1 /* $Id: context.c,v 1.158 2002/03/29 17:27:59 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
39 #include "extensions.h"
49 #include "simple_list.h"
57 #include "math/m_translate.h"
58 #include "math/m_vertices.h"
59 #include "math/m_matrix.h"
60 #include "math/m_xform.h"
61 #include "math/mathmod.h"
64 #if defined(MESA_TRACE)
65 #include "Trace/tr_context.h"
66 #include "Trace/tr_wrapper.h"
70 #include "SPARC/sparc.h"
75 /* | VERBOSE_PIPELINE */
76 /* | VERBOSE_IMMEDIATE */
77 /* | VERBOSE_VARRAY */
78 /* | VERBOSE_TEXTURE */
80 /* | VERBOSE_DRIVER */
82 /* | VERBOSE_DISPLAY_LIST */
86 #ifndef MESA_DEBUG_FLAGS
87 int MESA_DEBUG_FLAGS
= 0
88 /* | DEBUG_ALWAYS_FLUSH */
94 /**********************************************************************/
95 /***** OpenGL SI-style interface (new in Mesa 3.5) *****/
96 /**********************************************************************/
99 _mesa_DestroyContext(__GLcontext
*gc
)
102 _mesa_free_context_data(gc
);
103 (*gc
->imports
.free
)(gc
, gc
);
109 /* exported OpenGL SI interface */
111 __glCoreCreateContext(__GLimports
*imports
, __GLcontextModes
*modes
)
115 ctx
= (GLcontext
*) (*imports
->calloc
)(0, 1, sizeof(GLcontext
));
119 ctx
->Driver
.CurrentExecPrimitive
=0;
120 ctx
->imports
= *imports
;
122 _mesa_initialize_visual(&ctx
->Visual
,
124 modes
->doubleBufferMode
,
134 modes
->accumGreenBits
,
135 modes
->accumBlueBits
,
136 modes
->accumAlphaBits
,
139 /* KW: was imports->wscx */
140 _mesa_initialize_context(ctx
, &ctx
->Visual
, NULL
, imports
->other
, GL_FALSE
);
142 ctx
->exports
.destroyContext
= _mesa_DestroyContext
;
148 /* exported OpenGL SI interface */
150 __glCoreNopDispatch(void)
154 __gl_dispatch
= __glNopDispatchState
;
157 _glapi_set_dispatch(NULL
);
162 /**********************************************************************/
163 /***** Context and Thread management *****/
164 /**********************************************************************/
168 /**********************************************************************/
169 /***** GL Visual allocation/destruction *****/
170 /**********************************************************************/
174 * Allocate a new GLvisual object.
175 * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
176 * dbFlag - double buffering?
177 * stereoFlag - stereo buffer?
178 * depthBits - requested bits per depth buffer value
179 * Any value in [0, 32] is acceptable but the actual
180 * depth type will be GLushort or GLuint as needed.
181 * stencilBits - requested minimum bits per stencil buffer value
182 * accumBits - requested minimum bits per accum buffer component
183 * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
184 * red/green/blue/alphaBits - number of bits per color component
185 * in frame buffer for RGB(A) mode.
186 * We always use 8 in core Mesa though.
187 * Return: pointer to new GLvisual or NULL if requested parameters can't
191 _mesa_create_visual( GLboolean rgbFlag
,
193 GLboolean stereoFlag
,
202 GLint accumGreenBits
,
204 GLint accumAlphaBits
,
207 GLvisual
*vis
= (GLvisual
*) CALLOC( sizeof(GLvisual
) );
209 if (!_mesa_initialize_visual(vis
, rgbFlag
, dbFlag
, stereoFlag
,
210 redBits
, greenBits
, blueBits
, alphaBits
,
211 indexBits
, depthBits
, stencilBits
,
212 accumRedBits
, accumGreenBits
,
213 accumBlueBits
, accumAlphaBits
,
224 * Initialize the fields of the given GLvisual.
225 * Input: see _mesa_create_visual() above.
226 * Return: GL_TRUE = success
227 * GL_FALSE = failure.
230 _mesa_initialize_visual( GLvisual
*vis
,
233 GLboolean stereoFlag
,
242 GLint accumGreenBits
,
244 GLint accumAlphaBits
,
251 /* This is to catch bad values from device drivers not updated for
252 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
253 * bad value now (a 1-bit depth buffer!?!).
255 assert(depthBits
== 0 || depthBits
> 1);
257 if (depthBits
< 0 || depthBits
> 32) {
260 if (stencilBits
< 0 || stencilBits
> (GLint
) (8 * sizeof(GLstencil
))) {
263 if (accumRedBits
< 0 || accumRedBits
> (GLint
) (8 * sizeof(GLaccum
))) {
266 if (accumGreenBits
< 0 || accumGreenBits
> (GLint
) (8 * sizeof(GLaccum
))) {
269 if (accumBlueBits
< 0 || accumBlueBits
> (GLint
) (8 * sizeof(GLaccum
))) {
272 if (accumAlphaBits
< 0 || accumAlphaBits
> (GLint
) (8 * sizeof(GLaccum
))) {
276 vis
->rgbMode
= rgbFlag
;
277 vis
->doubleBufferMode
= dbFlag
;
278 vis
->stereoMode
= stereoFlag
;
279 vis
->redBits
= redBits
;
280 vis
->greenBits
= greenBits
;
281 vis
->blueBits
= blueBits
;
282 vis
->alphaBits
= alphaBits
;
284 vis
->indexBits
= indexBits
;
285 vis
->depthBits
= depthBits
;
286 vis
->accumRedBits
= (accumRedBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
287 vis
->accumGreenBits
= (accumGreenBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
288 vis
->accumBlueBits
= (accumBlueBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
289 vis
->accumAlphaBits
= (accumAlphaBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
290 vis
->stencilBits
= (stencilBits
> 0) ? (8 * sizeof(GLstencil
)) : 0;
297 _mesa_destroy_visual( GLvisual
*vis
)
303 /**********************************************************************/
304 /***** GL Framebuffer allocation/destruction *****/
305 /**********************************************************************/
309 * Create a new framebuffer. A GLframebuffer is a struct which
310 * encapsulates the depth, stencil and accum buffers and related
312 * Input: visual - a GLvisual pointer (we copy the struct contents)
313 * softwareDepth - create/use a software depth buffer?
314 * softwareStencil - create/use a software stencil buffer?
315 * softwareAccum - create/use a software accum buffer?
316 * softwareAlpha - create/use a software alpha buffer?
317 * Return: pointer to new GLframebuffer struct or NULL if error.
320 _mesa_create_framebuffer( const GLvisual
*visual
,
321 GLboolean softwareDepth
,
322 GLboolean softwareStencil
,
323 GLboolean softwareAccum
,
324 GLboolean softwareAlpha
)
326 GLframebuffer
*buffer
= CALLOC_STRUCT(gl_frame_buffer
);
329 _mesa_initialize_framebuffer(buffer
, visual
,
330 softwareDepth
, softwareStencil
,
331 softwareAccum
, softwareAlpha
);
338 * Initialize a GLframebuffer object.
339 * Input: See _mesa_create_framebuffer() above.
342 _mesa_initialize_framebuffer( GLframebuffer
*buffer
,
343 const GLvisual
*visual
,
344 GLboolean softwareDepth
,
345 GLboolean softwareStencil
,
346 GLboolean softwareAccum
,
347 GLboolean softwareAlpha
)
353 if (softwareDepth
) {
354 assert(visual
->depthBits
> 0);
356 if (softwareStencil
) {
357 assert(visual
->stencilBits
> 0);
360 assert(visual
->rgbMode
);
361 assert(visual
->accumRedBits
> 0);
362 assert(visual
->accumGreenBits
> 0);
363 assert(visual
->accumBlueBits
> 0);
366 assert(visual
->rgbMode
);
367 assert(visual
->alphaBits
> 0);
370 buffer
->Visual
= *visual
;
371 buffer
->UseSoftwareDepthBuffer
= softwareDepth
;
372 buffer
->UseSoftwareStencilBuffer
= softwareStencil
;
373 buffer
->UseSoftwareAccumBuffer
= softwareAccum
;
374 buffer
->UseSoftwareAlphaBuffers
= softwareAlpha
;
379 * Free a framebuffer struct and its buffers.
382 _mesa_destroy_framebuffer( GLframebuffer
*buffer
)
385 _mesa_free_framebuffer_data(buffer
);
392 * Free the data hanging off of <buffer>, but not <buffer> itself.
395 _mesa_free_framebuffer_data( GLframebuffer
*buffer
)
400 if (buffer
->DepthBuffer
) {
401 MESA_PBUFFER_FREE( buffer
->DepthBuffer
);
402 buffer
->DepthBuffer
= NULL
;
405 MESA_PBUFFER_FREE( buffer
->Accum
);
406 buffer
->Accum
= NULL
;
408 if (buffer
->Stencil
) {
409 MESA_PBUFFER_FREE( buffer
->Stencil
);
410 buffer
->Stencil
= NULL
;
412 if (buffer
->FrontLeftAlpha
) {
413 MESA_PBUFFER_FREE( buffer
->FrontLeftAlpha
);
414 buffer
->FrontLeftAlpha
= NULL
;
416 if (buffer
->BackLeftAlpha
) {
417 MESA_PBUFFER_FREE( buffer
->BackLeftAlpha
);
418 buffer
->BackLeftAlpha
= NULL
;
420 if (buffer
->FrontRightAlpha
) {
421 MESA_PBUFFER_FREE( buffer
->FrontRightAlpha
);
422 buffer
->FrontRightAlpha
= NULL
;
424 if (buffer
->BackRightAlpha
) {
425 MESA_PBUFFER_FREE( buffer
->BackRightAlpha
);
426 buffer
->BackRightAlpha
= NULL
;
432 /**********************************************************************/
433 /***** Context allocation, initialization, destroying *****/
434 /**********************************************************************/
437 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock
);
441 * This function just calls all the various one-time-init functions in Mesa.
