Remove the ATI_envmap_bumpmap extension
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "depth.h"
93 #include "dlist.h"
94 #include "eval.h"
95 #include "extensions.h"
96 #include "fbobject.h"
97 #include "feedback.h"
98 #include "fog.h"
99 #include "formats.h"
100 #include "framebuffer.h"
101 #include "hint.h"
102 #include "hash.h"
103 #include "light.h"
104 #include "lines.h"
105 #include "macros.h"
106 #include "matrix.h"
107 #include "multisample.h"
108 #include "performance_monitor.h"
109 #include "pipelineobj.h"
110 #include "pixel.h"
111 #include "pixelstore.h"
112 #include "points.h"
113 #include "polygon.h"
114 #include "queryobj.h"
115 #include "syncobj.h"
116 #include "rastpos.h"
117 #include "remap.h"
118 #include "scissor.h"
119 #include "shared.h"
120 #include "shaderobj.h"
121 #include "simple_list.h"
122 #include "state.h"
123 #include "stencil.h"
124 #include "texcompress_s3tc.h"
125 #include "texstate.h"
126 #include "transformfeedback.h"
127 #include "mtypes.h"
128 #include "varray.h"
129 #include "version.h"
130 #include "viewport.h"
131 #include "vtxfmt.h"
132 #include "program/program.h"
133 #include "program/prog_print.h"
134 #include "math/m_matrix.h"
135 #include "main/dispatch.h" /* for _gloffset_COUNT */
136
137 #ifdef USE_SPARC_ASM
138 #include "sparc/sparc.h"
139 #endif
140
141 #include "glsl_parser_extras.h"
142 #include <stdbool.h>
143
144
145 #ifndef MESA_VERBOSE
146 int MESA_VERBOSE = 0;
147 #endif
148
149 #ifndef MESA_DEBUG_FLAGS
150 int MESA_DEBUG_FLAGS = 0;
151 #endif
152
153
154 /* ubyte -> float conversion */
155 GLfloat _mesa_ubyte_to_float_color_tab[256];
156
157
158
159 /**
160 * Swap buffers notification callback.
161 *
162 * \param ctx GL context.
163 *
164 * Called by window system just before swapping buffers.
165 * We have to finish any pending rendering.
166 */
167 void
168 _mesa_notifySwapBuffers(struct gl_context *ctx)
169 {
170 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
171 _mesa_debug(ctx, "SwapBuffers\n");
172 FLUSH_CURRENT( ctx, 0 );
173 if (ctx->Driver.Flush) {
174 ctx->Driver.Flush(ctx);
175 }
176 }
177
178
179 /**********************************************************************/
180 /** \name GL Visual allocation/destruction */
181 /**********************************************************************/
182 /*@{*/
183
184 /**
185 * Allocates a struct gl_config structure and initializes it via
186 * _mesa_initialize_visual().
187 *
188 * \param dbFlag double buffering
189 * \param stereoFlag stereo buffer
190 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
191 * is acceptable but the actual depth type will be GLushort or GLuint as
192 * needed.
193 * \param stencilBits requested minimum bits per stencil buffer value
194 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
195 * of bits per color component in accum buffer.
196 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
197 * \param redBits number of bits per color component in frame buffer for RGB(A)
198 * mode. We always use 8 in core Mesa though.
199 * \param greenBits same as above.
200 * \param blueBits same as above.
201 * \param alphaBits same as above.
202 * \param numSamples not really used.
203 *
204 * \return pointer to new struct gl_config or NULL if requested parameters
205 * can't be met.
206 *
207 * \note Need to add params for level and numAuxBuffers (at least)
208 */
209 struct gl_config *
210 _mesa_create_visual( GLboolean dbFlag,
211 GLboolean stereoFlag,
212 GLint redBits,
213 GLint greenBits,
214 GLint blueBits,
215 GLint alphaBits,
216 GLint depthBits,
217 GLint stencilBits,
218 GLint accumRedBits,
219 GLint accumGreenBits,
220 GLint accumBlueBits,
221 GLint accumAlphaBits,
222 GLint numSamples )
223 {
224 struct gl_config *vis = CALLOC_STRUCT(gl_config);
225 if (vis) {
226 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
227 redBits, greenBits, blueBits, alphaBits,
228 depthBits, stencilBits,
229 accumRedBits, accumGreenBits,
230 accumBlueBits, accumAlphaBits,
231 numSamples)) {
232 free(vis);
233 return NULL;
234 }
235 }
236 return vis;
237 }
238
239
240 /**
241 * Makes some sanity checks and fills in the fields of the struct
242 * gl_config object with the given parameters. If the caller needs to
243 * set additional fields, he should just probably init the whole
244 * gl_config object himself.
245 *
246 * \return GL_TRUE on success, or GL_FALSE on failure.
247 *
248 * \sa _mesa_create_visual() above for the parameter description.
249 */
250 GLboolean
251 _mesa_initialize_visual( struct gl_config *vis,
252 GLboolean dbFlag,
253 GLboolean stereoFlag,
254 GLint redBits,
255 GLint greenBits,
256 GLint blueBits,
257 GLint alphaBits,
258 GLint depthBits,
259 GLint stencilBits,
260 GLint accumRedBits,
261 GLint accumGreenBits,
262 GLint accumBlueBits,
263 GLint accumAlphaBits,
264 GLint numSamples )
265 {
266 assert(vis);
267
268 if (depthBits < 0 || depthBits > 32) {
269 return GL_FALSE;
270 }
271 if (stencilBits < 0 || stencilBits > 8) {
272 return GL_FALSE;
273 }
274 assert(accumRedBits >= 0);
275 assert(accumGreenBits >= 0);
276 assert(accumBlueBits >= 0);
277 assert(accumAlphaBits >= 0);
278
279 vis->rgbMode = GL_TRUE;
280 vis->doubleBufferMode = dbFlag;
281 vis->stereoMode = stereoFlag;
282
283 vis->redBits = redBits;
284 vis->greenBits = greenBits;
285 vis->blueBits = blueBits;
286 vis->alphaBits = alphaBits;
287 vis->rgbBits = redBits + greenBits + blueBits;
288
289 vis->indexBits = 0;
290 vis->depthBits = depthBits;
291 vis->stencilBits = stencilBits;
292
293 vis->accumRedBits = accumRedBits;
294 vis->accumGreenBits = accumGreenBits;
295 vis->accumBlueBits = accumBlueBits;
296 vis->accumAlphaBits = accumAlphaBits;
297
298 vis->haveAccumBuffer = accumRedBits > 0;
299 vis->haveDepthBuffer = depthBits > 0;
300 vis->haveStencilBuffer = stencilBits > 0;
301
302 vis->numAuxBuffers = 0;
303 vis->level = 0;
304 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
305 vis->samples = numSamples;
306
307 return GL_TRUE;
308 }
309
310
311 /**
312 * Destroy a visual and free its memory.
313 *
314 * \param vis visual.
315 *
316 * Frees the visual structure.
317 */
318 void
319 _mesa_destroy_visual( struct gl_config *vis )
320 {
321 free(vis);
322 }
323
324 /*@}*/
325
326
327 /**********************************************************************/
328 /** \name Context allocation, initialization, destroying
329 *
330 * The purpose of the most initialization functions here is to provide the
331 * default state values according to the OpenGL specification.
