer?
613 * \param softwareAlpha create/use a software alpha buffer?
614 *
615 * \return pointer to new GLframebuffer struct or NULL if error.
616 *
617 * \note Need to add softwareAuxBuffers parameter.
618 */
619 GLframebuffer *
620 _mesa_create_framebuffer( const GLvisual *visual,
621 GLboolean softwareDepth,
622 GLboolean softwareStencil,
623 GLboolean softwareAccum,
624 GLboolean softwareAlpha )
625 {
626 GLframebuffer *buffer = CALLOC_STRUCT(gl_frame_buffer);
627 assert(visual);
628 if (buffer) {
629 _mesa_initialize_framebuffer(buffer, visual,
630 softwareDepth, softwareStencil,
631 softwareAccum, softwareAlpha );
632 }
633 return buffer;
634 }
635
636
637 /**
638 * Makes some sanity checks and fills in the fields of the
639 * GLframebuffer structure with the given parameters.
640 *
641 * \sa _mesa_create_framebuffer() above for the parameter description.
642 */
643 void
644 _mesa_initialize_framebuffer( GLframebuffer *buffer,
645 const GLvisual *visual,
646 GLboolean softwareDepth,
647 GLboolean softwareStencil,
648 GLboolean softwareAccum,
649 GLboolean softwareAlpha )
650 {
651 GLboolean softwareAux = GL_FALSE;
652 assert(buffer);
653 assert(visual);
654
655 _mesa_bzero(buffer, sizeof(GLframebuffer));
656
657 /* sanity checks */
658 if (softwareDepth ) {
659 assert(visual->depthBits > 0);
660 }
661 if (softwareStencil) {
662 assert(visual->stencilBits > 0);
663 }
664 if (softwareAccum) {
665 assert(visual->rgbMode);
666 assert(visual->accumRedBits > 0);
667 assert(visual->accumGreenBits > 0);
668 assert(visual->accumBlueBits > 0);
669 }
670 if (softwareAlpha) {
671 assert(visual->rgbMode);
672 assert(visual->alphaBits > 0);
673 }
674
675 buffer->Visual = *visual;
676 buffer->UseSoftwareDepthBuffer = softwareDepth;
677 buffer->UseSoftwareStencilBuffer = softwareStencil;
678 buffer->UseSoftwareAccumBuffer = softwareAccum;
679 buffer->UseSoftwareAlphaBuffers = softwareAlpha;
680 buffer->UseSoftwareAuxBuffers = softwareAux;
681 }
682
683
684 /**
685 * Free a framebuffer struct and its buffers.
686 *
687 * Calls _mesa_free_framebuffer_data() and frees the structure.
688 */
689 void
690 _mesa_destroy_framebuffer( GLframebuffer *buffer )
691 {
692 if (buffer) {
693 _mesa_free_framebuffer_data(buffer);
694 FREE(buffer);
695 }
696 }
697
698
699 /**
700 * Free the data hanging off of \p buffer, but not \p buffer itself.
701 *
702 * \param buffer framebuffer.
703 *
704 * Frees all the buffers associated with the structure.
705 */
706 void
707 _mesa_free_framebuffer_data( GLframebuffer *buffer )
708 {
709 if (!buffer)
710 return;
711
712 if (buffer->UseSoftwareDepthBuffer && buffer->DepthBuffer) {
713 MESA_PBUFFER_FREE( buffer->DepthBuffer );
714 buffer->DepthBuffer = NULL;
715 }
716 if (buffer->UseSoftwareAccumBuffer && buffer->Accum) {
717 MESA_PBUFFER_FREE( buffer->Accum );
718 buffer->Accum = NULL;
719 }
720 if (buffer->UseSoftwareStencilBuffer && buffer->Stencil) {
721 MESA_PBUFFER_FREE( buffer->Stencil );
722 buffer->Stencil = NULL;
723 }
724 if (buffer->UseSoftwareAlphaBuffers){
725 if (buffer->FrontLeftAlpha) {
726 MESA_PBUFFER_FREE( buffer->FrontLeftAlpha );
727 buffer->FrontLeftAlpha = NULL;
728 }
729 if (buffer->BackLeftAlpha) {
730 MESA_PBUFFER_FREE( buffer->BackLeftAlpha );
731 buffer->BackLeftAlpha = NULL;
732 }
733 if (buffer->FrontRightAlpha) {
734 MESA_PBUFFER_FREE( buffer->FrontRightAlpha );
735 buffer->FrontRightAlpha = NULL;
736 }
737 if (buffer->BackRightAlpha) {
738 MESA_PBUFFER_FREE( buffer->BackRightAlpha );
739 buffer->BackRightAlpha = NULL;
740 }
741 }
742 }
743
744 /*@}*/
745
746
747 /**********************************************************************/
748 /** \name Context allocation, initialization, destroying
749 *
750 * The purpose of the most initialization functions here is to provide the
751 * default state values according to the OpenGL specification.
752 */
753 /**********************************************************************/
754 /*@{*/
755
756 /**
757 * One-time initialization mutex lock.
758 *
759 * \sa Used by one_time_init().
760 */
761 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
762
763 /**
764 * Calls all the various one-time-init functions in Mesa.
765 *
766 * While holding a global mutex lock, calls several initialization functions,
767 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
768 * defined.
769 *
770 * \sa _mesa_init_lists(), _math_init().
771 */
772 static void
773 one_time_init( GLcontext *ctx )
774 {
775 static GLboolean alreadyCalled = GL_FALSE;
776 (void) ctx;
777 _glthread_LOCK_MUTEX(OneTimeLock);
778 if (!alreadyCalled) {
779 GLuint i;
780
781 /* do some implementation tests */
782 assert( sizeof(GLbyte) == 1 );
783 assert( sizeof(GLubyte) == 1 );
784 assert( sizeof(GLshort) == 2 );
785 assert( sizeof(GLushort) == 2 );
786 assert( sizeof(GLint) == 4 );
787 assert( sizeof(GLuint) == 4 );
788
789 _mesa_init_lists();
790
791 #if _HAVE_FULL_GL
792 _math_init();
793
794 for (i = 0; i < 256; i++) {
795 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
796 }
797 #endif
798
799 #ifdef USE_SPARC_ASM
800 _mesa_init_sparc_glapi_relocs();
801 #endif
802 if (_mesa_getenv("MESA_DEBUG")) {
803 _glapi_noop_enable_warnings(GL_TRUE);
804 #ifndef GLX_DIRECT_RENDERING
805 /* libGL from before 2002/06/28 don't have this function. Someday,
806 * when newer libGL libs are common, remove the #ifdef test. This
807 * only serves to print warnings when calling undefined GL functions.
