1 /* $Id: context.c,v 1.165 2002/06/13 04:31:09 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
39 #include "extensions.h"
48 #include "simple_list.h"
56 #include "math/m_translate.h"
57 #include "math/m_matrix.h"
58 #include "math/m_xform.h"
59 #include "math/mathmod.h"
62 #if defined(MESA_TRACE)
63 #include "Trace/tr_context.h"
64 #include "Trace/tr_wrapper.h"
68 #include "SPARC/sparc.h"
75 #ifndef MESA_DEBUG_FLAGS
76 int MESA_DEBUG_FLAGS
= 0;
81 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
);
84 /**********************************************************************/
85 /***** OpenGL SI-style interface (new in Mesa 3.5) *****/
86 /**********************************************************************/
88 /* Called by window system/device driver (via gc->exports.destroyCurrent())
89 * when the rendering context is to be destroyed.
92 _mesa_destroyContext(__GLcontext
*gc
)
95 _mesa_free_context_data(gc
);
96 (*gc
->imports
.free
)(gc
, gc
);
101 /* Called by window system/device driver (via gc->exports.loseCurrent())
102 * when the rendering context is made non-current.
105 _mesa_loseCurrent(__GLcontext
*gc
)
107 /* XXX unbind context from thread */
111 /* Called by window system/device driver (via gc->exports.makeCurrent())
112 * when the rendering context is made current.
115 _mesa_makeCurrent(__GLcontext
*gc
)
117 /* XXX bind context to thread */
121 /* Called by window system/device driver - yadda, yadda, yadda.
122 * See above comments.
125 _mesa_shareContext(__GLcontext
*gc
, __GLcontext
*gcShare
)
127 if (gc
&& gcShare
&& gc
->Shared
&& gcShare
->Shared
) {
128 gc
->Shared
->RefCount
--;
129 if (gc
->Shared
->RefCount
== 0) {
130 free_shared_state(gc
, gc
->Shared
);
132 gc
->Shared
= gcShare
->Shared
;
133 gc
->Shared
->RefCount
++;
142 _mesa_copyContext(__GLcontext
*dst
, const __GLcontext
*src
, GLuint mask
)
145 _mesa_copy_context( src
, dst
, mask
);
154 _mesa_forceCurrent(__GLcontext
*gc
)
160 _mesa_notifyResize(__GLcontext
*gc
)
163 GLuint width
, height
;
164 __GLdrawablePrivate
*d
= gc
->imports
.getDrawablePrivate(gc
);
165 if (!d
|| !d
->getDrawableSize
)
167 d
->getDrawableSize( d
, &x
, &y
, &width
, &height
);
168 /* update viewport, resize software buffers, etc. */
173 _mesa_notifyDestroy(__GLcontext
*gc
)
177 /* Called by window system just before swapping buffers.
178 * We have to finish any pending rendering.
181 _mesa_notifySwapBuffers(__GLcontext
*gc
)
183 FLUSH_VERTICES( gc
, 0 );
186 struct __GLdispatchStateRec
*
187 _mesa_dispatchExec(__GLcontext
*gc
)
193 _mesa_beginDispatchOverride(__GLcontext
*gc
)
198 _mesa_endDispatchOverride(__GLcontext
*gc
)
202 /* Setup the exports. The window system will call these functions
203 * when it needs Mesa to do something.
204 * NOTE: Device drivers should override these functions! For example,
205 * the Xlib driver should plug in the XMesa*-style functions into this
206 * structure. The XMesa-style functions should then call the _mesa_*
207 * version of these functions. This is an approximation to OO design
208 * (inheritance and virtual functions).
211 _mesa_init_default_exports(__GLexports
*exports
)
213 exports
->destroyContext
= _mesa_destroyContext
;
214 exports
->loseCurrent
= _mesa_loseCurrent
;
215 exports
->makeCurrent
= _mesa_makeCurrent
;
216 exports
->shareContext
= _mesa_shareContext
;
217 exports
->copyContext
= _mesa_copyContext
;
218 exports
->forceCurrent
= _mesa_forceCurrent
;
219 exports
->notifyResize
= _mesa_notifyResize
;
220 exports
->notifyDestroy
= _mesa_notifyDestroy
;
221 exports
->notifySwapBuffers
= _mesa_notifySwapBuffers
;
222 exports
->dispatchExec
= _mesa_dispatchExec
;
223 exports
->beginDispatchOverride
= _mesa_beginDispatchOverride
;
224 exports
->endDispatchOverride
= _mesa_endDispatchOverride
;
229 /* exported OpenGL SI interface */
231 __glCoreCreateContext(__GLimports
*imports
, __GLcontextModes
*modes
)
235 ctx
= (GLcontext
*) (*imports
->calloc
)(0, 1, sizeof(GLcontext
));
239 ctx
->Driver
.CurrentExecPrimitive
=0; /* XXX why is this here??? */
240 ctx
->imports
= *imports
;
242 _mesa_initialize_visual(&ctx
->Visual
,
244 modes
->doubleBufferMode
,
254 modes
->accumGreenBits
,
255 modes
->accumBlueBits
,
256 modes
->accumAlphaBits
,
259 _mesa_initialize_context(ctx
, &ctx
->Visual
, NULL
, imports
);
265 /* exported OpenGL SI interface */
267 __glCoreNopDispatch(void)
271 __gl_dispatch
= __glNopDispatchState
;
274 _glapi_set_dispatch(NULL
);
279 /**********************************************************************/
280 /***** GL Visual allocation/destruction *****/
281 /**********************************************************************/
285 * Allocate a new GLvisual object.
286 * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
287 * dbFlag - double buffering?
288 * stereoFlag - stereo buffer?
289 * depthBits - requested bits per depth buffer value
290 * Any value in [0, 32] is acceptable but the actual
291 * depth type will be GLushort or GLuint as needed.
292 * stencilBits - requested minimum bits per stencil buffer value
293 * accumBits - requested minimum bits per accum buffer component
294 * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
295 * red/green/blue/alphaBits - number of bits per color component
296 * in frame buffer for RGB(A) mode.
297 * We always use 8 in core Mesa though.
298 * Return: pointer to new GLvisual or NULL if requested parameters can't
302 _mesa_create_visual( GLboolean rgbFlag
,
304 GLboolean stereoFlag
,
313 GLint accumGreenBits
,
315 GLint accumAlphaBits
,
318 GLvisual
*vis
= (GLvisual
*) CALLOC( sizeof(GLvisual
) );
320 if (!_mesa_initialize_visual(vis
, rgbFlag
, dbFlag
, stereoFlag
,
321 redBits
, greenBits
, blueBits
, alphaBits
,
322 indexBits
, depthBits
, stencilBits
,
323 accumRedBits
, accumGreenBits
,
324 accumBlueBits
, accumAlphaBits
,
335 * Initialize the fields of the given GLvisual.
336 * Input: see _mesa_create_visual() above.
337 * Return: GL_TRUE = success
338 * GL_FALSE = failure.
341 _mesa_initialize_visual( GLvisual
*vis
,
344 GLboolean stereoFlag
,
353 GLint accumGreenBits
,
355 GLint accumAlphaBits
,
362 /* This is to catch bad values from device drivers not updated for
363 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
364 * bad value now (a 1-bit depth buffer!?!).
366 assert(depthBits
== 0 || depthBits
> 1);
368 if (depthBits
< 0 || depthBits
> 32) {
371 if (stencilBits
< 0 || stencilBits
> (GLint
) (8 * sizeof(GLstencil
))) {
374 if (accumRedBits
< 0 || accumRedBits
> (GLint
) (8 * sizeof(GLaccum
))) {
377 if (accumGreenBits
< 0 || accumGreenBits
> (GLint
) (8 * sizeof(GLaccum
))) {
380 if (accumBlueBits
< 0 || accumBlueBits
> (GLint
) (8 * sizeof(GLaccum
))) {
383 if (accumAlphaBits
< 0 || accumAlphaBits
> (GLint
) (8 * sizeof(GLaccum
))) {
387 vis
->rgbMode
= rgbFlag
;
388 vis
->doubleBufferMode
= dbFlag
;
389 vis
->stereoMode
= stereoFlag
;
390 vis
->redBits
= redBits
;
391 vis
->greenBits
= greenBits
;
392 vis
->blueBits
= blueBits
;
393 vis
->alphaBits
= alphaBits
;
395 vis
->indexBits
= indexBits
;
396 vis
->depthBits
= depthBits
;
397 vis
->accumRedBits
= (accumRedBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
398 vis
->accumGreenBits
= (accumGreenBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
399 vis
->accumBlueBits
= (accumBlueBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
400 vis
->accumAlphaBits
= (accumAlphaBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
401 vis
->stencilBits
= (stencilBits
> 0) ? (8 * sizeof(GLstencil
)) : 0;
408 _mesa_destroy_visual( GLvisual
*vis
)
414 /**********************************************************************/
415 /***** GL Framebuffer allocation/destruction *****/
416 /**********************************************************************/
420 * Create a new framebuffer. A GLframebuffer is a struct which
421 * encapsulates the depth, stencil and accum buffers and related
423 * Input: visual - a GLvisual pointer (we copy the struct contents)
424 * softwareDepth - create/use a software depth buffer?
425 * softwareStencil - create/use a software stencil buffer?
426 * softwareAccum - create/use a software accum buffer?
427 * softwareAlpha - create/use a software alpha buffer?
428 * Return: pointer to new GLframebuffer struct or NULL if error.
431 _mesa_create_framebuffer( const GLvisual
*visual
,
432 GLboolean softwareDepth
,
433 GLboolean softwareStencil
,
434 GLboolean softwareAccum
,
435 GLboolean softwareAlpha
)
437 GLframebuffer
*buffer
= CALLOC_STRUCT(gl_frame_buffer
);
440 _mesa_initialize_framebuffer(buffer
, visual
,
441 softwareDepth
, softwareStencil
,
442 softwareAccum
, softwareAlpha
);
449 * Initialize a GLframebuffer object.
450 * Input: See _mesa_create_framebuffer() above.
453 _mesa_initialize_framebuffer( GLframebuffer
*buffer
,
454 const GLvisual
*visual
,
455 GLboolean softwareDepth
,
456 GLboolean softwareStencil
,
457 GLboolean softwareAccum
,
458 GLboolean softwareAlpha
)
464 if (softwareDepth
) {
465 assert(visual
->depthBits
> 0);
467 if (softwareStencil
) {
468 assert(visual
->stencilBits
> 0);
471 assert(visual
->rgbMode
);
472 assert(visual
->accumRedBits
> 0);
473 assert(visual
->accumGreenBits
> 0);
474 assert(visual
->accumBlueBits
> 0);
477 assert(visual
->rgbMode
);
478 assert(visual
->alphaBits
> 0);
481 buffer
->Visual
= *visual
;
482 buffer
->UseSoftwareDepthBuffer
= softwareDepth
;
483 buffer
->UseSoftwareStencilBuffer
= softwareStencil
;
484 buffer
->UseSoftwareAccumBuffer
= softwareAccum
;
485 buffer
->UseSoftwareAlphaBuffers
= softwareAlpha
;
490 * Free a framebuffer struct and its buffers.
493 _mesa_destroy_framebuffer( GLframebuffer
*buffer
)
496 _mesa_free_framebuffer_data(buffer
);
503 * Free the data hanging off of <buffer>, but not <buffer> itself.
