1 /* $Id: context.c,v 1.138 2001/05/21 16:41:03 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
39 #include "extensions.h"
49 #include "simple_list.h"
57 #include "math/m_translate.h"
58 #include "math/m_vertices.h"
59 #include "math/m_matrix.h"
60 #include "math/m_xform.h"
61 #include "math/mathmod.h"
64 #if defined(MESA_TRACE)
65 #include "Trace/tr_context.h"
66 #include "Trace/tr_wrapper.h"
72 /* | VERBOSE_PIPELINE */
73 /* | VERBOSE_IMMEDIATE */
74 /* | VERBOSE_VARRAY */
75 /* | VERBOSE_TEXTURE */
77 /* | VERBOSE_DRIVER */
79 /* | VERBOSE_DISPLAY_LIST */
83 #ifndef MESA_DEBUG_FLAGS
84 int MESA_DEBUG_FLAGS
= 0
85 /* | DEBUG_ALWAYS_FLUSH */
89 /**********************************************************************/
90 /***** OpenGL SI-style interface (new in Mesa 3.5) *****/
91 /**********************************************************************/
94 _mesa_DestroyContext(__GLcontext
*gc
)
97 _mesa_free_context_data(gc
);
98 (*gc
->imports
.free
)(gc
, gc
);
104 /* exported OpenGL SI interface */
106 __glCoreCreateContext(__GLimports
*imports
, __GLcontextModes
*modes
)
110 ctx
= (GLcontext
*) (*imports
->calloc
)(0, 1, sizeof(GLcontext
));
114 ctx
->imports
= *imports
;
116 _mesa_initialize_visual(&ctx
->Visual
,
118 modes
->doubleBufferMode
,
128 modes
->accumGreenBits
,
129 modes
->accumBlueBits
,
130 modes
->accumAlphaBits
,
133 /* KW: was imports->wscx */
134 _mesa_initialize_context(ctx
, &ctx
->Visual
, NULL
, imports
->other
, GL_FALSE
);
136 ctx
->exports
.destroyContext
= _mesa_DestroyContext
;
142 /* exported OpenGL SI interface */
144 __glCoreNopDispatch(void)
148 __gl_dispatch
= __glNopDispatchState
;
151 _glapi_set_dispatch(NULL
);
156 /**********************************************************************/
157 /***** Context and Thread management *****/
158 /**********************************************************************/
162 /**********************************************************************/
163 /***** GL Visual allocation/destruction *****/
164 /**********************************************************************/
168 * Allocate a new GLvisual object.
169 * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
170 * dbFlag - double buffering?
171 * stereoFlag - stereo buffer?
172 * depthBits - requested bits per depth buffer value
173 * Any value in [0, 32] is acceptable but the actual
174 * depth type will be GLushort or GLuint as needed.
175 * stencilBits - requested minimum bits per stencil buffer value
176 * accumBits - requested minimum bits per accum buffer component
177 * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
178 * red/green/blue/alphaBits - number of bits per color component
179 * in frame buffer for RGB(A) mode.
180 * We always use 8 in core Mesa though.
181 * Return: pointer to new GLvisual or NULL if requested parameters can't
185 _mesa_create_visual( GLboolean rgbFlag
,
187 GLboolean stereoFlag
,
196 GLint accumGreenBits
,
198 GLint accumAlphaBits
,
201 GLvisual
*vis
= (GLvisual
*) CALLOC( sizeof(GLvisual
) );
203 if (!_mesa_initialize_visual(vis
, rgbFlag
, dbFlag
, stereoFlag
,
204 redBits
, greenBits
, blueBits
, alphaBits
,
205 indexBits
, depthBits
, stencilBits
,
206 accumRedBits
, accumGreenBits
,
207 accumBlueBits
, accumAlphaBits
,
218 * Initialize the fields of the given GLvisual.
219 * Input: see _mesa_create_visual() above.
220 * Return: GL_TRUE = success
221 * GL_FALSE = failure.
224 _mesa_initialize_visual( GLvisual
*vis
,
227 GLboolean stereoFlag
,
236 GLint accumGreenBits
,
238 GLint accumAlphaBits
,
245 /* This is to catch bad values from device drivers not updated for
246 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
247 * bad value now (a 1-bit depth buffer!?!).
249 assert(depthBits
== 0 || depthBits
> 1);
251 if (depthBits
< 0 || depthBits
> 32) {
254 if (stencilBits
< 0 || stencilBits
> (GLint
) (8 * sizeof(GLstencil
))) {
257 if (accumRedBits
< 0 || accumRedBits
> (GLint
) (8 * sizeof(GLaccum
))) {
260 if (accumGreenBits
< 0 || accumGreenBits
> (GLint
) (8 * sizeof(GLaccum
))) {
263 if (accumBlueBits
< 0 || accumBlueBits
> (GLint
) (8 * sizeof(GLaccum
))) {
266 if (accumAlphaBits
< 0 || accumAlphaBits
> (GLint
) (8 * sizeof(GLaccum
))) {
270 vis
->rgbMode
= rgbFlag
;
271 vis
->doubleBufferMode
= dbFlag
;
272 vis
->stereoMode
= stereoFlag
;
273 vis
->redBits
= redBits
;
274 vis
->greenBits
= greenBits
;
275 vis
->blueBits
= blueBits
;
276 vis
->alphaBits
= alphaBits
;
278 vis
->indexBits
= indexBits
;
279 vis
->depthBits
= depthBits
;
280 vis
->accumRedBits
= (accumRedBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
281 vis
->accumGreenBits
= (accumGreenBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
282 vis
->accumBlueBits
= (accumBlueBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
283 vis
->accumAlphaBits
= (accumAlphaBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
284 vis
->stencilBits
= (stencilBits
> 0) ? (8 * sizeof(GLstencil
)) : 0;
291 _mesa_destroy_visual( GLvisual
*vis
)
297 /**********************************************************************/
298 /***** GL Framebuffer allocation/destruction *****/
299 /**********************************************************************/
303 * Create a new framebuffer. A GLframebuffer is a struct which
304 * encapsulates the depth, stencil and accum buffers and related
306 * Input: visual - a GLvisual pointer (we copy the struct contents)
307 * softwareDepth - create/use a software depth buffer?
308 * softwareStencil - create/use a software stencil buffer?
309 * softwareAccum - create/use a software accum buffer?
310 * softwareAlpha - create/use a software alpha buffer?
311 * Return: pointer to new GLframebuffer struct or NULL if error.
314 _mesa_create_framebuffer( const GLvisual
*visual
,
315 GLboolean softwareDepth
,
316 GLboolean softwareStencil
,
317 GLboolean softwareAccum
,
318 GLboolean softwareAlpha
)
320 GLframebuffer
*buffer
= CALLOC_STRUCT(gl_frame_buffer
);
323 _mesa_initialize_framebuffer(buffer
, visual
,
324 softwareDepth
, softwareStencil
,
325 softwareAccum
, softwareAlpha
);
332 * Initialize a GLframebuffer object.
333 * Input: See _mesa_create_framebuffer() above.
336 _mesa_initialize_framebuffer( GLframebuffer
*buffer
,
337 const GLvisual
*visual
,
338 GLboolean softwareDepth
,
339 GLboolean softwareStencil
,
340 GLboolean softwareAccum
,
341 GLboolean softwareAlpha
)
347 if (softwareDepth
) {
348 assert(visual
->depthBits
> 0);
350 if (softwareStencil
) {
351 assert(visual
->stencilBits
> 0);
354 assert(visual
->rgbMode
);
355 assert(visual
->accumRedBits
> 0);
356 assert(visual
->accumGreenBits
> 0);
357 assert(visual
->accumBlueBits
> 0);
360 assert(visual
->rgbMode
);
361 assert(visual
->alphaBits
> 0);
364 buffer
->Visual
= *visual
;
365 buffer
->UseSoftwareDepthBuffer
= softwareDepth
;
366 buffer
->UseSoftwareStencilBuffer
= softwareStencil
;
367 buffer
->UseSoftwareAccumBuffer
= softwareAccum
;
368 buffer
->UseSoftwareAlphaBuffers
= softwareAlpha
;
373 * Free a framebuffer struct and its buffers.
376 _mesa_destroy_framebuffer( GLframebuffer
*buffer
)
379 _mesa_free_framebuffer_data(buffer
);
386 * Free the data hanging off of <buffer>, but not <buffer> itself.
389 _mesa_free_framebuffer_data( GLframebuffer
*buffer
)
394 if (buffer
->DepthBuffer
) {
395 FREE( buffer
->DepthBuffer
);
396 buffer
->DepthBuffer
= NULL
;
399 FREE( buffer
->Accum
);
400 buffer
->Accum
= NULL
;
402 if (buffer
->Stencil
) {
403 FREE( buffer
->Stencil
);
404 buffer
->Stencil
= NULL
;
406 if (buffer
->FrontLeftAlpha
) {
407 FREE( buffer
->FrontLeftAlpha
);
408 buffer
->FrontLeftAlpha
= NULL
;
410 if (buffer
->BackLeftAlpha
) {
411 FREE( buffer
->BackLeftAlpha
);
412 buffer
->BackLeftAlpha
= NULL
;
414 if (buffer
->FrontRightAlpha
) {
415 FREE( buffer
->FrontRightAlpha
);
416 buffer
->FrontRightAlpha
= NULL
;
418 if (buffer
->BackRightAlpha
) {
419 FREE( buffer
->BackRightAlpha
);
420 buffer
->BackRightAlpha
= NULL
;
426 /**********************************************************************/
427 /***** Context allocation, initialization, destroying *****/
428 /**********************************************************************/
431 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock
);
435 * This function just calls all the various one-time-init functions in Mesa.
438 one_time_init( void )
440 static GLboolean alreadyCalled
= GL_FALSE
;
441 _glthread_LOCK_MUTEX(OneTimeLock
);
442 if (!alreadyCalled
) {
443 /* do some implementation tests */
444 assert( sizeof(GLbyte
) == 1 );
445 assert( sizeof(GLshort
) >= 2 );
446 assert( sizeof(GLint
) >= 4 );
447 assert( sizeof(GLubyte
) == 1 );
448 assert( sizeof(GLushort
) >= 2 );
449 assert( sizeof(GLuint
) >= 4 );
456 if (getenv("MESA_DEBUG")) {
457 _glapi_noop_enable_warnings(GL_TRUE
);
460 _glapi_noop_enable_warnings(GL_FALSE
);
463 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
464 fprintf(stderr
, "Mesa DEBUG build %s %s\n", __DATE__
, __TIME__
);
467 alreadyCalled
= GL_TRUE
;
469 _glthread_UNLOCK_MUTEX(OneTimeLock
);
475 * Allocate and initialize a shared context state structure.