808 */
809 _glapi_set_warning_func( (_glapi_warning_func) _mesa_warning );
810 #endif
811 }
812 else {
813 _glapi_noop_enable_warnings(GL_FALSE);
814 }
815
816 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
817 _mesa_debug(ctx, "Mesa DEBUG build %s %s\n", __DATE__, __TIME__);
818 #endif
819
820 alreadyCalled = GL_TRUE;
821 }
822 _glthread_UNLOCK_MUTEX(OneTimeLock);
823 }
824
825
826 /**
827 * Allocate and initialize a shared context state structure.
828 * Initializes the display list, texture objects and vertex programs hash
829 * tables, allocates the texture objects. If it runs out of memory, frees
830 * everything already allocated before returning NULL.
831 *
832 * \return pointer to a gl_shared_state structure on success, or NULL on
833 * failure.
834 */
835 static GLboolean
836 alloc_shared_state( GLcontext *ctx )
837 {
838 struct gl_shared_state *ss = CALLOC_STRUCT(gl_shared_state);
839 if (!ss)
840 return GL_FALSE;
841
842 ctx->Shared = ss;
843
844 _glthread_INIT_MUTEX(ss->Mutex);
845
846 ss->DisplayList = _mesa_NewHashTable();
847 ss->TexObjects = _mesa_NewHashTable();
848 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
849 ss->Programs = _mesa_NewHashTable();
850 #endif
851
852 #if FEATURE_ARB_vertex_program
853 ss->DefaultVertexProgram = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
854 if (!ss->DefaultVertexProgram)
855 goto cleanup;
856 #endif
857 #if FEATURE_ARB_fragment_program
858 ss->DefaultFragmentProgram = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
859 if (!ss->DefaultFragmentProgram)
860 goto cleanup;
861 #endif
862
863 ss->BufferObjects = _mesa_NewHashTable();
864
865 ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D);
866 if (!ss->Default1D)
867 goto cleanup;
868
869 ss->Default2D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D);
870 if (!ss->Default2D)
871 goto cleanup;
872
873 ss->Default3D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_3D);
874 if (!ss->Default3D)
875 goto cleanup;
876
877 ss->DefaultCubeMap = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_CUBE_MAP_ARB);
878 if (!ss->DefaultCubeMap)
879 goto cleanup;
880
881 ss->DefaultRect = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_RECTANGLE_NV);
882 if (!ss->DefaultRect)
883 goto cleanup;
884
885 /* Effectively bind the default textures to all texture units */
886 ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
887 ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
888 ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
889 ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS;
890 ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS;
891
892 return GL_TRUE;
893
894 cleanup:
895 /* Ran out of memory at some point. Free everything and return NULL */
896 if (ss->DisplayList)
897 _mesa_DeleteHashTable(ss->DisplayList);
898 if (ss->TexObjects)
899 _mesa_DeleteHashTable(ss->TexObjects);
900 #if FEATURE_NV_vertex_program
901 if (ss->Programs)
902 _mesa_DeleteHashTable(ss->Programs);
903 #endif
904 #if FEATURE_ARB_vertex_program
905 if (ss->DefaultVertexProgram)
906 ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram);
907 #endif
908 #if FEATURE_ARB_fragment_program
909 if (ss->DefaultFragmentProgram)
910 ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram);
911 #endif
912 #if FEATURE_ARB_vertex_buffer_object
913 if (ss->BufferObjects)
914 _mesa_DeleteHashTable(ss->BufferObjects);
915 #endif
916
917 if (ss->Default1D)
918 (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D);
919 if (ss->Default2D)
920 (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D);
921 if (ss->Default3D)
922 (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D);
923 if (ss->DefaultCubeMap)
924 (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap);
925 if (ss->DefaultRect)
926 (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect);
927 if (ss)
928 _mesa_free(ss);
929 return GL_FALSE;
930 }
931
932 /**
933 * Deallocate a shared state context and all children structures.
934 *
935 * \param ctx GL context.
936 * \param ss shared state pointer.
937 *
938 * Frees the display lists, the texture objects (calling the driver texture
939 * deletion callback to free its private data) and the vertex programs, as well
940 * as their hash tables.
941 *
942 * \sa alloc_shared_state().
943 */
944 static void
945 free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
946 {
947 /* Free display lists */
948 while (1) {
949 GLuint list = _mesa_HashFirstEntry(ss->DisplayList);
950 if (list) {
951 _mesa_destroy_list(ctx, list);
952 }
953 else {
954 break;
955 }
956 }
957 _mesa_DeleteHashTable(ss->DisplayList);
958
959 /* Free texture objects */
960 ASSERT(ctx->Driver.DeleteTexture);
961 /* the default textures */
962 (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D);
963 (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D);
964 (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D);
965 (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap);
966 (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect);
967 /* all other textures */
968 while (1) {
969 GLuint texName = _mesa_HashFirstEntry(ss->TexObjects);
970 if (texName) {
971 struct gl_texture_object *texObj = (struct gl_texture_object *)
972 _mesa_HashLookup(ss->TexObjects, texName);
973 ASSERT(texObj);
974 (*ctx->Driver.DeleteTexture)(ctx, texObj);
975 _mesa_HashRemove(ss->TexObjects, texName);
976 }
977 else {
978 break;
979 }
980 }
981 _mesa_DeleteHashTable(ss->TexObjects);
982
983 #if FEATURE_NV_vertex_program
984 /* Free vertex programs */
985 while (1) {
986 GLuint prog = _mesa_HashFirstEntry(ss->Programs);
987 if (prog) {
988 struct program *p = (struct program *) _mesa_HashLookup(ss->Programs,
989 prog);
990 ASSERT(p);
991 ctx->Driver.DeleteProgram(ctx, p);
992 _mesa_HashRemove(ss->Programs, prog);
993 }
994 else {
995 break;
996 }
997 }
998 _mesa_DeleteHashTable(ss->Programs);
999 #endif
1000 #if FEATURE_ARB_vertex_program
1001 _mesa_delete_program(ctx, ss->DefaultVertexProgram);
1002 #endif
1003 #if FEATURE_ARB_fragment_program
1004 _mesa_delete_program(ctx, ss->DefaultFragmentProgram);
1005 #endif
1006
1007 #if FEATURE_ARB_vertex_buffer_object
1008 _mesa_DeleteHashTable(ss->BufferObjects);
1009 #endif
1010 _glthread_DESTROY_MUTEX(ss->Mutex);
1011
1012 FREE(ss);
1013 }
1014
1015
1016 /**
1017 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
1018 */
1019 static void
1020 _mesa_init_current( GLcontext *ctx )
1021 {
1022 GLuint i;
1023
1024 /* Current group */
1025 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
1026 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
1027 }
1028 /* special cases: */
1029 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 1.0 );
1030 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
1031 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
1032 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
1033 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 );
1034
1035 ctx->Current.Index = 1;
1036 ctx->Current.EdgeFlag = GL_TRUE;
1037 }
1038
1039
1040 /**
1041 * Initialize fields of gl_constants (aka ctx->Const.*).