332 */
333 /**********************************************************************/
334 /*@{*/
335
336
337 /**
338 * This is lame. gdb only seems to recognize enum types that are
339 * actually used somewhere. We want to be able to print/use enum
340 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
341 * the gl_texture_index type anywhere. Thus, this lame function.
342 */
343 static void
344 dummy_enum_func(void)
345 {
346 gl_buffer_index bi = BUFFER_FRONT_LEFT;
347 gl_face_index fi = FACE_POS_X;
348 gl_frag_result fr = FRAG_RESULT_DEPTH;
349 gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
350 gl_vert_attrib va = VERT_ATTRIB_POS;
351 gl_varying_slot vs = VARYING_SLOT_POS;
352
353 (void) bi;
354 (void) fi;
355 (void) fr;
356 (void) ti;
357 (void) va;
358 (void) vs;
359 }
360
361
362 /**
363 * One-time initialization mutex lock.
364 *
365 * \sa Used by one_time_init().
366 */
367 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
368
369
370
371 /**
372 * Calls all the various one-time-init functions in Mesa.
373 *
374 * While holding a global mutex lock, calls several initialization functions,
375 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
376 * defined.
377 *
378 * \sa _math_init().
379 */
380 static void
381 one_time_init( struct gl_context *ctx )
382 {
383 static GLbitfield api_init_mask = 0x0;
384
385 mtx_lock(&OneTimeLock);
386
387 /* truly one-time init */
388 if (!api_init_mask) {
389 GLuint i;
390
391 /* do some implementation tests */
392 assert( sizeof(GLbyte) == 1 );
393 assert( sizeof(GLubyte) == 1 );
394 assert( sizeof(GLshort) == 2 );
395 assert( sizeof(GLushort) == 2 );
396 assert( sizeof(GLint) == 4 );
397 assert( sizeof(GLuint) == 4 );
398
399 _mesa_one_time_init_extension_overrides();
400
401 _mesa_get_cpu_features();
402
403 for (i = 0; i < 256; i++) {
404 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
405 }
406
407 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
408 if (MESA_VERBOSE != 0) {
409 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
410 PACKAGE_VERSION, __DATE__, __TIME__);
411 }
412 #endif
413
414 #ifdef DEBUG
415 _mesa_test_formats();
416 #endif
417 }
418
419 /* per-API one-time init */
420 if (!(api_init_mask & (1 << ctx->API))) {
421 _mesa_init_get_hash(ctx);
422
423 _mesa_init_remap_table();
424 }
425
426 api_init_mask |= 1 << ctx->API;
427
428 mtx_unlock(&OneTimeLock);
429
430 /* Hopefully atexit() is widely available. If not, we may need some
431 * #ifdef tests here.
432 */
433 atexit(_mesa_destroy_shader_compiler);
434
435 dummy_enum_func();
436 }
437
438
439 /**
440 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
441 */
442 static void
443 _mesa_init_current(struct gl_context *ctx)
444 {
445 GLuint i;
446
447 /* Init all to (0,0,0,1) */
448 for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
449 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
450 }
451
452 /* redo special cases: */
453 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
454 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
455 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
456 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
457 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
458 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
459 }
460
461
462 /**
463 * Init vertex/fragment/geometry program limits.
464 * Important: drivers should override these with actual limits.
465 */
466 static void
467 init_program_limits(struct gl_context *ctx, gl_shader_stage stage,
468 struct gl_program_constants *prog)
469 {
470 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
471 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
472 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
473 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
474 prog->MaxTemps = MAX_PROGRAM_TEMPS;
475 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
476 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
477 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
478
479 switch (stage) {
480 case MESA_SHADER_VERTEX:
481 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
482 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
483 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
484 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
485 prog->MaxInputComponents = 0; /* value not used */
486 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
487 break;
488 case MESA_SHADER_FRAGMENT:
489 prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
490 prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
491 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
492 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
493 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
494 prog->MaxOutputComponents = 0; /* value not used */
495 break;
496 case MESA_SHADER_GEOMETRY:
497 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
498 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
499 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
500 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
501 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
502 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
503 break;
504 case MESA_SHADER_COMPUTE:
505 prog->MaxParameters = 0; /* not meaningful for compute shaders */
506 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
507 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
508 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
509 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
510 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
511 break;
512 default:
513 assert(0 && "Bad shader stage in init_program_limits()");
514 }
515
516 /* Set the native limits to zero. This implies that there is no native
517 * support for shaders. Let the drivers fill in the actual values.
518 */
519 prog->MaxNativeInstructions = 0;
520 prog->MaxNativeAluInstructions = 0;
521 prog->MaxNativeTexInstructions = 0;
522 prog->MaxNativeTexIndirections = 0;
523 prog->MaxNativeAttribs = 0;
524 prog->MaxNativeTemps = 0;
525 prog->MaxNativeAddressRegs = 0;
526 prog->MaxNativeParameters = 0;
527
528 /* Set GLSL datatype range/precision info assuming IEEE float values.
529 * Drivers should override these defaults as needed.
530 */
531 prog->MediumFloat.RangeMin = 127;
532 prog->MediumFloat.RangeMax = 127;
533 prog->MediumFloat.Precision = 23;
534 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
535
536 /* Assume ints are stored as floats for now, since this is the least-common
537 * denominator. The OpenGL ES spec implies (page 132) that the precision
538 * of integer types should be 0. Practically speaking, IEEE
539 * single-precision floating point values can only store integers in the
540 * range [-0x01000000, 0x01000000] without loss of precision.
541 */
542 prog->MediumInt.RangeMin = 24;
543 prog->MediumInt.RangeMax = 24;
544 prog->MediumInt.Precision = 0;
545 prog->LowInt = prog->HighInt = prog->MediumInt;
546
547 prog->MaxUniformBlocks = 12;
548 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
549 ctx->Const.MaxUniformBlockSize / 4 *
550 prog->MaxUniformBlocks);
551
552 prog->MaxAtomicBuffers = 0;
553 prog->MaxAtomicCounters = 0;
554 }
555
556
557 /**
558 * Initialize fields of gl_constants (aka ctx->Const.*).
559 * Use defaults from config.h. The device drivers will often override
560 * some of these values (such as number of texture units).