506 _mesa_free_framebuffer_data( GLframebuffer
*buffer
)
511 if (buffer
->DepthBuffer
) {
512 MESA_PBUFFER_FREE( buffer
->DepthBuffer
);
513 buffer
->DepthBuffer
= NULL
;
516 MESA_PBUFFER_FREE( buffer
->Accum
);
517 buffer
->Accum
= NULL
;
519 if (buffer
->Stencil
) {
520 MESA_PBUFFER_FREE( buffer
->Stencil
);
521 buffer
->Stencil
= NULL
;
523 if (buffer
->FrontLeftAlpha
) {
524 MESA_PBUFFER_FREE( buffer
->FrontLeftAlpha
);
525 buffer
->FrontLeftAlpha
= NULL
;
527 if (buffer
->BackLeftAlpha
) {
528 MESA_PBUFFER_FREE( buffer
->BackLeftAlpha
);
529 buffer
->BackLeftAlpha
= NULL
;
531 if (buffer
->FrontRightAlpha
) {
532 MESA_PBUFFER_FREE( buffer
->FrontRightAlpha
);
533 buffer
->FrontRightAlpha
= NULL
;
535 if (buffer
->BackRightAlpha
) {
536 MESA_PBUFFER_FREE( buffer
->BackRightAlpha
);
537 buffer
->BackRightAlpha
= NULL
;
543 /**********************************************************************/
544 /***** Context allocation, initialization, destroying *****/
545 /**********************************************************************/
548 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock
);
552 * This function just calls all the various one-time-init functions in Mesa.
555 one_time_init( void )
557 static GLboolean alreadyCalled
= GL_FALSE
;
558 _glthread_LOCK_MUTEX(OneTimeLock
);
559 if (!alreadyCalled
) {
560 /* do some implementation tests */
561 assert( sizeof(GLbyte
) == 1 );
562 assert( sizeof(GLshort
) >= 2 );
563 assert( sizeof(GLint
) >= 4 );
564 assert( sizeof(GLubyte
) == 1 );
565 assert( sizeof(GLushort
) >= 2 );
566 assert( sizeof(GLuint
) >= 4 );
574 _mesa_init_sparc_glapi_relocs();
576 if (getenv("MESA_DEBUG")) {
577 _glapi_noop_enable_warnings(GL_TRUE
);
580 _glapi_noop_enable_warnings(GL_FALSE
);
583 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
584 fprintf(stderr
, "Mesa DEBUG build %s %s\n", __DATE__
, __TIME__
);
587 alreadyCalled
= GL_TRUE
;
589 _glthread_UNLOCK_MUTEX(OneTimeLock
);
594 init_matrix_stack( struct matrix_stack
*stack
,
595 GLuint maxDepth
, GLuint dirtyFlag
)
600 stack
->MaxDepth
= maxDepth
;
601 stack
->DirtyFlag
= dirtyFlag
;
603 stack
->Stack
= (GLmatrix
*) CALLOC(maxDepth
* sizeof(GLmatrix
));
604 for (i
= 0; i
< maxDepth
; i
++) {
605 _math_matrix_ctr(&stack
->Stack
[i
]);
606 _math_matrix_alloc_inv(&stack
->Stack
[i
]);
608 stack
->Top
= stack
->Stack
;
613 free_matrix_stack( struct matrix_stack
*stack
)
616 for (i
= 0; i
< stack
->MaxDepth
; i
++) {
617 _math_matrix_dtr(&stack
->Stack
[i
]);
620 stack
->Stack
= stack
->Top
= NULL
;
625 * Allocate and initialize a shared context state structure.
627 static struct gl_shared_state
*
628 alloc_shared_state( void )
630 struct gl_shared_state
*ss
;
631 GLboolean outOfMemory
;
633 ss
= CALLOC_STRUCT(gl_shared_state
);
637 _glthread_INIT_MUTEX(ss
->Mutex
);
639 ss
->DisplayList
= _mesa_NewHashTable();
640 ss
->TexObjects
= _mesa_NewHashTable();
641 ss
->VertexPrograms
= _mesa_NewHashTable();
643 /* Default Texture objects */
644 outOfMemory
= GL_FALSE
;
646 ss
->Default1D
= _mesa_alloc_texture_object(ss
, 0, 1);
647 if (!ss
->Default1D
) {
648 outOfMemory
= GL_TRUE
;
651 ss
->Default2D
= _mesa_alloc_texture_object(ss
, 0, 2);
652 if (!ss
->Default2D
) {
653 outOfMemory
= GL_TRUE
;
656 ss
->Default3D
= _mesa_alloc_texture_object(ss
, 0, 3);
657 if (!ss
->Default3D
) {
658 outOfMemory
= GL_TRUE
;
661 ss
->DefaultCubeMap
= _mesa_alloc_texture_object(ss
, 0, 6);
662 if (!ss
->DefaultCubeMap
) {
663 outOfMemory
= GL_TRUE
;
666 if (!ss
->DisplayList
|| !ss
->TexObjects
|| !ss
->VertexPrograms
668 /* Ran out of memory at some point. Free everything and return NULL */
670 _mesa_DeleteHashTable(ss
->DisplayList
);
672 _mesa_DeleteHashTable(ss
->TexObjects
);
673 if (ss
->VertexPrograms
)
674 _mesa_DeleteHashTable(ss
->VertexPrograms
);
676 _mesa_free_texture_object(ss
, ss
->Default1D
);
678 _mesa_free_texture_object(ss
, ss
->Default2D
);
680 _mesa_free_texture_object(ss
, ss
->Default3D
);
681 if (ss
->DefaultCubeMap
)
682 _mesa_free_texture_object(ss
, ss
->DefaultCubeMap
);
693 * Deallocate a shared state context and all children structures.
696 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
)
698 /* Free display lists */
700 GLuint list
= _mesa_HashFirstEntry(ss
->DisplayList
);
702 _mesa_destroy_list(ctx
, list
);
708 _mesa_DeleteHashTable(ss
->DisplayList
);
710 /* Free texture objects */
711 while (ss
->TexObjectList
) {
712 if (ctx
->Driver
.DeleteTexture
)
713 (*ctx
->Driver
.DeleteTexture
)( ctx
, ss
->TexObjectList
);
714 /* this function removes from linked list too! */
715 _mesa_free_texture_object(ss
, ss
->TexObjectList
);
717 _mesa_DeleteHashTable(ss
->TexObjects
);
719 /* Free vertex programs */
721 GLuint prog
= _mesa_HashFirstEntry(ss
->VertexPrograms
);
723 _mesa_delete_program(ctx
, prog
);
729 _mesa_DeleteHashTable(ss
->VertexPrograms
);
737 * Initialize the nth light. Note that the defaults for light 0 are
738 * different than the other lights.
741 init_light( struct gl_light
*l
, GLuint n
)
743 make_empty_list( l
);
745 ASSIGN_4V( l
->Ambient
, 0.0, 0.0, 0.0, 1.0 );
747 ASSIGN_4V( l
->Diffuse
, 1.0, 1.0, 1.0, 1.0 );
748 ASSIGN_4V( l
->Specular
, 1.0, 1.0, 1.0, 1.0 );
751 ASSIGN_4V( l
->Diffuse
, 0.0, 0.0, 0.0, 1.0 );
752 ASSIGN_4V( l
->Specular
, 0.0, 0.0, 0.0, 1.0 );
754 ASSIGN_4V( l
->EyePosition
, 0.0, 0.0, 1.0, 0.0 );
755 ASSIGN_3V( l
->EyeDirection
, 0.0, 0.0, -1.0 );
756 l
->SpotExponent
= 0.0;
757 _mesa_invalidate_spot_exp_table( l
);
758 l
->SpotCutoff
= 180.0;
759 l
->_CosCutoff
= 0.0; /* KW: -ve values not admitted */
760 l
->ConstantAttenuation
= 1.0;
761 l
->LinearAttenuation
= 0.0;
762 l
->QuadraticAttenuation
= 0.0;
763 l
->Enabled
= GL_FALSE
;
769 init_lightmodel( struct gl_lightmodel
*lm
)
771 ASSIGN_4V( lm
->Ambient
, 0.2F
, 0.2F
, 0.2F
, 1.0F
);
772 lm
->LocalViewer
= GL_FALSE
;
773 lm
->TwoSide
= GL_FALSE
;
774 lm
->ColorControl
= GL_SINGLE_COLOR
;
779 init_material( struct gl_material
*m
)
781 ASSIGN_4V( m
->Ambient
, 0.2F
, 0.2F
, 0.2F
, 1.0F
);
782 ASSIGN_4V( m
->Diffuse
, 0.8F
, 0.8F
, 0.8F
, 1.0F
);
783 ASSIGN_4V( m
->Specular
, 0.0F
, 0.0F
, 0.0F
, 1.0F
);
784 ASSIGN_4V( m
->Emission
, 0.0F
, 0.0F
, 0.0F
, 1.0F
);
788 m
->SpecularIndex
= 1;
794 init_texture_unit( GLcontext
*ctx
, GLuint unit
)
796 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
798 texUnit
->EnvMode
= GL_MODULATE
;
799 texUnit
->CombineModeRGB
= GL_MODULATE
;
800 texUnit
->CombineModeA
= GL_MODULATE
;
801 texUnit
->CombineSourceRGB
[0] = GL_TEXTURE
;
802 texUnit
->CombineSourceRGB
[1] = GL_PREVIOUS_EXT
;
803 texUnit
->CombineSourceRGB
[2] = GL_CONSTANT_EXT
;
804 texUnit
->CombineSourceA
[0] = GL_TEXTURE
;
805 texUnit
->CombineSourceA
[1] = GL_PREVIOUS_EXT
;
806 texUnit
->CombineSourceA
[2] = GL_CONSTANT_EXT
;
807 texUnit
->CombineOperandRGB
[0] = GL_SRC_COLOR
;
808 texUnit
->CombineOperandRGB
[1] = GL_SRC_COLOR
;
809 texUnit
->CombineOperandRGB
[2] = GL_SRC_ALPHA
;
810 texUnit
->CombineOperandA
[0] = GL_SRC_ALPHA
;
811 texUnit
->CombineOperandA
[1] = GL_SRC_ALPHA
;
812 texUnit
->CombineOperandA
[2] = GL_SRC_ALPHA
;
813 texUnit
->CombineScaleShiftRGB
= 0;
814 texUnit
->CombineScaleShiftA
= 0;
816 ASSIGN_4V( texUnit
->EnvColor
, 0.0, 0.0, 0.0, 0.0 );
817 texUnit
->TexGenEnabled
= 0;
818 texUnit
->GenModeS
= GL_EYE_LINEAR
;
819 texUnit
->GenModeT
= GL_EYE_LINEAR
;
820 texUnit
->GenModeR
= GL_EYE_LINEAR
;
821 texUnit
->GenModeQ
= GL_EYE_LINEAR
;
822 texUnit
->_GenBitS
= TEXGEN_EYE_LINEAR
;
823 texUnit
->_GenBitT
= TEXGEN_EYE_LINEAR
;
824 texUnit
->_GenBitR
= TEXGEN_EYE_LINEAR
;
825 texUnit
->_GenBitQ
= TEXGEN_EYE_LINEAR
;
827 /* Yes, these plane coefficients are correct! */
828 ASSIGN_4V( texUnit
->ObjectPlaneS
, 1.0, 0.0, 0.0, 0.0 );
829 ASSIGN_4V( texUnit
->ObjectPlaneT
, 0.0, 1.0, 0.0, 0.0 );
830 ASSIGN_4V( texUnit
->ObjectPlaneR
, 0.0, 0.0, 0.0, 0.0 );
831 ASSIGN_4V( texUnit
->ObjectPlaneQ
, 0.0, 0.0, 0.0, 0.0 );
832 ASSIGN_4V( texUnit
->EyePlaneS
, 1.0, 0.0, 0.0, 0.0 );
833 ASSIGN_4V( texUnit
->EyePlaneT
, 0.0, 1.0, 0.0, 0.0 );
834 ASSIGN_4V( texUnit
->EyePlaneR
, 0.0, 0.0, 0.0, 0.0 );
835 ASSIGN_4V( texUnit
->EyePlaneQ
, 0.0, 0.0, 0.0, 0.0 );
837 texUnit
->Current1D
= ctx
->Shared
->Default1D
;
838 texUnit
->Current2D
= ctx
->Shared
->Default2D
;
839 texUnit
->Current3D
= ctx
->Shared
->Default3D
;
840 texUnit
->CurrentCubeMap
= ctx
->Shared
->DefaultCubeMap
;
846 /* Initialize a 1-D evaluator map */
848 init_1d_map( struct gl_1d_map
*map
, int n
, const float *initial
)
853 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
857 map
->Points
[i
] = initial
[i
];
862 /* Initialize a 2-D evaluator map */
864 init_2d_map( struct gl_2d_map
*map
, int n
, const float *initial
)
872 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
876 map
->Points
[i
] = initial
[i
];
882 * Initialize the attribute groups in a GLcontext.
