mesa: Delete VAO _MaxElement code and index buffer bounds checking.
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "depth.h"
93 #include "dlist.h"
94 #include "eval.h"
95 #include "extensions.h"
96 #include "fbobject.h"
97 #include "feedback.h"
98 #include "fog.h"
99 #include "formats.h"
100 #include "framebuffer.h"
101 #include "hint.h"
102 #include "hash.h"
103 #include "light.h"
104 #include "lines.h"
105 #include "macros.h"
106 #include "matrix.h"
107 #include "multisample.h"
108 #include "performance_monitor.h"
109 #include "pipelineobj.h"
110 #include "pixel.h"
111 #include "pixelstore.h"
112 #include "points.h"
113 #include "polygon.h"
114 #include "queryobj.h"
115 #include "syncobj.h"
116 #include "rastpos.h"
117 #include "remap.h"
118 #include "scissor.h"
119 #include "shared.h"
120 #include "shaderobj.h"
121 #include "simple_list.h"
122 #include "state.h"
123 #include "stencil.h"
124 #include "texcompress_s3tc.h"
125 #include "texstate.h"
126 #include "transformfeedback.h"
127 #include "mtypes.h"
128 #include "varray.h"
129 #include "version.h"
130 #include "viewport.h"
131 #include "vtxfmt.h"
132 #include "program/program.h"
133 #include "program/prog_print.h"
134 #include "math/m_matrix.h"
135 #include "main/dispatch.h" /* for _gloffset_COUNT */
136
137 #ifdef USE_SPARC_ASM
138 #include "sparc/sparc.h"
139 #endif
140
141 #include "glsl_parser_extras.h"
142 #include <stdbool.h>
143
144
145 #ifndef MESA_VERBOSE
146 int MESA_VERBOSE = 0;
147 #endif
148
149 #ifndef MESA_DEBUG_FLAGS
150 int MESA_DEBUG_FLAGS = 0;
151 #endif
152
153
154 /* ubyte -> float conversion */
155 GLfloat _mesa_ubyte_to_float_color_tab[256];
156
157
158
159 /**
160 * Swap buffers notification callback.
161 *
162 * \param ctx GL context.
163 *
164 * Called by window system just before swapping buffers.
165 * We have to finish any pending rendering.
166 */
167 void
168 _mesa_notifySwapBuffers(struct gl_context *ctx)
169 {
170 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
171 _mesa_debug(ctx, "SwapBuffers\n");
172 FLUSH_CURRENT( ctx, 0 );
173 if (ctx->Driver.Flush) {
174 ctx->Driver.Flush(ctx);
175 }
176 }
177
178
179 /**********************************************************************/
180 /** \name GL Visual allocation/destruction */
181 /**********************************************************************/
182 /*@{*/
183
184 /**
185 * Allocates a struct gl_config structure and initializes it via
186 * _mesa_initialize_visual().
187 *
188 * \param dbFlag double buffering
189 * \param stereoFlag stereo buffer
190 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
191 * is acceptable but the actual depth type will be GLushort or GLuint as
192 * needed.
193 * \param stencilBits requested minimum bits per stencil buffer value
194 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
195 * of bits per color component in accum buffer.
196 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
197 * \param redBits number of bits per color component in frame buffer for RGB(A)
198 * mode. We always use 8 in core Mesa though.
199 * \param greenBits same as above.
200 * \param blueBits same as above.
201 * \param alphaBits same as above.
202 * \param numSamples not really used.
203 *
204 * \return pointer to new struct gl_config or NULL if requested parameters
205 * can't be met.
206 *
207 * \note Need to add params for level and numAuxBuffers (at least)
208 */
209 struct gl_config *
210 _mesa_create_visual( GLboolean dbFlag,
211 GLboolean stereoFlag,
212 GLint redBits,
213 GLint greenBits,
214 GLint blueBits,
215 GLint alphaBits,
216 GLint depthBits,
217 GLint stencilBits,
218 GLint accumRedBits,
219 GLint accumGreenBits,
220 GLint accumBlueBits,
221 GLint accumAlphaBits,
222 GLint numSamples )
223 {
224 struct gl_config *vis = CALLOC_STRUCT(gl_config);
225 if (vis) {
226 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
227 redBits, greenBits, blueBits, alphaBits,
228 depthBits, stencilBits,
229 accumRedBits, accumGreenBits,
230 accumBlueBits, accumAlphaBits,
231 numSamples)) {
232 free(vis);
233 return NULL;
234 }
235 }
236 return vis;
237 }
238
239
240 /**
241 * Makes some sanity checks and fills in the fields of the struct
242 * gl_config object with the given parameters. If the caller needs to
243 * set additional fields, he should just probably init the whole
244 * gl_config object himself.
245 *
246 * \return GL_TRUE on success, or GL_FALSE on failure.
247 *
248 * \sa _mesa_create_visual() above for the parameter description.
249 */
250 GLboolean
251 _mesa_initialize_visual( struct gl_config *vis,
252 GLboolean dbFlag,
253 GLboolean stereoFlag,
254 GLint redBits,
255 GLint greenBits,
256 GLint blueBits,
257 GLint alphaBits,
258 GLint depthBits,
259 GLint stencilBits,
260 GLint accumRedBits,
261 GLint accumGreenBits,
262 GLint accumBlueBits,
263 GLint accumAlphaBits,
264 GLint numSamples )
265 {
266 assert(vis);
267
268 if (depthBits < 0 || depthBits > 32) {
269 return GL_FALSE;
270 }
271 if (stencilBits < 0 || stencilBits > 8) {
272 return GL_FALSE;
273 }
274 assert(accumRedBits >= 0);
275 assert(accumGreenBits >= 0);
276 assert(accumBlueBits >= 0);
277 assert(accumAlphaBits >= 0);
278
279 vis->rgbMode = GL_TRUE;
280 vis->doubleBufferMode = dbFlag;
281 vis->stereoMode = stereoFlag;
282
283 vis->redBits = redBits;
284 vis->greenBits = greenBits;
285 vis->blueBits = blueBits;
286 vis->alphaBits = alphaBits;
287 vis->rgbBits = redBits + greenBits + blueBits;
288
289 vis->indexBits = 0;
290 vis->depthBits = depthBits;
291 vis->stencilBits = stencilBits;
292
293 vis->accumRedBits = accumRedBits;
294 vis->accumGreenBits = accumGreenBits;
295 vis->accumBlueBits = accumBlueBits;
296 vis->accumAlphaBits = accumAlphaBits;
297
298 vis->haveAccumBuffer = accumRedBits > 0;
299 vis->haveDepthBuffer = depthBits > 0;
300 vis->haveStencilBuffer = stencilBits > 0;
301
302 vis->numAuxBuffers = 0;
303 vis->level = 0;
304 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
305 vis->samples = numSamples;
306
307 return GL_TRUE;
308 }
309
310
311 /**
312 * Destroy a visual and free its memory.
313 *
314 * \param vis visual.
315 *
316 * Frees the visual structure.
317 */
318 void
319 _mesa_destroy_visual( struct gl_config *vis )
320 {
321 free(vis);
322 }
323
324 /*@}*/
325
326
327 /**********************************************************************/
328 /** \name Context allocation, initialization, destroying
329 *
330 * The purpose of the most initialization functions here is to provide the
331 * default state values according to the OpenGL specification.
