3 * Mesa context/visual/framebuffer management functions.
8 * Mesa 3-D graphics library
11 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
13 * Permission is hereby granted, free of charge, to any person obtaining a
14 * copy of this software and associated documentation files (the "Software"),
15 * to deal in the Software without restriction, including without limitation
16 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 * and/or sell copies of the Software, and to permit persons to whom the
18 * Software is furnished to do so, subject to the following conditions:
20 * The above copyright notice and this permission notice shall be included
21 * in all copies or substantial portions of the Software.
23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 * \mainpage Mesa Main Module
35 * \section MainIntroduction Introduction
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
52 * \section AboutDoxygen About Doxygen
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
61 * Selecting the <b>Main page</b> link will display a summary of the module
64 * Selecting <b>Data Structures</b> will list all C structures.
66 * Selecting the <b>File List</b> link will list all the source files in
68 * Selecting a filename will show a list of all functions defined in that file.
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
86 #include "bufferobj.h"
94 #include "extensions.h"
98 #include "framebuffer.h"
100 #include "glthread.h"
101 #include "glapioffsets.h"
102 #include "histogram.h"
105 #include "atifragshader.h"
113 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
116 #include "queryobj.h"
118 #include "simple_list.h"
121 #include "texcompress.h"
122 #include "teximage.h"
124 #include "texstate.h"
130 #include "math/m_translate.h"
131 #include "math/m_matrix.h"
132 #include "math/m_xform.h"
133 #include "math/mathmod.h"
135 #include "shader_api.h"
138 #include "sparc/sparc.h"
142 int MESA_VERBOSE
= 0;
145 #ifndef MESA_DEBUG_FLAGS
146 int MESA_DEBUG_FLAGS
= 0;
150 /* ubyte -> float conversion */
151 GLfloat _mesa_ubyte_to_float_color_tab
[256];
154 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
);
158 * Swap buffers notification callback.
160 * \param gc GL context.
162 * Called by window system just before swapping buffers.
163 * We have to finish any pending rendering.
166 _mesa_notifySwapBuffers(__GLcontext
*gc
)
168 FLUSH_VERTICES( gc
, 0 );
172 /**********************************************************************/
173 /** \name GL Visual allocation/destruction */
174 /**********************************************************************/
178 * Allocates a GLvisual structure and initializes it via
179 * _mesa_initialize_visual().
181 * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode.
182 * \param dbFlag double buffering
183 * \param stereoFlag stereo buffer
184 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
185 * is acceptable but the actual depth type will be GLushort or GLuint as
187 * \param stencilBits requested minimum bits per stencil buffer value
188 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
189 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
190 * \param redBits number of bits per color component in frame buffer for RGB(A)
191 * mode. We always use 8 in core Mesa though.
192 * \param greenBits same as above.
193 * \param blueBits same as above.
194 * \param alphaBits same as above.
195 * \param numSamples not really used.
197 * \return pointer to new GLvisual or NULL if requested parameters can't be
200 * \note Need to add params for level and numAuxBuffers (at least)
203 _mesa_create_visual( GLboolean rgbFlag
,
205 GLboolean stereoFlag
,
214 GLint accumGreenBits
,
216 GLint accumAlphaBits
,
219 GLvisual
*vis
= (GLvisual
*) _mesa_calloc(sizeof(GLvisual
));
221 if (!_mesa_initialize_visual(vis
, rgbFlag
, dbFlag
, stereoFlag
,
222 redBits
, greenBits
, blueBits
, alphaBits
,
223 indexBits
, depthBits
, stencilBits
,
224 accumRedBits
, accumGreenBits
,
225 accumBlueBits
, accumAlphaBits
,
235 * Makes some sanity checks and fills in the fields of the
236 * GLvisual object with the given parameters. If the caller needs
237 * to set additional fields, he should just probably init the whole GLvisual
239 * \return GL_TRUE on success, or GL_FALSE on failure.
241 * \sa _mesa_create_visual() above for the parameter description.
244 _mesa_initialize_visual( GLvisual
*vis
,
247 GLboolean stereoFlag
,
256 GLint accumGreenBits
,
258 GLint accumAlphaBits
,
263 if (depthBits
< 0 || depthBits
> 32) {
266 if (stencilBits
< 0 || stencilBits
> STENCIL_BITS
) {
269 assert(accumRedBits
>= 0);
270 assert(accumGreenBits
>= 0);
271 assert(accumBlueBits
>= 0);
272 assert(accumAlphaBits
>= 0);
274 vis
->rgbMode
= rgbFlag
;
275 vis
->doubleBufferMode
= dbFlag
;
276 vis
->stereoMode
= stereoFlag
;
278 vis
->redBits
= redBits
;
279 vis
->greenBits
= greenBits
;
280 vis
->blueBits
= blueBits
;
281 vis
->alphaBits
= alphaBits
;
282 vis
->rgbBits
= redBits
+ greenBits
+ blueBits
;
284 vis
->indexBits
= indexBits
;
285 vis
->depthBits
= depthBits
;
286 vis
->stencilBits
= stencilBits
;
288 vis
->accumRedBits
= accumRedBits
;
289 vis
->accumGreenBits
= accumGreenBits
;
290 vis
->accumBlueBits
= accumBlueBits
;
291 vis
->accumAlphaBits
= accumAlphaBits
;
293 vis
->haveAccumBuffer
= accumRedBits
> 0;
294 vis
->haveDepthBuffer
= depthBits
> 0;
295 vis
->haveStencilBuffer
= stencilBits
> 0;
297 vis
->numAuxBuffers
= 0;
300 vis
->sampleBuffers
= numSamples
> 0 ? 1 : 0;
301 vis
->samples
= numSamples
;
308 * Destroy a visual and free its memory.
312 * Frees the visual structure.
315 _mesa_destroy_visual( GLvisual
*vis
)
323 /**********************************************************************/
324 /** \name Context allocation, initialization, destroying
326 * The purpose of the most initialization functions here is to provide the
327 * default state values according to the OpenGL specification.
329 /**********************************************************************/
333 * One-time initialization mutex lock.
335 * \sa Used by one_time_init().
337 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock
);
340 * Calls all the various one-time-init functions in Mesa.