561 */
562 static void
563 _mesa_init_constants(struct gl_context *ctx)
564 {
565 int i;
566 assert(ctx);
567
568 /* Constants, may be overriden (usually only reduced) by device drivers */
569 ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES;
570 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
571 ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
572 ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
573 ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
574 ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
575 ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
576 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
577 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
578 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
579 ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
580 ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
581 ctx->Const.MaxTextureBufferSize = 65536;
582 ctx->Const.TextureBufferOffsetAlignment = 1;
583 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
584 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
585 ctx->Const.MinPointSize = MIN_POINT_SIZE;
586 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
587 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
588 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
589 ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
590 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
591 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
592 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
593 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
594 ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
595 ctx->Const.MaxClipPlanes = 6;
596 ctx->Const.MaxLights = MAX_LIGHTS;
597 ctx->Const.MaxShininess = 128.0;
598 ctx->Const.MaxSpotExponent = 128.0;
599 ctx->Const.MaxViewportWidth = MAX_VIEWPORT_WIDTH;
600 ctx->Const.MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
601 ctx->Const.MinMapBufferAlignment = 64;
602
603 /* Driver must override these values if ARB_viewport_array is supported. */
604 ctx->Const.MaxViewports = 1;
605 ctx->Const.ViewportSubpixelBits = 0;
606 ctx->Const.ViewportBounds.Min = 0;
607 ctx->Const.ViewportBounds.Max = 0;
608
609 /** GL_ARB_uniform_buffer_object */
610 ctx->Const.MaxCombinedUniformBlocks = 36;
611 ctx->Const.MaxUniformBufferBindings = 36;
612 ctx->Const.MaxUniformBlockSize = 16384;
613 ctx->Const.UniformBufferOffsetAlignment = 1;
614
615 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
616 ctx->Const.MaxUserAssignableUniformLocations =
617 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
618
619 for (i = 0; i < MESA_SHADER_STAGES; i++)
620 init_program_limits(ctx, i, &ctx->Const.Program[i]);
621
622 ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
623 ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
624
625 /* CheckArrayBounds is overriden by drivers/x11 for X server */
626 ctx->Const.CheckArrayBounds = GL_FALSE;
627
628 /* GL_ARB_draw_buffers */
629 ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
630
631 ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
632 ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
633
634 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
635 ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
636 ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */
637 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
638 ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
639 ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
640
641 /* Shading language version */
642 if (_mesa_is_desktop_gl(ctx)) {
643 ctx->Const.GLSLVersion = 120;
644 _mesa_override_glsl_version(ctx);
645 }
646 else if (ctx->API == API_OPENGLES2) {
647 ctx->Const.GLSLVersion = 100;
648 }
649 else if (ctx->API == API_OPENGLES) {
650 ctx->Const.GLSLVersion = 0; /* GLSL not supported */
651 }
652
653 /* GL_ARB_framebuffer_object */
654 ctx->Const.MaxSamples = 0;
655
656 /* GL_ARB_sync */
657 ctx->Const.MaxServerWaitTimeout = 0x1fff7fffffffULL;
658
659 /* GL_EXT_provoking_vertex */
660 ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
661
662 /* GL_EXT_transform_feedback */
663 ctx->Const.MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
664 ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
665 ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
666 ctx->Const.MaxVertexStreams = 1;
667
668 /* GL 3.2 */
669 ctx->Const.ProfileMask = ctx->API == API_OPENGL_CORE
670 ? GL_CONTEXT_CORE_PROFILE_BIT
671 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
672
673 /** GL_EXT_gpu_shader4 */
674 ctx->Const.MinProgramTexelOffset = -8;
675 ctx->Const.MaxProgramTexelOffset = 7;
676
677 /* GL_ARB_texture_gather */
678 ctx->Const.MinProgramTextureGatherOffset = -8;
679 ctx->Const.MaxProgramTextureGatherOffset = 7;
680
681 /* GL_ARB_robustness */
682 ctx->Const.ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
683
684 /* PrimitiveRestart */
685 ctx->Const.PrimitiveRestartInSoftware = GL_FALSE;
686
687 /* ES 3.0 or ARB_ES3_compatibility */
688 ctx->Const.MaxElementIndex = 0xffffffffu;
689
690 /* GL_ARB_texture_multisample */
691 ctx->Const.MaxColorTextureSamples = 1;
692 ctx->Const.MaxDepthTextureSamples = 1;
693 ctx->Const.MaxIntegerSamples = 1;
694
695 /* GL_ARB_shader_atomic_counters */
696 ctx->Const.MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
697 ctx->Const.MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
698 ctx->Const.MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
699 ctx->Const.MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
700
701 /* GL_ARB_vertex_attrib_binding */
702 ctx->Const.MaxVertexAttribRelativeOffset = 2047;
703 ctx->Const.MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
704
705 /* GL_ARB_compute_shader */
706 ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
707 ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
708 ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
709 ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
710 ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
711 ctx->Const.MaxComputeWorkGroupSize[2] = 64;
712 ctx->Const.MaxComputeWorkGroupInvocations = 1024;
713
714 /** GL_ARB_gpu_shader5 */
715 ctx->Const.MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
716 ctx->Const.MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
717 }
718
719
720 /**
721 * Do some sanity checks on the limits/constants for the given context.
722 * Only called the first time a context is bound.
723 */
724 static void
725 check_context_limits(struct gl_context *ctx)
726 {
727 /* check that we don't exceed the size of various bitfields */
728 assert(VARYING_SLOT_MAX <=
729 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
730 assert(VARYING_SLOT_MAX <=
731 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
732
733 /* shader-related checks */
734 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
735 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
736
737 /* Texture unit checks */
738 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
739 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
740 assert(ctx->Const.MaxTextureCoordUnits > 0);
741 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
742 assert(ctx->Const.MaxTextureUnits > 0);
743 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
744 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
745 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
746 ctx->Const.MaxTextureCoordUnits));
747 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
748 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
749 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
750 /* number of coord units cannot be greater than number of image units */
751 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
752
753
754 /* Texture size checks */
755 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
756 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
757 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
758 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
759
760 /* Texture level checks */
761 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
762 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
763
764 /* Max texture size should be <= max viewport size (render to texture) */
765 assert((1U << (ctx->Const.MaxTextureLevels - 1))
766 <= ctx->Const.MaxViewportWidth);
767 assert((1U << (ctx->Const.MaxTextureLevels - 1))
768 <= ctx->Const.MaxViewportHeight);
769
770 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
771
772 /* if this fails, add more enum values to gl_buffer_index */
773 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
774
775 /* XXX probably add more tests */
776 }
777
778
779 /**
780 * Initialize the attribute groups in a GL context.
781 *
782 * \param ctx GL context.
783 *
784 * Initializes all the attributes, calling the respective <tt>init*</tt>
785 * functions for the more complex data structures.
786 */
787 static GLboolean
788 init_attrib_groups(struct gl_context *ctx)
789 {
790 assert(ctx);
791
792 /* Constants */
793 _mesa_init_constants( ctx );
794
795 /* Extensions */
796 _mesa_init_extensions( ctx );
797
798 /* Attribute Groups */
799 _mesa_init_accum( ctx );
800 _mesa_init_attrib( ctx );
801 _mesa_init_buffer_objects( ctx );
802 _mesa_init_color( ctx );
803 _mesa_init_current( ctx );
804 _mesa_init_depth( ctx );
805 _mesa_init_debug( ctx );
806 _mesa_init_display_list( ctx );
807 _mesa_init_errors( ctx );
808 _mesa_init_eval( ctx );
809 _mesa_init_fbobjects( ctx );
810 _mesa_init_feedback( ctx );
811 _mesa_init_fog( ctx );
812 _mesa_init_hint( ctx );
813 _mesa_init_line( ctx );
814 _mesa_init_lighting( ctx );
815 _mesa_init_matrix( ctx );
816 _mesa_init_multisample( ctx );
817 _mesa_init_performance_monitors( ctx );
818 _mesa_init_pipeline( ctx );
819 _mesa_init_pixel( ctx );
820 _mesa_init_pixelstore( ctx );
821 _mesa_init_point( ctx );
822 _mesa_init_polygon( ctx );
823 _mesa_init_program( ctx );
824 _mesa_init_queryobj( ctx );
825 _mesa_init_sync( ctx );
826 _mesa_init_rastpos( ctx );
827 _mesa_init_scissor( ctx );
828 _mesa_init_shader_state( ctx );
829 _mesa_init_stencil( ctx );
830 _mesa_init_transform( ctx );
831 _mesa_init_transform_feedback( ctx );
832 _mesa_init_varray( ctx );
833 _mesa_init_viewport( ctx );
834
835 if (!_mesa_init_texture( ctx ))
836 return GL_FALSE;
837
838 _mesa_init_texture_s3tc( ctx );
839
840 /* Miscellaneous */
841 ctx->NewState = _NEW_ALL;
842 ctx->NewDriverState = ~0;
843 ctx->ErrorValue = GL_NO_ERROR;
844 ctx->ShareGroupReset = false;
845 ctx->varying_vp_inputs = VERT_BIT_ALL;
846
847 return GL_TRUE;
848 }
849
850
851 /**
852 * Update default objects in a GL context with respect to shared state.