332 */
333 /**********************************************************************/
334 /*@{*/
335
336
337 /**
338 * This is lame. gdb only seems to recognize enum types that are
339 * actually used somewhere. We want to be able to print/use enum
340 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
341 * the gl_texture_index type anywhere. Thus, this lame function.
342 */
343 static void
344 dummy_enum_func(void)
345 {
346 gl_buffer_index bi = BUFFER_FRONT_LEFT;
347 gl_face_index fi = FACE_POS_X;
348 gl_frag_result fr = FRAG_RESULT_DEPTH;
349 gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
350 gl_vert_attrib va = VERT_ATTRIB_POS;
351 gl_varying_slot vs = VARYING_SLOT_POS;
352
353 (void) bi;
354 (void) fi;
355 (void) fr;
356 (void) ti;
357 (void) va;
358 (void) vs;
359 }
360
361
362 /**
363 * One-time initialization mutex lock.
364 *
365 * \sa Used by one_time_init().
366 */
367 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
368
369
370
371 /**
372 * Calls all the various one-time-init functions in Mesa.
373 *
374 * While holding a global mutex lock, calls several initialization functions,
375 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
376 * defined.
377 *
378 * \sa _math_init().
379 */
380 static void
381 one_time_init( struct gl_context *ctx )
382 {
383 static GLbitfield api_init_mask = 0x0;
384
385 mtx_lock(&OneTimeLock);
386
387 /* truly one-time init */
388 if (!api_init_mask) {
389 GLuint i;
390
391 /* do some implementation tests */
392 assert( sizeof(GLbyte) == 1 );
393 assert( sizeof(GLubyte) == 1 );
394 assert( sizeof(GLshort) == 2 );
395 assert( sizeof(GLushort) == 2 );
396 assert( sizeof(GLint) == 4 );
397 assert( sizeof(GLuint) == 4 );
398
399 _mesa_one_time_init_extension_overrides();
400
401 _mesa_get_cpu_features();
402
403 for (i = 0; i < 256; i++) {
404 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
405 }
406
407 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
408 if (MESA_VERBOSE != 0) {
409 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
410 PACKAGE_VERSION, __DATE__, __TIME__);
411 }
412 #endif
413
414 #ifdef DEBUG
415 _mesa_test_formats();
416 #endif
417 }
418
419 /* per-API one-time init */
420 if (!(api_init_mask & (1 << ctx->API))) {
421 _mesa_init_get_hash(ctx);
422
423 _mesa_init_remap_table();
424 }
425
426 api_init_mask |= 1 << ctx->API;
427
428 mtx_unlock(&OneTimeLock);
429
430 /* Hopefully atexit() is widely available. If not, we may need some
431 * #ifdef tests here.
432 */
433 atexit(_mesa_destroy_shader_compiler);
434
435 dummy_enum_func();
436 }
437
438
439 /**
440 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
441 */
442 static void
443 _mesa_init_current(struct gl_context *ctx)
444 {
445 GLuint i;
446
447 /* Init all to (0,0,0,1) */
448 for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
449 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
450 }
451
452 /* redo special cases: */
453 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
454 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
455 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
456 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
457 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
458 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
459 }
460
461
462 /**
463 * Init vertex/fragment/geometry program limits.
464 * Important: drivers should override these with actual limits.
465 */
466 static void
467 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
468 struct gl_program_constants *prog)
469 {
470 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
471 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
472 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
473 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
474 prog->MaxTemps = MAX_PROGRAM_TEMPS;
475 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
476 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
477 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
478
479 switch (stage) {
480 case MESA_SHADER_VERTEX:
481 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
482 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
483 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
484 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
485 prog->MaxInputComponents = 0; /* value not used */
486 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
487 break;
488 case MESA_SHADER_FRAGMENT:
489 prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
490 prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
491 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
492 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
493 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
494 prog->MaxOutputComponents = 0; /* value not used */
495 break;
496 case MESA_SHADER_GEOMETRY:
497 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
498 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
499 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
500 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
501 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
502 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
503 break;
504 case MESA_SHADER_COMPUTE:
505 prog->MaxParameters = 0; /* not meaningful for compute shaders */
506 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
507 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
508 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
509 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
510 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
511 break;
512 default:
513 assert(0 && "Bad shader stage in init_program_limits()");
514 }
515
516 /* Set the native limits to zero. This implies that there is no native
517 * support for shaders. Let the drivers fill in the actual values.
518 */
519 prog->MaxNativeInstructions = 0;
520 prog->MaxNativeAluInstructions = 0;
521 prog->MaxNativeTexInstructions = 0;
522 prog->MaxNativeTexIndirections = 0;
523 prog->MaxNativeAttribs = 0;
524 prog->MaxNativeTemps = 0;
525 prog->MaxNativeAddressRegs = 0;
526 prog->MaxNativeParameters = 0;
527
528 /* Set GLSL datatype range/precision info assuming IEEE float values.
529 * Drivers should override these defaults as needed.
530 */
531 prog->MediumFloat.RangeMin = 127;
532 prog->MediumFloat.RangeMax = 127;
533 prog->MediumFloat.Precision = 23;
534 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
535
536 /* Assume ints are stored as floats for now, since this is the least-common
537 * denominator. The OpenGL ES spec implies (page 132) that the precision
538 * of integer types should be 0. Practically speaking, IEEE
539 * single-precision floating point values can only store integers in the
540 * range [-0x01000000, 0x01000000] without loss of precision.
541 */
542 prog->MediumInt.RangeMin = 24;
543 prog->MediumInt.RangeMax = 24;
544 prog->MediumInt.Precision = 0;
545 prog->LowInt = prog->HighInt = prog->MediumInt;
546
547 prog->MaxUniformBlocks = 12;
548 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
549 consts->MaxUniformBlockSize / 4 *
550 prog->MaxUniformBlocks);
551
552 prog->MaxAtomicBuffers = 0;
553 prog->MaxAtomicCounters = 0;
554 }
555
556
557 /**
558 * Initialize fields of gl_constants (aka ctx->Const.*).
559 * Use defaults from config.h. The device drivers will often override
560 * some of these values (such as number of texture units).
