mesa: Implement glGet*(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED).
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "debug_output.h"
93 #include "depth.h"
94 #include "dlist.h"
95 #include "eval.h"
96 #include "extensions.h"
97 #include "fbobject.h"
98 #include "feedback.h"
99 #include "fog.h"
100 #include "formats.h"
101 #include "framebuffer.h"
102 #include "hint.h"
103 #include "hash.h"
104 #include "light.h"
105 #include "lines.h"
106 #include "macros.h"
107 #include "matrix.h"
108 #include "multisample.h"
109 #include "performance_monitor.h"
110 #include "pipelineobj.h"
111 #include "pixel.h"
112 #include "pixelstore.h"
113 #include "points.h"
114 #include "polygon.h"
115 #include "queryobj.h"
116 #include "syncobj.h"
117 #include "rastpos.h"
118 #include "remap.h"
119 #include "scissor.h"
120 #include "shared.h"
121 #include "shaderobj.h"
122 #include "shaderimage.h"
123 #include "util/simple_list.h"
124 #include "util/strtod.h"
125 #include "state.h"
126 #include "stencil.h"
127 #include "texcompress_s3tc.h"
128 #include "texstate.h"
129 #include "transformfeedback.h"
130 #include "mtypes.h"
131 #include "varray.h"
132 #include "version.h"
133 #include "viewport.h"
134 #include "vtxfmt.h"
135 #include "program/program.h"
136 #include "program/prog_print.h"
137 #include "math/m_matrix.h"
138 #include "main/dispatch.h" /* for _gloffset_COUNT */
139 #include "uniforms.h"
140 #include "macros.h"
141
142 #ifdef USE_SPARC_ASM
143 #include "sparc/sparc.h"
144 #endif
145
146 #include "compiler/glsl/glsl_parser_extras.h"
147 #include <stdbool.h>
148
149
150 #ifndef MESA_VERBOSE
151 int MESA_VERBOSE = 0;
152 #endif
153
154 #ifndef MESA_DEBUG_FLAGS
155 int MESA_DEBUG_FLAGS = 0;
156 #endif
157
158
159 /* ubyte -> float conversion */
160 GLfloat _mesa_ubyte_to_float_color_tab[256];
161
162
163
164 /**
165 * Swap buffers notification callback.
166 *
167 * \param ctx GL context.
168 *
169 * Called by window system just before swapping buffers.
170 * We have to finish any pending rendering.
171 */
172 void
173 _mesa_notifySwapBuffers(struct gl_context *ctx)
174 {
175 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
176 _mesa_debug(ctx, "SwapBuffers\n");
177 FLUSH_CURRENT( ctx, 0 );
178 if (ctx->Driver.Flush) {
179 ctx->Driver.Flush(ctx);
180 }
181 }
182
183
184 /**********************************************************************/
185 /** \name GL Visual allocation/destruction */
186 /**********************************************************************/
187 /*@{*/
188
189 /**
190 * Allocates a struct gl_config structure and initializes it via
191 * _mesa_initialize_visual().
192 *
193 * \param dbFlag double buffering
194 * \param stereoFlag stereo buffer
195 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
196 * is acceptable but the actual depth type will be GLushort or GLuint as
197 * needed.
198 * \param stencilBits requested minimum bits per stencil buffer value
199 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
200 * of bits per color component in accum buffer.
201 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
202 * \param redBits number of bits per color component in frame buffer for RGB(A)
203 * mode. We always use 8 in core Mesa though.
204 * \param greenBits same as above.
205 * \param blueBits same as above.
206 * \param alphaBits same as above.
207 * \param numSamples not really used.
208 *
209 * \return pointer to new struct gl_config or NULL if requested parameters
210 * can't be met.
211 *
212 * \note Need to add params for level and numAuxBuffers (at least)
213 */
214 struct gl_config *
215 _mesa_create_visual( GLboolean dbFlag,
216 GLboolean stereoFlag,
217 GLint redBits,
218 GLint greenBits,
219 GLint blueBits,
220 GLint alphaBits,
221 GLint depthBits,
222 GLint stencilBits,
223 GLint accumRedBits,
224 GLint accumGreenBits,
225 GLint accumBlueBits,
226 GLint accumAlphaBits,
227 GLint numSamples )
228 {
229 struct gl_config *vis = CALLOC_STRUCT(gl_config);
230 if (vis) {
231 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
232 redBits, greenBits, blueBits, alphaBits,
233 depthBits, stencilBits,
234 accumRedBits, accumGreenBits,
235 accumBlueBits, accumAlphaBits,
236 numSamples)) {
237 free(vis);
238 return NULL;
239 }
240 }
241 return vis;
242 }
243
244
245 /**
246 * Makes some sanity checks and fills in the fields of the struct
247 * gl_config object with the given parameters. If the caller needs to
248 * set additional fields, he should just probably init the whole
249 * gl_config object himself.
250 *
251 * \return GL_TRUE on success, or GL_FALSE on failure.
252 *
253 * \sa _mesa_create_visual() above for the parameter description.
254 */
255 GLboolean
256 _mesa_initialize_visual( struct gl_config *vis,
257 GLboolean dbFlag,
258 GLboolean stereoFlag,
259 GLint redBits,
260 GLint greenBits,
261 GLint blueBits,
262 GLint alphaBits,
263 GLint depthBits,
264 GLint stencilBits,
265 GLint accumRedBits,
266 GLint accumGreenBits,
267 GLint accumBlueBits,
268 GLint accumAlphaBits,
269 GLint numSamples )
270 {
271 assert(vis);
272
273 if (depthBits < 0 || depthBits > 32) {
274 return GL_FALSE;
275 }
276 if (stencilBits < 0 || stencilBits > 8) {
277 return GL_FALSE;
278 }
279 assert(accumRedBits >= 0);
280 assert(accumGreenBits >= 0);
281 assert(accumBlueBits >= 0);
282 assert(accumAlphaBits >= 0);
283
284 vis->rgbMode = GL_TRUE;
285 vis->doubleBufferMode = dbFlag;
286 vis->stereoMode = stereoFlag;
287
288 vis->redBits = redBits;
289 vis->greenBits = greenBits;
290 vis->blueBits = blueBits;
291 vis->alphaBits = alphaBits;
292 vis->rgbBits = redBits + greenBits + blueBits;
293
294 vis->indexBits = 0;
295 vis->depthBits = depthBits;
296 vis->stencilBits = stencilBits;
297
298 vis->accumRedBits = accumRedBits;
299 vis->accumGreenBits = accumGreenBits;
300 vis->accumBlueBits = accumBlueBits;
301 vis->accumAlphaBits = accumAlphaBits;
302
303 vis->haveAccumBuffer = accumRedBits > 0;
304 vis->haveDepthBuffer = depthBits > 0;
305 vis->haveStencilBuffer = stencilBits > 0;
306
307 vis->numAuxBuffers = 0;
308 vis->level = 0;
309 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
310 vis->samples = numSamples;
311
312 return GL_TRUE;
313 }
314
315
316 /**
317 * Destroy a visual and free its memory.
318 *
319 * \param vis visual.
320 *
321 * Frees the visual structure.
322 */
323 void
324 _mesa_destroy_visual( struct gl_config *vis )
325 {
326 free(vis);
327 }
328
329 /*@}*/
330
331
332 /**********************************************************************/
333 /** \name Context allocation, initialization, destroying
334 *
335 * The purpose of the most initialization functions here is to provide the
336 * default state values according to the OpenGL specification.