1042 * Use defaults from config.h. The device drivers will often override
1043 * some of these values (such as number of texture units).
1044 */
1045 static void
1046 _mesa_init_constants( GLcontext *ctx )
1047 {
1048 assert(ctx);
1049
1050 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
1051 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
1052
1053 /* Constants, may be overriden (usually only reduced) by device drivers */
1054 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
1055 ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
1056 ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
1057 ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
1058 ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
1059 ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
1060 ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
1061 ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
1062 ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
1063 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
1064 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
1065 ctx->Const.MinPointSize = MIN_POINT_SIZE;
1066 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
1067 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
1068 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
1069 ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
1070 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
1071 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
1072 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
1073 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
1074 ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
1075 ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
1076 ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH;
1077 ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
1078 ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES;
1079 ctx->Const.MaxLights = MAX_LIGHTS;
1080 ctx->Const.MaxShininess = 128.0;
1081 ctx->Const.MaxSpotExponent = 128.0;
1082 ctx->Const.MaxViewportWidth = MAX_WIDTH;
1083 ctx->Const.MaxViewportHeight = MAX_HEIGHT;
1084 #if FEATURE_ARB_vertex_program
1085 ctx->Const.MaxVertexProgramInstructions = MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS;
1086 ctx->Const.MaxVertexProgramAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
1087 ctx->Const.MaxVertexProgramTemps = MAX_NV_VERTEX_PROGRAM_TEMPS;
1088 ctx->Const.MaxVertexProgramLocalParams = MAX_NV_VERTEX_PROGRAM_PARAMS;
1089 ctx->Const.MaxVertexProgramEnvParams = MAX_NV_VERTEX_PROGRAM_PARAMS;/*XXX*/
1090 ctx->Const.MaxVertexProgramAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
1091 #endif
1092 #if FEATURE_ARB_fragment_program
1093 ctx->Const.MaxFragmentProgramInstructions = MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS;
1094 ctx->Const.MaxFragmentProgramAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
1095 ctx->Const.MaxFragmentProgramTemps = MAX_NV_FRAGMENT_PROGRAM_TEMPS;
1096 ctx->Const.MaxFragmentProgramLocalParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
1097 ctx->Const.MaxFragmentProgramEnvParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS;/*XXX*/
1098 ctx->Const.MaxFragmentProgramAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
1099 ctx->Const.MaxFragmentProgramAluInstructions = MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS;
1100 ctx->Const.MaxFragmentProgramTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS;
1101 ctx->Const.MaxFragmentProgramTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS;
1102 #endif
1103 ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
1104 ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
1105
1106 /* If we're running in the X server, do bounds checking to prevent
1107 * segfaults and server crashes!
1108 */
1109 #if defined(XFree86LOADER) && defined(IN_MODULE)
1110 ctx->Const.CheckArrayBounds = GL_TRUE;
1111 #else
1112 ctx->Const.CheckArrayBounds = GL_FALSE;
1113 #endif
1114
1115 ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
1116
1117 ctx->Const.ColorReadFormat = GL_RGBA;
1118 ctx->Const.ColorReadType = GL_UNSIGNED_BYTE;
1119
1120 /* sanity checks */
1121 ASSERT(ctx->Const.MaxTextureUnits == MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
1122 }
1123
1124
1125 /**
1126 * Initialize the attribute groups in a GL context.
1127 *
1128 * \param ctx GL context.
1129 *
1130 * Initializes all the attributes, calling the respective <tt>init*</tt>
1131 * functions for the more complex data structures.
1132 */
1133 static GLboolean
1134 init_attrib_groups( GLcontext *ctx )
1135 {
1136 assert(ctx);
1137
1138 /* Constants */
1139 _mesa_init_constants( ctx );
1140
1141 /* Extensions */
1142 _mesa_init_extensions( ctx );
1143
1144 /* Attribute Groups */
1145 _mesa_init_accum( ctx );
1146 _mesa_init_attrib( ctx );
1147 _mesa_init_buffers( ctx );
1148 _mesa_init_buffer_objects( ctx );
1149 _mesa_init_color( ctx );
1150 _mesa_init_colortables( ctx );
1151 _mesa_init_current( ctx );
1152 _mesa_init_depth( ctx );
1153 _mesa_init_debug( ctx );
1154 _mesa_init_display_list( ctx );
1155 _mesa_init_eval( ctx );
1156 _mesa_init_feedback( ctx );
1157 _mesa_init_fog( ctx );
1158 _mesa_init_histogram( ctx );
1159 _mesa_init_hint( ctx );
1160 _mesa_init_line( ctx );
1161 _mesa_init_lighting( ctx );
1162 _mesa_init_matrix( ctx );
1163 _mesa_init_occlude( ctx );
1164 _mesa_init_pixel( ctx );
1165 _mesa_init_point( ctx );
1166 _mesa_init_polygon( ctx );
1167 _mesa_init_program( ctx );
1168 _mesa_init_rastpos( ctx );
1169 _mesa_init_stencil( ctx );
1170 _mesa_init_transform( ctx );
1171 _mesa_init_varray( ctx );
1172 _mesa_init_viewport( ctx );
1173
1174 if (!_mesa_init_texture( ctx ))
1175 return GL_FALSE;
1176
1177 _mesa_init_texture_s3tc( ctx );
1178 _mesa_init_texture_fxt1( ctx );
1179
1180 /* Miscellaneous */
1181 ctx->NewState = _NEW_ALL;
1182 ctx->ErrorValue = (GLenum) GL_NO_ERROR;
1183 ctx->_Facing = 0;
1184 #if CHAN_TYPE == GL_FLOAT
1185 ctx->ClampFragmentColors = GL_FALSE; /* XXX temporary */
1186 #else
1187 ctx->ClampFragmentColors = GL_TRUE;
1188 #endif
1189 ctx->ClampVertexColors = GL_TRUE;
1190
1191 return GL_TRUE;
1192 }
1193
1194
1195 /**
1196 * If the DRI libGL.so library is old, it may not have the entrypoints for
1197 * some recent OpenGL extensions. Dynamically add them now.
1198 * If we're building stand-alone Mesa where libGL.so has both the dispatcher
1199 * and driver code, this won't be an issue (and calling this function won't
1200 * do any harm).
