mesa: remove unused gl_constants::MaxColorTableSize
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 /**
28 * \file context.c
29 * Mesa context/visual/framebuffer management functions.
30 * \author Brian Paul
31 */
32
33 /**
34 * \mainpage Mesa Main Module
35 *
36 * \section MainIntroduction Introduction
37 *
38 * The Mesa Main module consists of all the files in the main/ directory.
39 * Among the features of this module are:
40 * <UL>
41 * <LI> Structures to represent most GL state </LI>
42 * <LI> State set/get functions </LI>
43 * <LI> Display lists </LI>
44 * <LI> Texture unit, object and image handling </LI>
45 * <LI> Matrix and attribute stacks </LI>
46 * </UL>
47 *
48 * Other modules are responsible for API dispatch, vertex transformation,
49 * point/line/triangle setup, rasterization, vertex array caching,
50 * vertex/fragment programs/shaders, etc.
51 *
52 *
53 * \section AboutDoxygen About Doxygen
54 *
55 * If you're viewing this information as Doxygen-generated HTML you'll
56 * see the documentation index at the top of this page.
57 *
58 * The first line lists the Mesa source code modules.
59 * The second line lists the indexes available for viewing the documentation
60 * for each module.
61 *
62 * Selecting the <b>Main page</b> link will display a summary of the module
63 * (this page).
64 *
65 * Selecting <b>Data Structures</b> will list all C structures.
66 *
67 * Selecting the <b>File List</b> link will list all the source files in
68 * the module.
69 * Selecting a filename will show a list of all functions defined in that file.
70 *
71 * Selecting the <b>Data Fields</b> link will display a list of all
72 * documented structure members.
73 *
74 * Selecting the <b>Globals</b> link will display a list
75 * of all functions, structures, global variables and macros in the module.
76 *
77 */
78
79
80 #include "glheader.h"
81 #include "imports.h"
82 #include "accum.h"
83 #include "api_exec.h"
84 #include "api_loopback.h"
85 #include "arrayobj.h"
86 #include "attrib.h"
87 #include "blend.h"
88 #include "buffers.h"
89 #include "bufferobj.h"
90 #include "context.h"
91 #include "cpuinfo.h"
92 #include "debug.h"
93 #include "depth.h"
94 #include "dlist.h"
95 #include "eval.h"
96 #include "extensions.h"
97 #include "fbobject.h"
98 #include "feedback.h"
99 #include "fog.h"
100 #include "formats.h"
101 #include "framebuffer.h"
102 #include "hint.h"
103 #include "hash.h"
104 #include "light.h"
105 #include "lines.h"
106 #include "macros.h"
107 #include "matrix.h"
108 #include "multisample.h"
109 #include "pixel.h"
110 #include "pixelstore.h"
111 #include "points.h"
112 #include "polygon.h"
113 #include "queryobj.h"
114 #include "syncobj.h"
115 #include "rastpos.h"
116 #include "remap.h"
117 #include "scissor.h"
118 #include "shared.h"
119 #include "shaderobj.h"
120 #include "simple_list.h"
121 #include "state.h"
122 #include "stencil.h"
123 #include "texcompress_s3tc.h"
124 #include "texstate.h"
125 #include "transformfeedback.h"
126 #include "mtypes.h"
127 #include "varray.h"
128 #include "version.h"
129 #include "viewport.h"
130 #include "vtxfmt.h"
131 #include "program/program.h"
132 #include "program/prog_print.h"
133 #include "math/m_matrix.h"
134 #include "main/dispatch.h" /* for _gloffset_COUNT */
135
136 #ifdef USE_SPARC_ASM
137 #include "sparc/sparc.h"
138 #endif
139
140 #include "glsl_parser_extras.h"
141 #include <stdbool.h>
142
143
144 #ifndef MESA_VERBOSE
145 int MESA_VERBOSE = 0;
146 #endif
147
148 #ifndef MESA_DEBUG_FLAGS
149 int MESA_DEBUG_FLAGS = 0;
150 #endif
151
152
153 /* ubyte -> float conversion */
154 GLfloat _mesa_ubyte_to_float_color_tab[256];
155
156
157
158 /**
159 * Swap buffers notification callback.
160 *
161 * \param ctx GL context.
162 *
163 * Called by window system just before swapping buffers.
164 * We have to finish any pending rendering.
165 */
166 void
167 _mesa_notifySwapBuffers(struct gl_context *ctx)
168 {
169 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
170 _mesa_debug(ctx, "SwapBuffers\n");
171 FLUSH_CURRENT( ctx, 0 );
172 if (ctx->Driver.Flush) {
173 ctx->Driver.Flush(ctx);
174 }
175 }
176
177
178 /**********************************************************************/
179 /** \name GL Visual allocation/destruction */
180 /**********************************************************************/
181 /*@{*/
182
183 /**
184 * Allocates a struct gl_config structure and initializes it via
185 * _mesa_initialize_visual().
186 *
187 * \param dbFlag double buffering
188 * \param stereoFlag stereo buffer
189 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
190 * is acceptable but the actual depth type will be GLushort or GLuint as
191 * needed.
192 * \param stencilBits requested minimum bits per stencil buffer value
193 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
194 * of bits per color component in accum buffer.
195 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
196 * \param redBits number of bits per color component in frame buffer for RGB(A)
197 * mode. We always use 8 in core Mesa though.
198 * \param greenBits same as above.
199 * \param blueBits same as above.
200 * \param alphaBits same as above.
201 * \param numSamples not really used.
202 *
203 * \return pointer to new struct gl_config or NULL if requested parameters
204 * can't be met.
205 *
206 * \note Need to add params for level and numAuxBuffers (at least)
207 */
208 struct gl_config *
209 _mesa_create_visual( GLboolean dbFlag,
210 GLboolean stereoFlag,
211 GLint redBits,
212 GLint greenBits,
213 GLint blueBits,
214 GLint alphaBits,
215 GLint depthBits,
216 GLint stencilBits,
217 GLint accumRedBits,
218 GLint accumGreenBits,
219 GLint accumBlueBits,
220 GLint accumAlphaBits,
221 GLint numSamples )
222 {
223 struct gl_config *vis = CALLOC_STRUCT(gl_config);
224 if (vis) {
225 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
226 redBits, greenBits, blueBits, alphaBits,
227 depthBits, stencilBits,
228 accumRedBits, accumGreenBits,
229 accumBlueBits, accumAlphaBits,
230 numSamples)) {
231 free(vis);
232 return NULL;
233 }
234 }
235 return vis;
236 }
237
238
239 /**
240 * Makes some sanity checks and fills in the fields of the struct
241 * gl_config object with the given parameters. If the caller needs to
242 * set additional fields, he should just probably init the whole
243 * gl_config object himself.
244 *
245 * \return GL_TRUE on success, or GL_FALSE on failure.
246 *
247 * \sa _mesa_create_visual() above for the parameter description.