337 */
338 /**********************************************************************/
339 /*@{*/
340
341
342 /**
343 * One-time initialization mutex lock.
344 *
345 * \sa Used by one_time_init().
346 */
347 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
348
349
350 /**
351 * Calls all the various one-time-fini functions in Mesa
352 */
353
354 static void
355 one_time_fini(void)
356 {
357 _mesa_destroy_shader_compiler();
358 _mesa_locale_fini();
359 }
360
361 /**
362 * Calls all the various one-time-init functions in Mesa.
363 *
364 * While holding a global mutex lock, calls several initialization functions,
365 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
366 * defined.
367 *
368 * \sa _math_init().
369 */
370 static void
371 one_time_init( struct gl_context *ctx )
372 {
373 static GLbitfield api_init_mask = 0x0;
374
375 mtx_lock(&OneTimeLock);
376
377 /* truly one-time init */
378 if (!api_init_mask) {
379 GLuint i;
380
381 STATIC_ASSERT(sizeof(GLbyte) == 1);
382 STATIC_ASSERT(sizeof(GLubyte) == 1);
383 STATIC_ASSERT(sizeof(GLshort) == 2);
384 STATIC_ASSERT(sizeof(GLushort) == 2);
385 STATIC_ASSERT(sizeof(GLint) == 4);
386 STATIC_ASSERT(sizeof(GLuint) == 4);
387
388 _mesa_locale_init();
389
390 _mesa_one_time_init_extension_overrides();
391
392 _mesa_get_cpu_features();
393
394 for (i = 0; i < 256; i++) {
395 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
396 }
397
398 atexit(one_time_fini);
399
400 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
401 if (MESA_VERBOSE != 0) {
402 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
403 PACKAGE_VERSION, __DATE__, __TIME__);
404 }
405 #endif
406 }
407
408 /* per-API one-time init */
409 if (!(api_init_mask & (1 << ctx->API))) {
410 _mesa_init_get_hash(ctx);
411
412 _mesa_init_remap_table();
413 }
414
415 api_init_mask |= 1 << ctx->API;
416
417 mtx_unlock(&OneTimeLock);
418 }
419
420
421 /**
422 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
423 */
424 static void
425 _mesa_init_current(struct gl_context *ctx)
426 {
427 GLuint i;
428
429 /* Init all to (0,0,0,1) */
430 for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
431 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
432 }
433
434 /* redo special cases: */
435 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
436 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
437 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
438 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
439 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
440 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
441 }
442
443
444 /**
445 * Init vertex/fragment/geometry program limits.
446 * Important: drivers should override these with actual limits.
447 */
448 static void
449 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
450 struct gl_program_constants *prog)
451 {
452 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
453 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
454 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
455 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
456 prog->MaxTemps = MAX_PROGRAM_TEMPS;
457 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
458 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
459 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
460
461 switch (stage) {
462 case MESA_SHADER_VERTEX:
463 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
464 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
465 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
466 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
467 prog->MaxInputComponents = 0; /* value not used */
468 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
469 break;
470 case MESA_SHADER_FRAGMENT:
471 prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
472 prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
473 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
474 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
475 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
476 prog->MaxOutputComponents = 0; /* value not used */
477 break;
478 case MESA_SHADER_TESS_CTRL:
479 case MESA_SHADER_TESS_EVAL:
480 case MESA_SHADER_GEOMETRY:
481 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
482 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
483 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
484 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
485 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
486 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
487 break;
488 case MESA_SHADER_COMPUTE:
489 prog->MaxParameters = 0; /* not meaningful for compute shaders */
490 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
491 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
492 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
493 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
494 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
495 break;
496 default:
497 assert(0 && "Bad shader stage in init_program_limits()");
498 }
499
500 /* Set the native limits to zero. This implies that there is no native
501 * support for shaders. Let the drivers fill in the actual values.
502 */
503 prog->MaxNativeInstructions = 0;
504 prog->MaxNativeAluInstructions = 0;
505 prog->MaxNativeTexInstructions = 0;
506 prog->MaxNativeTexIndirections = 0;
507 prog->MaxNativeAttribs = 0;
508 prog->MaxNativeTemps = 0;
509 prog->MaxNativeAddressRegs = 0;
510 prog->MaxNativeParameters = 0;
511
512 /* Set GLSL datatype range/precision info assuming IEEE float values.
513 * Drivers should override these defaults as needed.
514 */
515 prog->MediumFloat.RangeMin = 127;
516 prog->MediumFloat.RangeMax = 127;
517 prog->MediumFloat.Precision = 23;
518 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
519
520 /* Assume ints are stored as floats for now, since this is the least-common
521 * denominator. The OpenGL ES spec implies (page 132) that the precision
522 * of integer types should be 0. Practically speaking, IEEE
523 * single-precision floating point values can only store integers in the
524 * range [-0x01000000, 0x01000000] without loss of precision.
525 */
526 prog->MediumInt.RangeMin = 24;
527 prog->MediumInt.RangeMax = 24;
528 prog->MediumInt.Precision = 0;
529 prog->LowInt = prog->HighInt = prog->MediumInt;
530
531 prog->MaxUniformBlocks = 12;
532 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
533 consts->MaxUniformBlockSize / 4 *
534 prog->MaxUniformBlocks);
535
536 prog->MaxAtomicBuffers = 0;
537 prog->MaxAtomicCounters = 0;
538
539 prog->MaxShaderStorageBlocks = 8;
540 }
541
542
543 /**
544 * Initialize fields of gl_constants (aka ctx->Const.*).
545 * Use defaults from config.h. The device drivers will often override
546 * some of these values (such as number of texture units).
547 */
548 void
549 _mesa_init_constants(struct gl_constants *consts, gl_api api)
550 {
551 int i;
552 assert(consts);
553
554 /* Constants, may be overriden (usually only reduced) by device drivers */
555 consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
556 consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
557 consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
558 consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
559 consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
560 consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
561 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
562 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
563 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
564 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
565 consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
566 consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
567 consts->MaxTextureBufferSize = 65536;
568 consts->TextureBufferOffsetAlignment = 1;
569 consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
570 consts->SubPixelBits = SUB_PIXEL_BITS;
571 consts->MinPointSize = MIN_POINT_SIZE;
572 consts->MaxPointSize = MAX_POINT_SIZE;
573 consts->MinPointSizeAA = MIN_POINT_SIZE;
574 consts->MaxPointSizeAA = MAX_POINT_SIZE;
575 consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
576 consts->MinLineWidth = MIN_LINE_WIDTH;
577 consts->MaxLineWidth = MAX_LINE_WIDTH;
578 consts->MinLineWidthAA = MIN_LINE_WIDTH;
579 consts->MaxLineWidthAA = MAX_LINE_WIDTH;
580 consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
581 consts->MaxClipPlanes = 6;
582 consts->MaxLights = MAX_LIGHTS;
583 consts->MaxShininess = 128.0;
584 consts->MaxSpotExponent = 128.0;
585 consts->MaxViewportWidth = 16384;
586 consts->MaxViewportHeight = 16384;
587 consts->MinMapBufferAlignment = 64;
588
589 /* Driver must override these values if ARB_viewport_array is supported. */
590 consts->MaxViewports = 1;
591 consts->ViewportSubpixelBits = 0;
592 consts->ViewportBounds.Min = 0;
593 consts->ViewportBounds.Max = 0;
594
595 /** GL_ARB_uniform_buffer_object */
596 consts->MaxCombinedUniformBlocks = 36;
597 consts->MaxUniformBufferBindings = 36;
598 consts->MaxUniformBlockSize = 16384;
599 consts->UniformBufferOffsetAlignment = 1;
600
601 /** GL_ARB_shader_storage_buffer_object */
602 consts->MaxCombinedShaderStorageBlocks = 8;
603 consts->MaxShaderStorageBufferBindings = 8;
604 consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
605 consts->ShaderStorageBufferOffsetAlignment = 256;
606
607 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
608 consts->MaxUserAssignableUniformLocations =
609 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
610
611 for (i = 0; i < MESA_SHADER_STAGES; i++)
612 init_program_limits(consts, i, &consts->Program[i]);
613
614 consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
615 consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
616
617 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
618 * gl_VertexID is implemented using a native hardware register with OpenGL
619 * semantics.
