1 /* $Id: context.c,v 1.162 2002/05/09 21:54:16 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
39 #include "extensions.h"
49 #include "simple_list.h"
57 #include "math/m_translate.h"
58 #include "math/m_matrix.h"
59 #include "math/m_xform.h"
60 #include "math/mathmod.h"
63 #if defined(MESA_TRACE)
64 #include "Trace/tr_context.h"
65 #include "Trace/tr_wrapper.h"
69 #include "SPARC/sparc.h"
76 #ifndef MESA_DEBUG_FLAGS
77 int MESA_DEBUG_FLAGS
= 0;
82 /**********************************************************************/
83 /***** OpenGL SI-style interface (new in Mesa 3.5) *****/
84 /**********************************************************************/
87 _mesa_DestroyContext(__GLcontext
*gc
)
90 _mesa_free_context_data(gc
);
91 (*gc
->imports
.free
)(gc
, gc
);
97 /* exported OpenGL SI interface */
99 __glCoreCreateContext(__GLimports
*imports
, __GLcontextModes
*modes
)
103 ctx
= (GLcontext
*) (*imports
->calloc
)(0, 1, sizeof(GLcontext
));
107 ctx
->Driver
.CurrentExecPrimitive
=0;
108 ctx
->imports
= *imports
;
110 _mesa_initialize_visual(&ctx
->Visual
,
112 modes
->doubleBufferMode
,
122 modes
->accumGreenBits
,
123 modes
->accumBlueBits
,
124 modes
->accumAlphaBits
,
127 /* KW: was imports->wscx */
128 _mesa_initialize_context(ctx
, &ctx
->Visual
, NULL
, imports
->other
, GL_FALSE
);
130 ctx
->exports
.destroyContext
= _mesa_DestroyContext
;
136 /* exported OpenGL SI interface */
138 __glCoreNopDispatch(void)
142 __gl_dispatch
= __glNopDispatchState
;
145 _glapi_set_dispatch(NULL
);
150 /**********************************************************************/
151 /***** Context and Thread management *****/
152 /**********************************************************************/
156 /**********************************************************************/
157 /***** GL Visual allocation/destruction *****/
158 /**********************************************************************/
162 * Allocate a new GLvisual object.
163 * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
164 * dbFlag - double buffering?
165 * stereoFlag - stereo buffer?
166 * depthBits - requested bits per depth buffer value
167 * Any value in [0, 32] is acceptable but the actual
168 * depth type will be GLushort or GLuint as needed.
169 * stencilBits - requested minimum bits per stencil buffer value
170 * accumBits - requested minimum bits per accum buffer component
171 * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
172 * red/green/blue/alphaBits - number of bits per color component
173 * in frame buffer for RGB(A) mode.
174 * We always use 8 in core Mesa though.
175 * Return: pointer to new GLvisual or NULL if requested parameters can't
179 _mesa_create_visual( GLboolean rgbFlag
,
181 GLboolean stereoFlag
,
190 GLint accumGreenBits
,
192 GLint accumAlphaBits
,
195 GLvisual
*vis
= (GLvisual
*) CALLOC( sizeof(GLvisual
) );
197 if (!_mesa_initialize_visual(vis
, rgbFlag
, dbFlag
, stereoFlag
,
198 redBits
, greenBits
, blueBits
, alphaBits
,
199 indexBits
, depthBits
, stencilBits
,
200 accumRedBits
, accumGreenBits
,
201 accumBlueBits
, accumAlphaBits
,
212 * Initialize the fields of the given GLvisual.
213 * Input: see _mesa_create_visual() above.
214 * Return: GL_TRUE = success
215 * GL_FALSE = failure.
218 _mesa_initialize_visual( GLvisual
*vis
,
221 GLboolean stereoFlag
,
230 GLint accumGreenBits
,
232 GLint accumAlphaBits
,
239 /* This is to catch bad values from device drivers not updated for
240 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
241 * bad value now (a 1-bit depth buffer!?!).
243 assert(depthBits
== 0 || depthBits
> 1);
245 if (depthBits
< 0 || depthBits
> 32) {
248 if (stencilBits
< 0 || stencilBits
> (GLint
) (8 * sizeof(GLstencil
))) {
251 if (accumRedBits
< 0 || accumRedBits
> (GLint
) (8 * sizeof(GLaccum
))) {
254 if (accumGreenBits
< 0 || accumGreenBits
> (GLint
) (8 * sizeof(GLaccum
))) {
257 if (accumBlueBits
< 0 || accumBlueBits
> (GLint
) (8 * sizeof(GLaccum
))) {
260 if (accumAlphaBits
< 0 || accumAlphaBits
> (GLint
) (8 * sizeof(GLaccum
))) {
264 vis
->rgbMode
= rgbFlag
;
265 vis
->doubleBufferMode
= dbFlag
;
266 vis
->stereoMode
= stereoFlag
;
267 vis
->redBits
= redBits
;
268 vis
->greenBits
= greenBits
;
269 vis
->blueBits
= blueBits
;
270 vis
->alphaBits
= alphaBits
;
272 vis
->indexBits
= indexBits
;
273 vis
->depthBits
= depthBits
;
274 vis
->accumRedBits
= (accumRedBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
275 vis
->accumGreenBits
= (accumGreenBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
276 vis
->accumBlueBits
= (accumBlueBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
277 vis
->accumAlphaBits
= (accumAlphaBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
278 vis
->stencilBits
= (stencilBits
> 0) ? (8 * sizeof(GLstencil
)) : 0;
285 _mesa_destroy_visual( GLvisual
*vis
)
291 /**********************************************************************/
292 /***** GL Framebuffer allocation/destruction *****/
293 /**********************************************************************/
297 * Create a new framebuffer. A GLframebuffer is a struct which
298 * encapsulates the depth, stencil and accum buffers and related
300 * Input: visual - a GLvisual pointer (we copy the struct contents)
301 * softwareDepth - create/use a software depth buffer?
302 * softwareStencil - create/use a software stencil buffer?
303 * softwareAccum - create/use a software accum buffer?
304 * softwareAlpha - create/use a software alpha buffer?
305 * Return: pointer to new GLframebuffer struct or NULL if error.
308 _mesa_create_framebuffer( const GLvisual
*visual
,
309 GLboolean softwareDepth
,
310 GLboolean softwareStencil
,
311 GLboolean softwareAccum
,
312 GLboolean softwareAlpha
)
314 GLframebuffer
*buffer
= CALLOC_STRUCT(gl_frame_buffer
);
317 _mesa_initialize_framebuffer(buffer
, visual
,
318 softwareDepth
, softwareStencil
,
319 softwareAccum
, softwareAlpha
);
326 * Initialize a GLframebuffer object.
327 * Input: See _mesa_create_framebuffer() above.
330 _mesa_initialize_framebuffer( GLframebuffer
*buffer
,
331 const GLvisual
*visual
,
332 GLboolean softwareDepth
,
333 GLboolean softwareStencil
,
334 GLboolean softwareAccum
,
335 GLboolean softwareAlpha
)
341 if (softwareDepth
) {
342 assert(visual
->depthBits
> 0);
344 if (softwareStencil
) {
345 assert(visual
->stencilBits
> 0);
348 assert(visual
->rgbMode
);
349 assert(visual
->accumRedBits
> 0);
350 assert(visual
->accumGreenBits
> 0);
351 assert(visual
->accumBlueBits
> 0);
354 assert(visual
->rgbMode
);
355 assert(visual
->alphaBits
> 0);
358 buffer
->Visual
= *visual
;
359 buffer
->UseSoftwareDepthBuffer
= softwareDepth
;
360 buffer
->UseSoftwareStencilBuffer
= softwareStencil
;
361 buffer
->UseSoftwareAccumBuffer
= softwareAccum
;
362 buffer
->UseSoftwareAlphaBuffers
= softwareAlpha
;
367 * Free a framebuffer struct and its buffers.
370 _mesa_destroy_framebuffer( GLframebuffer
*buffer
)
373 _mesa_free_framebuffer_data(buffer
);
380 * Free the data hanging off of <buffer>, but not <buffer> itself.
383 _mesa_free_framebuffer_data( GLframebuffer
*buffer
)
388 if (buffer
->DepthBuffer
) {
389 MESA_PBUFFER_FREE( buffer
->DepthBuffer
);
390 buffer
->DepthBuffer
= NULL
;
393 MESA_PBUFFER_FREE( buffer
->Accum
);
394 buffer
->Accum
= NULL
;
396 if (buffer
->Stencil
) {
397 MESA_PBUFFER_FREE( buffer
->Stencil
);
398 buffer
->Stencil
= NULL
;
400 if (buffer
->FrontLeftAlpha
) {
401 MESA_PBUFFER_FREE( buffer
->FrontLeftAlpha
);
402 buffer
->FrontLeftAlpha
= NULL
;
404 if (buffer
->BackLeftAlpha
) {
405 MESA_PBUFFER_FREE( buffer
->BackLeftAlpha
);
406 buffer
->BackLeftAlpha
= NULL
;
408 if (buffer
->FrontRightAlpha
) {
409 MESA_PBUFFER_FREE( buffer
->FrontRightAlpha
);
410 buffer
->FrontRightAlpha
= NULL
;
412 if (buffer
->BackRightAlpha
) {
413 MESA_PBUFFER_FREE( buffer
->BackRightAlpha
);
414 buffer
->BackRightAlpha
= NULL
;
420 /**********************************************************************/
421 /***** Context allocation, initialization, destroying *****/
422 /**********************************************************************/
425 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock
);
429 * This function just calls all the various one-time-init functions in Mesa.
432 one_time_init( void )
434 static GLboolean alreadyCalled
= GL_FALSE
;
435 _glthread_LOCK_MUTEX(OneTimeLock
);
436 if (!alreadyCalled
) {
437 /* do some implementation tests */
438 assert( sizeof(GLbyte
) == 1 );
439 assert( sizeof(GLshort
) >= 2 );
440 assert( sizeof(GLint
) >= 4 );
441 assert( sizeof(GLubyte
) == 1 );
442 assert( sizeof(GLushort
) >= 2 );
443 assert( sizeof(GLuint
) >= 4 );
451 _mesa_init_sparc_glapi_relocs();
453 if (getenv("MESA_DEBUG")) {
454 _glapi_noop_enable_warnings(GL_TRUE
);
457 _glapi_noop_enable_warnings(GL_FALSE
);
460 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
461 fprintf(stderr
, "Mesa DEBUG build %s %s\n", __DATE__
, __TIME__
);
464 alreadyCalled
= GL_TRUE
;
466 _glthread_UNLOCK_MUTEX(OneTimeLock
);
471 init_matrix_stack( struct matrix_stack
*stack
,
472 GLuint maxDepth
, GLuint dirtyFlag
)
477 stack
->MaxDepth
= maxDepth
;
478 stack
->DirtyFlag
= dirtyFlag
;
480 stack
->Stack
= (GLmatrix
*) CALLOC(maxDepth
* sizeof(GLmatrix
));
481 for (i
= 0; i
< maxDepth
; i
++) {
482 _math_matrix_ctr(&stack
->Stack
[i
]);
483 _math_matrix_alloc_inv(&stack
->Stack
[i
]);
485 stack
->Top
= stack
->Stack
;
490 free_matrix_stack( struct matrix_stack
*stack
)
493 for (i
= 0; i
< stack
->MaxDepth
; i
++) {
494 _math_matrix_dtr(&stack
->Stack
[i
]);
497 stack
->Stack
= stack
->Top
= NULL
;
502 * Allocate and initialize a shared context state structure.