561 */
562 void
563 _mesa_init_constants(struct gl_constants *consts, gl_api api)
564 {
565 int i;
566 assert(consts);
567
568 /* Constants, may be overriden (usually only reduced) by device drivers */
569 consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
570 consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
571 consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
572 consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
573 consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
574 consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
575 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
576 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
577 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
578 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
579 consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
580 consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
581 consts->MaxTextureBufferSize = 65536;
582 consts->TextureBufferOffsetAlignment = 1;
583 consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
584 consts->SubPixelBits = SUB_PIXEL_BITS;
585 consts->MinPointSize = MIN_POINT_SIZE;
586 consts->MaxPointSize = MAX_POINT_SIZE;
587 consts->MinPointSizeAA = MIN_POINT_SIZE;
588 consts->MaxPointSizeAA = MAX_POINT_SIZE;
589 consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
590 consts->MinLineWidth = MIN_LINE_WIDTH;
591 consts->MaxLineWidth = MAX_LINE_WIDTH;
592 consts->MinLineWidthAA = MIN_LINE_WIDTH;
593 consts->MaxLineWidthAA = MAX_LINE_WIDTH;
594 consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
595 consts->MaxClipPlanes = 6;
596 consts->MaxLights = MAX_LIGHTS;
597 consts->MaxShininess = 128.0;
598 consts->MaxSpotExponent = 128.0;
599 consts->MaxViewportWidth = MAX_VIEWPORT_WIDTH;
600 consts->MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
601 consts->MinMapBufferAlignment = 64;
602
603 /* Driver must override these values if ARB_viewport_array is supported. */
604 consts->MaxViewports = 1;
605 consts->ViewportSubpixelBits = 0;
606 consts->ViewportBounds.Min = 0;
607 consts->ViewportBounds.Max = 0;
608
609 /** GL_ARB_uniform_buffer_object */
610 consts->MaxCombinedUniformBlocks = 36;
611 consts->MaxUniformBufferBindings = 36;
612 consts->MaxUniformBlockSize = 16384;
613 consts->UniformBufferOffsetAlignment = 1;
614
615 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
616 consts->MaxUserAssignableUniformLocations =
617 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
618
619 for (i = 0; i < MESA_SHADER_STAGES; i++)
620 init_program_limits(consts, i, &consts->Program[i]);
621
622 consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
623 consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
624
625 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
626 * gl_VertexID is implemented using a native hardware register with OpenGL
627 * semantics.
628 */
629 consts->VertexID_is_zero_based = false;
630
631 /* GL_ARB_draw_buffers */
632 consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
633
634 consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
635 consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
636
637 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
638 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
639 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
640 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
641 consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
642 consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
643
644 /* Shading language version */
645 if (api == API_OPENGL_COMPAT || api == API_OPENGL_CORE) {
646 consts->GLSLVersion = 120;
647 _mesa_override_glsl_version(consts);
648 }
649 else if (api == API_OPENGLES2) {
650 consts->GLSLVersion = 100;
651 }
652 else if (api == API_OPENGLES) {
653 consts->GLSLVersion = 0; /* GLSL not supported */
654 }
655
656 /* GL_ARB_framebuffer_object */
657 consts->MaxSamples = 0;
658
659 /* GLSL default if NativeIntegers == FALSE */
660 consts->UniformBooleanTrue = FLT_AS_UINT(1.0f);
661
662 /* GL_ARB_sync */
663 consts->MaxServerWaitTimeout = 0x1fff7fffffffULL;
664
665 /* GL_EXT_provoking_vertex */
666 consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
667
668 /* GL_EXT_transform_feedback */
669 consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
670 consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
671 consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
672 consts->MaxVertexStreams = 1;
673
674 /* GL 3.2 */
675 consts->ProfileMask = api == API_OPENGL_CORE
676 ? GL_CONTEXT_CORE_PROFILE_BIT
677 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
678
679 /* GL 4.4 */
680 consts->MaxVertexAttribStride = 2048;
681
682 /** GL_EXT_gpu_shader4 */
683 consts->MinProgramTexelOffset = -8;
684 consts->MaxProgramTexelOffset = 7;
685
686 /* GL_ARB_texture_gather */
687 consts->MinProgramTextureGatherOffset = -8;
688 consts->MaxProgramTextureGatherOffset = 7;
689
690 /* GL_ARB_robustness */
691 consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
692
693 /* PrimitiveRestart */
694 consts->PrimitiveRestartInSoftware = GL_FALSE;
695
696 /* ES 3.0 or ARB_ES3_compatibility */
697 consts->MaxElementIndex = 0xffffffffu;
698
699 /* GL_ARB_texture_multisample */
700 consts->MaxColorTextureSamples = 1;
701 consts->MaxDepthTextureSamples = 1;
702 consts->MaxIntegerSamples = 1;
703
704 /* GL_ARB_shader_atomic_counters */
705 consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
706 consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
707 consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
708 consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
709
710 /* GL_ARB_vertex_attrib_binding */
711 consts->MaxVertexAttribRelativeOffset = 2047;
712 consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
713
714 /* GL_ARB_compute_shader */
715 consts->MaxComputeWorkGroupCount[0] = 65535;
716 consts->MaxComputeWorkGroupCount[1] = 65535;
717 consts->MaxComputeWorkGroupCount[2] = 65535;
718 consts->MaxComputeWorkGroupSize[0] = 1024;
719 consts->MaxComputeWorkGroupSize[1] = 1024;
720 consts->MaxComputeWorkGroupSize[2] = 64;
721 consts->MaxComputeWorkGroupInvocations = 1024;
722
723 /** GL_ARB_gpu_shader5 */
724 consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
725 consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
726 }
727
728
729 /**
730 * Do some sanity checks on the limits/constants for the given context.
731 * Only called the first time a context is bound.
732 */
733 static void
734 check_context_limits(struct gl_context *ctx)
735 {
736 /* check that we don't exceed the size of various bitfields */
737 assert(VARYING_SLOT_MAX <=
738 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
739 assert(VARYING_SLOT_MAX <=
740 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
741
742 /* shader-related checks */
743 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
744 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
745
746 /* Texture unit checks */
747 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
748 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
749 assert(ctx->Const.MaxTextureCoordUnits > 0);
750 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
751 assert(ctx->Const.MaxTextureUnits > 0);
752 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
753 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
754 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
755 ctx->Const.MaxTextureCoordUnits));
756 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
757 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
758 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
759 /* number of coord units cannot be greater than number of image units */
760 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
761
762
763 /* Texture size checks */
764 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
765 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
766 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
767 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
768
769 /* Texture level checks */
770 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
771 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
772
773 /* Max texture size should be <= max viewport size (render to texture) */
774 assert((1U << (ctx->Const.MaxTextureLevels - 1))
775 <= ctx->Const.MaxViewportWidth);
776 assert((1U << (ctx->Const.MaxTextureLevels - 1))
777 <= ctx->Const.MaxViewportHeight);
778
779 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
780
781 /* if this fails, add more enum values to gl_buffer_index */
782 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
783
784 /* XXX probably add more tests */
785 }
786
787
788 /**
789 * Initialize the attribute groups in a GL context.
790 *
791 * \param ctx GL context.
792 *
793 * Initializes all the attributes, calling the respective <tt>init*</tt>
794 * functions for the more complex data structures.