620 */
621 consts->VertexID_is_zero_based = false;
622
623 /* GL_ARB_draw_buffers */
624 consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
625
626 consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
627 consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
628
629 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
630 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
631 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
632 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
633 consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
634 consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
635
636 /* Shading language version */
637 consts->GLSLVersion = 120;
638 _mesa_override_glsl_version(consts);
639
640 #ifdef DEBUG
641 consts->GenerateTemporaryNames = true;
642 #else
643 consts->GenerateTemporaryNames = false;
644 #endif
645
646 /* GL_ARB_framebuffer_object */
647 consts->MaxSamples = 0;
648
649 /* GLSL default if NativeIntegers == FALSE */
650 consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
651
652 /* GL_ARB_sync */
653 consts->MaxServerWaitTimeout = 0x1fff7fffffffULL;
654
655 /* GL_EXT_provoking_vertex */
656 consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
657
658 /** GL_ARB_viewport_array */
659 consts->LayerAndVPIndexProvokingVertex = GL_UNDEFINED_VERTEX;
660
661 /* GL_EXT_transform_feedback */
662 consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
663 consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
664 consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
665 consts->MaxVertexStreams = 1;
666
667 /* GL 3.2 */
668 consts->ProfileMask = api == API_OPENGL_CORE
669 ? GL_CONTEXT_CORE_PROFILE_BIT
670 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
671
672 /* GL 4.4 */
673 consts->MaxVertexAttribStride = 2048;
674
675 /** GL_EXT_gpu_shader4 */
676 consts->MinProgramTexelOffset = -8;
677 consts->MaxProgramTexelOffset = 7;
678
679 /* GL_ARB_texture_gather */
680 consts->MinProgramTextureGatherOffset = -8;
681 consts->MaxProgramTextureGatherOffset = 7;
682
683 /* GL_ARB_robustness */
684 consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
685
686 /* ES 3.0 or ARB_ES3_compatibility */
687 consts->MaxElementIndex = 0xffffffffu;
688
689 /* GL_ARB_texture_multisample */
690 consts->MaxColorTextureSamples = 1;
691 consts->MaxDepthTextureSamples = 1;
692 consts->MaxIntegerSamples = 1;
693
694 /* GL_ARB_shader_atomic_counters */
695 consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
696 consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
697 consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
698 consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
699
700 /* GL_ARB_vertex_attrib_binding */
701 consts->MaxVertexAttribRelativeOffset = 2047;
702 consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
703
704 /* GL_ARB_compute_shader */
705 consts->MaxComputeWorkGroupCount[0] = 65535;
706 consts->MaxComputeWorkGroupCount[1] = 65535;
707 consts->MaxComputeWorkGroupCount[2] = 65535;
708 consts->MaxComputeWorkGroupSize[0] = 1024;
709 consts->MaxComputeWorkGroupSize[1] = 1024;
710 consts->MaxComputeWorkGroupSize[2] = 64;
711 /* Enables compute support for GLES 3.1 if >= 128 */
712 consts->MaxComputeWorkGroupInvocations = 0;
713
714 /** GL_ARB_gpu_shader5 */
715 consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
716 consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
717
718 /** GL_KHR_context_flush_control */
719 consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
720
721 /** GL_ARB_tessellation_shader */
722 consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL;
723 consts->MaxPatchVertices = MAX_PATCH_VERTICES;
724 consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
725 consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
726 consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
727 consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
728 consts->PrimitiveRestartForPatches = false;
729 }
730
731
732 /**
733 * Do some sanity checks on the limits/constants for the given context.
734 * Only called the first time a context is bound.
735 */
736 static void
737 check_context_limits(struct gl_context *ctx)
738 {
739 (void) ctx;
740
741 /* check that we don't exceed the size of various bitfields */
742 assert(VARYING_SLOT_MAX <=
743 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
744 assert(VARYING_SLOT_MAX <=
745 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
746
747 /* shader-related checks */
748 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
749 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
750
751 /* Texture unit checks */
752 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
753 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
754 assert(ctx->Const.MaxTextureCoordUnits > 0);
755 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
756 assert(ctx->Const.MaxTextureUnits > 0);
757 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
758 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
759 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
760 ctx->Const.MaxTextureCoordUnits));
761 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
762 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
763 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
764 /* number of coord units cannot be greater than number of image units */
765 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
766
767
768 /* Texture size checks */
769 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
770 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
771 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
772 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
773
774 /* Texture level checks */
775 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
776 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
777
778 /* Max texture size should be <= max viewport size (render to texture) */
779 assert((1U << (ctx->Const.MaxTextureLevels - 1))
780 <= ctx->Const.MaxViewportWidth);
781 assert((1U << (ctx->Const.MaxTextureLevels - 1))
782 <= ctx->Const.MaxViewportHeight);
783
784 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
785
786 /* if this fails, add more enum values to gl_buffer_index */
787 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
788
789 /* XXX probably add more tests */
790 }
791
792
793 /**
794 * Initialize the attribute groups in a GL context.
795 *
796 * \param ctx GL context.
797 *
798 * Initializes all the attributes, calling the respective <tt>init*</tt>
799 * functions for the more complex data structures.
800 */
801 static GLboolean
802 init_attrib_groups(struct gl_context *ctx)
803 {
804 assert(ctx);
805
806 /* Constants */
807 _mesa_init_constants(&ctx->Const, ctx->API);
808
809 /* Extensions */
810 _mesa_init_extensions(&ctx->Extensions);
811
812 /* Attribute Groups */
813 _mesa_init_accum( ctx );
814 _mesa_init_attrib( ctx );
815 _mesa_init_buffer_objects( ctx );
816 _mesa_init_color( ctx );
817 _mesa_init_current( ctx );
818 _mesa_init_depth( ctx );
819 _mesa_init_debug( ctx );
820 _mesa_init_debug_output( ctx );
821 _mesa_init_display_list( ctx );
822 _mesa_init_eval( ctx );
823 _mesa_init_fbobjects( ctx );
824 _mesa_init_feedback( ctx );
825 _mesa_init_fog( ctx );
826 _mesa_init_hint( ctx );
827 _mesa_init_image_units( ctx );
828 _mesa_init_line( ctx );
829 _mesa_init_lighting( ctx );
830 _mesa_init_matrix( ctx );
831 _mesa_init_multisample( ctx );
832 _mesa_init_performance_monitors( ctx );
833 _mesa_init_pipeline( ctx );
834 _mesa_init_pixel( ctx );
835 _mesa_init_pixelstore( ctx );
836 _mesa_init_point( ctx );
837 _mesa_init_polygon( ctx );
838 _mesa_init_program( ctx );
839 _mesa_init_queryobj( ctx );
840 _mesa_init_sync( ctx );
841 _mesa_init_rastpos( ctx );
842 _mesa_init_scissor( ctx );
843 _mesa_init_shader_state( ctx );
844 _mesa_init_stencil( ctx );
845 _mesa_init_transform( ctx );
846 _mesa_init_transform_feedback( ctx );
847 _mesa_init_varray( ctx );
848 _mesa_init_viewport( ctx );
849
850 if (!_mesa_init_texture( ctx ))
851 return GL_FALSE;
852
853 _mesa_init_texture_s3tc( ctx );
854
855 /* Miscellaneous */
856 ctx->NewState = _NEW_ALL;
857 ctx->NewDriverState = ~0;
858 ctx->ErrorValue = GL_NO_ERROR;
859 ctx->ShareGroupReset = false;
860 ctx->varying_vp_inputs = VERT_BIT_ALL;
861
862 return GL_TRUE;
863 }
864
865
866 /**
867 * Update default objects in a GL context with respect to shared state.