444 one_time_init( void )
446 static GLboolean alreadyCalled
= GL_FALSE
;
447 _glthread_LOCK_MUTEX(OneTimeLock
);
448 if (!alreadyCalled
) {
449 /* do some implementation tests */
450 assert( sizeof(GLbyte
) == 1 );
451 assert( sizeof(GLshort
) >= 2 );
452 assert( sizeof(GLint
) >= 4 );
453 assert( sizeof(GLubyte
) == 1 );
454 assert( sizeof(GLushort
) >= 2 );
455 assert( sizeof(GLuint
) >= 4 );
463 _mesa_init_sparc_glapi_relocs();
465 if (getenv("MESA_DEBUG")) {
466 _glapi_noop_enable_warnings(GL_TRUE
);
469 _glapi_noop_enable_warnings(GL_FALSE
);
472 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
473 fprintf(stderr
, "Mesa DEBUG build %s %s\n", __DATE__
, __TIME__
);
476 alreadyCalled
= GL_TRUE
;
478 _glthread_UNLOCK_MUTEX(OneTimeLock
);
483 init_matrix_stack( struct matrix_stack
*stack
,
484 GLuint maxDepth
, GLuint dirtyFlag
)
489 stack
->MaxDepth
= maxDepth
;
490 stack
->DirtyFlag
= dirtyFlag
;
492 stack
->Stack
= CALLOC(maxDepth
* sizeof(GLmatrix
));
493 for (i
= 0; i
< maxDepth
; i
++) {
494 _math_matrix_ctr(&stack
->Stack
[i
]);
495 _math_matrix_alloc_inv(&stack
->Stack
[i
]);
497 stack
->Top
= stack
->Stack
;
502 free_matrix_stack( struct matrix_stack
*stack
)
505 for (i
= 0; i
< stack
->MaxDepth
; i
++) {
506 _math_matrix_dtr(&stack
->Stack
[i
]);
509 stack
->Stack
= stack
->Top
= NULL
;
514 * Allocate and initialize a shared context state structure.
516 static struct gl_shared_state
*
517 alloc_shared_state( void )
519 struct gl_shared_state
*ss
;
520 GLboolean outOfMemory
;
522 ss
= CALLOC_STRUCT(gl_shared_state
);
526 _glthread_INIT_MUTEX(ss
->Mutex
);
528 ss
->DisplayList
= _mesa_NewHashTable();
529 ss
->TexObjects
= _mesa_NewHashTable();
530 ss
->VertexPrograms
= _mesa_NewHashTable();
532 /* Default Texture objects */
533 outOfMemory
= GL_FALSE
;
535 ss
->Default1D
= _mesa_alloc_texture_object(ss
, 0, 1);
536 if (!ss
->Default1D
) {
537 outOfMemory
= GL_TRUE
;
540 ss
->Default2D
= _mesa_alloc_texture_object(ss
, 0, 2);
541 if (!ss
->Default2D
) {
542 outOfMemory
= GL_TRUE
;
545 ss
->Default3D
= _mesa_alloc_texture_object(ss
, 0, 3);
546 if (!ss
->Default3D
) {
547 outOfMemory
= GL_TRUE
;
550 ss
->DefaultCubeMap
= _mesa_alloc_texture_object(ss
, 0, 6);
551 if (!ss
->DefaultCubeMap
) {
552 outOfMemory
= GL_TRUE
;
555 if (!ss
->DisplayList
|| !ss
->TexObjects
|| !ss
->VertexPrograms
557 /* Ran out of memory at some point. Free everything and return NULL */
559 _mesa_DeleteHashTable(ss
->DisplayList
);
561 _mesa_DeleteHashTable(ss
->TexObjects
);
562 if (ss
->VertexPrograms
)
563 _mesa_DeleteHashTable(ss
->VertexPrograms
);
565 _mesa_free_texture_object(ss
, ss
->Default1D
);
567 _mesa_free_texture_object(ss
, ss
->Default2D
);
569 _mesa_free_texture_object(ss
, ss
->Default3D
);
570 if (ss
->DefaultCubeMap
)
571 _mesa_free_texture_object(ss
, ss
->DefaultCubeMap
);
582 * Deallocate a shared state context and all children structures.
585 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
)
587 /* Free display lists */
589 GLuint list
= _mesa_HashFirstEntry(ss
->DisplayList
);
591 _mesa_destroy_list(ctx
, list
);
597 _mesa_DeleteHashTable(ss
->DisplayList
);
599 /* Free texture objects */
600 while (ss
->TexObjectList
) {
601 if (ctx
->Driver
.DeleteTexture
)
602 (*ctx
->Driver
.DeleteTexture
)( ctx
, ss
->TexObjectList
);
603 /* this function removes from linked list too! */
604 _mesa_free_texture_object(ss
, ss
->TexObjectList
);
606 _mesa_DeleteHashTable(ss
->TexObjects
);
608 /* Free vertex programs */
610 GLuint prog
= _mesa_HashFirstEntry(ss
->VertexPrograms
);
612 _mesa_delete_program(ctx
, prog
);
618 _mesa_DeleteHashTable(ss
->VertexPrograms
);
626 * Initialize the nth light. Note that the defaults for light 0 are
627 * different than the other lights.
630 init_light( struct gl_light
*l
, GLuint n
)
632 make_empty_list( l
);
634 ASSIGN_4V( l
->Ambient
, 0.0, 0.0, 0.0, 1.0 );
636 ASSIGN_4V( l
->Diffuse
, 1.0, 1.0, 1.0, 1.0 );
637 ASSIGN_4V( l
->Specular
, 1.0, 1.0, 1.0, 1.0 );
640 ASSIGN_4V( l
->Diffuse
, 0.0, 0.0, 0.0, 1.0 );
641 ASSIGN_4V( l
->Specular
, 0.0, 0.0, 0.0, 1.0 );
643 ASSIGN_4V( l
->EyePosition
, 0.0, 0.0, 1.0, 0.0 );
644 ASSIGN_3V( l
->EyeDirection
, 0.0, 0.0, -1.0 );
645 l
->SpotExponent
= 0.0;
646 _mesa_invalidate_spot_exp_table( l
);
647 l
->SpotCutoff
= 180.0;
648 l
->_CosCutoff
= 0.0; /* KW: -ve values not admitted */
649 l
->ConstantAttenuation
= 1.0;
650 l
->LinearAttenuation
= 0.0;
651 l
->QuadraticAttenuation
= 0.0;
652 l
->Enabled
= GL_FALSE
;
658 init_lightmodel( struct gl_lightmodel
*lm
)
660 ASSIGN_4V( lm
->Ambient
, 0.2F
, 0.2F
, 0.2F
, 1.0F
);
661 lm
->LocalViewer
= GL_FALSE
;
662 lm
->TwoSide
= GL_FALSE
;
663 lm
->ColorControl
= GL_SINGLE_COLOR
;
668 init_material( struct gl_material
*m
)
670 ASSIGN_4V( m
->Ambient
, 0.2F
, 0.2F
, 0.2F
, 1.0F
);
671 ASSIGN_4V( m
->Diffuse
, 0.8F
, 0.8F
, 0.8F
, 1.0F
);
672 ASSIGN_4V( m
->Specular
, 0.0F
, 0.0F
, 0.0F
, 1.0F
);
673 ASSIGN_4V( m
->Emission
, 0.0F
, 0.0F
, 0.0F
, 1.0F
);
677 m
->SpecularIndex
= 1;
683 init_texture_unit( GLcontext
*ctx
, GLuint unit
)
685 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
687 texUnit
->EnvMode
= GL_MODULATE
;
688 texUnit
->CombineModeRGB
= GL_MODULATE
;
689 texUnit
->CombineModeA
= GL_MODULATE
;
690 texUnit
->CombineSourceRGB
[0] = GL_TEXTURE
;
691 texUnit
->CombineSourceRGB
[1] = GL_PREVIOUS_EXT
;
692 texUnit
->CombineSourceRGB
[2] = GL_CONSTANT_EXT
;
693 texUnit
->CombineSourceA
[0] = GL_TEXTURE
;
694 texUnit
->CombineSourceA
[1] = GL_PREVIOUS_EXT
;
695 texUnit
->CombineSourceA
[2] = GL_CONSTANT_EXT
;
696 texUnit
->CombineOperandRGB
[0] = GL_SRC_COLOR
;
697 texUnit
->CombineOperandRGB
[1] = GL_SRC_COLOR
;
698 texUnit
->CombineOperandRGB
[2] = GL_SRC_ALPHA
;
699 texUnit
->CombineOperandA
[0] = GL_SRC_ALPHA
;
700 texUnit
->CombineOperandA
[1] = GL_SRC_ALPHA
;
701 texUnit
->CombineOperandA
[2] = GL_SRC_ALPHA
;
702 texUnit
->CombineScaleShiftRGB
= 0;
703 texUnit
->CombineScaleShiftA
= 0;
705 ASSIGN_4V( texUnit
->EnvColor
, 0.0, 0.0, 0.0, 0.0 );
706 texUnit
->TexGenEnabled
= 0;
707 texUnit
->GenModeS
= GL_EYE_LINEAR
;
708 texUnit
->GenModeT
= GL_EYE_LINEAR
;
709 texUnit
->GenModeR
= GL_EYE_LINEAR
;
710 texUnit
->GenModeQ
= GL_EYE_LINEAR
;
711 texUnit
->_GenBitS
= TEXGEN_EYE_LINEAR
;
712 texUnit
->_GenBitT
= TEXGEN_EYE_LINEAR
;
713 texUnit
->_GenBitR
= TEXGEN_EYE_LINEAR
;
714 texUnit
->_GenBitQ
= TEXGEN_EYE_LINEAR
;
716 /* Yes, these plane coefficients are correct! */
717 ASSIGN_4V( texUnit
->ObjectPlaneS
, 1.0, 0.0, 0.0, 0.0 );
718 ASSIGN_4V( texUnit
->ObjectPlaneT
, 0.0, 1.0, 0.0, 0.0 );
719 ASSIGN_4V( texUnit
->ObjectPlaneR
, 0.0, 0.0, 0.0, 0.0 );
720 ASSIGN_4V( texUnit
->ObjectPlaneQ
, 0.0, 0.0, 0.0, 0.0 );
721 ASSIGN_4V( texUnit
->EyePlaneS
, 1.0, 0.0, 0.0, 0.0 );
722 ASSIGN_4V( texUnit
->EyePlaneT
, 0.0, 1.0, 0.0, 0.0 );
723 ASSIGN_4V( texUnit
->EyePlaneR
, 0.0, 0.0, 0.0, 0.0 );
724 ASSIGN_4V( texUnit
->EyePlaneQ
, 0.0, 0.0, 0.0, 0.0 );
726 texUnit
->Current1D
= ctx
->Shared
->Default1D
;
727 texUnit
->Current2D
= ctx
->Shared
->Default2D
;
728 texUnit
->Current3D
= ctx
->Shared
->Default3D
;
729 texUnit
->CurrentCubeMap
= ctx
->Shared
->DefaultCubeMap
;
735 /* Initialize a 1-D evaluator map */
737 init_1d_map( struct gl_1d_map
*map
, int n
, const float *initial
)
742 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
746 map
->Points
[i
] = initial
[i
];
751 /* Initialize a 2-D evaluator map */
753 init_2d_map( struct gl_2d_map
*map
, int n
, const float *initial
)
761 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
765 map
->Points
[i
] = initial
[i
];
771 * Initialize the attribute groups in a GLcontext.