853 *
854 * \param ctx GL context.
855 *
856 * Removes references to old default objects, (texture objects, program
857 * objects, etc.) and changes to reference those from the current shared
858 * state.
859 */
860 static GLboolean
861 update_default_objects(struct gl_context *ctx)
862 {
863 assert(ctx);
864
865 _mesa_update_default_objects_program(ctx);
866 _mesa_update_default_objects_texture(ctx);
867 _mesa_update_default_objects_buffer_objects(ctx);
868
869 return GL_TRUE;
870 }
871
872
873 /**
874 * This is the default function we plug into all dispatch table slots
875 * This helps prevents a segfault when someone calls a GL function without
876 * first checking if the extension's supported.
877 */
878 int
879 _mesa_generic_nop(void)
880 {
881 GET_CURRENT_CONTEXT(ctx);
882 _mesa_error(ctx, GL_INVALID_OPERATION,
883 "unsupported function called "
884 "(unsupported extension or deprecated function?)");
885 return 0;
886 }
887
888
889 /**
890 * Allocate and initialize a new dispatch table.
891 */
892 struct _glapi_table *
893 _mesa_alloc_dispatch_table()
894 {
895 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
896 * In practice, this'll be the same for stand-alone Mesa. But for DRI
897 * Mesa we do this to accomodate different versions of libGL and various
898 * DRI drivers.
899 */
900 GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
901 struct _glapi_table *table;
902
903 table = malloc(numEntries * sizeof(_glapi_proc));
904 if (table) {
905 _glapi_proc *entry = (_glapi_proc *) table;
906 GLint i;
907 for (i = 0; i < numEntries; i++) {
908 entry[i] = (_glapi_proc) _mesa_generic_nop;
909 }
910 }
911 return table;
912 }
913
914 /**
915 * Creates a minimal dispatch table for use within glBegin()/glEnd().
916 *
917 * This ensures that we generate GL_INVALID_OPERATION errors from most
918 * functions, since the set of functions that are valid within Begin/End is
919 * very small.
920 *
921 * From the GL 1.0 specification section 2.6.3, "GL Commands within
922 * Begin/End"
923 *
924 * "The only GL commands that are allowed within any Begin/End pairs are
925 * the commands for specifying vertex coordinates, vertex color, normal
926 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
927 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
928 * commands for specifying lighting material parameters (Material
929 * commands see section 2.12.2), display list invocation commands
930 * (CallList and CallLists see section 5.4), and the EdgeFlag
931 * command. Executing Begin after Begin has already been executed but
932 * before an End is issued generates the INVALID OPERATION error, as does
933 * executing End without a previous corresponding Begin. Executing any
934 * other GL command within Begin/End results in the error INVALID
935 * OPERATION."
936 *
937 * The table entries for specifying vertex attributes are set up by
938 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
939 * are set by install_vtxfmt() as well.
940 */
941 static struct _glapi_table *
942 create_beginend_table(const struct gl_context *ctx)
943 {
944 struct _glapi_table *table;
945
946 table = _mesa_alloc_dispatch_table();
947 if (!table)
948 return NULL;
949
950 /* Fill in functions which return a value, since they should return some
951 * specific value even if they emit a GL_INVALID_OPERATION error from them
952 * being called within glBegin()/glEnd().
953 */
954 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
955
956 COPY_DISPATCH(GenLists);
957 COPY_DISPATCH(IsProgram);
958 COPY_DISPATCH(IsVertexArray);
959 COPY_DISPATCH(IsBuffer);
960 COPY_DISPATCH(IsEnabled);
961 COPY_DISPATCH(IsEnabledi);
962 COPY_DISPATCH(IsRenderbuffer);
963 COPY_DISPATCH(IsFramebuffer);
964 COPY_DISPATCH(CheckFramebufferStatus);
965 COPY_DISPATCH(RenderMode);
966 COPY_DISPATCH(GetString);
967 COPY_DISPATCH(GetStringi);
968 COPY_DISPATCH(GetPointerv);
969 COPY_DISPATCH(IsQuery);
970 COPY_DISPATCH(IsSampler);
971 COPY_DISPATCH(IsSync);
972 COPY_DISPATCH(IsTexture);
973 COPY_DISPATCH(IsTransformFeedback);
974 COPY_DISPATCH(DeleteQueries);
975 COPY_DISPATCH(AreTexturesResident);
976 COPY_DISPATCH(FenceSync);
977 COPY_DISPATCH(ClientWaitSync);
978 COPY_DISPATCH(MapBuffer);
979 COPY_DISPATCH(UnmapBuffer);
980 COPY_DISPATCH(MapBufferRange);
981 COPY_DISPATCH(ObjectPurgeableAPPLE);
982 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
983
984 _mesa_loopback_init_api_table(ctx, table);
985
986 return table;
987 }
988
989 void
990 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
991 {
992 /* Do the code-generated setup of the exec table in api_exec.c. */
993 _mesa_initialize_exec_table(ctx);
994
995 if (ctx->Save)
996 _mesa_initialize_save_table(ctx);
997 }
998
999 /**
1000 * Initialize a struct gl_context struct (rendering context).
1001 *
1002 * This includes allocating all the other structs and arrays which hang off of
1003 * the context by pointers.
1004 * Note that the driver needs to pass in its dd_function_table here since
1005 * we need to at least call driverFunctions->NewTextureObject to create the
1006 * default texture objects.
1007 *
1008 * Called by _mesa_create_context().
1009 *
1010 * Performs the imports and exports callback tables initialization, and
1011 * miscellaneous one-time initializations. If no shared context is supplied one
1012 * is allocated, and increase its reference count. Setups the GL API dispatch
1013 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1014 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1015 * for debug flags.