868 *
869 * \param ctx GL context.
870 *
871 * Removes references to old default objects, (texture objects, program
872 * objects, etc.) and changes to reference those from the current shared
873 * state.
874 */
875 static GLboolean
876 update_default_objects(struct gl_context *ctx)
877 {
878 assert(ctx);
879
880 _mesa_update_default_objects_program(ctx);
881 _mesa_update_default_objects_texture(ctx);
882 _mesa_update_default_objects_buffer_objects(ctx);
883
884 return GL_TRUE;
885 }
886
887
888 /* XXX this is temporary and should be removed at some point in the
889 * future when there's a reasonable expectation that the libGL library
890 * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
891 * functions which were added in Mesa 10.6.
892 */
893 #if !defined(_WIN32)
894 /* Avoid libGL / driver ABI break */
895 #define USE_GLAPI_NOP_FEATURES 0
896 #else
897 #define USE_GLAPI_NOP_FEATURES 1
898 #endif
899
900
901 /**
902 * This function is called by the glapi no-op functions. For each OpenGL
903 * function/entrypoint there's a simple no-op function. These "no-op"
904 * functions call this function.
905 *
906 * If there's a current OpenGL context for the calling thread, we record a
907 * GL_INVALID_OPERATION error. This can happen either because the app's
908 * calling an unsupported extension function, or calling an illegal function
909 * (such as glClear between glBegin/glEnd).
910 *
911 * If there's no current OpenGL context for the calling thread, we can
912 * print a message to stderr.
913 *
914 * \param name the name of the OpenGL function
915 */
916 #if USE_GLAPI_NOP_FEATURES
917 static void
918 nop_handler(const char *name)
919 {
920 GET_CURRENT_CONTEXT(ctx);
921 if (ctx) {
922 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
923 }
924 #if defined(DEBUG)
925 else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
926 fprintf(stderr,
927 "GL User Error: gl%s called without a rendering context\n",
928 name);
929 fflush(stderr);
930 }
931 #endif
932 }
933 #endif
934
935
936 /**
937 * Special no-op glFlush, see below.
938 */
939 #if defined(_WIN32)
940 static void GLAPIENTRY
941 nop_glFlush(void)
942 {
943 /* don't record an error like we do in nop_handler() */
944 }
945 #endif
946
947
948 #if !USE_GLAPI_NOP_FEATURES
949 static int
950 generic_nop(void)
951 {
952 GET_CURRENT_CONTEXT(ctx);
953 _mesa_error(ctx, GL_INVALID_OPERATION,
954 "unsupported function called "
955 "(unsupported extension or deprecated function?)");
956 return 0;
957 }
958 #endif
959
960
961 /**
962 * Create a new API dispatch table in which all entries point to the
963 * generic_nop() function. This will not work on Windows because of
964 * the __stdcall convention which requires the callee to clean up the
965 * call stack. That's impossible with one generic no-op function.
966 */
967 struct _glapi_table *
968 _mesa_new_nop_table(unsigned numEntries)
969 {
970 struct _glapi_table *table;
971
972 #if !USE_GLAPI_NOP_FEATURES
973 table = malloc(numEntries * sizeof(_glapi_proc));
974 if (table) {
975 _glapi_proc *entry = (_glapi_proc *) table;
976 unsigned i;
977 for (i = 0; i < numEntries; i++) {
978 entry[i] = (_glapi_proc) generic_nop;
979 }
980 }
981 #else
982 table = _glapi_new_nop_table(numEntries);
983 #endif
984 return table;
985 }
986
987
988 /**
989 * Allocate and initialize a new dispatch table. The table will be
990 * populated with pointers to "no-op" functions. In turn, the no-op
991 * functions will call nop_handler() above.
992 */
993 static struct _glapi_table *
994 alloc_dispatch_table(void)
995 {
996 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
997 * In practice, this'll be the same for stand-alone Mesa. But for DRI
998 * Mesa we do this to accommodate different versions of libGL and various
999 * DRI drivers.
1000 */
1001 int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
1002
1003 struct _glapi_table *table = _mesa_new_nop_table(numEntries);
1004
1005 #if defined(_WIN32)
1006 if (table) {
1007 /* This is a special case for Windows in the event that
1008 * wglGetProcAddress is called between glBegin/End().
1009 *
1010 * The MS opengl32.dll library apparently calls glFlush from
1011 * wglGetProcAddress(). If we're inside glBegin/End(), glFlush
1012 * will dispatch to _mesa_generic_nop() and we'll generate a
1013 * GL_INVALID_OPERATION error.
1014 *
1015 * The specific case which hits this is piglit's primitive-restart
1016 * test which calls glPrimitiveRestartNV() inside glBegin/End. The
1017 * first time we call glPrimitiveRestartNV() Piglit's API dispatch
1018 * code will try to resolve the function by calling wglGetProcAddress.
1019 * This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
1020 * will fail causing the test to fail. By suppressing the error, the
1021 * assertion passes and the test continues.
1022 */
1023 SET_Flush(table, nop_glFlush);
1024 }
1025 #endif
1026
1027 #if USE_GLAPI_NOP_FEATURES
1028 _glapi_set_nop_handler(nop_handler);
1029 #endif
1030
1031 return table;
1032 }
1033
1034 /**
1035 * Creates a minimal dispatch table for use within glBegin()/glEnd().
1036 *
1037 * This ensures that we generate GL_INVALID_OPERATION errors from most
1038 * functions, since the set of functions that are valid within Begin/End is
1039 * very small.
1040 *
1041 * From the GL 1.0 specification section 2.6.3, "GL Commands within
1042 * Begin/End"
1043 *
1044 * "The only GL commands that are allowed within any Begin/End pairs are
1045 * the commands for specifying vertex coordinates, vertex color, normal
1046 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
1047 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
1048 * commands for specifying lighting material parameters (Material
1049 * commands see section 2.12.2), display list invocation commands
1050 * (CallList and CallLists see section 5.4), and the EdgeFlag
1051 * command. Executing Begin after Begin has already been executed but
1052 * before an End is issued generates the INVALID OPERATION error, as does
1053 * executing End without a previous corresponding Begin. Executing any
1054 * other GL command within Begin/End results in the error INVALID
1055 * OPERATION."
1056 *
1057 * The table entries for specifying vertex attributes are set up by
1058 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
1059 * are set by install_vtxfmt() as well.