342 * While holding a global mutex lock, calls several initialization functions,
343 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
349 one_time_init( GLcontext
*ctx
)
351 static GLboolean alreadyCalled
= GL_FALSE
;
353 _glthread_LOCK_MUTEX(OneTimeLock
);
354 if (!alreadyCalled
) {
357 /* do some implementation tests */
358 assert( sizeof(GLbyte
) == 1 );
359 assert( sizeof(GLubyte
) == 1 );
360 assert( sizeof(GLshort
) == 2 );
361 assert( sizeof(GLushort
) == 2 );
362 assert( sizeof(GLint
) == 4 );
363 assert( sizeof(GLuint
) == 4 );
365 _mesa_init_sqrt_table();
370 for (i
= 0; i
< 256; i
++) {
371 _mesa_ubyte_to_float_color_tab
[i
] = (float) i
/ 255.0F
;
376 _mesa_init_sparc_glapi_relocs();
378 if (_mesa_getenv("MESA_DEBUG")) {
379 _glapi_noop_enable_warnings(GL_TRUE
);
380 _glapi_set_warning_func( (_glapi_warning_func
) _mesa_warning
);
383 _glapi_noop_enable_warnings(GL_FALSE
);
386 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
387 _mesa_debug(ctx
, "Mesa %s DEBUG build %s %s\n",
388 MESA_VERSION_STRING
, __DATE__
, __TIME__
);
391 alreadyCalled
= GL_TRUE
;
393 _glthread_UNLOCK_MUTEX(OneTimeLock
);
398 * Allocate and initialize a shared context state structure.
399 * Initializes the display list, texture objects and vertex programs hash
400 * tables, allocates the texture objects. If it runs out of memory, frees
401 * everything already allocated before returning NULL.
403 * \return pointer to a gl_shared_state structure on success, or NULL on
407 alloc_shared_state( GLcontext
*ctx
)
409 struct gl_shared_state
*ss
= CALLOC_STRUCT(gl_shared_state
);
415 _glthread_INIT_MUTEX(ss
->Mutex
);
417 ss
->DisplayList
= _mesa_NewHashTable();
418 ss
->TexObjects
= _mesa_NewHashTable();
419 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
420 ss
->Programs
= _mesa_NewHashTable();
423 #if FEATURE_ARB_vertex_program
424 ss
->DefaultVertexProgram
= ctx
->Driver
.NewProgram(ctx
, GL_VERTEX_PROGRAM_ARB
, 0);
425 if (!ss
->DefaultVertexProgram
)
428 #if FEATURE_ARB_fragment_program
429 ss
->DefaultFragmentProgram
= ctx
->Driver
.NewProgram(ctx
, GL_FRAGMENT_PROGRAM_ARB
, 0);
430 if (!ss
->DefaultFragmentProgram
)
433 #if FEATURE_ATI_fragment_shader
434 ss
->ATIShaders
= _mesa_NewHashTable();
435 ss
->DefaultFragmentShader
= _mesa_new_ati_fragment_shader(ctx
, 0);
436 if (!ss
->DefaultFragmentShader
)
440 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
441 ss
->BufferObjects
= _mesa_NewHashTable();
444 ss
->ArrayObjects
= _mesa_NewHashTable();
446 #if FEATURE_ARB_shader_objects
447 ss
->ShaderObjects
= _mesa_NewHashTable();
450 ss
->Default1D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_1D
);
454 ss
->Default2D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_2D
);
458 ss
->Default3D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_3D
);
462 ss
->DefaultCubeMap
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_CUBE_MAP_ARB
);
463 if (!ss
->DefaultCubeMap
)
466 ss
->DefaultRect
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_RECTANGLE_NV
);
467 if (!ss
->DefaultRect
)
470 /* Effectively bind the default textures to all texture units */
471 ss
->Default1D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
472 ss
->Default2D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
473 ss
->Default3D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
474 ss
->DefaultCubeMap
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
475 ss
->DefaultRect
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
477 _glthread_INIT_MUTEX(ss
->TexMutex
);
478 ss
->TextureStateStamp
= 0;
481 #if FEATURE_EXT_framebuffer_object
482 ss
->FrameBuffers
= _mesa_NewHashTable();
483 if (!ss
->FrameBuffers
)
485 ss
->RenderBuffers
= _mesa_NewHashTable();
486 if (!ss
->RenderBuffers
)
494 /* Ran out of memory at some point. Free everything and return NULL */
496 _mesa_DeleteHashTable(ss
->DisplayList
);
498 _mesa_DeleteHashTable(ss
->TexObjects
);
499 #if FEATURE_NV_vertex_program
501 _mesa_DeleteHashTable(ss
->Programs
);
503 #if FEATURE_ARB_vertex_program
504 if (ss
->DefaultVertexProgram
)
505 ctx
->Driver
.DeleteProgram(ctx
, ss
->DefaultVertexProgram
);
507 #if FEATURE_ARB_fragment_program
508 if (ss
->DefaultFragmentProgram
)
509 ctx
->Driver
.DeleteProgram(ctx
, ss
->DefaultFragmentProgram
);
511 #if FEATURE_ATI_fragment_shader
512 if (ss
->DefaultFragmentShader
)
513 _mesa_delete_ati_fragment_shader(ctx
, ss
->DefaultFragmentShader
);
515 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
516 if (ss
->BufferObjects
)
517 _mesa_DeleteHashTable(ss
->BufferObjects
);
520 if (ss
->ArrayObjects
)
521 _mesa_DeleteHashTable (ss
->ArrayObjects
);
523 #if FEATURE_ARB_shader_objects
524 if (ss
->ShaderObjects
)
525 _mesa_DeleteHashTable (ss
->ShaderObjects
);
528 #if FEATURE_EXT_framebuffer_object
529 if (ss
->FrameBuffers
)
530 _mesa_DeleteHashTable(ss
->FrameBuffers
);
531 if (ss
->RenderBuffers
)
532 _mesa_DeleteHashTable(ss
->RenderBuffers
);
536 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default1D
);
538 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default2D
);
540 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default3D
);
541 if (ss
->DefaultCubeMap
)
542 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->DefaultCubeMap
);
544 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->DefaultRect
);
552 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
555 delete_displaylist_cb(GLuint id
, void *data
, void *userData
)
557 struct mesa_display_list
*list
= (struct mesa_display_list
*) data
;
558 GLcontext
*ctx
= (GLcontext
*) userData
;
559 _mesa_delete_list(ctx
, list
);
563 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
566 delete_texture_cb(GLuint id
, void *data
, void *userData
)
568 struct gl_texture_object
*texObj
= (struct gl_texture_object
*) data
;
569 GLcontext
*ctx
= (GLcontext
*) userData
;
570 ctx
->Driver
.DeleteTexture(ctx
, texObj
);
574 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
577 delete_program_cb(GLuint id
, void *data
, void *userData
)
579 struct gl_program
*prog
= (struct gl_program
*) data
;
580 GLcontext
*ctx
= (GLcontext
*) userData
;
581 ctx
->Driver
.DeleteProgram(ctx
, prog
);
585 * Callback for deleting an ATI fragment shader object.
586 * Called by _mesa_HashDeleteAll().