248 */
249 GLboolean
250 _mesa_initialize_visual( struct gl_config *vis,
251 GLboolean dbFlag,
252 GLboolean stereoFlag,
253 GLint redBits,
254 GLint greenBits,
255 GLint blueBits,
256 GLint alphaBits,
257 GLint depthBits,
258 GLint stencilBits,
259 GLint accumRedBits,
260 GLint accumGreenBits,
261 GLint accumBlueBits,
262 GLint accumAlphaBits,
263 GLint numSamples )
264 {
265 assert(vis);
266
267 if (depthBits < 0 || depthBits > 32) {
268 return GL_FALSE;
269 }
270 if (stencilBits < 0 || stencilBits > 8) {
271 return GL_FALSE;
272 }
273 assert(accumRedBits >= 0);
274 assert(accumGreenBits >= 0);
275 assert(accumBlueBits >= 0);
276 assert(accumAlphaBits >= 0);
277
278 vis->rgbMode = GL_TRUE;
279 vis->doubleBufferMode = dbFlag;
280 vis->stereoMode = stereoFlag;
281
282 vis->redBits = redBits;
283 vis->greenBits = greenBits;
284 vis->blueBits = blueBits;
285 vis->alphaBits = alphaBits;
286 vis->rgbBits = redBits + greenBits + blueBits;
287
288 vis->indexBits = 0;
289 vis->depthBits = depthBits;
290 vis->stencilBits = stencilBits;
291
292 vis->accumRedBits = accumRedBits;
293 vis->accumGreenBits = accumGreenBits;
294 vis->accumBlueBits = accumBlueBits;
295 vis->accumAlphaBits = accumAlphaBits;
296
297 vis->haveAccumBuffer = accumRedBits > 0;
298 vis->haveDepthBuffer = depthBits > 0;
299 vis->haveStencilBuffer = stencilBits > 0;
300
301 vis->numAuxBuffers = 0;
302 vis->level = 0;
303 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
304 vis->samples = numSamples;
305
306 return GL_TRUE;
307 }
308
309
310 /**
311 * Destroy a visual and free its memory.
312 *
313 * \param vis visual.
314 *
315 * Frees the visual structure.
316 */
317 void
318 _mesa_destroy_visual( struct gl_config *vis )
319 {
320 free(vis);
321 }
322
323 /*@}*/
324
325
326 /**********************************************************************/
327 /** \name Context allocation, initialization, destroying
328 *
329 * The purpose of the most initialization functions here is to provide the
330 * default state values according to the OpenGL specification.
331 */
332 /**********************************************************************/
333 /*@{*/
334
335
336 /**
337 * This is lame. gdb only seems to recognize enum types that are
338 * actually used somewhere. We want to be able to print/use enum
339 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
340 * the gl_texture_index type anywhere. Thus, this lame function.
341 */
342 static void
343 dummy_enum_func(void)
344 {
345 gl_buffer_index bi = BUFFER_FRONT_LEFT;
346 gl_face_index fi = FACE_POS_X;
347 gl_frag_result fr = FRAG_RESULT_DEPTH;
348 gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
349 gl_vert_attrib va = VERT_ATTRIB_POS;
350 gl_varying_slot vs = VARYING_SLOT_POS;
351
352 (void) bi;
353 (void) fi;
354 (void) fr;
355 (void) ti;
356 (void) va;
357 (void) vs;
358 }
359
360
361 /**
362 * One-time initialization mutex lock.
363 *
364 * \sa Used by one_time_init().
365 */
366 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
367
368
369
370 /**
371 * Calls all the various one-time-init functions in Mesa.
372 *
373 * While holding a global mutex lock, calls several initialization functions,
374 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
375 * defined.
376 *
377 * \sa _math_init().
378 */
379 static void
380 one_time_init( struct gl_context *ctx )
381 {
382 static GLbitfield api_init_mask = 0x0;
383
384 _glthread_LOCK_MUTEX(OneTimeLock);
385
386 /* truly one-time init */
387 if (!api_init_mask) {
388 GLuint i;
389
390 /* do some implementation tests */
391 assert( sizeof(GLbyte) == 1 );
392 assert( sizeof(GLubyte) == 1 );
393 assert( sizeof(GLshort) == 2 );
394 assert( sizeof(GLushort) == 2 );
395 assert( sizeof(GLint) == 4 );
396 assert( sizeof(GLuint) == 4 );
397
398 _mesa_get_cpu_features();
399
400 for (i = 0; i < 256; i++) {
401 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
402 }
403
404 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
405 if (MESA_VERBOSE != 0) {
406 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
407 PACKAGE_VERSION, __DATE__, __TIME__);
408 }
409 #endif
410
411 #ifdef DEBUG
412 _mesa_test_formats();
413 #endif
414 }
415
416 /* per-API one-time init */
417 if (!(api_init_mask & (1 << ctx->API))) {
418 _mesa_init_get_hash(ctx);
419
420 _mesa_init_remap_table();
421 }
422
423 api_init_mask |= 1 << ctx->API;
424
425 _glthread_UNLOCK_MUTEX(OneTimeLock);
426
427 /* Hopefully atexit() is widely available. If not, we may need some
428 * #ifdef tests here.
429 */
430 atexit(_mesa_destroy_shader_compiler);
431
432 dummy_enum_func();
433 }
434
435
436 /**
437 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
438 */
439 static void
440 _mesa_init_current(struct gl_context *ctx)
441 {
442 GLuint i;
443
444 /* Init all to (0,0,0,1) */
445 for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
446 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
447 }
448
449 /* redo special cases: */
450 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
451 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
452 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
453 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
454 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
455 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
456 }
457
458
459 /**
460 * Init vertex/fragment/geometry program limits.
461 * Important: drivers should override these with actual limits.
462 */
463 static void
464 init_program_limits(struct gl_context *ctx, GLenum type,
465 struct gl_program_constants *prog)
466 {
467 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
468 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
469 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
470 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
471 prog->MaxTemps = MAX_PROGRAM_TEMPS;
472 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
473 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
474 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
475
476 switch (type) {
477 case GL_VERTEX_PROGRAM_ARB:
478 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
479 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
480 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
481 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
482 break;
483 case GL_FRAGMENT_PROGRAM_ARB:
484 prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
485 prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
486 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
487 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
488 break;
489 case MESA_GEOMETRY_PROGRAM:
490 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
491 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
492 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
493 prog->MaxUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS;
494 break;
495 default:
496 assert(0 && "Bad program type in init_program_limits()");
497 }
498
499 /* Set the native limits to zero. This implies that there is no native
500 * support for shaders. Let the drivers fill in the actual values.
501 */
502 prog->MaxNativeInstructions = 0;
503 prog->MaxNativeAluInstructions = 0;
504 prog->MaxNativeTexInstructions = 0;
505 prog->MaxNativeTexIndirections = 0;
506 prog->MaxNativeAttribs = 0;
507 prog->MaxNativeTemps = 0;
508 prog->MaxNativeAddressRegs = 0;
509 prog->MaxNativeParameters = 0;
510
511 /* Set GLSL datatype range/precision info assuming IEEE float values.
512 * Drivers should override these defaults as needed.
513 */
514 prog->MediumFloat.RangeMin = 127;
515 prog->MediumFloat.RangeMax = 127;
516 prog->MediumFloat.Precision = 23;
517 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
518
519 /* Assume ints are stored as floats for now, since this is the least-common
520 * denominator. The OpenGL ES spec implies (page 132) that the precision
521 * of integer types should be 0. Practically speaking, IEEE
522 * single-precision floating point values can only store integers in the
523 * range [-0x01000000, 0x01000000] without loss of precision.
524 */
525 prog->MediumInt.RangeMin = 24;
526 prog->MediumInt.RangeMax = 24;
527 prog->MediumInt.Precision = 0;
528 prog->LowInt = prog->HighInt = prog->MediumInt;
529
530 prog->MaxUniformBlocks = 12;
531 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
532 ctx->Const.MaxUniformBlockSize / 4 *
533 prog->MaxUniformBlocks);
534 }
535
536
537 /**
538 * Initialize fields of gl_constants (aka ctx->Const.*).