477 static struct gl_shared_state
*
478 alloc_shared_state( void )
480 struct gl_shared_state
*ss
;
481 GLboolean outOfMemory
;
483 ss
= CALLOC_STRUCT(gl_shared_state
);
487 _glthread_INIT_MUTEX(ss
->Mutex
);
489 ss
->DisplayList
= _mesa_NewHashTable();
490 ss
->TexObjects
= _mesa_NewHashTable();
492 /* Default Texture objects */
493 outOfMemory
= GL_FALSE
;
495 ss
->Default1D
= _mesa_alloc_texture_object(ss
, 0, 1);
496 if (!ss
->Default1D
) {
497 outOfMemory
= GL_TRUE
;
500 ss
->Default2D
= _mesa_alloc_texture_object(ss
, 0, 2);
501 if (!ss
->Default2D
) {
502 outOfMemory
= GL_TRUE
;
505 ss
->Default3D
= _mesa_alloc_texture_object(ss
, 0, 3);
506 if (!ss
->Default3D
) {
507 outOfMemory
= GL_TRUE
;
510 ss
->DefaultCubeMap
= _mesa_alloc_texture_object(ss
, 0, 6);
511 if (!ss
->DefaultCubeMap
) {
512 outOfMemory
= GL_TRUE
;
515 if (!ss
->DisplayList
|| !ss
->TexObjects
|| outOfMemory
) {
516 /* Ran out of memory at some point. Free everything and return NULL */
518 _mesa_DeleteHashTable(ss
->DisplayList
);
520 _mesa_DeleteHashTable(ss
->TexObjects
);
522 _mesa_free_texture_object(ss
, ss
->Default1D
);
524 _mesa_free_texture_object(ss
, ss
->Default2D
);
526 _mesa_free_texture_object(ss
, ss
->Default3D
);
527 if (ss
->DefaultCubeMap
)
528 _mesa_free_texture_object(ss
, ss
->DefaultCubeMap
);
539 * Deallocate a shared state context and all children structures.
542 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
)
544 /* Free display lists */
546 GLuint list
= _mesa_HashFirstEntry(ss
->DisplayList
);
548 _mesa_destroy_list(ctx
, list
);
554 _mesa_DeleteHashTable(ss
->DisplayList
);
556 /* Free texture objects */
557 while (ss
->TexObjectList
) {
558 if (ctx
->Driver
.DeleteTexture
)
559 (*ctx
->Driver
.DeleteTexture
)( ctx
, ss
->TexObjectList
);
560 /* this function removes from linked list too! */
561 _mesa_free_texture_object(ss
, ss
->TexObjectList
);
563 _mesa_DeleteHashTable(ss
->TexObjects
);
571 * Initialize the nth light. Note that the defaults for light 0 are
572 * different than the other lights.
575 init_light( struct gl_light
*l
, GLuint n
)
577 make_empty_list( l
);
579 ASSIGN_4V( l
->Ambient
, 0.0, 0.0, 0.0, 1.0 );
581 ASSIGN_4V( l
->Diffuse
, 1.0, 1.0, 1.0, 1.0 );
582 ASSIGN_4V( l
->Specular
, 1.0, 1.0, 1.0, 1.0 );
585 ASSIGN_4V( l
->Diffuse
, 0.0, 0.0, 0.0, 1.0 );
586 ASSIGN_4V( l
->Specular
, 0.0, 0.0, 0.0, 1.0 );
588 ASSIGN_4V( l
->EyePosition
, 0.0, 0.0, 1.0, 0.0 );
589 ASSIGN_3V( l
->EyeDirection
, 0.0, 0.0, -1.0 );
590 l
->SpotExponent
= 0.0;
591 _mesa_invalidate_spot_exp_table( l
);
592 l
->SpotCutoff
= 180.0;
593 l
->_CosCutoff
= 0.0; /* KW: -ve values not admitted */
594 l
->ConstantAttenuation
= 1.0;
595 l
->LinearAttenuation
= 0.0;
596 l
->QuadraticAttenuation
= 0.0;
597 l
->Enabled
= GL_FALSE
;
603 init_lightmodel( struct gl_lightmodel
*lm
)
605 ASSIGN_4V( lm
->Ambient
, 0.2, 0.2, 0.2, 1.0 );
606 lm
->LocalViewer
= GL_FALSE
;
607 lm
->TwoSide
= GL_FALSE
;
608 lm
->ColorControl
= GL_SINGLE_COLOR
;
613 init_material( struct gl_material
*m
)
615 ASSIGN_4V( m
->Ambient
, 0.2, 0.2, 0.2, 1.0 );
616 ASSIGN_4V( m
->Diffuse
, 0.8, 0.8, 0.8, 1.0 );
617 ASSIGN_4V( m
->Specular
, 0.0, 0.0, 0.0, 1.0 );
618 ASSIGN_4V( m
->Emission
, 0.0, 0.0, 0.0, 1.0 );
622 m
->SpecularIndex
= 1;
628 init_texture_unit( GLcontext
*ctx
, GLuint unit
)
630 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
632 texUnit
->EnvMode
= GL_MODULATE
;
633 texUnit
->CombineModeRGB
= GL_MODULATE
;
634 texUnit
->CombineModeA
= GL_MODULATE
;
635 texUnit
->CombineSourceRGB
[0] = GL_TEXTURE
;
636 texUnit
->CombineSourceRGB
[1] = GL_PREVIOUS_EXT
;
637 texUnit
->CombineSourceRGB
[2] = GL_CONSTANT_EXT
;
638 texUnit
->CombineSourceA
[0] = GL_TEXTURE
;
639 texUnit
->CombineSourceA
[1] = GL_PREVIOUS_EXT
;
640 texUnit
->CombineSourceA
[2] = GL_CONSTANT_EXT
;
641 texUnit
->CombineOperandRGB
[0] = GL_SRC_COLOR
;
642 texUnit
->CombineOperandRGB
[1] = GL_SRC_COLOR
;
643 texUnit
->CombineOperandRGB
[2] = GL_SRC_ALPHA
;
644 texUnit
->CombineOperandA
[0] = GL_SRC_ALPHA
;
645 texUnit
->CombineOperandA
[1] = GL_SRC_ALPHA
;
646 texUnit
->CombineOperandA
[2] = GL_SRC_ALPHA
;
647 texUnit
->CombineScaleShiftRGB
= 0;
648 texUnit
->CombineScaleShiftA
= 0;
650 ASSIGN_4V( texUnit
->EnvColor
, 0.0, 0.0, 0.0, 0.0 );
651 texUnit
->TexGenEnabled
= 0;
652 texUnit
->GenModeS
= GL_EYE_LINEAR
;
653 texUnit
->GenModeT
= GL_EYE_LINEAR
;
654 texUnit
->GenModeR
= GL_EYE_LINEAR
;
655 texUnit
->GenModeQ
= GL_EYE_LINEAR
;
656 texUnit
->_GenBitS
= TEXGEN_EYE_LINEAR
;
657 texUnit
->_GenBitT
= TEXGEN_EYE_LINEAR
;
658 texUnit
->_GenBitR
= TEXGEN_EYE_LINEAR
;
659 texUnit
->_GenBitQ
= TEXGEN_EYE_LINEAR
;
661 /* Yes, these plane coefficients are correct! */
662 ASSIGN_4V( texUnit
->ObjectPlaneS
, 1.0, 0.0, 0.0, 0.0 );
663 ASSIGN_4V( texUnit
->ObjectPlaneT
, 0.0, 1.0, 0.0, 0.0 );
664 ASSIGN_4V( texUnit
->ObjectPlaneR
, 0.0, 0.0, 0.0, 0.0 );
665 ASSIGN_4V( texUnit
->ObjectPlaneQ
, 0.0, 0.0, 0.0, 0.0 );
666 ASSIGN_4V( texUnit
->EyePlaneS
, 1.0, 0.0, 0.0, 0.0 );
667 ASSIGN_4V( texUnit
->EyePlaneT
, 0.0, 1.0, 0.0, 0.0 );
668 ASSIGN_4V( texUnit
->EyePlaneR
, 0.0, 0.0, 0.0, 0.0 );
669 ASSIGN_4V( texUnit
->EyePlaneQ
, 0.0, 0.0, 0.0, 0.0 );
671 texUnit
->Current1D
= ctx
->Shared
->Default1D
;
672 texUnit
->Current2D
= ctx
->Shared
->Default2D
;
673 texUnit
->Current3D
= ctx
->Shared
->Default3D
;
674 texUnit
->CurrentCubeMap
= ctx
->Shared
->DefaultCubeMap
;
680 /* Initialize a 1-D evaluator map */
682 init_1d_map( struct gl_1d_map
*map
, int n
, const float *initial
)
687 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
691 map
->Points
[i
] = initial
[i
];
696 /* Initialize a 2-D evaluator map */
698 init_2d_map( struct gl_2d_map
*map
, int n
, const float *initial
)
706 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
710 map
->Points
[i
] = initial
[i
];
716 * Initialize the attribute groups in a GLcontext.