795 */
796 static GLboolean
797 init_attrib_groups(struct gl_context *ctx)
798 {
799 assert(ctx);
800
801 /* Constants */
802 _mesa_init_constants(&ctx->Const, ctx->API);
803
804 /* Extensions */
805 _mesa_init_extensions(&ctx->Extensions);
806
807 /* Attribute Groups */
808 _mesa_init_accum( ctx );
809 _mesa_init_attrib( ctx );
810 _mesa_init_buffer_objects( ctx );
811 _mesa_init_color( ctx );
812 _mesa_init_current( ctx );
813 _mesa_init_depth( ctx );
814 _mesa_init_debug( ctx );
815 _mesa_init_display_list( ctx );
816 _mesa_init_errors( ctx );
817 _mesa_init_eval( ctx );
818 _mesa_init_fbobjects( ctx );
819 _mesa_init_feedback( ctx );
820 _mesa_init_fog( ctx );
821 _mesa_init_hint( ctx );
822 _mesa_init_line( ctx );
823 _mesa_init_lighting( ctx );
824 _mesa_init_matrix( ctx );
825 _mesa_init_multisample( ctx );
826 _mesa_init_performance_monitors( ctx );
827 _mesa_init_pipeline( ctx );
828 _mesa_init_pixel( ctx );
829 _mesa_init_pixelstore( ctx );
830 _mesa_init_point( ctx );
831 _mesa_init_polygon( ctx );
832 _mesa_init_program( ctx );
833 _mesa_init_queryobj( ctx );
834 _mesa_init_sync( ctx );
835 _mesa_init_rastpos( ctx );
836 _mesa_init_scissor( ctx );
837 _mesa_init_shader_state( ctx );
838 _mesa_init_stencil( ctx );
839 _mesa_init_transform( ctx );
840 _mesa_init_transform_feedback( ctx );
841 _mesa_init_varray( ctx );
842 _mesa_init_viewport( ctx );
843
844 if (!_mesa_init_texture( ctx ))
845 return GL_FALSE;
846
847 _mesa_init_texture_s3tc( ctx );
848
849 /* Miscellaneous */
850 ctx->NewState = _NEW_ALL;
851 ctx->NewDriverState = ~0;
852 ctx->ErrorValue = GL_NO_ERROR;
853 ctx->ShareGroupReset = false;
854 ctx->varying_vp_inputs = VERT_BIT_ALL;
855
856 return GL_TRUE;
857 }
858
859
860 /**
861 * Update default objects in a GL context with respect to shared state.
862 *
863 * \param ctx GL context.
864 *
865 * Removes references to old default objects, (texture objects, program
866 * objects, etc.) and changes to reference those from the current shared
867 * state.
868 */
869 static GLboolean
870 update_default_objects(struct gl_context *ctx)
871 {
872 assert(ctx);
873
874 _mesa_update_default_objects_program(ctx);
875 _mesa_update_default_objects_texture(ctx);
876 _mesa_update_default_objects_buffer_objects(ctx);
877
878 return GL_TRUE;
879 }
880
881
882 /**
883 * This is the default function we plug into all dispatch table slots
884 * This helps prevents a segfault when someone calls a GL function without
885 * first checking if the extension's supported.
886 */
887 int
888 _mesa_generic_nop(void)
889 {
890 GET_CURRENT_CONTEXT(ctx);
891 _mesa_error(ctx, GL_INVALID_OPERATION,
892 "unsupported function called "
893 "(unsupported extension or deprecated function?)");
894 return 0;
895 }
896
897
898 /**
899 * Allocate and initialize a new dispatch table.
900 */
901 struct _glapi_table *
902 _mesa_alloc_dispatch_table()
903 {
904 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
905 * In practice, this'll be the same for stand-alone Mesa. But for DRI
906 * Mesa we do this to accomodate different versions of libGL and various
907 * DRI drivers.
908 */
909 GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
910 struct _glapi_table *table;
911
912 table = malloc(numEntries * sizeof(_glapi_proc));
913 if (table) {
914 _glapi_proc *entry = (_glapi_proc *) table;
915 GLint i;
916 for (i = 0; i < numEntries; i++) {
917 entry[i] = (_glapi_proc) _mesa_generic_nop;
918 }
919 }
920 return table;
921 }
922
923 /**
924 * Creates a minimal dispatch table for use within glBegin()/glEnd().
925 *
926 * This ensures that we generate GL_INVALID_OPERATION errors from most
927 * functions, since the set of functions that are valid within Begin/End is
928 * very small.
929 *
930 * From the GL 1.0 specification section 2.6.3, "GL Commands within
931 * Begin/End"
932 *
933 * "The only GL commands that are allowed within any Begin/End pairs are
934 * the commands for specifying vertex coordinates, vertex color, normal
935 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
936 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
937 * commands for specifying lighting material parameters (Material
938 * commands see section 2.12.2), display list invocation commands
939 * (CallList and CallLists see section 5.4), and the EdgeFlag
940 * command. Executing Begin after Begin has already been executed but
941 * before an End is issued generates the INVALID OPERATION error, as does
942 * executing End without a previous corresponding Begin. Executing any
943 * other GL command within Begin/End results in the error INVALID
944 * OPERATION."
945 *
946 * The table entries for specifying vertex attributes are set up by
947 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
948 * are set by install_vtxfmt() as well.
949 */
950 static struct _glapi_table *
951 create_beginend_table(const struct gl_context *ctx)
952 {
953 struct _glapi_table *table;
954
955 table = _mesa_alloc_dispatch_table();
956 if (!table)
957 return NULL;
958
959 /* Fill in functions which return a value, since they should return some
960 * specific value even if they emit a GL_INVALID_OPERATION error from them
961 * being called within glBegin()/glEnd().
962 */
963 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
964
965 COPY_DISPATCH(GenLists);
966 COPY_DISPATCH(IsProgram);
967 COPY_DISPATCH(IsVertexArray);
968 COPY_DISPATCH(IsBuffer);
969 COPY_DISPATCH(IsEnabled);
970 COPY_DISPATCH(IsEnabledi);
971 COPY_DISPATCH(IsRenderbuffer);
972 COPY_DISPATCH(IsFramebuffer);
973 COPY_DISPATCH(CheckFramebufferStatus);
974 COPY_DISPATCH(RenderMode);
975 COPY_DISPATCH(GetString);
976 COPY_DISPATCH(GetStringi);
977 COPY_DISPATCH(GetPointerv);
978 COPY_DISPATCH(IsQuery);
979 COPY_DISPATCH(IsSampler);
980 COPY_DISPATCH(IsSync);
981 COPY_DISPATCH(IsTexture);
982 COPY_DISPATCH(IsTransformFeedback);
983 COPY_DISPATCH(DeleteQueries);
984 COPY_DISPATCH(AreTexturesResident);
985 COPY_DISPATCH(FenceSync);
986 COPY_DISPATCH(ClientWaitSync);
987 COPY_DISPATCH(MapBuffer);
988 COPY_DISPATCH(UnmapBuffer);
989 COPY_DISPATCH(MapBufferRange);
990 COPY_DISPATCH(ObjectPurgeableAPPLE);
991 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
992
993 _mesa_loopback_init_api_table(ctx, table);
994
995 return table;
996 }
997
998 void
999 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
1000 {
1001 /* Do the code-generated setup of the exec table in api_exec.c. */
1002 _mesa_initialize_exec_table(ctx);
1003
1004 if (ctx->Save)
1005 _mesa_initialize_save_table(ctx);
1006 }
1007
1008 /**
1009 * Initialize a struct gl_context struct (rendering context).
1010 *
1011 * This includes allocating all the other structs and arrays which hang off of
1012 * the context by pointers.
1013 * Note that the driver needs to pass in its dd_function_table here since
1014 * we need to at least call driverFunctions->NewTextureObject to create the
1015 * default texture objects.
1016 *
1017 * Called by _mesa_create_context().
1018 *
1019 * Performs the imports and exports callback tables initialization, and
1020 * miscellaneous one-time initializations. If no shared context is supplied one
1021 * is allocated, and increase its reference count. Setups the GL API dispatch
1022 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1023 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1024 * for debug flags.