589 delete_fragshader_cb(GLuint id
, void *data
, void *userData
)
591 struct ati_fragment_shader
*shader
= (struct ati_fragment_shader
*) data
;
592 GLcontext
*ctx
= (GLcontext
*) userData
;
593 _mesa_delete_ati_fragment_shader(ctx
, shader
);
597 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
600 delete_bufferobj_cb(GLuint id
, void *data
, void *userData
)
602 struct gl_buffer_object
*bufObj
= (struct gl_buffer_object
*) data
;
603 GLcontext
*ctx
= (GLcontext
*) userData
;
604 ctx
->Driver
.DeleteBuffer(ctx
, bufObj
);
608 * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
611 delete_arrayobj_cb(GLuint id
, void *data
, void *userData
)
613 struct gl_array_object
*arrayObj
= (struct gl_array_object
*) data
;
614 GLcontext
*ctx
= (GLcontext
*) userData
;
615 _mesa_delete_array_object(ctx
, arrayObj
);
619 * Callback for deleting shader and shader programs objects.
620 * Called by _mesa_HashDeleteAll().
623 delete_shader_cb(GLuint id
, void *data
, void *userData
)
625 GLcontext
*ctx
= (GLcontext
*) userData
;
626 struct gl_shader
*sh
= (struct gl_shader
*) data
;
627 if (sh
->Type
== GL_FRAGMENT_SHADER
|| sh
->Type
== GL_VERTEX_SHADER
) {
628 _mesa_free_shader(ctx
, sh
);
631 struct gl_shader_program
*shProg
= (struct gl_shader_program
*) data
;
632 ASSERT(shProg
->Type
== GL_SHADER_PROGRAM_MESA
);
633 _mesa_free_shader_program(ctx
, shProg
);
639 * Deallocate a shared state object and all children structures.
641 * \param ctx GL context.
642 * \param ss shared state pointer.
644 * Frees the display lists, the texture objects (calling the driver texture
645 * deletion callback to free its private data) and the vertex programs, as well
646 * as their hash tables.
648 * \sa alloc_shared_state().
651 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
)
656 _mesa_HashDeleteAll(ss
->DisplayList
, delete_displaylist_cb
, ctx
);
657 _mesa_DeleteHashTable(ss
->DisplayList
);
660 * Free texture objects
662 ASSERT(ctx
->Driver
.DeleteTexture
);
663 /* the default textures */
664 ctx
->Driver
.DeleteTexture(ctx
, ss
->Default1D
);
665 ctx
->Driver
.DeleteTexture(ctx
, ss
->Default2D
);
666 ctx
->Driver
.DeleteTexture(ctx
, ss
->Default3D
);
667 ctx
->Driver
.DeleteTexture(ctx
, ss
->DefaultCubeMap
);
668 ctx
->Driver
.DeleteTexture(ctx
, ss
->DefaultRect
);
669 /* all other textures */
670 _mesa_HashDeleteAll(ss
->TexObjects
, delete_texture_cb
, ctx
);
671 _mesa_DeleteHashTable(ss
->TexObjects
);
673 #if defined(FEATURE_NV_vertex_program) || defined(FEATURE_NV_fragment_program)
674 _mesa_HashDeleteAll(ss
->Programs
, delete_program_cb
, ctx
);
675 _mesa_DeleteHashTable(ss
->Programs
);
677 #if FEATURE_ARB_vertex_program
678 _mesa_delete_program(ctx
, ss
->DefaultVertexProgram
);
680 #if FEATURE_ARB_fragment_program
681 _mesa_delete_program(ctx
, ss
->DefaultFragmentProgram
);
684 #if FEATURE_ATI_fragment_shader
685 _mesa_HashDeleteAll(ss
->ATIShaders
, delete_fragshader_cb
, ctx
);
686 _mesa_DeleteHashTable(ss
->ATIShaders
);
687 _mesa_delete_ati_fragment_shader(ctx
, ss
->DefaultFragmentShader
);
690 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
691 _mesa_HashDeleteAll(ss
->BufferObjects
, delete_bufferobj_cb
, ctx
);
692 _mesa_DeleteHashTable(ss
->BufferObjects
);
695 _mesa_HashDeleteAll(ss
->ArrayObjects
, delete_arrayobj_cb
, ctx
);
696 _mesa_DeleteHashTable(ss
->ArrayObjects
);
698 #if FEATURE_ARB_shader_objects
699 _mesa_HashDeleteAll(ss
->ShaderObjects
, delete_shader_cb
, ctx
);
700 _mesa_DeleteHashTable(ss
->ShaderObjects
);
703 #if FEATURE_EXT_framebuffer_object
704 _mesa_DeleteHashTable(ss
->FrameBuffers
);
705 _mesa_DeleteHashTable(ss
->RenderBuffers
);
708 _glthread_DESTROY_MUTEX(ss
->Mutex
);
715 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
718 _mesa_init_current(GLcontext
*ctx
)
722 /* Init all to (0,0,0,1) */
723 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++) {
724 ASSIGN_4V( ctx
->Current
.Attrib
[i
], 0.0, 0.0, 0.0, 1.0 );
727 /* redo special cases: */
728 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_WEIGHT
], 1.0, 0.0, 0.0, 1.0 );
729 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
], 0.0, 0.0, 1.0, 1.0 );
730 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], 1.0, 1.0, 1.0, 1.0 );
731 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
], 0.0, 0.0, 0.0, 1.0 );
732 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
], 1.0, 0.0, 0.0, 1.0 );
733 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
], 1.0, 0.0, 0.0, 1.0 );
738 * Init vertex/fragment program native limits from logical limits.
741 init_natives(struct gl_program_constants
*prog
)
743 prog
->MaxNativeInstructions
= prog
->MaxInstructions
;
744 prog
->MaxNativeAluInstructions
= prog
->MaxAluInstructions
;
745 prog
->MaxNativeTexInstructions
= prog
->MaxTexInstructions
;
746 prog
->MaxNativeTexIndirections
= prog
->MaxTexIndirections
;
747 prog
->MaxNativeAttribs
= prog
->MaxAttribs
;
748 prog
->MaxNativeTemps
= prog
->MaxTemps
;
749 prog
->MaxNativeAddressRegs
= prog
->MaxAddressRegs
;
750 prog
->MaxNativeParameters
= prog
->MaxParameters
;
755 * Initialize fields of gl_constants (aka ctx->Const.*).
756 * Use defaults from config.h. The device drivers will often override
757 * some of these values (such as number of texture units).
