main/get: support ARB_gpu_shader5
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "depth.h"
93 #include "dlist.h"
94 #include "eval.h"
95 #include "extensions.h"
96 #include "fbobject.h"
97 #include "feedback.h"
98 #include "fog.h"
99 #include "formats.h"
100 #include "framebuffer.h"
101 #include "hint.h"
102 #include "hash.h"
103 #include "light.h"
104 #include "lines.h"
105 #include "macros.h"
106 #include "matrix.h"
107 #include "multisample.h"
108 #include "performance_monitor.h"
109 #include "pixel.h"
110 #include "pixelstore.h"
111 #include "points.h"
112 #include "polygon.h"
113 #include "queryobj.h"
114 #include "syncobj.h"
115 #include "rastpos.h"
116 #include "remap.h"
117 #include "scissor.h"
118 #include "shared.h"
119 #include "shaderobj.h"
120 #include "simple_list.h"
121 #include "state.h"
122 #include "stencil.h"
123 #include "texcompress_s3tc.h"
124 #include "texstate.h"
125 #include "transformfeedback.h"
126 #include "mtypes.h"
127 #include "varray.h"
128 #include "version.h"
129 #include "viewport.h"
130 #include "vtxfmt.h"
131 #include "program/program.h"
132 #include "program/prog_print.h"
133 #include "math/m_matrix.h"
134 #include "main/dispatch.h" /* for _gloffset_COUNT */
135
136 #ifdef USE_SPARC_ASM
137 #include "sparc/sparc.h"
138 #endif
139
140 #include "glsl_parser_extras.h"
141 #include <stdbool.h>
142
143
144 #ifndef MESA_VERBOSE
145 int MESA_VERBOSE = 0;
146 #endif
147
148 #ifndef MESA_DEBUG_FLAGS
149 int MESA_DEBUG_FLAGS = 0;
150 #endif
151
152
153 /* ubyte -> float conversion */
154 GLfloat _mesa_ubyte_to_float_color_tab[256];
155
156
157
158 /**
159 * Swap buffers notification callback.
160 *
161 * \param ctx GL context.
162 *
163 * Called by window system just before swapping buffers.
164 * We have to finish any pending rendering.
165 */
166 void
167 _mesa_notifySwapBuffers(struct gl_context *ctx)
168 {
169 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
170 _mesa_debug(ctx, "SwapBuffers\n");
171 FLUSH_CURRENT( ctx, 0 );
172 if (ctx->Driver.Flush) {
173 ctx->Driver.Flush(ctx);
174 }
175 }
176
177
178 /**********************************************************************/
179 /** \name GL Visual allocation/destruction */
180 /**********************************************************************/
181 /*@{*/
182
183 /**
184 * Allocates a struct gl_config structure and initializes it via
185 * _mesa_initialize_visual().
186 *
187 * \param dbFlag double buffering
188 * \param stereoFlag stereo buffer
189 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
190 * is acceptable but the actual depth type will be GLushort or GLuint as
191 * needed.
192 * \param stencilBits requested minimum bits per stencil buffer value
193 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
194 * of bits per color component in accum buffer.
195 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
196 * \param redBits number of bits per color component in frame buffer for RGB(A)
197 * mode. We always use 8 in core Mesa though.
198 * \param greenBits same as above.
199 * \param blueBits same as above.
200 * \param alphaBits same as above.
201 * \param numSamples not really used.
202 *
203 * \return pointer to new struct gl_config or NULL if requested parameters
204 * can't be met.
205 *
206 * \note Need to add params for level and numAuxBuffers (at least)
207 */
208 struct gl_config *
209 _mesa_create_visual( GLboolean dbFlag,
210 GLboolean stereoFlag,
211 GLint redBits,
212 GLint greenBits,
213 GLint blueBits,
214 GLint alphaBits,
215 GLint depthBits,
216 GLint stencilBits,
217 GLint accumRedBits,
218 GLint accumGreenBits,
219 GLint accumBlueBits,
220 GLint accumAlphaBits,
221 GLint numSamples )
222 {
223 struct gl_config *vis = CALLOC_STRUCT(gl_config);
224 if (vis) {
225 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
226 redBits, greenBits, blueBits, alphaBits,
227 depthBits, stencilBits,
228 accumRedBits, accumGreenBits,
229 accumBlueBits, accumAlphaBits,
230 numSamples)) {
231 free(vis);
232 return NULL;
233 }
234 }
235 return vis;
236 }
237
238
239 /**
240 * Makes some sanity checks and fills in the fields of the struct
241 * gl_config object with the given parameters. If the caller needs to
242 * set additional fields, he should just probably init the whole
243 * gl_config object himself.
244 *
245 * \return GL_TRUE on success, or GL_FALSE on failure.
246 *
247 * \sa _mesa_create_visual() above for the parameter description.
248 */
249 GLboolean
250 _mesa_initialize_visual( struct gl_config *vis,
251 GLboolean dbFlag,
252 GLboolean stereoFlag,
253 GLint redBits,
254 GLint greenBits,
255 GLint blueBits,
256 GLint alphaBits,
257 GLint depthBits,
258 GLint stencilBits,
259 GLint accumRedBits,
260 GLint accumGreenBits,
261 GLint accumBlueBits,
262 GLint accumAlphaBits,
263 GLint numSamples )
264 {
265 assert(vis);
266
267 if (depthBits < 0 || depthBits > 32) {
268 return GL_FALSE;
269 }
270 if (stencilBits < 0 || stencilBits > 8) {
271 return GL_FALSE;
272 }
273 assert(accumRedBits >= 0);
274 assert(accumGreenBits >= 0);
275 assert(accumBlueBits >= 0);
276 assert(accumAlphaBits >= 0);
277
278 vis->rgbMode = GL_TRUE;
279 vis->doubleBufferMode = dbFlag;
280 vis->stereoMode = stereoFlag;
281
282 vis->redBits = redBits;
283 vis->greenBits = greenBits;
284 vis->blueBits = blueBits;
285 vis->alphaBits = alphaBits;
286 vis->rgbBits = redBits + greenBits + blueBits;
287
288 vis->indexBits = 0;
289 vis->depthBits = depthBits;
290 vis->stencilBits = stencilBits;
291
292 vis->accumRedBits = accumRedBits;
293 vis->accumGreenBits = accumGreenBits;
294 vis->accumBlueBits = accumBlueBits;
295 vis->accumAlphaBits = accumAlphaBits;
296
297 vis->haveAccumBuffer = accumRedBits > 0;
298 vis->haveDepthBuffer = depthBits > 0;
299 vis->haveStencilBuffer = stencilBits > 0;
300
301 vis->numAuxBuffers = 0;
302 vis->level = 0;
303 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
304 vis->samples = numSamples;
305
306 return GL_TRUE;
307 }
308
309
310 /**
311 * Destroy a visual and free its memory.
312 *
313 * \param vis visual.
314 *
315 * Frees the visual structure.