774 init_attrib_groups( GLcontext
*ctx
)
780 assert(MAX_TEXTURE_LEVELS
>= MAX_3D_TEXTURE_LEVELS
);
781 assert(MAX_TEXTURE_LEVELS
>= MAX_CUBE_TEXTURE_LEVELS
);
783 /* Constants, may be overriden by device drivers */
784 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
785 ctx
->Const
.Max3DTextureLevels
= MAX_3D_TEXTURE_LEVELS
;
786 ctx
->Const
.MaxCubeTextureLevels
= MAX_CUBE_TEXTURE_LEVELS
;
787 ctx
->Const
.MaxTextureUnits
= MAX_TEXTURE_UNITS
;
788 ctx
->Const
.MaxTextureMaxAnisotropy
= MAX_TEXTURE_MAX_ANISOTROPY
;
789 ctx
->Const
.MaxTextureLodBias
= MAX_TEXTURE_LOD_BIAS
;
790 ctx
->Const
.MaxArrayLockSize
= MAX_ARRAY_LOCK_SIZE
;
791 ctx
->Const
.SubPixelBits
= SUB_PIXEL_BITS
;
792 ctx
->Const
.MinPointSize
= MIN_POINT_SIZE
;
793 ctx
->Const
.MaxPointSize
= MAX_POINT_SIZE
;
794 ctx
->Const
.MinPointSizeAA
= MIN_POINT_SIZE
;
795 ctx
->Const
.MaxPointSizeAA
= MAX_POINT_SIZE
;
796 ctx
->Const
.PointSizeGranularity
= (GLfloat
) POINT_SIZE_GRANULARITY
;
797 ctx
->Const
.MinLineWidth
= MIN_LINE_WIDTH
;
798 ctx
->Const
.MaxLineWidth
= MAX_LINE_WIDTH
;
799 ctx
->Const
.MinLineWidthAA
= MIN_LINE_WIDTH
;
800 ctx
->Const
.MaxLineWidthAA
= MAX_LINE_WIDTH
;
801 ctx
->Const
.LineWidthGranularity
= (GLfloat
) LINE_WIDTH_GRANULARITY
;
802 ctx
->Const
.NumAuxBuffers
= NUM_AUX_BUFFERS
;
803 ctx
->Const
.MaxColorTableSize
= MAX_COLOR_TABLE_SIZE
;
804 ctx
->Const
.MaxConvolutionWidth
= MAX_CONVOLUTION_WIDTH
;
805 ctx
->Const
.MaxConvolutionHeight
= MAX_CONVOLUTION_HEIGHT
;
806 ctx
->Const
.NumCompressedTextureFormats
= 0;
807 ctx
->Const
.MaxClipPlanes
= MAX_CLIP_PLANES
;
808 ctx
->Const
.MaxLights
= MAX_LIGHTS
;
810 /* Initialize matrix stacks */
811 init_matrix_stack(&ctx
->ModelviewMatrixStack
, MAX_MODELVIEW_STACK_DEPTH
,
813 init_matrix_stack(&ctx
->ProjectionMatrixStack
, MAX_PROJECTION_STACK_DEPTH
,
815 init_matrix_stack(&ctx
->ColorMatrixStack
, MAX_COLOR_STACK_DEPTH
,
817 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++)
818 init_matrix_stack(&ctx
->TextureMatrixStack
[i
], MAX_TEXTURE_STACK_DEPTH
,
819 _NEW_TEXTURE_MATRIX
);
820 for (i
= 0; i
< MAX_PROGRAM_MATRICES
; i
++)
821 init_matrix_stack(&ctx
->ProgramMatrixStack
[i
], MAX_PROGRAM_STACK_DEPTH
,
823 ctx
->CurrentStack
= &ctx
->ModelviewMatrixStack
;
825 /* Init combined Modelview*Projection matrix */
826 _math_matrix_ctr( &ctx
->_ModelProjectMatrix
);
828 /* Accumulate buffer group */
829 ASSIGN_4V( ctx
->Accum
.ClearColor
, 0.0, 0.0, 0.0, 0.0 );
831 /* Color buffer group */
832 ctx
->Color
.IndexMask
= 0xffffffff;
833 ctx
->Color
.ColorMask
[0] = 0xff;
834 ctx
->Color
.ColorMask
[1] = 0xff;
835 ctx
->Color
.ColorMask
[2] = 0xff;
836 ctx
->Color
.ColorMask
[3] = 0xff;
837 ctx
->Color
.ClearIndex
= 0;
838 ASSIGN_4V( ctx
->Color
.ClearColor
, 0, 0, 0, 0 );
839 ctx
->Color
.DrawBuffer
= GL_FRONT
;
840 ctx
->Color
.AlphaEnabled
= GL_FALSE
;
841 ctx
->Color
.AlphaFunc
= GL_ALWAYS
;
842 ctx
->Color
.AlphaRef
= 0;
843 ctx
->Color
.BlendEnabled
= GL_FALSE
;
844 ctx
->Color
.BlendSrcRGB
= GL_ONE
;
845 ctx
->Color
.BlendDstRGB
= GL_ZERO
;
846 ctx
->Color
.BlendSrcA
= GL_ONE
;
847 ctx
->Color
.BlendDstA
= GL_ZERO
;
848 ctx
->Color
.BlendEquation
= GL_FUNC_ADD_EXT
;
849 ASSIGN_4V( ctx
->Color
.BlendColor
, 0.0, 0.0, 0.0, 0.0 );
850 ctx
->Color
.IndexLogicOpEnabled
= GL_FALSE
;
851 ctx
->Color
.ColorLogicOpEnabled
= GL_FALSE
;
852 ctx
->Color
.LogicOp
= GL_COPY
;
853 ctx
->Color
.DitherFlag
= GL_TRUE
;
854 ctx
->Color
.MultiDrawBuffer
= GL_FALSE
;
857 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_WEIGHT
], 0.0, 0.0, 0.0, 0.0 );
858 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
], 0.0, 0.0, 1.0, 0.0 );
859 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], 1.0, 1.0, 1.0, 1.0 );
860 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
], 0.0, 0.0, 0.0, 0.0 );
861 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
], 0.0, 0.0, 0.0, 0.0 );
862 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++)
863 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ i
], 0.0, 0.0, 0.0, 1.0 );
864 ctx
->Current
.Index
= 1;
865 ctx
->Current
.EdgeFlag
= GL_TRUE
;
867 ASSIGN_4V( ctx
->Current
.RasterPos
, 0.0, 0.0, 0.0, 1.0 );
868 ctx
->Current
.RasterDistance
= 0.0;
869 ASSIGN_4V( ctx
->Current
.RasterColor
, 1.0, 1.0, 1.0, 1.0 );
870 ctx
->Current
.RasterIndex
= 1;
871 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
872 ASSIGN_4V( ctx
->Current
.RasterMultiTexCoord
[i
], 0.0, 0.0, 0.0, 1.0 );
873 ctx
->Current
.RasterTexCoord
= ctx
->Current
.RasterMultiTexCoord
[0];
874 ctx
->Current
.RasterPosValid
= GL_TRUE
;
877 /* Depth buffer group */
878 ctx
->Depth
.Test
= GL_FALSE
;
879 ctx
->Depth
.Clear
= 1.0;
880 ctx
->Depth
.Func
= GL_LESS
;
881 ctx
->Depth
.Mask
= GL_TRUE
;
882 ctx
->Depth
.OcclusionTest
= GL_FALSE
;
884 /* Evaluators group */
885 ctx
->Eval
.Map1Color4
= GL_FALSE
;
886 ctx
->Eval
.Map1Index
= GL_FALSE
;
887 ctx
->Eval
.Map1Normal
= GL_FALSE
;
888 ctx
->Eval
.Map1TextureCoord1
= GL_FALSE
;
889 ctx
->Eval
.Map1TextureCoord2
= GL_FALSE
;
890 ctx
->Eval
.Map1TextureCoord3
= GL_FALSE
;
891 ctx
->Eval
.Map1TextureCoord4
= GL_FALSE
;
892 ctx
->Eval
.Map1Vertex3
= GL_FALSE
;
893 ctx
->Eval
.Map1Vertex4
= GL_FALSE
;
894 MEMSET(ctx
->Eval
.Map1Attrib
, 0, sizeof(ctx
->Eval
.Map1Attrib
));
895 ctx
->Eval
.Map2Color4
= GL_FALSE
;
896 ctx
->Eval
.Map2Index
= GL_FALSE
;
897 ctx
->Eval
.Map2Normal
= GL_FALSE
;
898 ctx
->Eval
.Map2TextureCoord1
= GL_FALSE
;
899 ctx
->Eval
.Map2TextureCoord2
= GL_FALSE
;
900 ctx
->Eval
.Map2TextureCoord3
= GL_FALSE
;
901 ctx
->Eval
.Map2TextureCoord4
= GL_FALSE
;
902 ctx
->Eval
.Map2Vertex3
= GL_FALSE
;
903 ctx
->Eval
.Map2Vertex4
= GL_FALSE
;
904 MEMSET(ctx
->Eval
.Map2Attrib
, 0, sizeof(ctx
->Eval
.Map2Attrib
));
905 ctx
->Eval
.AutoNormal
= GL_FALSE
;
906 ctx
->Eval
.MapGrid1un
= 1;
907 ctx
->Eval
.MapGrid1u1
= 0.0;
908 ctx
->Eval
.MapGrid1u2
= 1.0;
909 ctx
->Eval
.MapGrid2un
= 1;
910 ctx
->Eval
.MapGrid2vn
= 1;
911 ctx
->Eval
.MapGrid2u1
= 0.0;
912 ctx
->Eval
.MapGrid2u2
= 1.0;
913 ctx
->Eval
.MapGrid2v1
= 0.0;
914 ctx
->Eval
.MapGrid2v2
= 1.0;
918 static GLfloat vertex
[4] = { 0.0, 0.0, 0.0, 1.0 };
919 static GLfloat normal
[3] = { 0.0, 0.0, 1.0 };
920 static GLfloat index
[1] = { 1.0 };
921 static GLfloat color
[4] = { 1.0, 1.0, 1.0, 1.0 };
922 static GLfloat texcoord
[4] = { 0.0, 0.0, 0.0, 1.0 };
923 static GLfloat attrib
[4] = { 0.0, 0.0, 0.0, 1.0 };
925 init_1d_map( &ctx
->EvalMap
.Map1Vertex3
, 3, vertex
);
926 init_1d_map( &ctx
->EvalMap
.Map1Vertex4
, 4, vertex
);
927 init_1d_map( &ctx
->EvalMap
.Map1Index
, 1, index
);
928 init_1d_map( &ctx
->EvalMap
.Map1Color4
, 4, color
);
929 init_1d_map( &ctx
->EvalMap
.Map1Normal
, 3, normal
);
930 init_1d_map( &ctx
->EvalMap
.Map1Texture1
, 1, texcoord
);
931 init_1d_map( &ctx
->EvalMap
.Map1Texture2
, 2, texcoord
);
932 init_1d_map( &ctx
->EvalMap
.Map1Texture3
, 3, texcoord
);
933 init_1d_map( &ctx
->EvalMap
.Map1Texture4
, 4, texcoord
);
934 for (i
= 0; i
< 16; i
++)
935 init_1d_map( ctx
->EvalMap
.Map1Attrib
+ i
, 4, attrib
);
937 init_2d_map( &ctx
->EvalMap
.Map2Vertex3
, 3, vertex
);
938 init_2d_map( &ctx
->EvalMap
.Map2Vertex4