1016 *
1017 * \param ctx the context to initialize
1018 * \param api the GL API type to create the context for
1019 * \param visual describes the visual attributes for this context or NULL to
1020 * create a configless context
1021 * \param share_list points to context to share textures, display lists,
1022 * etc with, or NULL
1023 * \param driverFunctions table of device driver functions for this context
1024 * to use
1025 */
1026 GLboolean
1027 _mesa_initialize_context(struct gl_context *ctx,
1028 gl_api api,
1029 const struct gl_config *visual,
1030 struct gl_context *share_list,
1031 const struct dd_function_table *driverFunctions)
1032 {
1033 struct gl_shared_state *shared;
1034 int i;
1035
1036 assert(driverFunctions->NewTextureObject);
1037 assert(driverFunctions->FreeTextureImageBuffer);
1038
1039 ctx->API = api;
1040 ctx->DrawBuffer = NULL;
1041 ctx->ReadBuffer = NULL;
1042 ctx->WinSysDrawBuffer = NULL;
1043 ctx->WinSysReadBuffer = NULL;
1044
1045 if (visual) {
1046 ctx->Visual = *visual;
1047 ctx->HasConfig = GL_TRUE;
1048 }
1049 else {
1050 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1051 ctx->HasConfig = GL_FALSE;
1052 }
1053
1054 if (_mesa_is_desktop_gl(ctx)) {
1055 _mesa_override_gl_version(ctx);
1056 }
1057
1058 /* misc one-time initializations */
1059 one_time_init(ctx);
1060
1061 /* Plug in driver functions and context pointer here.
1062 * This is important because when we call alloc_shared_state() below
1063 * we'll call ctx->Driver.NewTextureObject() to create the default
1064 * textures.
1065 */
1066 ctx->Driver = *driverFunctions;
1067
1068 if (share_list) {
1069 /* share state with another context */
1070 shared = share_list->Shared;
1071 }
1072 else {
1073 /* allocate new, unshared state */
1074 shared = _mesa_alloc_shared_state(ctx);
1075 if (!shared)
1076 return GL_FALSE;
1077 }
1078
1079 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1080
1081 if (!init_attrib_groups( ctx ))
1082 goto fail;
1083
1084 /* setup the API dispatch tables with all nop functions */
1085 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1086 if (!ctx->OutsideBeginEnd)
1087 goto fail;
1088 ctx->Exec = ctx->OutsideBeginEnd;
1089 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1090
1091 ctx->FragmentProgram._MaintainTexEnvProgram
1092 = (_mesa_getenv("MESA_TEX_PROG") != NULL);
1093
1094 ctx->VertexProgram._MaintainTnlProgram
1095 = (_mesa_getenv("MESA_TNL_PROG") != NULL);
1096 if (ctx->VertexProgram._MaintainTnlProgram) {
1097 /* this is required... */
1098 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1099 }
1100
1101 /* Mesa core handles all the formats that mesa core knows about.
1102 * Drivers will want to override this list with just the formats
1103 * they can handle, and confirm that appropriate fallbacks exist in
1104 * _mesa_choose_tex_format().
1105 */
1106 memset(&ctx->TextureFormatSupported, GL_TRUE,
1107 sizeof(ctx->TextureFormatSupported));
1108
1109 switch (ctx->API) {
1110 case API_OPENGL_COMPAT:
1111 ctx->BeginEnd = create_beginend_table(ctx);
1112 ctx->Save = _mesa_alloc_dispatch_table();
1113 if (!ctx->BeginEnd || !ctx->Save)
1114 goto fail;
1115
1116 /* fall-through */
1117 case API_OPENGL_CORE:
1118 break;
1119 case API_OPENGLES:
1120 /**
1121 * GL_OES_texture_cube_map says
1122 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1123 */
1124 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1125 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1126 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1127 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1128 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1129 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1130 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1131 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1132 }
1133 break;
1134 case API_OPENGLES2:
1135 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1136 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1137 break;
1138 }
1139
1140 ctx->FirstTimeCurrent = GL_TRUE;
1141
1142 return GL_TRUE;
1143
1144 fail:
1145 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1146 free(ctx->BeginEnd);
1147 free(ctx->OutsideBeginEnd);
1148 free(ctx->Save);
1149 return GL_FALSE;
1150 }
1151
1152
1153 /**
1154 * Allocate and initialize a struct gl_context structure.
1155 * Note that the driver needs to pass in its dd_function_table here since
1156 * we need to at least call driverFunctions->NewTextureObject to initialize
1157 * the rendering context.
1158 *
1159 * \param api the GL API type to create the context for
1160 * \param visual a struct gl_config pointer (we copy the struct contents) or
1161 * NULL to create a configless context
1162 * \param share_list another context to share display lists with or NULL
1163 * \param driverFunctions points to the dd_function_table into which the
1164 * driver has plugged in all its special functions.
1165 *
1166 * \return pointer to a new __struct gl_contextRec or NULL if error.
1167 */
1168 struct gl_context *
1169 _mesa_create_context(gl_api api,
1170 const struct gl_config *visual,
1171 struct gl_context *share_list,
1172 const struct dd_function_table *driverFunctions)
1173 {
1174 struct gl_context *ctx;
1175
1176 ctx = calloc(1, sizeof(struct gl_context));
1177 if (!ctx)
1178 return NULL;
1179
1180 if (_mesa_initialize_context(ctx, api, visual, share_list,
1181 driverFunctions)) {
1182 return ctx;
1183 }
1184 else {
1185 free(ctx);
1186 return NULL;
1187 }
1188 }
1189
1190
1191 /**
1192 * Free the data associated with the given context.
1193 *
1194 * But doesn't free the struct gl_context struct itself.
1195 *
1196 * \sa _mesa_initialize_context() and init_attrib_groups().
1197 */
1198 void
1199 _mesa_free_context_data( struct gl_context *ctx )
1200 {
1201 if (!_mesa_get_current_context()){
1202 /* No current context, but we may need one in order to delete
1203 * texture objs, etc. So temporarily bind the context now.
1204 */
1205 _mesa_make_current(ctx, NULL, NULL);
1206 }
1207
1208 /* unreference WinSysDraw/Read buffers */
1209 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1210 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1211 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1212 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1213
1214 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1215 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1216 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1217
1218 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1219 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1220 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1221
1222 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1223 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1224
1225 _mesa_free_attrib_data(ctx);
1226 _mesa_free_buffer_objects(ctx);
1227 _mesa_free_lighting_data( ctx );
1228 _mesa_free_eval_data( ctx );
1229 _mesa_free_texture_data( ctx );
1230 _mesa_free_matrix_data( ctx );
1231 _mesa_free_viewport_data( ctx );
1232 _mesa_free_pipeline_data(ctx);
1233 _mesa_free_program_data(ctx);
1234 _mesa_free_shader_state(ctx);
1235 _mesa_free_queryobj_data(ctx);
1236 _mesa_free_sync_data(ctx);
1237 _mesa_free_varray_data(ctx);
1238 _mesa_free_transform_feedback(ctx);
1239 _mesa_free_performance_monitors(ctx);
1240
1241 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1242 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1243 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1244 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1245
1246 /* free dispatch tables */
1247 free(ctx->BeginEnd);
1248 free(ctx->OutsideBeginEnd);
1249 free(ctx->Save);
1250
1251 /* Shared context state (display lists, textures, etc) */
1252 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1253
1254 /* needs to be after freeing shared state */
1255 _mesa_free_display_list_data(ctx);
1256
1257 _mesa_free_errors_data(ctx);
1258
1259 free((void *)ctx->Extensions.String);
1260
1261 free(ctx->VersionString);
1262
1263 /* unbind the context if it's currently bound */
1264 if (ctx == _mesa_get_current_context()) {
1265 _mesa_make_current(NULL, NULL, NULL);
1266 }
1267 }
1268
1269
1270 /**
1271 * Destroy a struct gl_context structure.