316 */
317 void
318 _mesa_destroy_visual( struct gl_config *vis )
319 {
320 free(vis);
321 }
322
323 /*@}*/
324
325
326 /**********************************************************************/
327 /** \name Context allocation, initialization, destroying
328 *
329 * The purpose of the most initialization functions here is to provide the
330 * default state values according to the OpenGL specification.
331 */
332 /**********************************************************************/
333 /*@{*/
334
335
336 /**
337 * This is lame. gdb only seems to recognize enum types that are
338 * actually used somewhere. We want to be able to print/use enum
339 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
340 * the gl_texture_index type anywhere. Thus, this lame function.
341 */
342 static void
343 dummy_enum_func(void)
344 {
345 gl_buffer_index bi = BUFFER_FRONT_LEFT;
346 gl_face_index fi = FACE_POS_X;
347 gl_frag_result fr = FRAG_RESULT_DEPTH;
348 gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
349 gl_vert_attrib va = VERT_ATTRIB_POS;
350 gl_varying_slot vs = VARYING_SLOT_POS;
351
352 (void) bi;
353 (void) fi;
354 (void) fr;
355 (void) ti;
356 (void) va;
357 (void) vs;
358 }
359
360
361 /**
362 * One-time initialization mutex lock.
363 *
364 * \sa Used by one_time_init().
365 */
366 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
367
368
369
370 /**
371 * Calls all the various one-time-init functions in Mesa.
372 *
373 * While holding a global mutex lock, calls several initialization functions,
374 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
375 * defined.
376 *
377 * \sa _math_init().
378 */
379 static void
380 one_time_init( struct gl_context *ctx )
381 {
382 static GLbitfield api_init_mask = 0x0;
383
384 _glthread_LOCK_MUTEX(OneTimeLock);
385
386 /* truly one-time init */
387 if (!api_init_mask) {
388 GLuint i;
389
390 /* do some implementation tests */
391 assert( sizeof(GLbyte) == 1 );
392 assert( sizeof(GLubyte) == 1 );
393 assert( sizeof(GLshort) == 2 );
394 assert( sizeof(GLushort) == 2 );
395 assert( sizeof(GLint) == 4 );
396 assert( sizeof(GLuint) == 4 );
397
398 _mesa_get_cpu_features();
399
400 for (i = 0; i < 256; i++) {
401 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
402 }
403
404 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
405 if (MESA_VERBOSE != 0) {
406 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
407 PACKAGE_VERSION, __DATE__, __TIME__);
408 }
409 #endif
410
411 #ifdef DEBUG
412 _mesa_test_formats();
413 #endif
414 }
415
416 /* per-API one-time init */
417 if (!(api_init_mask & (1 << ctx->API))) {
418 _mesa_init_get_hash(ctx);
419
420 _mesa_init_remap_table();
421 }
422
423 api_init_mask |= 1 << ctx->API;
424
425 _glthread_UNLOCK_MUTEX(OneTimeLock);
426
427 /* Hopefully atexit() is widely available. If not, we may need some
428 * #ifdef tests here.
429 */
430 atexit(_mesa_destroy_shader_compiler);
431
432 dummy_enum_func();
433 }
434
435
436 /**
437 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
438 */
439 static void
440 _mesa_init_current(struct gl_context *ctx)
441 {
442 GLuint i;
443
444 /* Init all to (0,0,0,1) */
445 for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
446 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
447 }
448
449 /* redo special cases: */
450 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
451 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
452 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
453 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
454 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
455 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
456 }
457
458
459 /**
460 * Init vertex/fragment/geometry program limits.
461 * Important: drivers should override these with actual limits.
462 */
463 static void
464 init_program_limits(struct gl_context *ctx, gl_shader_stage stage,
465 struct gl_program_constants *prog)
466 {
467 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
468 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
469 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
470 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
471 prog->MaxTemps = MAX_PROGRAM_TEMPS;
472 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
473 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
474 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
475
476 switch (stage) {
477 case MESA_SHADER_VERTEX:
478 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
479 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
480 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
481 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
482 prog->MaxInputComponents = 0; /* value not used */
483 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
484 break;
485 case MESA_SHADER_FRAGMENT:
486 prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
487 prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
488 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
489 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
490 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
491 prog->MaxOutputComponents = 0; /* value not used */
492 break;
493 case MESA_SHADER_GEOMETRY:
494 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
495 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
496 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
497 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
498 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
499 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
500 break;
501 case MESA_SHADER_COMPUTE:
502 prog->MaxParameters = 0; /* not meaningful for compute shaders */
503 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
504 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
505 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
506 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
507 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
508 break;
509 default:
510 assert(0 && "Bad shader stage in init_program_limits()");
511 }
512
513 /* Set the native limits to zero. This implies that there is no native
514 * support for shaders. Let the drivers fill in the actual values.
515 */
516 prog->MaxNativeInstructions = 0;
517 prog->MaxNativeAluInstructions = 0;
518 prog->MaxNativeTexInstructions = 0;
519 prog->MaxNativeTexIndirections = 0;
520 prog->MaxNativeAttribs = 0;
521 prog->MaxNativeTemps = 0;
522 prog->MaxNativeAddressRegs = 0;
523 prog->MaxNativeParameters = 0;
524
525 /* Set GLSL datatype range/precision info assuming IEEE float values.
526 * Drivers should override these defaults as needed.
527 */
528 prog->MediumFloat.RangeMin = 127;
529 prog->MediumFloat.RangeMax = 127;
530 prog->MediumFloat.Precision = 23;
531 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
532
533 /* Assume ints are stored as floats for now, since this is the least-common
534 * denominator. The OpenGL ES spec implies (page 132) that the precision
535 * of integer types should be 0. Practically speaking, IEEE
536 * single-precision floating point values can only store integers in the
537 * range [-0x01000000, 0x01000000] without loss of precision.
538 */
539 prog->MediumInt.RangeMin = 24;
540 prog->MediumInt.RangeMax = 24;
541 prog->MediumInt.Precision = 0;
542 prog->LowInt = prog->HighInt = prog->MediumInt;
543
544 prog->MaxUniformBlocks = 12;
545 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
546 ctx->Const.MaxUniformBlockSize / 4 *
547 prog->MaxUniformBlocks);
548
549 prog->MaxAtomicBuffers = 0;
550 prog->MaxAtomicCounters = 0;
551 }
552
553
554 /**
555 * Initialize fields of gl_constants (aka ctx->Const.*).
556 * Use defaults from config.h. The device drivers will often override
557 * some of these values (such as number of texture units).