885 init_attrib_groups( GLcontext
*ctx
)
891 assert(MAX_TEXTURE_LEVELS
>= MAX_3D_TEXTURE_LEVELS
);
892 assert(MAX_TEXTURE_LEVELS
>= MAX_CUBE_TEXTURE_LEVELS
);
894 /* Constants, may be overriden by device drivers */
895 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
896 ctx
->Const
.Max3DTextureLevels
= MAX_3D_TEXTURE_LEVELS
;
897 ctx
->Const
.MaxCubeTextureLevels
= MAX_CUBE_TEXTURE_LEVELS
;
898 ctx
->Const
.MaxTextureUnits
= MAX_TEXTURE_UNITS
;
899 ctx
->Const
.MaxTextureMaxAnisotropy
= MAX_TEXTURE_MAX_ANISOTROPY
;
900 ctx
->Const
.MaxTextureLodBias
= MAX_TEXTURE_LOD_BIAS
;
901 ctx
->Const
.MaxArrayLockSize
= MAX_ARRAY_LOCK_SIZE
;
902 ctx
->Const
.SubPixelBits
= SUB_PIXEL_BITS
;
903 ctx
->Const
.MinPointSize
= MIN_POINT_SIZE
;
904 ctx
->Const
.MaxPointSize
= MAX_POINT_SIZE
;
905 ctx
->Const
.MinPointSizeAA
= MIN_POINT_SIZE
;
906 ctx
->Const
.MaxPointSizeAA
= MAX_POINT_SIZE
;
907 ctx
->Const
.PointSizeGranularity
= (GLfloat
) POINT_SIZE_GRANULARITY
;
908 ctx
->Const
.MinLineWidth
= MIN_LINE_WIDTH
;
909 ctx
->Const
.MaxLineWidth
= MAX_LINE_WIDTH
;
910 ctx
->Const
.MinLineWidthAA
= MIN_LINE_WIDTH
;
911 ctx
->Const
.MaxLineWidthAA
= MAX_LINE_WIDTH
;
912 ctx
->Const
.LineWidthGranularity
= (GLfloat
) LINE_WIDTH_GRANULARITY
;
913 ctx
->Const
.NumAuxBuffers
= NUM_AUX_BUFFERS
;
914 ctx
->Const
.MaxColorTableSize
= MAX_COLOR_TABLE_SIZE
;
915 ctx
->Const
.MaxConvolutionWidth
= MAX_CONVOLUTION_WIDTH
;
916 ctx
->Const
.MaxConvolutionHeight
= MAX_CONVOLUTION_HEIGHT
;
917 ctx
->Const
.NumCompressedTextureFormats
= 0;
918 ctx
->Const
.MaxClipPlanes
= MAX_CLIP_PLANES
;
919 ctx
->Const
.MaxLights
= MAX_LIGHTS
;
921 /* Initialize matrix stacks */
922 init_matrix_stack(&ctx
->ModelviewMatrixStack
, MAX_MODELVIEW_STACK_DEPTH
,
924 init_matrix_stack(&ctx
->ProjectionMatrixStack
, MAX_PROJECTION_STACK_DEPTH
,
926 init_matrix_stack(&ctx
->ColorMatrixStack
, MAX_COLOR_STACK_DEPTH
,
928 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++)
929 init_matrix_stack(&ctx
->TextureMatrixStack
[i
], MAX_TEXTURE_STACK_DEPTH
,
930 _NEW_TEXTURE_MATRIX
);
931 for (i
= 0; i
< MAX_PROGRAM_MATRICES
; i
++)
932 init_matrix_stack(&ctx
->ProgramMatrixStack
[i
], MAX_PROGRAM_STACK_DEPTH
,
934 ctx
->CurrentStack
= &ctx
->ModelviewMatrixStack
;
936 /* Init combined Modelview*Projection matrix */
937 _math_matrix_ctr( &ctx
->_ModelProjectMatrix
);
939 /* Accumulate buffer group */
940 ASSIGN_4V( ctx
->Accum
.ClearColor
, 0.0, 0.0, 0.0, 0.0 );
942 /* Color buffer group */
943 ctx
->Color
.IndexMask
= 0xffffffff;
944 ctx
->Color
.ColorMask
[0] = 0xff;
945 ctx
->Color
.ColorMask
[1] = 0xff;
946 ctx
->Color
.ColorMask
[2] = 0xff;
947 ctx
->Color
.ColorMask
[3] = 0xff;
948 ctx
->Color
.ClearIndex
= 0;
949 ASSIGN_4V( ctx
->Color
.ClearColor
, 0, 0, 0, 0 );
950 ctx
->Color
.DrawBuffer
= GL_FRONT
;
951 ctx
->Color
.AlphaEnabled
= GL_FALSE
;
952 ctx
->Color
.AlphaFunc
= GL_ALWAYS
;
953 ctx
->Color
.AlphaRef
= 0;
954 ctx
->Color
.BlendEnabled
= GL_FALSE
;
955 ctx
->Color
.BlendSrcRGB
= GL_ONE
;
956 ctx
->Color
.BlendDstRGB
= GL_ZERO
;
957 ctx
->Color
.BlendSrcA
= GL_ONE
;
958 ctx
->Color
.BlendDstA
= GL_ZERO
;
959 ctx
->Color
.BlendEquation
= GL_FUNC_ADD_EXT
;
960 ASSIGN_4V( ctx
->Color
.BlendColor
, 0.0, 0.0, 0.0, 0.0 );
961 ctx
->Color
.IndexLogicOpEnabled
= GL_FALSE
;
962 ctx
->Color
.ColorLogicOpEnabled
= GL_FALSE
;
963 ctx
->Color
.LogicOp
= GL_COPY
;
964 ctx
->Color
.DitherFlag
= GL_TRUE
;
965 ctx
->Color
.MultiDrawBuffer
= GL_FALSE
;
968 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_WEIGHT
], 0.0, 0.0, 0.0, 0.0 );
969 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
], 0.0, 0.0, 1.0, 0.0 );
970 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], 1.0, 1.0, 1.0, 1.0 );
971 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
], 0.0, 0.0, 0.0, 0.0 );
972 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
], 0.0, 0.0, 0.0, 0.0 );
973 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++)
974 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ i
], 0.0, 0.0, 0.0, 1.0 );
975 ctx
->Current
.Index
= 1;
976 ctx
->Current
.EdgeFlag
= GL_TRUE
;
978 ASSIGN_4V( ctx
->Current
.RasterPos
, 0.0, 0.0, 0.0, 1.0 );
979 ctx
->Current
.RasterDistance
= 0.0;
980 ASSIGN_4V( ctx
->Current
.RasterColor
, 1.0, 1.0, 1.0, 1.0 );
981 ctx
->Current
.RasterIndex
= 1;
982 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
983 ASSIGN_4V( ctx
->Current
.RasterTexCoords
[i
], 0.0, 0.0, 0.0, 1.0 );
984 ctx
->Current
.RasterPosValid
= GL_TRUE
;
987 /* Depth buffer group */
988 ctx
->Depth
.Test
= GL_FALSE
;
989 ctx
->Depth
.Clear
= 1.0;
990 ctx
->Depth
.Func
= GL_LESS
;
991 ctx
->Depth
.Mask
= GL_TRUE
;
992 ctx
->Depth
.OcclusionTest
= GL_FALSE
;
994 /* Evaluators group */
995 ctx
->Eval
.Map1Color4
= GL_FALSE
;
996 ctx
->Eval
.Map1Index
= GL_FALSE
;
997 ctx
->Eval
.Map1Normal
= GL_FALSE
;
998 ctx
->Eval
.Map1TextureCoord1
= GL_FALSE
;
999 ctx
->Eval
.Map1TextureCoord2
= GL_FALSE
;
1000 ctx
->Eval
.Map1TextureCoord3
= GL_FALSE
;
1001 ctx
->Eval
.Map1TextureCoord4
= GL_FALSE
;
1002 ctx
->Eval
.Map1Vertex3
= GL_FALSE
;
1003 ctx
->Eval
.Map1Vertex4
= GL_FALSE
;
1004 MEMSET(ctx
->Eval
.Map1Attrib
, 0, sizeof(ctx
->Eval
.Map1Attrib
));
1005 ctx
->Eval
.Map2Color4
= GL_FALSE
;
1006 ctx
->Eval
.Map2Index
= GL_FALSE
;
1007 ctx
->Eval
.Map2Normal
= GL_FALSE
;
1008 ctx
->Eval
.Map2TextureCoord1
= GL_FALSE
;
1009 ctx
->Eval
.Map2TextureCoord2
= GL_FALSE
;
1010 ctx
->Eval
.Map2TextureCoord3
= GL_FALSE
;
1011 ctx
->Eval
.Map2TextureCoord4
= GL_FALSE
;
1012 ctx
->Eval
.Map2Vertex3
= GL_FALSE
;
1013 ctx
->Eval
.Map2Vertex4
= GL_FALSE
;
1014 MEMSET(ctx
->Eval
.Map2Attrib
, 0, sizeof(ctx
->Eval
.Map2Attrib
));
1015 ctx
->Eval
.AutoNormal
= GL_FALSE
;
1016 ctx
->Eval
.MapGrid1un
= 1;
1017 ctx
->Eval
.MapGrid1u1
= 0.0;
1018 ctx
->Eval
.MapGrid1u2
= 1.0;
1019 ctx
->Eval
.MapGrid2un
= 1;
1020 ctx
->Eval
.MapGrid2vn
= 1;
1021 ctx
->Eval
.MapGrid2u1
= 0.0;
1022 ctx
->Eval
.MapGrid2u2
= 1.0;
1023 ctx
->Eval
.MapGrid2v1
= 0.0;
1024 ctx
->Eval
.MapGrid2v2
= 1.0;
1026 /* Evaluator data */
1028 static GLfloat vertex
[4] = { 0.0, 0.0, 0.0, 1.0 };
1029 static GLfloat normal
[3] = { 0.0, 0.0, 1.0 };
1030 static GLfloat index
[1] = { 1.0 };
1031 static GLfloat color
[4] = { 1.0, 1.0, 1.0, 1.0 };
1032 static GLfloat texcoord
[4] = { 0.0, 0.0, 0.0, 1.0 };
1033 static GLfloat attrib
[4] = { 0.0, 0.0, 0.0, 1.0 };
1035 init_1d_map( &ctx
->EvalMap
.Map1Vertex3
, 3, vertex
);
1036 init_1d_map( &ctx
->EvalMap
.Map1Vertex4
, 4, vertex
);
1037 init_1d_map( &ctx
->EvalMap
.Map1Index
, 1, index
);
1038 init_1d_map( &ctx
->EvalMap
.Map1Color4
, 4, color
);
1039 init_1d_map( &ctx
->EvalMap
.Map1Normal
, 3, normal
);
1040 init_1d_map( &ctx
->EvalMap
.Map1Texture1
, 1, texcoord
);
1041 init_1d_map( &ctx
->EvalMap
.Map1Texture2
, 2, texcoord
);
1042 init_1d_map( &ctx
->EvalMap
.Map1Texture3
, 3, texcoord
);
1043 init_1d_map( &ctx
->EvalMap
.Map1Texture4
, 4, texcoord
);
1044 for (i
= 0; i
< 16; i
++)
1045 init_1d_map( ctx
->EvalMap
.Map1Attrib
+ i
, 4, attrib
);
1047 init_2d_map( &ctx
->EvalMap
.Map2Vertex3
, 3, vertex
);
1048 init_2d_map( &ctx
->EvalMap
.Map2Vertex4
, 4, vertex
);
1049 init_2d_map( &ctx
->EvalMap
.Map2Index
, 1, index
);
1050 init_2d_map( &ctx
->EvalMap
.Map2Color4
, 4, color
);
1051 init_2d_map( &ctx
->EvalMap
.Map2Normal
, 3, normal
);
1052 init_2d_map( &ctx
->EvalMap
.Map2Texture1
, 1, texcoord
);
1053 init_2d_map( &ctx
->EvalMap
.Map2Texture2
, 2, texcoord
);