719 init_attrib_groups( GLcontext
*ctx
)
725 /* Constants, may be overriden by device drivers */
726 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
727 ctx
->Const
.MaxTextureSize
= 1 << (MAX_TEXTURE_LEVELS
- 1);
728 ctx
->Const
.MaxCubeTextureSize
= ctx
->Const
.MaxTextureSize
;
729 ctx
->Const
.MaxTextureUnits
= MAX_TEXTURE_UNITS
;
730 ctx
->Const
.MaxTextureMaxAnisotropy
= MAX_TEXTURE_MAX_ANISOTROPY
;
731 ctx
->Const
.MaxArrayLockSize
= MAX_ARRAY_LOCK_SIZE
;
732 ctx
->Const
.SubPixelBits
= SUB_PIXEL_BITS
;
733 ctx
->Const
.MinPointSize
= MIN_POINT_SIZE
;
734 ctx
->Const
.MaxPointSize
= MAX_POINT_SIZE
;
735 ctx
->Const
.MinPointSizeAA
= MIN_POINT_SIZE
;
736 ctx
->Const
.MaxPointSizeAA
= MAX_POINT_SIZE
;
737 ctx
->Const
.PointSizeGranularity
= POINT_SIZE_GRANULARITY
;
738 ctx
->Const
.MinLineWidth
= MIN_LINE_WIDTH
;
739 ctx
->Const
.MaxLineWidth
= MAX_LINE_WIDTH
;
740 ctx
->Const
.MinLineWidthAA
= MIN_LINE_WIDTH
;
741 ctx
->Const
.MaxLineWidthAA
= MAX_LINE_WIDTH
;
742 ctx
->Const
.LineWidthGranularity
= LINE_WIDTH_GRANULARITY
;
743 ctx
->Const
.NumAuxBuffers
= NUM_AUX_BUFFERS
;
744 ctx
->Const
.MaxColorTableSize
= MAX_COLOR_TABLE_SIZE
;
745 ctx
->Const
.MaxConvolutionWidth
= MAX_CONVOLUTION_WIDTH
;
746 ctx
->Const
.MaxConvolutionHeight
= MAX_CONVOLUTION_HEIGHT
;
747 ctx
->Const
.NumCompressedTextureFormats
= 0;
748 ctx
->Const
.MaxClipPlanes
= MAX_CLIP_PLANES
;
749 ctx
->Const
.MaxLights
= MAX_LIGHTS
;
751 /* Modelview matrix */
752 _math_matrix_ctr( &ctx
->ModelView
);
753 _math_matrix_alloc_inv( &ctx
->ModelView
);
755 ctx
->ModelViewStackDepth
= 0;
756 for (i
= 0; i
< MAX_MODELVIEW_STACK_DEPTH
- 1; i
++) {
757 _math_matrix_ctr( &ctx
->ModelViewStack
[i
] );
758 _math_matrix_alloc_inv( &ctx
->ModelViewStack
[i
] );
761 /* Projection matrix - need inv for user clipping in clip space*/
762 _math_matrix_ctr( &ctx
->ProjectionMatrix
);
763 _math_matrix_alloc_inv( &ctx
->ProjectionMatrix
);
765 ctx
->ProjectionStackDepth
= 0;
766 for (i
= 0; i
< MAX_PROJECTION_STACK_DEPTH
- 1; i
++) {
767 _math_matrix_ctr( &ctx
->ProjectionStack
[i
] );
768 _math_matrix_alloc_inv( &ctx
->ProjectionStack
[i
] );
771 /* Derived ModelProject matrix */
772 _math_matrix_ctr( &ctx
->_ModelProjectMatrix
);
775 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
776 _math_matrix_ctr( &ctx
->TextureMatrix
[i
] );
777 ctx
->TextureStackDepth
[i
] = 0;
778 for (j
= 0; j
< MAX_TEXTURE_STACK_DEPTH
- 1; j
++) {
779 _math_matrix_ctr( &ctx
->TextureStack
[i
][j
] );
780 ctx
->TextureStack
[i
][j
].inv
= 0;
785 _math_matrix_ctr(&ctx
->ColorMatrix
);
786 ctx
->ColorStackDepth
= 0;
787 for (j
= 0; j
< MAX_COLOR_STACK_DEPTH
- 1; j
++) {
788 _math_matrix_ctr(&ctx
->ColorStack
[j
]);
791 /* Accumulate buffer group */
792 ASSIGN_4V( ctx
->Accum
.ClearColor
, 0.0, 0.0, 0.0, 0.0 );
794 /* Color buffer group */
795 ctx
->Color
.IndexMask
= 0xffffffff;
796 ctx
->Color
.ColorMask
[0] = 0xff;
797 ctx
->Color
.ColorMask
[1] = 0xff;
798 ctx
->Color
.ColorMask
[2] = 0xff;
799 ctx
->Color
.ColorMask
[3] = 0xff;
800 ctx
->Color
.ClearIndex
= 0;
801 ASSIGN_4V( ctx
->Color
.ClearColor
, 0, 0, 0, 0 );
802 ctx
->Color
.DrawBuffer
= GL_FRONT
;
803 ctx
->Color
.AlphaEnabled
= GL_FALSE
;
804 ctx
->Color
.AlphaFunc
= GL_ALWAYS
;
805 ctx
->Color
.AlphaRef
= 0;
806 ctx
->Color
.BlendEnabled
= GL_FALSE
;
807 ctx
->Color
.BlendSrcRGB
= GL_ONE
;
808 ctx
->Color
.BlendDstRGB
= GL_ZERO
;
809 ctx
->Color
.BlendSrcA
= GL_ONE
;
810 ctx
->Color
.BlendDstA
= GL_ZERO
;
811 ctx
->Color
.BlendEquation
= GL_FUNC_ADD_EXT
;
812 ASSIGN_4V( ctx
->Color
.BlendColor
, 0.0, 0.0, 0.0, 0.0 );
813 ctx
->Color
.IndexLogicOpEnabled
= GL_FALSE
;
814 ctx
->Color
.ColorLogicOpEnabled
= GL_FALSE
;
815 ctx
->Color
.LogicOp
= GL_COPY
;
816 ctx
->Color
.DitherFlag
= GL_TRUE
;
817 ctx
->Color
.MultiDrawBuffer
= GL_FALSE
;
820 ASSIGN_4V( ctx
->Current
.Color
, 1.0, 1.0, 1.0, 1.0 );
821 ctx
->Current
.Index
= 1;
822 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
823 ASSIGN_4V( ctx
->Current
.Texcoord
[i
], 0.0, 0.0, 0.0, 1.0 );
824 ASSIGN_4V( ctx
->Current
.RasterPos
, 0.0, 0.0, 0.0, 1.0 );
825 ctx
->Current
.RasterDistance
= 0.0;
826 ASSIGN_4V( ctx
->Current
.RasterColor
, 1.0, 1.0, 1.0, 1.0 );
827 ctx
->Current
.RasterIndex
= 1;
828 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
829 ASSIGN_4V( ctx
->Current
.RasterMultiTexCoord
[i
], 0.0, 0.0, 0.0, 1.0 );
830 ctx
->Current
.RasterTexCoord
= ctx
->Current
.RasterMultiTexCoord
[0];
831 ctx
->Current
.RasterPosValid
= GL_TRUE
;
832 ctx
->Current
.EdgeFlag
= GL_TRUE
;
833 ASSIGN_3V( ctx
->Current
.Normal
, 0.0, 0.0, 1.0 );
836 /* Depth buffer group */
837 ctx
->Depth
.Test
= GL_FALSE
;
838 ctx
->Depth
.Clear
= 1.0;
839 ctx
->Depth
.Func
= GL_LESS
;
840 ctx
->Depth
.Mask
= GL_TRUE
;
841 ctx
->Depth
.OcclusionTest
= GL_FALSE
;
843 /* Evaluators group */
844 ctx
->Eval
.Map1Color4
= GL_FALSE
;
845 ctx
->Eval
.Map1Index
= GL_FALSE
;
846 ctx
->Eval
.Map1Normal
= GL_FALSE
;
847 ctx
->Eval
.Map1TextureCoord1
= GL_FALSE
;
848 ctx
->Eval
.Map1TextureCoord2
= GL_FALSE
;
849 ctx
->Eval
.Map1TextureCoord3
= GL_FALSE
;
850 ctx
->Eval
.Map1TextureCoord4
= GL_FALSE
;
851 ctx
->Eval
.Map1Vertex3
= GL_FALSE
;
852 ctx
->Eval
.Map1Vertex4
= GL_FALSE
;
853 ctx
->Eval
.Map2Color4
= GL_FALSE
;
854 ctx
->Eval
.Map2Index
= GL_FALSE
;
855 ctx
->Eval
.Map2Normal
= GL_FALSE
;
856 ctx
->Eval
.Map2TextureCoord1
= GL_FALSE
;
857 ctx
->Eval
.Map2TextureCoord2
= GL_FALSE
;
858 ctx
->Eval
.Map2TextureCoord3
= GL_FALSE
;
859 ctx
->Eval
.Map2TextureCoord4
= GL_FALSE
;
860 ctx
->Eval
.Map2Vertex3
= GL_FALSE
;
861 ctx
->Eval
.Map2Vertex4
= GL_FALSE
;
862 ctx
->Eval
.AutoNormal
= GL_FALSE
;
863 ctx
->Eval
.MapGrid1un
= 1;
864 ctx
->Eval
.MapGrid1u1
= 0.0;
865 ctx
->Eval
.MapGrid1u2
= 1.0;
866 ctx
->Eval
.MapGrid2un
= 1;
867 ctx
->Eval
.MapGrid2vn
= 1;
868 ctx
->Eval
.MapGrid2u1
= 0.0;
869 ctx
->Eval
.MapGrid2u2
= 1.0;
870 ctx
->Eval
.MapGrid2v1
= 0.0;
871 ctx
->Eval
.MapGrid2v2
= 1.0;
875 static GLfloat vertex
[4] = { 0.0, 0.0, 0.0, 1.0 };
876 static GLfloat normal
[3] = { 0.0, 0.0, 1.0 };
877 static GLfloat index
[1] = { 1.0 };
878 static GLfloat color
[4] = { 1.0, 1.0, 1.0, 1.0 };
879 static GLfloat texcoord
[4] = { 0.0, 0.0, 0.0, 1.0 };
881 init_1d_map( &ctx
->EvalMap
.Map1Vertex3
, 3, vertex
);
882 init_1d_map( &ctx
->EvalMap
.Map1Vertex4
, 4, vertex
);
883 init_1d_map( &ctx
->EvalMap
.Map1Index
, 1, index
);
884 init_1d_map( &ctx
->EvalMap
.Map1Color4
, 4, color
);
885 init_1d_map( &ctx
->EvalMap
.Map1Normal
, 3, normal
);
886 init_1d_map( &ctx
->EvalMap
.Map1Texture1
, 1, texcoord
);
887 init_1d_map( &ctx
->EvalMap
.Map1Texture2
, 2, texcoord
);
888 init_1d_map( &ctx
->EvalMap
.Map1Texture3
, 3, texcoord
);
889 init_1d_map( &ctx
->EvalMap
.Map1Texture4
, 4, texcoord
);
891 init_2d_map( &ctx