1201 */
1202 static void
1203 add_newer_entrypoints(void)
1204 {
1205 unsigned i;
1206 static const struct {
1207 const char * const name;
1208 unsigned offset;
1209 }
1210 newer_entrypoints[] = {
1211 /* GL_ARB_window_pos aliases with GL_MESA_window_pos */
1212 { "glWindowPos2dARB", 513 },
1213 { "glWindowPos2dvARB", 514 },
1214 { "glWindowPos2fARB", 515 },
1215 { "glWindowPos2fvARB", 516 },
1216 { "glWindowPos2iARB", 517 },
1217 { "glWindowPos2ivARB", 518 },
1218 { "glWindowPos2sARB", 519 },
1219 { "glWindowPos2svARB", 520 },
1220 { "glWindowPos3dARB", 521 },
1221 { "glWindowPos3dvARB", 522 },
1222 { "glWindowPos3fARB", 523 },
1223 { "glWindowPos3fvARB", 524 },
1224 { "glWindowPos3iARB", 525 },
1225 { "glWindowPos3ivARB", 526 },
1226 { "glWindowPos3sARB", 527 },
1227 { "glWindowPos3svARB", 528 },
1228 #if FEATURE_NV_vertex_program
1229 { "glAreProgramsResidentNV", 578 },
1230 { "glBindProgramNV", 579 },
1231 { "glDeleteProgramsNV", 580 },
1232 { "glExecuteProgramNV", 581 },
1233 { "glGenProgramsNV", 582 },
1234 { "glGetProgramParameterdvNV", 583 },
1235 { "glGetProgramParameterfvNV", 584 },
1236 { "glGetProgramivNV", 585 },
1237 { "glGetProgramStringNV", 586 },
1238 { "glGetTrackMatrixivNV", 587 },
1239 { "glGetVertexAttribdvNV", 588 },
1240 { "glGetVertexAttribfvNV", 589 },
1241 { "glGetVertexAttribivNV", 590 },
1242 { "glGetVertexAttribPointervNV", 591 },
1243 { "glIsProgramNV", 592 },
1244 { "glLoadProgramNV", 593 },
1245 { "glProgramParameter4dNV", 594 },
1246 { "glProgramParameter4dvNV", 595 },
1247 { "glProgramParameter4fNV", 596 },
1248 { "glProgramParameter4fvNV", 597 },
1249 { "glProgramParameters4dvNV", 598 },
1250 { "glProgramParameters4fvNV", 599 },
1251 { "glRequestResidentProgramsNV", 600 },
1252 { "glTrackMatrixNV", 601 },
1253 { "glVertexAttribPointerNV", 602 },
1254 { "glVertexAttrib1dNV", 603 },
1255 { "glVertexAttrib1dvNV", 604 },
1256 { "glVertexAttrib1fNV", 605 },
1257 { "glVertexAttrib1fvNV", 606 },
1258 { "glVertexAttrib1sNV", 607 },
1259 { "glVertexAttrib1svNV", 608 },
1260 { "glVertexAttrib2dNV", 609 },
1261 { "glVertexAttrib2dvNV", 610 },
1262 { "glVertexAttrib2fNV", 611 },
1263 { "glVertexAttrib2fvNV", 612 },
1264 { "glVertexAttrib2sNV", 613 },
1265 { "glVertexAttrib2svNV", 614 },
1266 { "glVertexAttrib3dNV", 615 },
1267 { "glVertexAttrib3dvNV", 616 },
1268 { "glVertexAttrib3fNV", 617 },
1269 { "glVertexAttrib3fvNV", 618 },
1270 { "glVertexAttrib3sNV", 619 },
1271 { "glVertexAttrib3svNV", 620 },
1272 { "glVertexAttrib4dNV", 621 },
1273 { "glVertexAttrib4dvNV", 622 },
1274 { "glVertexAttrib4fNV", 623 },
1275 { "glVertexAttrib4fvNV", 624 },
1276 { "glVertexAttrib4sNV", 625 },
1277 { "glVertexAttrib4svNV", 626 },
1278 { "glVertexAttrib4ubNV", 627 },
1279 { "glVertexAttrib4ubvNV", 628 },
1280 { "glVertexAttribs1dvNV", 629 },
1281 { "glVertexAttribs1fvNV", 630 },
1282 { "glVertexAttribs1svNV", 631 },
1283 { "glVertexAttribs2dvNV", 632 },
1284 { "glVertexAttribs2fvNV", 633 },
1285 { "glVertexAttribs2svNV", 634 },
1286 { "glVertexAttribs3dvNV", 635 },
1287 { "glVertexAttribs3fvNV", 636 },
1288 { "glVertexAttribs3svNV", 637 },
1289 { "glVertexAttribs4dvNV", 638 },
1290 { "glVertexAttribs4fvNV", 639 },
1291 { "glVertexAttribs4svNV", 640 },
1292 { "glVertexAttribs4ubvNV", 641 },
1293 #endif
1294 { "glPointParameteriNV", 642 },
1295 { "glPointParameterivNV", 643 },
1296 { "glMultiDrawArraysEXT", 644 },
1297 { "glMultiDrawElementsEXT", 645 },
1298 { "glMultiDrawArraysSUN", _gloffset_MultiDrawArraysEXT },
1299 { "glMultiDrawElementsSUN", _gloffset_MultiDrawElementsEXT },
1300 { "glActiveStencilFaceEXT", 646 },
1301 #if FEATURE_NV_fence
1302 { "glDeleteFencesNV", 647 },
1303 { "glGenFencesNV", 648 },
1304 { "glIsFenceNV", 649 },
1305 { "glTestFenceNV", 650 },
1306 { "glGetFenceivNV", 651 },
1307 { "glFinishFenceNV", 652 },
1308 { "glSetFenceNV", 653 },
1309 #endif
1310 #if FEATURE_NV_fragment_program
1311 { "glProgramNamedParameter4fNV", 682 },
1312 { "glProgramNamedParameter4dNV", 683 },
1313 { "glProgramNamedParameter4fvNV", 683 },
1314 { "glProgramNamedParameter4dvNV", 684 },
1315 { "glGetProgramNamedParameterfvNV", 685 },
1316 { "glGetProgramNamedParameterdvNV", 686 },
1317 #endif
1318 #if FEATURE_ARB_vertex_program
1319 { "glVertexAttrib1sARB", _gloffset_VertexAttrib1sNV },
1320 { "glVertexAttrib1fARB", _gloffset_VertexAttrib1fNV },
1321 { "glVertexAttrib1dARB", _gloffset_VertexAttrib1dNV },
1322 { "glVertexAttrib2sARB", _gloffset_VertexAttrib2sNV },
1323 { "glVertexAttrib2fARB", _gloffset_VertexAttrib2fNV },
1324 { "glVertexAttrib2dARB", _gloffset_VertexAttrib2dNV },
1325 { "glVertexAttrib3sARB", _gloffset_VertexAttrib3sNV },
1326 { "glVertexAttrib3fARB", _gloffset_VertexAttrib3fNV },
1327 { "glVertexAttrib3dARB", _gloffset_VertexAttrib3dNV },