1054 init_2d_map( &ctx
->EvalMap
.Map2Texture3
, 3, texcoord
);
1055 init_2d_map( &ctx
->EvalMap
.Map2Texture4
, 4, texcoord
);
1056 for (i
= 0; i
< 16; i
++)
1057 init_2d_map( ctx
->EvalMap
.Map2Attrib
+ i
, 4, attrib
);
1061 ctx
->Fog
.Enabled
= GL_FALSE
;
1062 ctx
->Fog
.Mode
= GL_EXP
;
1063 ASSIGN_4V( ctx
->Fog
.Color
, 0.0, 0.0, 0.0, 0.0 );
1064 ctx
->Fog
.Index
= 0.0;
1065 ctx
->Fog
.Density
= 1.0;
1066 ctx
->Fog
.Start
= 0.0;
1068 ctx
->Fog
.ColorSumEnabled
= GL_FALSE
;
1069 ctx
->Fog
.FogCoordinateSource
= GL_FRAGMENT_DEPTH_EXT
;
1072 ctx
->Hint
.PerspectiveCorrection
= GL_DONT_CARE
;
1073 ctx
->Hint
.PointSmooth
= GL_DONT_CARE
;
1074 ctx
->Hint
.LineSmooth
= GL_DONT_CARE
;
1075 ctx
->Hint
.PolygonSmooth
= GL_DONT_CARE
;
1076 ctx
->Hint
.Fog
= GL_DONT_CARE
;
1077 ctx
->Hint
.ClipVolumeClipping
= GL_DONT_CARE
;
1078 ctx
->Hint
.TextureCompression
= GL_DONT_CARE
;
1079 ctx
->Hint
.GenerateMipmap
= GL_DONT_CARE
;
1081 /* Histogram group */
1082 ctx
->Histogram
.Width
= 0;
1083 ctx
->Histogram
.Format
= GL_RGBA
;
1084 ctx
->Histogram
.Sink
= GL_FALSE
;
1085 ctx
->Histogram
.RedSize
= 0;
1086 ctx
->Histogram
.GreenSize
= 0;
1087 ctx
->Histogram
.BlueSize
= 0;
1088 ctx
->Histogram
.AlphaSize
= 0;
1089 ctx
->Histogram
.LuminanceSize
= 0;
1090 for (i
= 0; i
< HISTOGRAM_TABLE_SIZE
; i
++) {
1091 ctx
->Histogram
.Count
[i
][0] = 0;
1092 ctx
->Histogram
.Count
[i
][1] = 0;
1093 ctx
->Histogram
.Count
[i
][2] = 0;
1094 ctx
->Histogram
.Count
[i
][3] = 0;
1098 ctx
->MinMax
.Format
= GL_RGBA
;
1099 ctx
->MinMax
.Sink
= GL_FALSE
;
1100 ctx
->MinMax
.Min
[RCOMP
] = 1000; ctx
->MinMax
.Max
[RCOMP
] = -1000;
1101 ctx
->MinMax
.Min
[GCOMP
] = 1000; ctx
->MinMax
.Max
[GCOMP
] = -1000;
1102 ctx
->MinMax
.Min
[BCOMP
] = 1000; ctx
->MinMax
.Max
[BCOMP
] = -1000;
1103 ctx
->MinMax
.Min
[ACOMP
] = 1000; ctx
->MinMax
.Max
[ACOMP
] = -1000;
1106 _mesa_extensions_ctr( ctx
);
1108 /* Lighting group */
1109 for (i
=0;i
<MAX_LIGHTS
;i
++) {
1110 init_light( &ctx
->Light
.Light
[i
], i
);
1112 make_empty_list( &ctx
->Light
.EnabledList
);
1114 init_lightmodel( &ctx
->Light
.Model
);
1115 init_material( &ctx
->Light
.Material
[0] );
1116 init_material( &ctx
->Light
.Material
[1] );
1117 ctx
->Light
.ShadeModel
= GL_SMOOTH
;
1118 ctx
->Light
.Enabled
= GL_FALSE
;
1119 ctx
->Light
.ColorMaterialFace
= GL_FRONT_AND_BACK
;
1120 ctx
->Light
.ColorMaterialMode
= GL_AMBIENT_AND_DIFFUSE
;
1121 ctx
->Light
.ColorMaterialBitmask
= _mesa_material_bitmask( ctx
,
1123 GL_AMBIENT_AND_DIFFUSE
, ~0, 0 );
1125 ctx
->Light
.ColorMaterialEnabled
= GL_FALSE
;
1127 /* Lighting miscellaneous */
1128 ctx
->_ShineTabList
= MALLOC_STRUCT( gl_shine_tab
);
1129 make_empty_list( ctx
->_ShineTabList
);
1130 for (i
= 0 ; i
< 10 ; i
++) {
1131 struct gl_shine_tab
*s
= MALLOC_STRUCT( gl_shine_tab
);
1134 insert_at_tail( ctx
->_ShineTabList
, s
);
1139 ctx
->Line
.SmoothFlag
= GL_FALSE
;
1140 ctx
->Line
.StippleFlag
= GL_FALSE
;
1141 ctx
->Line
.Width
= 1.0;
1142 ctx
->Line
._Width
= 1.0;
1143 ctx
->Line
.StipplePattern
= 0xffff;
1144 ctx
->Line
.StippleFactor
= 1;
1146 /* Display List group */
1147 ctx
->List
.ListBase
= 0;
1150 ctx
->Multisample
.Enabled
= GL_FALSE
;
1151 ctx
->Multisample
.SampleAlphaToCoverage
= GL_FALSE
;
1152 ctx
->Multisample
.SampleAlphaToOne
= GL_FALSE
;
1153 ctx
->Multisample
.SampleCoverage
= GL_FALSE
;
1154 ctx
->Multisample
.SampleCoverageValue
= 1.0;
1155 ctx
->Multisample
.SampleCoverageInvert
= GL_FALSE
;
1158 ctx
->Pixel
.RedBias
= 0.0;
1159 ctx
->Pixel
.RedScale
= 1.0;
1160 ctx
->Pixel
.GreenBias
= 0.0;
1161 ctx
->Pixel
.GreenScale
= 1.0;
1162 ctx
->Pixel
.BlueBias
= 0.0;
1163 ctx
->Pixel
.BlueScale
= 1.0;
1164 ctx
->Pixel
.AlphaBias
= 0.0;
1165 ctx
->Pixel
.AlphaScale
= 1.0;
1166 ctx
->Pixel
.DepthBias
= 0.0;
1167 ctx
->Pixel
.DepthScale
= 1.0;
1168 ctx
->Pixel
.IndexOffset
= 0;
1169 ctx
->Pixel
.IndexShift
= 0;
1170 ctx
->Pixel
.ZoomX
= 1.0;
1171 ctx
->Pixel
.ZoomY
= 1.0;
1172 ctx
->Pixel
.MapColorFlag
= GL_FALSE
;
1173 ctx
->Pixel
.MapStencilFlag
= GL_FALSE
;
1174 ctx
->Pixel
.MapStoSsize
= 1;
1175 ctx
->Pixel
.MapItoIsize
= 1;
1176 ctx
->Pixel
.MapItoRsize
= 1;
1177 ctx
->Pixel
.MapItoGsize
= 1;
1178 ctx
->Pixel
.MapItoBsize
= 1;
1179 ctx
->Pixel
.MapItoAsize
= 1;
1180 ctx
->Pixel
.MapRtoRsize
= 1;
1181 ctx
->Pixel
.MapGtoGsize
= 1;
1182 ctx
->Pixel
.MapBtoBsize
= 1;
1183 ctx
->Pixel
.MapAtoAsize
= 1;
1184 ctx
->Pixel
.MapStoS
[0] = 0;
1185 ctx
->Pixel
.MapItoI
[0] = 0;
1186 ctx
->Pixel
.MapItoR
[0] = 0.0;
1187 ctx
->Pixel
.MapItoG
[0] = 0.0;
1188 ctx
->Pixel
.MapItoB
[0] = 0.0;
1189 ctx
->Pixel
.MapItoA
[0] = 0.0;
1190 ctx
->Pixel
.MapItoR8
[0] = 0;
1191 ctx
->Pixel
.MapItoG8
[0] = 0;
1192 ctx
->Pixel
.MapItoB8
[0] = 0;
1193 ctx
->Pixel
.MapItoA8
[0] = 0;
1194 ctx
->Pixel
.MapRtoR
[0] = 0.0;
1195 ctx
->Pixel
.MapGtoG
[0] = 0.0;
1196 ctx
->Pixel
.MapBtoB
[0] = 0.0;
1197 ctx
->Pixel
.MapAtoA
[0] = 0.0;
1198 ctx
->Pixel
.HistogramEnabled
= GL_FALSE
;
1199 ctx
->Pixel
.MinMaxEnabled
= GL_FALSE
;
1200 ctx
->Pixel
.PixelTextureEnabled
= GL_FALSE
;
1201 ctx
->Pixel
.FragmentRgbSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1202 ctx
->Pixel
.FragmentAlphaSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1203 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixScale
, 1.0, 1.0, 1.0, 1.0);
1204 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixBias
, 0.0, 0.0, 0.0, 0.0);
1205 ASSIGN_4V(ctx
->Pixel
.ColorTableScale
, 1.0, 1.0, 1.0, 1.0);
1206 ASSIGN_4V(ctx
->Pixel
.ColorTableBias
, 0.0, 0.0, 0.0, 0.0);
1207 ASSIGN_4V(ctx
->Pixel
.PCCTscale
, 1.0, 1.0, 1.0, 1.0);
1208 ASSIGN_4V(ctx
->Pixel
.PCCTbias
, 0.0, 0.0, 0.0, 0.0);
1209 ASSIGN_4V(ctx
->Pixel
.PCMCTscale
, 1.0, 1.0, 1.0, 1.0);
1210 ASSIGN_4V(ctx
->Pixel
.PCMCTbias
, 0.0, 0.0, 0.0, 0.0);
1211 ctx
->Pixel
.ColorTableEnabled
= GL_FALSE
;
1212 ctx
->Pixel
.PostConvolutionColorTableEnabled
= GL_FALSE
;
1213 ctx
->Pixel
.PostColorMatrixColorTableEnabled
= GL_FALSE
;
1214 ctx
->Pixel
.Convolution1DEnabled
= GL_FALSE
;
1215 ctx
->Pixel
.Convolution2DEnabled
= GL_FALSE
;
1216 ctx
->Pixel
.Separable2DEnabled
= GL_FALSE
;
1217 for (i
= 0; i
< 3; i
++) {
1218 ASSIGN_4V(ctx
->Pixel
.ConvolutionBorderColor
[i
], 0.0, 0.0, 0.0, 0.0);
1219 ctx
->Pixel
.ConvolutionBorderMode
[i
] = GL_REDUCE
;
1220 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterScale
[i
], 1.0, 1.0, 1.0, 1.0);
1221 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterBias
[i
], 0.0, 0.0, 0.0, 0.0);
1223 for (i
= 0; i
< MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_WIDTH
* 4; i
++) {
1224 ctx
->Convolution1D
.Filter
[i
] = 0.0;
1225 ctx
->Convolution2D
.Filter
[i
] = 0.0;
1226 ctx
->Separable2D
.Filter
[i
] = 0.0;
1228 ASSIGN_4V(ctx
->Pixel
.PostConvolutionScale
, 1.0, 1.0, 1.0, 1.0);
1229 ASSIGN_4V(ctx
->Pixel
.PostConvolutionBias
, 0.0, 0.0, 0.0, 0.0);
1232 ctx
->Point
.SmoothFlag
= GL_FALSE
;
1233 ctx
->Point
.Size
= 1.0;
1234 ctx
->Point
._Size
= 1.0;
1235 ctx
->Point
.Params
[0] = 1.0;
1236 ctx
->Point
.Params
[1] = 0.0;
1237 ctx
->Point
.Params
[2] = 0.0;
1238 ctx
->Point
._Attenuated
= GL_FALSE
;
1239 ctx
->Point
.MinSize
= 0.0;
1240 ctx
->Point
.MaxSize
= ctx
->Const
.MaxPointSize
;
1241 ctx
->Point
.Threshold
= 1.0;
1242 ctx
->Point
.PointSprite
= GL_FALSE
; /* GL_NV_point_sprite */
1243 ctx
->Point
.SpriteRMode
= GL_ZERO
; /* GL_NV_point_sprite */
1244 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
1245 ctx
->Point
.CoordReplace
[i
] = GL_FALSE
; /* GL_NV_point_sprite */