504 static struct gl_shared_state
*
505 alloc_shared_state( void )
507 struct gl_shared_state
*ss
;
508 GLboolean outOfMemory
;
510 ss
= CALLOC_STRUCT(gl_shared_state
);
514 _glthread_INIT_MUTEX(ss
->Mutex
);
516 ss
->DisplayList
= _mesa_NewHashTable();
517 ss
->TexObjects
= _mesa_NewHashTable();
518 ss
->VertexPrograms
= _mesa_NewHashTable();
520 /* Default Texture objects */
521 outOfMemory
= GL_FALSE
;
523 ss
->Default1D
= _mesa_alloc_texture_object(ss
, 0, 1);
524 if (!ss
->Default1D
) {
525 outOfMemory
= GL_TRUE
;
528 ss
->Default2D
= _mesa_alloc_texture_object(ss
, 0, 2);
529 if (!ss
->Default2D
) {
530 outOfMemory
= GL_TRUE
;
533 ss
->Default3D
= _mesa_alloc_texture_object(ss
, 0, 3);
534 if (!ss
->Default3D
) {
535 outOfMemory
= GL_TRUE
;
538 ss
->DefaultCubeMap
= _mesa_alloc_texture_object(ss
, 0, 6);
539 if (!ss
->DefaultCubeMap
) {
540 outOfMemory
= GL_TRUE
;
543 if (!ss
->DisplayList
|| !ss
->TexObjects
|| !ss
->VertexPrograms
545 /* Ran out of memory at some point. Free everything and return NULL */
547 _mesa_DeleteHashTable(ss
->DisplayList
);
549 _mesa_DeleteHashTable(ss
->TexObjects
);
550 if (ss
->VertexPrograms
)
551 _mesa_DeleteHashTable(ss
->VertexPrograms
);
553 _mesa_free_texture_object(ss
, ss
->Default1D
);
555 _mesa_free_texture_object(ss
, ss
->Default2D
);
557 _mesa_free_texture_object(ss
, ss
->Default3D
);
558 if (ss
->DefaultCubeMap
)
559 _mesa_free_texture_object(ss
, ss
->DefaultCubeMap
);
570 * Deallocate a shared state context and all children structures.
573 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
)
575 /* Free display lists */
577 GLuint list
= _mesa_HashFirstEntry(ss
->DisplayList
);
579 _mesa_destroy_list(ctx
, list
);
585 _mesa_DeleteHashTable(ss
->DisplayList
);
587 /* Free texture objects */
588 while (ss
->TexObjectList
) {
589 if (ctx
->Driver
.DeleteTexture
)
590 (*ctx
->Driver
.DeleteTexture
)( ctx
, ss
->TexObjectList
);
591 /* this function removes from linked list too! */
592 _mesa_free_texture_object(ss
, ss
->TexObjectList
);
594 _mesa_DeleteHashTable(ss
->TexObjects
);
596 /* Free vertex programs */
598 GLuint prog
= _mesa_HashFirstEntry(ss
->VertexPrograms
);
600 _mesa_delete_program(ctx
, prog
);
606 _mesa_DeleteHashTable(ss
->VertexPrograms
);
614 * Initialize the nth light. Note that the defaults for light 0 are
615 * different than the other lights.
618 init_light( struct gl_light
*l
, GLuint n
)
620 make_empty_list( l
);
622 ASSIGN_4V( l
->Ambient
, 0.0, 0.0, 0.0, 1.0 );
624 ASSIGN_4V( l
->Diffuse
, 1.0, 1.0, 1.0, 1.0 );
625 ASSIGN_4V( l
->Specular
, 1.0, 1.0, 1.0, 1.0 );
628 ASSIGN_4V( l
->Diffuse
, 0.0, 0.0, 0.0, 1.0 );
629 ASSIGN_4V( l
->Specular
, 0.0, 0.0, 0.0, 1.0 );
631 ASSIGN_4V( l
->EyePosition
, 0.0, 0.0, 1.0, 0.0 );
632 ASSIGN_3V( l
->EyeDirection
, 0.0, 0.0, -1.0 );
633 l
->SpotExponent
= 0.0;
634 _mesa_invalidate_spot_exp_table( l
);
635 l
->SpotCutoff
= 180.0;
636 l
->_CosCutoff
= 0.0; /* KW: -ve values not admitted */
637 l
->ConstantAttenuation
= 1.0;
638 l
->LinearAttenuation
= 0.0;
639 l
->QuadraticAttenuation
= 0.0;
640 l
->Enabled
= GL_FALSE
;
646 init_lightmodel( struct gl_lightmodel
*lm
)
648 ASSIGN_4V( lm
->Ambient
, 0.2F
, 0.2F
, 0.2F
, 1.0F
);
649 lm
->LocalViewer
= GL_FALSE
;
650 lm
->TwoSide
= GL_FALSE
;
651 lm
->ColorControl
= GL_SINGLE_COLOR
;
656 init_material( struct gl_material
*m
)
658 ASSIGN_4V( m
->Ambient
, 0.2F
, 0.2F
, 0.2F
, 1.0F
);
659 ASSIGN_4V( m
->Diffuse
, 0.8F
, 0.8F
, 0.8F
, 1.0F
);
660 ASSIGN_4V( m
->Specular
, 0.0F
, 0.0F
, 0.0F
, 1.0F
);
661 ASSIGN_4V( m
->Emission
, 0.0F
, 0.0F
, 0.0F
, 1.0F
);
665 m
->SpecularIndex
= 1;
671 init_texture_unit( GLcontext
*ctx
, GLuint unit
)
673 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
675 texUnit
->EnvMode
= GL_MODULATE
;
676 texUnit
->CombineModeRGB
= GL_MODULATE
;
677 texUnit
->CombineModeA
= GL_MODULATE
;
678 texUnit
->CombineSourceRGB
[0] = GL_TEXTURE
;
679 texUnit
->CombineSourceRGB
[1] = GL_PREVIOUS_EXT
;
680 texUnit
->CombineSourceRGB
[2] = GL_CONSTANT_EXT
;
681 texUnit
->CombineSourceA
[0] = GL_TEXTURE
;
682 texUnit
->CombineSourceA
[1] = GL_PREVIOUS_EXT
;
683 texUnit
->CombineSourceA
[2] = GL_CONSTANT_EXT
;
684 texUnit
->CombineOperandRGB
[0] = GL_SRC_COLOR
;
685 texUnit
->CombineOperandRGB
[1] = GL_SRC_COLOR
;
686 texUnit
->CombineOperandRGB
[2] = GL_SRC_ALPHA
;
687 texUnit
->CombineOperandA
[0] = GL_SRC_ALPHA
;
688 texUnit
->CombineOperandA
[1] = GL_SRC_ALPHA
;
689 texUnit
->CombineOperandA
[2] = GL_SRC_ALPHA
;
690 texUnit
->CombineScaleShiftRGB
= 0;
691 texUnit
->CombineScaleShiftA
= 0;
693 ASSIGN_4V( texUnit
->EnvColor
, 0.0, 0.0, 0.0, 0.0 );
694 texUnit
->TexGenEnabled
= 0;
695 texUnit
->GenModeS
= GL_EYE_LINEAR
;
696 texUnit
->GenModeT
= GL_EYE_LINEAR
;
697 texUnit
->GenModeR
= GL_EYE_LINEAR
;
698 texUnit
->GenModeQ
= GL_EYE_LINEAR
;
699 texUnit
->_GenBitS
= TEXGEN_EYE_LINEAR
;
700 texUnit
->_GenBitT
= TEXGEN_EYE_LINEAR
;
701 texUnit
->_GenBitR
= TEXGEN_EYE_LINEAR
;
702 texUnit
->_GenBitQ
= TEXGEN_EYE_LINEAR
;
704 /* Yes, these plane coefficients are correct! */
705 ASSIGN_4V( texUnit
->ObjectPlaneS
, 1.0, 0.0, 0.0, 0.0 );
706 ASSIGN_4V( texUnit
->ObjectPlaneT
, 0.0, 1.0, 0.0, 0.0 );
707 ASSIGN_4V( texUnit
->ObjectPlaneR
, 0.0, 0.0, 0.0, 0.0 );
708 ASSIGN_4V( texUnit
->ObjectPlaneQ
, 0.0, 0.0, 0.0, 0.0 );
709 ASSIGN_4V( texUnit
->EyePlaneS
, 1.0, 0.0, 0.0, 0.0 );
710 ASSIGN_4V( texUnit
->EyePlaneT
, 0.0, 1.0, 0.0, 0.0 );
711 ASSIGN_4V( texUnit
->EyePlaneR
, 0.0, 0.0, 0.0, 0.0 );
712 ASSIGN_4V( texUnit
->EyePlaneQ
, 0.0, 0.0, 0.0, 0.0 );
714 texUnit
->Current1D
= ctx
->Shared
->Default1D
;
715 texUnit
->Current2D
= ctx
->Shared
->Default2D
;
716 texUnit
->Current3D
= ctx
->Shared
->Default3D
;
717 texUnit
->CurrentCubeMap
= ctx
->Shared
->DefaultCubeMap
;
723 /* Initialize a 1-D evaluator map */
725 init_1d_map( struct gl_1d_map
*map
, int n
, const float *initial
)
730 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
734 map
->Points
[i
] = initial
[i
];
739 /* Initialize a 2-D evaluator map */
741 init_2d_map( struct gl_2d_map
*map
, int n
, const float *initial
)
749 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
753 map
->Points
[i
] = initial
[i
];
759 * Initialize the attribute groups in a GLcontext.