558 */
559 static void
560 _mesa_init_constants(struct gl_context *ctx)
561 {
562 int i;
563 assert(ctx);
564
565 /* Constants, may be overriden (usually only reduced) by device drivers */
566 ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES;
567 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
568 ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
569 ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
570 ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
571 ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
572 ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
573 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
574 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
575 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
576 ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
577 ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
578 ctx->Const.MaxTextureBufferSize = 65536;
579 ctx->Const.TextureBufferOffsetAlignment = 1;
580 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
581 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
582 ctx->Const.MinPointSize = MIN_POINT_SIZE;
583 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
584 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
585 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
586 ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
587 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
588 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
589 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
590 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
591 ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
592 ctx->Const.MaxClipPlanes = 6;
593 ctx->Const.MaxLights = MAX_LIGHTS;
594 ctx->Const.MaxShininess = 128.0;
595 ctx->Const.MaxSpotExponent = 128.0;
596 ctx->Const.MaxViewportWidth = MAX_VIEWPORT_WIDTH;
597 ctx->Const.MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
598 ctx->Const.MinMapBufferAlignment = 64;
599
600 /* Driver must override these values if ARB_viewport_array is supported. */
601 ctx->Const.MaxViewports = 1;
602 ctx->Const.ViewportSubpixelBits = 0;
603 ctx->Const.ViewportBounds.Min = 0;
604 ctx->Const.ViewportBounds.Max = 0;
605
606 /* Driver must override if it supports ARB_viewport_array */
607 ctx->Const.MaxViewports = 1;
608
609 /** GL_ARB_uniform_buffer_object */
610 ctx->Const.MaxCombinedUniformBlocks = 36;
611 ctx->Const.MaxUniformBufferBindings = 36;
612 ctx->Const.MaxUniformBlockSize = 16384;
613 ctx->Const.UniformBufferOffsetAlignment = 1;
614
615 for (i = 0; i < MESA_SHADER_STAGES; i++)
616 init_program_limits(ctx, i, &ctx->Const.Program[i]);
617
618 ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
619 ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
620
621 /* CheckArrayBounds is overriden by drivers/x11 for X server */
622 ctx->Const.CheckArrayBounds = GL_FALSE;
623
624 /* GL_ARB_draw_buffers */
625 ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
626
627 ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
628 ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
629
630 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
631 ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
632 ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */
633 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
634 ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
635 ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
636
637 /* Shading language version */
638 if (_mesa_is_desktop_gl(ctx)) {
639 ctx->Const.GLSLVersion = 120;
640 _mesa_override_glsl_version(ctx);
641 }
642 else if (ctx->API == API_OPENGLES2) {
643 ctx->Const.GLSLVersion = 100;
644 }
645 else if (ctx->API == API_OPENGLES) {
646 ctx->Const.GLSLVersion = 0; /* GLSL not supported */
647 }
648
649 /* GL_ARB_framebuffer_object */
650 ctx->Const.MaxSamples = 0;
651
652 /* GL_ARB_sync */
653 ctx->Const.MaxServerWaitTimeout = 0x1fff7fffffffULL;
654
655 /* GL_ATI_envmap_bumpmap */
656 ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
657
658 /* GL_EXT_provoking_vertex */
659 ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
660
661 /* GL_EXT_transform_feedback */
662 ctx->Const.MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
663 ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
664 ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
665 ctx->Const.MaxVertexStreams = 1;
666
667 /* GL 3.2 */
668 ctx->Const.ProfileMask = ctx->API == API_OPENGL_CORE
669 ? GL_CONTEXT_CORE_PROFILE_BIT
670 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
671
672 /** GL_EXT_gpu_shader4 */
673 ctx->Const.MinProgramTexelOffset = -8;
674 ctx->Const.MaxProgramTexelOffset = 7;
675
676 /* GL_ARB_texture_gather */
677 ctx->Const.MinProgramTextureGatherOffset = -8;
678 ctx->Const.MaxProgramTextureGatherOffset = 7;
679
680 /* GL_ARB_robustness */
681 ctx->Const.ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
682
683 /* PrimitiveRestart */
684 ctx->Const.PrimitiveRestartInSoftware = GL_FALSE;
685
686 /* ES 3.0 or ARB_ES3_compatibility */
687 ctx->Const.MaxElementIndex = 0xffffffffu;
688
689 /* GL_ARB_texture_multisample */
690 ctx->Const.MaxColorTextureSamples = 1;
691 ctx->Const.MaxDepthTextureSamples = 1;
692 ctx->Const.MaxIntegerSamples = 1;
693
694 /* GL_ARB_shader_atomic_counters */
695 ctx->Const.MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
696 ctx->Const.MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
697 ctx->Const.MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
698 ctx->Const.MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
699
700 /* GL_ARB_vertex_attrib_binding */
701 ctx->Const.MaxVertexAttribRelativeOffset = 2047;
702 ctx->Const.MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
703
704 /* GL_ARB_compute_shader */
705 ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
706 ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
707 ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
708 ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
709 ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
710 ctx->Const.MaxComputeWorkGroupSize[2] = 64;
711 ctx->Const.MaxComputeWorkGroupInvocations = 1024;
712
713 /** GL_ARB_gpu_shader5 */
714 ctx->Const.MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
715 ctx->Const.MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
716 }
717
718
719 /**
720 * Do some sanity checks on the limits/constants for the given context.
721 * Only called the first time a context is bound.
722 */
723 static void
724 check_context_limits(struct gl_context *ctx)
725 {
726 /* check that we don't exceed the size of various bitfields */
727 assert(VARYING_SLOT_MAX <=
728 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
729 assert(VARYING_SLOT_MAX <=
730 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
731
732 /* shader-related checks */
733 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
734 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
735
736 /* Texture unit checks */
737 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
738 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
739 assert(ctx->Const.MaxTextureCoordUnits > 0);
740 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
741 assert(ctx->Const.MaxTextureUnits > 0);
742 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
743 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
744 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
745 ctx->Const.MaxTextureCoordUnits));
746 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
747 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
748 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
749 /* number of coord units cannot be greater than number of image units */
750 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
751
752
753 /* Texture size checks */
754 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
755 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
756 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
757 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
758
759 /* Texture level checks */
760 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
761 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
762
763 /* Max texture size should be <= max viewport size (render to texture) */
764 assert((1U << (ctx->Const.MaxTextureLevels - 1))
765 <= ctx->Const.MaxViewportWidth);
766 assert((1U << (ctx->Const.MaxTextureLevels - 1))
767 <= ctx->Const.MaxViewportHeight);
768
769 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
770
771 /* if this fails, add more enum values to gl_buffer_index */
772 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
773
774 /* XXX probably add more tests */
775 }
776
777
778 /**
779 * Initialize the attribute groups in a GL context.
780 *
781 * \param ctx GL context.
782 *
783 * Initializes all the attributes, calling the respective <tt>init*</tt>
784 * functions for the more complex data structures.