1249 ctx
->Polygon
.CullFlag
= GL_FALSE
;
1250 ctx
->Polygon
.CullFaceMode
= GL_BACK
;
1251 ctx
->Polygon
.FrontFace
= GL_CCW
;
1252 ctx
->Polygon
._FrontBit
= 0;
1253 ctx
->Polygon
.FrontMode
= GL_FILL
;
1254 ctx
->Polygon
.BackMode
= GL_FILL
;
1255 ctx
->Polygon
.SmoothFlag
= GL_FALSE
;
1256 ctx
->Polygon
.StippleFlag
= GL_FALSE
;
1257 ctx
->Polygon
.OffsetFactor
= 0.0F
;
1258 ctx
->Polygon
.OffsetUnits
= 0.0F
;
1259 ctx
->Polygon
.OffsetMRD
= 0.0F
;
1260 ctx
->Polygon
.OffsetPoint
= GL_FALSE
;
1261 ctx
->Polygon
.OffsetLine
= GL_FALSE
;
1262 ctx
->Polygon
.OffsetFill
= GL_FALSE
;
1264 /* Polygon Stipple group */
1265 MEMSET( ctx
->PolygonStipple
, 0xff, 32*sizeof(GLuint
) );
1268 ctx
->Scissor
.Enabled
= GL_FALSE
;
1271 ctx
->Scissor
.Width
= 0;
1272 ctx
->Scissor
.Height
= 0;
1275 ctx
->Stencil
.Enabled
= GL_FALSE
;
1276 ctx
->Stencil
.Function
= GL_ALWAYS
;
1277 ctx
->Stencil
.FailFunc
= GL_KEEP
;
1278 ctx
->Stencil
.ZPassFunc
= GL_KEEP
;
1279 ctx
->Stencil
.ZFailFunc
= GL_KEEP
;
1280 ctx
->Stencil
.Ref
= 0;
1281 ctx
->Stencil
.ValueMask
= STENCIL_MAX
;
1282 ctx
->Stencil
.Clear
= 0;
1283 ctx
->Stencil
.WriteMask
= STENCIL_MAX
;
1286 ctx
->Texture
.CurrentUnit
= 0; /* multitexture */
1287 ctx
->Texture
._ReallyEnabled
= 0;
1288 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
1289 init_texture_unit( ctx
, i
);
1290 ctx
->Texture
.SharedPalette
= GL_FALSE
;
1291 _mesa_init_colortable(&ctx
->Texture
.Palette
);
1293 /* Transformation group */
1294 ctx
->Transform
.MatrixMode
= GL_MODELVIEW
;
1295 ctx
->Transform
.Normalize
= GL_FALSE
;
1296 ctx
->Transform
.RescaleNormals
= GL_FALSE
;
1297 ctx
->Transform
.RasterPositionUnclipped
= GL_FALSE
;
1298 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
1299 ASSIGN_4V( ctx
->Transform
.EyeUserPlane
[i
], 0.0, 0.0, 0.0, 0.0 );
1301 ctx
->Transform
.ClipPlanesEnabled
= 0;
1303 /* Viewport group */
1304 ctx
->Viewport
.X
= 0;
1305 ctx
->Viewport
.Y
= 0;
1306 ctx
->Viewport
.Width
= 0;
1307 ctx
->Viewport
.Height
= 0;
1308 ctx
->Viewport
.Near
= 0.0;
1309 ctx
->Viewport
.Far
= 1.0;
1310 _math_matrix_ctr(&ctx
->Viewport
._WindowMap
);
1314 ctx
->Viewport
._WindowMap
.m
[Sz
] = 0.5F
* ctx
->DepthMaxF
;
1315 ctx
->Viewport
._WindowMap
.m
[Tz
] = 0.5F
* ctx
->DepthMaxF
;
1319 ctx
->Viewport
._WindowMap
.flags
= MAT_FLAG_GENERAL_SCALE
|MAT_FLAG_TRANSLATION
;
1320 ctx
->Viewport
._WindowMap
.type
= MATRIX_3D_NO_ROT
;
1323 ctx
->Array
.Vertex
.Size
= 4;
1324 ctx
->Array
.Vertex
.Type
= GL_FLOAT
;
1325 ctx
->Array
.Vertex
.Stride
= 0;
1326 ctx
->Array
.Vertex
.StrideB
= 0;
1327 ctx
->Array
.Vertex
.Ptr
= NULL
;
1328 ctx
->Array
.Vertex
.Enabled
= GL_FALSE
;
1329 ctx
->Array
.Vertex
.Flags
= CA_CLIENT_DATA
;
1330 ctx
->Array
.Normal
.Type
= GL_FLOAT
;
1331 ctx
->Array
.Normal
.Stride
= 0;
1332 ctx
->Array
.Normal
.StrideB
= 0;
1333 ctx
->Array
.Normal
.Ptr
= NULL
;
1334 ctx
->Array
.Normal
.Enabled
= GL_FALSE
;
1335 ctx
->Array
.Normal
.Flags
= CA_CLIENT_DATA
;
1336 ctx
->Array
.Color
.Size
= 4;
1337 ctx
->Array
.Color
.Type
= GL_FLOAT
;
1338 ctx
->Array
.Color
.Stride
= 0;
1339 ctx
->Array
.Color
.StrideB
= 0;
1340 ctx
->Array
.Color
.Ptr
= NULL
;
1341 ctx
->Array
.Color
.Enabled
= GL_FALSE
;
1342 ctx
->Array
.Color
.Flags
= CA_CLIENT_DATA
;
1343 ctx
->Array
.SecondaryColor
.Size
= 4;
1344 ctx
->Array
.SecondaryColor
.Type
= GL_FLOAT
;
1345 ctx
->Array
.SecondaryColor
.Stride
= 0;
1346 ctx
->Array
.SecondaryColor
.StrideB
= 0;
1347 ctx
->Array
.SecondaryColor
.Ptr
= NULL
;
1348 ctx
->Array
.SecondaryColor
.Enabled
= GL_FALSE
;
1349 ctx
->Array
.SecondaryColor
.Flags
= CA_CLIENT_DATA
;
1350 ctx
->Array
.FogCoord
.Size
= 1;
1351 ctx
->Array
.FogCoord
.Type
= GL_FLOAT
;
1352 ctx
->Array
.FogCoord
.Stride
= 0;
1353 ctx
->Array
.FogCoord
.StrideB
= 0;
1354 ctx
->Array
.FogCoord
.Ptr
= NULL
;
1355 ctx
->Array
.FogCoord
.Enabled
= GL_FALSE
;
1356 ctx
->Array
.FogCoord
.Flags
= CA_CLIENT_DATA
;
1357 ctx
->Array
.Index
.Type
= GL_FLOAT
;
1358 ctx
->Array
.Index
.Stride
= 0;
1359 ctx
->Array
.Index
.StrideB
= 0;
1360 ctx
->Array
.Index
.Ptr
= NULL
;
1361 ctx
->Array
.Index
.Enabled
= GL_FALSE
;
1362 ctx
->Array
.Index
.Flags
= CA_CLIENT_DATA
;
1363 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
1364 ctx
->Array
.TexCoord
[i
].Size
= 4;
1365 ctx
->Array
.TexCoord
[i
].Type
= GL_FLOAT
;
1366 ctx
->Array
.TexCoord
[i
].Stride
= 0;
1367 ctx
->Array
.TexCoord
[i
].StrideB
= 0;
1368 ctx
->Array
.TexCoord
[i
].Ptr
= NULL
;
1369 ctx
->Array
.TexCoord
[i
].Enabled
= GL_FALSE
;
1370 ctx
->Array
.TexCoord
[i
].Flags
= CA_CLIENT_DATA
;
1372 ctx
->Array
.TexCoordInterleaveFactor
= 1;
1373 ctx
->Array
.EdgeFlag
.Stride
= 0;
1374 ctx
->Array
.EdgeFlag
.StrideB
= 0;
1375 ctx
->Array
.EdgeFlag
.Ptr
= NULL
;
1376 ctx
->Array
.EdgeFlag
.Enabled
= GL_FALSE
;
1377 ctx
->Array
.EdgeFlag
.Flags
= CA_CLIENT_DATA
;
1378 ctx
->Array
.ActiveTexture
= 0; /* GL_ARB_multitexture */
1380 /* Pixel transfer */
1381 ctx
->Pack
.Alignment
= 4;
1382 ctx
->Pack
.RowLength
= 0;
1383 ctx
->Pack
.ImageHeight
= 0;
1384 ctx
->Pack
.SkipPixels
= 0;
1385 ctx
->Pack
.SkipRows
= 0;
1386 ctx
->Pack
.SkipImages
= 0;
1387 ctx
->Pack
.SwapBytes
= GL_FALSE
;
1388 ctx
->Pack
.LsbFirst
= GL_FALSE
;
1389 ctx
->Unpack
.Alignment
= 4;
1390 ctx
->Unpack
.RowLength
= 0;
1391 ctx
->Unpack
.ImageHeight
= 0;
1392 ctx
->Unpack
.SkipPixels
= 0;
1393 ctx
->Unpack
.SkipRows
= 0;
1394 ctx
->Unpack
.SkipImages
= 0;
1395 ctx
->Unpack
.SwapBytes
= GL_FALSE
;
1396 ctx
->Unpack
.LsbFirst
= GL_FALSE
;
1399 ctx
->Feedback
.Type
= GL_2D
; /* TODO: verify */
1400 ctx
->Feedback
.Buffer
= NULL
;
1401 ctx
->Feedback
.BufferSize
= 0;
1402 ctx
->Feedback
.Count
= 0;
1404 /* Selection/picking */
1405 ctx
->Select
.Buffer
= NULL
;
1406 ctx
->Select
.BufferSize
= 0;
1407 ctx
->Select
.BufferCount
= 0;
1408 ctx
->Select
.Hits
= 0;
1409 ctx
->Select
.NameStackDepth
= 0;
1411 /* Renderer and client attribute stacks */
1412 ctx
->AttribStackDepth
= 0;
1413 ctx
->ClientAttribStackDepth
= 0;
1417 ctx
->ExecuteFlag
= GL_TRUE
;
1418 ctx
->CompileFlag
= GL_FALSE
;
1419 ctx
->CurrentListPtr
= NULL
;
1420 ctx
->CurrentBlock
= NULL
;
1421 ctx
->CurrentListNum
= 0;
1422 ctx
->CurrentPos
= 0;
1425 _mesa_init_colortable(&ctx
->ColorTable
);
1426 _mesa_init_colortable(&ctx
->ProxyColorTable
);
1427 _mesa_init_colortable(&ctx
->PostConvolutionColorTable
);
1428 _mesa_init_colortable(&ctx
->ProxyPostConvolutionColorTable
);
1429 _mesa_init_colortable(&ctx
->PostColorMatrixColorTable
);
1430 _mesa_init_colortable(&ctx
->ProxyPostColorMatrixColorTable
);
1432 /* GL_NV_vertex_program */
1433 ctx
->VertexProgram
.Current
= NULL
;
1434 ctx
->VertexProgram
.CurrentID
= 0;
1435 ctx
->VertexProgram
.Enabled
= GL_FALSE
;
1436 ctx
->VertexProgram
.PointSizeEnabled
= GL_FALSE
;
1437 ctx
->VertexProgram
.TwoSideEnabled
= GL_FALSE
;
1438 for (i
= 0; i
< VP_NUM_PROG_REGS
/ 4; i
++) {
1439 ctx
->VertexProgram
.TrackMatrix
[i
] = GL_NONE
;
1440 ctx
->VertexProgram
.TrackMatrixTransform
[i
] = GL_IDENTITY_NV
;
1444 ctx
->NewState
= _NEW_ALL
;
1445 ctx
->RenderMode
= GL_RENDER
;
1446 ctx
->_ImageTransferState
= 0;
1448 ctx
->_NeedNormals
= 0;
1449 ctx
->_NeedEyeCoords
= 0;
1450 ctx
->_ModelViewInvScale
= 1.0;
1452 ctx
->ErrorValue
= (GLenum
) GL_NO_ERROR
;
1454 ctx
->CatchSignals
= GL_TRUE
;
1455 ctx
->OcclusionResult
= GL_FALSE
;
1456 ctx
->OcclusionResultSaved
= GL_FALSE
;
1458 /* For debug/development only */
1459 ctx
->NoRaster
= getenv("MESA_NO_RASTER") ? GL_TRUE