762 init_attrib_groups( GLcontext
*ctx
)
768 assert(MAX_TEXTURE_LEVELS
>= MAX_3D_TEXTURE_LEVELS
);
769 assert(MAX_TEXTURE_LEVELS
>= MAX_CUBE_TEXTURE_LEVELS
);
771 /* Constants, may be overriden by device drivers */
772 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
773 ctx
->Const
.Max3DTextureLevels
= MAX_3D_TEXTURE_LEVELS
;
774 ctx
->Const
.MaxCubeTextureLevels
= MAX_CUBE_TEXTURE_LEVELS
;
775 ctx
->Const
.MaxTextureUnits
= MAX_TEXTURE_UNITS
;
776 ctx
->Const
.MaxTextureMaxAnisotropy
= MAX_TEXTURE_MAX_ANISOTROPY
;
777 ctx
->Const
.MaxTextureLodBias
= MAX_TEXTURE_LOD_BIAS
;
778 ctx
->Const
.MaxArrayLockSize
= MAX_ARRAY_LOCK_SIZE
;
779 ctx
->Const
.SubPixelBits
= SUB_PIXEL_BITS
;
780 ctx
->Const
.MinPointSize
= MIN_POINT_SIZE
;
781 ctx
->Const
.MaxPointSize
= MAX_POINT_SIZE
;
782 ctx
->Const
.MinPointSizeAA
= MIN_POINT_SIZE
;
783 ctx
->Const
.MaxPointSizeAA
= MAX_POINT_SIZE
;
784 ctx
->Const
.PointSizeGranularity
= (GLfloat
) POINT_SIZE_GRANULARITY
;
785 ctx
->Const
.MinLineWidth
= MIN_LINE_WIDTH
;
786 ctx
->Const
.MaxLineWidth
= MAX_LINE_WIDTH
;
787 ctx
->Const
.MinLineWidthAA
= MIN_LINE_WIDTH
;
788 ctx
->Const
.MaxLineWidthAA
= MAX_LINE_WIDTH
;
789 ctx
->Const
.LineWidthGranularity
= (GLfloat
) LINE_WIDTH_GRANULARITY
;
790 ctx
->Const
.NumAuxBuffers
= NUM_AUX_BUFFERS
;
791 ctx
->Const
.MaxColorTableSize
= MAX_COLOR_TABLE_SIZE
;
792 ctx
->Const
.MaxConvolutionWidth
= MAX_CONVOLUTION_WIDTH
;
793 ctx
->Const
.MaxConvolutionHeight
= MAX_CONVOLUTION_HEIGHT
;
794 ctx
->Const
.NumCompressedTextureFormats
= 0;
795 ctx
->Const
.MaxClipPlanes
= MAX_CLIP_PLANES
;
796 ctx
->Const
.MaxLights
= MAX_LIGHTS
;
798 /* Initialize matrix stacks */
799 init_matrix_stack(&ctx
->ModelviewMatrixStack
, MAX_MODELVIEW_STACK_DEPTH
,
801 init_matrix_stack(&ctx
->ProjectionMatrixStack
, MAX_PROJECTION_STACK_DEPTH
,
803 init_matrix_stack(&ctx
->ColorMatrixStack
, MAX_COLOR_STACK_DEPTH
,
805 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++)
806 init_matrix_stack(&ctx
->TextureMatrixStack
[i
], MAX_TEXTURE_STACK_DEPTH
,
807 _NEW_TEXTURE_MATRIX
);
808 for (i
= 0; i
< MAX_PROGRAM_MATRICES
; i
++)
809 init_matrix_stack(&ctx
->ProgramMatrixStack
[i
], MAX_PROGRAM_STACK_DEPTH
,
811 ctx
->CurrentStack
= &ctx
->ModelviewMatrixStack
;
813 /* Init combined Modelview*Projection matrix */
814 _math_matrix_ctr( &ctx
->_ModelProjectMatrix
);
816 /* Accumulate buffer group */
817 ASSIGN_4V( ctx
->Accum
.ClearColor
, 0.0, 0.0, 0.0, 0.0 );
819 /* Color buffer group */
820 ctx
->Color
.IndexMask
= 0xffffffff;
821 ctx
->Color
.ColorMask
[0] = 0xff;
822 ctx
->Color
.ColorMask
[1] = 0xff;
823 ctx
->Color
.ColorMask
[2] = 0xff;
824 ctx
->Color
.ColorMask
[3] = 0xff;
825 ctx
->Color
.ClearIndex
= 0;
826 ASSIGN_4V( ctx
->Color
.ClearColor
, 0, 0, 0, 0 );
827 ctx
->Color
.DrawBuffer
= GL_FRONT
;
828 ctx
->Color
.AlphaEnabled
= GL_FALSE
;
829 ctx
->Color
.AlphaFunc
= GL_ALWAYS
;
830 ctx
->Color
.AlphaRef
= 0;
831 ctx
->Color
.BlendEnabled
= GL_FALSE
;
832 ctx
->Color
.BlendSrcRGB
= GL_ONE
;
833 ctx
->Color
.BlendDstRGB
= GL_ZERO
;
834 ctx
->Color
.BlendSrcA
= GL_ONE
;
835 ctx
->Color
.BlendDstA
= GL_ZERO
;
836 ctx
->Color
.BlendEquation
= GL_FUNC_ADD_EXT
;
837 ASSIGN_4V( ctx
->Color
.BlendColor
, 0.0, 0.0, 0.0, 0.0 );
838 ctx
->Color
.IndexLogicOpEnabled
= GL_FALSE
;
839 ctx
->Color
.ColorLogicOpEnabled
= GL_FALSE
;
840 ctx
->Color
.LogicOp
= GL_COPY
;
841 ctx
->Color
.DitherFlag
= GL_TRUE
;
842 ctx
->Color
.MultiDrawBuffer
= GL_FALSE
;
845 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_WEIGHT
], 0.0, 0.0, 0.0, 0.0 );
846 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
], 0.0, 0.0, 1.0, 0.0 );
847 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], 1.0, 1.0, 1.0, 1.0 );
848 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
], 0.0, 0.0, 0.0, 0.0 );
849 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
], 0.0, 0.0, 0.0, 0.0 );
850 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++)
851 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ i
], 0.0, 0.0, 0.0, 1.0 );
852 ctx
->Current
.Index
= 1;
853 ctx
->Current
.EdgeFlag
= GL_TRUE
;
855 ASSIGN_4V( ctx
->Current
.RasterPos
, 0.0, 0.0, 0.0, 1.0 );
856 ctx
->Current
.RasterDistance
= 0.0;
857 ASSIGN_4V( ctx
->Current
.RasterColor
, 1.0, 1.0, 1.0, 1.0 );
858 ctx
->Current
.RasterIndex
= 1;
859 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
860 ASSIGN_4V( ctx
->Current
.RasterTexCoords
[i
], 0.0, 0.0, 0.0, 1.0 );
861 ctx
->Current
.RasterPosValid
= GL_TRUE
;
864 /* Depth buffer group */
865 ctx
->Depth
.Test
= GL_FALSE
;
866 ctx
->Depth
.Clear
= 1.0;
867 ctx
->Depth
.Func
= GL_LESS
;
868 ctx
->Depth
.Mask
= GL_TRUE
;
869 ctx
->Depth
.OcclusionTest
= GL_FALSE
;
871 /* Evaluators group */
872 ctx
->Eval
.Map1Color4
= GL_FALSE
;
873 ctx
->Eval
.Map1Index
= GL_FALSE
;
874 ctx
->Eval
.Map1Normal
= GL_FALSE
;
875 ctx
->Eval
.Map1TextureCoord1
= GL_FALSE
;
876 ctx
->Eval
.Map1TextureCoord2
= GL_FALSE
;
877 ctx
->Eval
.Map1TextureCoord3
= GL_FALSE
;
878 ctx
->Eval
.Map1TextureCoord4
= GL_FALSE
;
879 ctx
->Eval
.Map1Vertex3
= GL_FALSE
;
880 ctx
->Eval
.Map1Vertex4
= GL_FALSE
;
881 MEMSET(ctx
->Eval
.Map1Attrib
, 0, sizeof(ctx
->Eval
.Map1Attrib
));
882 ctx
->Eval
.Map2Color4
= GL_FALSE
;
883 ctx
->Eval
.Map2Index
= GL_FALSE
;
884 ctx
->Eval
.Map2Normal
= GL_FALSE
;
885 ctx
->Eval
.Map2TextureCoord1
= GL_FALSE
;
886 ctx
->Eval
.Map2TextureCoord2
= GL_FALSE
;
887 ctx
->Eval
.Map2TextureCoord3
= GL_FALSE
;
888 ctx
->Eval
.Map2TextureCoord4
= GL_FALSE
;
889 ctx
->Eval
.Map2Vertex3
= GL_FALSE
;
890 ctx
->Eval
.Map2Vertex4
= GL_FALSE
;
891 MEMSET(ctx
->Eval
.Map2Attrib
, 0, sizeof(ctx
->Eval
.Map2Attrib
));
892 ctx
->Eval
.AutoNormal
= GL_FALSE
;
893 ctx
->Eval
.MapGrid1un
= 1;
894 ctx
->Eval
.MapGrid1u1
= 0.0;
895 ctx
->Eval
.MapGrid1u2
= 1.0;
896 ctx
->Eval
.MapGrid2un
= 1;
897 ctx
->Eval
.MapGrid2vn
= 1;
898 ctx
->Eval
.MapGrid2u1
= 0.0;
899 ctx
->Eval
.MapGrid2u2
= 1.0;
900 ctx
->Eval
.MapGrid2v1
= 0.0;
901 ctx
->Eval
.MapGrid2v2
= 1.0;
905 static GLfloat vertex
[4] = { 0.0, 0.0, 0.0, 1.0 };
906 static GLfloat normal
[3] = { 0.0, 0.0, 1.0 };
907 static GLfloat index
[1] = { 1.0 };
908 static GLfloat color
[4] = { 1.0, 1.0, 1.0, 1.0 };
909 static GLfloat texcoord
[4] = { 0.0, 0.0, 0.0, 1.0 };
910 static GLfloat attrib
[4] = { 0.0, 0.0, 0.0, 1.0 };
912 init_1d_map( &ctx
->EvalMap
.Map1Vertex3
, 3, vertex
);
913 init_1d_map( &ctx
->EvalMap
.Map1Vertex4
, 4, vertex
);
914 init_1d_map( &ctx
->EvalMap
.Map1Index
, 1, index
);
915 init_1d_map( &ctx
->EvalMap
.Map1Color4
, 4, color
);
916 init_1d_map( &ctx
->EvalMap
.Map1Normal
, 3, normal
);
917 init_1d_map( &ctx
->EvalMap
.Map1Texture1
, 1, texcoord
);
918 init_1d_map( &ctx
->EvalMap
.Map1Texture2
, 2, texcoord
);
919 init_1d_map( &ctx
->EvalMap
.Map1Texture3
, 3, texcoord
);
920 init_1d_map( &ctx
->EvalMap
.Map1Texture4
, 4, texcoord
);
921 for (i
= 0; i
< 16; i
++)
922 init_1d_map( ctx
->EvalMap
.Map1Attrib
+ i
, 4, attrib
);
924 init_2d_map( &ctx
->EvalMap
.Map2Vertex3
, 3, vertex
);
925 init_2d_map( &ctx
->EvalMap
.Map2Vertex4
, 4, vertex
);
926 init_2d_map( &ctx
->EvalMap
.Map2Index
, 1, index
);
927 init_2d_map( &ctx
->EvalMap
.Map2Color4
, 4, color
);
928 init_2d_map( &ctx
->EvalMap
.Map2Normal
, 3, normal
);
929 init_2d_map( &ctx
->EvalMap
.Map2Texture1
, 1, texcoord
);