785 */
786 static GLboolean
787 init_attrib_groups(struct gl_context *ctx)
788 {
789 assert(ctx);
790
791 /* Constants */
792 _mesa_init_constants( ctx );
793
794 /* Extensions */
795 _mesa_init_extensions( ctx );
796
797 /* Attribute Groups */
798 _mesa_init_accum( ctx );
799 _mesa_init_attrib( ctx );
800 _mesa_init_buffer_objects( ctx );
801 _mesa_init_color( ctx );
802 _mesa_init_current( ctx );
803 _mesa_init_depth( ctx );
804 _mesa_init_debug( ctx );
805 _mesa_init_display_list( ctx );
806 _mesa_init_errors( ctx );
807 _mesa_init_eval( ctx );
808 _mesa_init_fbobjects( ctx );
809 _mesa_init_feedback( ctx );
810 _mesa_init_fog( ctx );
811 _mesa_init_hint( ctx );
812 _mesa_init_line( ctx );
813 _mesa_init_lighting( ctx );
814 _mesa_init_matrix( ctx );
815 _mesa_init_multisample( ctx );
816 _mesa_init_performance_monitors( ctx );
817 _mesa_init_pixel( ctx );
818 _mesa_init_pixelstore( ctx );
819 _mesa_init_point( ctx );
820 _mesa_init_polygon( ctx );
821 _mesa_init_program( ctx );
822 _mesa_init_queryobj( ctx );
823 _mesa_init_sync( ctx );
824 _mesa_init_rastpos( ctx );
825 _mesa_init_scissor( ctx );
826 _mesa_init_shader_state( ctx );
827 _mesa_init_stencil( ctx );
828 _mesa_init_transform( ctx );
829 _mesa_init_transform_feedback( ctx );
830 _mesa_init_varray( ctx );
831 _mesa_init_viewport( ctx );
832
833 if (!_mesa_init_texture( ctx ))
834 return GL_FALSE;
835
836 _mesa_init_texture_s3tc( ctx );
837
838 /* Miscellaneous */
839 ctx->NewState = _NEW_ALL;
840 ctx->NewDriverState = ~0;
841 ctx->ErrorValue = GL_NO_ERROR;
842 ctx->ShareGroupReset = false;
843 ctx->varying_vp_inputs = VERT_BIT_ALL;
844
845 return GL_TRUE;
846 }
847
848
849 /**
850 * Update default objects in a GL context with respect to shared state.
851 *
852 * \param ctx GL context.
853 *
854 * Removes references to old default objects, (texture objects, program
855 * objects, etc.) and changes to reference those from the current shared
856 * state.
857 */
858 static GLboolean
859 update_default_objects(struct gl_context *ctx)
860 {
861 assert(ctx);
862
863 _mesa_update_default_objects_program(ctx);
864 _mesa_update_default_objects_texture(ctx);
865 _mesa_update_default_objects_buffer_objects(ctx);
866
867 return GL_TRUE;
868 }
869
870
871 /**
872 * This is the default function we plug into all dispatch table slots
873 * This helps prevents a segfault when someone calls a GL function without
874 * first checking if the extension's supported.
875 */
876 int
877 _mesa_generic_nop(void)
878 {
879 GET_CURRENT_CONTEXT(ctx);
880 _mesa_error(ctx, GL_INVALID_OPERATION,
881 "unsupported function called "
882 "(unsupported extension or deprecated function?)");
883 return 0;
884 }
885
886
887 /**
888 * Allocate and initialize a new dispatch table.
889 */
890 struct _glapi_table *
891 _mesa_alloc_dispatch_table()
892 {
893 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
894 * In practice, this'll be the same for stand-alone Mesa. But for DRI
895 * Mesa we do this to accomodate different versions of libGL and various
896 * DRI drivers.
897 */
898 GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
899 struct _glapi_table *table;
900
901 table = malloc(numEntries * sizeof(_glapi_proc));
902 if (table) {
903 _glapi_proc *entry = (_glapi_proc *) table;
904 GLint i;
905 for (i = 0; i < numEntries; i++) {
906 entry[i] = (_glapi_proc) _mesa_generic_nop;
907 }
908 }
909 return table;
910 }
911
912 /**
913 * Creates a minimal dispatch table for use within glBegin()/glEnd().
914 *
915 * This ensures that we generate GL_INVALID_OPERATION errors from most
916 * functions, since the set of functions that are valid within Begin/End is
917 * very small.
918 *
919 * From the GL 1.0 specification section 2.6.3, "GL Commands within
920 * Begin/End"
921 *
922 * "The only GL commands that are allowed within any Begin/End pairs are
923 * the commands for specifying vertex coordinates, vertex color, normal
924 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
925 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
926 * commands for specifying lighting material parameters (Material
927 * commands see section 2.12.2), display list invocation commands
928 * (CallList and CallLists see section 5.4), and the EdgeFlag
929 * command. Executing Begin after Begin has already been executed but
930 * before an End is issued generates the INVALID OPERATION error, as does
931 * executing End without a previous corresponding Begin. Executing any
932 * other GL command within Begin/End results in the error INVALID
933 * OPERATION."
934 *
935 * The table entries for specifying vertex attributes are set up by
936 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
937 * are set by install_vtxfmt() as well.
938 */
939 static struct _glapi_table *
940 create_beginend_table(const struct gl_context *ctx)
941 {
942 struct _glapi_table *table;
943
944 table = _mesa_alloc_dispatch_table();
945 if (!table)
946 return NULL;
947
948 /* Fill in functions which return a value, since they should return some
949 * specific value even if they emit a GL_INVALID_OPERATION error from them
950 * being called within glBegin()/glEnd().
951 */
952 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
953
954 COPY_DISPATCH(GenLists);
955 COPY_DISPATCH(IsProgram);
956 COPY_DISPATCH(IsVertexArray);
957 COPY_DISPATCH(IsBuffer);
958 COPY_DISPATCH(IsEnabled);
959 COPY_DISPATCH(IsEnabledi);
960 COPY_DISPATCH(IsRenderbuffer);
961 COPY_DISPATCH(IsFramebuffer);
962 COPY_DISPATCH(CheckFramebufferStatus);
963 COPY_DISPATCH(RenderMode);
964 COPY_DISPATCH(GetString);
965 COPY_DISPATCH(GetStringi);
966 COPY_DISPATCH(GetPointerv);
967 COPY_DISPATCH(IsQuery);
968 COPY_DISPATCH(IsSampler);
969 COPY_DISPATCH(IsSync);
970 COPY_DISPATCH(IsTexture);
971 COPY_DISPATCH(IsTransformFeedback);
972 COPY_DISPATCH(DeleteQueries);
973 COPY_DISPATCH(AreTexturesResident);
974 COPY_DISPATCH(FenceSync);
975 COPY_DISPATCH(ClientWaitSync);
976 COPY_DISPATCH(MapBuffer);
977 COPY_DISPATCH(UnmapBuffer);
978 COPY_DISPATCH(MapBufferRange);
979 COPY_DISPATCH(ObjectPurgeableAPPLE);
980 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
981
982 _mesa_loopback_init_api_table(ctx, table);
983
984 return table;
985 }
986
987 void
988 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
989 {
990 /* Do the code-generated setup of the exec table in api_exec.c. */
991 _mesa_initialize_exec_table(ctx);
992
993 if (ctx->Save)
994 _mesa_initialize_save_table(ctx);
995 }
996
997 /**
998 * Initialize a struct gl_context struct (rendering context).
999 *
1000 * This includes allocating all the other structs and arrays which hang off of
1001 * the context by pointers.
1002 * Note that the driver needs to pass in its dd_function_table here since
1003 * we need to at least call driverFunctions->NewTextureObject to create the
1004 * default texture objects.
1005 *
1006 * Called by _mesa_create_context().