, 4, vertex
);
939 init_2d_map( &ctx
->EvalMap
.Map2Index
, 1, index
);
940 init_2d_map( &ctx
->EvalMap
.Map2Color4
, 4, color
);
941 init_2d_map( &ctx
->EvalMap
.Map2Normal
, 3, normal
);
942 init_2d_map( &ctx
->EvalMap
.Map2Texture1
, 1, texcoord
);
943 init_2d_map( &ctx
->EvalMap
.Map2Texture2
, 2, texcoord
);
944 init_2d_map( &ctx
->EvalMap
.Map2Texture3
, 3, texcoord
);
945 init_2d_map( &ctx
->EvalMap
.Map2Texture4
, 4, texcoord
);
946 for (i
= 0; i
< 16; i
++)
947 init_2d_map( ctx
->EvalMap
.Map2Attrib
+ i
, 4, attrib
);
951 ctx
->Fog
.Enabled
= GL_FALSE
;
952 ctx
->Fog
.Mode
= GL_EXP
;
953 ASSIGN_4V( ctx
->Fog
.Color
, 0.0, 0.0, 0.0, 0.0 );
954 ctx
->Fog
.Index
= 0.0;
955 ctx
->Fog
.Density
= 1.0;
956 ctx
->Fog
.Start
= 0.0;
958 ctx
->Fog
.ColorSumEnabled
= GL_FALSE
;
959 ctx
->Fog
.FogCoordinateSource
= GL_FRAGMENT_DEPTH_EXT
;
962 ctx
->Hint
.PerspectiveCorrection
= GL_DONT_CARE
;
963 ctx
->Hint
.PointSmooth
= GL_DONT_CARE
;
964 ctx
->Hint
.LineSmooth
= GL_DONT_CARE
;
965 ctx
->Hint
.PolygonSmooth
= GL_DONT_CARE
;
966 ctx
->Hint
.Fog
= GL_DONT_CARE
;
967 ctx
->Hint
.ClipVolumeClipping
= GL_DONT_CARE
;
968 ctx
->Hint
.TextureCompression
= GL_DONT_CARE
;
969 ctx
->Hint
.GenerateMipmap
= GL_DONT_CARE
;
971 /* Histogram group */
972 ctx
->Histogram
.Width
= 0;
973 ctx
->Histogram
.Format
= GL_RGBA
;
974 ctx
->Histogram
.Sink
= GL_FALSE
;
975 ctx
->Histogram
.RedSize
= 0;
976 ctx
->Histogram
.GreenSize
= 0;
977 ctx
->Histogram
.BlueSize
= 0;
978 ctx
->Histogram
.AlphaSize
= 0;
979 ctx
->Histogram
.LuminanceSize
= 0;
980 for (i
= 0; i
< HISTOGRAM_TABLE_SIZE
; i
++) {
981 ctx
->Histogram
.Count
[i
][0] = 0;
982 ctx
->Histogram
.Count
[i
][1] = 0;
983 ctx
->Histogram
.Count
[i
][2] = 0;
984 ctx
->Histogram
.Count
[i
][3] = 0;
988 ctx
->MinMax
.Format
= GL_RGBA
;
989 ctx
->MinMax
.Sink
= GL_FALSE
;
990 ctx
->MinMax
.Min
[RCOMP
] = 1000; ctx
->MinMax
.Max
[RCOMP
] = -1000;
991 ctx
->MinMax
.Min
[GCOMP
] = 1000; ctx
->MinMax
.Max
[GCOMP
] = -1000;
992 ctx
->MinMax
.Min
[BCOMP
] = 1000; ctx
->MinMax
.Max
[BCOMP
] = -1000;
993 ctx
->MinMax
.Min
[ACOMP
] = 1000; ctx
->MinMax
.Max
[ACOMP
] = -1000;
996 _mesa_extensions_ctr( ctx
);
999 for (i
=0;i
<MAX_LIGHTS
;i
++) {
1000 init_light( &ctx
->Light
.Light
[i
], i
);
1002 make_empty_list( &ctx
->Light
.EnabledList
);
1004 init_lightmodel( &ctx
->Light
.Model
);
1005 init_material( &ctx
->Light
.Material
[0] );
1006 init_material( &ctx
->Light
.Material
[1] );
1007 ctx
->Light
.ShadeModel
= GL_SMOOTH
;
1008 ctx
->Light
.Enabled
= GL_FALSE
;
1009 ctx
->Light
.ColorMaterialFace
= GL_FRONT_AND_BACK
;
1010 ctx
->Light
.ColorMaterialMode
= GL_AMBIENT_AND_DIFFUSE
;
1011 ctx
->Light
.ColorMaterialBitmask
= _mesa_material_bitmask( ctx
,
1013 GL_AMBIENT_AND_DIFFUSE
, ~0, 0 );
1015 ctx
->Light
.ColorMaterialEnabled
= GL_FALSE
;
1017 /* Lighting miscellaneous */
1018 ctx
->_ShineTabList
= MALLOC_STRUCT( gl_shine_tab
);
1019 make_empty_list( ctx
->_ShineTabList
);
1020 for (i
= 0 ; i
< 10 ; i
++) {
1021 struct gl_shine_tab
*s
= MALLOC_STRUCT( gl_shine_tab
);
1024 insert_at_tail( ctx
->_ShineTabList
, s
);
1029 ctx
->Line
.SmoothFlag
= GL_FALSE
;
1030 ctx
->Line
.StippleFlag
= GL_FALSE
;
1031 ctx
->Line
.Width
= 1.0;
1032 ctx
->Line
._Width
= 1.0;
1033 ctx
->Line
.StipplePattern
= 0xffff;
1034 ctx
->Line
.StippleFactor
= 1;
1036 /* Display List group */
1037 ctx
->List
.ListBase
= 0;
1040 ctx
->Multisample
.Enabled
= GL_FALSE
;
1041 ctx
->Multisample
.SampleAlphaToCoverage
= GL_FALSE
;
1042 ctx
->Multisample
.SampleAlphaToOne
= GL_FALSE
;
1043 ctx
->Multisample
.SampleCoverage
= GL_FALSE
;
1044 ctx
->Multisample
.SampleCoverageValue
= 1.0;
1045 ctx
->Multisample
.SampleCoverageInvert
= GL_FALSE
;
1048 ctx
->Pixel
.RedBias
= 0.0;
1049 ctx
->Pixel
.RedScale
= 1.0;
1050 ctx
->Pixel
.GreenBias
= 0.0;
1051 ctx
->Pixel
.GreenScale
= 1.0;
1052 ctx
->Pixel
.BlueBias
= 0.0;
1053 ctx
->Pixel
.BlueScale
= 1.0;
1054 ctx
->Pixel
.AlphaBias
= 0.0;
1055 ctx
->Pixel
.AlphaScale
= 1.0;
1056 ctx
->Pixel
.DepthBias
= 0.0;
1057 ctx
->Pixel
.DepthScale
= 1.0;
1058 ctx
->Pixel
.IndexOffset
= 0;
1059 ctx
->Pixel
.IndexShift
= 0;
1060 ctx
->Pixel
.ZoomX
= 1.0;
1061 ctx
->Pixel
.ZoomY
= 1.0;
1062 ctx
->Pixel
.MapColorFlag
= GL_FALSE
;
1063 ctx
->Pixel
.MapStencilFlag
= GL_FALSE
;
1064 ctx
->Pixel
.MapStoSsize
= 1;
1065 ctx
->Pixel
.MapItoIsize
= 1;
1066 ctx
->Pixel
.MapItoRsize
= 1;
1067 ctx
->Pixel
.MapItoGsize
= 1;
1068 ctx
->Pixel
.MapItoBsize
= 1;
1069 ctx
->Pixel
.MapItoAsize
= 1;
1070 ctx
->Pixel
.MapRtoRsize
= 1;
1071 ctx
->Pixel
.MapGtoGsize
= 1;
1072 ctx
->Pixel
.MapBtoBsize
= 1;
1073 ctx
->Pixel
.MapAtoAsize
= 1;
1074 ctx
->Pixel
.MapStoS
[0] = 0;
1075 ctx
->Pixel
.MapItoI
[0] = 0;
1076 ctx
->Pixel
.MapItoR
[0] = 0.0;
1077 ctx
->Pixel
.MapItoG
[0] = 0.0;
1078 ctx
->Pixel
.MapItoB
[0] = 0.0;
1079 ctx
->Pixel
.MapItoA
[0] = 0.0;
1080 ctx
->Pixel
.MapItoR8
[0] = 0;
1081 ctx
->Pixel
.MapItoG8
[0] = 0;
1082 ctx
->Pixel
.MapItoB8
[0] = 0;
1083 ctx
->Pixel
.MapItoA8
[0] = 0;
1084 ctx
->Pixel
.MapRtoR
[0] = 0.0;
1085 ctx
->Pixel
.MapGtoG
[0] = 0.0;
1086 ctx
->Pixel
.MapBtoB
[0] = 0.0;
1087 ctx
->Pixel
.MapAtoA
[0] = 0.0;
1088 ctx
->Pixel
.HistogramEnabled
= GL_FALSE
;
1089 ctx
->Pixel
.MinMaxEnabled
= GL_FALSE
;
1090 ctx
->Pixel
.PixelTextureEnabled
= GL_FALSE
;
1091 ctx
->Pixel
.FragmentRgbSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1092 ctx
->Pixel
.FragmentAlphaSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1093 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixScale
, 1.0, 1.0, 1.0, 1.0);
1094 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixBias
, 0.0, 0.0, 0.0, 0.0);
1095 ASSIGN_4V(ctx
->Pixel
.ColorTableScale
, 1.0, 1.0, 1.0, 1.0);
1096 ASSIGN_4V(ctx
->Pixel
.ColorTableBias
, 0.0, 0.0, 0.0, 0.0);
1097 ASSIGN_4V(ctx
->Pixel
.PCCTscale
, 1.0, 1.0, 1.0, 1.0);
1098 ASSIGN_4V(ctx
->Pixel
.PCCTbias
, 0.0, 0.0, 0.0, 0.0);
1099 ASSIGN_4V(ctx
->Pixel
.PCMCTscale
, 1.0, 1.0, 1.0, 1.0);
1100 ASSIGN_4V(ctx
->Pixel
.PCMCTbias
, 0.0, 0.0, 0.0, 0.0);
1101 ctx
->Pixel
.ColorTableEnabled
= GL_FALSE
;
1102 ctx
->Pixel
.PostConvolutionColorTableEnabled
= GL_FALSE
;
1103 ctx
->Pixel
.PostColorMatrixColorTableEnabled
= GL_FALSE
;
1104 ctx
->Pixel
.Convolution1DEnabled
= GL_FALSE
;
1105 ctx
->Pixel
.Convolution2DEnabled
= GL_FALSE
;
1106 ctx
->Pixel
.Separable2DEnabled
= GL_FALSE
;
1107 for (i
= 0; i
< 3; i
++) {
1108 ASSIGN_4V(ctx
->Pixel
.ConvolutionBorderColor
[i
], 0.0, 0.0, 0.0, 0.0);
1109 ctx
->Pixel
.ConvolutionBorderMode
[i
] = GL_REDUCE
;
1110 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterScale
[i
], 1.0, 1.0, 1.0, 1.0);
1111 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterBias
[i
], 0.0, 0.0, 0.0, 0.0);
1113 for (i
= 0; i
< MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_WIDTH
* 4; i
++) {
1114 ctx
->Convolution1D
.Filter
[i
] = 0.0;
1115 ctx
->Convolution2D
.Filter
[i
] = 0.0;
1116 ctx
->Separable2D
.Filter
[i
] = 0.0;
1118 ASSIGN_4V(ctx
->Pixel
.PostConvolutionScale
, 1.0, 1.0, 1.0, 1.0);
1119 ASSIGN_4V(ctx
->Pixel
.PostConvolutionBias
, 0.0, 0.0, 0.0, 0.0);
1122 ctx
->Point
.SmoothFlag
= GL_FALSE
;
1123 ctx
->Point
.Size
= 1.0;
1124 ctx