: GL_FALSE
;
1460 ctx
->FirstTimeCurrent
= GL_TRUE
;
1462 /* Dither disable */
1463 ctx
->NoDither
= getenv("MESA_NO_DITHER") ? GL_TRUE
: GL_FALSE
;
1464 if (ctx
->NoDither
) {
1465 if (getenv("MESA_DEBUG")) {
1466 fprintf(stderr
, "MESA_NO_DITHER set - dithering disabled\n");
1468 ctx
->Color
.DitherFlag
= GL_FALSE
;
1476 * Allocate the proxy textures. If we run out of memory part way through
1477 * the allocations clean up and return GL_FALSE.
1478 * Return: GL_TRUE=success, GL_FALSE=failure
1481 alloc_proxy_textures( GLcontext
*ctx
)
1483 GLboolean out_of_memory
;
1486 ctx
->Texture
.Proxy1D
= _mesa_alloc_texture_object(NULL
, 0, 1);
1487 if (!ctx
->Texture
.Proxy1D
) {
1491 ctx
->Texture
.Proxy2D
= _mesa_alloc_texture_object(NULL
, 0, 2);
1492 if (!ctx
->Texture
.Proxy2D
) {
1493 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1497 ctx
->Texture
.Proxy3D
= _mesa_alloc_texture_object(NULL
, 0, 3);
1498 if (!ctx
->Texture
.Proxy3D
) {
1499 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1500 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1504 ctx
->Texture
.ProxyCubeMap
= _mesa_alloc_texture_object(NULL
, 0, 6);
1505 if (!ctx
->Texture
.ProxyCubeMap
) {
1506 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1507 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1508 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy3D
);
1512 out_of_memory
= GL_FALSE
;
1513 for (i
=0;i
<MAX_TEXTURE_LEVELS
;i
++) {
1514 ctx
->Texture
.Proxy1D
->Image
[i
] = _mesa_alloc_texture_image();
1515 ctx
->Texture
.Proxy2D
->Image
[i
] = _mesa_alloc_texture_image();
1516 ctx
->Texture
.Proxy3D
->Image
[i
] = _mesa_alloc_texture_image();
1517 ctx
->Texture
.ProxyCubeMap
->Image
[i
] = _mesa_alloc_texture_image();
1518 if (!ctx
->Texture
.Proxy1D
->Image
[i
]
1519 || !ctx
->Texture
.Proxy2D
->Image
[i
]
1520 || !ctx
->Texture
.Proxy3D
->Image
[i
]
1521 || !ctx
->Texture
.ProxyCubeMap
->Image
[i
]) {
1522 out_of_memory
= GL_TRUE
;
1525 if (out_of_memory
) {
1526 for (i
=0;i
<MAX_TEXTURE_LEVELS
;i
++) {
1527 if (ctx
->Texture
.Proxy1D
->Image
[i
]) {
1528 _mesa_free_texture_image(ctx
->Texture
.Proxy1D
->Image
[i
]);
1530 if (ctx
->Texture
.Proxy2D
->Image
[i
]) {
1531 _mesa_free_texture_image(ctx
->Texture
.Proxy2D
->Image
[i
]);
1533 if (ctx
->Texture
.Proxy3D
->Image
[i
]) {
1534 _mesa_free_texture_image(ctx
->Texture
.Proxy3D
->Image
[i
]);
1536 if (ctx
->Texture
.ProxyCubeMap
->Image
[i
]) {
1537 _mesa_free_texture_image(ctx
->Texture
.ProxyCubeMap
->Image
[i
]);
1540 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1541 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1542 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy3D
);
1543 _mesa_free_texture_object(NULL
, ctx
->Texture
.ProxyCubeMap
);
1552 static void add_debug_flags( const char *debug
)
1555 if (strstr(debug
, "varray"))
1556 MESA_VERBOSE
|= VERBOSE_VARRAY
;
1558 if (strstr(debug
, "tex"))
1559 MESA_VERBOSE
|= VERBOSE_TEXTURE
;
1561 if (strstr(debug
, "imm"))
1562 MESA_VERBOSE
|= VERBOSE_IMMEDIATE
;
1564 if (strstr(debug
, "pipe"))
1565 MESA_VERBOSE
|= VERBOSE_PIPELINE
;
1567 if (strstr(debug
, "driver"))
1568 MESA_VERBOSE
|= VERBOSE_DRIVER
;
1570 if (strstr(debug
, "state"))
1571 MESA_VERBOSE
|= VERBOSE_STATE
;
1573 if (strstr(debug
, "api"))
1574 MESA_VERBOSE
|= VERBOSE_API
;
1576 if (strstr(debug
, "list"))
1577 MESA_VERBOSE
|= VERBOSE_DISPLAY_LIST
;
1579 if (strstr(debug
, "lighting"))
1580 MESA_VERBOSE
|= VERBOSE_LIGHTING
;
1584 if (strstr(debug
, "flush"))
1585 MESA_DEBUG_FLAGS
|= DEBUG_ALWAYS_FLUSH
;
1591 * Initialize a GLcontext struct. This includes allocating all the
1592 * other structs and arrays which hang off of the context by pointers.
1595 _mesa_initialize_context( GLcontext
*ctx
,
1596 const GLvisual
*visual
,
1597 GLcontext
*share_list
,
1598 const __GLimports
*imports
)
1600 GLuint dispatchSize
;
1603 ASSERT(imports
->other
); /* other points to the device driver's context */
1605 /* misc one-time initializations */
1608 /* initialize the exports (Mesa functions called by the window system) */
1609 _mesa_init_default_exports( &(ctx
->exports
) );
1615 if (!ctx
->imports
.malloc
) {
1616 _mesa_init_default_imports(&ctx
->imports
, driver_ctx
);
1618 /* exports are setup by the device driver */
1621 ctx
->DriverCtx
= imports
->other
;
1622 ctx
->Visual
= *visual
;
1623 ctx
->DrawBuffer
= NULL
;
1624 ctx
->ReadBuffer
= NULL
;
1627 /* share state with another context */
1628 ctx
->Shared
= share_list
->Shared
;
1631 /* allocate new, unshared state */
1632 ctx
->Shared
= alloc_shared_state();
1637 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1638 ctx
->Shared
->RefCount
++;
1639 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1641 /* Effectively bind the default textures to all texture units */
1642 ctx
->Shared
->Default1D
->RefCount
+= MAX_TEXTURE_UNITS
;
1643 ctx
->Shared
->Default2D
->RefCount
+= MAX_TEXTURE_UNITS
;
1644 ctx
->Shared
->Default3D
->RefCount
+= MAX_TEXTURE_UNITS
;
1645 ctx
->Shared
->DefaultCubeMap
->RefCount
+= MAX_TEXTURE_UNITS
;
1647 init_attrib_groups( ctx
);
1649 if (visual
->doubleBufferMode
) {
1650 ctx
->Color
.DrawBuffer
= GL_BACK
;
1651 ctx
->Color
.DriverDrawBuffer
= GL_BACK_LEFT
;
1652 ctx
->Color
.DrawDestMask
= BACK_LEFT_BIT
;
1653 ctx
->Pixel
.ReadBuffer
= GL_BACK
;
1654 ctx
->Pixel
.DriverReadBuffer
= GL_BACK_LEFT
;
1657 ctx
->Color
.DrawBuffer
= GL_FRONT
;
1658 ctx
->Color
.DriverDrawBuffer
= GL_FRONT_LEFT
;
1659 ctx
->Color
.DrawDestMask
= FRONT_LEFT_BIT
;
1660 ctx
->Pixel
.ReadBuffer
= GL_FRONT
;
1661 ctx
->Pixel
.DriverReadBuffer
= GL_FRONT_LEFT
;
1664 if (!alloc_proxy_textures(ctx
)) {
1665 free_shared_state(ctx
, ctx
->Shared
);
1669 /* register the most recent extension functions with libGL */
1670 _glapi_add_entrypoint("glTbufferMask3DFX", 553);
1671 _glapi_add_entrypoint("glCompressedTexImage3DARB", 554);
1672 _glapi_add_entrypoint("glCompressedTexImage2DARB", 555);
1673 _glapi_add_entrypoint("glCompressedTexImage1DARB", 556);
1674 _glapi_add_entrypoint("glCompressedTexSubImage3DARB", 557);
1675 _glapi_add_entrypoint("glCompressedTexSubImage2DARB", 558);
1676 _glapi_add_entrypoint("glCompressedTexSubImage1DARB", 559);
1677 _glapi_add_entrypoint("glGetCompressedTexImageARB", 560);
1679 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1680 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1681 * Mesa we do this to accomodate different versions of libGL and various
1684 dispatchSize
= MAX2(_glapi_get_dispatch_table_size(),
1685 sizeof(struct _glapi_table
) / sizeof(void *));
1687 /* setup API dispatch tables */
1688 ctx
->Exec
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1689 ctx
->Save
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1690 if (!ctx
->Exec
|| !ctx
->Save
) {
1691 free_shared_state(ctx
, ctx
->Shared
);
1695 _mesa_init_exec_table(ctx
->Exec
, dispatchSize
);
1696 _mesa_init_dlist_table(ctx
->Save
, dispatchSize
);
1697 ctx
->CurrentDispatch
= ctx
->Exec
;
1699 ctx
->ExecPrefersFloat
= GL_FALSE
;
1700 ctx
->SavePrefersFloat
= GL_FALSE
;
1702 /* Neutral tnl module stuff */
1703 _mesa_init_exec_vtxfmt( ctx
);
1704 ctx
->TnlModule
.Current
= NULL
;
1705 ctx
->TnlModule
.SwapCount
= 0;
1707 /* Z buffer stuff */
1708 if (ctx
->Visual
.depthBits
== 0) {
1709 /* Special case. Even if we don't have a depth buffer we need
1710 * good values for DepthMax for Z vertex transformation purposes
1711 * and for per-fragment fog computation.