1025 *
1026 * \param ctx the context to initialize
1027 * \param api the GL API type to create the context for
1028 * \param visual describes the visual attributes for this context or NULL to
1029 * create a configless context
1030 * \param share_list points to context to share textures, display lists,
1031 * etc with, or NULL
1032 * \param driverFunctions table of device driver functions for this context
1033 * to use
1034 */
1035 GLboolean
1036 _mesa_initialize_context(struct gl_context *ctx,
1037 gl_api api,
1038 const struct gl_config *visual,
1039 struct gl_context *share_list,
1040 const struct dd_function_table *driverFunctions)
1041 {
1042 struct gl_shared_state *shared;
1043 int i;
1044
1045 assert(driverFunctions->NewTextureObject);
1046 assert(driverFunctions->FreeTextureImageBuffer);
1047
1048 ctx->API = api;
1049 ctx->DrawBuffer = NULL;
1050 ctx->ReadBuffer = NULL;
1051 ctx->WinSysDrawBuffer = NULL;
1052 ctx->WinSysReadBuffer = NULL;
1053
1054 if (visual) {
1055 ctx->Visual = *visual;
1056 ctx->HasConfig = GL_TRUE;
1057 }
1058 else {
1059 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1060 ctx->HasConfig = GL_FALSE;
1061 }
1062
1063 if (_mesa_is_desktop_gl(ctx)) {
1064 _mesa_override_gl_version(ctx);
1065 }
1066
1067 /* misc one-time initializations */
1068 one_time_init(ctx);
1069
1070 /* Plug in driver functions and context pointer here.
1071 * This is important because when we call alloc_shared_state() below
1072 * we'll call ctx->Driver.NewTextureObject() to create the default
1073 * textures.
1074 */
1075 ctx->Driver = *driverFunctions;
1076
1077 if (share_list) {
1078 /* share state with another context */
1079 shared = share_list->Shared;
1080 }
1081 else {
1082 /* allocate new, unshared state */
1083 shared = _mesa_alloc_shared_state(ctx);
1084 if (!shared)
1085 return GL_FALSE;
1086 }
1087
1088 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1089
1090 if (!init_attrib_groups( ctx ))
1091 goto fail;
1092
1093 /* setup the API dispatch tables with all nop functions */
1094 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1095 if (!ctx->OutsideBeginEnd)
1096 goto fail;
1097 ctx->Exec = ctx->OutsideBeginEnd;
1098 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1099
1100 ctx->FragmentProgram._MaintainTexEnvProgram
1101 = (_mesa_getenv("MESA_TEX_PROG") != NULL);
1102
1103 ctx->VertexProgram._MaintainTnlProgram
1104 = (_mesa_getenv("MESA_TNL_PROG") != NULL);
1105 if (ctx->VertexProgram._MaintainTnlProgram) {
1106 /* this is required... */
1107 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1108 }
1109
1110 /* Mesa core handles all the formats that mesa core knows about.
1111 * Drivers will want to override this list with just the formats
1112 * they can handle, and confirm that appropriate fallbacks exist in
1113 * _mesa_choose_tex_format().
1114 */
1115 memset(&ctx->TextureFormatSupported, GL_TRUE,
1116 sizeof(ctx->TextureFormatSupported));
1117
1118 switch (ctx->API) {
1119 case API_OPENGL_COMPAT:
1120 ctx->BeginEnd = create_beginend_table(ctx);
1121 ctx->Save = _mesa_alloc_dispatch_table();
1122 if (!ctx->BeginEnd || !ctx->Save)
1123 goto fail;
1124
1125 /* fall-through */
1126 case API_OPENGL_CORE:
1127 break;
1128 case API_OPENGLES:
1129 /**
1130 * GL_OES_texture_cube_map says
1131 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1132 */
1133 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1134 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1135 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1136 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1137 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1138 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1139 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1140 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1141 }
1142 break;
1143 case API_OPENGLES2:
1144 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1145 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1146 break;
1147 }
1148
1149 ctx->FirstTimeCurrent = GL_TRUE;
1150
1151 return GL_TRUE;
1152
1153 fail:
1154 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1155 free(ctx->BeginEnd);
1156 free(ctx->OutsideBeginEnd);
1157 free(ctx->Save);
1158 return GL_FALSE;
1159 }
1160
1161
1162 /**
1163 * Allocate and initialize a struct gl_context structure.
1164 * Note that the driver needs to pass in its dd_function_table here since
1165 * we need to at least call driverFunctions->NewTextureObject to initialize
1166 * the rendering context.
1167 *
1168 * \param api the GL API type to create the context for
1169 * \param visual a struct gl_config pointer (we copy the struct contents) or
1170 * NULL to create a configless context
1171 * \param share_list another context to share display lists with or NULL
1172 * \param driverFunctions points to the dd_function_table into which the
1173 * driver has plugged in all its special functions.
1174 *
1175 * \return pointer to a new __struct gl_contextRec or NULL if error.
1176 */
1177 struct gl_context *
1178 _mesa_create_context(gl_api api,
1179 const struct gl_config *visual,
1180 struct gl_context *share_list,
1181 const struct dd_function_table *driverFunctions)
1182 {
1183 struct gl_context *ctx;
1184
1185 ctx = calloc(1, sizeof(struct gl_context));
1186 if (!ctx)
1187 return NULL;
1188
1189 if (_mesa_initialize_context(ctx, api, visual, share_list,
1190 driverFunctions)) {
1191 return ctx;
1192 }
1193 else {
1194 free(ctx);
1195 return NULL;
1196 }
1197 }
1198
1199
1200 /**
1201 * Free the data associated with the given context.
1202 *
1203 * But doesn't free the struct gl_context struct itself.
1204 *
1205 * \sa _mesa_initialize_context() and init_attrib_groups().
1206 */
1207 void
1208 _mesa_free_context_data( struct gl_context *ctx )
1209 {
1210 if (!_mesa_get_current_context()){
1211 /* No current context, but we may need one in order to delete
1212 * texture objs, etc. So temporarily bind the context now.
1213 */
1214 _mesa_make_current(ctx, NULL, NULL);
1215 }
1216
1217 /* unreference WinSysDraw/Read buffers */
1218 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1219 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1220 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1221 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1222
1223 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1224 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1225 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1226
1227 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
1228 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
1229
1230 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1231 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1232 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1233
1234 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1235 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1236
1237 _mesa_free_attrib_data(ctx);
1238 _mesa_free_buffer_objects(ctx);
1239 _mesa_free_lighting_data( ctx );
1240 _mesa_free_eval_data( ctx );
1241 _mesa_free_texture_data( ctx );
1242 _mesa_free_matrix_data( ctx );
1243 _mesa_free_viewport_data( ctx );
1244 _mesa_free_pipeline_data(ctx);
1245 _mesa_free_program_data(ctx);
1246 _mesa_free_shader_state(ctx);
1247 _mesa_free_queryobj_data(ctx);
1248 _mesa_free_sync_data(ctx);
1249 _mesa_free_varray_data(ctx);
1250 _mesa_free_transform_feedback(ctx);
1251 _mesa_free_performance_monitors(ctx);
1252
1253 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1254 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1255 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1256 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1257
1258 /* free dispatch tables */
1259 free(ctx->BeginEnd);
1260 free(ctx->OutsideBeginEnd);
1261 free(ctx->Save);
1262
1263 /* Shared context state (display lists, textures, etc) */
1264 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1265
1266 /* needs to be after freeing shared state */
1267 _mesa_free_display_list_data(ctx);
1268
1269 _mesa_free_errors_data(ctx);
1270
1271 free((void *)ctx->Extensions.String);
1272
1273 free(ctx->VersionString);
1274
1275 /* unbind the context if it's currently bound */
1276 if (ctx == _mesa_get_current_context()) {
1277 _mesa_make_current(NULL, NULL, NULL);
1278 }
1279 }
1280
1281
1282 /**
1283 * Destroy a struct gl_context structure.