539 * Use defaults from config.h. The device drivers will often override
540 * some of these values (such as number of texture units).
541 */
542 static void
543 _mesa_init_constants(struct gl_context *ctx)
544 {
545 assert(ctx);
546
547 /* Constants, may be overriden (usually only reduced) by device drivers */
548 ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES;
549 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
550 ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
551 ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
552 ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
553 ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
554 ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
555 ctx->Const.FragmentProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
556 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
557 ctx->Const.FragmentProgram.MaxTextureImageUnits);
558 ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
559 ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
560 ctx->Const.MaxTextureBufferSize = 65536;
561 ctx->Const.TextureBufferOffsetAlignment = 1;
562 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
563 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
564 ctx->Const.MinPointSize = MIN_POINT_SIZE;
565 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
566 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
567 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
568 ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
569 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
570 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
571 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
572 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
573 ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
574 ctx->Const.MaxClipPlanes = 6;
575 ctx->Const.MaxLights = MAX_LIGHTS;
576 ctx->Const.MaxShininess = 128.0;
577 ctx->Const.MaxSpotExponent = 128.0;
578 ctx->Const.MaxViewportWidth = MAX_VIEWPORT_WIDTH;
579 ctx->Const.MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
580
581 /** GL_ARB_uniform_buffer_object */
582 ctx->Const.MaxCombinedUniformBlocks = 36;
583 ctx->Const.MaxUniformBufferBindings = 36;
584 ctx->Const.MaxUniformBlockSize = 16384;
585 ctx->Const.UniformBufferOffsetAlignment = 1;
586
587 init_program_limits(ctx, GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram);
588 init_program_limits(ctx, GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
589 init_program_limits(ctx, MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram);
590
591 ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
592 ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
593
594 /* CheckArrayBounds is overriden by drivers/x11 for X server */
595 ctx->Const.CheckArrayBounds = GL_FALSE;
596
597 /* GL_ARB_draw_buffers */
598 ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
599
600 ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
601 ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
602
603 ctx->Const.VertexProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
604 ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
605 ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */
606 ctx->Const.GeometryProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
607 ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
608 ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
609
610 /* Shading language version */
611 if (_mesa_is_desktop_gl(ctx)) {
612 ctx->Const.GLSLVersion = 120;
613 _mesa_override_glsl_version(ctx);
614 }
615 else if (ctx->API == API_OPENGLES2) {
616 ctx->Const.GLSLVersion = 100;
617 }
618 else if (ctx->API == API_OPENGLES) {
619 ctx->Const.GLSLVersion = 0; /* GLSL not supported */
620 }
621
622 /* GL_ARB_framebuffer_object */
623 ctx->Const.MaxSamples = 0;
624
625 /* GL_ARB_sync */
626 ctx->Const.MaxServerWaitTimeout = (GLuint64) ~0;
627
628 /* GL_ATI_envmap_bumpmap */
629 ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
630
631 /* GL_EXT_provoking_vertex */
632 ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
633
634 /* GL_EXT_transform_feedback */
635 ctx->Const.MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
636 ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
637 ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
638 ctx->Const.MaxVertexStreams = 1;
639
640 /* GL 3.2: hard-coded for now: */
641 ctx->Const.ProfileMask = GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
642
643 /** GL_EXT_gpu_shader4 */
644 ctx->Const.MinProgramTexelOffset = -8;
645 ctx->Const.MaxProgramTexelOffset = 7;
646
647 /* GL_ARB_robustness */
648 ctx->Const.ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
649
650 /* PrimitiveRestart */
651 ctx->Const.PrimitiveRestartInSoftware = GL_FALSE;
652
653 /* ES 3.0 or ARB_ES3_compatibility */
654 ctx->Const.MaxElementIndex = 0xffffffffu;
655
656 /* GL_ARB_texture_multisample */
657 ctx->Const.MaxColorTextureSamples = 1;
658 ctx->Const.MaxDepthTextureSamples = 1;
659 ctx->Const.MaxIntegerSamples = 1;
660 }
661
662
663 /**
664 * Do some sanity checks on the limits/constants for the given context.
665 * Only called the first time a context is bound.
666 */
667 static void
668 check_context_limits(struct gl_context *ctx)
669 {
670 /* check that we don't exceed the size of various bitfields */
671 assert(VARYING_SLOT_MAX <=
672 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
673 assert(VARYING_SLOT_MAX <=
674 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
675
676 /* shader-related checks */
677 assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
678 assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
679
680 /* Texture unit checks */
681 assert(ctx->Const.FragmentProgram.MaxTextureImageUnits > 0);
682 assert(ctx->Const.FragmentProgram.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
683 assert(ctx->Const.MaxTextureCoordUnits > 0);
684 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
685 assert(ctx->Const.MaxTextureUnits > 0);
686 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
687 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
688 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.FragmentProgram.MaxTextureImageUnits,
689 ctx->Const.MaxTextureCoordUnits));
690 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
691 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
692 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
693 /* number of coord units cannot be greater than number of image units */
694 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.FragmentProgram.MaxTextureImageUnits);
695
696
697 /* Texture size checks */
698 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
699 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
700 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
701 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
702
703 /* Texture level checks */
704 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
705 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
706
707 /* Max texture size should be <= max viewport size (render to texture) */
708 assert((1U << (ctx->Const.MaxTextureLevels - 1))
709 <= ctx->Const.MaxViewportWidth);
710 assert((1U << (ctx->Const.MaxTextureLevels - 1))
711 <= ctx->Const.MaxViewportHeight);
712
713 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
714
715 /* if this fails, add more enum values to gl_buffer_index */
716 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
717
718 /* XXX probably add more tests */
719 }
720
721
722 /**
723 * Initialize the attribute groups in a GL context.
724 *
725 * \param ctx GL context.
726 *
727 * Initializes all the attributes, calling the respective <tt>init*</tt>
728 * functions for the more complex data structures.
729 */
730 static GLboolean
731 init_attrib_groups(struct gl_context *ctx)
732 {
733 assert(ctx);
734
735 /* Constants */
736 _mesa_init_constants( ctx );
737
738 /* Extensions */
739 _mesa_init_extensions( ctx );
740
741 /* Attribute Groups */
742 _mesa_init_accum( ctx );
743 _mesa_init_attrib( ctx );
744 _mesa_init_buffer_objects( ctx );
745 _mesa_init_color( ctx );
746 _mesa_init_current( ctx );
747 _mesa_init_depth( ctx );
748 _mesa_init_debug( ctx );
749 _mesa_init_display_list( ctx );
750 _mesa_init_errors( ctx );
751 _mesa_init_eval( ctx );
752 _mesa_init_fbobjects( ctx );
753 _mesa_init_feedback( ctx );
754 _mesa_init_fog( ctx );
755 _mesa_init_hint( ctx );
756 _mesa_init_line( ctx );
757 _mesa_init_lighting( ctx );
758 _mesa_init_matrix( ctx );
759 _mesa_init_multisample( ctx );
760 _mesa_init_pixel( ctx );
761 _mesa_init_pixelstore( ctx );
762 _mesa_init_point( ctx );
763 _mesa_init_polygon( ctx );
764 _mesa_init_program( ctx );
765 _mesa_init_queryobj( ctx );
766 _mesa_init_sync( ctx );
767 _mesa_init_rastpos( ctx );
768 _mesa_init_scissor( ctx );
769 _mesa_init_shader_state( ctx );
770 _mesa_init_stencil( ctx );
771 _mesa_init_transform( ctx );
772 _mesa_init_transform_feedback( ctx );
773 _mesa_init_varray( ctx );
774 _mesa_init_viewport( ctx );
775
776 if (!_mesa_init_texture( ctx ))
777 return GL_FALSE;
778
779 _mesa_init_texture_s3tc( ctx );
780
781 /* Miscellaneous */
782 ctx->NewState = _NEW_ALL;
783 ctx->NewDriverState = ~0;
784 ctx->ErrorValue = GL_NO_ERROR;
785 ctx->ResetStatus = GL_NO_ERROR;
786 ctx->varying_vp_inputs = VERT_BIT_ALL;
787
788 return GL_TRUE;
789 }
790
791
792 /**
793 * Update default objects in a GL context with respect to shared state.