->EvalMap
.Map2Vertex3
, 3, vertex
);
892 init_2d_map( &ctx
->EvalMap
.Map2Vertex4
, 4, vertex
);
893 init_2d_map( &ctx
->EvalMap
.Map2Index
, 1, index
);
894 init_2d_map( &ctx
->EvalMap
.Map2Color4
, 4, color
);
895 init_2d_map( &ctx
->EvalMap
.Map2Normal
, 3, normal
);
896 init_2d_map( &ctx
->EvalMap
.Map2Texture1
, 1, texcoord
);
897 init_2d_map( &ctx
->EvalMap
.Map2Texture2
, 2, texcoord
);
898 init_2d_map( &ctx
->EvalMap
.Map2Texture3
, 3, texcoord
);
899 init_2d_map( &ctx
->EvalMap
.Map2Texture4
, 4, texcoord
);
903 ctx
->Fog
.Enabled
= GL_FALSE
;
904 ctx
->Fog
.Mode
= GL_EXP
;
905 ASSIGN_4V( ctx
->Fog
.Color
, 0.0, 0.0, 0.0, 0.0 );
906 ctx
->Fog
.Index
= 0.0;
907 ctx
->Fog
.Density
= 1.0;
908 ctx
->Fog
.Start
= 0.0;
910 ctx
->Fog
.ColorSumEnabled
= GL_FALSE
;
911 ctx
->Fog
.FogCoordinateSource
= GL_FRAGMENT_DEPTH_EXT
;
914 ctx
->Hint
.PerspectiveCorrection
= GL_DONT_CARE
;
915 ctx
->Hint
.PointSmooth
= GL_DONT_CARE
;
916 ctx
->Hint
.LineSmooth
= GL_DONT_CARE
;
917 ctx
->Hint
.PolygonSmooth
= GL_DONT_CARE
;
918 ctx
->Hint
.Fog
= GL_DONT_CARE
;
919 ctx
->Hint
.ClipVolumeClipping
= GL_DONT_CARE
;
920 ctx
->Hint
.TextureCompression
= GL_DONT_CARE
;
921 ctx
->Hint
.GenerateMipmap
= GL_DONT_CARE
;
923 /* Histogram group */
924 ctx
->Histogram
.Width
= 0;
925 ctx
->Histogram
.Format
= GL_RGBA
;
926 ctx
->Histogram
.Sink
= GL_FALSE
;
927 ctx
->Histogram
.RedSize
= 0;
928 ctx
->Histogram
.GreenSize
= 0;
929 ctx
->Histogram
.BlueSize
= 0;
930 ctx
->Histogram
.AlphaSize
= 0;
931 ctx
->Histogram
.LuminanceSize
= 0;
932 for (i
= 0; i
< HISTOGRAM_TABLE_SIZE
; i
++) {
933 ctx
->Histogram
.Count
[i
][0] = 0;
934 ctx
->Histogram
.Count
[i
][1] = 0;
935 ctx
->Histogram
.Count
[i
][2] = 0;
936 ctx
->Histogram
.Count
[i
][3] = 0;
940 ctx
->MinMax
.Format
= GL_RGBA
;
941 ctx
->MinMax
.Sink
= GL_FALSE
;
942 ctx
->MinMax
.Min
[RCOMP
] = 1000; ctx
->MinMax
.Max
[RCOMP
] = -1000;
943 ctx
->MinMax
.Min
[GCOMP
] = 1000; ctx
->MinMax
.Max
[GCOMP
] = -1000;
944 ctx
->MinMax
.Min
[BCOMP
] = 1000; ctx
->MinMax
.Max
[BCOMP
] = -1000;
945 ctx
->MinMax
.Min
[ACOMP
] = 1000; ctx
->MinMax
.Max
[ACOMP
] = -1000;
948 _mesa_extensions_ctr( ctx
);
951 for (i
=0;i
<MAX_LIGHTS
;i
++) {
952 init_light( &ctx
->Light
.Light
[i
], i
);
954 make_empty_list( &ctx
->Light
.EnabledList
);
956 init_lightmodel( &ctx
->Light
.Model
);
957 init_material( &ctx
->Light
.Material
[0] );
958 init_material( &ctx
->Light
.Material
[1] );
959 ctx
->Light
.ShadeModel
= GL_SMOOTH
;
960 ctx
->Light
.Enabled
= GL_FALSE
;
961 ctx
->Light
.ColorMaterialFace
= GL_FRONT_AND_BACK
;
962 ctx
->Light
.ColorMaterialMode
= GL_AMBIENT_AND_DIFFUSE
;
963 ctx
->Light
.ColorMaterialBitmask
= _mesa_material_bitmask( ctx
,
965 GL_AMBIENT_AND_DIFFUSE
, ~0, 0 );
967 ctx
->Light
.ColorMaterialEnabled
= GL_FALSE
;
969 /* Lighting miscellaneous */
970 ctx
->_ShineTabList
= MALLOC_STRUCT( gl_shine_tab
);
971 make_empty_list( ctx
->_ShineTabList
);
972 for (i
= 0 ; i
< 10 ; i
++) {
973 struct gl_shine_tab
*s
= MALLOC_STRUCT( gl_shine_tab
);
976 insert_at_tail( ctx
->_ShineTabList
, s
);
981 ctx
->Line
.SmoothFlag
= GL_FALSE
;
982 ctx
->Line
.StippleFlag
= GL_FALSE
;
983 ctx
->Line
.Width
= 1.0;
984 ctx
->Line
._Width
= 1.0;
985 ctx
->Line
.StipplePattern
= 0xffff;
986 ctx
->Line
.StippleFactor
= 1;
988 /* Display List group */
989 ctx
->List
.ListBase
= 0;
992 ctx
->Pixel
.RedBias
= 0.0;
993 ctx
->Pixel
.RedScale
= 1.0;
994 ctx
->Pixel
.GreenBias
= 0.0;
995 ctx
->Pixel
.GreenScale
= 1.0;
996 ctx
->Pixel
.BlueBias
= 0.0;
997 ctx
->Pixel
.BlueScale
= 1.0;
998 ctx
->Pixel
.AlphaBias
= 0.0;
999 ctx
->Pixel
.AlphaScale
= 1.0;
1000 ctx
->Pixel
.DepthBias
= 0.0;
1001 ctx
->Pixel
.DepthScale
= 1.0;
1002 ctx
->Pixel
.IndexOffset
= 0;
1003 ctx
->Pixel
.IndexShift
= 0;
1004 ctx
->Pixel
.ZoomX
= 1.0;
1005 ctx
->Pixel
.ZoomY
= 1.0;
1006 ctx
->Pixel
.MapColorFlag
= GL_FALSE
;
1007 ctx
->Pixel
.MapStencilFlag
= GL_FALSE
;
1008 ctx
->Pixel
.MapStoSsize
= 1;
1009 ctx
->Pixel
.MapItoIsize
= 1;
1010 ctx
->Pixel
.MapItoRsize
= 1;
1011 ctx
->Pixel
.MapItoGsize
= 1;
1012 ctx
->Pixel
.MapItoBsize
= 1;
1013 ctx
->Pixel
.MapItoAsize
= 1;
1014 ctx
->Pixel
.MapRtoRsize
= 1;
1015 ctx
->Pixel
.MapGtoGsize
= 1;
1016 ctx
->Pixel
.MapBtoBsize
= 1;
1017 ctx
->Pixel
.MapAtoAsize
= 1;
1018 ctx
->Pixel
.MapStoS
[0] = 0;
1019 ctx
->Pixel
.MapItoI
[0] = 0;
1020 ctx
->Pixel
.MapItoR
[0] = 0.0;
1021 ctx
->Pixel
.MapItoG
[0] = 0.0;
1022 ctx
->Pixel
.MapItoB
[0] = 0.0;
1023 ctx
->Pixel
.MapItoA
[0] = 0.0;
1024 ctx
->Pixel
.MapItoR8
[0] = 0;
1025 ctx
->Pixel
.MapItoG8
[0] = 0;
1026 ctx
->Pixel
.MapItoB8
[0] = 0;
1027 ctx
->Pixel
.MapItoA8
[0] = 0;
1028 ctx
->Pixel
.MapRtoR
[0] = 0.0;
1029 ctx
->Pixel
.MapGtoG
[0] = 0.0;
1030 ctx
->Pixel
.MapBtoB
[0] = 0.0;
1031 ctx
->Pixel
.MapAtoA
[0] = 0.0;
1032 ctx
->Pixel
.HistogramEnabled
= GL_FALSE
;
1033 ctx
->Pixel
.MinMaxEnabled
= GL_FALSE
;
1034 ctx
->Pixel
.PixelTextureEnabled
= GL_FALSE
;
1035 ctx
->Pixel
.FragmentRgbSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1036 ctx
->Pixel
.FragmentAlphaSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1037 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixScale
, 1.0, 1.0, 1.0, 1.0);
1038 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixBias
, 0.0, 0.0, 0.0, 0.0);
1039 ASSIGN_4V(ctx
->Pixel
.ColorTableScale
, 1.0, 1.0, 1.0, 1.0);
1040 ASSIGN_4V(ctx
->Pixel
.ColorTableBias
, 0.0, 0.0, 0.0, 0.0);
1041 ASSIGN_4V(ctx
->Pixel
.PCCTscale
, 1.0, 1.0, 1.0, 1.0);
1042 ASSIGN_4V(ctx
->Pixel
.PCCTbias
, 0.0, 0.0, 0.0, 0.0);
1043 ASSIGN_4V(ctx
->Pixel
.PCMCTscale
, 1.0, 1.0, 1.0, 1.0);
1044 ASSIGN_4V(ctx
->Pixel
.PCMCTbias
, 0.0, 0.0, 0.0, 0.0);
1045 ctx
->Pixel
.ColorTableEnabled
= GL_FALSE
;
1046 ctx
->Pixel
.PostConvolutionColorTableEnabled
= GL_FALSE
;
1047 ctx
->Pixel
.PostColorMatrixColorTableEnabled
= GL_FALSE
;
1048 ctx
->Pixel
.Convolution1DEnabled
= GL_FALSE
;
1049 ctx
->Pixel
.Convolution2DEnabled
= GL_FALSE
;
1050 ctx
->Pixel
.Separable2DEnabled
= GL_FALSE
;
1051 for (i
= 0; i
< 3; i
++) {
1052 ASSIGN_4V(ctx
->Pixel
.ConvolutionBorderColor
[i
], 0.0, 0.0, 0.0, 0.0);
1053 ctx
->Pixel
.ConvolutionBorderMode
[i
] = GL_REDUCE
;
1054 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterScale
[i
], 1.0, 1.0, 1.0, 1.0);
1055 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterBias
[i
], 0.0, 0.0, 0.0, 0.0);
1057 for (i
= 0; i
< MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_WIDTH
* 4; i
++) {
1058 ctx
->Convolution1D
.Filter
[i
] = 0.0;
1059 ctx
->Convolution2D
.Filter
[i
] = 0.0;
1060 ctx
->Separable2D
.Filter
[i
] = 0.0;
1062 ASSIGN_4V(ctx
->Pixel
.PostConvolutionScale
, 1.0, 1.0, 1.0, 1.0);
1063 ASSIGN_4V(ctx
->Pixel
.PostConvolutionBias
, 0.0, 0.0, 0.0, 0.0);
1066 ctx
->Point
.SmoothFlag
= GL_FALSE
;
1067 ctx
->Point
.Size
= 1.0;
1068 ctx