930 init_2d_map( &ctx
->EvalMap
.Map2Texture2
, 2, texcoord
);
931 init_2d_map( &ctx
->EvalMap
.Map2Texture3
, 3, texcoord
);
932 init_2d_map( &ctx
->EvalMap
.Map2Texture4
, 4, texcoord
);
933 for (i
= 0; i
< 16; i
++)
934 init_2d_map( ctx
->EvalMap
.Map2Attrib
+ i
, 4, attrib
);
938 ctx
->Fog
.Enabled
= GL_FALSE
;
939 ctx
->Fog
.Mode
= GL_EXP
;
940 ASSIGN_4V( ctx
->Fog
.Color
, 0.0, 0.0, 0.0, 0.0 );
941 ctx
->Fog
.Index
= 0.0;
942 ctx
->Fog
.Density
= 1.0;
943 ctx
->Fog
.Start
= 0.0;
945 ctx
->Fog
.ColorSumEnabled
= GL_FALSE
;
946 ctx
->Fog
.FogCoordinateSource
= GL_FRAGMENT_DEPTH_EXT
;
949 ctx
->Hint
.PerspectiveCorrection
= GL_DONT_CARE
;
950 ctx
->Hint
.PointSmooth
= GL_DONT_CARE
;
951 ctx
->Hint
.LineSmooth
= GL_DONT_CARE
;
952 ctx
->Hint
.PolygonSmooth
= GL_DONT_CARE
;
953 ctx
->Hint
.Fog
= GL_DONT_CARE
;
954 ctx
->Hint
.ClipVolumeClipping
= GL_DONT_CARE
;
955 ctx
->Hint
.TextureCompression
= GL_DONT_CARE
;
956 ctx
->Hint
.GenerateMipmap
= GL_DONT_CARE
;
958 /* Histogram group */
959 ctx
->Histogram
.Width
= 0;
960 ctx
->Histogram
.Format
= GL_RGBA
;
961 ctx
->Histogram
.Sink
= GL_FALSE
;
962 ctx
->Histogram
.RedSize
= 0;
963 ctx
->Histogram
.GreenSize
= 0;
964 ctx
->Histogram
.BlueSize
= 0;
965 ctx
->Histogram
.AlphaSize
= 0;
966 ctx
->Histogram
.LuminanceSize
= 0;
967 for (i
= 0; i
< HISTOGRAM_TABLE_SIZE
; i
++) {
968 ctx
->Histogram
.Count
[i
][0] = 0;
969 ctx
->Histogram
.Count
[i
][1] = 0;
970 ctx
->Histogram
.Count
[i
][2] = 0;
971 ctx
->Histogram
.Count
[i
][3] = 0;
975 ctx
->MinMax
.Format
= GL_RGBA
;
976 ctx
->MinMax
.Sink
= GL_FALSE
;
977 ctx
->MinMax
.Min
[RCOMP
] = 1000; ctx
->MinMax
.Max
[RCOMP
] = -1000;
978 ctx
->MinMax
.Min
[GCOMP
] = 1000; ctx
->MinMax
.Max
[GCOMP
] = -1000;
979 ctx
->MinMax
.Min
[BCOMP
] = 1000; ctx
->MinMax
.Max
[BCOMP
] = -1000;
980 ctx
->MinMax
.Min
[ACOMP
] = 1000; ctx
->MinMax
.Max
[ACOMP
] = -1000;
983 _mesa_extensions_ctr( ctx
);
986 for (i
=0;i
<MAX_LIGHTS
;i
++) {
987 init_light( &ctx
->Light
.Light
[i
], i
);
989 make_empty_list( &ctx
->Light
.EnabledList
);
991 init_lightmodel( &ctx
->Light
.Model
);
992 init_material( &ctx
->Light
.Material
[0] );
993 init_material( &ctx
->Light
.Material
[1] );
994 ctx
->Light
.ShadeModel
= GL_SMOOTH
;
995 ctx
->Light
.Enabled
= GL_FALSE
;
996 ctx
->Light
.ColorMaterialFace
= GL_FRONT_AND_BACK
;
997 ctx
->Light
.ColorMaterialMode
= GL_AMBIENT_AND_DIFFUSE
;
998 ctx
->Light
.ColorMaterialBitmask
= _mesa_material_bitmask( ctx
,
1000 GL_AMBIENT_AND_DIFFUSE
, ~0, 0 );
1002 ctx
->Light
.ColorMaterialEnabled
= GL_FALSE
;
1004 /* Lighting miscellaneous */
1005 ctx
->_ShineTabList
= MALLOC_STRUCT( gl_shine_tab
);
1006 make_empty_list( ctx
->_ShineTabList
);
1007 for (i
= 0 ; i
< 10 ; i
++) {
1008 struct gl_shine_tab
*s
= MALLOC_STRUCT( gl_shine_tab
);
1011 insert_at_tail( ctx
->_ShineTabList
, s
);
1016 ctx
->Line
.SmoothFlag
= GL_FALSE
;
1017 ctx
->Line
.StippleFlag
= GL_FALSE
;
1018 ctx
->Line
.Width
= 1.0;
1019 ctx
->Line
._Width
= 1.0;
1020 ctx
->Line
.StipplePattern
= 0xffff;
1021 ctx
->Line
.StippleFactor
= 1;
1023 /* Display List group */
1024 ctx
->List
.ListBase
= 0;
1027 ctx
->Multisample
.Enabled
= GL_FALSE
;
1028 ctx
->Multisample
.SampleAlphaToCoverage
= GL_FALSE
;
1029 ctx
->Multisample
.SampleAlphaToOne
= GL_FALSE
;
1030 ctx
->Multisample
.SampleCoverage
= GL_FALSE
;
1031 ctx
->Multisample
.SampleCoverageValue
= 1.0;
1032 ctx
->Multisample
.SampleCoverageInvert
= GL_FALSE
;
1035 ctx
->Pixel
.RedBias
= 0.0;
1036 ctx
->Pixel
.RedScale
= 1.0;
1037 ctx
->Pixel
.GreenBias
= 0.0;
1038 ctx
->Pixel
.GreenScale
= 1.0;
1039 ctx
->Pixel
.BlueBias
= 0.0;
1040 ctx
->Pixel
.BlueScale
= 1.0;
1041 ctx
->Pixel
.AlphaBias
= 0.0;
1042 ctx
->Pixel
.AlphaScale
= 1.0;
1043 ctx
->Pixel
.DepthBias
= 0.0;
1044 ctx
->Pixel
.DepthScale
= 1.0;
1045 ctx
->Pixel
.IndexOffset
= 0;
1046 ctx
->Pixel
.IndexShift
= 0;
1047 ctx
->Pixel
.ZoomX
= 1.0;
1048 ctx
->Pixel
.ZoomY
= 1.0;
1049 ctx
->Pixel
.MapColorFlag
= GL_FALSE
;
1050 ctx
->Pixel
.MapStencilFlag
= GL_FALSE
;
1051 ctx
->Pixel
.MapStoSsize
= 1;
1052 ctx
->Pixel
.MapItoIsize
= 1;
1053 ctx
->Pixel
.MapItoRsize
= 1;
1054 ctx
->Pixel
.MapItoGsize
= 1;
1055 ctx
->Pixel
.MapItoBsize
= 1;
1056 ctx
->Pixel
.MapItoAsize
= 1;
1057 ctx
->Pixel
.MapRtoRsize
= 1;
1058 ctx
->Pixel
.MapGtoGsize
= 1;
1059 ctx
->Pixel
.MapBtoBsize
= 1;
1060 ctx
->Pixel
.MapAtoAsize
= 1;
1061 ctx
->Pixel
.MapStoS
[0] = 0;
1062 ctx
->Pixel
.MapItoI
[0] = 0;
1063 ctx
->Pixel
.MapItoR
[0] = 0.0;
1064 ctx
->Pixel
.MapItoG
[0] = 0.0;
1065 ctx
->Pixel
.MapItoB
[0] = 0.0;
1066 ctx
->Pixel
.MapItoA
[0] = 0.0;
1067 ctx
->Pixel
.MapItoR8
[0] = 0;
1068 ctx
->Pixel
.MapItoG8
[0] = 0;
1069 ctx
->Pixel
.MapItoB8
[0] = 0;
1070 ctx
->Pixel
.MapItoA8
[0] = 0;
1071 ctx
->Pixel
.MapRtoR
[0] = 0.0;
1072 ctx
->Pixel
.MapGtoG
[0] = 0.0;
1073 ctx
->Pixel
.MapBtoB
[0] = 0.0;
1074 ctx
->Pixel
.MapAtoA
[0] = 0.0;
1075 ctx
->Pixel
.HistogramEnabled
= GL_FALSE
;
1076 ctx
->Pixel
.MinMaxEnabled
= GL_FALSE
;
1077 ctx
->Pixel
.PixelTextureEnabled
= GL_FALSE
;
1078 ctx
->Pixel
.FragmentRgbSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1079 ctx
->Pixel
.FragmentAlphaSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1080 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixScale
, 1.0, 1.0, 1.0, 1.0);
1081 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixBias
, 0.0, 0.0, 0.0, 0.0);
1082 ASSIGN_4V(ctx
->Pixel
.ColorTableScale
, 1.0, 1.0, 1.0, 1.0);
1083 ASSIGN_4V(ctx
->Pixel
.ColorTableBias
, 0.0, 0.0, 0.0, 0.0);
1084 ASSIGN_4V(ctx
->Pixel
.PCCTscale
, 1.0, 1.0, 1.0, 1.0);
1085 ASSIGN_4V(ctx
->Pixel
.PCCTbias
, 0.0, 0.0, 0.0, 0.0);
1086 ASSIGN_4V(ctx
->Pixel
.PCMCTscale
, 1.0, 1.0, 1.0, 1.0);
1087 ASSIGN_4V(ctx
->Pixel
.PCMCTbias
, 0.0, 0.0, 0.0, 0.0);
1088 ctx
->Pixel
.ColorTableEnabled
= GL_FALSE
;
1089 ctx
->Pixel
.PostConvolutionColorTableEnabled
= GL_FALSE
;
1090 ctx
->Pixel
.PostColorMatrixColorTableEnabled
= GL_FALSE
;
1091 ctx
->Pixel
.Convolution1DEnabled
= GL_FALSE
;
1092 ctx
->Pixel
.Convolution2DEnabled
= GL_FALSE
;
1093 ctx
->Pixel
.Separable2DEnabled
= GL_FALSE
;
1094 for (i
= 0; i
< 3; i
++) {
1095 ASSIGN_4V(ctx
->Pixel
.ConvolutionBorderColor
[i
], 0.0, 0.0, 0.0, 0.0);
1096 ctx
->Pixel
.ConvolutionBorderMode
[i
] = GL_REDUCE
;
1097 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterScale
[i
], 1.0, 1.0, 1.0, 1.0);
1098 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterBias
[i
], 0.0, 0.0, 0.0, 0.0);
1100 for (i
= 0; i
< MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_WIDTH
* 4; i
++) {
1101 ctx
->Convolution1D
.Filter
[i
] = 0.0;
1102 ctx
->Convolution2D
.Filter
[i
] = 0.0;
1103 ctx
->Separable2D
.Filter
[i
] = 0.0;
1105 ASSIGN_4V(ctx
->Pixel
.PostConvolutionScale
, 1.0, 1.0, 1.0, 1.0);
1106 ASSIGN_4V(ctx
->Pixel
.PostConvolutionBias
, 0.0, 0.0, 0.0, 0.0);
1109 ctx
->Point
.SmoothFlag
= GL_FALSE
;
1110 ctx
->Point
.Size
= 1.0;
1111 ctx
->Point
._Size
= 1.0;
1112 ctx
->Point
.Params
[0] = 1.0;
1113 ctx
->Point
.Params
[1] = 0.0;
1114 ctx
->Point
.Params
[2] = 0.0;
1115 ctx
->Point
._Attenuated
= GL_FALSE
;
1116 ctx
->Point
.MinSize
= 0.0;
1117 ctx
->Point
.MaxSize
= ctx
->Const
.MaxPointSize
;
1118 ctx
->Point
.Threshold
= 1.0;
1119 ctx
->Point
.SpriteMode
= GL_FALSE
; /* GL_MESA_sprite_point */
1122 ctx
->Polygon
.CullFlag
= GL_FALSE
;
1123 ctx
->Polygon
.CullFaceMode