760 _mesa_init_constants(GLcontext
*ctx
)
764 assert(MAX_TEXTURE_LEVELS
>= MAX_3D_TEXTURE_LEVELS
);
765 assert(MAX_TEXTURE_LEVELS
>= MAX_CUBE_TEXTURE_LEVELS
);
767 assert(MAX_TEXTURE_UNITS
>= MAX_TEXTURE_COORD_UNITS
);
768 assert(MAX_TEXTURE_UNITS
>= MAX_TEXTURE_IMAGE_UNITS
);
770 /* Constants, may be overriden (usually only reduced) by device drivers */
771 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
772 ctx
->Const
.Max3DTextureLevels
= MAX_3D_TEXTURE_LEVELS
;
773 ctx
->Const
.MaxCubeTextureLevels
= MAX_CUBE_TEXTURE_LEVELS
;
774 ctx
->Const
.MaxTextureRectSize
= MAX_TEXTURE_RECT_SIZE
;
775 ctx
->Const
.MaxTextureCoordUnits
= MAX_TEXTURE_COORD_UNITS
;
776 ctx
->Const
.MaxTextureImageUnits
= MAX_TEXTURE_IMAGE_UNITS
;
777 ctx
->Const
.MaxTextureUnits
= MIN2(ctx
->Const
.MaxTextureCoordUnits
,
778 ctx
->Const
.MaxTextureImageUnits
);
779 ctx
->Const
.MaxTextureMaxAnisotropy
= MAX_TEXTURE_MAX_ANISOTROPY
;
780 ctx
->Const
.MaxTextureLodBias
= MAX_TEXTURE_LOD_BIAS
;
781 ctx
->Const
.MaxArrayLockSize
= MAX_ARRAY_LOCK_SIZE
;
782 ctx
->Const
.SubPixelBits
= SUB_PIXEL_BITS
;
783 ctx
->Const
.MinPointSize
= MIN_POINT_SIZE
;
784 ctx
->Const
.MaxPointSize
= MAX_POINT_SIZE
;
785 ctx
->Const
.MinPointSizeAA
= MIN_POINT_SIZE
;
786 ctx
->Const
.MaxPointSizeAA
= MAX_POINT_SIZE
;
787 ctx
->Const
.PointSizeGranularity
= (GLfloat
) POINT_SIZE_GRANULARITY
;
788 ctx
->Const
.MinLineWidth
= MIN_LINE_WIDTH
;
789 ctx
->Const
.MaxLineWidth
= MAX_LINE_WIDTH
;
790 ctx
->Const
.MinLineWidthAA
= MIN_LINE_WIDTH
;
791 ctx
->Const
.MaxLineWidthAA
= MAX_LINE_WIDTH
;
792 ctx
->Const
.LineWidthGranularity
= (GLfloat
) LINE_WIDTH_GRANULARITY
;
793 ctx
->Const
.MaxColorTableSize
= MAX_COLOR_TABLE_SIZE
;
794 ctx
->Const
.MaxConvolutionWidth
= MAX_CONVOLUTION_WIDTH
;
795 ctx
->Const
.MaxConvolutionHeight
= MAX_CONVOLUTION_HEIGHT
;
796 ctx
->Const
.MaxClipPlanes
= MAX_CLIP_PLANES
;
797 ctx
->Const
.MaxLights
= MAX_LIGHTS
;
798 ctx
->Const
.MaxShininess
= 128.0;
799 ctx
->Const
.MaxSpotExponent
= 128.0;
800 ctx
->Const
.MaxViewportWidth
= MAX_WIDTH
;
801 ctx
->Const
.MaxViewportHeight
= MAX_HEIGHT
;
802 #if FEATURE_ARB_vertex_program
803 ctx
->Const
.VertexProgram
.MaxInstructions
= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS
;
804 ctx
->Const
.VertexProgram
.MaxAluInstructions
= 0;
805 ctx
->Const
.VertexProgram
.MaxTexInstructions
= 0;
806 ctx
->Const
.VertexProgram
.MaxTexIndirections
= 0;
807 ctx
->Const
.VertexProgram
.MaxAttribs
= MAX_NV_VERTEX_PROGRAM_INPUTS
;
808 ctx
->Const
.VertexProgram
.MaxTemps
= MAX_PROGRAM_TEMPS
;
809 ctx
->Const
.VertexProgram
.MaxParameters
= MAX_NV_VERTEX_PROGRAM_PARAMS
;
810 ctx
->Const
.VertexProgram
.MaxLocalParams
= MAX_PROGRAM_LOCAL_PARAMS
;
811 ctx
->Const
.VertexProgram
.MaxEnvParams
= MAX_PROGRAM_ENV_PARAMS
;
812 ctx
->Const
.VertexProgram
.MaxAddressRegs
= MAX_VERTEX_PROGRAM_ADDRESS_REGS
;
813 ctx
->Const
.VertexProgram
.MaxUniformComponents
= 4 * MAX_UNIFORMS
;
814 init_natives(&ctx
->Const
.VertexProgram
);
817 #if FEATURE_ARB_fragment_program
818 ctx
->Const
.FragmentProgram
.MaxInstructions
= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS
;
819 ctx
->Const
.FragmentProgram
.MaxAluInstructions
= MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS
;
820 ctx
->Const
.FragmentProgram
.MaxTexInstructions
= MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS
;
821 ctx
->Const
.FragmentProgram
.MaxTexIndirections
= MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS
;
822 ctx
->Const
.FragmentProgram
.MaxAttribs
= MAX_NV_FRAGMENT_PROGRAM_INPUTS
;
823 ctx
->Const
.FragmentProgram
.MaxTemps
= MAX_PROGRAM_TEMPS
;
824 ctx
->Const
.FragmentProgram
.MaxParameters
= MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
825 ctx
->Const
.FragmentProgram
.MaxLocalParams
= MAX_PROGRAM_LOCAL_PARAMS
;
826 ctx
->Const
.FragmentProgram
.MaxEnvParams
= MAX_PROGRAM_ENV_PARAMS
;
827 ctx
->Const
.FragmentProgram
.MaxAddressRegs
= MAX_FRAGMENT_PROGRAM_ADDRESS_REGS
;
828 ctx
->Const
.FragmentProgram
.MaxUniformComponents
= 4 * MAX_UNIFORMS
;
829 init_natives(&ctx
->Const
.FragmentProgram
);
831 ctx
->Const
.MaxProgramMatrices
= MAX_PROGRAM_MATRICES
;
832 ctx
->Const
.MaxProgramMatrixStackDepth
= MAX_PROGRAM_MATRIX_STACK_DEPTH
;
834 /* CheckArrayBounds is overriden by drivers/x11 for X server */
835 ctx
->Const
.CheckArrayBounds
= GL_FALSE
;
837 /* GL_ARB_draw_buffers */
838 ctx
->Const
.MaxDrawBuffers
= MAX_DRAW_BUFFERS
;
840 /* GL_OES_read_format */
841 ctx
->Const
.ColorReadFormat
= GL_RGBA
;
842 ctx
->Const
.ColorReadType
= GL_UNSIGNED_BYTE
;
844 #if FEATURE_EXT_framebuffer_object
845 ctx
->Const
.MaxColorAttachments
= MAX_COLOR_ATTACHMENTS
;
846 ctx
->Const
.MaxRenderbufferSize
= MAX_WIDTH
;
849 #if FEATURE_ARB_vertex_shader
850 ctx
->Const
.MaxVertexTextureImageUnits
= MAX_VERTEX_TEXTURE_IMAGE_UNITS
;
851 ctx
->Const
.MaxVarying
= MAX_VARYING
;
855 ASSERT(ctx
->Const
.MaxTextureUnits
== MIN2(ctx
->Const
.MaxTextureImageUnits
,
856 ctx
->Const
.MaxTextureCoordUnits
));
857 ASSERT(ctx
->Const
.FragmentProgram
.MaxLocalParams
<= MAX_PROGRAM_LOCAL_PARAMS
);
858 ASSERT(ctx
->Const
.VertexProgram
.MaxLocalParams
<= MAX_PROGRAM_LOCAL_PARAMS
);
860 ASSERT(MAX_NV_FRAGMENT_PROGRAM_TEMPS
<= MAX_PROGRAM_TEMPS
);
861 ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS
<= MAX_PROGRAM_TEMPS
);
862 ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS
<= VERT_ATTRIB_MAX
);
863 ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS
<= VERT_RESULT_MAX
);
868 * Do some sanity checks on the limits/constants for the given context.