1272 *
1273 * \param ctx GL context.
1274 *
1275 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1276 */
1277 void
1278 _mesa_destroy_context( struct gl_context *ctx )
1279 {
1280 if (ctx) {
1281 _mesa_free_context_data(ctx);
1282 free( (void *) ctx );
1283 }
1284 }
1285
1286
1287 /**
1288 * Copy attribute groups from one context to another.
1289 *
1290 * \param src source context
1291 * \param dst destination context
1292 * \param mask bitwise OR of GL_*_BIT flags
1293 *
1294 * According to the bits specified in \p mask, copies the corresponding
1295 * attributes from \p src into \p dst. For many of the attributes a simple \c
1296 * memcpy is not enough due to the existence of internal pointers in their data
1297 * structures.
1298 */
1299 void
1300 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1301 GLuint mask )
1302 {
1303 if (mask & GL_ACCUM_BUFFER_BIT) {
1304 /* OK to memcpy */
1305 dst->Accum = src->Accum;
1306 }
1307 if (mask & GL_COLOR_BUFFER_BIT) {
1308 /* OK to memcpy */
1309 dst->Color = src->Color;
1310 }
1311 if (mask & GL_CURRENT_BIT) {
1312 /* OK to memcpy */
1313 dst->Current = src->Current;
1314 }
1315 if (mask & GL_DEPTH_BUFFER_BIT) {
1316 /* OK to memcpy */
1317 dst->Depth = src->Depth;
1318 }
1319 if (mask & GL_ENABLE_BIT) {
1320 /* no op */
1321 }
1322 if (mask & GL_EVAL_BIT) {
1323 /* OK to memcpy */
1324 dst->Eval = src->Eval;
1325 }
1326 if (mask & GL_FOG_BIT) {
1327 /* OK to memcpy */
1328 dst->Fog = src->Fog;
1329 }
1330 if (mask & GL_HINT_BIT) {
1331 /* OK to memcpy */
1332 dst->Hint = src->Hint;
1333 }
1334 if (mask & GL_LIGHTING_BIT) {
1335 GLuint i;
1336 /* begin with memcpy */
1337 dst->Light = src->Light;
1338 /* fixup linked lists to prevent pointer insanity */
1339 make_empty_list( &(dst->Light.EnabledList) );
1340 for (i = 0; i < MAX_LIGHTS; i++) {
1341 if (dst->Light.Light[i].Enabled) {
1342 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1343 }
1344 }
1345 }
1346 if (mask & GL_LINE_BIT) {
1347 /* OK to memcpy */
1348 dst->Line = src->Line;
1349 }
1350 if (mask & GL_LIST_BIT) {
1351 /* OK to memcpy */
1352 dst->List = src->List;
1353 }
1354 if (mask & GL_PIXEL_MODE_BIT) {
1355 /* OK to memcpy */
1356 dst->Pixel = src->Pixel;
1357 }
1358 if (mask & GL_POINT_BIT) {
1359 /* OK to memcpy */
1360 dst->Point = src->Point;
1361 }
1362 if (mask & GL_POLYGON_BIT) {
1363 /* OK to memcpy */
1364 dst->Polygon = src->Polygon;
1365 }
1366 if (mask & GL_POLYGON_STIPPLE_BIT) {
1367 /* Use loop instead of memcpy due to problem with Portland Group's
1368 * C compiler. Reported by John Stone.
1369 */
1370 GLuint i;
1371 for (i = 0; i < 32; i++) {
1372 dst->PolygonStipple[i] = src->PolygonStipple[i];
1373 }
1374 }
1375 if (mask & GL_SCISSOR_BIT) {
1376 /* OK to memcpy */
1377 dst->Scissor = src->Scissor;
1378 }
1379 if (mask & GL_STENCIL_BUFFER_BIT) {
1380 /* OK to memcpy */
1381 dst->Stencil = src->Stencil;
1382 }
1383 if (mask & GL_TEXTURE_BIT) {
1384 /* Cannot memcpy because of pointers */
1385 _mesa_copy_texture_state(src, dst);
1386 }
1387 if (mask & GL_TRANSFORM_BIT) {
1388 /* OK to memcpy */
1389 dst->Transform = src->Transform;
1390 }
1391 if (mask & GL_VIEWPORT_BIT) {
1392 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1393 unsigned i;
1394 for (i = 0; i < src->Const.MaxViewports; i++) {
1395 dst->ViewportArray[i].X = src->ViewportArray[i].X;
1396 dst->ViewportArray[i].Y = src->ViewportArray[i].Y;
1397 dst->ViewportArray[i].Width = src->ViewportArray[i].Width;
1398 dst->ViewportArray[i].Height = src->ViewportArray[i].Height;
1399 dst->ViewportArray[i].Near = src->ViewportArray[i].Near;
1400 dst->ViewportArray[i].Far = src->ViewportArray[i].Far;
1401 _math_matrix_copy(&dst->ViewportArray[i]._WindowMap,
1402 &src->ViewportArray[i]._WindowMap);
1403 }
1404 }
1405
1406 /* XXX FIXME: Call callbacks?
1407 */
1408 dst->NewState = _NEW_ALL;
1409 dst->NewDriverState = ~0;
1410 }
1411
1412
1413 /**
1414 * Check if the given context can render into the given framebuffer
1415 * by checking visual attributes.
1416 *
1417 * Most of these tests could go away because Mesa is now pretty flexible
1418 * in terms of mixing rendering contexts with framebuffers. As long
1419 * as RGB vs. CI mode agree, we're probably good.
1420 *
1421 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1422 */
1423 static GLboolean
1424 check_compatible(const struct gl_context *ctx,
1425 const struct gl_framebuffer *buffer)
1426 {
1427 const struct gl_config *ctxvis = &ctx->Visual;
1428 const struct gl_config *bufvis = &buffer->Visual;
1429
1430 if (buffer == _mesa_get_incomplete_framebuffer())
1431 return GL_TRUE;
1432
1433 #if 0
1434 /* disabling this fixes the fgl_glxgears pbuffer demo */
1435 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1436 return GL_FALSE;
1437 #endif
1438 if (ctxvis->stereoMode && !bufvis->stereoMode)
1439 return GL_FALSE;
1440 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1441 return GL_FALSE;
1442 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1443 return GL_FALSE;
1444 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1445 return GL_FALSE;
1446 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1447 return GL_FALSE;
1448 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1449 return GL_FALSE;
1450 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1451 return GL_FALSE;
1452 #if 0
1453 /* disabled (see bug 11161) */
1454 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1455 return GL_FALSE;
1456 #endif
1457 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1458 return GL_FALSE;
1459
1460 return GL_TRUE;
1461 }
1462
1463
1464 /**
1465 * Check if the viewport/scissor size has not yet been initialized.