= GL_BACK
;
1124 ctx
->Polygon
.FrontFace
= GL_CCW
;
1125 ctx
->Polygon
._FrontBit
= 0;
1126 ctx
->Polygon
.FrontMode
= GL_FILL
;
1127 ctx
->Polygon
.BackMode
= GL_FILL
;
1128 ctx
->Polygon
.SmoothFlag
= GL_FALSE
;
1129 ctx
->Polygon
.StippleFlag
= GL_FALSE
;
1130 ctx
->Polygon
.OffsetFactor
= 0.0F
;
1131 ctx
->Polygon
.OffsetUnits
= 0.0F
;
1132 ctx
->Polygon
.OffsetMRD
= 0.0F
;
1133 ctx
->Polygon
.OffsetPoint
= GL_FALSE
;
1134 ctx
->Polygon
.OffsetLine
= GL_FALSE
;
1135 ctx
->Polygon
.OffsetFill
= GL_FALSE
;
1137 /* Polygon Stipple group */
1138 MEMSET( ctx
->PolygonStipple
, 0xff, 32*sizeof(GLuint
) );
1141 ctx
->Scissor
.Enabled
= GL_FALSE
;
1144 ctx
->Scissor
.Width
= 0;
1145 ctx
->Scissor
.Height
= 0;
1148 ctx
->Stencil
.Enabled
= GL_FALSE
;
1149 ctx
->Stencil
.Function
= GL_ALWAYS
;
1150 ctx
->Stencil
.FailFunc
= GL_KEEP
;
1151 ctx
->Stencil
.ZPassFunc
= GL_KEEP
;
1152 ctx
->Stencil
.ZFailFunc
= GL_KEEP
;
1153 ctx
->Stencil
.Ref
= 0;
1154 ctx
->Stencil
.ValueMask
= STENCIL_MAX
;
1155 ctx
->Stencil
.Clear
= 0;
1156 ctx
->Stencil
.WriteMask
= STENCIL_MAX
;
1159 ctx
->Texture
.CurrentUnit
= 0; /* multitexture */
1160 ctx
->Texture
._ReallyEnabled
= 0;
1161 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
1162 init_texture_unit( ctx
, i
);
1163 ctx
->Texture
.SharedPalette
= GL_FALSE
;
1164 _mesa_init_colortable(&ctx
->Texture
.Palette
);
1166 /* Transformation group */
1167 ctx
->Transform
.MatrixMode
= GL_MODELVIEW
;
1168 ctx
->Transform
.Normalize
= GL_FALSE
;
1169 ctx
->Transform
.RescaleNormals
= GL_FALSE
;
1170 ctx
->Transform
.RasterPositionUnclipped
= GL_FALSE
;
1171 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
1172 ASSIGN_4V( ctx
->Transform
.EyeUserPlane
[i
], 0.0, 0.0, 0.0, 0.0 );
1174 ctx
->Transform
.ClipPlanesEnabled
= 0;
1176 /* Viewport group */
1177 ctx
->Viewport
.X
= 0;
1178 ctx
->Viewport
.Y
= 0;
1179 ctx
->Viewport
.Width
= 0;
1180 ctx
->Viewport
.Height
= 0;
1181 ctx
->Viewport
.Near
= 0.0;
1182 ctx
->Viewport
.Far
= 1.0;
1183 _math_matrix_ctr(&ctx
->Viewport
._WindowMap
);
1187 ctx
->Viewport
._WindowMap
.m
[Sz
] = 0.5F
* ctx
->DepthMaxF
;
1188 ctx
->Viewport
._WindowMap
.m
[Tz
] = 0.5F
* ctx
->DepthMaxF
;
1192 ctx
->Viewport
._WindowMap
.flags
= MAT_FLAG_GENERAL_SCALE
|MAT_FLAG_TRANSLATION
;
1193 ctx
->Viewport
._WindowMap
.type
= MATRIX_3D_NO_ROT
;
1196 ctx
->Array
.Vertex
.Size
= 4;
1197 ctx
->Array
.Vertex
.Type
= GL_FLOAT
;
1198 ctx
->Array
.Vertex
.Stride
= 0;
1199 ctx
->Array
.Vertex
.StrideB
= 0;
1200 ctx
->Array
.Vertex
.Ptr
= NULL
;
1201 ctx
->Array
.Vertex
.Enabled
= GL_FALSE
;
1202 ctx
->Array
.Vertex
.Flags
= CA_CLIENT_DATA
;
1203 ctx
->Array
.Normal
.Type
= GL_FLOAT
;
1204 ctx
->Array
.Normal
.Stride
= 0;
1205 ctx
->Array
.Normal
.StrideB
= 0;
1206 ctx
->Array
.Normal
.Ptr
= NULL
;
1207 ctx
->Array
.Normal
.Enabled
= GL_FALSE
;
1208 ctx
->Array
.Normal
.Flags
= CA_CLIENT_DATA
;
1209 ctx
->Array
.Color
.Size
= 4;
1210 ctx
->Array
.Color
.Type
= GL_FLOAT
;
1211 ctx
->Array
.Color
.Stride
= 0;
1212 ctx
->Array
.Color
.StrideB
= 0;
1213 ctx
->Array
.Color
.Ptr
= NULL
;
1214 ctx
->Array
.Color
.Enabled
= GL_FALSE
;
1215 ctx
->Array
.Color
.Flags
= CA_CLIENT_DATA
;
1216 ctx
->Array
.SecondaryColor
.Size
= 4;
1217 ctx
->Array
.SecondaryColor
.Type
= GL_FLOAT
;
1218 ctx
->Array
.SecondaryColor
.Stride
= 0;
1219 ctx
->Array
.SecondaryColor
.StrideB
= 0;
1220 ctx
->Array
.SecondaryColor
.Ptr
= NULL
;
1221 ctx
->Array
.SecondaryColor
.Enabled
= GL_FALSE
;
1222 ctx
->Array
.SecondaryColor
.Flags
= CA_CLIENT_DATA
;
1223 ctx
->Array
.FogCoord
.Size
= 1;
1224 ctx
->Array
.FogCoord
.Type
= GL_FLOAT
;
1225 ctx
->Array
.FogCoord
.Stride
= 0;
1226 ctx
->Array
.FogCoord
.StrideB
= 0;
1227 ctx
->Array
.FogCoord
.Ptr
= NULL
;
1228 ctx
->Array
.FogCoord
.Enabled
= GL_FALSE
;
1229 ctx
->Array
.FogCoord
.Flags
= CA_CLIENT_DATA
;
1230 ctx
->Array
.Index
.Type
= GL_FLOAT
;
1231 ctx
->Array
.Index
.Stride
= 0;
1232 ctx
->Array
.Index
.StrideB
= 0;
1233 ctx
->Array
.Index
.Ptr
= NULL
;
1234 ctx
->Array
.Index
.Enabled
= GL_FALSE
;
1235 ctx
->Array
.Index
.Flags
= CA_CLIENT_DATA
;
1236 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
1237 ctx
->Array
.TexCoord
[i
].Size
= 4;
1238 ctx
->Array
.TexCoord
[i
].Type
= GL_FLOAT
;
1239 ctx
->Array
.TexCoord
[i
].Stride
= 0;
1240 ctx
->Array
.TexCoord
[i
].StrideB
= 0;
1241 ctx
->Array
.TexCoord
[i
].Ptr
= NULL
;
1242 ctx
->Array
.TexCoord
[i
].Enabled
= GL_FALSE
;
1243 ctx
->Array
.TexCoord
[i
].Flags
= CA_CLIENT_DATA
;
1245 ctx
->Array
.TexCoordInterleaveFactor
= 1;
1246 ctx
->Array
.EdgeFlag
.Stride
= 0;
1247 ctx
->Array
.EdgeFlag
.StrideB
= 0;
1248 ctx
->Array
.EdgeFlag
.Ptr
= NULL
;
1249 ctx
->Array
.EdgeFlag
.Enabled
= GL_FALSE
;
1250 ctx
->Array
.EdgeFlag
.Flags
= CA_CLIENT_DATA
;
1251 ctx
->Array
.ActiveTexture
= 0; /* GL_ARB_multitexture */
1253 /* Pixel transfer */
1254 ctx
->Pack
.Alignment
= 4;
1255 ctx
->Pack
.RowLength
= 0;
1256 ctx
->Pack
.ImageHeight
= 0;
1257 ctx
->Pack
.SkipPixels
= 0;
1258 ctx
->Pack
.SkipRows
= 0;
1259 ctx
->Pack
.SkipImages
= 0;
1260 ctx
->Pack
.SwapBytes
= GL_FALSE
;
1261 ctx
->Pack
.LsbFirst
= GL_FALSE
;
1262 ctx
->Unpack
.Alignment
= 4;
1263 ctx
->Unpack
.RowLength
= 0;
1264 ctx
->Unpack
.ImageHeight
= 0;
1265 ctx
->Unpack
.SkipPixels
= 0;
1266 ctx
->Unpack
.SkipRows
= 0;
1267 ctx
->Unpack
.SkipImages
= 0;
1268 ctx
->Unpack
.SwapBytes
= GL_FALSE
;
1269 ctx
->Unpack
.LsbFirst
= GL_FALSE
;
1272 ctx
->Feedback
.Type
= GL_2D
; /* TODO: verify */
1273 ctx
->Feedback
.Buffer
= NULL
;
1274 ctx
->Feedback
.BufferSize
= 0;
1275 ctx
->Feedback
.Count
= 0;
1277 /* Selection/picking */
1278 ctx
->Select
.Buffer
= NULL
;
1279 ctx
->Select
.BufferSize
= 0;
1280 ctx
->Select
.BufferCount
= 0;
1281 ctx
->Select
.Hits
= 0;
1282 ctx
->Select
.NameStackDepth
= 0;
1284 /* Renderer and client attribute stacks */
1285 ctx
->AttribStackDepth
= 0;
1286 ctx
->ClientAttribStackDepth
= 0;
1290 ctx
->ExecuteFlag
= GL_TRUE
;
1291 ctx
->CompileFlag
= GL_FALSE
;
1292 ctx
->CurrentListPtr
= NULL
;
1293 ctx
->CurrentBlock
= NULL
;
1294 ctx
->CurrentListNum
= 0;
1295 ctx
->CurrentPos
= 0;
1298 _mesa_init_colortable(&ctx
->ColorTable
);
1299 _mesa_init_colortable(&ctx
->ProxyColorTable
);
1300 _mesa_init_colortable(&ctx
->PostConvolutionColorTable
);
1301 _mesa_init_colortable(&ctx
->ProxyPostConvolutionColorTable
);
1302 _mesa_init_colortable(&ctx
->PostColorMatrixColorTable
);
1303 _mesa_init_colortable(&ctx
->ProxyPostColorMatrixColorTable
);
1305 /* GL_NV_vertex_program */
1306 ctx
->VertexProgram
.Current
= NULL
;
1307 ctx
->VertexProgram
.CurrentID
= 0;
1308 ctx
->VertexProgram
.Enabled
= GL_FALSE
;
1309 ctx
->VertexProgram
.PointSizeEnabled
= GL_FALSE
;
1310 ctx
->VertexProgram
.TwoSideEnabled
= GL_FALSE
;
1311 for (i
= 0; i
< VP_NUM_PROG_REGS
/ 4; i
++) {
1312 ctx
->VertexProgram
.TrackMatrix
[i
] = GL_NONE
;
1313 ctx
->VertexProgram
.TrackMatrixTransform
[i
] = GL_IDENTITY_NV
;
1317 ctx
->NewState
= _NEW_ALL
;
1318 ctx
->RenderMode
= GL_RENDER
;
1319 ctx
->_ImageTransferState
= 0;
1321 ctx
->_NeedNormals
= 0;
1322 ctx
->_NeedEyeCoords
= 0;
1323 ctx
->_ModelViewInvScale
= 1.0;
1325 ctx
->ErrorValue
= (GLenum
) GL_NO_ERROR
;
1327 ctx
->CatchSignals
= GL_TRUE
;
1328 ctx
->OcclusionResult
= GL_FALSE
;
1329 ctx
->OcclusionResultSaved
= GL_FALSE
;
1331 /* For debug/development only */