1328 { "glVertexAttrib4sARB", _gloffset_VertexAttrib4sNV },
1329 { "glVertexAttrib4fARB", _gloffset_VertexAttrib4fNV },
1330 { "glVertexAttrib4dARB", _gloffset_VertexAttrib4dNV },
1331 { "glVertexAttrib4NubARB", _gloffset_VertexAttrib4ubNV },
1332 { "glVertexAttrib1svARB", _gloffset_VertexAttrib1svNV },
1333 { "glVertexAttrib1fvARB", _gloffset_VertexAttrib1fvNV },
1334 { "glVertexAttrib1dvARB", _gloffset_VertexAttrib1dvNV },
1335 { "glVertexAttrib2svARB", _gloffset_VertexAttrib2svNV },
1336 { "glVertexAttrib2fvARB", _gloffset_VertexAttrib2fvNV },
1337 { "glVertexAttrib2dvARB", _gloffset_VertexAttrib2dvNV },
1338 { "glVertexAttrib3svARB", _gloffset_VertexAttrib3svNV },
1339 { "glVertexAttrib3fvARB", _gloffset_VertexAttrib3fvNV },
1340 { "glVertexAttrib3dvARB", _gloffset_VertexAttrib3dvNV },
1341 { "glVertexAttrib4bvARB", _gloffset_VertexAttrib4bvARB },
1342 { "glVertexAttrib4svARB", _gloffset_VertexAttrib4svNV },
1343 { "glVertexAttrib4ivARB", _gloffset_VertexAttrib4ivARB },
1344 { "glVertexAttrib4ubvARB", _gloffset_VertexAttrib4ubvARB },
1345 { "glVertexAttrib4usvARB", _gloffset_VertexAttrib4usvARB },
1346 { "glVertexAttrib4uivARB", _gloffset_VertexAttrib4uivARB },
1347 { "glVertexAttrib4fvARB", _gloffset_VertexAttrib4fvNV },
1348 { "glVertexAttrib4dvARB", _gloffset_VertexAttrib4dvNV },
1349 { "glVertexAttrib4NbvARB", _gloffset_VertexAttrib4NbvARB },
1350 { "glVertexAttrib4NsvARB", _gloffset_VertexAttrib4NsvARB },
1351 { "glVertexAttrib4NivARB", _gloffset_VertexAttrib4NivARB },
1352 { "glVertexAttrib4NubvARB", _gloffset_VertexAttrib4ubvNV },
1353 { "glVertexAttrib4NusvARB", _gloffset_VertexAttrib4NusvARB },
1354 { "glVertexAttrib4NuivARB", _gloffset_VertexAttrib4NuivARB },
1355 { "glVertexAttribPointerARB", _gloffset_VertexAttribPointerARB },
1356 { "glEnableVertexAttribArrayARB", _gloffset_EnableVertexAttribArrayARB },
1357 { "glDisableVertexAttribArrayARB", _gloffset_DisableVertexAttribArrayARB },
1358 { "glProgramStringARB", _gloffset_ProgramStringARB },
1359 { "glBindProgramARB", _gloffset_BindProgramNV },
1360 { "glDeleteProgramsARB", _gloffset_DeleteProgramsNV },
1361 { "glGenProgramsARB", _gloffset_GenProgramsNV },
1362 { "glIsProgramARB", _gloffset_IsProgramNV },
1363 { "glProgramEnvParameter4dARB", _gloffset_ProgramEnvParameter4dARB },
1364 { "glProgramEnvParameter4dvARB", _gloffset_ProgramEnvParameter4dvARB },
1365 { "glProgramEnvParameter4fARB", _gloffset_ProgramEnvParameter4fARB },
1366 { "glProgramEnvParameter4fvARB", _gloffset_ProgramEnvParameter4fvARB },
1367 { "glProgramLocalParameter4dARB", _gloffset_ProgramLocalParameter4dARB },
1368 { "glProgramLocalParameter4dvARB", _gloffset_ProgramLocalParameter4dvARB },
1369 { "glProgramLocalParameter4fARB", _gloffset_ProgramLocalParameter4fARB },
1370 { "glProgramLocalParameter4fvARB", _gloffset_ProgramLocalParameter4fvARB },
1371 { "glGetProgramEnvParameterdvARB", _gloffset_GetProgramEnvParameterdvARB },
1372 { "glGetProgramEnvParameterfvARB", _gloffset_GetProgramEnvParameterfvARB },
1373 { "glGetProgramLocalParameterdvARB", _gloffset_GetProgramLocalParameterdvARB },
1374 { "glGetProgramLocalParameterfvARB", _gloffset_GetProgramLocalParameterfvARB },
1375 { "glGetProgramivARB", _gloffset_GetProgramivARB },
1376 { "glGetProgramStringARB", _gloffset_GetProgramStringARB },
1377 { "glGetVertexAttribdvARB", _gloffset_GetVertexAttribdvNV },
1378 { "glGetVertexAttribfvARB", _gloffset_GetVertexAttribfvNV },
1379 { "glGetVertexAttribivARB", _gloffset_GetVertexAttribivNV },
1380 { "glGetVertexAttribPointervARB", _gloffset_GetVertexAttribPointervNV },
1381 #endif
1382 { "glMultiModeDrawArraysIBM", _gloffset_MultiModeDrawArraysIBM },
1383 { "glMultiModeDrawElementsIBM", _gloffset_MultiModeDrawElementsIBM },
1384 };
1385
1386 for ( i = 0 ; i < Elements(newer_entrypoints) ; i++ ) {
1387 _glapi_add_entrypoint( newer_entrypoints[i].name,
1388 newer_entrypoints[i].offset );
1389 }
1390 }
1391
1392
1393 /**
1394 * Initialize a GLcontext struct (rendering context).
1395 *
1396 * This includes allocating all the other structs and arrays which hang off of
1397 * the context by pointers.
1398 * Note that the driver needs to pass in its dd_function_table here since
1399 * we need to at least call driverFunctions->NewTextureObject to create the
1400 * default texture objects.
1401 *
1402 * Called by _mesa_create_context().
1403 *
1404 * Performs the imports and exports callback tables initialization, and
1405 * miscellaneous one-time initializations. If no shared context is supplied one
1406 * is allocated, and increase its reference count. Setups the GL API dispatch
1407 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1408 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1409 * for debug flags.