1060 */
1061 static struct _glapi_table *
1062 create_beginend_table(const struct gl_context *ctx)
1063 {
1064 struct _glapi_table *table;
1065
1066 table = alloc_dispatch_table();
1067 if (!table)
1068 return NULL;
1069
1070 /* Fill in functions which return a value, since they should return some
1071 * specific value even if they emit a GL_INVALID_OPERATION error from them
1072 * being called within glBegin()/glEnd().
1073 */
1074 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
1075
1076 COPY_DISPATCH(GenLists);
1077 COPY_DISPATCH(IsProgram);
1078 COPY_DISPATCH(IsVertexArray);
1079 COPY_DISPATCH(IsBuffer);
1080 COPY_DISPATCH(IsEnabled);
1081 COPY_DISPATCH(IsEnabledi);
1082 COPY_DISPATCH(IsRenderbuffer);
1083 COPY_DISPATCH(IsFramebuffer);
1084 COPY_DISPATCH(CheckFramebufferStatus);
1085 COPY_DISPATCH(RenderMode);
1086 COPY_DISPATCH(GetString);
1087 COPY_DISPATCH(GetStringi);
1088 COPY_DISPATCH(GetPointerv);
1089 COPY_DISPATCH(IsQuery);
1090 COPY_DISPATCH(IsSampler);
1091 COPY_DISPATCH(IsSync);
1092 COPY_DISPATCH(IsTexture);
1093 COPY_DISPATCH(IsTransformFeedback);
1094 COPY_DISPATCH(DeleteQueries);
1095 COPY_DISPATCH(AreTexturesResident);
1096 COPY_DISPATCH(FenceSync);
1097 COPY_DISPATCH(ClientWaitSync);
1098 COPY_DISPATCH(MapBuffer);
1099 COPY_DISPATCH(UnmapBuffer);
1100 COPY_DISPATCH(MapBufferRange);
1101 COPY_DISPATCH(ObjectPurgeableAPPLE);
1102 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
1103
1104 _mesa_loopback_init_api_table(ctx, table);
1105
1106 return table;
1107 }
1108
1109 void
1110 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
1111 {
1112 /* Do the code-generated setup of the exec table in api_exec.c. */
1113 _mesa_initialize_exec_table(ctx);
1114
1115 if (ctx->Save)
1116 _mesa_initialize_save_table(ctx);
1117 }
1118
1119 /**
1120 * Initialize a struct gl_context struct (rendering context).
1121 *
1122 * This includes allocating all the other structs and arrays which hang off of
1123 * the context by pointers.
1124 * Note that the driver needs to pass in its dd_function_table here since
1125 * we need to at least call driverFunctions->NewTextureObject to create the
1126 * default texture objects.
1127 *
1128 * Called by _mesa_create_context().
1129 *
1130 * Performs the imports and exports callback tables initialization, and
1131 * miscellaneous one-time initializations. If no shared context is supplied one
1132 * is allocated, and increase its reference count. Setups the GL API dispatch
1133 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1134 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1135 * for debug flags.
1136 *
1137 * \param ctx the context to initialize
1138 * \param api the GL API type to create the context for
1139 * \param visual describes the visual attributes for this context or NULL to
1140 * create a configless context
1141 * \param share_list points to context to share textures, display lists,
1142 * etc with, or NULL
1143 * \param driverFunctions table of device driver functions for this context
1144 * to use
1145 */
1146 GLboolean
1147 _mesa_initialize_context(struct gl_context *ctx,
1148 gl_api api,
1149 const struct gl_config *visual,
1150 struct gl_context *share_list,
1151 const struct dd_function_table *driverFunctions)
1152 {
1153 struct gl_shared_state *shared;
1154 int i;
1155
1156 assert(driverFunctions->NewTextureObject);
1157 assert(driverFunctions->FreeTextureImageBuffer);
1158
1159 ctx->API = api;
1160 ctx->DrawBuffer = NULL;
1161 ctx->ReadBuffer = NULL;
1162 ctx->WinSysDrawBuffer = NULL;
1163 ctx->WinSysReadBuffer = NULL;
1164
1165 if (visual) {
1166 ctx->Visual = *visual;
1167 ctx->HasConfig = GL_TRUE;
1168 }
1169 else {
1170 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1171 ctx->HasConfig = GL_FALSE;
1172 }
1173
1174 _mesa_override_gl_version(ctx);
1175
1176 /* misc one-time initializations */
1177 one_time_init(ctx);
1178
1179 /* Plug in driver functions and context pointer here.
1180 * This is important because when we call alloc_shared_state() below
1181 * we'll call ctx->Driver.NewTextureObject() to create the default
1182 * textures.
1183 */
1184 ctx->Driver = *driverFunctions;
1185
1186 if (share_list) {
1187 /* share state with another context */
1188 shared = share_list->Shared;
1189 }
1190 else {
1191 /* allocate new, unshared state */
1192 shared = _mesa_alloc_shared_state(ctx);
1193 if (!shared)
1194 return GL_FALSE;
1195 }
1196
1197 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1198
1199 if (!init_attrib_groups( ctx ))
1200 goto fail;
1201
1202 /* setup the API dispatch tables with all nop functions */
1203 ctx->OutsideBeginEnd = alloc_dispatch_table();
1204 if (!ctx->OutsideBeginEnd)
1205 goto fail;
1206 ctx->Exec = ctx->OutsideBeginEnd;
1207 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1208
1209 ctx->FragmentProgram._MaintainTexEnvProgram
1210 = (getenv("MESA_TEX_PROG") != NULL);
1211
1212 ctx->VertexProgram._MaintainTnlProgram
1213 = (getenv("MESA_TNL_PROG") != NULL);
1214 if (ctx->VertexProgram._MaintainTnlProgram) {
1215 /* this is required... */
1216 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1217 }
1218
1219 /* Mesa core handles all the formats that mesa core knows about.
1220 * Drivers will want to override this list with just the formats
1221 * they can handle, and confirm that appropriate fallbacks exist in
1222 * _mesa_choose_tex_format().
1223 */
1224 memset(&ctx->TextureFormatSupported, GL_TRUE,
1225 sizeof(ctx->TextureFormatSupported));
1226
1227 switch (ctx->API) {
1228 case API_OPENGL_COMPAT:
1229 ctx->BeginEnd = create_beginend_table(ctx);
1230 ctx->Save = alloc_dispatch_table();
1231 if (!ctx->BeginEnd || !ctx->Save)
1232 goto fail;
1233
1234 /* fall-through */
1235 case API_OPENGL_CORE:
1236 break;
1237 case API_OPENGLES:
1238 /**
1239 * GL_OES_texture_cube_map says
1240 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1241 */
1242 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1243 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1244 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1245 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1246 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1247 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1248 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1249 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1250 }
1251 break;
1252 case API_OPENGLES2:
1253 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1254 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1255 break;
1256 }
1257
1258 ctx->FirstTimeCurrent = GL_TRUE;
1259
1260 return GL_TRUE;
1261
1262 fail:
1263 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1264 free(ctx->BeginEnd);
1265 free(ctx->OutsideBeginEnd);
1266 free(ctx->Save);
1267 return GL_FALSE;
1268 }
1269
1270
1271 /**
1272 * Allocate and initialize a struct gl_context structure.
1273 * Note that the driver needs to pass in its dd_function_table here since
1274 * we need to at least call driverFunctions->NewTextureObject to initialize
1275 * the rendering context.
1276 *
1277 * \param api the GL API type to create the context for
1278 * \param visual a struct gl_config pointer (we copy the struct contents) or
1279 * NULL to create a configless context
1280 * \param share_list another context to share display lists with or NULL
1281 * \param driverFunctions points to the dd_function_table into which the
1282 * driver has plugged in all its special functions.