1332 ctx
->NoRaster
= getenv("MESA_NO_RASTER") ? GL_TRUE
: GL_FALSE
;
1333 ctx
->FirstTimeCurrent
= GL_TRUE
;
1335 /* Dither disable */
1336 ctx
->NoDither
= getenv("MESA_NO_DITHER") ? GL_TRUE
: GL_FALSE
;
1337 if (ctx
->NoDither
) {
1338 if (getenv("MESA_DEBUG")) {
1339 fprintf(stderr
, "MESA_NO_DITHER set - dithering disabled\n");
1341 ctx
->Color
.DitherFlag
= GL_FALSE
;
1349 * Allocate the proxy textures. If we run out of memory part way through
1350 * the allocations clean up and return GL_FALSE.
1351 * Return: GL_TRUE=success, GL_FALSE=failure
1354 alloc_proxy_textures( GLcontext
*ctx
)
1356 GLboolean out_of_memory
;
1359 ctx
->Texture
.Proxy1D
= _mesa_alloc_texture_object(NULL
, 0, 1);
1360 if (!ctx
->Texture
.Proxy1D
) {
1364 ctx
->Texture
.Proxy2D
= _mesa_alloc_texture_object(NULL
, 0, 2);
1365 if (!ctx
->Texture
.Proxy2D
) {
1366 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1370 ctx
->Texture
.Proxy3D
= _mesa_alloc_texture_object(NULL
, 0, 3);
1371 if (!ctx
->Texture
.Proxy3D
) {
1372 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1373 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1377 ctx
->Texture
.ProxyCubeMap
= _mesa_alloc_texture_object(NULL
, 0, 6);
1378 if (!ctx
->Texture
.ProxyCubeMap
) {
1379 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1380 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1381 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy3D
);
1385 out_of_memory
= GL_FALSE
;
1386 for (i
=0;i
<MAX_TEXTURE_LEVELS
;i
++) {
1387 ctx
->Texture
.Proxy1D
->Image
[i
] = _mesa_alloc_texture_image();
1388 ctx
->Texture
.Proxy2D
->Image
[i
] = _mesa_alloc_texture_image();
1389 ctx
->Texture
.Proxy3D
->Image
[i
] = _mesa_alloc_texture_image();
1390 ctx
->Texture
.ProxyCubeMap
->Image
[i
] = _mesa_alloc_texture_image();
1391 if (!ctx
->Texture
.Proxy1D
->Image
[i
]
1392 || !ctx
->Texture
.Proxy2D
->Image
[i
]
1393 || !ctx
->Texture
.Proxy3D
->Image
[i
]
1394 || !ctx
->Texture
.ProxyCubeMap
->Image
[i
]) {
1395 out_of_memory
= GL_TRUE
;
1398 if (out_of_memory
) {
1399 for (i
=0;i
<MAX_TEXTURE_LEVELS
;i
++) {
1400 if (ctx
->Texture
.Proxy1D
->Image
[i
]) {
1401 _mesa_free_texture_image(ctx
->Texture
.Proxy1D
->Image
[i
]);
1403 if (ctx
->Texture
.Proxy2D
->Image
[i
]) {
1404 _mesa_free_texture_image(ctx
->Texture
.Proxy2D
->Image
[i
]);
1406 if (ctx
->Texture
.Proxy3D
->Image
[i
]) {
1407 _mesa_free_texture_image(ctx
->Texture
.Proxy3D
->Image
[i
]);
1409 if (ctx
->Texture
.ProxyCubeMap
->Image
[i
]) {
1410 _mesa_free_texture_image(ctx
->Texture
.ProxyCubeMap
->Image
[i
]);
1413 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1414 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1415 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy3D
);
1416 _mesa_free_texture_object(NULL
, ctx
->Texture
.ProxyCubeMap
);
1425 static void add_debug_flags( const char *debug
)
1428 if (strstr(debug
, "varray"))
1429 MESA_VERBOSE
|= VERBOSE_VARRAY
;
1431 if (strstr(debug
, "tex"))
1432 MESA_VERBOSE
|= VERBOSE_TEXTURE
;
1434 if (strstr(debug
, "imm"))
1435 MESA_VERBOSE
|= VERBOSE_IMMEDIATE
;
1437 if (strstr(debug
, "pipe"))
1438 MESA_VERBOSE
|= VERBOSE_PIPELINE
;
1440 if (strstr(debug
, "driver"))
1441 MESA_VERBOSE
|= VERBOSE_DRIVER
;
1443 if (strstr(debug
, "state"))
1444 MESA_VERBOSE
|= VERBOSE_STATE
;
1446 if (strstr(debug
, "api"))
1447 MESA_VERBOSE
|= VERBOSE_API
;
1449 if (strstr(debug
, "list"))
1450 MESA_VERBOSE
|= VERBOSE_DISPLAY_LIST
;
1452 if (strstr(debug
, "lighting"))
1453 MESA_VERBOSE
|= VERBOSE_LIGHTING
;
1457 if (strstr(debug
, "flush"))
1458 MESA_DEBUG_FLAGS
|= DEBUG_ALWAYS_FLUSH
;
1464 * Initialize a GLcontext struct. This includes allocating all the
1465 * other structs and arrays which hang off of the context by pointers.
1468 _mesa_initialize_context( GLcontext
*ctx
,
1469 const GLvisual
*visual
,
1470 GLcontext
*share_list
,
1474 GLuint dispatchSize
;
1476 (void) direct
; /* not used */
1478 /* misc one-time initializations */
1484 if (!ctx
->imports
.malloc
) {
1485 _mesa_InitDefaultImports(&ctx
->imports
, driver_ctx
, NULL
);
1487 /* exports are setup by the device driver */
1489 ctx
->DriverCtx
= driver_ctx
;
1490 ctx
->Visual
= *visual
;
1491 ctx
->DrawBuffer
= NULL
;
1492 ctx
->ReadBuffer
= NULL
;
1495 /* share state with another context */
1496 ctx
->Shared
= share_list
->Shared
;
1499 /* allocate new, unshared state */
1500 ctx
->Shared
= alloc_shared_state();
1505 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1506 ctx
->Shared
->RefCount
++;
1507 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1509 /* Effectively bind the default textures to all texture units */
1510 ctx
->Shared
->Default1D
->RefCount
+= MAX_TEXTURE_UNITS
;
1511 ctx
->Shared
->Default2D
->RefCount
+= MAX_TEXTURE_UNITS
;
1512 ctx
->Shared
->Default3D
->RefCount
+= MAX_TEXTURE_UNITS
;
1513 ctx
->Shared
->DefaultCubeMap
->RefCount
+= MAX_TEXTURE_UNITS
;
1515 init_attrib_groups( ctx
);
1517 if (visual
->doubleBufferMode
) {
1518 ctx
->Color
.DrawBuffer
= GL_BACK
;
1519 ctx
->Color
.DriverDrawBuffer
= GL_BACK_LEFT
;
1520 ctx
->Color
.DrawDestMask
= BACK_LEFT_BIT
;
1521 ctx
->Pixel
.ReadBuffer
= GL_BACK
;
1522 ctx
->Pixel
.DriverReadBuffer
= GL_BACK_LEFT
;
1525 ctx
->Color
.DrawBuffer
= GL_FRONT
;
1526 ctx
->Color
.DriverDrawBuffer
= GL_FRONT_LEFT
;
1527 ctx
->Color
.DrawDestMask
= FRONT_LEFT_BIT
;
1528 ctx
->Pixel
.ReadBuffer
= GL_FRONT
;
1529 ctx
->Pixel
.DriverReadBuffer
= GL_FRONT_LEFT
;
1532 if (!alloc_proxy_textures(ctx
)) {
1533 free_shared_state(ctx
, ctx
->Shared
);
1537 /* register the most recent extension functions with libGL */
1538 _glapi_add_entrypoint("glTbufferMask3DFX", 553);
1539 _glapi_add_entrypoint("glCompressedTexImage3DARB", 554);
1540 _glapi_add_entrypoint("glCompressedTexImage2DARB", 555);
1541 _glapi_add_entrypoint("glCompressedTexImage1DARB", 556);
1542 _glapi_add_entrypoint("glCompressedTexSubImage3DARB", 557);
1543 _glapi_add_entrypoint("glCompressedTexSubImage2DARB", 558);
1544 _glapi_add_entrypoint("glCompressedTexSubImage1DARB", 559);
1545 _glapi_add_entrypoint("glGetCompressedTexImageARB", 560);
1547 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1548 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1549 * Mesa we do this to accomodate different versions of libGL and various
1552 dispatchSize
= MAX2(_glapi_get_dispatch_table_size(),
1553 sizeof(struct _glapi_table
) / sizeof(void *));
1555 /* setup API dispatch tables */
1556 ctx
->Exec
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1557 ctx
->Save
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1558 if (!ctx
->Exec
|| !ctx
->Save
) {
1559 free_shared_state(ctx
, ctx
->Shared
);
1563 _mesa_init_exec_table(ctx
->Exec
, dispatchSize
);
1564 _mesa_init_dlist_table(ctx
->Save
, dispatchSize
);
1565 ctx
->CurrentDispatch
= ctx
->Exec
;
1567 ctx
->ExecPrefersFloat
= GL_FALSE
;
1568 ctx
->SavePrefersFloat
= GL_FALSE
;
1570 /* Neutral tnl module stuff */
1571 _mesa_init_exec_vtxfmt( ctx
);
1572 ctx
->TnlModule
.Current
= NULL
;
1573 ctx
->TnlModule
.SwapCount
= 0;
1575 /* Z buffer stuff */
1576 if (ctx
->Visual
.depthBits
== 0) {
1577 /* Special case. Even if we don't have a depth buffer we need
1578 * good values for DepthMax for Z vertex transformation purposes
1579 * and for per-fragment fog computation.