1466 * Initialize the size if the given width and height are non-zero.
1467 */
1468 void
1469 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1470 {
1471 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1472 unsigned i;
1473
1474 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1475 * potential infinite recursion.
1476 */
1477 ctx->ViewportInitialized = GL_TRUE;
1478
1479 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1480 * yet, so just initialize all of them.
1481 */
1482 for (i = 0; i < MAX_VIEWPORTS; i++) {
1483 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1484 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1485 }
1486 }
1487 }
1488
1489 static void
1490 handle_first_current(struct gl_context *ctx)
1491 {
1492 GLenum buffer;
1493 GLint bufferIndex;
1494
1495 assert(ctx->Version > 0);
1496
1497 ctx->Extensions.String = _mesa_make_extension_string(ctx);
1498
1499 check_context_limits(ctx);
1500
1501 /* According to GL_MESA_configless_context the default value of
1502 * glDrawBuffers depends on the config of the first surface it is bound to.
1503 * For GLES it is always GL_BACK which has a magic interpretation */
1504 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1505 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1506 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1507 buffer = GL_BACK;
1508 else
1509 buffer = GL_FRONT;
1510
1511 _mesa_drawbuffers(ctx, 1, &buffer, NULL /* destMask */);
1512 }
1513
1514 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1515 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1516 buffer = GL_BACK;
1517 bufferIndex = BUFFER_BACK_LEFT;
1518 }
1519 else {
1520 buffer = GL_FRONT;
1521 bufferIndex = BUFFER_FRONT_LEFT;
1522 }
1523
1524 _mesa_readbuffer(ctx, buffer, bufferIndex);
1525 }
1526 }
1527
1528 /* We can use this to help debug user's problems. Tell them to set
1529 * the MESA_INFO env variable before running their app. Then the
1530 * first time each context is made current we'll print some useful
1531 * information.
1532 */
1533 if (_mesa_getenv("MESA_INFO")) {
1534 _mesa_print_info(ctx);
1535 }
1536 }
1537
1538 /**
1539 * Bind the given context to the given drawBuffer and readBuffer and
1540 * make it the current context for the calling thread.
1541 * We'll render into the drawBuffer and read pixels from the
1542 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1543 *
1544 * We check that the context's and framebuffer's visuals are compatible
1545 * and return immediately if they're not.
1546 *
1547 * \param newCtx the new GL context. If NULL then there will be no current GL
1548 * context.
1549 * \param drawBuffer the drawing framebuffer
1550 * \param readBuffer the reading framebuffer
1551 */
1552 GLboolean
1553 _mesa_make_current( struct gl_context *newCtx,
1554 struct gl_framebuffer *drawBuffer,
1555 struct gl_framebuffer *readBuffer )
1556 {
1557 GET_CURRENT_CONTEXT(curCtx);
1558
1559 if (MESA_VERBOSE & VERBOSE_API)
1560 _mesa_debug(newCtx, "_mesa_make_current()\n");
1561
1562 /* Check that the context's and framebuffer's visuals are compatible.
1563 */
1564 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1565 if (!check_compatible(newCtx, drawBuffer)) {
1566 _mesa_warning(newCtx,
1567 "MakeCurrent: incompatible visuals for context and drawbuffer");
1568 return GL_FALSE;
1569 }
1570 }
1571 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1572 if (!check_compatible(newCtx, readBuffer)) {
1573 _mesa_warning(newCtx,
1574 "MakeCurrent: incompatible visuals for context and readbuffer");
1575 return GL_FALSE;
1576 }
1577 }
1578
1579 if (curCtx &&
1580 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1581 /* make sure this context is valid for flushing */
1582 curCtx != newCtx)
1583 _mesa_flush(curCtx);
1584
1585 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1586 _glapi_set_context((void *) newCtx);
1587 ASSERT(_mesa_get_current_context() == newCtx);
1588
1589 if (!newCtx) {
1590 _glapi_set_dispatch(NULL); /* none current */
1591 }
1592 else {
1593 _glapi_set_dispatch(newCtx->CurrentDispatch);
1594
1595 if (drawBuffer && readBuffer) {
1596 ASSERT(_mesa_is_winsys_fbo(drawBuffer));
1597 ASSERT(_mesa_is_winsys_fbo(readBuffer));
1598 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1599 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1600
1601 /*
1602 * Only set the context's Draw/ReadBuffer fields if they're NULL
1603 * or not bound to a user-created FBO.
1604 */
1605 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1606 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1607 /* Update the FBO's list of drawbuffers/renderbuffers.
1608 * For winsys FBOs this comes from the GL state (which may have
1609 * changed since the last time this FBO was bound).
1610 */
1611 _mesa_update_draw_buffers(newCtx);
1612 }
1613 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1614 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1615 }
1616
1617 /* XXX only set this flag if we're really changing the draw/read
1618 * framebuffer bindings.
1619 */
1620 newCtx->NewState |= _NEW_BUFFERS;
1621
1622 if (drawBuffer) {
1623 _mesa_check_init_viewport(newCtx,
1624 drawBuffer->Width, drawBuffer->Height);
1625 }
1626 }
1627
1628 if (newCtx->FirstTimeCurrent) {
1629 handle_first_current(newCtx);
1630 newCtx->FirstTimeCurrent = GL_FALSE;
1631 }
1632 }
1633
1634 return GL_TRUE;
1635 }
1636
1637
1638 /**
1639 * Make context 'ctx' share the display lists, textures and programs
1640 * that are associated with 'ctxToShare'.
1641 * Any display lists, textures or programs associated with 'ctx' will
1642 * be deleted if nobody else is sharing them.
1643 */
1644 GLboolean
1645 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1646 {
1647 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1648 struct gl_shared_state *oldShared = NULL;
1649
1650 /* save ref to old state to prevent it from being deleted immediately */
1651 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1652
1653 /* update ctx's Shared pointer */
1654 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1655
1656 update_default_objects(ctx);
1657
1658 /* release the old shared state */
1659 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1660
1661 return GL_TRUE;
1662 }
1663 else {
1664 return GL_FALSE;
1665 }
1666 }
1667
1668
1669
1670 /**
1671 * \return pointer to the current GL context for this thread.
1672 *
1673 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1674 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1675 * context.h.
1676 */
1677 struct gl_context *
1678 _mesa_get_current_context( void )
1679 {
1680 return (struct gl_context *) _glapi_get_context();
1681 }
1682
1683
1684 /**
1685 * Get context's current API dispatch table.
1686 *
1687 * It'll either be the immediate-mode execute dispatcher or the display list
1688 * compile dispatcher.
1689 *
1690 * \param ctx GL context.
1691 *
1692 * \return pointer to dispatch_table.
1693 *
1694 * Simply returns __struct gl_contextRec::CurrentDispatch.
1695 */
1696 struct _glapi_table *
1697 _mesa_get_dispatch(struct gl_context *ctx)
1698 {
1699 return ctx->CurrentDispatch;
1700 }
1701
1702 /*@}*/
1703
1704
1705 /**********************************************************************/
1706 /** \name Miscellaneous functions */
1707 /**********************************************************************/
1708 /*@{*/
1709
1710 /**
1711 * Record an error.