->Point
._Size
= 1.0;
1069 ctx
->Point
.Params
[0] = 1.0;
1070 ctx
->Point
.Params
[1] = 0.0;
1071 ctx
->Point
.Params
[2] = 0.0;
1072 ctx
->Point
._Attenuated
= GL_FALSE
;
1073 ctx
->Point
.MinSize
= 0.0;
1074 ctx
->Point
.MaxSize
= ctx
->Const
.MaxPointSize
;
1075 ctx
->Point
.Threshold
= 1.0;
1076 ctx
->Point
.SpriteMode
= GL_FALSE
; /* GL_MESA_sprite_point */
1079 ctx
->Polygon
.CullFlag
= GL_FALSE
;
1080 ctx
->Polygon
.CullFaceMode
= GL_BACK
;
1081 ctx
->Polygon
.FrontFace
= GL_CCW
;
1082 ctx
->Polygon
._FrontBit
= 0;
1083 ctx
->Polygon
.FrontMode
= GL_FILL
;
1084 ctx
->Polygon
.BackMode
= GL_FILL
;
1085 ctx
->Polygon
.SmoothFlag
= GL_FALSE
;
1086 ctx
->Polygon
.StippleFlag
= GL_FALSE
;
1087 ctx
->Polygon
.OffsetFactor
= 0.0F
;
1088 ctx
->Polygon
.OffsetUnits
= 0.0F
;
1089 ctx
->Polygon
.OffsetMRD
= 0.0F
;
1090 ctx
->Polygon
.OffsetPoint
= GL_FALSE
;
1091 ctx
->Polygon
.OffsetLine
= GL_FALSE
;
1092 ctx
->Polygon
.OffsetFill
= GL_FALSE
;
1094 /* Polygon Stipple group */
1095 MEMSET( ctx
->PolygonStipple
, 0xff, 32*sizeof(GLuint
) );
1098 ctx
->Scissor
.Enabled
= GL_FALSE
;
1101 ctx
->Scissor
.Width
= 0;
1102 ctx
->Scissor
.Height
= 0;
1105 ctx
->Stencil
.Enabled
= GL_FALSE
;
1106 ctx
->Stencil
.Function
= GL_ALWAYS
;
1107 ctx
->Stencil
.FailFunc
= GL_KEEP
;
1108 ctx
->Stencil
.ZPassFunc
= GL_KEEP
;
1109 ctx
->Stencil
.ZFailFunc
= GL_KEEP
;
1110 ctx
->Stencil
.Ref
= 0;
1111 ctx
->Stencil
.ValueMask
= STENCIL_MAX
;
1112 ctx
->Stencil
.Clear
= 0;
1113 ctx
->Stencil
.WriteMask
= STENCIL_MAX
;
1116 ctx
->Texture
.CurrentUnit
= 0; /* multitexture */
1117 ctx
->Texture
.CurrentTransformUnit
= 0; /* multitexture */
1118 ctx
->Texture
._ReallyEnabled
= 0;
1119 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
1120 init_texture_unit( ctx
, i
);
1121 ctx
->Texture
.SharedPalette
= GL_FALSE
;
1122 _mesa_init_colortable(&ctx
->Texture
.Palette
);
1124 /* Transformation group */
1125 ctx
->Transform
.MatrixMode
= GL_MODELVIEW
;
1126 ctx
->Transform
.Normalize
= GL_FALSE
;
1127 ctx
->Transform
.RescaleNormals
= GL_FALSE
;
1128 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
1129 ctx
->Transform
.ClipEnabled
[i
] = GL_FALSE
;
1130 ASSIGN_4V( ctx
->Transform
.EyeUserPlane
[i
], 0.0, 0.0, 0.0, 0.0 );
1132 ctx
->Transform
._AnyClip
= GL_FALSE
;
1134 /* Viewport group */
1135 ctx
->Viewport
.X
= 0;
1136 ctx
->Viewport
.Y
= 0;
1137 ctx
->Viewport
.Width
= 0;
1138 ctx
->Viewport
.Height
= 0;
1139 ctx
->Viewport
.Near
= 0.0;
1140 ctx
->Viewport
.Far
= 1.0;
1141 _math_matrix_ctr(&ctx
->Viewport
._WindowMap
);
1145 ctx
->Viewport
._WindowMap
.m
[Sz
] = 0.5 * ctx
->DepthMaxF
;
1146 ctx
->Viewport
._WindowMap
.m
[Tz
] = 0.5 * ctx
->DepthMaxF
;
1150 ctx
->Viewport
._WindowMap
.flags
= MAT_FLAG_GENERAL_SCALE
|MAT_FLAG_TRANSLATION
;
1151 ctx
->Viewport
._WindowMap
.type
= MATRIX_3D_NO_ROT
;
1154 ctx
->Array
.Vertex
.Size
= 4;
1155 ctx
->Array
.Vertex
.Type
= GL_FLOAT
;
1156 ctx
->Array
.Vertex
.Stride
= 0;
1157 ctx
->Array
.Vertex
.StrideB
= 0;
1158 ctx
->Array
.Vertex
.Ptr
= NULL
;
1159 ctx
->Array
.Vertex
.Enabled
= GL_FALSE
;
1160 ctx
->Array
.Vertex
.Flags
= CA_CLIENT_DATA
;
1161 ctx
->Array
.Normal
.Type
= GL_FLOAT
;
1162 ctx
->Array
.Normal
.Stride
= 0;
1163 ctx
->Array
.Normal
.StrideB
= 0;
1164 ctx
->Array
.Normal
.Ptr
= NULL
;
1165 ctx
->Array
.Normal
.Enabled
= GL_FALSE
;
1166 ctx
->Array
.Normal
.Flags
= CA_CLIENT_DATA
;
1167 ctx
->Array
.Color
.Size
= 4;
1168 ctx
->Array
.Color
.Type
= GL_FLOAT
;
1169 ctx
->Array
.Color
.Stride
= 0;
1170 ctx
->Array
.Color
.StrideB
= 0;
1171 ctx
->Array
.Color
.Ptr
= NULL
;
1172 ctx
->Array
.Color
.Enabled
= GL_FALSE
;
1173 ctx
->Array
.Color
.Flags
= CA_CLIENT_DATA
;
1174 ctx
->Array
.SecondaryColor
.Size
= 4;
1175 ctx
->Array
.SecondaryColor
.Type
= GL_FLOAT
;
1176 ctx
->Array
.SecondaryColor
.Stride
= 0;
1177 ctx
->Array
.SecondaryColor
.StrideB
= 0;
1178 ctx
->Array
.SecondaryColor
.Ptr
= NULL
;
1179 ctx
->Array
.SecondaryColor
.Enabled
= GL_FALSE
;
1180 ctx
->Array
.SecondaryColor
.Flags
= CA_CLIENT_DATA
;
1181 ctx
->Array
.FogCoord
.Size
= 1;
1182 ctx
->Array
.FogCoord
.Type
= GL_FLOAT
;
1183 ctx
->Array
.FogCoord
.Stride
= 0;
1184 ctx
->Array
.FogCoord
.StrideB
= 0;
1185 ctx
->Array
.FogCoord
.Ptr
= NULL
;
1186 ctx
->Array
.FogCoord
.Enabled
= GL_FALSE
;
1187 ctx
->Array
.FogCoord
.Flags
= CA_CLIENT_DATA
;
1188 ctx
->Array
.Index
.Type
= GL_FLOAT
;
1189 ctx
->Array
.Index
.Stride
= 0;
1190 ctx
->Array
.Index
.StrideB
= 0;
1191 ctx
->Array
.Index
.Ptr
= NULL
;
1192 ctx
->Array
.Index
.Enabled
= GL_FALSE
;
1193 ctx
->Array
.Index
.Flags
= CA_CLIENT_DATA
;
1194 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
1195 ctx
->Array
.TexCoord
[i
].Size
= 4;
1196 ctx
->Array
.TexCoord
[i
].Type
= GL_FLOAT
;
1197 ctx
->Array
.TexCoord
[i
].Stride
= 0;
1198 ctx
->Array
.TexCoord
[i
].StrideB
= 0;
1199 ctx
->Array
.TexCoord
[i
].Ptr
= NULL
;
1200 ctx
->Array
.TexCoord
[i
].Enabled
= GL_FALSE
;
1201 ctx
->Array
.TexCoord
[i
].Flags
= CA_CLIENT_DATA
;
1203 ctx
->Array
.TexCoordInterleaveFactor
= 1;
1204 ctx
->Array
.EdgeFlag
.Stride
= 0;
1205 ctx
->Array
.EdgeFlag
.StrideB
= 0;
1206 ctx
->Array
.EdgeFlag
.Ptr
= NULL
;
1207 ctx
->Array
.EdgeFlag
.Enabled
= GL_FALSE
;
1208 ctx
->Array
.EdgeFlag
.Flags
= CA_CLIENT_DATA
;
1209 ctx
->Array
.ActiveTexture
= 0; /* GL_ARB_multitexture */
1211 /* Pixel transfer */
1212 ctx
->Pack
.Alignment
= 4;
1213 ctx
->Pack
.RowLength
= 0;
1214 ctx
->Pack
.ImageHeight
= 0;
1215 ctx
->Pack
.SkipPixels
= 0;
1216 ctx
->Pack
.SkipRows
= 0;
1217 ctx
->Pack
.SkipImages
= 0;
1218 ctx
->Pack
.SwapBytes
= GL_FALSE
;
1219 ctx
->Pack
.LsbFirst
= GL_FALSE
;
1220 ctx
->Unpack
.Alignment
= 4;
1221 ctx
->Unpack
.RowLength
= 0;
1222 ctx
->Unpack
.ImageHeight
= 0;
1223 ctx
->Unpack
.SkipPixels
= 0;
1224 ctx
->Unpack
.SkipRows
= 0;
1225 ctx
->Unpack
.SkipImages
= 0;
1226 ctx
->Unpack
.SwapBytes
= GL_FALSE
;
1227 ctx
->Unpack
.LsbFirst
= GL_FALSE
;
1230 ctx
->Feedback
.Type
= GL_2D
; /* TODO: verify */
1231 ctx
->Feedback
.Buffer
= NULL
;
1232 ctx
->Feedback
.BufferSize
= 0;
1233 ctx
->Feedback
.Count
= 0;
1235 /* Selection/picking */
1236 ctx
->Select
.Buffer
= NULL
;
1237 ctx
->Select
.BufferSize
= 0;
1238 ctx
->Select
.BufferCount
= 0;
1239 ctx
->Select
.Hits
= 0;
1240 ctx
->Select
.NameStackDepth
= 0;
1242 /* Renderer and client attribute stacks */
1243 ctx
->AttribStackDepth
= 0;
1244 ctx
->ClientAttribStackDepth
= 0;
1248 ctx
->ExecuteFlag
= GL_TRUE
;
1249 ctx
->CompileFlag
= GL_FALSE
;
1250 ctx
->CurrentListPtr
= NULL
;
1251 ctx
->CurrentBlock
= NULL
;
1252 ctx
->CurrentListNum
= 0;
1253 ctx
->CurrentPos
= 0;
1256 _mesa_init_colortable(&ctx
->ColorTable
);
1257 _mesa_init_colortable(&ctx
->ProxyColorTable
);
1258 _mesa_init_colortable(&ctx
->PostConvolutionColorTable
);
1259 _mesa_init_colortable(&ctx