1007 *
1008 * Performs the imports and exports callback tables initialization, and
1009 * miscellaneous one-time initializations. If no shared context is supplied one
1010 * is allocated, and increase its reference count. Setups the GL API dispatch
1011 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1012 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1013 * for debug flags.
1014 *
1015 * \param ctx the context to initialize
1016 * \param api the GL API type to create the context for
1017 * \param visual describes the visual attributes for this context
1018 * \param share_list points to context to share textures, display lists,
1019 * etc with, or NULL
1020 * \param driverFunctions table of device driver functions for this context
1021 * to use
1022 */
1023 GLboolean
1024 _mesa_initialize_context(struct gl_context *ctx,
1025 gl_api api,
1026 const struct gl_config *visual,
1027 struct gl_context *share_list,
1028 const struct dd_function_table *driverFunctions)
1029 {
1030 struct gl_shared_state *shared;
1031 int i;
1032
1033 assert(driverFunctions->NewTextureObject);
1034 assert(driverFunctions->FreeTextureImageBuffer);
1035
1036 ctx->API = api;
1037 ctx->Visual = *visual;
1038 ctx->DrawBuffer = NULL;
1039 ctx->ReadBuffer = NULL;
1040 ctx->WinSysDrawBuffer = NULL;
1041 ctx->WinSysReadBuffer = NULL;
1042
1043 if (_mesa_is_desktop_gl(ctx)) {
1044 _mesa_override_gl_version(ctx);
1045 }
1046
1047 /* misc one-time initializations */
1048 one_time_init(ctx);
1049
1050 /* Plug in driver functions and context pointer here.
1051 * This is important because when we call alloc_shared_state() below
1052 * we'll call ctx->Driver.NewTextureObject() to create the default
1053 * textures.
1054 */
1055 ctx->Driver = *driverFunctions;
1056
1057 if (share_list) {
1058 /* share state with another context */
1059 shared = share_list->Shared;
1060 }
1061 else {
1062 /* allocate new, unshared state */
1063 shared = _mesa_alloc_shared_state(ctx);
1064 if (!shared)
1065 return GL_FALSE;
1066 }
1067
1068 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1069
1070 if (!init_attrib_groups( ctx ))
1071 goto fail;
1072
1073 /* setup the API dispatch tables with all nop functions */
1074 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1075 if (!ctx->OutsideBeginEnd)
1076 goto fail;
1077 ctx->Exec = ctx->OutsideBeginEnd;
1078 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1079
1080 ctx->FragmentProgram._MaintainTexEnvProgram
1081 = (_mesa_getenv("MESA_TEX_PROG") != NULL);
1082
1083 ctx->VertexProgram._MaintainTnlProgram
1084 = (_mesa_getenv("MESA_TNL_PROG") != NULL);
1085 if (ctx->VertexProgram._MaintainTnlProgram) {
1086 /* this is required... */
1087 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1088 }
1089
1090 /* Mesa core handles all the formats that mesa core knows about.
1091 * Drivers will want to override this list with just the formats
1092 * they can handle, and confirm that appropriate fallbacks exist in
1093 * _mesa_choose_tex_format().
1094 */
1095 memset(&ctx->TextureFormatSupported, GL_TRUE,
1096 sizeof(ctx->TextureFormatSupported));
1097
1098 switch (ctx->API) {
1099 case API_OPENGL_COMPAT:
1100 ctx->BeginEnd = create_beginend_table(ctx);
1101 ctx->Save = _mesa_alloc_dispatch_table();
1102 if (!ctx->BeginEnd || !ctx->Save)
1103 goto fail;
1104
1105 /* fall-through */
1106 case API_OPENGL_CORE:
1107 break;
1108 case API_OPENGLES:
1109 /**
1110 * GL_OES_texture_cube_map says
1111 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1112 */
1113 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1114 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1115 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1116 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1117 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1118 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1119 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1120 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1121 }
1122 break;
1123 case API_OPENGLES2:
1124 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1125 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1126 break;
1127 }
1128
1129 ctx->FirstTimeCurrent = GL_TRUE;
1130
1131 return GL_TRUE;
1132
1133 fail:
1134 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1135 free(ctx->BeginEnd);
1136 free(ctx->Exec);
1137 free(ctx->Save);
1138 return GL_FALSE;
1139 }
1140
1141
1142 /**
1143 * Allocate and initialize a struct gl_context structure.
1144 * Note that the driver needs to pass in its dd_function_table here since
1145 * we need to at least call driverFunctions->NewTextureObject to initialize
1146 * the rendering context.
1147 *
1148 * \param api the GL API type to create the context for
1149 * \param visual a struct gl_config pointer (we copy the struct contents)
1150 * \param share_list another context to share display lists with or NULL
1151 * \param driverFunctions points to the dd_function_table into which the
1152 * driver has plugged in all its special functions.
1153 *
1154 * \return pointer to a new __struct gl_contextRec or NULL if error.
1155 */
1156 struct gl_context *
1157 _mesa_create_context(gl_api api,
1158 const struct gl_config *visual,
1159 struct gl_context *share_list,
1160 const struct dd_function_table *driverFunctions)
1161 {
1162 struct gl_context *ctx;
1163
1164 ASSERT(visual);
1165
1166 ctx = calloc(1, sizeof(struct gl_context));
1167 if (!ctx)
1168 return NULL;
1169
1170 if (_mesa_initialize_context(ctx, api, visual, share_list,
1171 driverFunctions)) {
1172 return ctx;
1173 }
1174 else {
1175 free(ctx);
1176 return NULL;
1177 }
1178 }
1179
1180
1181 /**
1182 * Free the data associated with the given context.
1183 *
1184 * But doesn't free the struct gl_context struct itself.
1185 *
1186 * \sa _mesa_initialize_context() and init_attrib_groups().
1187 */
1188 void
1189 _mesa_free_context_data( struct gl_context *ctx )
1190 {
1191 if (!_mesa_get_current_context()){
1192 /* No current context, but we may need one in order to delete
1193 * texture objs, etc. So temporarily bind the context now.
1194 */
1195 _mesa_make_current(ctx, NULL, NULL);
1196 }
1197
1198 /* unreference WinSysDraw/Read buffers */
1199 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1200 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1201 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1202 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1203
1204 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1205 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1206 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1207
1208 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1209 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1210 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1211
1212 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1213 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1214
1215 _mesa_free_attrib_data(ctx);
1216 _mesa_free_buffer_objects(ctx);
1217 _mesa_free_lighting_data( ctx );
1218 _mesa_free_eval_data( ctx );
1219 _mesa_free_texture_data( ctx );
1220 _mesa_free_matrix_data( ctx );
1221 _mesa_free_viewport_data( ctx );
1222 _mesa_free_program_data(ctx);
1223 _mesa_free_shader_state(ctx);
1224 _mesa_free_queryobj_data(ctx);
1225 _mesa_free_sync_data(ctx);
1226 _mesa_free_varray_data(ctx);
1227 _mesa_free_transform_feedback(ctx);
1228 _mesa_free_performance_monitors(ctx);
1229
1230 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1231 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1232 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1233 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1234
1235 /* free dispatch tables */
1236 free(ctx->BeginEnd);
1237 free(ctx->Exec);
1238 free(ctx->Save);
1239
1240 /* Shared context state (display lists, textures, etc) */
1241 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1242
1243 /* needs to be after freeing shared state */
1244 _mesa_free_display_list_data(ctx);
1245
1246 _mesa_free_errors_data(ctx);
1247
1248 free((void *)ctx->Extensions.String);
1249
1250 free(ctx->VersionString);
1251
1252 /* unbind the context if it's currently bound */
1253 if (ctx == _mesa_get_current_context()) {
1254 _mesa_make_current(NULL, NULL, NULL);
1255 }
1256 }
1257
1258
1259 /**
1260 * Destroy a struct gl_context structure.