794 *
795 * \param ctx GL context.
796 *
797 * Removes references to old default objects, (texture objects, program
798 * objects, etc.) and changes to reference those from the current shared
799 * state.
800 */
801 static GLboolean
802 update_default_objects(struct gl_context *ctx)
803 {
804 assert(ctx);
805
806 _mesa_update_default_objects_program(ctx);
807 _mesa_update_default_objects_texture(ctx);
808 _mesa_update_default_objects_buffer_objects(ctx);
809
810 return GL_TRUE;
811 }
812
813
814 /**
815 * This is the default function we plug into all dispatch table slots
816 * This helps prevents a segfault when someone calls a GL function without
817 * first checking if the extension's supported.
818 */
819 int
820 _mesa_generic_nop(void)
821 {
822 GET_CURRENT_CONTEXT(ctx);
823 _mesa_error(ctx, GL_INVALID_OPERATION,
824 "unsupported function called "
825 "(unsupported extension or deprecated function?)");
826 return 0;
827 }
828
829
830 /**
831 * Allocate and initialize a new dispatch table.
832 */
833 struct _glapi_table *
834 _mesa_alloc_dispatch_table()
835 {
836 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
837 * In practice, this'll be the same for stand-alone Mesa. But for DRI
838 * Mesa we do this to accomodate different versions of libGL and various
839 * DRI drivers.
840 */
841 GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
842 struct _glapi_table *table;
843
844 table = malloc(numEntries * sizeof(_glapi_proc));
845 if (table) {
846 _glapi_proc *entry = (_glapi_proc *) table;
847 GLint i;
848 for (i = 0; i < numEntries; i++) {
849 entry[i] = (_glapi_proc) _mesa_generic_nop;
850 }
851 }
852 return table;
853 }
854
855 /**
856 * Creates a minimal dispatch table for use within glBegin()/glEnd().
857 *
858 * This ensures that we generate GL_INVALID_OPERATION errors from most
859 * functions, since the set of functions that are valid within Begin/End is
860 * very small.
861 *
862 * From the GL 1.0 specification section 2.6.3, "GL Commands within
863 * Begin/End"
864 *
865 * "The only GL commands that are allowed within any Begin/End pairs are
866 * the commands for specifying vertex coordinates, vertex color, normal
867 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
868 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
869 * commands for specifying lighting material parameters (Material
870 * commands see section 2.12.2), display list invocation commands
871 * (CallList and CallLists see section 5.4), and the EdgeFlag
872 * command. Executing Begin after Begin has already been executed but
873 * before an End is issued generates the INVALID OPERATION error, as does
874 * executing End without a previous corresponding Begin. Executing any
875 * other GL command within Begin/End results in the error INVALID
876 * OPERATION."
877 *
878 * The table entries for specifying vertex attributes are set up by
879 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
880 * are set by install_vtxfmt() as well.
881 */
882 static struct _glapi_table *
883 create_beginend_table(const struct gl_context *ctx)
884 {
885 struct _glapi_table *table;
886
887 table = _mesa_alloc_dispatch_table();
888 if (!table)
889 return NULL;
890
891 /* Fill in functions which return a value, since they should return some
892 * specific value even if they emit a GL_INVALID_OPERATION error from them
893 * being called within glBegin()/glEnd().
894 */
895 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
896
897 COPY_DISPATCH(GenLists);
898 COPY_DISPATCH(IsProgram);
899 COPY_DISPATCH(IsVertexArray);
900 COPY_DISPATCH(IsBuffer);
901 COPY_DISPATCH(IsEnabled);
902 COPY_DISPATCH(IsEnabledi);
903 COPY_DISPATCH(IsRenderbuffer);
904 COPY_DISPATCH(IsFramebuffer);
905 COPY_DISPATCH(CheckFramebufferStatus);
906 COPY_DISPATCH(RenderMode);
907 COPY_DISPATCH(GetString);
908 COPY_DISPATCH(GetStringi);
909 COPY_DISPATCH(GetPointerv);
910 COPY_DISPATCH(IsQuery);
911 COPY_DISPATCH(IsSampler);
912 COPY_DISPATCH(IsSync);
913 COPY_DISPATCH(IsTexture);
914 COPY_DISPATCH(IsTransformFeedback);
915 COPY_DISPATCH(DeleteQueries);
916 COPY_DISPATCH(AreTexturesResident);
917 COPY_DISPATCH(FenceSync);
918 COPY_DISPATCH(ClientWaitSync);
919 COPY_DISPATCH(MapBuffer);
920 COPY_DISPATCH(UnmapBuffer);
921 COPY_DISPATCH(MapBufferRange);
922 COPY_DISPATCH(ObjectPurgeableAPPLE);
923 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
924
925 _mesa_loopback_init_api_table(ctx, table);
926
927 return table;
928 }
929
930 void
931 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
932 {
933 /* Do the code-generated setup of the exec table in api_exec.c. */
934 _mesa_initialize_exec_table(ctx);
935
936 if (ctx->Save)
937 _mesa_initialize_save_table(ctx);
938 }
939
940 /**
941 * Initialize a struct gl_context struct (rendering context).
942 *
943 * This includes allocating all the other structs and arrays which hang off of
944 * the context by pointers.
945 * Note that the driver needs to pass in its dd_function_table here since
946 * we need to at least call driverFunctions->NewTextureObject to create the
947 * default texture objects.
948 *
949 * Called by _mesa_create_context().
950 *
951 * Performs the imports and exports callback tables initialization, and
952 * miscellaneous one-time initializations. If no shared context is supplied one
953 * is allocated, and increase its reference count. Setups the GL API dispatch
954 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
955 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
956 * for debug flags.
957 *
958 * \param ctx the context to initialize
959 * \param api the GL API type to create the context for
960 * \param visual describes the visual attributes for this context
961 * \param share_list points to context to share textures, display lists,
962 * etc with, or NULL
963 * \param driverFunctions table of device driver functions for this context
964 * to use
965 */
966 GLboolean
967 _mesa_initialize_context(struct gl_context *ctx,
968 gl_api api,
969 const struct gl_config *visual,
970 struct gl_context *share_list,
971 const struct dd_function_table *driverFunctions)
972 {
973 struct gl_shared_state *shared;
974 int i;
975
976 assert(driverFunctions->NewTextureObject);
977 assert(driverFunctions->FreeTextureImageBuffer);
978
979 ctx->API = api;
980 ctx->Visual = *visual;
981 ctx->DrawBuffer = NULL;
982 ctx->ReadBuffer = NULL;
983 ctx->WinSysDrawBuffer = NULL;
984 ctx->WinSysReadBuffer = NULL;
985
986 if (_mesa_is_desktop_gl(ctx)) {
987 _mesa_override_gl_version(ctx);
988 }
989
990 /* misc one-time initializations */
991 one_time_init(ctx);
992
993 /* Plug in driver functions and context pointer here.