1410 *
1411 * \param ctx the context to initialize
1412 * \param visual describes the visual attributes for this context
1413 * \param share_list points to context to share textures, display lists,
1414 * etc with, or NULL
1415 * \param driverFunctions table of device driver functions for this context
1416 * to use
1417 * \param driverContext pointer to driver-specific context data
1418 */
1419 GLboolean
1420 _mesa_initialize_context( GLcontext *ctx,
1421 const GLvisual *visual,
1422 GLcontext *share_list,
1423 const struct dd_function_table *driverFunctions,
1424 void *driverContext )
1425 {
1426 GLuint dispatchSize;
1427
1428 ASSERT(driverContext);
1429 assert(driverFunctions->NewTextureObject);
1430
1431 /* If the driver wants core Mesa to use special imports, it'll have to
1432 * override these defaults.
1433 */
1434 _mesa_init_default_imports( &(ctx->imports), driverContext );
1435
1436 /* initialize the exports (Mesa functions called by the window system) */
1437 _mesa_init_default_exports( &(ctx->exports) );
1438
1439 /* misc one-time initializations */
1440 one_time_init(ctx);
1441
1442 ctx->Visual = *visual;
1443 ctx->DrawBuffer = NULL;
1444 ctx->ReadBuffer = NULL;
1445
1446 /* Plug in driver functions and context pointer here.
1447 * This is important because when we call alloc_shared_state() below
1448 * we'll call ctx->Driver.NewTextureObject() to create the default
1449 * textures.
1450 */
1451 ctx->Driver = *driverFunctions;
1452 ctx->DriverCtx = driverContext;
1453
1454 if (share_list) {
1455 /* share state with another context */
1456 ctx->Shared = share_list->Shared;
1457 }
1458 else {
1459 /* allocate new, unshared state */
1460 if (!alloc_shared_state( ctx )) {
1461 return GL_FALSE;
1462 }
1463 }
1464 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1465 ctx->Shared->RefCount++;
1466 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1467
1468 if (!init_attrib_groups( ctx )) {
1469 free_shared_state(ctx, ctx->Shared);
1470 return GL_FALSE;
1471 }
1472
1473 /* libGL ABI coordination */
1474 add_newer_entrypoints();
1475
1476 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1477 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1478 * Mesa we do this to accomodate different versions of libGL and various
1479 * DRI drivers.
1480 */
1481 dispatchSize = MAX2(_glapi_get_dispatch_table_size(),
1482 sizeof(struct _glapi_table) / sizeof(void *));
1483
1484 /* setup API dispatch tables */
1485 ctx->Exec = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
1486 ctx->Save = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
1487 if (!ctx->Exec || !ctx->Save) {
1488 free_shared_state(ctx, ctx->Shared);
1489 if (ctx->Exec)
1490 FREE( ctx->Exec );
1491 }
1492 _mesa_init_exec_table(ctx->Exec, dispatchSize);
1493 ctx->CurrentDispatch = ctx->Exec;
1494
1495 #if _HAVE_FULL_GL
1496 _mesa_init_dlist_table(ctx->Save, dispatchSize);
1497 _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
1498
1499
1500 /* Neutral tnl module stuff */
1501 _mesa_init_exec_vtxfmt( ctx );
1502 ctx->TnlModule.Current = NULL;
1503 ctx->TnlModule.SwapCount = 0;
1504 #endif
1505
1506 return GL_TRUE;
1507 }
1508
1509
1510 /**
1511 * Allocate and initialize a GLcontext structure.
1512 * Note that the driver needs to pass in its dd_function_table here since
1513 * we need to at least call driverFunctions->NewTextureObject to initialize
1514 * the rendering context.
1515 *
1516 * \param visual a GLvisual pointer (we copy the struct contents)
1517 * \param share_list another context to share display lists with or NULL
1518 * \param driverFunctions points to the dd_function_table into which the
1519 * driver has plugged in all its special functions.
1520 * \param driverCtx points to the device driver's private context state
1521 *
1522 * \return pointer to a new __GLcontextRec or NULL if error.
1523 */
1524 GLcontext *
1525 _mesa_create_context( const GLvisual *visual,
1526 GLcontext *share_list,
1527 const struct dd_function_table *driverFunctions,
1528 void *driverContext )
1529
1530 {
1531 GLcontext *ctx;
1532
1533 ASSERT(visual);
1534 ASSERT(driverContext);
1535
1536 ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext));
1537 if (!ctx)
1538 return NULL;
1539
1540 if (_mesa_initialize_context(ctx, visual, share_list,
1541 driverFunctions, driverContext)) {
1542 return ctx;
1543 }
1544 else {
1545 _mesa_free(ctx);
1546 return NULL;
1547 }
1548 }
1549
1550
1551 /**
1552 * Free the data associated with the given context.
1553 *
1554 * But doesn't free the GLcontext struct itself.
1555 *
1556 * \sa _mesa_initialize_context() and init_attrib_groups().
1557 */
1558 void
1559 _mesa_free_context_data( GLcontext *ctx )
1560 {
1561 /* if we're destroying the current context, unbind it first */
1562 if (ctx == _mesa_get_current_context()) {
1563 _mesa_make_current(NULL, NULL);
1564 }
1565
1566 _mesa_free_lighting_data( ctx );
1567 _mesa_free_eval_data( ctx );
1568 _mesa_free_texture_data( ctx );
1569 _mesa_free_matrix_data( ctx );
1570 _mesa_free_viewport_data( ctx );
1571 _mesa_free_colortables_data( ctx );
1572 _mesa_free_program_data(ctx);
1573 _mesa_free_occlude_data(ctx);
1574
1575 #if FEATURE_ARB_vertex_buffer_object
1576 _mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj);
1577 #endif
1578
1579 /* Shared context state (display lists, textures, etc) */
1580 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1581 ctx->Shared->RefCount--;
1582 assert(ctx->Shared->RefCount >= 0);
1583 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1584 if (ctx->Shared->RefCount == 0) {
1585 /* free shared state */
1586 free_shared_state( ctx, ctx->Shared );
1587 }
1588
1589 if (ctx->Extensions.String)
1590 FREE((void *) ctx->Extensions.String);
1591
1592 FREE(ctx->Exec);
1593 FREE(ctx->Save);
1594 }
1595
1596
1597 /**
1598 * Destroy a GLcontext structure.
1599 *
1600 * \param ctx GL context.
1601 *
1602 * Calls _mesa_free_context_data() and frees the GLcontext structure itself.
1603 */
1604 void
1605 _mesa_destroy_context( GLcontext *ctx )
1606 {
1607 if (ctx) {
1608 _mesa_free_context_data(ctx);
1609 FREE( (void *) ctx );
1610 }
1611 }
1612
1613
1614 #if _HAVE_FULL_GL
1615 /**
1616 * Copy attribute groups from one context to another.