1284 *
1285 * \param ctx GL context.
1286 *
1287 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1288 */
1289 void
1290 _mesa_destroy_context( struct gl_context *ctx )
1291 {
1292 if (ctx) {
1293 _mesa_free_context_data(ctx);
1294 free( (void *) ctx );
1295 }
1296 }
1297
1298
1299 /**
1300 * Copy attribute groups from one context to another.
1301 *
1302 * \param src source context
1303 * \param dst destination context
1304 * \param mask bitwise OR of GL_*_BIT flags
1305 *
1306 * According to the bits specified in \p mask, copies the corresponding
1307 * attributes from \p src into \p dst. For many of the attributes a simple \c
1308 * memcpy is not enough due to the existence of internal pointers in their data
1309 * structures.
1310 */
1311 void
1312 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1313 GLuint mask )
1314 {
1315 if (mask & GL_ACCUM_BUFFER_BIT) {
1316 /* OK to memcpy */
1317 dst->Accum = src->Accum;
1318 }
1319 if (mask & GL_COLOR_BUFFER_BIT) {
1320 /* OK to memcpy */
1321 dst->Color = src->Color;
1322 }
1323 if (mask & GL_CURRENT_BIT) {
1324 /* OK to memcpy */
1325 dst->Current = src->Current;
1326 }
1327 if (mask & GL_DEPTH_BUFFER_BIT) {
1328 /* OK to memcpy */
1329 dst->Depth = src->Depth;
1330 }
1331 if (mask & GL_ENABLE_BIT) {
1332 /* no op */
1333 }
1334 if (mask & GL_EVAL_BIT) {
1335 /* OK to memcpy */
1336 dst->Eval = src->Eval;
1337 }
1338 if (mask & GL_FOG_BIT) {
1339 /* OK to memcpy */
1340 dst->Fog = src->Fog;
1341 }
1342 if (mask & GL_HINT_BIT) {
1343 /* OK to memcpy */
1344 dst->Hint = src->Hint;
1345 }
1346 if (mask & GL_LIGHTING_BIT) {
1347 GLuint i;
1348 /* begin with memcpy */
1349 dst->Light = src->Light;
1350 /* fixup linked lists to prevent pointer insanity */
1351 make_empty_list( &(dst->Light.EnabledList) );
1352 for (i = 0; i < MAX_LIGHTS; i++) {
1353 if (dst->Light.Light[i].Enabled) {
1354 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1355 }
1356 }
1357 }
1358 if (mask & GL_LINE_BIT) {
1359 /* OK to memcpy */
1360 dst->Line = src->Line;
1361 }
1362 if (mask & GL_LIST_BIT) {
1363 /* OK to memcpy */
1364 dst->List = src->List;
1365 }
1366 if (mask & GL_PIXEL_MODE_BIT) {
1367 /* OK to memcpy */
1368 dst->Pixel = src->Pixel;
1369 }
1370 if (mask & GL_POINT_BIT) {
1371 /* OK to memcpy */
1372 dst->Point = src->Point;
1373 }
1374 if (mask & GL_POLYGON_BIT) {
1375 /* OK to memcpy */
1376 dst->Polygon = src->Polygon;
1377 }
1378 if (mask & GL_POLYGON_STIPPLE_BIT) {
1379 /* Use loop instead of memcpy due to problem with Portland Group's
1380 * C compiler. Reported by John Stone.
1381 */
1382 GLuint i;
1383 for (i = 0; i < 32; i++) {
1384 dst->PolygonStipple[i] = src->PolygonStipple[i];
1385 }
1386 }
1387 if (mask & GL_SCISSOR_BIT) {
1388 /* OK to memcpy */
1389 dst->Scissor = src->Scissor;
1390 }
1391 if (mask & GL_STENCIL_BUFFER_BIT) {
1392 /* OK to memcpy */
1393 dst->Stencil = src->Stencil;
1394 }
1395 if (mask & GL_TEXTURE_BIT) {
1396 /* Cannot memcpy because of pointers */
1397 _mesa_copy_texture_state(src, dst);
1398 }
1399 if (mask & GL_TRANSFORM_BIT) {
1400 /* OK to memcpy */
1401 dst->Transform = src->Transform;
1402 }
1403 if (mask & GL_VIEWPORT_BIT) {
1404 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1405 unsigned i;
1406 for (i = 0; i < src->Const.MaxViewports; i++) {
1407 dst->ViewportArray[i].X = src->ViewportArray[i].X;
1408 dst->ViewportArray[i].Y = src->ViewportArray[i].Y;
1409 dst->ViewportArray[i].Width = src->ViewportArray[i].Width;
1410 dst->ViewportArray[i].Height = src->ViewportArray[i].Height;
1411 dst->ViewportArray[i].Near = src->ViewportArray[i].Near;
1412 dst->ViewportArray[i].Far = src->ViewportArray[i].Far;
1413 _math_matrix_copy(&dst->ViewportArray[i]._WindowMap,
1414 &src->ViewportArray[i]._WindowMap);
1415 }
1416 }
1417
1418 /* XXX FIXME: Call callbacks?
1419 */
1420 dst->NewState = _NEW_ALL;
1421 dst->NewDriverState = ~0;
1422 }
1423
1424
1425 /**
1426 * Check if the given context can render into the given framebuffer
1427 * by checking visual attributes.
1428 *
1429 * Most of these tests could go away because Mesa is now pretty flexible
1430 * in terms of mixing rendering contexts with framebuffers. As long
1431 * as RGB vs. CI mode agree, we're probably good.
1432 *
1433 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1434 */
1435 static GLboolean
1436 check_compatible(const struct gl_context *ctx,
1437 const struct gl_framebuffer *buffer)
1438 {
1439 const struct gl_config *ctxvis = &ctx->Visual;
1440 const struct gl_config *bufvis = &buffer->Visual;
1441
1442 if (buffer == _mesa_get_incomplete_framebuffer())
1443 return GL_TRUE;
1444
1445 #if 0
1446 /* disabling this fixes the fgl_glxgears pbuffer demo */
1447 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1448 return GL_FALSE;
1449 #endif
1450 if (ctxvis->stereoMode && !bufvis->stereoMode)
1451 return GL_FALSE;
1452 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1453 return GL_FALSE;
1454 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1455 return GL_FALSE;
1456 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1457 return GL_FALSE;
1458 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1459 return GL_FALSE;
1460 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1461 return GL_FALSE;
1462 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1463 return GL_FALSE;
1464 #if 0
1465 /* disabled (see bug 11161) */
1466 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1467 return GL_FALSE;
1468 #endif
1469 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1470 return GL_FALSE;
1471
1472 return GL_TRUE;
1473 }
1474
1475
1476 /**
1477 * Check if the viewport/scissor size has not yet been initialized.