1261 *
1262 * \param ctx GL context.
1263 *
1264 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1265 */
1266 void
1267 _mesa_destroy_context( struct gl_context *ctx )
1268 {
1269 if (ctx) {
1270 _mesa_free_context_data(ctx);
1271 free( (void *) ctx );
1272 }
1273 }
1274
1275
1276 /**
1277 * Copy attribute groups from one context to another.
1278 *
1279 * \param src source context
1280 * \param dst destination context
1281 * \param mask bitwise OR of GL_*_BIT flags
1282 *
1283 * According to the bits specified in \p mask, copies the corresponding
1284 * attributes from \p src into \p dst. For many of the attributes a simple \c
1285 * memcpy is not enough due to the existence of internal pointers in their data
1286 * structures.
1287 */
1288 void
1289 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1290 GLuint mask )
1291 {
1292 if (mask & GL_ACCUM_BUFFER_BIT) {
1293 /* OK to memcpy */
1294 dst->Accum = src->Accum;
1295 }
1296 if (mask & GL_COLOR_BUFFER_BIT) {
1297 /* OK to memcpy */
1298 dst->Color = src->Color;
1299 }
1300 if (mask & GL_CURRENT_BIT) {
1301 /* OK to memcpy */
1302 dst->Current = src->Current;
1303 }
1304 if (mask & GL_DEPTH_BUFFER_BIT) {
1305 /* OK to memcpy */
1306 dst->Depth = src->Depth;
1307 }
1308 if (mask & GL_ENABLE_BIT) {
1309 /* no op */
1310 }
1311 if (mask & GL_EVAL_BIT) {
1312 /* OK to memcpy */
1313 dst->Eval = src->Eval;
1314 }
1315 if (mask & GL_FOG_BIT) {
1316 /* OK to memcpy */
1317 dst->Fog = src->Fog;
1318 }
1319 if (mask & GL_HINT_BIT) {
1320 /* OK to memcpy */
1321 dst->Hint = src->Hint;
1322 }
1323 if (mask & GL_LIGHTING_BIT) {
1324 GLuint i;
1325 /* begin with memcpy */
1326 dst->Light = src->Light;
1327 /* fixup linked lists to prevent pointer insanity */
1328 make_empty_list( &(dst->Light.EnabledList) );
1329 for (i = 0; i < MAX_LIGHTS; i++) {
1330 if (dst->Light.Light[i].Enabled) {
1331 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1332 }
1333 }
1334 }
1335 if (mask & GL_LINE_BIT) {
1336 /* OK to memcpy */
1337 dst->Line = src->Line;
1338 }
1339 if (mask & GL_LIST_BIT) {
1340 /* OK to memcpy */
1341 dst->List = src->List;
1342 }
1343 if (mask & GL_PIXEL_MODE_BIT) {
1344 /* OK to memcpy */
1345 dst->Pixel = src->Pixel;
1346 }
1347 if (mask & GL_POINT_BIT) {
1348 /* OK to memcpy */
1349 dst->Point = src->Point;
1350 }
1351 if (mask & GL_POLYGON_BIT) {
1352 /* OK to memcpy */
1353 dst->Polygon = src->Polygon;
1354 }
1355 if (mask & GL_POLYGON_STIPPLE_BIT) {
1356 /* Use loop instead of memcpy due to problem with Portland Group's
1357 * C compiler. Reported by John Stone.
1358 */
1359 GLuint i;
1360 for (i = 0; i < 32; i++) {
1361 dst->PolygonStipple[i] = src->PolygonStipple[i];
1362 }
1363 }
1364 if (mask & GL_SCISSOR_BIT) {
1365 /* OK to memcpy */
1366 dst->Scissor = src->Scissor;
1367 }
1368 if (mask & GL_STENCIL_BUFFER_BIT) {
1369 /* OK to memcpy */
1370 dst->Stencil = src->Stencil;
1371 }
1372 if (mask & GL_TEXTURE_BIT) {
1373 /* Cannot memcpy because of pointers */
1374 _mesa_copy_texture_state(src, dst);
1375 }
1376 if (mask & GL_TRANSFORM_BIT) {
1377 /* OK to memcpy */
1378 dst->Transform = src->Transform;
1379 }
1380 if (mask & GL_VIEWPORT_BIT) {
1381 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1382 unsigned i;
1383 for (i = 0; i < src->Const.MaxViewports; i++) {
1384 dst->ViewportArray[i].X = src->ViewportArray[i].X;
1385 dst->ViewportArray[i].Y = src->ViewportArray[i].Y;
1386 dst->ViewportArray[i].Width = src->ViewportArray[i].Width;
1387 dst->ViewportArray[i].Height = src->ViewportArray[i].Height;
1388 dst->ViewportArray[i].Near = src->ViewportArray[i].Near;
1389 dst->ViewportArray[i].Far = src->ViewportArray[i].Far;
1390 _math_matrix_copy(&dst->ViewportArray[i]._WindowMap,
1391 &src->ViewportArray[i]._WindowMap);
1392 }
1393 }
1394
1395 /* XXX FIXME: Call callbacks?
1396 */
1397 dst->NewState = _NEW_ALL;
1398 dst->NewDriverState = ~0;
1399 }
1400
1401
1402 /**
1403 * Check if the given context can render into the given framebuffer
1404 * by checking visual attributes.
1405 *
1406 * Most of these tests could go away because Mesa is now pretty flexible
1407 * in terms of mixing rendering contexts with framebuffers. As long
1408 * as RGB vs. CI mode agree, we're probably good.
1409 *
1410 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1411 */
1412 static GLboolean
1413 check_compatible(const struct gl_context *ctx,
1414 const struct gl_framebuffer *buffer)
1415 {
1416 const struct gl_config *ctxvis = &ctx->Visual;
1417 const struct gl_config *bufvis = &buffer->Visual;
1418
1419 if (buffer == _mesa_get_incomplete_framebuffer())
1420 return GL_TRUE;
1421
1422 #if 0
1423 /* disabling this fixes the fgl_glxgears pbuffer demo */
1424 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1425 return GL_FALSE;
1426 #endif
1427 if (ctxvis->stereoMode && !bufvis->stereoMode)
1428 return GL_FALSE;
1429 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1430 return GL_FALSE;
1431 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1432 return GL_FALSE;
1433 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1434 return GL_FALSE;
1435 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1436 return GL_FALSE;
1437 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1438 return GL_FALSE;
1439 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1440 return GL_FALSE;
1441 #if 0
1442 /* disabled (see bug 11161) */
1443 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1444 return GL_FALSE;
1445 #endif
1446 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1447 return GL_FALSE;
1448
1449 return GL_TRUE;
1450 }
1451
1452
1453 /**
1454 * Check if the viewport/scissor size has not yet been initialized.