1617 *
1618 * \param src source context
1619 * \param dst destination context
1620 * \param mask bitwise OR of GL_*_BIT flags
1621 *
1622 * According to the bits specified in \p mask, copies the corresponding
1623 * attributes from \p src into \p dst. For many of the attributes a simple \c
1624 * memcpy is not enough due to the existence of internal pointers in their data
1625 * structures.
1626 */
1627 void
1628 _mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
1629 {
1630 if (mask & GL_ACCUM_BUFFER_BIT) {
1631 /* OK to memcpy */
1632 dst->Accum = src->Accum;
1633 }
1634 if (mask & GL_COLOR_BUFFER_BIT) {
1635 /* OK to memcpy */
1636 dst->Color = src->Color;
1637 }
1638 if (mask & GL_CURRENT_BIT) {
1639 /* OK to memcpy */
1640 dst->Current = src->Current;
1641 }
1642 if (mask & GL_DEPTH_BUFFER_BIT) {
1643 /* OK to memcpy */
1644 dst->Depth = src->Depth;
1645 }
1646 if (mask & GL_ENABLE_BIT) {
1647 /* no op */
1648 }
1649 if (mask & GL_EVAL_BIT) {
1650 /* OK to memcpy */
1651 dst->Eval = src->Eval;
1652 }
1653 if (mask & GL_FOG_BIT) {
1654 /* OK to memcpy */
1655 dst->Fog = src->Fog;
1656 }
1657 if (mask & GL_HINT_BIT) {
1658 /* OK to memcpy */
1659 dst->Hint = src->Hint;
1660 }
1661 if (mask & GL_LIGHTING_BIT) {
1662 GLuint i;
1663 /* begin with memcpy */
1664 MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light) );
1665 /* fixup linked lists to prevent pointer insanity */
1666 make_empty_list( &(dst->Light.EnabledList) );
1667 for (i = 0; i < MAX_LIGHTS; i++) {
1668 if (dst->Light.Light[i].Enabled) {
1669 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1670 }
1671 }
1672 }
1673 if (mask & GL_LINE_BIT) {
1674 /* OK to memcpy */
1675 dst->Line = src->Line;
1676 }
1677 if (mask & GL_LIST_BIT) {
1678 /* OK to memcpy */
1679 dst->List = src->List;
1680 }
1681 if (mask & GL_PIXEL_MODE_BIT) {
1682 /* OK to memcpy */
1683 dst->Pixel = src->Pixel;
1684 }
1685 if (mask & GL_POINT_BIT) {
1686 /* OK to memcpy */
1687 dst->Point = src->Point;
1688 }
1689 if (mask & GL_POLYGON_BIT) {
1690 /* OK to memcpy */
1691 dst->Polygon = src->Polygon;
1692 }
1693 if (mask & GL_POLYGON_STIPPLE_BIT) {
1694 /* Use loop instead of MEMCPY due to problem with Portland Group's
1695 * C compiler. Reported by John Stone.
1696 */
1697 GLuint i;
1698 for (i = 0; i < 32; i++) {
1699 dst->PolygonStipple[i] = src->PolygonStipple[i];
1700 }
1701 }
1702 if (mask & GL_SCISSOR_BIT) {
1703 /* OK to memcpy */
1704 dst->Scissor = src->Scissor;
1705 }
1706 if (mask & GL_STENCIL_BUFFER_BIT) {
1707 /* OK to memcpy */
1708 dst->Stencil = src->Stencil;
1709 }
1710 if (mask & GL_TEXTURE_BIT) {
1711 /* Cannot memcpy because of pointers */
1712 _mesa_copy_texture_state(src, dst);
1713 }
1714 if (mask & GL_TRANSFORM_BIT) {
1715 /* OK to memcpy */
1716 dst->Transform = src->Transform;
1717 }
1718 if (mask & GL_VIEWPORT_BIT) {
1719 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1720 dst->Viewport.X = src->Viewport.X;
1721 dst->Viewport.Y = src->Viewport.Y;
1722 dst->Viewport.Width = src->Viewport.Width;
1723 dst->Viewport.Height = src->Viewport.Height;
1724 dst->Viewport.Near = src->Viewport.Near;
1725 dst->Viewport.Far = src->Viewport.Far;
1726 _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap);
1727 }
1728
1729 /* XXX FIXME: Call callbacks?
1730 */
1731 dst->NewState = _NEW_ALL;
1732 }
1733 #endif
1734
1735
1736 /**
1737 * Check if the given context can render into the given framebuffer
1738 * by checking visual attributes.
1739 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1740 */
1741 static GLboolean
1742 check_compatible(const GLcontext *ctx, const GLframebuffer *buffer)
1743 {
1744 const GLvisual *ctxvis = &ctx->Visual;
1745 const GLvisual *bufvis = &buffer->Visual;
1746
1747 if (ctxvis == bufvis)
1748 return GL_TRUE;
1749
1750 if (ctxvis->rgbMode != bufvis->rgbMode)
1751 return GL_FALSE;
1752 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1753 return GL_FALSE;
1754 if (ctxvis->stereoMode && !bufvis->stereoMode)
1755 return GL_FALSE;
1756 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1757 return GL_FALSE;
1758 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1759 return GL_FALSE;
1760 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1761 return GL_FALSE;
1762 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1763 return GL_FALSE;
1764 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1765 return GL_FALSE;
1766 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1767 return GL_FALSE;
1768 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1769 return GL_FALSE;
1770 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1771 return GL_FALSE;
1772
1773 return GL_TRUE;
1774 }
1775
1776
1777 /**
1778 * Set the current context, binding the given frame buffer to the context.
1779 *
1780 * \param newCtx new GL context.
1781 * \param buffer framebuffer.
1782 *
1783 * Calls _mesa_make_current2() with \p buffer as read and write framebuffer.
1784 */
1785 void
1786 _mesa_make_current( GLcontext *newCtx, GLframebuffer *buffer )
1787 {
1788 _mesa_make_current2( newCtx, buffer, buffer );
1789 }
1790
1791 /**
1792 * Bind the given context to the given draw-buffer and read-buffer and
1793 * make it the current context for this thread.
1794 *
1795 * \param newCtx new GL context. If NULL then there will be no current GL
1796 * context.
1797 * \param drawBuffer draw framebuffer.
1798 * \param readBuffer read framebuffer.
1799 *
1800 * Check that the context's and framebuffer's visuals are compatible, returning
1801 * immediately otherwise. Sets the glapi current context via
1802 * _glapi_set_context(). If \p newCtx is not NULL, associates \p drawBuffer and
1803 * \p readBuffer with it and calls dd_function_table::ResizeBuffers if the buffers size has changed.