1713 ctx
->DepthMax
= 1 << 16;
1714 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1716 else if (ctx
->Visual
.depthBits
< 32) {
1717 ctx
->DepthMax
= (1 << ctx
->Visual
.depthBits
) - 1;
1718 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1721 /* Special case since shift values greater than or equal to the
1722 * number of bits in the left hand expression's type are undefined.
1724 ctx
->DepthMax
= 0xffffffff;
1725 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1727 ctx
->MRD
= 1.0; /* Minimum resolvable depth value, for polygon offset */
1730 #if defined(MESA_TRACE)
1731 ctx
->TraceCtx
= (trace_context_t
*) CALLOC( sizeof(trace_context_t
) );
1733 /* Brian: do you want to have CreateContext fail here,
1734 or should we just trap in NewTrace (currently done)? */
1735 if (!(ctx
->TraceCtx
)) {
1736 free_shared_state(ctx
, ctx
->Shared
);
1742 trInitContext(ctx
->TraceCtx
);
1744 ctx
->TraceDispatch
= (struct _glapi_table
*)
1745 CALLOC(dispatchSize
* sizeof(void*));
1747 if (!(ctx
->TraceCtx
)) {
1748 free_shared_state(ctx
, ctx
->Shared
);
1751 FREE( ctx
->TraceCtx
);
1755 trInitDispatch(ctx
->TraceDispatch
);
1759 if (getenv("MESA_DEBUG"))
1760 add_debug_flags(getenv("MESA_DEBUG"));
1762 if (getenv("MESA_VERBOSE"))
1763 add_debug_flags(getenv("MESA_VERBOSE"));
1771 * Allocate and initialize a GLcontext structure.
1772 * Input: visual - a GLvisual pointer (we copy the struct contents)
1773 * sharelist - another context to share display lists with or NULL
1774 * imports - points to a fully-initialized __GLimports object.
1775 * Return: pointer to a new __GLcontextRec or NULL if error.
1778 _mesa_create_context( const GLvisual
*visual
,
1779 GLcontext
*share_list
,
1780 const __GLimports
*imports
)
1782 GLcontext
*ctx
= (GLcontext
*) CALLOC( sizeof(GLcontext
) );
1786 ctx
->Driver
.CurrentExecPrimitive
= 0; /* XXX why is this here??? */
1787 if (_mesa_initialize_context(ctx
, visual
, share_list
, imports
)) {
1799 * Free the data associated with the given context.
1800 * But don't free() the GLcontext struct itself!
1803 _mesa_free_context_data( GLcontext
*ctx
)
1805 struct gl_shine_tab
*s
, *tmps
;
1808 /* if we're destroying the current context, unbind it first */
1809 if (ctx
== _mesa_get_current_context()) {
1810 _mesa_make_current(NULL
, NULL
);
1814 * Free transformation matrix stacks
1816 free_matrix_stack(&ctx
->ModelviewMatrixStack
);
1817 free_matrix_stack(&ctx
->ProjectionMatrixStack
);
1818 free_matrix_stack(&ctx
->ColorMatrixStack
);
1819 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++)
1820 free_matrix_stack(&ctx
->TextureMatrixStack
[i
]);
1821 for (i
= 0; i
< MAX_PROGRAM_MATRICES
; i
++)
1822 free_matrix_stack(&ctx
->ProgramMatrixStack
[i
]);
1823 /* combined Modelview*Projection matrix */
1824 _math_matrix_dtr( &ctx
->_ModelProjectMatrix
);
1827 if (ctx
->VertexProgram
.Current
) {
1828 ctx
->VertexProgram
.Current
->RefCount
--;
1829 if (ctx
->VertexProgram
.Current
->RefCount
<= 0)
1830 _mesa_delete_program(ctx
, ctx
->VertexProgram
.CurrentID
);
1833 /* Shared context state (display lists, textures, etc) */
1834 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1835 ctx
->Shared
->RefCount
--;
1836 assert(ctx
->Shared
->RefCount
>= 0);
1837 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1838 if (ctx
->Shared
->RefCount
== 0) {
1839 /* free shared state */
1840 free_shared_state( ctx
, ctx
->Shared
);
1843 /* Free lighting shininess exponentiation table */
1844 foreach_s( s
, tmps
, ctx
->_ShineTabList
) {
1847 FREE( ctx
->_ShineTabList
);
1849 /* Free proxy texture objects */
1850 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy1D
);
1851 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy2D
);
1852 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy3D
);
1853 _mesa_free_texture_object( NULL
, ctx
->Texture
.ProxyCubeMap
);
1855 /* Free evaluator data */
1856 if (ctx
->EvalMap
.Map1Vertex3
.Points
)
1857 FREE( ctx
->EvalMap
.Map1Vertex3
.Points
);
1858 if (ctx
->EvalMap
.Map1Vertex4
.Points
)
1859 FREE( ctx
->EvalMap
.Map1Vertex4
.Points
);
1860 if (ctx
->EvalMap
.Map1Index
.Points
)
1861 FREE( ctx
->EvalMap
.Map1Index
.Points
);
1862 if (ctx
->EvalMap
.Map1Color4
.Points
)
1863 FREE( ctx
->EvalMap
.Map1Color4
.Points
);
1864 if (ctx
->EvalMap
.Map1Normal
.Points
)
1865 FREE( ctx
->EvalMap
.Map1Normal
.Points
);
1866 if (ctx
->EvalMap
.Map1Texture1
.Points
)
1867 FREE( ctx
->EvalMap
.Map1Texture1
.Points
);
1868 if (ctx
->EvalMap
.Map1Texture2
.Points
)
1869 FREE( ctx
->EvalMap
.Map1Texture2
.Points
);
1870 if (ctx
->EvalMap
.Map1Texture3
.Points
)
1871 FREE( ctx
->EvalMap
.Map1Texture3
.Points
);
1872 if (ctx
->EvalMap
.Map1Texture4
.Points
)
1873 FREE( ctx
->EvalMap
.Map1Texture4
.Points
);
1874 for (i
= 0; i
< 16; i
++)
1875 FREE((ctx
->EvalMap
.Map1Attrib
[i
].Points
));
1877 if (ctx
->EvalMap
.Map2Vertex3
.Points
)
1878 FREE( ctx
->EvalMap
.Map2Vertex3
.Points
);
1879 if (ctx
->EvalMap
.Map2Vertex4
.Points
)
1880 FREE( ctx
->EvalMap
.Map2Vertex4
.Points
);
1881 if (ctx
->EvalMap
.Map2Index
.Points
)
1882 FREE( ctx
->EvalMap
.Map2Index
.Points
);
1883 if (ctx
->EvalMap
.Map2Color4
.Points
)
1884 FREE( ctx
->EvalMap
.Map2Color4
.Points
);
1885 if (ctx
->EvalMap
.Map2Normal
.Points
)
1886 FREE( ctx
->EvalMap
.Map2Normal
.Points
);
1887 if (ctx
->EvalMap
.Map2Texture1
.Points
)
1888 FREE( ctx
->EvalMap
.Map2Texture1
.Points
);
1889 if (ctx
->EvalMap
.Map2Texture2
.Points
)
1890 FREE( ctx
->EvalMap
.Map2Texture2
.Points
);
1891 if (ctx
->EvalMap
.Map2Texture3
.Points
)
1892 FREE( ctx
->EvalMap
.Map2Texture3
.Points
);
1893 if (ctx
->EvalMap
.Map2Texture4
.Points
)
1894 FREE( ctx
->EvalMap
.Map2Texture4
.Points
);
1895 for (i
= 0; i
< 16; i
++)
1896 FREE((ctx
->EvalMap
.Map2Attrib
[i
].Points
));
1898 _mesa_free_colortable_data( &ctx
->ColorTable
);
1899 _mesa_free_colortable_data( &ctx
->PostConvolutionColorTable
);
1900 _mesa_free_colortable_data( &ctx
->PostColorMatrixColorTable
);
1901 _mesa_free_colortable_data( &ctx
->Texture
.Palette
);
1903 _math_matrix_dtr(&ctx
->Viewport
._WindowMap
);
1905 _mesa_extensions_dtr(ctx
);
1914 * Destroy a GLcontext structure.
1917 _mesa_destroy_context( GLcontext
*ctx
)
1920 _mesa_free_context_data(ctx
);
1921 FREE( (void *) ctx
);
1928 * Copy attribute groups from one context to another.