1283 *
1284 * \return pointer to a new __struct gl_contextRec or NULL if error.
1285 */
1286 struct gl_context *
1287 _mesa_create_context(gl_api api,
1288 const struct gl_config *visual,
1289 struct gl_context *share_list,
1290 const struct dd_function_table *driverFunctions)
1291 {
1292 struct gl_context *ctx;
1293
1294 ctx = calloc(1, sizeof(struct gl_context));
1295 if (!ctx)
1296 return NULL;
1297
1298 if (_mesa_initialize_context(ctx, api, visual, share_list,
1299 driverFunctions)) {
1300 return ctx;
1301 }
1302 else {
1303 free(ctx);
1304 return NULL;
1305 }
1306 }
1307
1308
1309 /**
1310 * Free the data associated with the given context.
1311 *
1312 * But doesn't free the struct gl_context struct itself.
1313 *
1314 * \sa _mesa_initialize_context() and init_attrib_groups().
1315 */
1316 void
1317 _mesa_free_context_data( struct gl_context *ctx )
1318 {
1319 if (!_mesa_get_current_context()){
1320 /* No current context, but we may need one in order to delete
1321 * texture objs, etc. So temporarily bind the context now.
1322 */
1323 _mesa_make_current(ctx, NULL, NULL);
1324 }
1325
1326 /* unreference WinSysDraw/Read buffers */
1327 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1328 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1329 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1330 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1331
1332 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1333 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1334 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1335
1336 _mesa_reference_tesscprog(ctx, &ctx->TessCtrlProgram._Current, NULL);
1337 _mesa_reference_tesseprog(ctx, &ctx->TessEvalProgram._Current, NULL);
1338 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
1339
1340 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1341 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1342 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1343
1344 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1345 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1346
1347 _mesa_free_attrib_data(ctx);
1348 _mesa_free_buffer_objects(ctx);
1349 _mesa_free_eval_data( ctx );
1350 _mesa_free_texture_data( ctx );
1351 _mesa_free_matrix_data( ctx );
1352 _mesa_free_pipeline_data(ctx);
1353 _mesa_free_program_data(ctx);
1354 _mesa_free_shader_state(ctx);
1355 _mesa_free_queryobj_data(ctx);
1356 _mesa_free_sync_data(ctx);
1357 _mesa_free_varray_data(ctx);
1358 _mesa_free_transform_feedback(ctx);
1359 _mesa_free_performance_monitors(ctx);
1360
1361 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1362 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1363 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1364 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1365
1366 /* free dispatch tables */
1367 free(ctx->BeginEnd);
1368 free(ctx->OutsideBeginEnd);
1369 free(ctx->Save);
1370
1371 /* Shared context state (display lists, textures, etc) */
1372 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1373
1374 /* needs to be after freeing shared state */
1375 _mesa_free_display_list_data(ctx);
1376
1377 _mesa_free_errors_data(ctx);
1378
1379 free((void *)ctx->Extensions.String);
1380
1381 free(ctx->VersionString);
1382
1383 /* unbind the context if it's currently bound */
1384 if (ctx == _mesa_get_current_context()) {
1385 _mesa_make_current(NULL, NULL, NULL);
1386 }
1387 }
1388
1389
1390 /**
1391 * Destroy a struct gl_context structure.
1392 *
1393 * \param ctx GL context.
1394 *
1395 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1396 */
1397 void
1398 _mesa_destroy_context( struct gl_context *ctx )
1399 {
1400 if (ctx) {
1401 _mesa_free_context_data(ctx);
1402 free( (void *) ctx );
1403 }
1404 }
1405
1406
1407 /**
1408 * Copy attribute groups from one context to another.
1409 *
1410 * \param src source context
1411 * \param dst destination context
1412 * \param mask bitwise OR of GL_*_BIT flags
1413 *
1414 * According to the bits specified in \p mask, copies the corresponding
1415 * attributes from \p src into \p dst. For many of the attributes a simple \c
1416 * memcpy is not enough due to the existence of internal pointers in their data
1417 * structures.
1418 */
1419 void
1420 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1421 GLuint mask )
1422 {
1423 if (mask & GL_ACCUM_BUFFER_BIT) {
1424 /* OK to memcpy */
1425 dst->Accum = src->Accum;
1426 }
1427 if (mask & GL_COLOR_BUFFER_BIT) {
1428 /* OK to memcpy */
1429 dst->Color = src->Color;
1430 }
1431 if (mask & GL_CURRENT_BIT) {
1432 /* OK to memcpy */
1433 dst->Current = src->Current;
1434 }
1435 if (mask & GL_DEPTH_BUFFER_BIT) {
1436 /* OK to memcpy */
1437 dst->Depth = src->Depth;
1438 }
1439 if (mask & GL_ENABLE_BIT) {
1440 /* no op */
1441 }
1442 if (mask & GL_EVAL_BIT) {
1443 /* OK to memcpy */
1444 dst->Eval = src->Eval;
1445 }
1446 if (mask & GL_FOG_BIT) {
1447 /* OK to memcpy */
1448 dst->Fog = src->Fog;
1449 }
1450 if (mask & GL_HINT_BIT) {
1451 /* OK to memcpy */
1452 dst->Hint = src->Hint;
1453 }
1454 if (mask & GL_LIGHTING_BIT) {
1455 GLuint i;
1456 /* begin with memcpy */
1457 dst->Light = src->Light;
1458 /* fixup linked lists to prevent pointer insanity */
1459 make_empty_list( &(dst->Light.EnabledList) );
1460 for (i = 0; i < MAX_LIGHTS; i++) {
1461 if (dst->Light.Light[i].Enabled) {
1462 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1463 }
1464 }
1465 }
1466 if (mask & GL_LINE_BIT) {
1467 /* OK to memcpy */
1468 dst->Line = src->Line;
1469 }
1470 if (mask & GL_LIST_BIT) {
1471 /* OK to memcpy */
1472 dst->List = src->List;
1473 }
1474 if (mask & GL_PIXEL_MODE_BIT) {
1475 /* OK to memcpy */
1476 dst->Pixel = src->Pixel;
1477 }
1478 if (mask & GL_POINT_BIT) {
1479 /* OK to memcpy */
1480 dst->Point = src->Point;
1481 }
1482 if (mask & GL_POLYGON_BIT) {
1483 /* OK to memcpy */
1484 dst->Polygon = src->Polygon;
1485 }
1486 if (mask & GL_POLYGON_STIPPLE_BIT) {
1487 /* Use loop instead of memcpy due to problem with Portland Group's
1488 * C compiler. Reported by John Stone.
1489 */
1490 GLuint i;
1491 for (i = 0; i < 32; i++) {
1492 dst->PolygonStipple[i] = src->PolygonStipple[i];
1493 }
1494 }
1495 if (mask & GL_SCISSOR_BIT) {
1496 /* OK to memcpy */
1497 dst->Scissor = src->Scissor;
1498 }
1499 if (mask & GL_STENCIL_BUFFER_BIT) {
1500 /* OK to memcpy */
1501 dst->Stencil = src->Stencil;
1502 }
1503 if (mask & GL_TEXTURE_BIT) {
1504 /* Cannot memcpy because of pointers */
1505 _mesa_copy_texture_state(src, dst);
1506 }
1507 if (mask & GL_TRANSFORM_BIT) {
1508 /* OK to memcpy */
1509 dst->Transform = src->Transform;
1510 }
1511 if (mask & GL_VIEWPORT_BIT) {
1512 unsigned i;
1513 for (i = 0; i < src->Const.MaxViewports; i++) {
1514 /* OK to memcpy */
1515 dst->ViewportArray[i] = src->ViewportArray[i];
1516 }
1517 }
1518
1519 /* XXX FIXME: Call callbacks?