994 * This is important because when we call alloc_shared_state() below
995 * we'll call ctx->Driver.NewTextureObject() to create the default
996 * textures.
997 */
998 ctx->Driver = *driverFunctions;
999
1000 if (share_list) {
1001 /* share state with another context */
1002 shared = share_list->Shared;
1003 }
1004 else {
1005 /* allocate new, unshared state */
1006 shared = _mesa_alloc_shared_state(ctx);
1007 if (!shared)
1008 return GL_FALSE;
1009 }
1010
1011 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1012
1013 if (!init_attrib_groups( ctx ))
1014 goto fail;
1015
1016 /* setup the API dispatch tables with all nop functions */
1017 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1018 if (!ctx->OutsideBeginEnd)
1019 goto fail;
1020 ctx->Exec = ctx->OutsideBeginEnd;
1021 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1022
1023 ctx->FragmentProgram._MaintainTexEnvProgram
1024 = (_mesa_getenv("MESA_TEX_PROG") != NULL);
1025
1026 ctx->VertexProgram._MaintainTnlProgram
1027 = (_mesa_getenv("MESA_TNL_PROG") != NULL);
1028 if (ctx->VertexProgram._MaintainTnlProgram) {
1029 /* this is required... */
1030 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1031 }
1032
1033 /* Mesa core handles all the formats that mesa core knows about.
1034 * Drivers will want to override this list with just the formats
1035 * they can handle, and confirm that appropriate fallbacks exist in
1036 * _mesa_choose_tex_format().
1037 */
1038 memset(&ctx->TextureFormatSupported, GL_TRUE,
1039 sizeof(ctx->TextureFormatSupported));
1040
1041 switch (ctx->API) {
1042 case API_OPENGL_COMPAT:
1043 ctx->BeginEnd = create_beginend_table(ctx);
1044 ctx->Save = _mesa_alloc_dispatch_table();
1045 if (!ctx->BeginEnd || !ctx->Save)
1046 goto fail;
1047
1048 /* fall-through */
1049 case API_OPENGL_CORE:
1050 break;
1051 case API_OPENGLES:
1052 /**
1053 * GL_OES_texture_cube_map says
1054 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1055 */
1056 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1057 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1058 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1059 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1060 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1061 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1062 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1063 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1064 }
1065 break;
1066 case API_OPENGLES2:
1067 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1068 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1069 break;
1070 }
1071
1072 ctx->FirstTimeCurrent = GL_TRUE;
1073
1074 return GL_TRUE;
1075
1076 fail:
1077 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1078 free(ctx->BeginEnd);
1079 free(ctx->Exec);
1080 free(ctx->Save);
1081 return GL_FALSE;
1082 }
1083
1084
1085 /**
1086 * Allocate and initialize a struct gl_context structure.
1087 * Note that the driver needs to pass in its dd_function_table here since
1088 * we need to at least call driverFunctions->NewTextureObject to initialize
1089 * the rendering context.
1090 *
1091 * \param api the GL API type to create the context for
1092 * \param visual a struct gl_config pointer (we copy the struct contents)
1093 * \param share_list another context to share display lists with or NULL
1094 * \param driverFunctions points to the dd_function_table into which the
1095 * driver has plugged in all its special functions.
1096 *
1097 * \return pointer to a new __struct gl_contextRec or NULL if error.
1098 */
1099 struct gl_context *
1100 _mesa_create_context(gl_api api,
1101 const struct gl_config *visual,
1102 struct gl_context *share_list,
1103 const struct dd_function_table *driverFunctions)
1104 {
1105 struct gl_context *ctx;
1106
1107 ASSERT(visual);
1108
1109 ctx = calloc(1, sizeof(struct gl_context));
1110 if (!ctx)
1111 return NULL;
1112
1113 if (_mesa_initialize_context(ctx, api, visual, share_list,
1114 driverFunctions)) {
1115 return ctx;
1116 }
1117 else {
1118 free(ctx);
1119 return NULL;
1120 }
1121 }
1122
1123
1124 /**
1125 * Free the data associated with the given context.
1126 *
1127 * But doesn't free the struct gl_context struct itself.
1128 *
1129 * \sa _mesa_initialize_context() and init_attrib_groups().
1130 */
1131 void
1132 _mesa_free_context_data( struct gl_context *ctx )
1133 {
1134 if (!_mesa_get_current_context()){
1135 /* No current context, but we may need one in order to delete
1136 * texture objs, etc. So temporarily bind the context now.
1137 */
1138 _mesa_make_current(ctx, NULL, NULL);
1139 }
1140
1141 /* unreference WinSysDraw/Read buffers */
1142 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1143 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1144 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1145 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1146
1147 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1148 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1149 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1150
1151 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1152 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1153 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1154
1155 _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, NULL);
1156 _mesa_reference_array_object(ctx, &ctx->Array.DefaultArrayObj, NULL);
1157
1158 _mesa_free_attrib_data(ctx);
1159 _mesa_free_buffer_objects(ctx);
1160 _mesa_free_lighting_data( ctx );
1161 _mesa_free_eval_data( ctx );
1162 _mesa_free_texture_data( ctx );
1163 _mesa_free_matrix_data( ctx );
1164 _mesa_free_viewport_data( ctx );
1165 _mesa_free_program_data(ctx);
1166 _mesa_free_shader_state(ctx);
1167 _mesa_free_queryobj_data(ctx);
1168 _mesa_free_sync_data(ctx);
1169 _mesa_free_varray_data(ctx);
1170 _mesa_free_transform_feedback(ctx);
1171
1172 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1173 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1174 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1175 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1176
1177 /* free dispatch tables */
1178 free(ctx->BeginEnd);
1179 free(ctx->Exec);
1180 free(ctx->Save);
1181
1182 /* Shared context state (display lists, textures, etc) */
1183 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1184
1185 /* needs to be after freeing shared state */
1186 _mesa_free_display_list_data(ctx);
1187
1188 _mesa_free_errors_data(ctx);
1189
1190 free((void *)ctx->Extensions.String);
1191
1192 free(ctx->VersionString);
1193
1194 /* unbind the context if it's currently bound */
1195 if (ctx == _mesa_get_current_context()) {
1196 _mesa_make_current(NULL, NULL, NULL);
1197 }
1198 }
1199
1200
1201 /**
1202 * Destroy a struct gl_context structure.
1203 *
1204 * \param ctx GL context.
1205 *
1206 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1207 */
1208 void
1209 _mesa_destroy_context( struct gl_context *ctx )
1210 {
1211 if (ctx) {
1212 _mesa_free_context_data(ctx);
1213 free( (void *) ctx );
1214 }
1215 }
1216
1217
1218 /**
1219 * Copy attribute groups from one context to another.
1220 *
1221 * \param src source context
1222 * \param dst destination context
1223 * \param mask bitwise OR of GL_*_BIT flags
1224 *
1225 * According to the bits specified in \p mask, copies the corresponding
1226 * attributes from \p src into \p dst. For many of the attributes a simple \c
1227 * memcpy is not enough due to the existence of internal pointers in their data
1228 * structures.