->Point
._Size
= 1.0;
1125 ctx
->Point
.Params
[0] = 1.0;
1126 ctx
->Point
.Params
[1] = 0.0;
1127 ctx
->Point
.Params
[2] = 0.0;
1128 ctx
->Point
._Attenuated
= GL_FALSE
;
1129 ctx
->Point
.MinSize
= 0.0;
1130 ctx
->Point
.MaxSize
= ctx
->Const
.MaxPointSize
;
1131 ctx
->Point
.Threshold
= 1.0;
1132 ctx
->Point
.SpriteMode
= GL_FALSE
; /* GL_MESA_sprite_point */
1135 ctx
->Polygon
.CullFlag
= GL_FALSE
;
1136 ctx
->Polygon
.CullFaceMode
= GL_BACK
;
1137 ctx
->Polygon
.FrontFace
= GL_CCW
;
1138 ctx
->Polygon
._FrontBit
= 0;
1139 ctx
->Polygon
.FrontMode
= GL_FILL
;
1140 ctx
->Polygon
.BackMode
= GL_FILL
;
1141 ctx
->Polygon
.SmoothFlag
= GL_FALSE
;
1142 ctx
->Polygon
.StippleFlag
= GL_FALSE
;
1143 ctx
->Polygon
.OffsetFactor
= 0.0F
;
1144 ctx
->Polygon
.OffsetUnits
= 0.0F
;
1145 ctx
->Polygon
.OffsetMRD
= 0.0F
;
1146 ctx
->Polygon
.OffsetPoint
= GL_FALSE
;
1147 ctx
->Polygon
.OffsetLine
= GL_FALSE
;
1148 ctx
->Polygon
.OffsetFill
= GL_FALSE
;
1150 /* Polygon Stipple group */
1151 MEMSET( ctx
->PolygonStipple
, 0xff, 32*sizeof(GLuint
) );
1154 ctx
->Scissor
.Enabled
= GL_FALSE
;
1157 ctx
->Scissor
.Width
= 0;
1158 ctx
->Scissor
.Height
= 0;
1161 ctx
->Stencil
.Enabled
= GL_FALSE
;
1162 ctx
->Stencil
.Function
= GL_ALWAYS
;
1163 ctx
->Stencil
.FailFunc
= GL_KEEP
;
1164 ctx
->Stencil
.ZPassFunc
= GL_KEEP
;
1165 ctx
->Stencil
.ZFailFunc
= GL_KEEP
;
1166 ctx
->Stencil
.Ref
= 0;
1167 ctx
->Stencil
.ValueMask
= STENCIL_MAX
;
1168 ctx
->Stencil
.Clear
= 0;
1169 ctx
->Stencil
.WriteMask
= STENCIL_MAX
;
1172 ctx
->Texture
.CurrentUnit
= 0; /* multitexture */
1173 ctx
->Texture
._ReallyEnabled
= 0;
1174 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
1175 init_texture_unit( ctx
, i
);
1176 ctx
->Texture
.SharedPalette
= GL_FALSE
;
1177 _mesa_init_colortable(&ctx
->Texture
.Palette
);
1179 /* Transformation group */
1180 ctx
->Transform
.MatrixMode
= GL_MODELVIEW
;
1181 ctx
->Transform
.Normalize
= GL_FALSE
;
1182 ctx
->Transform
.RescaleNormals
= GL_FALSE
;
1183 ctx
->Transform
.RasterPositionUnclipped
= GL_FALSE
;
1184 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
1185 ASSIGN_4V( ctx
->Transform
.EyeUserPlane
[i
], 0.0, 0.0, 0.0, 0.0 );
1187 ctx
->Transform
.ClipPlanesEnabled
= 0;
1189 /* Viewport group */
1190 ctx
->Viewport
.X
= 0;
1191 ctx
->Viewport
.Y
= 0;
1192 ctx
->Viewport
.Width
= 0;
1193 ctx
->Viewport
.Height
= 0;
1194 ctx
->Viewport
.Near
= 0.0;
1195 ctx
->Viewport
.Far
= 1.0;
1196 _math_matrix_ctr(&ctx
->Viewport
._WindowMap
);
1200 ctx
->Viewport
._WindowMap
.m
[Sz
] = 0.5F
* ctx
->DepthMaxF
;
1201 ctx
->Viewport
._WindowMap
.m
[Tz
] = 0.5F
* ctx
->DepthMaxF
;
1205 ctx
->Viewport
._WindowMap
.flags
= MAT_FLAG_GENERAL_SCALE
|MAT_FLAG_TRANSLATION
;
1206 ctx
->Viewport
._WindowMap
.type
= MATRIX_3D_NO_ROT
;
1209 ctx
->Array
.Vertex
.Size
= 4;
1210 ctx
->Array
.Vertex
.Type
= GL_FLOAT
;
1211 ctx
->Array
.Vertex
.Stride
= 0;
1212 ctx
->Array
.Vertex
.StrideB
= 0;
1213 ctx
->Array
.Vertex
.Ptr
= NULL
;
1214 ctx
->Array
.Vertex
.Enabled
= GL_FALSE
;
1215 ctx
->Array
.Vertex
.Flags
= CA_CLIENT_DATA
;
1216 ctx
->Array
.Normal
.Type
= GL_FLOAT
;
1217 ctx
->Array
.Normal
.Stride
= 0;
1218 ctx
->Array
.Normal
.StrideB
= 0;
1219 ctx
->Array
.Normal
.Ptr
= NULL
;
1220 ctx
->Array
.Normal
.Enabled
= GL_FALSE
;
1221 ctx
->Array
.Normal
.Flags
= CA_CLIENT_DATA
;
1222 ctx
->Array
.Color
.Size
= 4;
1223 ctx
->Array
.Color
.Type
= GL_FLOAT
;
1224 ctx
->Array
.Color
.Stride
= 0;
1225 ctx
->Array
.Color
.StrideB
= 0;
1226 ctx
->Array
.Color
.Ptr
= NULL
;
1227 ctx
->Array
.Color
.Enabled
= GL_FALSE
;
1228 ctx
->Array
.Color
.Flags
= CA_CLIENT_DATA
;
1229 ctx
->Array
.SecondaryColor
.Size
= 4;
1230 ctx
->Array
.SecondaryColor
.Type
= GL_FLOAT
;
1231 ctx
->Array
.SecondaryColor
.Stride
= 0;
1232 ctx
->Array
.SecondaryColor
.StrideB
= 0;
1233 ctx
->Array
.SecondaryColor
.Ptr
= NULL
;
1234 ctx
->Array
.SecondaryColor
.Enabled
= GL_FALSE
;
1235 ctx
->Array
.SecondaryColor
.Flags
= CA_CLIENT_DATA
;
1236 ctx
->Array
.FogCoord
.Size
= 1;
1237 ctx
->Array
.FogCoord
.Type
= GL_FLOAT
;
1238 ctx
->Array
.FogCoord
.Stride
= 0;
1239 ctx
->Array
.FogCoord
.StrideB
= 0;
1240 ctx
->Array
.FogCoord
.Ptr
= NULL
;
1241 ctx
->Array
.FogCoord
.Enabled
= GL_FALSE
;
1242 ctx
->Array
.FogCoord
.Flags
= CA_CLIENT_DATA
;
1243 ctx
->Array
.Index
.Type
= GL_FLOAT
;
1244 ctx
->Array
.Index
.Stride
= 0;
1245 ctx
->Array
.Index
.StrideB
= 0;
1246 ctx
->Array
.Index
.Ptr
= NULL
;
1247 ctx
->Array
.Index
.Enabled
= GL_FALSE
;
1248 ctx
->Array
.Index
.Flags
= CA_CLIENT_DATA
;
1249 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
1250 ctx
->Array
.TexCoord
[i
].Size
= 4;
1251 ctx
->Array
.TexCoord
[i
].Type
= GL_FLOAT
;
1252 ctx
->Array
.TexCoord
[i
].Stride
= 0;
1253 ctx
->Array
.TexCoord
[i
].StrideB
= 0;
1254 ctx
->Array
.TexCoord
[i
].Ptr
= NULL
;
1255 ctx
->Array
.TexCoord
[i
].Enabled
= GL_FALSE
;
1256 ctx
->Array
.TexCoord
[i
].Flags
= CA_CLIENT_DATA
;
1258 ctx
->Array
.TexCoordInterleaveFactor
= 1;
1259 ctx
->Array
.EdgeFlag
.Stride
= 0;
1260 ctx
->Array
.EdgeFlag
.StrideB
= 0;
1261 ctx
->Array
.EdgeFlag
.Ptr
= NULL
;
1262 ctx
->Array
.EdgeFlag
.Enabled
= GL_FALSE
;
1263 ctx
->Array
.EdgeFlag
.Flags
= CA_CLIENT_DATA
;
1264 ctx
->Array
.ActiveTexture
= 0; /* GL_ARB_multitexture */
1266 /* Pixel transfer */
1267 ctx
->Pack
.Alignment
= 4;
1268 ctx
->Pack
.RowLength
= 0;
1269 ctx
->Pack
.ImageHeight
= 0;
1270 ctx
->Pack
.SkipPixels
= 0;
1271 ctx
->Pack
.SkipRows
= 0;
1272 ctx
->Pack
.SkipImages
= 0;
1273 ctx
->Pack
.SwapBytes
= GL_FALSE
;
1274 ctx
->Pack
.LsbFirst
= GL_FALSE
;
1275 ctx
->Unpack
.Alignment
= 4;
1276 ctx
->Unpack
.RowLength
= 0;
1277 ctx
->Unpack
.ImageHeight
= 0;
1278 ctx
->Unpack
.SkipPixels
= 0;
1279 ctx
->Unpack
.SkipRows
= 0;
1280 ctx
->Unpack
.SkipImages
= 0;
1281 ctx
->Unpack
.SwapBytes
= GL_FALSE
;
1282 ctx
->Unpack
.LsbFirst
= GL_FALSE
;
1285 ctx
->Feedback
.Type
= GL_2D
; /* TODO: verify */
1286 ctx
->Feedback
.Buffer
= NULL
;
1287 ctx
->Feedback
.BufferSize
= 0;
1288 ctx
->Feedback
.Count
= 0;
1290 /* Selection/picking */
1291 ctx
->Select
.Buffer
= NULL
;
1292 ctx
->Select
.BufferSize
= 0;
1293 ctx
->Select
.BufferCount
= 0;
1294 ctx
->Select
.Hits
= 0;
1295 ctx
->Select
.NameStackDepth
= 0;
1297 /* Renderer and client attribute stacks */
1298 ctx
->AttribStackDepth
= 0;
1299 ctx
->ClientAttribStackDepth
= 0;
1303 ctx
->ExecuteFlag
= GL_TRUE
;
1304 ctx
->CompileFlag
= GL_FALSE
;
1305 ctx
->CurrentListPtr
= NULL
;
1306 ctx
->CurrentBlock
= NULL
;
1307 ctx
->CurrentListNum
= 0;
1308 ctx
->CurrentPos
= 0;
1311 _mesa_init_colortable(&ctx
->ColorTable
);
1312 _mesa_init_colortable(&ctx
->ProxyColorTable
);
1313 _mesa_init_colortable(&ctx
->PostConvolutionColorTable
);
1314 _mesa_init_colortable(&ctx
->ProxyPostConvolutionColorTable
);
1315 _mesa_init_colortable(&ctx
->PostColorMatrixColorTable
);
1316 _mesa_init_colortable(&ctx
->ProxyPostColorMatrixColorTable
);
1318 /* GL_NV_vertex_program */
1319 ctx
->VertexProgram
.Current
= NULL
;
1320 ctx
->VertexProgram
.CurrentID
= 0;
1321 ctx
->VertexProgram
.Enabled
= GL_FALSE
;
1322 ctx
->VertexProgram
.PointSizeEnabled
= GL_FALSE
;
1323 ctx