1581 ctx
->DepthMax
= 1 << 16;
1582 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1584 else if (ctx
->Visual
.depthBits
< 32) {
1585 ctx
->DepthMax
= (1 << ctx
->Visual
.depthBits
) - 1;
1586 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1589 /* Special case since shift values greater than or equal to the
1590 * number of bits in the left hand expression's type are undefined.
1592 ctx
->DepthMax
= 0xffffffff;
1593 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1595 ctx
->MRD
= 1.0; /* Minimum resolvable depth value, for polygon offset */
1598 #if defined(MESA_TRACE)
1599 ctx
->TraceCtx
= (trace_context_t
*) CALLOC( sizeof(trace_context_t
) );
1601 /* Brian: do you want to have CreateContext fail here,
1602 or should we just trap in NewTrace (currently done)? */
1603 if (!(ctx
->TraceCtx
)) {
1604 free_shared_state(ctx
, ctx
->Shared
);
1610 trInitContext(ctx
->TraceCtx
);
1612 ctx
->TraceDispatch
= (struct _glapi_table
*)
1613 CALLOC(dispatchSize
* sizeof(void*));
1615 if (!(ctx
->TraceCtx
)) {
1616 free_shared_state(ctx
, ctx
->Shared
);
1619 FREE( ctx
->TraceCtx
);
1623 trInitDispatch(ctx
->TraceDispatch
);
1627 if (getenv("MESA_DEBUG"))
1628 add_debug_flags(getenv("MESA_DEBUG"));
1630 if (getenv("MESA_VERBOSE"))
1631 add_debug_flags(getenv("MESA_VERBOSE"));
1639 * Allocate and initialize a GLcontext structure.
1640 * Input: visual - a GLvisual pointer (we copy the struct contents)
1641 * sharelist - another context to share display lists with or NULL
1642 * driver_ctx - pointer to device driver's context state struct
1643 * Return: pointer to a new __GLcontextRec or NULL if error.
1646 _mesa_create_context( const GLvisual
*visual
,
1647 GLcontext
*share_list
,
1651 GLcontext
*ctx
= (GLcontext
*) CALLOC( sizeof(GLcontext
) );
1655 ctx
->Driver
.CurrentExecPrimitive
= 0;
1656 if (_mesa_initialize_context(ctx
, visual
, share_list
, driver_ctx
, direct
)) {
1668 * Free the data associated with the given context.
1669 * But don't free() the GLcontext struct itself!
1672 _mesa_free_context_data( GLcontext
*ctx
)
1674 struct gl_shine_tab
*s
, *tmps
;
1677 /* if we're destroying the current context, unbind it first */
1678 if (ctx
== _mesa_get_current_context()) {
1679 _mesa_make_current(NULL
, NULL
);
1683 * Free transformation matrix stacks
1685 free_matrix_stack(&ctx
->ModelviewMatrixStack
);
1686 free_matrix_stack(&ctx
->ProjectionMatrixStack
);
1687 free_matrix_stack(&ctx
->ColorMatrixStack
);
1688 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++)
1689 free_matrix_stack(&ctx
->TextureMatrixStack
[i
]);
1690 for (i
= 0; i
< MAX_PROGRAM_MATRICES
; i
++)
1691 free_matrix_stack(&ctx
->ProgramMatrixStack
[i
]);
1692 /* combined Modelview*Projection matrix */
1693 _math_matrix_dtr( &ctx
->_ModelProjectMatrix
);
1696 if (ctx
->VertexProgram
.Current
) {
1697 ctx
->VertexProgram
.Current
->RefCount
--;
1698 if (ctx
->VertexProgram
.Current
->RefCount
<= 0)
1699 _mesa_delete_program(ctx
, ctx
->VertexProgram
.CurrentID
);
1702 /* Shared context state (display lists, textures, etc) */
1703 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1704 ctx
->Shared
->RefCount
--;
1705 assert(ctx
->Shared
->RefCount
>= 0);
1706 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1707 if (ctx
->Shared
->RefCount
== 0) {
1708 /* free shared state */
1709 free_shared_state( ctx
, ctx
->Shared
);
1712 /* Free lighting shininess exponentiation table */
1713 foreach_s( s
, tmps
, ctx
->_ShineTabList
) {
1716 FREE( ctx
->_ShineTabList
);
1718 /* Free proxy texture objects */
1719 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy1D
);
1720 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy2D
);
1721 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy3D
);
1722 _mesa_free_texture_object( NULL
, ctx
->Texture
.ProxyCubeMap
);
1724 /* Free evaluator data */
1725 if (ctx
->EvalMap
.Map1Vertex3
.Points
)
1726 FREE( ctx
->EvalMap
.Map1Vertex3
.Points
);
1727 if (ctx
->EvalMap
.Map1Vertex4
.Points
)
1728 FREE( ctx
->EvalMap
.Map1Vertex4
.Points
);
1729 if (ctx
->EvalMap
.Map1Index
.Points
)
1730 FREE( ctx
->EvalMap
.Map1Index
.Points
);
1731 if (ctx
->EvalMap
.Map1Color4
.Points
)
1732 FREE( ctx
->EvalMap
.Map1Color4
.Points
);
1733 if (ctx
->EvalMap
.Map1Normal
.Points
)
1734 FREE( ctx
->EvalMap
.Map1Normal
.Points
);
1735 if (ctx
->EvalMap
.Map1Texture1
.Points
)
1736 FREE( ctx
->EvalMap
.Map1Texture1
.Points
);
1737 if (ctx
->EvalMap
.Map1Texture2
.Points
)
1738 FREE( ctx
->EvalMap
.Map1Texture2
.Points
);
1739 if (ctx
->EvalMap
.Map1Texture3
.Points
)
1740 FREE( ctx
->EvalMap
.Map1Texture3
.Points
);
1741 if (ctx
->EvalMap
.Map1Texture4
.Points
)
1742 FREE( ctx
->EvalMap
.Map1Texture4
.Points
);
1743 for (i
= 0; i
< 16; i
++)
1744 FREE((ctx
->EvalMap
.Map1Attrib
[i
].Points
));
1746 if (ctx
->EvalMap
.Map2Vertex3
.Points
)
1747 FREE( ctx
->EvalMap
.Map2Vertex3
.Points
);
1748 if (ctx
->EvalMap
.Map2Vertex4
.Points
)
1749 FREE( ctx
->EvalMap
.Map2Vertex4
.Points
);
1750 if (ctx
->EvalMap
.Map2Index
.Points
)
1751 FREE( ctx
->EvalMap
.Map2Index
.Points
);
1752 if (ctx
->EvalMap
.Map2Color4
.Points
)
1753 FREE( ctx
->EvalMap
.Map2Color4
.Points
);
1754 if (ctx
->EvalMap
.Map2Normal
.Points
)
1755 FREE( ctx
->EvalMap
.Map2Normal
.Points
);
1756 if (ctx
->EvalMap
.Map2Texture1
.Points
)
1757 FREE( ctx
->EvalMap
.Map2Texture1
.Points
);
1758 if (ctx
->EvalMap
.Map2Texture2
.Points
)
1759 FREE( ctx
->EvalMap
.Map2Texture2
.Points
);
1760 if (ctx
->EvalMap
.Map2Texture3
.Points
)
1761 FREE( ctx
->EvalMap
.Map2Texture3
.Points
);
1762 if (ctx
->EvalMap
.Map2Texture4
.Points
)
1763 FREE( ctx
->EvalMap
.Map2Texture4
.Points
);
1764 for (i
= 0; i
< 16; i
++)
1765 FREE((ctx
->EvalMap
.Map2Attrib
[i
].Points
));
1767 _mesa_free_colortable_data( &ctx
->ColorTable
);
1768 _mesa_free_colortable_data( &ctx
->PostConvolutionColorTable
);
1769 _mesa_free_colortable_data( &ctx
->PostColorMatrixColorTable
);
1770 _mesa_free_colortable_data( &ctx
->Texture
.Palette
);
1772 _math_matrix_dtr(&ctx
->Viewport
._WindowMap
);
1774 _mesa_extensions_dtr(ctx
);
1783 * Destroy a GLcontext structure.
1786 _mesa_destroy_context( GLcontext
*ctx
)
1789 _mesa_free_context_data(ctx
);
1790 FREE( (void *) ctx
);
1797 * Copy attribute groups from one context to another.