869 * Only called the first time a context is bound.
872 check_context_limits(GLcontext
*ctx
)
874 /* Many context limits/constants are limited by the size of
877 assert(ctx
->Const
.MaxTextureImageUnits
<= MAX_TEXTURE_IMAGE_UNITS
);
878 assert(ctx
->Const
.MaxTextureCoordUnits
<= MAX_TEXTURE_COORD_UNITS
);
879 assert(ctx
->Const
.MaxTextureUnits
<= MAX_TEXTURE_IMAGE_UNITS
);
880 assert(ctx
->Const
.MaxTextureUnits
<= MAX_TEXTURE_COORD_UNITS
);
882 assert(ctx
->Const
.MaxViewportWidth
<= MAX_WIDTH
);
883 assert(ctx
->Const
.MaxViewportHeight
<= MAX_WIDTH
);
885 /* make sure largest texture image is <= MAX_WIDTH in size */
886 assert((1 << (ctx
->Const
.MaxTextureLevels
-1 )) <= MAX_WIDTH
);
887 assert((1 << (ctx
->Const
.MaxCubeTextureLevels
-1 )) <= MAX_WIDTH
);
888 assert((1 << (ctx
->Const
.Max3DTextureLevels
-1 )) <= MAX_WIDTH
);
890 assert(ctx
->Const
.MaxDrawBuffers
<= MAX_DRAW_BUFFERS
);
892 /* XXX probably add more tests */
897 * Initialize the attribute groups in a GL context.
899 * \param ctx GL context.
901 * Initializes all the attributes, calling the respective <tt>init*</tt>
902 * functions for the more complex data structures.
905 init_attrib_groups(GLcontext
*ctx
)
910 _mesa_init_constants( ctx
);
913 _mesa_init_extensions( ctx
);
915 /* Attribute Groups */
916 _mesa_init_accum( ctx
);
917 _mesa_init_attrib( ctx
);
918 _mesa_init_buffer_objects( ctx
);
919 _mesa_init_color( ctx
);
920 _mesa_init_colortables( ctx
);
921 _mesa_init_current( ctx
);
922 _mesa_init_depth( ctx
);
923 _mesa_init_debug( ctx
);
924 _mesa_init_display_list( ctx
);
925 _mesa_init_eval( ctx
);
926 _mesa_init_feedback( ctx
);
927 _mesa_init_fog( ctx
);
928 _mesa_init_histogram( ctx
);
929 _mesa_init_hint( ctx
);
930 _mesa_init_line( ctx
);
931 _mesa_init_lighting( ctx
);
932 _mesa_init_matrix( ctx
);
933 _mesa_init_multisample( ctx
);
934 _mesa_init_pixel( ctx
);
935 _mesa_init_point( ctx
);
936 _mesa_init_polygon( ctx
);
937 _mesa_init_program( ctx
);
938 _mesa_init_query( ctx
);
939 _mesa_init_rastpos( ctx
);
940 _mesa_init_scissor( ctx
);
941 _mesa_init_shader_state( ctx
);
942 _mesa_init_stencil( ctx
);
943 _mesa_init_transform( ctx
);
944 _mesa_init_varray( ctx
);
945 _mesa_init_viewport( ctx
);
947 if (!_mesa_init_texture( ctx
))
950 _mesa_init_texture_s3tc( ctx
);
951 _mesa_init_texture_fxt1( ctx
);
954 ctx
->NewState
= _NEW_ALL
;
955 ctx
->ErrorValue
= (GLenum
) GL_NO_ERROR
;
963 * This is the default function we plug into all dispatch table slots
964 * This helps prevents a segfault when someone calls a GL function without
965 * first checking if the extension's supported.
970 _mesa_problem(NULL
, "User called no-op dispatch function (an unsupported extension function?)");
976 * Allocate and initialize a new dispatch table.
978 static struct _glapi_table
*
979 alloc_dispatch_table(void)
981 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
982 * In practice, this'll be the same for stand-alone Mesa. But for DRI
983 * Mesa we do this to accomodate different versions of libGL and various
986 GLint numEntries
= MAX2(_glapi_get_dispatch_table_size(),
987 sizeof(struct _glapi_table
) / sizeof(_glapi_proc
));
988 struct _glapi_table
*table
=
989 (struct _glapi_table
*) _mesa_malloc(numEntries
* sizeof(_glapi_proc
));
991 _glapi_proc
*entry
= (_glapi_proc
*) table
;
993 for (i
= 0; i
< numEntries
; i
++) {
994 entry
[i
] = (_glapi_proc
) generic_nop
;
1002 * Initialize a GLcontext struct (rendering context).
1004 * This includes allocating all the other structs and arrays which hang off of
1005 * the context by pointers.
1006 * Note that the driver needs to pass in its dd_function_table here since
1007 * we need to at least call driverFunctions->NewTextureObject to create the
1008 * default texture objects.
1010 * Called by _mesa_create_context().
1012 * Performs the imports and exports callback tables initialization, and
1013 * miscellaneous one-time initializations. If no shared context is supplied one
1014 * is allocated, and increase its reference count. Setups the GL API dispatch
1015 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1016 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1019 * \param ctx the context to initialize
1020 * \param visual describes the visual attributes for this context
1021 * \param share_list points to context to share textures, display lists,
1023 * \param driverFunctions table of device driver functions for this context
1025 * \param driverContext pointer to driver-specific context data
1028 _mesa_initialize_context(GLcontext
*ctx
,
1029 const GLvisual
*visual
,
1030 GLcontext
*share_list
,
1031 const struct dd_function_table
*driverFunctions
,
1032 void *driverContext
)
1034 ASSERT(driverContext
);
1035 assert(driverFunctions
->NewTextureObject
);
1036 assert(driverFunctions
->FreeTexImageData
);
1038 /* misc one-time initializations */
1041 ctx
->Visual
= *visual
;
1042 ctx
->DrawBuffer
= NULL
;
1043 ctx
->ReadBuffer
= NULL
;
1044 ctx
->WinSysDrawBuffer
= NULL
;
1045 ctx
->WinSysReadBuffer
= NULL
;
1047 /* Plug in driver functions and context pointer here.