1478 * Initialize the size if the given width and height are non-zero.
1479 */
1480 void
1481 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1482 {
1483 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1484 unsigned i;
1485
1486 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1487 * potential infinite recursion.
1488 */
1489 ctx->ViewportInitialized = GL_TRUE;
1490
1491 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1492 * yet, so just initialize all of them.
1493 */
1494 for (i = 0; i < MAX_VIEWPORTS; i++) {
1495 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1496 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1497 }
1498 }
1499 }
1500
1501 static void
1502 handle_first_current(struct gl_context *ctx)
1503 {
1504 GLenum buffer;
1505 GLint bufferIndex;
1506
1507 if (ctx->Version == 0) {
1508 /* probably in the process of tearing down the context */
1509 return;
1510 }
1511
1512 ctx->Extensions.String = _mesa_make_extension_string(ctx);
1513
1514 check_context_limits(ctx);
1515
1516 /* According to GL_MESA_configless_context the default value of
1517 * glDrawBuffers depends on the config of the first surface it is bound to.
1518 * For GLES it is always GL_BACK which has a magic interpretation */
1519 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1520 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1521 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1522 buffer = GL_BACK;
1523 else
1524 buffer = GL_FRONT;
1525
1526 _mesa_drawbuffers(ctx, 1, &buffer, NULL /* destMask */);
1527 }
1528
1529 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1530 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1531 buffer = GL_BACK;
1532 bufferIndex = BUFFER_BACK_LEFT;
1533 }
1534 else {
1535 buffer = GL_FRONT;
1536 bufferIndex = BUFFER_FRONT_LEFT;
1537 }
1538
1539 _mesa_readbuffer(ctx, buffer, bufferIndex);
1540 }
1541 }
1542
1543 /* We can use this to help debug user's problems. Tell them to set
1544 * the MESA_INFO env variable before running their app. Then the
1545 * first time each context is made current we'll print some useful
1546 * information.
1547 */
1548 if (_mesa_getenv("MESA_INFO")) {
1549 _mesa_print_info(ctx);
1550 }
1551 }
1552
1553 /**
1554 * Bind the given context to the given drawBuffer and readBuffer and
1555 * make it the current context for the calling thread.
1556 * We'll render into the drawBuffer and read pixels from the
1557 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1558 *
1559 * We check that the context's and framebuffer's visuals are compatible
1560 * and return immediately if they're not.
1561 *
1562 * \param newCtx the new GL context. If NULL then there will be no current GL
1563 * context.
1564 * \param drawBuffer the drawing framebuffer
1565 * \param readBuffer the reading framebuffer
1566 */
1567 GLboolean
1568 _mesa_make_current( struct gl_context *newCtx,
1569 struct gl_framebuffer *drawBuffer,
1570 struct gl_framebuffer *readBuffer )
1571 {
1572 GET_CURRENT_CONTEXT(curCtx);
1573
1574 if (MESA_VERBOSE & VERBOSE_API)
1575 _mesa_debug(newCtx, "_mesa_make_current()\n");
1576
1577 /* Check that the context's and framebuffer's visuals are compatible.
1578 */
1579 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1580 if (!check_compatible(newCtx, drawBuffer)) {
1581 _mesa_warning(newCtx,
1582 "MakeCurrent: incompatible visuals for context and drawbuffer");
1583 return GL_FALSE;
1584 }
1585 }
1586 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1587 if (!check_compatible(newCtx, readBuffer)) {
1588 _mesa_warning(newCtx,
1589 "MakeCurrent: incompatible visuals for context and readbuffer");
1590 return GL_FALSE;
1591 }
1592 }
1593
1594 if (curCtx &&
1595 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1596 /* make sure this context is valid for flushing */
1597 curCtx != newCtx)
1598 _mesa_flush(curCtx);
1599
1600 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1601 _glapi_set_context((void *) newCtx);
1602 ASSERT(_mesa_get_current_context() == newCtx);
1603
1604 if (!newCtx) {
1605 _glapi_set_dispatch(NULL); /* none current */
1606 }
1607 else {
1608 _glapi_set_dispatch(newCtx->CurrentDispatch);
1609
1610 if (drawBuffer && readBuffer) {
1611 ASSERT(_mesa_is_winsys_fbo(drawBuffer));
1612 ASSERT(_mesa_is_winsys_fbo(readBuffer));
1613 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1614 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1615
1616 /*
1617 * Only set the context's Draw/ReadBuffer fields if they're NULL
1618 * or not bound to a user-created FBO.
1619 */
1620 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1621 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1622 /* Update the FBO's list of drawbuffers/renderbuffers.
1623 * For winsys FBOs this comes from the GL state (which may have
1624 * changed since the last time this FBO was bound).
1625 */
1626 _mesa_update_draw_buffers(newCtx);
1627 }
1628 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1629 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1630 }
1631
1632 /* XXX only set this flag if we're really changing the draw/read
1633 * framebuffer bindings.
1634 */
1635 newCtx->NewState |= _NEW_BUFFERS;
1636
1637 if (drawBuffer) {
1638 _mesa_check_init_viewport(newCtx,
1639 drawBuffer->Width, drawBuffer->Height);
1640 }
1641 }
1642
1643 if (newCtx->FirstTimeCurrent) {
1644 handle_first_current(newCtx);
1645 newCtx->FirstTimeCurrent = GL_FALSE;
1646 }
1647 }
1648
1649 return GL_TRUE;
1650 }
1651
1652
1653 /**
1654 * Make context 'ctx' share the display lists, textures and programs
1655 * that are associated with 'ctxToShare'.
1656 * Any display lists, textures or programs associated with 'ctx' will
1657 * be deleted if nobody else is sharing them.
1658 */
1659 GLboolean
1660 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1661 {
1662 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1663 struct gl_shared_state *oldShared = NULL;
1664
1665 /* save ref to old state to prevent it from being deleted immediately */
1666 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1667
1668 /* update ctx's Shared pointer */
1669 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1670
1671 update_default_objects(ctx);
1672
1673 /* release the old shared state */
1674 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1675
1676 return GL_TRUE;
1677 }
1678 else {
1679 return GL_FALSE;
1680 }
1681 }
1682
1683
1684
1685 /**
1686 * \return pointer to the current GL context for this thread.
1687 *
1688 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1689 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1690 * context.h.
1691 */
1692 struct gl_context *
1693 _mesa_get_current_context( void )
1694 {
1695 return (struct gl_context *) _glapi_get_context();
1696 }
1697
1698
1699 /**
1700 * Get context's current API dispatch table.
1701 *
1702 * It'll either be the immediate-mode execute dispatcher or the display list
1703 * compile dispatcher.
1704 *
1705 * \param ctx GL context.
1706 *
1707 * \return pointer to dispatch_table.
1708 *
1709 * Simply returns __struct gl_contextRec::CurrentDispatch.
1710 */
1711 struct _glapi_table *
1712 _mesa_get_dispatch(struct gl_context *ctx)
1713 {
1714 return ctx->CurrentDispatch;
1715 }
1716
1717 /*@}*/
1718
1719
1720 /**********************************************************************/
1721 /** \name Miscellaneous functions */
1722 /**********************************************************************/
1723 /*@{*/
1724
1725 /**
1726 * Record an error.