1455 * Initialize the size if the given width and height are non-zero.
1456 */
1457 void
1458 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1459 {
1460 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1461 unsigned i;
1462
1463 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1464 * potential infinite recursion.
1465 */
1466 ctx->ViewportInitialized = GL_TRUE;
1467
1468 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1469 * yet, so just initialize all of them.
1470 */
1471 for (i = 0; i < MAX_VIEWPORTS; i++) {
1472 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1473 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1474 }
1475 }
1476 }
1477
1478
1479 /**
1480 * Bind the given context to the given drawBuffer and readBuffer and
1481 * make it the current context for the calling thread.
1482 * We'll render into the drawBuffer and read pixels from the
1483 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1484 *
1485 * We check that the context's and framebuffer's visuals are compatible
1486 * and return immediately if they're not.
1487 *
1488 * \param newCtx the new GL context. If NULL then there will be no current GL
1489 * context.
1490 * \param drawBuffer the drawing framebuffer
1491 * \param readBuffer the reading framebuffer
1492 */
1493 GLboolean
1494 _mesa_make_current( struct gl_context *newCtx,
1495 struct gl_framebuffer *drawBuffer,
1496 struct gl_framebuffer *readBuffer )
1497 {
1498 GET_CURRENT_CONTEXT(curCtx);
1499
1500 if (MESA_VERBOSE & VERBOSE_API)
1501 _mesa_debug(newCtx, "_mesa_make_current()\n");
1502
1503 /* Check that the context's and framebuffer's visuals are compatible.
1504 */
1505 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1506 if (!check_compatible(newCtx, drawBuffer)) {
1507 _mesa_warning(newCtx,
1508 "MakeCurrent: incompatible visuals for context and drawbuffer");
1509 return GL_FALSE;
1510 }
1511 }
1512 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1513 if (!check_compatible(newCtx, readBuffer)) {
1514 _mesa_warning(newCtx,
1515 "MakeCurrent: incompatible visuals for context and readbuffer");
1516 return GL_FALSE;
1517 }
1518 }
1519
1520 if (curCtx &&
1521 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1522 /* make sure this context is valid for flushing */
1523 curCtx != newCtx)
1524 _mesa_flush(curCtx);
1525
1526 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1527 _glapi_set_context((void *) newCtx);
1528 ASSERT(_mesa_get_current_context() == newCtx);
1529
1530 if (!newCtx) {
1531 _glapi_set_dispatch(NULL); /* none current */
1532 }
1533 else {
1534 _glapi_set_dispatch(newCtx->CurrentDispatch);
1535
1536 if (drawBuffer && readBuffer) {
1537 ASSERT(_mesa_is_winsys_fbo(drawBuffer));
1538 ASSERT(_mesa_is_winsys_fbo(readBuffer));
1539 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1540 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1541
1542 /*
1543 * Only set the context's Draw/ReadBuffer fields if they're NULL
1544 * or not bound to a user-created FBO.
1545 */
1546 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1547 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1548 /* Update the FBO's list of drawbuffers/renderbuffers.
1549 * For winsys FBOs this comes from the GL state (which may have
1550 * changed since the last time this FBO was bound).
1551 */
1552 _mesa_update_draw_buffers(newCtx);
1553 }
1554 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1555 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1556 }
1557
1558 /* XXX only set this flag if we're really changing the draw/read
1559 * framebuffer bindings.
1560 */
1561 newCtx->NewState |= _NEW_BUFFERS;
1562
1563 if (drawBuffer) {
1564 _mesa_check_init_viewport(newCtx,
1565 drawBuffer->Width, drawBuffer->Height);
1566 }
1567 }
1568
1569 if (newCtx->FirstTimeCurrent) {
1570 assert(newCtx->Version > 0);
1571
1572 newCtx->Extensions.String = _mesa_make_extension_string(newCtx);
1573
1574 check_context_limits(newCtx);
1575
1576 /* We can use this to help debug user's problems. Tell them to set
1577 * the MESA_INFO env variable before running their app. Then the
1578 * first time each context is made current we'll print some useful
1579 * information.
1580 */
1581 if (_mesa_getenv("MESA_INFO")) {
1582 _mesa_print_info(newCtx);
1583 }
1584
1585 newCtx->FirstTimeCurrent = GL_FALSE;
1586 }
1587 }
1588
1589 return GL_TRUE;
1590 }
1591
1592
1593 /**
1594 * Make context 'ctx' share the display lists, textures and programs
1595 * that are associated with 'ctxToShare'.
1596 * Any display lists, textures or programs associated with 'ctx' will
1597 * be deleted if nobody else is sharing them.
1598 */
1599 GLboolean
1600 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1601 {
1602 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1603 struct gl_shared_state *oldShared = NULL;
1604
1605 /* save ref to old state to prevent it from being deleted immediately */
1606 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1607
1608 /* update ctx's Shared pointer */
1609 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1610
1611 update_default_objects(ctx);
1612
1613 /* release the old shared state */
1614 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1615
1616 return GL_TRUE;
1617 }
1618 else {
1619 return GL_FALSE;
1620 }
1621 }
1622
1623
1624
1625 /**
1626 * \return pointer to the current GL context for this thread.
1627 *
1628 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1629 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1630 * context.h.
1631 */
1632 struct gl_context *
1633 _mesa_get_current_context( void )
1634 {
1635 return (struct gl_context *) _glapi_get_context();
1636 }
1637
1638
1639 /**
1640 * Get context's current API dispatch table.
1641 *
1642 * It'll either be the immediate-mode execute dispatcher or the display list
1643 * compile dispatcher.
1644 *
1645 * \param ctx GL context.
1646 *
1647 * \return pointer to dispatch_table.
1648 *
1649 * Simply returns __struct gl_contextRec::CurrentDispatch.
1650 */
1651 struct _glapi_table *
1652 _mesa_get_dispatch(struct gl_context *ctx)
1653 {
1654 return ctx->CurrentDispatch;
1655 }
1656
1657 /*@}*/
1658
1659
1660 /**********************************************************************/
1661 /** \name Miscellaneous functions */
1662 /**********************************************************************/
1663 /*@{*/
1664
1665 /**
1666 * Record an error.
1667 *
1668 * \param ctx GL context.
1669 * \param error error code.
1670 *
1671 * Records the given error code and call the driver's dd_function_table::Error
1672 * function if defined.
1673 *
1674 * \sa
1675 * This is called via _mesa_error().
1676 */
1677 void
1678 _mesa_record_error(struct gl_context *ctx, GLenum error)
1679 {
1680 if (!ctx)
1681 return;
1682
1683 if (ctx->ErrorValue == GL_NO_ERROR) {
1684 ctx->ErrorValue = error;
1685 }
1686 }
1687
1688
1689 /**
1690 * Flush commands and wait for completion.