->ProxyPostConvolutionColorTable
);
1260 _mesa_init_colortable(&ctx
->PostColorMatrixColorTable
);
1261 _mesa_init_colortable(&ctx
->ProxyPostColorMatrixColorTable
);
1264 ctx
->NewState
= _NEW_ALL
;
1265 ctx
->RenderMode
= GL_RENDER
;
1266 ctx
->_ImageTransferState
= 0;
1268 ctx
->_NeedNormals
= 0;
1269 ctx
->_NeedEyeCoords
= 0;
1270 ctx
->_ModelViewInvScale
= 1.0;
1272 ctx
->ErrorValue
= (GLenum
) GL_NO_ERROR
;
1274 ctx
->CatchSignals
= GL_TRUE
;
1275 ctx
->OcclusionResult
= GL_FALSE
;
1276 ctx
->OcclusionResultSaved
= GL_FALSE
;
1278 /* For debug/development only */
1279 ctx
->NoRaster
= getenv("MESA_NO_RASTER") ? GL_TRUE
: GL_FALSE
;
1280 ctx
->FirstTimeCurrent
= GL_TRUE
;
1282 /* Dither disable */
1283 ctx
->NoDither
= getenv("MESA_NO_DITHER") ? GL_TRUE
: GL_FALSE
;
1284 if (ctx
->NoDither
) {
1285 if (getenv("MESA_DEBUG")) {
1286 fprintf(stderr
, "MESA_NO_DITHER set - dithering disabled\n");
1288 ctx
->Color
.DitherFlag
= GL_FALSE
;
1296 * Allocate the proxy textures. If we run out of memory part way through
1297 * the allocations clean up and return GL_FALSE.
1298 * Return: GL_TRUE=success, GL_FALSE=failure
1301 alloc_proxy_textures( GLcontext
*ctx
)
1303 GLboolean out_of_memory
;
1306 ctx
->Texture
.Proxy1D
= _mesa_alloc_texture_object(NULL
, 0, 1);
1307 if (!ctx
->Texture
.Proxy1D
) {
1311 ctx
->Texture
.Proxy2D
= _mesa_alloc_texture_object(NULL
, 0, 2);
1312 if (!ctx
->Texture
.Proxy2D
) {
1313 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1317 ctx
->Texture
.Proxy3D
= _mesa_alloc_texture_object(NULL
, 0, 3);
1318 if (!ctx
->Texture
.Proxy3D
) {
1319 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1320 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1324 ctx
->Texture
.ProxyCubeMap
= _mesa_alloc_texture_object(NULL
, 0, 6);
1325 if (!ctx
->Texture
.ProxyCubeMap
) {
1326 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1327 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1328 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy3D
);
1332 out_of_memory
= GL_FALSE
;
1333 for (i
=0;i
<MAX_TEXTURE_LEVELS
;i
++) {
1334 ctx
->Texture
.Proxy1D
->Image
[i
] = _mesa_alloc_texture_image();
1335 ctx
->Texture
.Proxy2D
->Image
[i
] = _mesa_alloc_texture_image();
1336 ctx
->Texture
.Proxy3D
->Image
[i
] = _mesa_alloc_texture_image();
1337 if (!ctx
->Texture
.Proxy1D
->Image
[i
]
1338 || !ctx
->Texture
.Proxy2D
->Image
[i
]
1339 || !ctx
->Texture
.Proxy3D
->Image
[i
]) {
1340 out_of_memory
= GL_TRUE
;
1343 if (out_of_memory
) {
1344 for (i
=0;i
<MAX_TEXTURE_LEVELS
;i
++) {
1345 if (ctx
->Texture
.Proxy1D
->Image
[i
]) {
1346 _mesa_free_texture_image(ctx
->Texture
.Proxy1D
->Image
[i
]);
1348 if (ctx
->Texture
.Proxy2D
->Image
[i
]) {
1349 _mesa_free_texture_image(ctx
->Texture
.Proxy2D
->Image
[i
]);
1351 if (ctx
->Texture
.Proxy3D
->Image
[i
]) {
1352 _mesa_free_texture_image(ctx
->Texture
.Proxy3D
->Image
[i
]);
1355 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1356 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1357 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy3D
);
1367 * Initialize a GLcontext struct. This includes allocating all the
1368 * other structs and arrays which hang off of the context by pointers.
1371 _mesa_initialize_context( GLcontext
*ctx
,
1372 const GLvisual
*visual
,
1373 GLcontext
*share_list
,
1377 GLuint dispatchSize
;
1379 (void) direct
; /* not used */
1381 /* misc one-time initializations */
1387 if (!ctx
->imports
.malloc
) {
1388 _mesa_InitDefaultImports(&ctx
->imports
, driver_ctx
, NULL
);
1390 /* exports are setup by the device driver */
1392 ctx
->DriverCtx
= driver_ctx
;
1393 ctx
->Visual
= *visual
;
1394 ctx
->DrawBuffer
= NULL
;
1395 ctx
->ReadBuffer
= NULL
;
1398 /* share state with another context */
1399 ctx
->Shared
= share_list
->Shared
;
1402 /* allocate new, unshared state */
1403 ctx
->Shared
= alloc_shared_state();
1408 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1409 ctx
->Shared
->RefCount
++;
1410 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1412 /* Effectively bind the default textures to all texture units */
1413 ctx
->Shared
->Default1D
->RefCount
+= MAX_TEXTURE_UNITS
;
1414 ctx
->Shared
->Default2D
->RefCount
+= MAX_TEXTURE_UNITS
;
1415 ctx
->Shared
->Default3D
->RefCount
+= MAX_TEXTURE_UNITS
;
1416 ctx
->Shared
->DefaultCubeMap
->RefCount
+= MAX_TEXTURE_UNITS
;
1418 init_attrib_groups( ctx
);
1420 if (visual
->doubleBufferMode
) {
1421 ctx
->Color
.DrawBuffer
= GL_BACK
;
1422 ctx
->Color
.DriverDrawBuffer
= GL_BACK_LEFT
;
1423 ctx
->Color
.DrawDestMask
= BACK_LEFT_BIT
;
1424 ctx
->Pixel
.ReadBuffer
= GL_BACK
;
1425 ctx
->Pixel
.DriverReadBuffer
= GL_BACK_LEFT
;
1428 ctx
->Color
.DrawBuffer
= GL_FRONT
;
1429 ctx
->Color
.DriverDrawBuffer
= GL_FRONT_LEFT
;
1430 ctx
->Color
.DrawDestMask
= FRONT_LEFT_BIT
;
1431 ctx
->Pixel
.ReadBuffer
= GL_FRONT
;
1432 ctx
->Pixel
.DriverReadBuffer
= GL_FRONT_LEFT
;
1435 if (!alloc_proxy_textures(ctx
)) {
1436 free_shared_state(ctx
, ctx
->Shared
);
1440 /* register the most recent extension functions with libGL */
1441 _glapi_add_entrypoint("glTbufferMask3DFX", 553);
1442 _glapi_add_entrypoint("glCompressedTexImage3DARB", 554);
1443 _glapi_add_entrypoint("glCompressedTexImage2DARB", 555);
1444 _glapi_add_entrypoint("glCompressedTexImage1DARB", 556);
1445 _glapi_add_entrypoint("glCompressedTexSubImage3DARB", 557);
1446 _glapi_add_entrypoint("glCompressedTexSubImage2DARB", 558);
1447 _glapi_add_entrypoint("glCompressedTexSubImage1DARB", 559);
1448 _glapi_add_entrypoint("glGetCompressedTexImageARB", 560);
1450 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1451 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1452 * Mesa we do this to accomodate different versions of libGL and various
1455 dispatchSize
= MAX2(_glapi_get_dispatch_table_size(),
1456 sizeof(struct _glapi_table
) / sizeof(void *));
1458 /* setup API dispatch tables */
1459 ctx
->Exec
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1460 ctx
->Save
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1461 if (!ctx
->Exec
|| !ctx
->Save
) {
1462 free_shared_state(ctx
, ctx
->Shared
);
1466 _mesa_init_exec_table(ctx
->Exec
, dispatchSize
);
1467 _mesa_init_dlist_table(ctx
->Save
, dispatchSize
);
1468 ctx
->CurrentDispatch
= ctx
->Exec
;
1470 ctx
->ExecPrefersFloat
= GL_FALSE
;
1471 ctx
->SavePrefersFloat
= GL_FALSE
;
1473 /* Neutral tnl module stuff */
1474 _mesa_init_exec_vtxfmt( ctx
);
1475 ctx
->TnlModule
.Current
= NULL
;
1476 ctx
->TnlModule
.SwapCount
= 0;
1478 /* Z buffer stuff */
1479 if (ctx
->Visual
.depthBits
== 0) {
1480 /* Special case. Even if we don't have a depth buffer we need
1481 * good values for DepthMax for Z vertex transformation purposes
1482 * and for per-fragment fog computation.