1520 */
1521 dst->NewState = _NEW_ALL;
1522 dst->NewDriverState = ~0;
1523 }
1524
1525
1526 /**
1527 * Check if the given context can render into the given framebuffer
1528 * by checking visual attributes.
1529 *
1530 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1531 */
1532 static GLboolean
1533 check_compatible(const struct gl_context *ctx,
1534 const struct gl_framebuffer *buffer)
1535 {
1536 const struct gl_config *ctxvis = &ctx->Visual;
1537 const struct gl_config *bufvis = &buffer->Visual;
1538
1539 if (buffer == _mesa_get_incomplete_framebuffer())
1540 return GL_TRUE;
1541
1542 #define check_component(foo) \
1543 if (ctxvis->foo && bufvis->foo && \
1544 ctxvis->foo != bufvis->foo) \
1545 return GL_FALSE
1546
1547 check_component(redMask);
1548 check_component(greenMask);
1549 check_component(blueMask);
1550 check_component(depthBits);
1551 check_component(stencilBits);
1552
1553 #undef check_component
1554
1555 return GL_TRUE;
1556 }
1557
1558
1559 /**
1560 * Check if the viewport/scissor size has not yet been initialized.
1561 * Initialize the size if the given width and height are non-zero.
1562 */
1563 void
1564 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1565 {
1566 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1567 unsigned i;
1568
1569 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1570 * potential infinite recursion.
1571 */
1572 ctx->ViewportInitialized = GL_TRUE;
1573
1574 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1575 * yet, so just initialize all of them.
1576 */
1577 for (i = 0; i < MAX_VIEWPORTS; i++) {
1578 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1579 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1580 }
1581 }
1582 }
1583
1584 static void
1585 handle_first_current(struct gl_context *ctx)
1586 {
1587 if (ctx->Version == 0) {
1588 /* probably in the process of tearing down the context */
1589 return;
1590 }
1591
1592 ctx->Extensions.String = _mesa_make_extension_string(ctx);
1593
1594 check_context_limits(ctx);
1595
1596 /* According to GL_MESA_configless_context the default value of
1597 * glDrawBuffers depends on the config of the first surface it is bound to.
1598 * For GLES it is always GL_BACK which has a magic interpretation */
1599 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1600 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1601 GLenum buffer;
1602
1603 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1604 buffer = GL_BACK;
1605 else
1606 buffer = GL_FRONT;
1607
1608 _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
1609 NULL /* destMask */);
1610 }
1611
1612 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1613 gl_buffer_index bufferIndex;
1614 GLenum buffer;
1615
1616 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1617 buffer = GL_BACK;
1618 bufferIndex = BUFFER_BACK_LEFT;
1619 }
1620 else {
1621 buffer = GL_FRONT;
1622 bufferIndex = BUFFER_FRONT_LEFT;
1623 }
1624
1625 _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
1626 }
1627 }
1628
1629 /* We can use this to help debug user's problems. Tell them to set
1630 * the MESA_INFO env variable before running their app. Then the
1631 * first time each context is made current we'll print some useful
1632 * information.
1633 */
1634 if (getenv("MESA_INFO")) {
1635 _mesa_print_info(ctx);
1636 }
1637 }
1638
1639 /**
1640 * Bind the given context to the given drawBuffer and readBuffer and
1641 * make it the current context for the calling thread.
1642 * We'll render into the drawBuffer and read pixels from the
1643 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1644 *
1645 * We check that the context's and framebuffer's visuals are compatible
1646 * and return immediately if they're not.
1647 *
1648 * \param newCtx the new GL context. If NULL then there will be no current GL
1649 * context.
1650 * \param drawBuffer the drawing framebuffer
1651 * \param readBuffer the reading framebuffer
1652 */
1653 GLboolean
1654 _mesa_make_current( struct gl_context *newCtx,
1655 struct gl_framebuffer *drawBuffer,
1656 struct gl_framebuffer *readBuffer )
1657 {
1658 GET_CURRENT_CONTEXT(curCtx);
1659
1660 if (MESA_VERBOSE & VERBOSE_API)
1661 _mesa_debug(newCtx, "_mesa_make_current()\n");
1662
1663 /* Check that the context's and framebuffer's visuals are compatible.
1664 */
1665 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1666 if (!check_compatible(newCtx, drawBuffer)) {
1667 _mesa_warning(newCtx,
1668 "MakeCurrent: incompatible visuals for context and drawbuffer");
1669 return GL_FALSE;
1670 }
1671 }
1672 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1673 if (!check_compatible(newCtx, readBuffer)) {
1674 _mesa_warning(newCtx,
1675 "MakeCurrent: incompatible visuals for context and readbuffer");
1676 return GL_FALSE;
1677 }
1678 }
1679
1680 if (curCtx &&
1681 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1682 /* make sure this context is valid for flushing */
1683 curCtx != newCtx &&
1684 curCtx->Const.ContextReleaseBehavior ==
1685 GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
1686 _mesa_flush(curCtx);
1687
1688 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1689 _glapi_set_context((void *) newCtx);
1690 assert(_mesa_get_current_context() == newCtx);
1691
1692 if (!newCtx) {
1693 _glapi_set_dispatch(NULL); /* none current */
1694 }
1695 else {
1696 _glapi_set_dispatch(newCtx->CurrentDispatch);
1697
1698 if (drawBuffer && readBuffer) {
1699 assert(_mesa_is_winsys_fbo(drawBuffer));
1700 assert(_mesa_is_winsys_fbo(readBuffer));
1701 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1702 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1703
1704 /*
1705 * Only set the context's Draw/ReadBuffer fields if they're NULL
1706 * or not bound to a user-created FBO.
1707 */
1708 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1709 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1710 /* Update the FBO's list of drawbuffers/renderbuffers.
1711 * For winsys FBOs this comes from the GL state (which may have
1712 * changed since the last time this FBO was bound).
1713 */
1714 _mesa_update_draw_buffers(newCtx);
1715 }
1716 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1717 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1718 }
1719
1720 /* XXX only set this flag if we're really changing the draw/read
1721 * framebuffer bindings.
1722 */
1723 newCtx->NewState |= _NEW_BUFFERS;
1724
1725 if (drawBuffer) {
1726 _mesa_check_init_viewport(newCtx,
1727 drawBuffer->Width, drawBuffer->Height);
1728 }
1729 }
1730
1731 if (newCtx->FirstTimeCurrent) {
1732 handle_first_current(newCtx);
1733 newCtx->FirstTimeCurrent = GL_FALSE;
1734 }
1735 }
1736
1737 return GL_TRUE;
1738 }
1739
1740
1741 /**
1742 * Make context 'ctx' share the display lists, textures and programs
1743 * that are associated with 'ctxToShare'.
1744 * Any display lists, textures or programs associated with 'ctx' will
1745 * be deleted if nobody else is sharing them.
1746 */
1747 GLboolean
1748 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1749 {
1750 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1751 struct gl_shared_state *oldShared = NULL;
1752
1753 /* save ref to old state to prevent it from being deleted immediately */
1754 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1755
1756 /* update ctx's Shared pointer */
1757 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1758
1759 update_default_objects(ctx);
1760
1761 /* release the old shared state */
1762 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1763
1764 return GL_TRUE;
1765 }
1766 else {
1767 return GL_FALSE;
1768 }
1769 }
1770
1771
1772
1773 /**
1774 * \return pointer to the current GL context for this thread.