1048 * This is important because when we call alloc_shared_state() below
1049 * we'll call ctx->Driver.NewTextureObject() to create the default
1052 ctx
->Driver
= *driverFunctions
;
1053 ctx
->DriverCtx
= driverContext
;
1056 /* share state with another context */
1057 ctx
->Shared
= share_list
->Shared
;
1060 /* allocate new, unshared state */
1061 if (!alloc_shared_state( ctx
)) {
1065 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1066 ctx
->Shared
->RefCount
++;
1067 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1069 if (!init_attrib_groups( ctx
)) {
1070 free_shared_state(ctx
, ctx
->Shared
);
1074 /* setup the API dispatch tables */
1075 ctx
->Exec
= alloc_dispatch_table();
1076 ctx
->Save
= alloc_dispatch_table();
1077 if (!ctx
->Exec
|| !ctx
->Save
) {
1078 free_shared_state(ctx
, ctx
->Shared
);
1080 _mesa_free(ctx
->Exec
);
1082 _mesa_init_exec_table(ctx
->Exec
);
1083 ctx
->CurrentDispatch
= ctx
->Exec
;
1085 _mesa_init_dlist_table(ctx
->Save
);
1086 _mesa_install_save_vtxfmt( ctx
, &ctx
->ListState
.ListVtxfmt
);
1087 /* Neutral tnl module stuff */
1088 _mesa_init_exec_vtxfmt( ctx
);
1089 ctx
->TnlModule
.Current
= NULL
;
1090 ctx
->TnlModule
.SwapCount
= 0;
1093 ctx
->FragmentProgram
._MaintainTexEnvProgram
1094 = (_mesa_getenv("MESA_TEX_PROG") != NULL
);
1095 ctx
->FragmentProgram
._UseTexEnvProgram
= ctx
->FragmentProgram
._MaintainTexEnvProgram
;
1097 ctx
->VertexProgram
._MaintainTnlProgram
1098 = (_mesa_getenv("MESA_TNL_PROG") != NULL
);
1099 if (ctx
->VertexProgram
._MaintainTnlProgram
) {
1100 /* this is required... */
1101 ctx
->FragmentProgram
._MaintainTexEnvProgram
= GL_TRUE
;
1104 ctx
->FirstTimeCurrent
= GL_TRUE
;
1111 * Allocate and initialize a GLcontext structure.
1112 * Note that the driver needs to pass in its dd_function_table here since
1113 * we need to at least call driverFunctions->NewTextureObject to initialize
1114 * the rendering context.
1116 * \param visual a GLvisual pointer (we copy the struct contents)
1117 * \param share_list another context to share display lists with or NULL
1118 * \param driverFunctions points to the dd_function_table into which the
1119 * driver has plugged in all its special functions.
1120 * \param driverCtx points to the device driver's private context state
1122 * \return pointer to a new __GLcontextRec or NULL if error.
1125 _mesa_create_context(const GLvisual
*visual
,
1126 GLcontext
*share_list
,
1127 const struct dd_function_table
*driverFunctions
,
1128 void *driverContext
)
1133 ASSERT(driverContext
);
1135 ctx
= (GLcontext
*) _mesa_calloc(sizeof(GLcontext
));
1139 if (_mesa_initialize_context(ctx
, visual
, share_list
,
1140 driverFunctions
, driverContext
)) {
1151 * Free the data associated with the given context.
1153 * But doesn't free the GLcontext struct itself.
1155 * \sa _mesa_initialize_context() and init_attrib_groups().
1158 _mesa_free_context_data( GLcontext
*ctx
)
1160 /* if we're destroying the current context, unbind it first */
1161 if (ctx
== _mesa_get_current_context()) {
1162 _mesa_make_current(NULL
, NULL
, NULL
);
1165 /* unreference WinSysDraw/Read buffers */
1166 _mesa_unreference_framebuffer(&ctx
->WinSysDrawBuffer
);
1167 _mesa_unreference_framebuffer(&ctx
->WinSysReadBuffer
);
1168 _mesa_unreference_framebuffer(&ctx
->DrawBuffer
);
1169 _mesa_unreference_framebuffer(&ctx
->ReadBuffer
);
1172 _mesa_free_lighting_data( ctx
);
1173 _mesa_free_eval_data( ctx
);
1174 _mesa_free_texture_data( ctx
);
1175 _mesa_free_matrix_data( ctx
);
1176 _mesa_free_viewport_data( ctx
);
1177 _mesa_free_colortables_data( ctx
);
1178 _mesa_free_program_data(ctx
);
1179 _mesa_free_shader_state(ctx
);
1180 _mesa_free_query_data(ctx
);
1182 #if FEATURE_ARB_vertex_buffer_object
1183 _mesa_delete_buffer_object(ctx
, ctx
->Array
.NullBufferObj
);
1185 _mesa_delete_array_object(ctx
, ctx
->Array
.DefaultArrayObj
);
1187 /* free dispatch tables */
1188 _mesa_free(ctx
->Exec
);
1189 _mesa_free(ctx
->Save
);
1191 /* Shared context state (display lists, textures, etc) */
1192 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1193 ctx
->Shared
->RefCount
--;
1194 assert(ctx
->Shared
->RefCount
>= 0);
1195 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1196 if (ctx
->Shared
->RefCount
== 0) {
1197 /* free shared state */
1198 free_shared_state( ctx
, ctx
->Shared
);
1201 if (ctx
->Extensions
.String
)
1202 _mesa_free((void *) ctx
->Extensions
.String
);
1207 * Destroy a GLcontext structure.
1209 * \param ctx GL context.
1211 * Calls _mesa_free_context_data() and frees the GLcontext structure itself.
1214 _mesa_destroy_context( GLcontext
*ctx
)
1217 _mesa_free_context_data(ctx
);
1218 _mesa_free( (void *) ctx
);
1225 * Copy attribute groups from one context to another.