1929 * Input: src - source context
1930 * dst - destination context
1931 * mask - bitwise OR of GL_*_BIT flags
1934 _mesa_copy_context( const GLcontext
*src
, GLcontext
*dst
, GLuint mask
)
1936 if (mask
& GL_ACCUM_BUFFER_BIT
) {
1937 MEMCPY( &dst
->Accum
, &src
->Accum
, sizeof(struct gl_accum_attrib
) );
1939 if (mask
& GL_COLOR_BUFFER_BIT
) {
1940 MEMCPY( &dst
->Color
, &src
->Color
, sizeof(struct gl_colorbuffer_attrib
) );
1942 if (mask
& GL_CURRENT_BIT
) {
1943 MEMCPY( &dst
->Current
, &src
->Current
, sizeof(struct gl_current_attrib
) );
1945 if (mask
& GL_DEPTH_BUFFER_BIT
) {
1946 MEMCPY( &dst
->Depth
, &src
->Depth
, sizeof(struct gl_depthbuffer_attrib
) );
1948 if (mask
& GL_ENABLE_BIT
) {
1951 if (mask
& GL_EVAL_BIT
) {
1952 MEMCPY( &dst
->Eval
, &src
->Eval
, sizeof(struct gl_eval_attrib
) );
1954 if (mask
& GL_FOG_BIT
) {
1955 MEMCPY( &dst
->Fog
, &src
->Fog
, sizeof(struct gl_fog_attrib
) );
1957 if (mask
& GL_HINT_BIT
) {
1958 MEMCPY( &dst
->Hint
, &src
->Hint
, sizeof(struct gl_hint_attrib
) );
1960 if (mask
& GL_LIGHTING_BIT
) {
1961 MEMCPY( &dst
->Light
, &src
->Light
, sizeof(struct gl_light_attrib
) );
1962 /* gl_reinit_light_attrib( &dst->Light ); */
1964 if (mask
& GL_LINE_BIT
) {
1965 MEMCPY( &dst
->Line
, &src
->Line
, sizeof(struct gl_line_attrib
) );
1967 if (mask
& GL_LIST_BIT
) {
1968 MEMCPY( &dst
->List
, &src
->List
, sizeof(struct gl_list_attrib
) );
1970 if (mask
& GL_PIXEL_MODE_BIT
) {
1971 MEMCPY( &dst
->Pixel
, &src
->Pixel
, sizeof(struct gl_pixel_attrib
) );
1973 if (mask
& GL_POINT_BIT
) {
1974 MEMCPY( &dst
->Point
, &src
->Point
, sizeof(struct gl_point_attrib
) );
1976 if (mask
& GL_POLYGON_BIT
) {
1977 MEMCPY( &dst
->Polygon
, &src
->Polygon
, sizeof(struct gl_polygon_attrib
) );
1979 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
1980 /* Use loop instead of MEMCPY due to problem with Portland Group's
1981 * C compiler. Reported by John Stone.
1984 for (i
=0;i
<32;i
++) {
1985 dst
->PolygonStipple
[i
] = src
->PolygonStipple
[i
];
1988 if (mask
& GL_SCISSOR_BIT
) {
1989 MEMCPY( &dst
->Scissor
, &src
->Scissor
, sizeof(struct gl_scissor_attrib
) );
1991 if (mask
& GL_STENCIL_BUFFER_BIT
) {
1992 MEMCPY( &dst
->Stencil
, &src
->Stencil
, sizeof(struct gl_stencil_attrib
) );
1994 if (mask
& GL_TEXTURE_BIT
) {
1995 MEMCPY( &dst
->Texture
, &src
->Texture
, sizeof(struct gl_texture_attrib
) );
1997 if (mask
& GL_TRANSFORM_BIT
) {
1998 MEMCPY( &dst
->Transform
, &src
->Transform
, sizeof(struct gl_transform_attrib
) );
2000 if (mask
& GL_VIEWPORT_BIT
) {
2001 MEMCPY( &dst
->Viewport
, &src
->Viewport
, sizeof(struct gl_viewport_attrib
) );
2003 /* XXX FIXME: Call callbacks?
2005 dst
->NewState
= _NEW_ALL
;
2010 static void print_info( void )
2012 fprintf(stderr
, "Mesa GL_VERSION = %s\n",
2013 (char *) _mesa_GetString(GL_VERSION
));
2014 fprintf(stderr
, "Mesa GL_RENDERER = %s\n",
2015 (char *) _mesa_GetString(GL_RENDERER
));
2016 fprintf(stderr
, "Mesa GL_VENDOR = %s\n",
2017 (char *) _mesa_GetString(GL_VENDOR
));
2018 fprintf(stderr
, "Mesa GL_EXTENSIONS = %s\n",
2019 (char *) _mesa_GetString(GL_EXTENSIONS
));
2020 #if defined(THREADS)
2021 fprintf(stderr
, "Mesa thread-safe: YES\n");
2023 fprintf(stderr
, "Mesa thread-safe: NO\n");
2025 #if defined(USE_X86_ASM)
2026 fprintf(stderr
, "Mesa x86-optimized: YES\n");
2028 fprintf(stderr
, "Mesa x86-optimized: NO\n");
2030 #if defined(USE_SPARC_ASM)
2031 fprintf(stderr
, "Mesa sparc-optimized: YES\n");
2033 fprintf(stderr
, "Mesa sparc-optimized: NO\n");
2039 * Set the current context, binding the given frame buffer to the context.
2042 _mesa_make_current( GLcontext
*newCtx
, GLframebuffer
*buffer
)
2044 _mesa_make_current2( newCtx
, buffer
, buffer
);
2049 * Bind the given context to the given draw-buffer and read-buffer
2050 * and make it the current context for this thread.
2053 _mesa_make_current2( GLcontext
*newCtx
, GLframebuffer
*drawBuffer
,
2054 GLframebuffer
*readBuffer
)
2057 fprintf(stderr
, "_mesa_make_current2()\n");
2059 /* Check that the context's and framebuffer's visuals are compatible.
2060 * We could do a lot more checking here but this'll catch obvious
2063 if (newCtx
&& drawBuffer
&& readBuffer
) {
2064 if (newCtx
->Visual
.rgbMode
!= drawBuffer
->Visual
.rgbMode
||
2065 newCtx
->Visual
.redBits
!= drawBuffer
->Visual
.redBits
||
2066 newCtx
->Visual
.depthBits
!= drawBuffer
->Visual
.depthBits
||
2067 newCtx
->Visual
.stencilBits
!= drawBuffer
->Visual
.stencilBits
||
2068 newCtx
->Visual
.accumRedBits
!= drawBuffer
->Visual
.accumRedBits
) {
2069 return; /* incompatible */
2073 /* We call this function periodically (just here for now) in
2074 * order to detect when multithreading has begun.
2076 _glapi_check_multithread();
2078 _glapi_set_context((void *) newCtx
);
2079 ASSERT(_mesa_get_current_context() == newCtx
);
2083 _glapi_set_dispatch(NULL
); /* none current */
2086 _glapi_set_dispatch(newCtx
->CurrentDispatch
);
2088 if (drawBuffer
&& readBuffer
) {
2089 /* TODO: check if newCtx and buffer's visual match??? */
2090 newCtx
->DrawBuffer
= drawBuffer
;
2091 newCtx
->ReadBuffer
= readBuffer
;
2092 newCtx
->NewState
|= _NEW_BUFFERS
;
2093 /* _mesa_update_state( newCtx ); */
2096 if (newCtx
->Driver
.MakeCurrent
)
2097 newCtx
->Driver
.MakeCurrent( newCtx
, drawBuffer
, readBuffer
);
2099 /* We can use this to help debug user's problems. Tell them to set
2100 * the MESA_INFO env variable before running their app. Then the
2101 * first time each context is made current we'll print some useful
2104 if (newCtx
->FirstTimeCurrent
) {
2105 if (getenv("MESA_INFO")) {
2108 newCtx
->FirstTimeCurrent
= GL_FALSE
;
2116 * Return current context handle for the calling thread.
2117 * This isn't the fastest way to get the current context.
2118 * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
2121 _mesa_get_current_context( void )
2123 return (GLcontext
*) _glapi_get_context();
2129 * This should be called by device drivers just before they do a
2130 * swapbuffers. Any pending rendering commands will be executed.
2131 * XXX we should really rename this function to _mesa_flush() or something.
2134 _mesa_swapbuffers(GLcontext
*ctx
)
2136 FLUSH_VERTICES( ctx
, 0 );
2142 * Return pointer to this context's current API dispatch table.
2143 * It'll either be the immediate-mode execute dispatcher or the
2144 * display list compile dispatcher.
2146 struct _glapi_table
*
2147 _mesa_get_dispatch(GLcontext
*ctx
)
2149 return ctx
->CurrentDispatch
;
2154 /**********************************************************************/
2155 /***** Miscellaneous functions *****/
2156 /**********************************************************************/
2160 * This function is called when the Mesa user has stumbled into a code
2161 * path which may not be implemented fully or correctly.
2163 void _mesa_problem( const GLcontext
*ctx
, const char *s
)
2165 fprintf( stderr
, "Mesa implementation error: %s\n", s
);
2167 fprintf( stderr
, "Please report to the DRI bug database at dri.sourceforge.net\n");
2169 fprintf( stderr
, "Please report to the Mesa bug database at www.mesa3d.org\n" );
2177 * This is called to inform the user that he or she has tried to do
2178 * something illogical or if there's likely a bug in their program
2179 * (like enabled depth testing without a depth buffer).
2182 _mesa_warning( const GLcontext
*ctx
, const char *s
)
2184 (*ctx
->imports
.warning
)((__GLcontext
*) ctx
, (char *) s
);
2190 * This is Mesa's error handler. Normally, all that's done is the updating
2191 * of the current error value. If Mesa is compiled with -DDEBUG or if the
2192 * environment variable "MESA_DEBUG" is defined then a real error message
2193 * is printed to stderr.
2194 * Input: ctx - the GL context
2195 * error - the error value
2196 * where - usually the name of function where error was detected
2199 _mesa_error( GLcontext
*ctx
, GLenum error
, const char *where
)
2201 const char *debugEnv
= getenv("MESA_DEBUG");
2205 if (debugEnv
&& strstr(debugEnv
, "silent"))
2220 errstr
= "GL_NO_ERROR";
2222 case GL_INVALID_VALUE
:
2223 errstr
= "GL_INVALID_VALUE";
2225 case GL_INVALID_ENUM
:
2226 errstr
= "GL_INVALID_ENUM";
2228 case GL_INVALID_OPERATION
:
2229 errstr
= "GL_INVALID_OPERATION";
2231 case GL_STACK_OVERFLOW
:
2232 errstr
= "GL_STACK_OVERFLOW";
2234 case GL_STACK_UNDERFLOW
:
2235 errstr
= "GL_STACK_UNDERFLOW";
2237 case GL_OUT_OF_MEMORY
:
2238 errstr
= "GL_OUT_OF_MEMORY";
2240 case GL_TABLE_TOO_LARGE
:
2241 errstr
= "GL_TABLE_TOO_LARGE";
2247 fprintf(stderr
, "Mesa user error: %s in %s\n", errstr
, where
);
2253 if (ctx
->ErrorValue
== GL_NO_ERROR
) {
2254 ctx
->ErrorValue
= error
;
2257 /* Call device driver's error handler, if any. This is used on the Mac. */
2258 if (ctx
->Driver
.Error
) {
2259 (*ctx
->Driver
.Error
)( ctx
);
2265 * Call this to report debug information.
2269 _mesa_debug( const char *fmtString
, ... )
2272 va_start( args
, fmtString
);
2273 (void) vfprintf( stderr
, fmtString
, args
);
2280 _mesa_Finish( void )
2282 GET_CURRENT_CONTEXT(ctx
);
2283 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2284 if (ctx
->Driver
.Finish
) {
2285 (*ctx
->Driver
.Finish
)( ctx
);
2294 GET_CURRENT_CONTEXT(ctx
);
2295 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2296 if (ctx
->Driver
.Flush
) {
2297 (*ctx
->Driver
.Flush
)( ctx
);
2303 const char *_mesa_prim_name
[GL_POLYGON
+4] = {
2309 "GL_TRIANGLE_STRIP",
2314 "outside begin/end",
2315 "inside unkown primitive",