1804 * Calls dd_function_table::MakeCurrent callback if defined.
1805 *
1806 * When a context is bound by the first time and the \c MESA_INFO environment
1807 * variable is set it calls print_info() as an aid for remote user
1808 * troubleshooting.
1809 */
1810 void
1811 _mesa_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
1812 GLframebuffer *readBuffer )
1813 {
1814 if (MESA_VERBOSE)
1815 _mesa_debug(newCtx, "_mesa_make_current2()\n");
1816
1817 /* Check that the context's and framebuffer's visuals are compatible.
1818 */
1819 if (newCtx && drawBuffer && newCtx->DrawBuffer != drawBuffer) {
1820 if (!check_compatible(newCtx, drawBuffer))
1821 return;
1822 }
1823 if (newCtx && readBuffer && newCtx->ReadBuffer != readBuffer) {
1824 if (!check_compatible(newCtx, readBuffer))
1825 return;
1826 }
1827
1828 /* We call this function periodically (just here for now) in
1829 * order to detect when multithreading has begun.
1830 */
1831 _glapi_check_multithread();
1832
1833 _glapi_set_context((void *) newCtx);
1834 ASSERT(_mesa_get_current_context() == newCtx);
1835
1836
1837 if (!newCtx) {
1838 _glapi_set_dispatch(NULL); /* none current */
1839 }
1840 else {
1841 _glapi_set_dispatch(newCtx->CurrentDispatch);
1842
1843 if (drawBuffer && readBuffer) {
1844 /* TODO: check if newCtx and buffer's visual match??? */
1845 newCtx->DrawBuffer = drawBuffer;
1846 newCtx->ReadBuffer = readBuffer;
1847 newCtx->NewState |= _NEW_BUFFERS;
1848
1849 #if _HAVE_FULL_GL
1850 if (drawBuffer->Width == 0 && drawBuffer->Height == 0) {
1851 /* get initial window size */
1852 GLuint bufWidth, bufHeight;
1853
1854 /* ask device driver for size of output buffer */
1855 (*newCtx->Driver.GetBufferSize)( drawBuffer, &bufWidth, &bufHeight );
1856
1857 if (drawBuffer->Width != bufWidth ||
1858 drawBuffer->Height != bufHeight) {
1859
1860 drawBuffer->Width = bufWidth;
1861 drawBuffer->Height = bufHeight;
1862
1863 newCtx->Driver.ResizeBuffers( drawBuffer );
1864 }
1865 }
1866
1867 if (readBuffer != drawBuffer &&
1868 readBuffer->Width == 0 && readBuffer->Height == 0) {
1869 /* get initial window size */
1870 GLuint bufWidth, bufHeight;
1871
1872 /* ask device driver for size of output buffer */
1873 (*newCtx->Driver.GetBufferSize)( readBuffer, &bufWidth, &bufHeight );
1874
1875 if (readBuffer->Width != bufWidth ||
1876 readBuffer->Height != bufHeight) {
1877
1878 readBuffer->Width = bufWidth;
1879 readBuffer->Height = bufHeight;
1880
1881 newCtx->Driver.ResizeBuffers( readBuffer );
1882 }
1883 }
1884 #endif
1885 }
1886
1887 /* Alert the driver - usually passed on to the sw t&l module,
1888 * but also used to detect threaded cases in the radeon codegen
1889 * hw t&l module.
1890 */
1891 if (newCtx->Driver.MakeCurrent)
1892 newCtx->Driver.MakeCurrent( newCtx, drawBuffer, readBuffer );
1893
1894 /* We can use this to help debug user's problems. Tell them to set
1895 * the MESA_INFO env variable before running their app. Then the
1896 * first time each context is made current we'll print some useful
1897 * information.
1898 */
1899 if (newCtx->FirstTimeCurrent) {
1900 if (_mesa_getenv("MESA_INFO")) {
1901 _mesa_print_info();
1902 }
1903 newCtx->FirstTimeCurrent = GL_FALSE;
1904 }
1905 }
1906 }
1907
1908 /**
1909 * Get current context for the calling thread.
1910 *
1911 * \return pointer to the current GL context.
1912 *
1913 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1914 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in context.h.
1915 */
1916 GLcontext *
1917 _mesa_get_current_context( void )
1918 {
1919 return (GLcontext *) _glapi_get_context();
1920 }
1921
1922 /**
1923 * Get context's current API dispatch table.
1924 *
1925 * It'll either be the immediate-mode execute dispatcher or the display list
1926 * compile dispatcher.
1927 *
1928 * \param ctx GL context.
1929 *
1930 * \return pointer to dispatch_table.
1931 *
1932 * Simply returns __GLcontextRec::CurrentDispatch.
1933 */
1934 struct _glapi_table *
1935 _mesa_get_dispatch(GLcontext *ctx)
1936 {
1937 return ctx->CurrentDispatch;
1938 }
1939
1940 /*@}*/
1941
1942
1943 /**********************************************************************/
1944 /** \name Miscellaneous functions */
1945 /**********************************************************************/
1946 /*@{*/
1947
1948 /**
1949 * Record an error.
1950 *
1951 * \param ctx GL context.
1952 * \param error error code.
1953 *
1954 * Records the given error code and call the driver's dd_function_table::Error
1955 * function if defined.
1956 *
1957 * \sa
1958 * This is called via _mesa_error().
1959 */
1960 void
1961 _mesa_record_error( GLcontext *ctx, GLenum error )
1962 {
1963 if (!ctx)
1964 return;
1965
1966 if (ctx->ErrorValue == GL_NO_ERROR) {
1967 ctx->ErrorValue = error;
1968 }
1969
1970 /* Call device driver's error handler, if any. This is used on the Mac. */
1971 if (ctx->Driver.Error) {
1972 (*ctx->Driver.Error)( ctx );
1973 }
1974 }
1975
1976 /**
1977 * Execute glFinish().
1978 *
1979 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1980 * dd_function_table::Finish driver callback, if not NULL.
1981 */
1982 void GLAPIENTRY
1983 _mesa_Finish( void )
1984 {
1985 GET_CURRENT_CONTEXT(ctx);
1986 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1987 if (ctx->Driver.Finish) {
1988 (*ctx->Driver.Finish)( ctx );
1989 }
1990 }
1991
1992 /**
1993 * Execute glFlush().
1994 *
1995 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1996 * dd_function_table::Flush driver callback, if not NULL.
1997 */
1998 void GLAPIENTRY
1999 _mesa_Flush( void )
2000 {
2001 GET_CURRENT_CONTEXT(ctx);
2002 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2003 if (ctx->Driver.Flush) {
2004 (*ctx->Driver.Flush)( ctx );
2005 }
2006 }
2007
2008
2009 /*@}*/