1227 * \param src source context
1228 * \param dst destination context
1229 * \param mask bitwise OR of GL_*_BIT flags
1231 * According to the bits specified in \p mask, copies the corresponding
1232 * attributes from \p src into \p dst. For many of the attributes a simple \c
1233 * memcpy is not enough due to the existence of internal pointers in their data
1237 _mesa_copy_context( const GLcontext
*src
, GLcontext
*dst
, GLuint mask
)
1239 if (mask
& GL_ACCUM_BUFFER_BIT
) {
1241 dst
->Accum
= src
->Accum
;
1243 if (mask
& GL_COLOR_BUFFER_BIT
) {
1245 dst
->Color
= src
->Color
;
1247 if (mask
& GL_CURRENT_BIT
) {
1249 dst
->Current
= src
->Current
;
1251 if (mask
& GL_DEPTH_BUFFER_BIT
) {
1253 dst
->Depth
= src
->Depth
;
1255 if (mask
& GL_ENABLE_BIT
) {
1258 if (mask
& GL_EVAL_BIT
) {
1260 dst
->Eval
= src
->Eval
;
1262 if (mask
& GL_FOG_BIT
) {
1264 dst
->Fog
= src
->Fog
;
1266 if (mask
& GL_HINT_BIT
) {
1268 dst
->Hint
= src
->Hint
;
1270 if (mask
& GL_LIGHTING_BIT
) {
1272 /* begin with memcpy */
1273 dst
->Light
= src
->Light
;
1274 /* fixup linked lists to prevent pointer insanity */
1275 make_empty_list( &(dst
->Light
.EnabledList
) );
1276 for (i
= 0; i
< MAX_LIGHTS
; i
++) {
1277 if (dst
->Light
.Light
[i
].Enabled
) {
1278 insert_at_tail(&(dst
->Light
.EnabledList
), &(dst
->Light
.Light
[i
]));
1282 if (mask
& GL_LINE_BIT
) {
1284 dst
->Line
= src
->Line
;
1286 if (mask
& GL_LIST_BIT
) {
1288 dst
->List
= src
->List
;
1290 if (mask
& GL_PIXEL_MODE_BIT
) {
1292 dst
->Pixel
= src
->Pixel
;
1294 if (mask
& GL_POINT_BIT
) {
1296 dst
->Point
= src
->Point
;
1298 if (mask
& GL_POLYGON_BIT
) {
1300 dst
->Polygon
= src
->Polygon
;
1302 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
1303 /* Use loop instead of MEMCPY due to problem with Portland Group's
1304 * C compiler. Reported by John Stone.
1307 for (i
= 0; i
< 32; i
++) {
1308 dst
->PolygonStipple
[i
] = src
->PolygonStipple
[i
];
1311 if (mask
& GL_SCISSOR_BIT
) {
1313 dst
->Scissor
= src
->Scissor
;
1315 if (mask
& GL_STENCIL_BUFFER_BIT
) {
1317 dst
->Stencil
= src
->Stencil
;
1319 if (mask
& GL_TEXTURE_BIT
) {
1320 /* Cannot memcpy because of pointers */
1321 _mesa_copy_texture_state(src
, dst
);
1323 if (mask
& GL_TRANSFORM_BIT
) {
1325 dst
->Transform
= src
->Transform
;
1327 if (mask
& GL_VIEWPORT_BIT
) {
1328 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1329 dst
->Viewport
.X
= src
->Viewport
.X
;
1330 dst
->Viewport
.Y
= src
->Viewport
.Y
;
1331 dst
->Viewport
.Width
= src
->Viewport
.Width
;
1332 dst
->Viewport
.Height
= src
->Viewport
.Height
;
1333 dst
->Viewport
.Near
= src
->Viewport
.Near
;
1334 dst
->Viewport
.Far
= src
->Viewport
.Far
;
1335 _math_matrix_copy(&dst
->Viewport
._WindowMap
, &src
->Viewport
._WindowMap
);
1338 /* XXX FIXME: Call callbacks?
1340 dst
->NewState
= _NEW_ALL
;
1346 * Check if the given context can render into the given framebuffer
1347 * by checking visual attributes.
1349 * XXX this may go away someday because we're moving toward more freedom
1350 * in binding contexts to drawables with different visual attributes.
1351 * The GL_EXT_f_b_o extension is prompting some of that.
1353 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1356 check_compatible(const GLcontext
*ctx
, const GLframebuffer
*buffer
)
1358 const GLvisual
*ctxvis
= &ctx
->Visual
;
1359 const GLvisual
*bufvis
= &buffer
->Visual
;
1361 if (ctxvis
== bufvis
)
1364 if (ctxvis
->rgbMode
!= bufvis
->rgbMode
)
1367 /* disabling this fixes the fgl_glxgears pbuffer demo */
1368 if (ctxvis
->doubleBufferMode
&& !bufvis
->doubleBufferMode
)
1371 if (ctxvis
->stereoMode
&& !bufvis
->stereoMode
)
1373 if (ctxvis
->haveAccumBuffer
&& !bufvis
->haveAccumBuffer
)
1375 if (ctxvis
->haveDepthBuffer
&& !bufvis
->haveDepthBuffer
)
1377 if (ctxvis
->haveStencilBuffer
&& !bufvis
->haveStencilBuffer
)
1379 if (ctxvis
->redMask
&& ctxvis
->redMask
!= bufvis
->redMask
)
1381 if (ctxvis
->greenMask
&& ctxvis
->greenMask
!= bufvis
->greenMask
)
1383 if (ctxvis
->blueMask
&& ctxvis
->blueMask
!= bufvis
->blueMask
)
1385 if (ctxvis
->depthBits
&& ctxvis
->depthBits
!= bufvis
->depthBits
)
1387 if (ctxvis
->stencilBits
&& ctxvis
->stencilBits
!= bufvis
->stencilBits
)
1395 * Do one-time initialization for the given framebuffer. Specifically,
1396 * ask the driver for the window's current size and update the framebuffer
1398 * Really, the device driver should totally take care of this.
1401 initialize_framebuffer_size(GLcontext
*ctx
, GLframebuffer
*fb
)
1403 GLuint width
, height
;
1404 if (ctx
->Driver
.GetBufferSize
) {
1405 ctx
->Driver
.GetBufferSize(fb
, &width
, &height
);
1406 if (ctx
->Driver
.ResizeBuffers
)
1407 ctx
->Driver
.ResizeBuffers(ctx
, fb
, width
, height
);
1408 fb
->Initialized
= GL_TRUE
;
1414 * Bind the given context to the given drawBuffer and readBuffer and
1415 * make it the current context for the calling thread.
1416 * We'll render into the drawBuffer and read pixels from the
1417 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1419 * We check that the context's and framebuffer's visuals are compatible
1420 * and return immediately if they're not.
1422 * \param newCtx the new GL context. If NULL then there will be no current GL
1424 * \param drawBuffer the drawing framebuffer
1425 * \param readBuffer the reading framebuffer
1428 _mesa_make_current( GLcontext
*newCtx
, GLframebuffer
*drawBuffer
,
1429 GLframebuffer
*readBuffer
)
1431 GET_CURRENT_CONTEXT(oldCtx
);
1433 if (MESA_VERBOSE
& VERBOSE_API
)
1434 _mesa_debug(newCtx
, "_mesa_make_current()\n");
1436 /* Check that the context's and framebuffer's visuals are compatible.