->VertexProgram
.TwoSideEnabled
= GL_FALSE
;
1324 for (i
= 0; i
< VP_NUM_PROG_REGS
/ 4; i
++) {
1325 ctx
->VertexProgram
.TrackMatrix
[i
] = GL_NONE
;
1326 ctx
->VertexProgram
.TrackMatrixTransform
[i
] = GL_IDENTITY_NV
;
1330 ctx
->NewState
= _NEW_ALL
;
1331 ctx
->RenderMode
= GL_RENDER
;
1332 ctx
->_ImageTransferState
= 0;
1334 ctx
->_NeedNormals
= 0;
1335 ctx
->_NeedEyeCoords
= 0;
1336 ctx
->_ModelViewInvScale
= 1.0;
1338 ctx
->ErrorValue
= (GLenum
) GL_NO_ERROR
;
1340 ctx
->CatchSignals
= GL_TRUE
;
1341 ctx
->OcclusionResult
= GL_FALSE
;
1342 ctx
->OcclusionResultSaved
= GL_FALSE
;
1344 /* For debug/development only */
1345 ctx
->NoRaster
= getenv("MESA_NO_RASTER") ? GL_TRUE
: GL_FALSE
;
1346 ctx
->FirstTimeCurrent
= GL_TRUE
;
1348 /* Dither disable */
1349 ctx
->NoDither
= getenv("MESA_NO_DITHER") ? GL_TRUE
: GL_FALSE
;
1350 if (ctx
->NoDither
) {
1351 if (getenv("MESA_DEBUG")) {
1352 fprintf(stderr
, "MESA_NO_DITHER set - dithering disabled\n");
1354 ctx
->Color
.DitherFlag
= GL_FALSE
;
1362 * Allocate the proxy textures. If we run out of memory part way through
1363 * the allocations clean up and return GL_FALSE.
1364 * Return: GL_TRUE=success, GL_FALSE=failure
1367 alloc_proxy_textures( GLcontext
*ctx
)
1369 GLboolean out_of_memory
;
1372 ctx
->Texture
.Proxy1D
= _mesa_alloc_texture_object(NULL
, 0, 1);
1373 if (!ctx
->Texture
.Proxy1D
) {
1377 ctx
->Texture
.Proxy2D
= _mesa_alloc_texture_object(NULL
, 0, 2);
1378 if (!ctx
->Texture
.Proxy2D
) {
1379 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1383 ctx
->Texture
.Proxy3D
= _mesa_alloc_texture_object(NULL
, 0, 3);
1384 if (!ctx
->Texture
.Proxy3D
) {
1385 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1386 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1390 ctx
->Texture
.ProxyCubeMap
= _mesa_alloc_texture_object(NULL
, 0, 6);
1391 if (!ctx
->Texture
.ProxyCubeMap
) {
1392 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1393 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1394 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy3D
);
1398 out_of_memory
= GL_FALSE
;
1399 for (i
=0;i
<MAX_TEXTURE_LEVELS
;i
++) {
1400 ctx
->Texture
.Proxy1D
->Image
[i
] = _mesa_alloc_texture_image();
1401 ctx
->Texture
.Proxy2D
->Image
[i
] = _mesa_alloc_texture_image();
1402 ctx
->Texture
.Proxy3D
->Image
[i
] = _mesa_alloc_texture_image();
1403 ctx
->Texture
.ProxyCubeMap
->Image
[i
] = _mesa_alloc_texture_image();
1404 if (!ctx
->Texture
.Proxy1D
->Image
[i
]
1405 || !ctx
->Texture
.Proxy2D
->Image
[i
]
1406 || !ctx
->Texture
.Proxy3D
->Image
[i
]
1407 || !ctx
->Texture
.ProxyCubeMap
->Image
[i
]) {
1408 out_of_memory
= GL_TRUE
;
1411 if (out_of_memory
) {
1412 for (i
=0;i
<MAX_TEXTURE_LEVELS
;i
++) {
1413 if (ctx
->Texture
.Proxy1D
->Image
[i
]) {
1414 _mesa_free_texture_image(ctx
->Texture
.Proxy1D
->Image
[i
]);
1416 if (ctx
->Texture
.Proxy2D
->Image
[i
]) {
1417 _mesa_free_texture_image(ctx
->Texture
.Proxy2D
->Image
[i
]);
1419 if (ctx
->Texture
.Proxy3D
->Image
[i
]) {
1420 _mesa_free_texture_image(ctx
->Texture
.Proxy3D
->Image
[i
]);
1422 if (ctx
->Texture
.ProxyCubeMap
->Image
[i
]) {
1423 _mesa_free_texture_image(ctx
->Texture
.ProxyCubeMap
->Image
[i
]);
1426 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1427 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1428 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy3D
);
1429 _mesa_free_texture_object(NULL
, ctx
->Texture
.ProxyCubeMap
);
1439 * Initialize a GLcontext struct. This includes allocating all the
1440 * other structs and arrays which hang off of the context by pointers.
1443 _mesa_initialize_context( GLcontext
*ctx
,
1444 const GLvisual
*visual
,
1445 GLcontext
*share_list
,
1449 GLuint dispatchSize
;
1451 (void) direct
; /* not used */
1453 /* misc one-time initializations */
1459 if (!ctx
->imports
.malloc
) {
1460 _mesa_InitDefaultImports(&ctx
->imports
, driver_ctx
, NULL
);
1462 /* exports are setup by the device driver */
1464 ctx
->DriverCtx
= driver_ctx
;
1465 ctx
->Visual
= *visual
;
1466 ctx
->DrawBuffer
= NULL
;
1467 ctx
->ReadBuffer
= NULL
;
1470 /* share state with another context */
1471 ctx
->Shared
= share_list
->Shared
;
1474 /* allocate new, unshared state */
1475 ctx
->Shared
= alloc_shared_state();
1480 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1481 ctx
->Shared
->RefCount
++;
1482 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1484 /* Effectively bind the default textures to all texture units */
1485 ctx
->Shared
->Default1D
->RefCount
+= MAX_TEXTURE_UNITS
;
1486 ctx
->Shared
->Default2D
->RefCount
+= MAX_TEXTURE_UNITS
;
1487 ctx
->Shared
->Default3D
->RefCount
+= MAX_TEXTURE_UNITS
;
1488 ctx
->Shared
->DefaultCubeMap
->RefCount
+= MAX_TEXTURE_UNITS
;
1490 init_attrib_groups( ctx
);
1492 if (visual
->doubleBufferMode
) {
1493 ctx
->Color
.DrawBuffer
= GL_BACK
;
1494 ctx
->Color
.DriverDrawBuffer
= GL_BACK_LEFT
;
1495 ctx
->Color
.DrawDestMask
= BACK_LEFT_BIT
;
1496 ctx
->Pixel
.ReadBuffer
= GL_BACK
;
1497 ctx
->Pixel
.DriverReadBuffer
= GL_BACK_LEFT
;
1500 ctx
->Color
.DrawBuffer
= GL_FRONT
;
1501 ctx
->Color
.DriverDrawBuffer
= GL_FRONT_LEFT
;
1502 ctx
->Color
.DrawDestMask
= FRONT_LEFT_BIT
;
1503 ctx
->Pixel
.ReadBuffer
= GL_FRONT
;
1504 ctx
->Pixel
.DriverReadBuffer
= GL_FRONT_LEFT
;
1507 if (!alloc_proxy_textures(ctx
)) {
1508 free_shared_state(ctx
, ctx
->Shared
);
1512 /* register the most recent extension functions with libGL */
1513 _glapi_add_entrypoint("glTbufferMask3DFX", 553);
1514 _glapi_add_entrypoint("glCompressedTexImage3DARB", 554);
1515 _glapi_add_entrypoint("glCompressedTexImage2DARB", 555);
1516 _glapi_add_entrypoint("glCompressedTexImage1DARB", 556);
1517 _glapi_add_entrypoint("glCompressedTexSubImage3DARB", 557);
1518 _glapi_add_entrypoint("glCompressedTexSubImage2DARB", 558);
1519 _glapi_add_entrypoint("glCompressedTexSubImage1DARB", 559);
1520 _glapi_add_entrypoint("glGetCompressedTexImageARB", 560);
1522 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1523 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1524 * Mesa we do this to accomodate different versions of libGL and various
1527 dispatchSize
= MAX2(_glapi_get_dispatch_table_size(),
1528 sizeof(struct _glapi_table
) / sizeof(void *));
1530 /* setup API dispatch tables */
1531 ctx
->Exec
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1532 ctx
->Save
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1533 if (!ctx
->Exec
|| !ctx
->Save
) {
1534 free_shared_state(ctx
, ctx
->Shared
);
1538 _mesa_init_exec_table(ctx
->Exec
, dispatchSize
);
1539 _mesa_init_dlist_table(ctx
->Save
, dispatchSize
);
1540 ctx
->CurrentDispatch
= ctx
->Exec
;
1542 ctx
->ExecPrefersFloat
= GL_FALSE
;
1543 ctx
->SavePrefersFloat
= GL_FALSE
;
1545 /* Neutral tnl module stuff */
1546 _mesa_init_exec_vtxfmt( ctx
);
1547 ctx
->TnlModule
.Current
= NULL
;
1548 ctx
->TnlModule
.SwapCount
= 0;
1550 /* Z buffer stuff */
1551 if (ctx
->Visual
.depthBits
== 0) {
1552 /* Special case. Even if we don't have a depth buffer we need
1553 * good values for DepthMax for Z vertex transformation purposes
1554 * and for per-fragment fog computation.