1229 */
1230 void
1231 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1232 GLuint mask )
1233 {
1234 if (mask & GL_ACCUM_BUFFER_BIT) {
1235 /* OK to memcpy */
1236 dst->Accum = src->Accum;
1237 }
1238 if (mask & GL_COLOR_BUFFER_BIT) {
1239 /* OK to memcpy */
1240 dst->Color = src->Color;
1241 }
1242 if (mask & GL_CURRENT_BIT) {
1243 /* OK to memcpy */
1244 dst->Current = src->Current;
1245 }
1246 if (mask & GL_DEPTH_BUFFER_BIT) {
1247 /* OK to memcpy */
1248 dst->Depth = src->Depth;
1249 }
1250 if (mask & GL_ENABLE_BIT) {
1251 /* no op */
1252 }
1253 if (mask & GL_EVAL_BIT) {
1254 /* OK to memcpy */
1255 dst->Eval = src->Eval;
1256 }
1257 if (mask & GL_FOG_BIT) {
1258 /* OK to memcpy */
1259 dst->Fog = src->Fog;
1260 }
1261 if (mask & GL_HINT_BIT) {
1262 /* OK to memcpy */
1263 dst->Hint = src->Hint;
1264 }
1265 if (mask & GL_LIGHTING_BIT) {
1266 GLuint i;
1267 /* begin with memcpy */
1268 dst->Light = src->Light;
1269 /* fixup linked lists to prevent pointer insanity */
1270 make_empty_list( &(dst->Light.EnabledList) );
1271 for (i = 0; i < MAX_LIGHTS; i++) {
1272 if (dst->Light.Light[i].Enabled) {
1273 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1274 }
1275 }
1276 }
1277 if (mask & GL_LINE_BIT) {
1278 /* OK to memcpy */
1279 dst->Line = src->Line;
1280 }
1281 if (mask & GL_LIST_BIT) {
1282 /* OK to memcpy */
1283 dst->List = src->List;
1284 }
1285 if (mask & GL_PIXEL_MODE_BIT) {
1286 /* OK to memcpy */
1287 dst->Pixel = src->Pixel;
1288 }
1289 if (mask & GL_POINT_BIT) {
1290 /* OK to memcpy */
1291 dst->Point = src->Point;
1292 }
1293 if (mask & GL_POLYGON_BIT) {
1294 /* OK to memcpy */
1295 dst->Polygon = src->Polygon;
1296 }
1297 if (mask & GL_POLYGON_STIPPLE_BIT) {
1298 /* Use loop instead of memcpy due to problem with Portland Group's
1299 * C compiler. Reported by John Stone.
1300 */
1301 GLuint i;
1302 for (i = 0; i < 32; i++) {
1303 dst->PolygonStipple[i] = src->PolygonStipple[i];
1304 }
1305 }
1306 if (mask & GL_SCISSOR_BIT) {
1307 /* OK to memcpy */
1308 dst->Scissor = src->Scissor;
1309 }
1310 if (mask & GL_STENCIL_BUFFER_BIT) {
1311 /* OK to memcpy */
1312 dst->Stencil = src->Stencil;
1313 }
1314 if (mask & GL_TEXTURE_BIT) {
1315 /* Cannot memcpy because of pointers */
1316 _mesa_copy_texture_state(src, dst);
1317 }
1318 if (mask & GL_TRANSFORM_BIT) {
1319 /* OK to memcpy */
1320 dst->Transform = src->Transform;
1321 }
1322 if (mask & GL_VIEWPORT_BIT) {
1323 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1324 dst->Viewport.X = src->Viewport.X;
1325 dst->Viewport.Y = src->Viewport.Y;
1326 dst->Viewport.Width = src->Viewport.Width;
1327 dst->Viewport.Height = src->Viewport.Height;
1328 dst->Viewport.Near = src->Viewport.Near;
1329 dst->Viewport.Far = src->Viewport.Far;
1330 _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap);
1331 }
1332
1333 /* XXX FIXME: Call callbacks?
1334 */
1335 dst->NewState = _NEW_ALL;
1336 dst->NewDriverState = ~0;
1337 }
1338
1339
1340 /**
1341 * Check if the given context can render into the given framebuffer
1342 * by checking visual attributes.
1343 *
1344 * Most of these tests could go away because Mesa is now pretty flexible
1345 * in terms of mixing rendering contexts with framebuffers. As long
1346 * as RGB vs. CI mode agree, we're probably good.
1347 *
1348 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1349 */
1350 static GLboolean
1351 check_compatible(const struct gl_context *ctx,
1352 const struct gl_framebuffer *buffer)
1353 {
1354 const struct gl_config *ctxvis = &ctx->Visual;
1355 const struct gl_config *bufvis = &buffer->Visual;
1356
1357 if (buffer == _mesa_get_incomplete_framebuffer())
1358 return GL_TRUE;
1359
1360 #if 0
1361 /* disabling this fixes the fgl_glxgears pbuffer demo */
1362 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1363 return GL_FALSE;
1364 #endif
1365 if (ctxvis->stereoMode && !bufvis->stereoMode)
1366 return GL_FALSE;
1367 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1368 return GL_FALSE;
1369 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1370 return GL_FALSE;
1371 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1372 return GL_FALSE;
1373 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1374 return GL_FALSE;
1375 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1376 return GL_FALSE;
1377 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1378 return GL_FALSE;
1379 #if 0
1380 /* disabled (see bug 11161) */
1381 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1382 return GL_FALSE;
1383 #endif
1384 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1385 return GL_FALSE;
1386
1387 return GL_TRUE;
1388 }
1389
1390
1391 /**
1392 * Do one-time initialization for the given framebuffer. Specifically,
1393 * ask the driver for the window's current size and update the framebuffer
1394 * object to match.
1395 * Really, the device driver should totally take care of this.
1396 */
1397 static void
1398 initialize_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb)
1399 {
1400 GLuint width, height;
1401 if (ctx->Driver.GetBufferSize) {
1402 ctx->Driver.GetBufferSize(fb, &width, &height);
1403 if (ctx->Driver.ResizeBuffers)
1404 ctx->Driver.ResizeBuffers(ctx, fb, width, height);
1405 fb->Initialized = GL_TRUE;
1406 }
1407 }
1408
1409
1410 /**
1411 * Check if the viewport/scissor size has not yet been initialized.
1412 * Initialize the size if the given width and height are non-zero.
1413 */
1414 void
1415 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1416 {
1417 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1418 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1419 * potential infinite recursion.
1420 */
1421 ctx->ViewportInitialized = GL_TRUE;
1422 _mesa_set_viewport(ctx, 0, 0, width, height);
1423 _mesa_set_scissor(ctx, 0, 0, width, height);
1424 }
1425 }
1426
1427
1428 /**
1429 * Bind the given context to the given drawBuffer and readBuffer and
1430 * make it the current context for the calling thread.
1431 * We'll render into the drawBuffer and read pixels from the
1432 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1433 *
1434 * We check that the context's and framebuffer's visuals are compatible
1435 * and return immediately if they're not.
1436 *
1437 * \param newCtx the new GL context. If NULL then there will be no current GL
1438 * context.