1691 */
1692 void
1693 _mesa_finish(struct gl_context *ctx)
1694 {
1695 FLUSH_VERTICES( ctx, 0 );
1696 FLUSH_CURRENT( ctx, 0 );
1697 if (ctx->Driver.Finish) {
1698 ctx->Driver.Finish(ctx);
1699 }
1700 }
1701
1702
1703 /**
1704 * Flush commands.
1705 */
1706 void
1707 _mesa_flush(struct gl_context *ctx)
1708 {
1709 FLUSH_VERTICES( ctx, 0 );
1710 FLUSH_CURRENT( ctx, 0 );
1711 if (ctx->Driver.Flush) {
1712 ctx->Driver.Flush(ctx);
1713 }
1714 }
1715
1716
1717
1718 /**
1719 * Execute glFinish().
1720 *
1721 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1722 * dd_function_table::Finish driver callback, if not NULL.
1723 */
1724 void GLAPIENTRY
1725 _mesa_Finish(void)
1726 {
1727 GET_CURRENT_CONTEXT(ctx);
1728 ASSERT_OUTSIDE_BEGIN_END(ctx);
1729 _mesa_finish(ctx);
1730 }
1731
1732
1733 /**
1734 * Execute glFlush().
1735 *
1736 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1737 * dd_function_table::Flush driver callback, if not NULL.
1738 */
1739 void GLAPIENTRY
1740 _mesa_Flush(void)
1741 {
1742 GET_CURRENT_CONTEXT(ctx);
1743 ASSERT_OUTSIDE_BEGIN_END(ctx);
1744 _mesa_flush(ctx);
1745 }
1746
1747
1748 /*
1749 * ARB_blend_func_extended - ERRORS section
1750 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1751 * implicitly calls Begin if any draw buffer has a blend function requiring the
1752 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1753 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1754 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1755 */
1756 static GLboolean
1757 _mesa_check_blend_func_error(struct gl_context *ctx)
1758 {
1759 GLuint i;
1760 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1761 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1762 i++) {
1763 if (ctx->Color.Blend[i]._UsesDualSrc) {
1764 _mesa_error(ctx, GL_INVALID_OPERATION,
1765 "dual source blend on illegal attachment");
1766 return GL_FALSE;
1767 }
1768 }
1769 return GL_TRUE;
1770 }
1771
1772 /**
1773 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1774 * is called to see if it's valid to render. This involves checking that
1775 * the current shader is valid and the framebuffer is complete.
1776 * If an error is detected it'll be recorded here.
1777 * \return GL_TRUE if OK to render, GL_FALSE if not
1778 */
1779 GLboolean
1780 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1781 {
1782 bool vert_from_glsl_shader = false;
1783 bool geom_from_glsl_shader = false;
1784 bool frag_from_glsl_shader = false;
1785
1786 /* This depends on having up to date derived state (shaders) */
1787 if (ctx->NewState)
1788 _mesa_update_state(ctx);
1789
1790 if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]) {
1791 vert_from_glsl_shader = true;
1792
1793 if (!ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->LinkStatus) {
1794 _mesa_error(ctx, GL_INVALID_OPERATION,
1795 "%s(shader not linked)", where);
1796 return GL_FALSE;
1797 }
1798 #if 0 /* not normally enabled */
1799 {
1800 char errMsg[100];
1801 if (!_mesa_validate_shader_program(ctx,
1802 ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX],
1803 errMsg)) {
1804 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1805 ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->Name, errMsg);
1806 }
1807 }
1808 #endif
1809 }
1810
1811 if (ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]) {
1812 geom_from_glsl_shader = true;
1813
1814 if (!ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->LinkStatus) {
1815 _mesa_error(ctx, GL_INVALID_OPERATION,
1816 "%s(shader not linked)", where);
1817 return GL_FALSE;
1818 }
1819 #if 0 /* not normally enabled */
1820 {
1821 char errMsg[100];
1822 if (!_mesa_validate_shader_program(ctx,
1823 ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY],
1824 errMsg)) {
1825 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1826 ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Name,
1827 errMsg);
1828 }
1829 }
1830 #endif
1831 }
1832
1833 if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]) {
1834 frag_from_glsl_shader = true;
1835
1836 if (!ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->LinkStatus) {
1837 _mesa_error(ctx, GL_INVALID_OPERATION,
1838 "%s(shader not linked)", where);
1839 return GL_FALSE;
1840 }
1841 #if 0 /* not normally enabled */
1842 {
1843 char errMsg[100];
1844 if (!_mesa_validate_shader_program(ctx,
1845 ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT],
1846 errMsg)) {
1847 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1848 ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->Name,
1849 errMsg);
1850 }
1851 }
1852 #endif
1853 }
1854
1855 /* Any shader stages that are not supplied by the GLSL shader and have
1856 * assembly shaders enabled must now be validated.
1857 */
1858 if (!vert_from_glsl_shader
1859 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1860 _mesa_error(ctx, GL_INVALID_OPERATION,
1861 "%s(vertex program not valid)", where);
1862 return GL_FALSE;
1863 }
1864
1865 /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current
1866 * FINISHME: geometry program should validated here.
1867 */
1868 (void) geom_from_glsl_shader;
1869
1870 if (!frag_from_glsl_shader) {
1871 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1872 _mesa_error(ctx, GL_INVALID_OPERATION,
1873 "%s(fragment program not valid)", where);
1874 return GL_FALSE;
1875 }
1876
1877 /* If drawing to integer-valued color buffers, there must be an
1878 * active fragment shader (GL_EXT_texture_integer).
1879 */
1880 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
1881 _mesa_error(ctx, GL_INVALID_OPERATION,
1882 "%s(integer format but no fragment shader)", where);
1883 return GL_FALSE;
1884 }
1885 }
1886
1887 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1888 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1889 "%s(incomplete framebuffer)", where);
1890 return GL_FALSE;
1891 }
1892
1893 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
1894 return GL_FALSE;
1895 }
1896
1897 #ifdef DEBUG
1898 if (ctx->Shader.Flags & GLSL_LOG) {
1899 struct gl_shader_program **shProg = ctx->Shader.CurrentProgram;
1900 gl_shader_stage i;
1901
1902 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1903 if (shProg[i] == NULL || shProg[i]->_Used
1904 || shProg[i]->_LinkedShaders[i] == NULL)
1905 continue;
1906
1907 /* This is the first time this shader is being used.
1908 * Append shader's constants/uniforms to log file.
1909 *
1910 * Only log data for the program target that matches the shader
1911 * target. It's possible to have a program bound to the vertex
1912 * shader target that also supplied a fragment shader. If that
1913 * program isn't also bound to the fragment shader target we don't
1914 * want to log its fragment data.
1915 */
1916 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
1917 }
1918
1919 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1920 if (shProg[i] != NULL)
1921 shProg[i]->_Used = GL_TRUE;
1922 }
1923 }
1924 #endif
1925
1926 return GL_TRUE;
1927 }
1928
1929
1930 /*@}*/