1556 ctx
->DepthMax
= 1 << 16;
1557 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1559 else if (ctx
->Visual
.depthBits
< 32) {
1560 ctx
->DepthMax
= (1 << ctx
->Visual
.depthBits
) - 1;
1561 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1564 /* Special case since shift values greater than or equal to the
1565 * number of bits in the left hand expression's type are undefined.
1567 ctx
->DepthMax
= 0xffffffff;
1568 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1570 ctx
->MRD
= 1.0; /* Minimum resolvable depth value, for polygon offset */
1573 #if defined(MESA_TRACE)
1574 ctx
->TraceCtx
= (trace_context_t
*) CALLOC( sizeof(trace_context_t
) );
1576 /* Brian: do you want to have CreateContext fail here,
1577 or should we just trap in NewTrace (currently done)? */
1578 if (!(ctx
->TraceCtx
)) {
1579 free_shared_state(ctx
, ctx
->Shared
);
1585 trInitContext(ctx
->TraceCtx
);
1587 ctx
->TraceDispatch
= (struct _glapi_table
*)
1588 CALLOC(dispatchSize
* sizeof(void*));
1590 if (!(ctx
->TraceCtx
)) {
1591 free_shared_state(ctx
, ctx
->Shared
);
1594 FREE( ctx
->TraceCtx
);
1598 trInitDispatch(ctx
->TraceDispatch
);
1607 * Allocate and initialize a GLcontext structure.
1608 * Input: visual - a GLvisual pointer (we copy the struct contents)
1609 * sharelist - another context to share display lists with or NULL
1610 * driver_ctx - pointer to device driver's context state struct
1611 * Return: pointer to a new __GLcontextRec or NULL if error.
1614 _mesa_create_context( const GLvisual
*visual
,
1615 GLcontext
*share_list
,
1619 GLcontext
*ctx
= (GLcontext
*) CALLOC( sizeof(GLcontext
) );
1623 ctx
->Driver
.CurrentExecPrimitive
= 0;
1624 if (_mesa_initialize_context(ctx
, visual
, share_list
, driver_ctx
, direct
)) {
1636 * Free the data associated with the given context.
1637 * But don't free() the GLcontext struct itself!
1640 _mesa_free_context_data( GLcontext
*ctx
)
1642 struct gl_shine_tab
*s
, *tmps
;
1645 /* if we're destroying the current context, unbind it first */
1646 if (ctx
== _mesa_get_current_context()) {
1647 _mesa_make_current(NULL
, NULL
);
1651 * Free transformation matrix stacks
1653 free_matrix_stack(&ctx
->ModelviewMatrixStack
);
1654 free_matrix_stack(&ctx
->ProjectionMatrixStack
);
1655 free_matrix_stack(&ctx
->ColorMatrixStack
);
1656 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++)
1657 free_matrix_stack(&ctx
->TextureMatrixStack
[i
]);
1658 for (i
= 0; i
< MAX_PROGRAM_MATRICES
; i
++)
1659 free_matrix_stack(&ctx
->ProgramMatrixStack
[i
]);
1660 /* combined Modelview*Projection matrix */
1661 _math_matrix_dtr( &ctx
->_ModelProjectMatrix
);
1664 if (ctx
->VertexProgram
.Current
) {
1665 ctx
->VertexProgram
.Current
->RefCount
--;
1666 if (ctx
->VertexProgram
.Current
->RefCount
<= 0)
1667 _mesa_delete_program(ctx
, ctx
->VertexProgram
.CurrentID
);
1670 /* Shared context state (display lists, textures, etc) */
1671 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1672 ctx
->Shared
->RefCount
--;
1673 assert(ctx
->Shared
->RefCount
>= 0);
1674 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1675 if (ctx
->Shared
->RefCount
== 0) {
1676 /* free shared state */
1677 free_shared_state( ctx
, ctx
->Shared
);
1680 /* Free lighting shininess exponentiation table */
1681 foreach_s( s
, tmps
, ctx
->_ShineTabList
) {
1684 FREE( ctx
->_ShineTabList
);
1686 /* Free proxy texture objects */
1687 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy1D
);
1688 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy2D
);
1689 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy3D
);
1690 _mesa_free_texture_object( NULL
, ctx
->Texture
.ProxyCubeMap
);
1692 /* Free evaluator data */
1693 if (ctx
->EvalMap
.Map1Vertex3
.Points
)
1694 FREE( ctx
->EvalMap
.Map1Vertex3
.Points
);
1695 if (ctx
->EvalMap
.Map1Vertex4
.Points
)
1696 FREE( ctx
->EvalMap
.Map1Vertex4
.Points
);
1697 if (ctx
->EvalMap
.Map1Index
.Points
)
1698 FREE( ctx
->EvalMap
.Map1Index
.Points
);
1699 if (ctx
->EvalMap
.Map1Color4
.Points
)
1700 FREE( ctx
->EvalMap
.Map1Color4
.Points
);
1701 if (ctx
->EvalMap
.Map1Normal
.Points
)
1702 FREE( ctx
->EvalMap
.Map1Normal
.Points
);
1703 if (ctx
->EvalMap
.Map1Texture1
.Points
)
1704 FREE( ctx
->EvalMap
.Map1Texture1
.Points
);
1705 if (ctx
->EvalMap
.Map1Texture2
.Points
)
1706 FREE( ctx
->EvalMap
.Map1Texture2
.Points
);
1707 if (ctx
->EvalMap
.Map1Texture3
.Points
)
1708 FREE( ctx
->EvalMap
.Map1Texture3
.Points
);
1709 if (ctx
->EvalMap
.Map1Texture4
.Points
)
1710 FREE( ctx
->EvalMap
.Map1Texture4
.Points
);
1711 for (i
= 0; i
< 16; i
++)
1712 FREE((ctx
->EvalMap
.Map1Attrib
[i
].Points
));
1714 if (ctx
->EvalMap
.Map2Vertex3
.Points
)
1715 FREE( ctx
->EvalMap
.Map2Vertex3
.Points
);
1716 if (ctx
->EvalMap
.Map2Vertex4
.Points
)
1717 FREE( ctx
->EvalMap
.Map2Vertex4
.Points
);
1718 if (ctx
->EvalMap
.Map2Index
.Points
)
1719 FREE( ctx
->EvalMap
.Map2Index
.Points
);
1720 if (ctx
->EvalMap
.Map2Color4
.Points
)
1721 FREE( ctx
->EvalMap
.Map2Color4
.Points
);
1722 if (ctx
->EvalMap
.Map2Normal
.Points
)
1723 FREE( ctx
->EvalMap
.Map2Normal
.Points
);
1724 if (ctx
->EvalMap
.Map2Texture1
.Points
)
1725 FREE( ctx
->EvalMap
.Map2Texture1
.Points
);
1726 if (ctx
->EvalMap
.Map2Texture2
.Points
)
1727 FREE( ctx
->EvalMap
.Map2Texture2
.Points
);
1728 if (ctx
->EvalMap
.Map2Texture3
.Points
)
1729 FREE( ctx
->EvalMap
.Map2Texture3
.Points
);
1730 if (ctx
->EvalMap
.Map2Texture4
.Points
)
1731 FREE( ctx
->EvalMap
.Map2Texture4
.Points
);
1732 for (i
= 0; i
< 16; i
++)
1733 FREE((ctx
->EvalMap
.Map2Attrib
[i
].Points
));
1735 _mesa_free_colortable_data( &ctx
->ColorTable
);
1736 _mesa_free_colortable_data( &ctx
->PostConvolutionColorTable
);
1737 _mesa_free_colortable_data( &ctx
->PostColorMatrixColorTable
);
1738 _mesa_free_colortable_data( &ctx
->Texture
.Palette
);
1740 _math_matrix_dtr(&ctx
->Viewport
._WindowMap
);
1742 _mesa_extensions_dtr(ctx
);
1751 * Destroy a GLcontext structure.
1754 _mesa_destroy_context( GLcontext
*ctx
)
1757 _mesa_free_context_data(ctx
);
1758 FREE( (void *) ctx
);
1765 * Copy attribute groups from one context to another.