1439 * \param drawBuffer the drawing framebuffer
1440 * \param readBuffer the reading framebuffer
1441 */
1442 GLboolean
1443 _mesa_make_current( struct gl_context *newCtx,
1444 struct gl_framebuffer *drawBuffer,
1445 struct gl_framebuffer *readBuffer )
1446 {
1447 GET_CURRENT_CONTEXT(curCtx);
1448
1449 if (MESA_VERBOSE & VERBOSE_API)
1450 _mesa_debug(newCtx, "_mesa_make_current()\n");
1451
1452 /* Check that the context's and framebuffer's visuals are compatible.
1453 */
1454 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1455 if (!check_compatible(newCtx, drawBuffer)) {
1456 _mesa_warning(newCtx,
1457 "MakeCurrent: incompatible visuals for context and drawbuffer");
1458 return GL_FALSE;
1459 }
1460 }
1461 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1462 if (!check_compatible(newCtx, readBuffer)) {
1463 _mesa_warning(newCtx,
1464 "MakeCurrent: incompatible visuals for context and readbuffer");
1465 return GL_FALSE;
1466 }
1467 }
1468
1469 if (curCtx &&
1470 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1471 /* make sure this context is valid for flushing */
1472 curCtx != newCtx)
1473 _mesa_flush(curCtx);
1474
1475 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1476 _glapi_set_context((void *) newCtx);
1477 ASSERT(_mesa_get_current_context() == newCtx);
1478
1479 if (!newCtx) {
1480 _glapi_set_dispatch(NULL); /* none current */
1481 }
1482 else {
1483 _glapi_set_dispatch(newCtx->CurrentDispatch);
1484
1485 if (drawBuffer && readBuffer) {
1486 ASSERT(_mesa_is_winsys_fbo(drawBuffer));
1487 ASSERT(_mesa_is_winsys_fbo(readBuffer));
1488 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1489 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1490
1491 /*
1492 * Only set the context's Draw/ReadBuffer fields if they're NULL
1493 * or not bound to a user-created FBO.
1494 */
1495 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1496 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1497 /* Update the FBO's list of drawbuffers/renderbuffers.
1498 * For winsys FBOs this comes from the GL state (which may have
1499 * changed since the last time this FBO was bound).
1500 */
1501 _mesa_update_draw_buffers(newCtx);
1502 }
1503 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1504 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1505 }
1506
1507 /* XXX only set this flag if we're really changing the draw/read
1508 * framebuffer bindings.
1509 */
1510 newCtx->NewState |= _NEW_BUFFERS;
1511
1512 #if 1
1513 /* We want to get rid of these lines: */
1514 if (!drawBuffer->Initialized) {
1515 initialize_framebuffer_size(newCtx, drawBuffer);
1516 }
1517 if (readBuffer != drawBuffer && !readBuffer->Initialized) {
1518 initialize_framebuffer_size(newCtx, readBuffer);
1519 }
1520
1521 _mesa_resizebuffers(newCtx);
1522 #else
1523 /* We want the drawBuffer and readBuffer to be initialized by
1524 * the driver.
1525 * This generally means the Width and Height match the actual
1526 * window size and the renderbuffers (both hardware and software
1527 * based) are allocated to match. The later can generally be
1528 * done with a call to _mesa_resize_framebuffer().
1529 *
1530 * It's theoretically possible for a buffer to have zero width
1531 * or height, but for now, assert check that the driver did what's
1532 * expected of it.
1533 */
1534 ASSERT(drawBuffer->Width > 0);
1535 ASSERT(drawBuffer->Height > 0);
1536 #endif
1537
1538 if (drawBuffer) {
1539 _mesa_check_init_viewport(newCtx,
1540 drawBuffer->Width, drawBuffer->Height);
1541 }
1542 }
1543
1544 if (newCtx->FirstTimeCurrent) {
1545 assert(newCtx->Version > 0);
1546
1547 newCtx->Extensions.String = _mesa_make_extension_string(newCtx);
1548
1549 check_context_limits(newCtx);
1550
1551 /* We can use this to help debug user's problems. Tell them to set
1552 * the MESA_INFO env variable before running their app. Then the
1553 * first time each context is made current we'll print some useful
1554 * information.
1555 */
1556 if (_mesa_getenv("MESA_INFO")) {
1557 _mesa_print_info();
1558 }
1559
1560 newCtx->FirstTimeCurrent = GL_FALSE;
1561 }
1562 }
1563
1564 return GL_TRUE;
1565 }
1566
1567
1568 /**
1569 * Make context 'ctx' share the display lists, textures and programs
1570 * that are associated with 'ctxToShare'.
1571 * Any display lists, textures or programs associated with 'ctx' will
1572 * be deleted if nobody else is sharing them.
1573 */
1574 GLboolean
1575 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1576 {
1577 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1578 struct gl_shared_state *oldShared = NULL;
1579
1580 /* save ref to old state to prevent it from being deleted immediately */
1581 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1582
1583 /* update ctx's Shared pointer */
1584 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1585
1586 update_default_objects(ctx);
1587
1588 /* release the old shared state */
1589 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1590
1591 return GL_TRUE;
1592 }
1593 else {
1594 return GL_FALSE;
1595 }
1596 }
1597
1598
1599
1600 /**
1601 * \return pointer to the current GL context for this thread.
1602 *
1603 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1604 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1605 * context.h.
1606 */
1607 struct gl_context *
1608 _mesa_get_current_context( void )
1609 {
1610 return (struct gl_context *) _glapi_get_context();
1611 }
1612
1613
1614 /**
1615 * Get context's current API dispatch table.
1616 *
1617 * It'll either be the immediate-mode execute dispatcher or the display list
1618 * compile dispatcher.
1619 *
1620 * \param ctx GL context.
1621 *
1622 * \return pointer to dispatch_table.
1623 *
1624 * Simply returns __struct gl_contextRec::CurrentDispatch.
1625 */
1626 struct _glapi_table *
1627 _mesa_get_dispatch(struct gl_context *ctx)
1628 {
1629 return ctx->CurrentDispatch;
1630 }
1631
1632 /*@}*/
1633
1634
1635 /**********************************************************************/
1636 /** \name Miscellaneous functions */
1637 /**********************************************************************/
1638 /*@{*/
1639
1640 /**
1641 * Record an error.
1642 *
1643 * \param ctx GL context.
1644 * \param error error code.
1645 *
1646 * Records the given error code and call the driver's dd_function_table::Error
1647 * function if defined.
1648 *
1649 * \sa
1650 * This is called via _mesa_error().
1651 */
1652 void
1653 _mesa_record_error(struct gl_context *ctx, GLenum error)
1654 {
1655 if (!ctx)
1656 return;
1657
1658 if (ctx->ErrorValue == GL_NO_ERROR) {
1659 ctx->ErrorValue = error;
1660 }
1661 }
1662
1663
1664 /**
1665 * Flush commands and wait for completion.
1666 */
1667 void
1668 _mesa_finish(struct gl_context *ctx)
1669 {
1670 FLUSH_VERTICES( ctx, 0 );
1671 FLUSH_CURRENT( ctx, 0 );
1672 if (ctx->Driver.Finish) {
1673 ctx->Driver.Finish(ctx);
1674 }
1675 }
1676
1677
1678 /**
1679 * Flush commands.
1680 */
1681 void
1682 _mesa_flush(struct gl_context *ctx)
1683 {
1684 FLUSH_VERTICES( ctx, 0 );
1685 FLUSH_CURRENT( ctx, 0 );
1686 if (ctx->Driver.Flush) {
1687 ctx->Driver.Flush(ctx);
1688 }
1689 }
1690
1691
1692
1693 /**
1694 * Execute glFinish().