1712 *
1713 * \param ctx GL context.
1714 * \param error error code.
1715 *
1716 * Records the given error code and call the driver's dd_function_table::Error
1717 * function if defined.
1718 *
1719 * \sa
1720 * This is called via _mesa_error().
1721 */
1722 void
1723 _mesa_record_error(struct gl_context *ctx, GLenum error)
1724 {
1725 if (!ctx)
1726 return;
1727
1728 if (ctx->ErrorValue == GL_NO_ERROR) {
1729 ctx->ErrorValue = error;
1730 }
1731 }
1732
1733
1734 /**
1735 * Flush commands and wait for completion.
1736 */
1737 void
1738 _mesa_finish(struct gl_context *ctx)
1739 {
1740 FLUSH_VERTICES( ctx, 0 );
1741 FLUSH_CURRENT( ctx, 0 );
1742 if (ctx->Driver.Finish) {
1743 ctx->Driver.Finish(ctx);
1744 }
1745 }
1746
1747
1748 /**
1749 * Flush commands.
1750 */
1751 void
1752 _mesa_flush(struct gl_context *ctx)
1753 {
1754 FLUSH_VERTICES( ctx, 0 );
1755 FLUSH_CURRENT( ctx, 0 );
1756 if (ctx->Driver.Flush) {
1757 ctx->Driver.Flush(ctx);
1758 }
1759 }
1760
1761
1762
1763 /**
1764 * Execute glFinish().
1765 *
1766 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1767 * dd_function_table::Finish driver callback, if not NULL.
1768 */
1769 void GLAPIENTRY
1770 _mesa_Finish(void)
1771 {
1772 GET_CURRENT_CONTEXT(ctx);
1773 ASSERT_OUTSIDE_BEGIN_END(ctx);
1774 _mesa_finish(ctx);
1775 }
1776
1777
1778 /**
1779 * Execute glFlush().
1780 *
1781 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1782 * dd_function_table::Flush driver callback, if not NULL.
1783 */
1784 void GLAPIENTRY
1785 _mesa_Flush(void)
1786 {
1787 GET_CURRENT_CONTEXT(ctx);
1788 ASSERT_OUTSIDE_BEGIN_END(ctx);
1789 _mesa_flush(ctx);
1790 }
1791
1792
1793 /*
1794 * ARB_blend_func_extended - ERRORS section
1795 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1796 * implicitly calls Begin if any draw buffer has a blend function requiring the
1797 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1798 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1799 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1800 */
1801 static GLboolean
1802 _mesa_check_blend_func_error(struct gl_context *ctx)
1803 {
1804 GLuint i;
1805 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1806 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1807 i++) {
1808 if (ctx->Color.Blend[i]._UsesDualSrc) {
1809 _mesa_error(ctx, GL_INVALID_OPERATION,
1810 "dual source blend on illegal attachment");
1811 return GL_FALSE;
1812 }
1813 }
1814 return GL_TRUE;
1815 }
1816
1817 static bool
1818 shader_linked_or_absent(struct gl_context *ctx,
1819 const struct gl_shader_program *shProg,
1820 bool *shader_present, const char *where)
1821 {
1822 if (shProg) {
1823 *shader_present = true;
1824
1825 if (!shProg->LinkStatus) {
1826 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where);
1827 return false;
1828 }
1829 #if 0 /* not normally enabled */
1830 {
1831 char errMsg[100];
1832 if (!_mesa_validate_shader_program(ctx, shProg, errMsg)) {
1833 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1834 shProg->Name, errMsg);
1835 }
1836 }
1837 #endif
1838 }
1839
1840 return true;
1841 }
1842
1843 /**
1844 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1845 * is called to see if it's valid to render. This involves checking that
1846 * the current shader is valid and the framebuffer is complete.
1847 * It also check the current pipeline object is valid if any.
1848 * If an error is detected it'll be recorded here.
1849 * \return GL_TRUE if OK to render, GL_FALSE if not
1850 */
1851 GLboolean
1852 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1853 {
1854 bool from_glsl_shader[MESA_SHADER_COMPUTE] = { false };
1855 unsigned i;
1856
1857 /* This depends on having up to date derived state (shaders) */
1858 if (ctx->NewState)
1859 _mesa_update_state(ctx);
1860
1861 for (i = 0; i < MESA_SHADER_COMPUTE; i++) {
1862 if (!shader_linked_or_absent(ctx, ctx->_Shader->CurrentProgram[i],
1863 &from_glsl_shader[i], where))
1864 return GL_FALSE;
1865 }
1866
1867 /* Any shader stages that are not supplied by the GLSL shader and have
1868 * assembly shaders enabled must now be validated.
1869 */
1870 if (!from_glsl_shader[MESA_SHADER_VERTEX]
1871 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1872 _mesa_error(ctx, GL_INVALID_OPERATION,
1873 "%s(vertex program not valid)", where);
1874 return GL_FALSE;
1875 }
1876
1877 /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current
1878 * FINISHME: geometry program should validated here.
1879 */
1880 (void) from_glsl_shader[MESA_SHADER_GEOMETRY];
1881
1882 if (!from_glsl_shader[MESA_SHADER_FRAGMENT]) {
1883 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1884 _mesa_error(ctx, GL_INVALID_OPERATION,
1885 "%s(fragment program not valid)", where);
1886 return GL_FALSE;
1887 }
1888
1889 /* If drawing to integer-valued color buffers, there must be an
1890 * active fragment shader (GL_EXT_texture_integer).
1891 */
1892 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
1893 _mesa_error(ctx, GL_INVALID_OPERATION,
1894 "%s(integer format but no fragment shader)", where);
1895 return GL_FALSE;
1896 }
1897 }
1898
1899 /* A pipeline object is bound */
1900 if (ctx->_Shader->Name && !ctx->_Shader->Validated) {
1901 /* Error message will be printed inside _mesa_validate_program_pipeline.
1902 */
1903 if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader, GL_TRUE)) {
1904 return GL_FALSE;
1905 }
1906 }
1907
1908 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1909 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1910 "%s(incomplete framebuffer)", where);
1911 return GL_FALSE;
1912 }
1913
1914 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
1915 return GL_FALSE;
1916 }
1917
1918 #ifdef DEBUG
1919 if (ctx->_Shader->Flags & GLSL_LOG) {
1920 struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
1921 gl_shader_stage i;
1922
1923 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1924 if (shProg[i] == NULL || shProg[i]->_Used
1925 || shProg[i]->_LinkedShaders[i] == NULL)
1926 continue;
1927
1928 /* This is the first time this shader is being used.
1929 * Append shader's constants/uniforms to log file.
1930 *
1931 * Only log data for the program target that matches the shader
1932 * target. It's possible to have a program bound to the vertex
1933 * shader target that also supplied a fragment shader. If that
1934 * program isn't also bound to the fragment shader target we don't
1935 * want to log its fragment data.
1936 */
1937 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
1938 }
1939
1940 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1941 if (shProg[i] != NULL)
1942 shProg[i]->_Used = GL_TRUE;
1943 }
1944 }
1945 #endif
1946
1947 return GL_TRUE;
1948 }
1949
1950
1951 /*@}*/