1798 * Input: src - source context
1799 * dst - destination context
1800 * mask - bitwise OR of GL_*_BIT flags
1803 _mesa_copy_context( const GLcontext
*src
, GLcontext
*dst
, GLuint mask
)
1805 if (mask
& GL_ACCUM_BUFFER_BIT
) {
1806 MEMCPY( &dst
->Accum
, &src
->Accum
, sizeof(struct gl_accum_attrib
) );
1808 if (mask
& GL_COLOR_BUFFER_BIT
) {
1809 MEMCPY( &dst
->Color
, &src
->Color
, sizeof(struct gl_colorbuffer_attrib
) );
1811 if (mask
& GL_CURRENT_BIT
) {
1812 MEMCPY( &dst
->Current
, &src
->Current
, sizeof(struct gl_current_attrib
) );
1814 if (mask
& GL_DEPTH_BUFFER_BIT
) {
1815 MEMCPY( &dst
->Depth
, &src
->Depth
, sizeof(struct gl_depthbuffer_attrib
) );
1817 if (mask
& GL_ENABLE_BIT
) {
1820 if (mask
& GL_EVAL_BIT
) {
1821 MEMCPY( &dst
->Eval
, &src
->Eval
, sizeof(struct gl_eval_attrib
) );
1823 if (mask
& GL_FOG_BIT
) {
1824 MEMCPY( &dst
->Fog
, &src
->Fog
, sizeof(struct gl_fog_attrib
) );
1826 if (mask
& GL_HINT_BIT
) {
1827 MEMCPY( &dst
->Hint
, &src
->Hint
, sizeof(struct gl_hint_attrib
) );
1829 if (mask
& GL_LIGHTING_BIT
) {
1830 MEMCPY( &dst
->Light
, &src
->Light
, sizeof(struct gl_light_attrib
) );
1831 /* gl_reinit_light_attrib( &dst->Light ); */
1833 if (mask
& GL_LINE_BIT
) {
1834 MEMCPY( &dst
->Line
, &src
->Line
, sizeof(struct gl_line_attrib
) );
1836 if (mask
& GL_LIST_BIT
) {
1837 MEMCPY( &dst
->List
, &src
->List
, sizeof(struct gl_list_attrib
) );
1839 if (mask
& GL_PIXEL_MODE_BIT
) {
1840 MEMCPY( &dst
->Pixel
, &src
->Pixel
, sizeof(struct gl_pixel_attrib
) );
1842 if (mask
& GL_POINT_BIT
) {
1843 MEMCPY( &dst
->Point
, &src
->Point
, sizeof(struct gl_point_attrib
) );
1845 if (mask
& GL_POLYGON_BIT
) {
1846 MEMCPY( &dst
->Polygon
, &src
->Polygon
, sizeof(struct gl_polygon_attrib
) );
1848 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
1849 /* Use loop instead of MEMCPY due to problem with Portland Group's
1850 * C compiler. Reported by John Stone.
1853 for (i
=0;i
<32;i
++) {
1854 dst
->PolygonStipple
[i
] = src
->PolygonStipple
[i
];
1857 if (mask
& GL_SCISSOR_BIT
) {
1858 MEMCPY( &dst
->Scissor
, &src
->Scissor
, sizeof(struct gl_scissor_attrib
) );
1860 if (mask
& GL_STENCIL_BUFFER_BIT
) {
1861 MEMCPY( &dst
->Stencil
, &src
->Stencil
, sizeof(struct gl_stencil_attrib
) );
1863 if (mask
& GL_TEXTURE_BIT
) {
1864 MEMCPY( &dst
->Texture
, &src
->Texture
, sizeof(struct gl_texture_attrib
) );
1866 if (mask
& GL_TRANSFORM_BIT
) {
1867 MEMCPY( &dst
->Transform
, &src
->Transform
, sizeof(struct gl_transform_attrib
) );
1869 if (mask
& GL_VIEWPORT_BIT
) {
1870 MEMCPY( &dst
->Viewport
, &src
->Viewport
, sizeof(struct gl_viewport_attrib
) );
1872 /* XXX FIXME: Call callbacks?
1874 dst
->NewState
= _NEW_ALL
;
1879 * Set the current context, binding the given frame buffer to the context.
1882 _mesa_make_current( GLcontext
*newCtx
, GLframebuffer
*buffer
)
1884 _mesa_make_current2( newCtx
, buffer
, buffer
);
1888 static void print_info( void )
1890 fprintf(stderr
, "Mesa GL_VERSION = %s\n",
1891 (char *) _mesa_GetString(GL_VERSION
));
1892 fprintf(stderr
, "Mesa GL_RENDERER = %s\n",
1893 (char *) _mesa_GetString(GL_RENDERER
));
1894 fprintf(stderr
, "Mesa GL_VENDOR = %s\n",
1895 (char *) _mesa_GetString(GL_VENDOR
));
1896 fprintf(stderr
, "Mesa GL_EXTENSIONS = %s\n",
1897 (char *) _mesa_GetString(GL_EXTENSIONS
));
1898 #if defined(THREADS)
1899 fprintf(stderr
, "Mesa thread-safe: YES\n");
1901 fprintf(stderr
, "Mesa thread-safe: NO\n");
1903 #if defined(USE_X86_ASM)
1904 fprintf(stderr
, "Mesa x86-optimized: YES\n");
1906 fprintf(stderr
, "Mesa x86-optimized: NO\n");
1908 #if defined(USE_SPARC_ASM)
1909 fprintf(stderr
, "Mesa sparc-optimized: YES\n");
1911 fprintf(stderr
, "Mesa sparc-optimized: NO\n");
1917 * Bind the given context to the given draw-buffer and read-buffer
1918 * and make it the current context for this thread.
1921 _mesa_make_current2( GLcontext
*newCtx
, GLframebuffer
*drawBuffer
,
1922 GLframebuffer
*readBuffer
)
1925 fprintf(stderr
, "_mesa_make_current2()\n");
1927 /* Check that the context's and framebuffer's visuals are compatible.
1928 * We could do a lot more checking here but this'll catch obvious
1931 if (newCtx
&& drawBuffer
&& readBuffer
) {
1932 if (newCtx
->Visual
.rgbMode
!= drawBuffer
->Visual
.rgbMode
||
1933 newCtx
->Visual
.redBits
!= drawBuffer
->Visual
.redBits
||
1934 newCtx
->Visual
.depthBits
!= drawBuffer
->Visual
.depthBits
||
1935 newCtx
->Visual
.stencilBits
!= drawBuffer
->Visual
.stencilBits
||
1936 newCtx
->Visual
.accumRedBits
!= drawBuffer
->Visual
.accumRedBits
) {
1937 return; /* incompatible */
1941 /* We call this function periodically (just here for now) in
1942 * order to detect when multithreading has begun.
1944 _glapi_check_multithread();
1946 _glapi_set_context((void *) newCtx
);
1947 ASSERT(_mesa_get_current_context() == newCtx
);
1951 _glapi_set_dispatch(NULL
); /* none current */
1954 _glapi_set_dispatch(newCtx
->CurrentDispatch
);
1956 if (drawBuffer
&& readBuffer
) {
1957 /* TODO: check if newCtx and buffer's visual match??? */
1958 newCtx
->DrawBuffer
= drawBuffer
;
1959 newCtx
->ReadBuffer
= readBuffer
;
1960 newCtx
->NewState
|= _NEW_BUFFERS
;
1961 /* _mesa_update_state( newCtx ); */
1964 if (newCtx
->Driver
.MakeCurrent
)
1965 newCtx
->Driver
.MakeCurrent( newCtx
, drawBuffer
, readBuffer
);
1967 /* We can use this to help debug user's problems. Tell them to set
1968 * the MESA_INFO env variable before running their app. Then the
1969 * first time each context is made current we'll print some useful
1972 if (newCtx
->FirstTimeCurrent
) {
1973 if (getenv("MESA_INFO")) {
1976 newCtx
->FirstTimeCurrent
= GL_FALSE
;
1984 * Return current context handle for the calling thread.
1985 * This isn't the fastest way to get the current context.
1986 * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
1989 _mesa_get_current_context( void )
1991 return (GLcontext
*) _glapi_get_context();
1997 * This should be called by device drivers just before they do a
1998 * swapbuffers. Any pending rendering commands will be executed.
1999 * XXX we should really rename this function to _mesa_flush() or something.
2002 _mesa_swapbuffers(GLcontext
*ctx
)
2004 FLUSH_VERTICES( ctx
, 0 );
2010 * Return pointer to this context's current API dispatch table.
2011 * It'll either be the immediate-mode execute dispatcher or the
2012 * display list compile dispatcher.
2014 struct _glapi_table
*
2015 _mesa_get_dispatch(GLcontext
*ctx
)
2017 return ctx
->CurrentDispatch
;
2022 /**********************************************************************/
2023 /***** Miscellaneous functions *****/
2024 /**********************************************************************/
2028 * This function is called when the Mesa user has stumbled into a code
2029 * path which may not be implemented fully or correctly.
2031 void _mesa_problem( const GLcontext
*ctx
, const char *s
)
2033 fprintf( stderr
, "Mesa implementation error: %s\n", s
);
2035 fprintf( stderr
, "Please report to the DRI bug database at dri.sourceforge.net\n");
2037 fprintf( stderr
, "Please report to the Mesa bug database at www.mesa3d.org\n" );
2045 * This is called to inform the user that he or she has tried to do
2046 * something illogical or if there's likely a bug in their program
2047 * (like enabled depth testing without a depth buffer).
2050 _mesa_warning( const GLcontext
*ctx
, const char *s
)
2052 (*ctx
->imports
.warning
)((__GLcontext
*) ctx
, (char *) s
);
2058 * This is Mesa's error handler. Normally, all that's done is the updating
2059 * of the current error value. If Mesa is compiled with -DDEBUG or if the
2060 * environment variable "MESA_DEBUG" is defined then a real error message
2061 * is printed to stderr.
2062 * Input: ctx - the GL context
2063 * error - the error value
2064 * where - usually the name of function where error was detected
2067 _mesa_error( GLcontext
*ctx
, GLenum error
, const char *where
)
2069 const char *debugEnv
= getenv("MESA_DEBUG");
2073 if (debugEnv
&& strstr(debugEnv
, "silent"))
2088 errstr
= "GL_NO_ERROR";
2090 case GL_INVALID_VALUE
:
2091 errstr
= "GL_INVALID_VALUE";
2093 case GL_INVALID_ENUM
:
2094 errstr
= "GL_INVALID_ENUM";
2096 case GL_INVALID_OPERATION
:
2097 errstr
= "GL_INVALID_OPERATION";
2099 case GL_STACK_OVERFLOW
:
2100 errstr
= "GL_STACK_OVERFLOW";
2102 case GL_STACK_UNDERFLOW
:
2103 errstr
= "GL_STACK_UNDERFLOW";
2105 case GL_OUT_OF_MEMORY
:
2106 errstr
= "GL_OUT_OF_MEMORY";
2108 case GL_TABLE_TOO_LARGE
:
2109 errstr
= "GL_TABLE_TOO_LARGE";
2115 fprintf(stderr
, "Mesa user error: %s in %s\n", errstr
, where
);
2121 if (ctx
->ErrorValue
== GL_NO_ERROR
) {
2122 ctx
->ErrorValue
= error
;
2125 /* Call device driver's error handler, if any. This is used on the Mac. */
2126 if (ctx
->Driver
.Error
) {
2127 (*ctx
->Driver
.Error
)( ctx
);
2134 _mesa_Finish( void )
2136 GET_CURRENT_CONTEXT(ctx
);
2137 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2138 if (ctx
->Driver
.Finish
) {
2139 (*ctx
->Driver
.Finish
)( ctx
);
2148 GET_CURRENT_CONTEXT(ctx
);
2149 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2150 if (ctx
->Driver
.Flush
) {
2151 (*ctx
->Driver
.Flush
)( ctx
);
2157 const char *_mesa_prim_name
[GL_POLYGON
+4] = {
2163 "GL_TRIANGLE_STRIP",
2168 "outside begin/end",
2169 "inside unkown primitive",