1695 *
1696 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1697 * dd_function_table::Finish driver callback, if not NULL.
1698 */
1699 void GLAPIENTRY
1700 _mesa_Finish(void)
1701 {
1702 GET_CURRENT_CONTEXT(ctx);
1703 ASSERT_OUTSIDE_BEGIN_END(ctx);
1704 _mesa_finish(ctx);
1705 }
1706
1707
1708 /**
1709 * Execute glFlush().
1710 *
1711 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1712 * dd_function_table::Flush driver callback, if not NULL.
1713 */
1714 void GLAPIENTRY
1715 _mesa_Flush(void)
1716 {
1717 GET_CURRENT_CONTEXT(ctx);
1718 ASSERT_OUTSIDE_BEGIN_END(ctx);
1719 _mesa_flush(ctx);
1720 }
1721
1722
1723 /**
1724 * Set mvp_with_dp4 flag. If a driver has a preference for DP4 over
1725 * MUL/MAD, or vice versa, call this function to register that.
1726 * Otherwise we default to MUL/MAD.
1727 */
1728 void
1729 _mesa_set_mvp_with_dp4( struct gl_context *ctx,
1730 GLboolean flag )
1731 {
1732 ctx->mvp_with_dp4 = flag;
1733 }
1734
1735 /*
1736 * ARB_blend_func_extended - ERRORS section
1737 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1738 * implicitly calls Begin if any draw buffer has a blend function requiring the
1739 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1740 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1741 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1742 */
1743 static GLboolean
1744 _mesa_check_blend_func_error(struct gl_context *ctx)
1745 {
1746 GLuint i;
1747 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1748 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1749 i++) {
1750 if (ctx->Color.Blend[i]._UsesDualSrc) {
1751 _mesa_error(ctx, GL_INVALID_OPERATION,
1752 "dual source blend on illegal attachment");
1753 return GL_FALSE;
1754 }
1755 }
1756 return GL_TRUE;
1757 }
1758
1759 /**
1760 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1761 * is called to see if it's valid to render. This involves checking that
1762 * the current shader is valid and the framebuffer is complete.
1763 * If an error is detected it'll be recorded here.
1764 * \return GL_TRUE if OK to render, GL_FALSE if not
1765 */
1766 GLboolean
1767 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1768 {
1769 bool vert_from_glsl_shader = false;
1770 bool geom_from_glsl_shader = false;
1771 bool frag_from_glsl_shader = false;
1772
1773 /* This depends on having up to date derived state (shaders) */
1774 if (ctx->NewState)
1775 _mesa_update_state(ctx);
1776
1777 if (ctx->Shader.CurrentVertexProgram) {
1778 vert_from_glsl_shader = true;
1779
1780 if (!ctx->Shader.CurrentVertexProgram->LinkStatus) {
1781 _mesa_error(ctx, GL_INVALID_OPERATION,
1782 "%s(shader not linked)", where);
1783 return GL_FALSE;
1784 }
1785 #if 0 /* not normally enabled */
1786 {
1787 char errMsg[100];
1788 if (!_mesa_validate_shader_program(ctx,
1789 ctx->Shader.CurrentVertexProgram,
1790 errMsg)) {
1791 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1792 ctx->Shader.CurrentVertexProgram->Name, errMsg);
1793 }
1794 }
1795 #endif
1796 }
1797
1798 if (ctx->Shader.CurrentGeometryProgram) {
1799 geom_from_glsl_shader = true;
1800
1801 if (!ctx->Shader.CurrentGeometryProgram->LinkStatus) {
1802 _mesa_error(ctx, GL_INVALID_OPERATION,
1803 "%s(shader not linked)", where);
1804 return GL_FALSE;
1805 }
1806 #if 0 /* not normally enabled */
1807 {
1808 char errMsg[100];
1809 if (!_mesa_validate_shader_program(ctx,
1810 ctx->Shader.CurrentGeometryProgram,
1811 errMsg)) {
1812 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1813 ctx->Shader.CurrentGeometryProgram->Name, errMsg);
1814 }
1815 }
1816 #endif
1817 }
1818
1819 if (ctx->Shader.CurrentFragmentProgram) {
1820 frag_from_glsl_shader = true;
1821
1822 if (!ctx->Shader.CurrentFragmentProgram->LinkStatus) {
1823 _mesa_error(ctx, GL_INVALID_OPERATION,
1824 "%s(shader not linked)", where);
1825 return GL_FALSE;
1826 }
1827 #if 0 /* not normally enabled */
1828 {
1829 char errMsg[100];
1830 if (!_mesa_validate_shader_program(ctx,
1831 ctx->Shader.CurrentFragmentProgram,
1832 errMsg)) {
1833 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1834 ctx->Shader.CurrentFragmentProgram->Name, errMsg);
1835 }
1836 }
1837 #endif
1838 }
1839
1840 /* Any shader stages that are not supplied by the GLSL shader and have
1841 * assembly shaders enabled must now be validated.
1842 */
1843 if (!vert_from_glsl_shader
1844 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1845 _mesa_error(ctx, GL_INVALID_OPERATION,
1846 "%s(vertex program not valid)", where);
1847 return GL_FALSE;
1848 }
1849
1850 /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current
1851 * FINISHME: geometry program should validated here.
1852 */
1853 (void) geom_from_glsl_shader;
1854
1855 if (!frag_from_glsl_shader) {
1856 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1857 _mesa_error(ctx, GL_INVALID_OPERATION,
1858 "%s(fragment program not valid)", where);
1859 return GL_FALSE;
1860 }
1861
1862 /* If drawing to integer-valued color buffers, there must be an
1863 * active fragment shader (GL_EXT_texture_integer).
1864 */
1865 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
1866 _mesa_error(ctx, GL_INVALID_OPERATION,
1867 "%s(integer format but no fragment shader)", where);
1868 return GL_FALSE;
1869 }
1870 }
1871
1872 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1873 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1874 "%s(incomplete framebuffer)", where);
1875 return GL_FALSE;
1876 }
1877
1878 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
1879 return GL_FALSE;
1880 }
1881
1882 #ifdef DEBUG
1883 if (ctx->Shader.Flags & GLSL_LOG) {
1884 struct gl_shader_program *shProg[MESA_SHADER_TYPES];
1885 gl_shader_type i;
1886
1887 shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram;
1888 shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram;
1889 shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram;
1890
1891 for (i = 0; i < MESA_SHADER_TYPES; i++) {
1892 if (shProg[i] == NULL || shProg[i]->_Used
1893 || shProg[i]->_LinkedShaders[i] == NULL)
1894 continue;
1895
1896 /* This is the first time this shader is being used.
1897 * Append shader's constants/uniforms to log file.
1898 *
1899 * Only log data for the program target that matches the shader
1900 * target. It's possible to have a program bound to the vertex
1901 * shader target that also supplied a fragment shader. If that
1902 * program isn't also bound to the fragment shader target we don't
1903 * want to log its fragment data.
1904 */
1905 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
1906 }
1907
1908 for (i = 0; i < MESA_SHADER_TYPES; i++) {
1909 if (shProg[i] != NULL)
1910 shProg[i]->_Used = GL_TRUE;
1911 }
1912 }
1913 #endif
1914
1915 return GL_TRUE;
1916 }
1917
1918
1919 /*@}*/