1727 *
1728 * \param ctx GL context.
1729 * \param error error code.
1730 *
1731 * Records the given error code and call the driver's dd_function_table::Error
1732 * function if defined.
1733 *
1734 * \sa
1735 * This is called via _mesa_error().
1736 */
1737 void
1738 _mesa_record_error(struct gl_context *ctx, GLenum error)
1739 {
1740 if (!ctx)
1741 return;
1742
1743 if (ctx->ErrorValue == GL_NO_ERROR) {
1744 ctx->ErrorValue = error;
1745 }
1746 }
1747
1748
1749 /**
1750 * Flush commands and wait for completion.
1751 */
1752 void
1753 _mesa_finish(struct gl_context *ctx)
1754 {
1755 FLUSH_VERTICES( ctx, 0 );
1756 FLUSH_CURRENT( ctx, 0 );
1757 if (ctx->Driver.Finish) {
1758 ctx->Driver.Finish(ctx);
1759 }
1760 }
1761
1762
1763 /**
1764 * Flush commands.
1765 */
1766 void
1767 _mesa_flush(struct gl_context *ctx)
1768 {
1769 FLUSH_VERTICES( ctx, 0 );
1770 FLUSH_CURRENT( ctx, 0 );
1771 if (ctx->Driver.Flush) {
1772 ctx->Driver.Flush(ctx);
1773 }
1774 }
1775
1776
1777
1778 /**
1779 * Execute glFinish().
1780 *
1781 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1782 * dd_function_table::Finish driver callback, if not NULL.
1783 */
1784 void GLAPIENTRY
1785 _mesa_Finish(void)
1786 {
1787 GET_CURRENT_CONTEXT(ctx);
1788 ASSERT_OUTSIDE_BEGIN_END(ctx);
1789 _mesa_finish(ctx);
1790 }
1791
1792
1793 /**
1794 * Execute glFlush().
1795 *
1796 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1797 * dd_function_table::Flush driver callback, if not NULL.
1798 */
1799 void GLAPIENTRY
1800 _mesa_Flush(void)
1801 {
1802 GET_CURRENT_CONTEXT(ctx);
1803 ASSERT_OUTSIDE_BEGIN_END(ctx);
1804 _mesa_flush(ctx);
1805 }
1806
1807
1808 /*
1809 * ARB_blend_func_extended - ERRORS section
1810 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1811 * implicitly calls Begin if any draw buffer has a blend function requiring the
1812 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1813 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1814 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1815 */
1816 static GLboolean
1817 _mesa_check_blend_func_error(struct gl_context *ctx)
1818 {
1819 GLuint i;
1820 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1821 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1822 i++) {
1823 if (ctx->Color.Blend[i]._UsesDualSrc) {
1824 _mesa_error(ctx, GL_INVALID_OPERATION,
1825 "dual source blend on illegal attachment");
1826 return GL_FALSE;
1827 }
1828 }
1829 return GL_TRUE;
1830 }
1831
1832 static bool
1833 shader_linked_or_absent(struct gl_context *ctx,
1834 const struct gl_shader_program *shProg,
1835 bool *shader_present, const char *where)
1836 {
1837 if (shProg) {
1838 *shader_present = true;
1839
1840 if (!shProg->LinkStatus) {
1841 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where);
1842 return false;
1843 }
1844 #if 0 /* not normally enabled */
1845 {
1846 char errMsg[100];
1847 if (!_mesa_validate_shader_program(ctx, shProg, errMsg)) {
1848 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1849 shProg->Name, errMsg);
1850 }
1851 }
1852 #endif
1853 }
1854
1855 return true;
1856 }
1857
1858 /**
1859 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1860 * is called to see if it's valid to render. This involves checking that
1861 * the current shader is valid and the framebuffer is complete.
1862 * It also check the current pipeline object is valid if any.
1863 * If an error is detected it'll be recorded here.
1864 * \return GL_TRUE if OK to render, GL_FALSE if not
1865 */
1866 GLboolean
1867 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1868 {
1869 bool from_glsl_shader[MESA_SHADER_COMPUTE] = { false };
1870 unsigned i;
1871
1872 /* This depends on having up to date derived state (shaders) */
1873 if (ctx->NewState)
1874 _mesa_update_state(ctx);
1875
1876 for (i = 0; i < MESA_SHADER_COMPUTE; i++) {
1877 if (!shader_linked_or_absent(ctx, ctx->_Shader->CurrentProgram[i],
1878 &from_glsl_shader[i], where))
1879 return GL_FALSE;
1880 }
1881
1882 /* Any shader stages that are not supplied by the GLSL shader and have
1883 * assembly shaders enabled must now be validated.
1884 */
1885 if (!from_glsl_shader[MESA_SHADER_VERTEX]
1886 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1887 _mesa_error(ctx, GL_INVALID_OPERATION,
1888 "%s(vertex program not valid)", where);
1889 return GL_FALSE;
1890 }
1891
1892 /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current
1893 * FINISHME: geometry program should validated here.
1894 */
1895 (void) from_glsl_shader[MESA_SHADER_GEOMETRY];
1896
1897 if (!from_glsl_shader[MESA_SHADER_FRAGMENT]) {
1898 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1899 _mesa_error(ctx, GL_INVALID_OPERATION,
1900 "%s(fragment program not valid)", where);
1901 return GL_FALSE;
1902 }
1903
1904 /* If drawing to integer-valued color buffers, there must be an
1905 * active fragment shader (GL_EXT_texture_integer).
1906 */
1907 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
1908 _mesa_error(ctx, GL_INVALID_OPERATION,
1909 "%s(integer format but no fragment shader)", where);
1910 return GL_FALSE;
1911 }
1912 }
1913
1914 /* A pipeline object is bound */
1915 if (ctx->_Shader->Name && !ctx->_Shader->Validated) {
1916 /* Error message will be printed inside _mesa_validate_program_pipeline.
1917 */
1918 if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader, GL_TRUE)) {
1919 return GL_FALSE;
1920 }
1921 }
1922
1923 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1924 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1925 "%s(incomplete framebuffer)", where);
1926 return GL_FALSE;
1927 }
1928
1929 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
1930 return GL_FALSE;
1931 }
1932
1933 #ifdef DEBUG
1934 if (ctx->_Shader->Flags & GLSL_LOG) {
1935 struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
1936 gl_shader_stage i;
1937
1938 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1939 if (shProg[i] == NULL || shProg[i]->_Used
1940 || shProg[i]->_LinkedShaders[i] == NULL)
1941 continue;
1942
1943 /* This is the first time this shader is being used.
1944 * Append shader's constants/uniforms to log file.
1945 *
1946 * Only log data for the program target that matches the shader
1947 * target. It's possible to have a program bound to the vertex
1948 * shader target that also supplied a fragment shader. If that
1949 * program isn't also bound to the fragment shader target we don't
1950 * want to log its fragment data.
1951 */
1952 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
1953 }
1954
1955 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1956 if (shProg[i] != NULL)
1957 shProg[i]->_Used = GL_TRUE;
1958 }
1959 }
1960 #endif
1961
1962 return GL_TRUE;
1963 }
1964
1965
1966 /*@}*/