1484 ctx
->DepthMax
= 1 << 16;
1485 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1487 else if (ctx
->Visual
.depthBits
< 32) {
1488 ctx
->DepthMax
= (1 << ctx
->Visual
.depthBits
) - 1;
1489 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1492 /* Special case since shift values greater than or equal to the
1493 * number of bits in the left hand expression's type are undefined.
1495 ctx
->DepthMax
= 0xffffffff;
1496 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1498 ctx
->MRD
= 1.0; /* Minimum resolvable depth value, for polygon offset */
1501 #if defined(MESA_TRACE)
1502 ctx
->TraceCtx
= (trace_context_t
*) CALLOC( sizeof(trace_context_t
) );
1504 /* Brian: do you want to have CreateContext fail here,
1505 or should we just trap in NewTrace (currently done)? */
1506 if (!(ctx
->TraceCtx
)) {
1507 free_shared_state(ctx
, ctx
->Shared
);
1513 trInitContext(ctx
->TraceCtx
);
1515 ctx
->TraceDispatch
= (struct _glapi_table
*)
1516 CALLOC(dispatchSize
* sizeof(void*));
1518 if (!(ctx
->TraceCtx
)) {
1519 free_shared_state(ctx
, ctx
->Shared
);
1522 FREE( ctx
->TraceCtx
);
1526 trInitDispatch(ctx
->TraceDispatch
);
1535 * Allocate and initialize a GLcontext structure.
1536 * Input: visual - a GLvisual pointer (we copy the struct contents)
1537 * sharelist - another context to share display lists with or NULL
1538 * driver_ctx - pointer to device driver's context state struct
1539 * Return: pointer to a new __GLcontextRec or NULL if error.
1542 _mesa_create_context( const GLvisual
*visual
,
1543 GLcontext
*share_list
,
1547 GLcontext
*ctx
= (GLcontext
*) CALLOC( sizeof(GLcontext
) );
1552 if (_mesa_initialize_context(ctx
, visual
, share_list
, driver_ctx
, direct
)) {
1564 * Free the data associated with the given context.
1565 * But don't free() the GLcontext struct itself!
1568 _mesa_free_context_data( GLcontext
*ctx
)
1570 struct gl_shine_tab
*s
, *tmps
;
1573 /* if we're destroying the current context, unbind it first */
1574 if (ctx
== _mesa_get_current_context()) {
1575 _mesa_make_current(NULL
, NULL
);
1578 _math_matrix_dtr( &ctx
->ModelView
);
1579 for (i
= 0; i
< MAX_MODELVIEW_STACK_DEPTH
- 1; i
++) {
1580 _math_matrix_dtr( &ctx
->ModelViewStack
[i
] );
1582 _math_matrix_dtr( &ctx
->ProjectionMatrix
);
1583 for (i
= 0; i
< MAX_PROJECTION_STACK_DEPTH
- 1; i
++) {
1584 _math_matrix_dtr( &ctx
->ProjectionStack
[i
] );
1586 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
1587 _math_matrix_dtr( &ctx
->TextureMatrix
[i
] );
1588 for (j
= 0; j
< MAX_TEXTURE_STACK_DEPTH
- 1; j
++) {
1589 _math_matrix_dtr( &ctx
->TextureStack
[i
][j
] );
1593 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1594 ctx
->Shared
->RefCount
--;
1595 assert(ctx
->Shared
->RefCount
>= 0);
1596 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1597 if (ctx
->Shared
->RefCount
== 0) {
1598 /* free shared state */
1599 free_shared_state( ctx
, ctx
->Shared
);
1602 foreach_s( s
, tmps
, ctx
->_ShineTabList
) {
1605 FREE( ctx
->_ShineTabList
);
1607 /* Free proxy texture objects */
1608 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy1D
);
1609 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy2D
);
1610 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy3D
);
1612 /* Free evaluator data */
1613 if (ctx
->EvalMap
.Map1Vertex3
.Points
)
1614 FREE( ctx
->EvalMap
.Map1Vertex3
.Points
);
1615 if (ctx
->EvalMap
.Map1Vertex4
.Points
)
1616 FREE( ctx
->EvalMap
.Map1Vertex4
.Points
);
1617 if (ctx
->EvalMap
.Map1Index
.Points
)
1618 FREE( ctx
->EvalMap
.Map1Index
.Points
);
1619 if (ctx
->EvalMap
.Map1Color4
.Points
)
1620 FREE( ctx
->EvalMap
.Map1Color4
.Points
);
1621 if (ctx
->EvalMap
.Map1Normal
.Points
)
1622 FREE( ctx
->EvalMap
.Map1Normal
.Points
);
1623 if (ctx
->EvalMap
.Map1Texture1
.Points
)
1624 FREE( ctx
->EvalMap
.Map1Texture1
.Points
);
1625 if (ctx
->EvalMap
.Map1Texture2
.Points
)
1626 FREE( ctx
->EvalMap
.Map1Texture2
.Points
);
1627 if (ctx
->EvalMap
.Map1Texture3
.Points
)
1628 FREE( ctx
->EvalMap
.Map1Texture3
.Points
);
1629 if (ctx
->EvalMap
.Map1Texture4
.Points
)
1630 FREE( ctx
->EvalMap
.Map1Texture4
.Points
);
1632 if (ctx
->EvalMap
.Map2Vertex3
.Points
)
1633 FREE( ctx
->EvalMap
.Map2Vertex3
.Points
);
1634 if (ctx
->EvalMap
.Map2Vertex4
.Points
)
1635 FREE( ctx
->EvalMap
.Map2Vertex4
.Points
);
1636 if (ctx
->EvalMap
.Map2Index
.Points
)
1637 FREE( ctx
->EvalMap
.Map2Index
.Points
);
1638 if (ctx
->EvalMap
.Map2Color4
.Points
)
1639 FREE( ctx
->EvalMap
.Map2Color4
.Points
);
1640 if (ctx
->EvalMap
.Map2Normal
.Points
)
1641 FREE( ctx
->EvalMap
.Map2Normal
.Points
);
1642 if (ctx
->EvalMap
.Map2Texture1
.Points
)
1643 FREE( ctx
->EvalMap
.Map2Texture1
.Points
);
1644 if (ctx
->EvalMap
.Map2Texture2
.Points
)
1645 FREE( ctx
->EvalMap
.Map2Texture2
.Points
);
1646 if (ctx
->EvalMap
.Map2Texture3
.Points
)
1647 FREE( ctx
->EvalMap
.Map2Texture3
.Points
);
1648 if (ctx
->EvalMap
.Map2Texture4
.Points
)
1649 FREE( ctx
->EvalMap
.Map2Texture4
.Points
);
1651 _mesa_free_colortable_data( &ctx
->ColorTable
);
1652 _mesa_free_colortable_data( &ctx
->PostConvolutionColorTable
);
1653 _mesa_free_colortable_data( &ctx
->PostColorMatrixColorTable
);
1654 _mesa_free_colortable_data( &ctx
->Texture
.Palette
);
1656 _mesa_extensions_dtr(ctx
);
1665 * Destroy a GLcontext structure.
1668 _mesa_destroy_context( GLcontext
*ctx
)
1671 _mesa_free_context_data(ctx
);
1672 FREE( (void *) ctx
);
1679 * Copy attribute groups from one context to another.
1680 * Input: src - source context
1681 * dst - destination context
1682 * mask - bitwise OR of GL_*_BIT flags
1685 _mesa_copy_context( const GLcontext
*src
, GLcontext
*dst
, GLuint mask
)
1687 if (mask
& GL_ACCUM_BUFFER_BIT
) {
1688 MEMCPY( &dst
->Accum
, &src
->Accum
, sizeof(struct gl_accum_attrib
) );
1690 if (mask
& GL_COLOR_BUFFER_BIT
) {
1691 MEMCPY( &dst
->Color
, &src
->Color
, sizeof(struct gl_colorbuffer_attrib
) );
1693 if (mask
& GL_CURRENT_BIT
) {
1694 MEMCPY( &dst
->Current
, &src
->Current
, sizeof(struct gl_current_attrib
) );
1696 if (mask
& GL_DEPTH_BUFFER_BIT
) {
1697 MEMCPY( &dst
->Depth
, &src
->Depth
, sizeof(struct gl_depthbuffer_attrib
) );
1699 if (mask
& GL_ENABLE_BIT
) {
1702 if (mask
& GL_EVAL_BIT
) {
1703 MEMCPY( &dst
->Eval
, &src
->Eval
, sizeof(struct gl_eval_attrib
) );
1705 if (mask
& GL_FOG_BIT
) {
1706 MEMCPY( &dst
->Fog
, &src
->Fog
, sizeof(struct gl_fog_attrib
) );
1708 if (mask
& GL_HINT_BIT
) {
1709 MEMCPY( &dst
->Hint
, &src
->Hint
, sizeof(struct gl_hint_attrib
) );
1711 if (mask
& GL_LIGHTING_BIT
) {
1712 MEMCPY( &dst
->Light
, &src
->Light
, sizeof(struct gl_light_attrib
) );
1713 /* gl_reinit_light_attrib( &dst->Light ); */
1715 if (mask
& GL_LINE_BIT
) {
1716 MEMCPY( &dst
->Line
, &src
->Line
, sizeof(struct gl_line_attrib
) );
1718 if (mask
& GL_LIST_BIT
) {
1719 MEMCPY( &dst
->List
, &src
->List
, sizeof(struct gl_list_attrib
) );
1721 if (mask
& GL_PIXEL_MODE_BIT
) {
1722 MEMCPY( &dst
->Pixel
, &src
->Pixel
, sizeof(struct gl_pixel_attrib
) );
1724 if (mask
& GL_POINT_BIT
) {
1725 MEMCPY( &dst
->Point
, &src
->Point
, sizeof(struct gl_point_attrib
) );
1727 if (mask
& GL_POLYGON_BIT
) {
1728 MEMCPY( &dst
->Polygon
, &src
->Polygon
, sizeof(struct gl_polygon_attrib
) );
1730 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
1731 /* Use loop instead of MEMCPY due to problem with Portland Group's
1732 * C compiler. Reported by John Stone.