1766 * Input: src - source context
1767 * dst - destination context
1768 * mask - bitwise OR of GL_*_BIT flags
1771 _mesa_copy_context( const GLcontext
*src
, GLcontext
*dst
, GLuint mask
)
1773 if (mask
& GL_ACCUM_BUFFER_BIT
) {
1774 MEMCPY( &dst
->Accum
, &src
->Accum
, sizeof(struct gl_accum_attrib
) );
1776 if (mask
& GL_COLOR_BUFFER_BIT
) {
1777 MEMCPY( &dst
->Color
, &src
->Color
, sizeof(struct gl_colorbuffer_attrib
) );
1779 if (mask
& GL_CURRENT_BIT
) {
1780 MEMCPY( &dst
->Current
, &src
->Current
, sizeof(struct gl_current_attrib
) );
1782 if (mask
& GL_DEPTH_BUFFER_BIT
) {
1783 MEMCPY( &dst
->Depth
, &src
->Depth
, sizeof(struct gl_depthbuffer_attrib
) );
1785 if (mask
& GL_ENABLE_BIT
) {
1788 if (mask
& GL_EVAL_BIT
) {
1789 MEMCPY( &dst
->Eval
, &src
->Eval
, sizeof(struct gl_eval_attrib
) );
1791 if (mask
& GL_FOG_BIT
) {
1792 MEMCPY( &dst
->Fog
, &src
->Fog
, sizeof(struct gl_fog_attrib
) );
1794 if (mask
& GL_HINT_BIT
) {
1795 MEMCPY( &dst
->Hint
, &src
->Hint
, sizeof(struct gl_hint_attrib
) );
1797 if (mask
& GL_LIGHTING_BIT
) {
1798 MEMCPY( &dst
->Light
, &src
->Light
, sizeof(struct gl_light_attrib
) );
1799 /* gl_reinit_light_attrib( &dst->Light ); */
1801 if (mask
& GL_LINE_BIT
) {
1802 MEMCPY( &dst
->Line
, &src
->Line
, sizeof(struct gl_line_attrib
) );
1804 if (mask
& GL_LIST_BIT
) {
1805 MEMCPY( &dst
->List
, &src
->List
, sizeof(struct gl_list_attrib
) );
1807 if (mask
& GL_PIXEL_MODE_BIT
) {
1808 MEMCPY( &dst
->Pixel
, &src
->Pixel
, sizeof(struct gl_pixel_attrib
) );
1810 if (mask
& GL_POINT_BIT
) {
1811 MEMCPY( &dst
->Point
, &src
->Point
, sizeof(struct gl_point_attrib
) );
1813 if (mask
& GL_POLYGON_BIT
) {
1814 MEMCPY( &dst
->Polygon
, &src
->Polygon
, sizeof(struct gl_polygon_attrib
) );
1816 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
1817 /* Use loop instead of MEMCPY due to problem with Portland Group's
1818 * C compiler. Reported by John Stone.
1821 for (i
=0;i
<32;i
++) {
1822 dst
->PolygonStipple
[i
] = src
->PolygonStipple
[i
];
1825 if (mask
& GL_SCISSOR_BIT
) {
1826 MEMCPY( &dst
->Scissor
, &src
->Scissor
, sizeof(struct gl_scissor_attrib
) );
1828 if (mask
& GL_STENCIL_BUFFER_BIT
) {
1829 MEMCPY( &dst
->Stencil
, &src
->Stencil
, sizeof(struct gl_stencil_attrib
) );
1831 if (mask
& GL_TEXTURE_BIT
) {
1832 MEMCPY( &dst
->Texture
, &src
->Texture
, sizeof(struct gl_texture_attrib
) );
1834 if (mask
& GL_TRANSFORM_BIT
) {
1835 MEMCPY( &dst
->Transform
, &src
->Transform
, sizeof(struct gl_transform_attrib
) );
1837 if (mask
& GL_VIEWPORT_BIT
) {
1838 MEMCPY( &dst
->Viewport
, &src
->Viewport
, sizeof(struct gl_viewport_attrib
) );
1840 /* XXX FIXME: Call callbacks?
1842 dst
->NewState
= _NEW_ALL
;
1847 * Set the current context, binding the given frame buffer to the context.
1850 _mesa_make_current( GLcontext
*newCtx
, GLframebuffer
*buffer
)
1852 _mesa_make_current2( newCtx
, buffer
, buffer
);
1856 static void print_info( void )
1858 fprintf(stderr
, "Mesa GL_VERSION = %s\n",
1859 (char *) _mesa_GetString(GL_VERSION
));
1860 fprintf(stderr
, "Mesa GL_RENDERER = %s\n",
1861 (char *) _mesa_GetString(GL_RENDERER
));
1862 fprintf(stderr
, "Mesa GL_VENDOR = %s\n",
1863 (char *) _mesa_GetString(GL_VENDOR
));
1864 fprintf(stderr
, "Mesa GL_EXTENSIONS = %s\n",
1865 (char *) _mesa_GetString(GL_EXTENSIONS
));
1866 #if defined(THREADS)
1867 fprintf(stderr
, "Mesa thread-safe: YES\n");
1869 fprintf(stderr
, "Mesa thread-safe: NO\n");
1871 #if defined(USE_X86_ASM)
1872 fprintf(stderr
, "Mesa x86-optimized: YES\n");
1874 fprintf(stderr
, "Mesa x86-optimized: NO\n");
1876 #if defined(USE_SPARC_ASM)
1877 fprintf(stderr
, "Mesa sparc-optimized: YES\n");
1879 fprintf(stderr
, "Mesa sparc-optimized: NO\n");
1885 * Bind the given context to the given draw-buffer and read-buffer
1886 * and make it the current context for this thread.
1889 _mesa_make_current2( GLcontext
*newCtx
, GLframebuffer
*drawBuffer
,
1890 GLframebuffer
*readBuffer
)
1893 fprintf(stderr
, "_mesa_make_current2()\n");
1895 /* Check that the context's and framebuffer's visuals are compatible.
1896 * We could do a lot more checking here but this'll catch obvious
1899 if (newCtx
&& drawBuffer
&& readBuffer
) {
1900 if (newCtx
->Visual
.rgbMode
!= drawBuffer
->Visual
.rgbMode
||
1901 newCtx
->Visual
.redBits
!= drawBuffer
->Visual
.redBits
||
1902 newCtx
->Visual
.depthBits
!= drawBuffer
->Visual
.depthBits
||
1903 newCtx
->Visual
.stencilBits
!= drawBuffer
->Visual
.stencilBits
||
1904 newCtx
->Visual
.accumRedBits
!= drawBuffer
->Visual
.accumRedBits
) {
1905 return; /* incompatible */
1909 /* We call this function periodically (just here for now) in
1910 * order to detect when multithreading has begun.
1912 _glapi_check_multithread();
1914 _glapi_set_context((void *) newCtx
);
1915 ASSERT(_mesa_get_current_context() == newCtx
);
1919 _glapi_set_dispatch(NULL
); /* none current */
1922 _glapi_set_dispatch(newCtx
->CurrentDispatch
);
1924 if (drawBuffer
&& readBuffer
) {
1925 /* TODO: check if newCtx and buffer's visual match??? */
1926 newCtx
->DrawBuffer
= drawBuffer
;
1927 newCtx
->ReadBuffer
= readBuffer
;
1928 newCtx
->NewState
|= _NEW_BUFFERS
;
1929 /* _mesa_update_state( newCtx ); */
1932 if (newCtx
->Driver
.MakeCurrent
)
1933 newCtx
->Driver
.MakeCurrent( newCtx
, drawBuffer
, readBuffer
);
1935 /* We can use this to help debug user's problems. Tell them to set
1936 * the MESA_INFO env variable before running their app. Then the
1937 * first time each context is made current we'll print some useful
1940 if (newCtx
->FirstTimeCurrent
) {
1941 if (getenv("MESA_INFO")) {
1944 newCtx
->FirstTimeCurrent
= GL_FALSE
;
1952 * Return current context handle for the calling thread.
1953 * This isn't the fastest way to get the current context.
1954 * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
1957 _mesa_get_current_context( void )
1959 return (GLcontext
*) _glapi_get_context();
1965 * This should be called by device drivers just before they do a
1966 * swapbuffers. Any pending rendering commands will be executed.
1967 * XXX we should really rename this function to _mesa_flush() or something.
1970 _mesa_swapbuffers(GLcontext
*ctx
)
1972 FLUSH_VERTICES( ctx
, 0 );
1978 * Return pointer to this context's current API dispatch table.
1979 * It'll either be the immediate-mode execute dispatcher or the
1980 * display list compile dispatcher.
1982 struct _glapi_table
*
1983 _mesa_get_dispatch(GLcontext
*ctx
)
1985 return ctx
->CurrentDispatch
;
1990 /**********************************************************************/
1991 /***** Miscellaneous functions *****/
1992 /**********************************************************************/
1996 * This function is called when the Mesa user has stumbled into a code
1997 * path which may not be implemented fully or correctly.
1999 void _mesa_problem( const GLcontext
*ctx
, const char *s
)
2001 fprintf( stderr
, "Mesa implementation error: %s\n", s
);
2003 fprintf( stderr
, "Please report to the DRI bug database at dri.sourceforge.net\n");
2005 fprintf( stderr
, "Please report to the Mesa bug database at www.mesa3d.org\n" );
2013 * This is called to inform the user that he or she has tried to do
2014 * something illogical or if there's likely a bug in their program
2015 * (like enabled depth testing without a depth buffer).
2018 _mesa_warning( const GLcontext
*ctx
, const char *s
)
2020 (*ctx
->imports
.warning
)((__GLcontext
*) ctx
, (char *) s
);
2026 * This is Mesa's error handler. Normally, all that's done is the updating
2027 * of the current error value. If Mesa is compiled with -DDEBUG or if the
2028 * environment variable "MESA_DEBUG" is defined then a real error message
2029 * is printed to stderr.
2030 * Input: ctx - the GL context
2031 * error - the error value
2032 * where - usually the name of function where error was detected
2035 _mesa_error( GLcontext
*ctx
, GLenum error
, const char *where
)
2037 const char *debugEnv
= getenv("MESA_DEBUG");
2041 if (debugEnv
&& strstr(debugEnv
, "silent"))
2056 errstr
= "GL_NO_ERROR";
2058 case GL_INVALID_VALUE
:
2059 errstr
= "GL_INVALID_VALUE";
2061 case GL_INVALID_ENUM
:
2062 errstr
= "GL_INVALID_ENUM";
2064 case GL_INVALID_OPERATION
:
2065 errstr
= "GL_INVALID_OPERATION";
2067 case GL_STACK_OVERFLOW
:
2068 errstr
= "GL_STACK_OVERFLOW";
2070 case GL_STACK_UNDERFLOW
:
2071 errstr
= "GL_STACK_UNDERFLOW";
2073 case GL_OUT_OF_MEMORY
:
2074 errstr
= "GL_OUT_OF_MEMORY";
2076 case GL_TABLE_TOO_LARGE
:
2077 errstr
= "GL_TABLE_TOO_LARGE";
2083 fprintf(stderr
, "Mesa user error: %s in %s\n", errstr
, where
);
2089 if (ctx
->ErrorValue
== GL_NO_ERROR
) {
2090 ctx
->ErrorValue
= error
;
2093 /* Call device driver's error handler, if any. This is used on the Mac. */
2094 if (ctx
->Driver
.Error
) {
2095 (*ctx
->Driver
.Error
)( ctx
);
2102 _mesa_Finish( void )
2104 GET_CURRENT_CONTEXT(ctx
);
2105 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2106 if (ctx
->Driver
.Finish
) {
2107 (*ctx
->Driver
.Finish
)( ctx
);
2116 GET_CURRENT_CONTEXT(ctx
);
2117 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2118 if (ctx
->Driver
.Flush
) {
2119 (*ctx
->Driver
.Flush
)( ctx
);
2125 const char *_mesa_prim_name
[GL_POLYGON
+4] = {
2131 "GL_TRIANGLE_STRIP",
2136 "outside begin/end",
2137 "inside unkown primitive",