1775 *
1776 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1777 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1778 * context.h.
1779 */
1780 struct gl_context *
1781 _mesa_get_current_context( void )
1782 {
1783 return (struct gl_context *) _glapi_get_context();
1784 }
1785
1786
1787 /**
1788 * Get context's current API dispatch table.
1789 *
1790 * It'll either be the immediate-mode execute dispatcher or the display list
1791 * compile dispatcher.
1792 *
1793 * \param ctx GL context.
1794 *
1795 * \return pointer to dispatch_table.
1796 *
1797 * Simply returns __struct gl_contextRec::CurrentDispatch.
1798 */
1799 struct _glapi_table *
1800 _mesa_get_dispatch(struct gl_context *ctx)
1801 {
1802 return ctx->CurrentDispatch;
1803 }
1804
1805 /*@}*/
1806
1807
1808 /**********************************************************************/
1809 /** \name Miscellaneous functions */
1810 /**********************************************************************/
1811 /*@{*/
1812
1813 /**
1814 * Record an error.
1815 *
1816 * \param ctx GL context.
1817 * \param error error code.
1818 *
1819 * Records the given error code and call the driver's dd_function_table::Error
1820 * function if defined.
1821 *
1822 * \sa
1823 * This is called via _mesa_error().
1824 */
1825 void
1826 _mesa_record_error(struct gl_context *ctx, GLenum error)
1827 {
1828 if (!ctx)
1829 return;
1830
1831 if (ctx->ErrorValue == GL_NO_ERROR) {
1832 ctx->ErrorValue = error;
1833 }
1834 }
1835
1836
1837 /**
1838 * Flush commands and wait for completion.
1839 */
1840 void
1841 _mesa_finish(struct gl_context *ctx)
1842 {
1843 FLUSH_VERTICES( ctx, 0 );
1844 FLUSH_CURRENT( ctx, 0 );
1845 if (ctx->Driver.Finish) {
1846 ctx->Driver.Finish(ctx);
1847 }
1848 }
1849
1850
1851 /**
1852 * Flush commands.
1853 */
1854 void
1855 _mesa_flush(struct gl_context *ctx)
1856 {
1857 FLUSH_VERTICES( ctx, 0 );
1858 FLUSH_CURRENT( ctx, 0 );
1859 if (ctx->Driver.Flush) {
1860 ctx->Driver.Flush(ctx);
1861 }
1862 }
1863
1864
1865
1866 /**
1867 * Execute glFinish().
1868 *
1869 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1870 * dd_function_table::Finish driver callback, if not NULL.
1871 */
1872 void GLAPIENTRY
1873 _mesa_Finish(void)
1874 {
1875 GET_CURRENT_CONTEXT(ctx);
1876 ASSERT_OUTSIDE_BEGIN_END(ctx);
1877 _mesa_finish(ctx);
1878 }
1879
1880
1881 /**
1882 * Execute glFlush().
1883 *
1884 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1885 * dd_function_table::Flush driver callback, if not NULL.
1886 */
1887 void GLAPIENTRY
1888 _mesa_Flush(void)
1889 {
1890 GET_CURRENT_CONTEXT(ctx);
1891 ASSERT_OUTSIDE_BEGIN_END(ctx);
1892 _mesa_flush(ctx);
1893 }
1894
1895
1896 /*
1897 * ARB_blend_func_extended - ERRORS section
1898 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1899 * implicitly calls Begin if any draw buffer has a blend function requiring the
1900 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1901 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1902 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1903 */
1904 static GLboolean
1905 _mesa_check_blend_func_error(struct gl_context *ctx)
1906 {
1907 GLuint i;
1908 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1909 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1910 i++) {
1911 if (ctx->Color.Blend[i]._UsesDualSrc) {
1912 _mesa_error(ctx, GL_INVALID_OPERATION,
1913 "dual source blend on illegal attachment");
1914 return GL_FALSE;
1915 }
1916 }
1917 return GL_TRUE;
1918 }
1919
1920
1921 /**
1922 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1923 * is called to see if it's valid to render. This involves checking that
1924 * the current shader is valid and the framebuffer is complete.
1925 * It also check the current pipeline object is valid if any.
1926 * If an error is detected it'll be recorded here.
1927 * \return GL_TRUE if OK to render, GL_FALSE if not
1928 */
1929 GLboolean
1930 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1931 {
1932 /* This depends on having up to date derived state (shaders) */
1933 if (ctx->NewState)
1934 _mesa_update_state(ctx);
1935
1936 if (ctx->API == API_OPENGL_COMPAT) {
1937 /* Any shader stages that are not supplied by the GLSL shader and have
1938 * assembly shaders enabled must now be validated.
1939 */
1940 if (!ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]
1941 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1942 _mesa_error(ctx, GL_INVALID_OPERATION,
1943 "%s(vertex program not valid)", where);
1944 return GL_FALSE;
1945 }
1946
1947 if (!ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]) {
1948 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1949 _mesa_error(ctx, GL_INVALID_OPERATION,
1950 "%s(fragment program not valid)", where);
1951 return GL_FALSE;
1952 }
1953
1954 /* If drawing to integer-valued color buffers, there must be an
1955 * active fragment shader (GL_EXT_texture_integer).
1956 */
1957 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
1958 _mesa_error(ctx, GL_INVALID_OPERATION,
1959 "%s(integer format but no fragment shader)", where);
1960 return GL_FALSE;
1961 }
1962 }
1963 }
1964
1965 /* A pipeline object is bound */
1966 if (ctx->_Shader->Name && !ctx->_Shader->Validated) {
1967 if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader)) {
1968 _mesa_error(ctx, GL_INVALID_OPERATION,
1969 "glValidateProgramPipeline failed to validate the "
1970 "pipeline");
1971 return GL_FALSE;
1972 }
1973 }
1974
1975 /* If a program is active and SSO not in use, check if validation of
1976 * samplers succeeded for the active program. */
1977 if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) {
1978 char errMsg[100];
1979 if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram,
1980 errMsg, 100)) {
1981 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", errMsg);
1982 return GL_FALSE;
1983 }
1984 }
1985
1986 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1987 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1988 "%s(incomplete framebuffer)", where);
1989 return GL_FALSE;
1990 }
1991
1992 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
1993 return GL_FALSE;
1994 }
1995
1996 #ifdef DEBUG
1997 if (ctx->_Shader->Flags & GLSL_LOG) {
1998 struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
1999 gl_shader_stage i;
2000
2001 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2002 if (shProg[i] == NULL || shProg[i]->_Used
2003 || shProg[i]->_LinkedShaders[i] == NULL)
2004 continue;
2005
2006 /* This is the first time this shader is being used.
2007 * Append shader's constants/uniforms to log file.
2008 *
2009 * Only log data for the program target that matches the shader
2010 * target. It's possible to have a program bound to the vertex
2011 * shader target that also supplied a fragment shader. If that
2012 * program isn't also bound to the fragment shader target we don't
2013 * want to log its fragment data.
2014 */
2015 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
2016 }
2017
2018 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2019 if (shProg[i] != NULL)
2020 shProg[i]->_Used = GL_TRUE;
2021 }
2022 }
2023 #endif
2024
2025 return GL_TRUE;
2026 }
2027
2028
2029 /*@}*/