1735 for (i
=0;i
<32;i
++) {
1736 dst
->PolygonStipple
[i
] = src
->PolygonStipple
[i
];
1739 if (mask
& GL_SCISSOR_BIT
) {
1740 MEMCPY( &dst
->Scissor
, &src
->Scissor
, sizeof(struct gl_scissor_attrib
) );
1742 if (mask
& GL_STENCIL_BUFFER_BIT
) {
1743 MEMCPY( &dst
->Stencil
, &src
->Stencil
, sizeof(struct gl_stencil_attrib
) );
1745 if (mask
& GL_TEXTURE_BIT
) {
1746 MEMCPY( &dst
->Texture
, &src
->Texture
, sizeof(struct gl_texture_attrib
) );
1748 if (mask
& GL_TRANSFORM_BIT
) {
1749 MEMCPY( &dst
->Transform
, &src
->Transform
, sizeof(struct gl_transform_attrib
) );
1751 if (mask
& GL_VIEWPORT_BIT
) {
1752 MEMCPY( &dst
->Viewport
, &src
->Viewport
, sizeof(struct gl_viewport_attrib
) );
1754 /* XXX FIXME: Call callbacks?
1756 dst
->NewState
= _NEW_ALL
;
1761 * Set the current context, binding the given frame buffer to the context.
1764 _mesa_make_current( GLcontext
*newCtx
, GLframebuffer
*buffer
)
1766 _mesa_make_current2( newCtx
, buffer
, buffer
);
1770 static void print_info( void )
1772 fprintf(stderr
, "Mesa GL_VERSION = %s\n",
1773 (char *) _mesa_GetString(GL_VERSION
));
1774 fprintf(stderr
, "Mesa GL_RENDERER = %s\n",
1775 (char *) _mesa_GetString(GL_RENDERER
));
1776 fprintf(stderr
, "Mesa GL_VENDOR = %s\n",
1777 (char *) _mesa_GetString(GL_VENDOR
));
1778 fprintf(stderr
, "Mesa GL_EXTENSIONS = %s\n",
1779 (char *) _mesa_GetString(GL_EXTENSIONS
));
1780 #if defined(THREADS)
1781 fprintf(stderr
, "Mesa thread-safe: YES\n");
1783 fprintf(stderr
, "Mesa thread-safe: NO\n");
1785 #if defined(USE_X86_ASM)
1786 fprintf(stderr
, "Mesa x86-optimized: YES\n");
1788 fprintf(stderr
, "Mesa x86-optimized: NO\n");
1794 * Bind the given context to the given draw-buffer and read-buffer
1795 * and make it the current context for this thread.
1798 _mesa_make_current2( GLcontext
*newCtx
, GLframebuffer
*drawBuffer
,
1799 GLframebuffer
*readBuffer
)
1802 fprintf(stderr
, "_mesa_make_current2()\n");
1804 /* Check that the context's and framebuffer's visuals are compatible.
1805 * We could do a lot more checking here but this'll catch obvious
1808 if (newCtx
&& drawBuffer
&& readBuffer
) {
1809 if (newCtx
->Visual
.rgbMode
!= drawBuffer
->Visual
.rgbMode
||
1810 newCtx
->Visual
.redBits
!= drawBuffer
->Visual
.redBits
||
1811 newCtx
->Visual
.depthBits
!= drawBuffer
->Visual
.depthBits
||
1812 newCtx
->Visual
.stencilBits
!= drawBuffer
->Visual
.stencilBits
||
1813 newCtx
->Visual
.accumRedBits
!= drawBuffer
->Visual
.accumRedBits
) {
1814 return; /* incompatible */
1818 /* We call this function periodically (just here for now) in
1819 * order to detect when multithreading has begun.
1821 _glapi_check_multithread();
1823 _glapi_set_context((void *) newCtx
);
1824 ASSERT(_mesa_get_current_context() == newCtx
);
1828 _glapi_set_dispatch(NULL
); /* none current */
1831 _glapi_set_dispatch(newCtx
->CurrentDispatch
);
1833 if (drawBuffer
&& readBuffer
) {
1834 /* TODO: check if newCtx and buffer's visual match??? */
1835 newCtx
->DrawBuffer
= drawBuffer
;
1836 newCtx
->ReadBuffer
= readBuffer
;
1837 newCtx
->NewState
|= _NEW_BUFFERS
;
1838 /* _mesa_update_state( newCtx ); */
1841 if (newCtx
->Driver
.MakeCurrent
)
1842 newCtx
->Driver
.MakeCurrent( newCtx
, drawBuffer
, readBuffer
);
1844 /* We can use this to help debug user's problems. Tell them to set
1845 * the MESA_INFO env variable before running their app. Then the
1846 * first time each context is made current we'll print some useful
1849 if (newCtx
->FirstTimeCurrent
) {
1850 if (getenv("MESA_INFO")) {
1853 newCtx
->FirstTimeCurrent
= GL_FALSE
;
1861 * Return current context handle for the calling thread.
1862 * This isn't the fastest way to get the current context.
1863 * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
1866 _mesa_get_current_context( void )
1868 return (GLcontext
*) _glapi_get_context();
1874 * This should be called by device drivers just before they do a
1875 * swapbuffers. Any pending rendering commands will be executed.
1878 _mesa_swapbuffers(GLcontext
*ctx
)
1880 FLUSH_VERTICES( ctx
, 0 );
1886 * Return pointer to this context's current API dispatch table.
1887 * It'll either be the immediate-mode execute dispatcher or the
1888 * display list compile dispatcher.
1890 struct _glapi_table
*
1891 _mesa_get_dispatch(GLcontext
*ctx
)
1893 return ctx
->CurrentDispatch
;
1898 /**********************************************************************/
1899 /***** Miscellaneous functions *****/
1900 /**********************************************************************/
1904 * This function is called when the Mesa user has stumbled into a code
1905 * path which may not be implemented fully or correctly.
1907 void _mesa_problem( const GLcontext
*ctx
, const char *s
)
1909 fprintf( stderr
, "Mesa implementation error: %s\n", s
);
1911 fprintf( stderr
, "Please report to the DRI bug database at dri.sourceforge.net\n");
1913 fprintf( stderr
, "Please report to the Mesa bug database at www.mesa3d.org\n" );
1921 * This is called to inform the user that he or she has tried to do
1922 * something illogical or if there's likely a bug in their program
1923 * (like enabled depth testing without a depth buffer).
1926 _mesa_warning( const GLcontext
*ctx
, const char *s
)
1928 (*ctx
->imports
.warning
)((__GLcontext
*) ctx
, (char *) s
);
1934 * Compile an error into current display list.
1937 _mesa_compile_error( GLcontext
*ctx
, GLenum error
, const char *s
)
1939 if (ctx
->CompileFlag
)
1940 _mesa_save_error( ctx
, error
, s
);
1942 if (ctx
->ExecuteFlag
)
1943 _mesa_error( ctx
, error
, s
);
1949 * This is Mesa's error handler. Normally, all that's done is the updating
1950 * of the current error value. If Mesa is compiled with -DDEBUG or if the
1951 * environment variable "MESA_DEBUG" is defined then a real error message
1952 * is printed to stderr.
1953 * Input: ctx - the GL context
1954 * error - the error value
1955 * where - usually the name of function where error was detected
1958 _mesa_error( GLcontext
*ctx
, GLenum error
, const char *where
)
1960 const char *debugEnv
= getenv("MESA_DEBUG");
1964 if (debugEnv
&& strstr(debugEnv
, "silent"))
1979 errstr
= "GL_NO_ERROR";
1981 case GL_INVALID_VALUE
:
1982 errstr
= "GL_INVALID_VALUE";
1984 case GL_INVALID_ENUM
:
1985 errstr
= "GL_INVALID_ENUM";
1987 case GL_INVALID_OPERATION
:
1988 errstr
= "GL_INVALID_OPERATION";
1990 case GL_STACK_OVERFLOW
:
1991 errstr
= "GL_STACK_OVERFLOW";
1993 case GL_STACK_UNDERFLOW
:
1994 errstr
= "GL_STACK_UNDERFLOW";
1996 case GL_OUT_OF_MEMORY
:
1997 errstr
= "GL_OUT_OF_MEMORY";
1999 case GL_TABLE_TOO_LARGE
:
2000 errstr
= "GL_TABLE_TOO_LARGE";
2006 fprintf(stderr
, "Mesa user error: %s in %s\n", errstr
, where
);
2009 if (ctx
->ErrorValue
== GL_NO_ERROR
) {
2010 ctx
->ErrorValue
= error
;
2013 /* Call device driver's error handler, if any. This is used on the Mac. */
2014 if (ctx
->Driver
.Error
) {
2015 (*ctx
->Driver
.Error
)( ctx
);
2022 _mesa_Finish( void )
2024 GET_CURRENT_CONTEXT(ctx
);
2025 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2026 if (ctx
->Driver
.Finish
) {
2027 (*ctx
->Driver
.Finish
)( ctx
);
2036 GET_CURRENT_CONTEXT(ctx
);
2037 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2038 if (ctx
->Driver
.Flush
) {
2039 (*ctx
->Driver
.Flush
)( ctx
);
2045 const char *_mesa_prim_name
[GL_POLYGON
+4] = {
2051 "GL_TRIANGLE_STRIP",
2056 "outside begin/end",
2057 "inside unkown primitive",