1438 if (newCtx
&& drawBuffer
&& newCtx
->WinSysDrawBuffer
!= drawBuffer
) {
1439 if (!check_compatible(newCtx
, drawBuffer
)) {
1440 _mesa_warning(newCtx
,
1441 "MakeCurrent: incompatible visuals for context and drawbuffer");
1445 if (newCtx
&& readBuffer
&& newCtx
->WinSysReadBuffer
!= readBuffer
) {
1446 if (!check_compatible(newCtx
, readBuffer
)) {
1447 _mesa_warning(newCtx
,
1448 "MakeCurrent: incompatible visuals for context and readbuffer");
1453 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1454 _glapi_set_context((void *) newCtx
);
1455 ASSERT(_mesa_get_current_context() == newCtx
);
1458 _mesa_unreference_framebuffer(&oldCtx
->WinSysDrawBuffer
);
1459 _mesa_unreference_framebuffer(&oldCtx
->WinSysReadBuffer
);
1460 _mesa_unreference_framebuffer(&oldCtx
->DrawBuffer
);
1461 _mesa_unreference_framebuffer(&oldCtx
->ReadBuffer
);
1465 _glapi_set_dispatch(NULL
); /* none current */
1468 _glapi_set_dispatch(newCtx
->CurrentDispatch
);
1470 if (drawBuffer
&& readBuffer
) {
1471 /* TODO: check if newCtx and buffer's visual match??? */
1473 ASSERT(drawBuffer
->Name
== 0);
1474 ASSERT(readBuffer
->Name
== 0);
1475 _mesa_reference_framebuffer(&newCtx
->WinSysDrawBuffer
, drawBuffer
);
1476 _mesa_reference_framebuffer(&newCtx
->WinSysReadBuffer
, readBuffer
);
1479 * Only set the context's Draw/ReadBuffer fields if they're NULL
1480 * or not bound to a user-created FBO.
1482 if (!newCtx
->DrawBuffer
|| newCtx
->DrawBuffer
->Name
== 0) {
1483 _mesa_reference_framebuffer(&newCtx
->DrawBuffer
, drawBuffer
);
1485 if (!newCtx
->ReadBuffer
|| newCtx
->ReadBuffer
->Name
== 0) {
1486 _mesa_reference_framebuffer(&newCtx
->ReadBuffer
, readBuffer
);
1489 newCtx
->NewState
|= _NEW_BUFFERS
;
1492 /* We want to get rid of these lines: */
1495 if (!drawBuffer
->Initialized
) {
1496 initialize_framebuffer_size(newCtx
, drawBuffer
);
1498 if (readBuffer
!= drawBuffer
&& !readBuffer
->Initialized
) {
1499 initialize_framebuffer_size(newCtx
, readBuffer
);
1502 _mesa_resizebuffers(newCtx
);
1506 /* We want the drawBuffer and readBuffer to be initialized by
1508 * This generally means the Width and Height match the actual
1509 * window size and the renderbuffers (both hardware and software
1510 * based) are allocated to match. The later can generally be
1511 * done with a call to _mesa_resize_framebuffer().
1513 * It's theoretically possible for a buffer to have zero width
1514 * or height, but for now, assert check that the driver did what's
1517 ASSERT(drawBuffer
->Width
> 0);
1518 ASSERT(drawBuffer
->Height
> 0);
1521 if (newCtx
->FirstTimeCurrent
) {
1522 /* set initial viewport and scissor size now */
1523 _mesa_set_viewport(newCtx
, 0, 0,
1524 drawBuffer
->Width
, drawBuffer
->Height
);
1525 _mesa_set_scissor(newCtx
, 0, 0,
1526 drawBuffer
->Width
, drawBuffer
->Height
);
1527 check_context_limits(newCtx
);
1531 /* We can use this to help debug user's problems. Tell them to set
1532 * the MESA_INFO env variable before running their app. Then the
1533 * first time each context is made current we'll print some useful
1536 if (newCtx
->FirstTimeCurrent
) {
1537 if (_mesa_getenv("MESA_INFO")) {
1540 newCtx
->FirstTimeCurrent
= GL_FALSE
;
1547 * Make context 'ctx' share the display lists, textures and programs
1548 * that are associated with 'ctxToShare'.
1549 * Any display lists, textures or programs associated with 'ctx' will
1550 * be deleted if nobody else is sharing them.
1553 _mesa_share_state(GLcontext
*ctx
, GLcontext
*ctxToShare
)
1555 if (ctx
&& ctxToShare
&& ctx
->Shared
&& ctxToShare
->Shared
) {
1556 ctx
->Shared
->RefCount
--;
1557 if (ctx
->Shared
->RefCount
== 0) {
1558 free_shared_state(ctx
, ctx
->Shared
);
1560 ctx
->Shared
= ctxToShare
->Shared
;
1561 ctx
->Shared
->RefCount
++;
1572 * \return pointer to the current GL context for this thread.
1574 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1575 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1579 _mesa_get_current_context( void )
1581 return (GLcontext
*) _glapi_get_context();
1586 * Get context's current API dispatch table.
1588 * It'll either be the immediate-mode execute dispatcher or the display list
1589 * compile dispatcher.
1591 * \param ctx GL context.
1593 * \return pointer to dispatch_table.
1595 * Simply returns __GLcontextRec::CurrentDispatch.
1597 struct _glapi_table
*
1598 _mesa_get_dispatch(GLcontext
*ctx
)
1600 return ctx
->CurrentDispatch
;
1606 /**********************************************************************/
1607 /** \name Miscellaneous functions */
1608 /**********************************************************************/
1614 * \param ctx GL context.
1615 * \param error error code.
1617 * Records the given error code and call the driver's dd_function_table::Error
1618 * function if defined.
1621 * This is called via _mesa_error().
1624 _mesa_record_error(GLcontext
*ctx
, GLenum error
)
1629 if (ctx
->ErrorValue
== GL_NO_ERROR
) {
1630 ctx
->ErrorValue
= error
;
1633 /* Call device driver's error handler, if any. This is used on the Mac. */
1634 if (ctx
->Driver
.Error
) {
1635 ctx
->Driver
.Error(ctx
);
1641 * Execute glFinish().
1643 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1644 * dd_function_table::Finish driver callback, if not NULL.
1649 GET_CURRENT_CONTEXT(ctx
);
1650 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1651 if (ctx
->Driver
.Finish
) {
1652 ctx
->Driver
.Finish(ctx
);
1658 * Execute glFlush().
1660 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1661 * dd_function_table::Flush driver callback, if not NULL.
1666 GET_CURRENT_CONTEXT(ctx
);
1667 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1668 if (ctx
->Driver
.Flush
) {
1669 ctx
->Driver
.Flush(ctx
);